Elite Dangerous | Mandalay: combat build. Comparison to engineered FDL/Python MkII. Missions check

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  • เผยแพร่เมื่อ 8 ม.ค. 2025

ความคิดเห็น • 94

  • @Rathian03
    @Rathian03 2 หลายเดือนก่อน +18

    I love how this ship isn't meant for combat (according to the devs) and yet it looks like a monstrous fighter jet 😂

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน +1

      :D and it handles so damn nicely!

    • @plutoidrepublic2765
      @plutoidrepublic2765 2 หลายเดือนก่อน +1

      @@Alswulf well, with 4 mediums i think they know ppl are going to fight with it

    • @BooStairs
      @BooStairs 2 หลายเดือนก่อน +3

      @@plutoidrepublic2765and yet they gave it a garbo class 5 distro

    • @mirandela777
      @mirandela777 8 วันที่ผ่านมา

      @@BooStairs - to not ruin the FdL :p

  • @Eruthian
    @Eruthian 2 หลายเดือนก่อน +8

    The more I look at the model without the spoiler/wing kit, the more I get Serenety vibes about it. This thing seems very versatile too, so I probably finally have a multirole ship, that can predecess my trusty old Cobra in style and usefulness.

  • @evaciano1154
    @evaciano1154 2 หลายเดือนก่อน +8

    He's a guardian of the galaxy

    • @Danko05
      @Danko05 หลายเดือนก่อน

      Underrated comment... XD

  • @ratstar4102
    @ratstar4102 หลายเดือนก่อน +1

    jesus look at those multicannon placement looks sick!

    • @Alswulf
      @Alswulf  หลายเดือนก่อน

      yeah, I also like this one :]

  • @HarenunHoppus
    @HarenunHoppus 2 หลายเดือนก่อน +2

    I got some engineered modules for this beauty! I think medium multicannons and a small railgun will do just nicely

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน

      yeah, also wanna try something having cascade rail

  • @halopcdraco
    @halopcdraco 2 หลายเดือนก่อน +3

    From what I've been told, thermal conduit, you need to be above 150% heat to effectively get more damage output. You were below 100% heat.

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน +3

      incorrect: thermal conduit starts working from 90%, adding additional 1% of damage up to 150%. But the "problem" of the ship that it had decent heat dissipation which doesn't allow to heat up to desired temperature with such weapon config,
      You may check my tech vid as refference: th-cam.com/video/dNEwVZnPMXU/w-d-xo.html

    • @halopcdraco
      @halopcdraco 2 หลายเดือนก่อน

      @@Alswulf 2 years ago. It could be the test server isn't set up for it. From what I've been told still, no one uses thermal conduit because it's broken now just like when you attack a wing of 3 wanted ships, the wingmates 90% of the time don't fire back unless the middle ship blows up. That's been broke for almost 2 years.

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน +1

      @@halopcdraco 😂 unless it's a bait - again: incorrect. This chanel dedicated also to explain mechanics with representaions, check bugs, help to fix it and reproduce the fixes later.
      Thermal conduit is the most common experimental for pa and the way to deal damage with pa. It has nothing close to the description you commented.
      Instead of "being told" to not confuse other players with invalid info - better check it yourself if you don't wanna believe a content maker who tries to share knowledge

    • @halopcdraco
      @halopcdraco 2 หลายเดือนก่อน

      @@Alswulf Why didn't it work for you with the Mandalay? Something is broken there. The people telling me are the ones that started playing at first release. Since your video, what you are saying didn't even work.

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน +1

      all efficient pa produce not enough heat to reach tc proc level and Mandalay is able to dissipate the heat enough before the next shot.
      There is nothing broken here at it has nothing related to people who started playing it since first release cause during release there was *no tc* at all: engineers were added to the game much later

  • @mirandela777
    @mirandela777 8 วันที่ผ่านมา

    Great vid, but nothing new for me, I already walked your road, and managed to get the best - I think - from this ship.
    I use 4 concord cannons g5 overcharged, with autoloader ( cuz the fraking devs still do not fix the reload bug, months after was reclaimed...) a turreted frag with drag munition and a small MG with corrosive. Both G5 on high ammo.
    I use a prismatic with fast reload, with only give me up to 2000 on shields, but I have one less shield booster than you cuz I put there a G5 fast scanner (2 seconds). Instead of hoarding Guardian shield packs, I put an AFM class 3A ( very handy for accidents like you experienced : ) a Guardian FSD Booster, and a 4A fuel scoop.
    The big advantage of Prismatic is the fact will allow you just one pipe during the fight, the same 1 pipe for weapons ( the big adv of cannons and frags vs MCs - they do not deplete so fast the PD) - so I can stay with 4 pips in engines - that allow the great Mandy to stay, practically, GLUED on the target tail, taking almost no return fire.
    I confess I use a fast key ( I use a multibutton programmable mouse with 18 keys, since I can only use one hand...I am disabled) so before opening fire I target the PP or FSD, depends on target.
    Once the shields are down, the Concord Cannons are spectacular, killing a module in just ONE burst, max 2. If I face 2 or more NPC I switch the max pipes in shields and keep only one in engines and one in weapons - the ship can tank a lot more with 4 pips in shields.
    Since I switched to this build, never I lost my shields, the lowest I get was some 9% when I just boost away 14-16km and use the "repair"sequence who will restore shields at 50% in 10-12 seconds.
    Is not as great as the FdL, I agree with you ( I use also 4 Concord in FdL, and for the Huge point, also a cannon with short range blaster G5) and is devastating...
    But FdL is highly specialized for combat, while the Mandy is good ( not great) at combat but excels, unlike the FdL, at MULTI-TASK.
    With 54 LY jump range, good firepower, decent cargo, is THE best ship for the power weekly tasks.
    I do not regret paying the ARX for her, like I regret spending on the Type 8... Mandy is a joy to fly, and a very sexy lady. Just keep her shields up always, bc, like any woman, the body is fragile.

  • @bilbo_kenobi
    @bilbo_kenobi 22 วันที่ผ่านมา +1

    why no short range penetrator rails? that's really fun and managable

    • @Alswulf
      @Alswulf  22 วันที่ผ่านมา

      yep! Was considering to put such config too but didn't have enough time.. Made SRB rail Cobra MkV though: it's also very fun and powerful

    • @mirandela777
      @mirandela777 8 วันที่ผ่านมา

      @@Alswulf the RoF of those is pathetic, and will eat very fast the PD charge... against small, agile ships, rails are crappy.

  • @widam
    @widam 2 หลายเดือนก่อน +2

    well not bad for a long-range fighter, 41LY is great if you don't want to move your FC all the time to do some bounty hunt or any combat.. actually I like it.

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน

      yeah! Just need to find a proper weapon config

    • @tomekl3476
      @tomekl3476 หลายเดือนก่อน

      @@Alswulf maybe long range pa's instead of efficient (because of this ship insane heat handling) Or go absolutely nuts and go with 6 rails or 4 rails with 2 mcs (prefferably plasma slug for less heat)

    • @Alswulf
      @Alswulf  หลายเดือนก่อน +1

      @@tomekl3476 long range consumes too much distro - you won't be able to shoot that much. Same goes for rails.
      Perhaps 2 rails with some MCs combination should work ok, like CG rails with double ammo cap. But if you really wanna use more rails or pas - you should try to use heatsinks during aggressive maneuvers (deploying heat sink transfering heat into weapon capacitor)

    • @tomekl3476
      @tomekl3476 หลายเดือนก่อน

      @@Alswulf Yeah makes sense with distributor being only size 5. Absolutely forgot about that

  • @MJRSoap
    @MJRSoap 2 หลายเดือนก่อน +2

    Wait... I've never seen pre-engineered MC's Rapid Fire + High Cap? Where'd those come from?

    • @elpapo9744
      @elpapo9744 2 หลายเดือนก่อน +1

      CG rewards. These MC's also have phasing as special effect.

  • @buzzer79
    @buzzer79 หลายเดือนก่อน

    really good stuff

    • @Alswulf
      @Alswulf  หลายเดือนก่อน

      glad to share!

  • @panzerknacker1205
    @panzerknacker1205 27 วันที่ผ่านมา

    With that big fuel tank it might be good for Plasma Slug rails or PAs.

    • @Alswulf
      @Alswulf  27 วันที่ผ่านมา

      yeah!

  • @dreadrabbit
    @dreadrabbit 2 หลายเดือนก่อน

    I like that it's not touching the meta but has a great place as a pve bubble bus and mission runner which some thargoid potential. I can finally give my krait a break.

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน

      yeah, it's defo a decent taxi with some shields and speed

  • @dsagent
    @dsagent 2 หลายเดือนก่อน +2

    That music sounds very familiar. Deus Ex?

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน +1

      you have a decent taste :] correct!

  • @herardpique7302
    @herardpique7302 2 หลายเดือนก่อน

    2x CG phase multicannons + 2x Salvation plasmas?
    Music, as always, great! Sarif Industries approved xD

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน

      you have a good taste :] Salvation's charger shot is very fast.. even while both weps requires to shoot close. With gimballed mcs it might works but class 5 distro..

  • @baruchmouret6040
    @baruchmouret6040 2 หลายเดือนก่อน

    I love your HUD color! Mind sharing the code with a fellow pilot? 😅 Great review btw!

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน

      cheers and sure, take a look:
      1, 0, 0
      0.85, 0.27, 0.53
      0, 1, 1

  • @ac1dfl3sh
    @ac1dfl3sh 2 หลายเดือนก่อน

    Can you share your RGB colors? Great video btw!

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน +1

      cheers and sure:
      1, 0, 0
      0.85, 0.27, 0.53
      0, 1, 1

  • @crimsonkaim
    @crimsonkaim 2 หลายเดือนก่อน

    Sorry for another comment. Would you mind sharing the names of the soundtracks used? Thanks :)

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน +2

      no need to be sorry :] Here:
      - Deus Ex -Human Revolution - Hengsha XNG Seaport Warehouse Combat
      - Deus Ex - Mankind Divided Soundtrack - Utulek Complex_Golem City Ambient
      - Deus Ex Combat 1 hour Human Revolution Soundtrack - Detroit Marketplace

    • @crimsonkaim
      @crimsonkaim 2 หลายเดือนก่อน

      @@Alswulf Did you delete my other comment tho? xd

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน

      @@crimsonkaim no, why would I. You've shared decent info regarding heat calculations, thank you.
      Or you did post something more?

    • @crimsonkaim
      @crimsonkaim 2 หลายเดือนก่อน +1

      @@Alswulf Something else. Ima try post it again

  • @pavelpechacek3380
    @pavelpechacek3380 2 หลายเดือนก่อน

    Would you switch on the NV for combat? Makes it easier to aim especially when canopy is gone.
    I will do try some cannons or moded plasmas...

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน

      yeah, did try cannon build too: quite ok! But I like mc or frags one more.
      As for mod chargers.. perhaps 2 could work but keep in mind: its a class 5 distro

    • @pavelpechacek3380
      @pavelpechacek3380 2 หลายเดือนก่อน

      @@Alswulf i might have somewhere WPN distro in size 5 so maybe 3 still could do the trick. I tried to put them on viper4 and dbs

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน

      in that case you might negate your maneuverings much due to inability to boost often. Mandalay boost feels cheap though.
      Need more testings

    • @pavelpechacek3380
      @pavelpechacek3380 2 หลายเดือนก่อน +1

      @@Alswulf fair enough. Will try on 28th then.

    • @pavelpechacek3380
      @pavelpechacek3380 2 หลายเดือนก่อน

      @@Alswulf fair enough. Will try on 28th then.

  • @crimsonkaim
    @crimsonkaim 2 หลายเดือนก่อน +1

    You don't know the heat capacity value on this ship, do you?

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน

      nope. Not sure how to "calc" it

    • @crimsonkaim
      @crimsonkaim 2 หลายเดือนก่อน +1

      @@Alswulf Disable all modules except one hot weapon (SRB PA/rail for example) and a heatsink. Pop the heatsink to get ship's heat to 0%. Fire one round of weapon. Observe heat % increase. Heat cap then is (roughly) thermal load of weapon divided by heat % of ship after firing. HC = 100 * TL / H_p (H_p = heat in percent, TL = thermal load, HC = heat capacity)
      Would love to see the result.
      EDIT: Forgot to add factor of 100 since we need to convert percent value into absolute value.

    • @philipharris-smith5889
      @philipharris-smith5889 2 หลายเดือนก่อน

      So realistically it would have to be rails and idk…2 enforcers maybe or mines for cheese.

    • @crimsonkaim
      @crimsonkaim 2 หลายเดือนก่อน

      @@philipharris-smith5889 I'm thinking about guardian shard cannons or shock cannons with rails. These have considerable DPE but can generate a good amount of heat hence the question.
      Also SRB rails come into play but with a C5 distro that is hard to maintain.

  • @legendarykeks9595
    @legendarykeks9595 2 หลายเดือนก่อน

    WE WANT TO SEE THE YEETER!!! :)))

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน

      :D class 5 distro though.. Will try :]

  • @eternallight523
    @eternallight523 2 หลายเดือนก่อน

    This thing is way too stylish to not use in anything else but exploration.
    I'll definitely make a 2nd one for combat as my bubble jumper.

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน +1

      more than agree :]

  • @eeriestgriphond2993
    @eeriestgriphond2993 2 หลายเดือนก่อน

    Oooof, those engineered NPCs... :(
    I wonder if rails could work? and keep a little bit of distance
    Or maybe even oriented to AX. That heat efficiency might help

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน +1

      Action on the edge :D
      With class 5 distro.. well at least 2 rails should - with heatsinks worth to try. Haven't checked it's *hull* potential but agree that staying cold could be helpful!

  • @alezandercorben4122
    @alezandercorben4122 2 หลายเดือนก่อน

    Not a combat ship, yeah we will see about that.

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน

      :D

  • @chrisclark6705
    @chrisclark6705 2 หลายเดือนก่อน

    If this thing can be engineered to hit hard whilst doing 80 Ly jumps, then i wont need any other ship i reakon.

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน

      :D My best for a combat config was close to 45ly

    • @chrisclark6705
      @chrisclark6705 2 หลายเดือนก่อน

      @@Alswulf Beats my keelback i suppose. I’ll take it :)

  • @dreadpiratesnake6152
    @dreadpiratesnake6152 2 หลายเดือนก่อน +1

    2 cytos. rest multis overhcharged

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน

      have you tried it already?

  • @ПавелКрутой-б8ф
    @ПавелКрутой-б8ф หลายเดือนก่อน +1

    Type-7 Transporter гораздо приятнее

    • @Alswulf
      @Alswulf  หลายเดือนก่อน

      :D

  • @Saltok31
    @Saltok31 2 หลายเดือนก่อน

    you see , multi canons are bad idea , they are hull weapons but not shield weapons

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน +1

      not at all: shielded targed has bigger hitbox and keeping in mind that I have 2 CG phasing multicannons (which have bullets spread) - the hull already was at 70%.
      And then - corrosive ram helped more than all mcs :D

    • @Saltok31
      @Saltok31 2 หลายเดือนก่อน

      @@Alswulf you see what your hitbox no matter if your weapons can not break ist

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน

      it does matter. Check the very first seconds of the mc-test - shields were fading quite fast. Mostly cause more bullets were applied on the target cause it has bigger box

  • @Демьян-н3ж
    @Демьян-н3ж 2 หลายเดือนก่อน

    Шляпа этот Мандалай. Только для исследований годится. И то, там его по дальности прыжка по прежнему опережает Конда.

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน

      так он и был заявлен как исследователь, у которого потенциал 91 св. лет прыжка. Анаконда не умеет так крутиться как в круизе так и в космосах, стоит дороже и у неё отсутствует оптимизация перегрузки фсд

  • @garethde-witt6433
    @garethde-witt6433 หลายเดือนก่อน +1

    It’s rather useless in combat

    • @Alswulf
      @Alswulf  หลายเดือนก่อน

      well it's an exploration ship but.. depends on a build :] As some pilots already show: it's a decent bomber

  • @OrderOfOmphalos
    @OrderOfOmphalos 2 หลายเดือนก่อน

    Testing against NPC shows nothing... Any unengineered weapons do well... On any ship.

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน

      those npcs were engineered (mission threat 6) and these tests were made when the ship wasn't released on public server.
      There was no way to test it onto "non-npc"

    • @Stefi96
      @Stefi96 2 หลายเดือนก่อน +1

      Agree 100% you can annihilate ANY npc ship within 1 min, and you shouldn't lose your canopy in doing so, and yet we still saw his life support kick in, no offence, but its true 😜😁

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน +1

      no doubt it's a skill issue :]

    • @OrderOfOmphalos
      @OrderOfOmphalos 2 หลายเดือนก่อน

      Git gud. 😁

    • @Alswulf
      @Alswulf  2 หลายเดือนก่อน

      :D agree! Up to train me a bit?