Realism is Bad, Actually

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

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  • @zoe_bee
    @zoe_bee  2 ปีที่แล้ว +312

    Offset your carbon footprint on Wren: wren.co/start/zoebee The first 100 people who sign up will have 10 extra trees planted in their name!

    • @sodiboo
      @sodiboo 2 ปีที่แล้ว +14

      ngl that's like one of the worst "urgency offers" (?) i've heard. this does not make me want to be one of the first 100, because i'm fairly certain that >100 people will sign up, and regardless whether i am one of the first 100 or not, i know all 1000 of those trees will be planted anyways. anyways cool video tho, i loved the part with the cat

    • @zoe_bee
      @zoe_bee  2 ปีที่แล้ว +46

      Counterpoint: Trees are cool.

    • @MeNowDealWIthIt
      @MeNowDealWIthIt 2 ปีที่แล้ว

      Climate Change is the responsibility of giant corporations, not individuals. The term "Carbon Footprint" was coined by marketers at BP to shift responsibility onto the individuals. Shame on you for perpetuating this. Boo.

    • @freddyfungi3764
      @freddyfungi3764 2 ปีที่แล้ว +3

      So ultra-realism good. Normal realism bad.

    • @Handles_Are_Bad.Phuk-them-off
      @Handles_Are_Bad.Phuk-them-off 2 ปีที่แล้ว +4

      are the earing, chakra, solar-system, or both?

  • @HelloFutureMe
    @HelloFutureMe 2 ปีที่แล้ว +6052

    In science fiction and fantasy circles, there's been a wave of realist writers emphasising scientific/historical accuracy in worldbuilding and writing, which I think is awesome. Sword fights can be tense, castles can be cool while also being realistic. However, some cross a line when they criticise *intentionally* unrealistic things as 'bad' *because* it's not realistic. What I see most is that what people want is *immersion*, and realism is only one way to that. We can be immersed in worlds that capture us with awe, or with story beats that make sense thematically/characterologically.

    • @zoe_bee
      @zoe_bee  2 ปีที่แล้ว +626

      For sure! I think making things realistic *can* certainly be a good thing. It's when that realism becomes a mask for other, less great things that it becomes a problem. (eg. imo, The Martian is Good Realism [science is cool!]; A Song of Ice and Fire is Bad Realism [SA is not cool!])
      Immersion is definitely important; I think it's the miscommunication between different folks' definitions of "immersion" (since immersion is different for everyone!) that causes a lot of the problems with that word specifically.

    • @Fs3i
      @Fs3i 2 ปีที่แล้ว +199

      Well, also "unrealistic" and "plothole" are some of the easiest criticisms to make.
      I'm not saying plotholes should not be avoided, for example, but we tend to forgive them in great stories. If you have a vague feeling of "I don't like this," and you want a rational explanation, you'll always find a plot hole to fall back on.
      I think those two criticisms specifically ("unrealistic" and "has plot holes") specifically suffer from overuse because they're easy to make, and people often don't know why they like or dislike a work.
      (That is completely fine btw, not everyone needs to be a critic to enjoy or not enjoy things!)

    • @cornupswar
      @cornupswar 2 ปีที่แล้ว +71

      @@Fs3i Coming from a background in shooter video games, there is that consumer pursuit of realism, but it is often a superficial aesthetic when it barely changes the nature of the game. In 2018 or so, Battlefield V was released and people hated on that game for its creative liberties and interpretations of WW2. Some people who claimed the developers had a political agenda doing this made the overused joke of "blue-face-painted amputee woman kills a German kid with a katana" which, on its face, is quite absurd. But all they argued for is the superficial aesthetic, and even though the game had customization (in fact, that was what the game was emphasizing when trailers and promotional material showed these very custom characters, they took it as the default, when Battlefield has always been about the individual player having self-expression in a war. They wanted to take an arcade-y game and be immersed in realism. If they truly wanted a "realistic" experience, they should move on to other games like Post Scriptum or Arma.

    • @gibbcharron3469
      @gibbcharron3469 2 ปีที่แล้ว +29

      Aye! What we're really interested in our media isn't realism, but verisimilitude.

    • @RS-ny8my
      @RS-ny8my 2 ปีที่แล้ว +48

      Hello Future Me and Zoe Bee crossover? Please and thank you.

  • @kanguruster
    @kanguruster 2 ปีที่แล้ว +1215

    When computer graphics artists are creating effects for games, their goal is to make things look like a movie on film, rather than anything more "real". So we see lens flare, bokkeh, soft focus rather than something we might see with out own eyes, because we've been trained to not believe what we see. Of course, talk to a neuropsychologist about what we actually "see" and its a wonder those brain experiences end up as a mostly coherent view of the world anyway.

    • @zeppie_
      @zeppie_ 2 ปีที่แล้ว +30

      What you're looking for is "cinematic"

    • @AlRoderick
      @AlRoderick 2 ปีที่แล้ว +48

      They're attempting to make their thing on a screen look like other things that appear on that screen. It's interesting to see what things that are typical to game graphics that need to be discarded when those developers try to make virtual reality, because they feel wrong when they're not contained in a static rectangle with a surrounding context.

    • @theMoporter
      @theMoporter 2 ปีที่แล้ว +24

      It can feel more realistic when those cinematic techniques are used because those are how cameras (used to) work in real life. Third-person gameplay can't look like you are there yourself - unless you're a hoverfly who can rotate around other people 360° - but it can look like you're looking at a real person on a screen. First person games use those techniques quite differently, often to portray that the character has an altered perspective (like if they've been drugged or beaten up).
      It's worth noting that these aren't far off from the kinds of distortions that glasses can cause. Halation and bloom can pretty realistic if I haven't cleaned my glasses lol.
      Also, very unimportantly, graphics artists are unlikely to be responsible for these choices. The decision to include them is usually from the director/producer level and they're usually implemented by the engineers who program the lighting system, though there are exceptions.

    • @devforfun5618
      @devforfun5618 2 ปีที่แล้ว +9

      and i disable every single effect before playing, they are annoying and unecessary, if i could remove then from movies i would, and many movies do remove them digitally

    • @jackawaka
      @jackawaka 2 ปีที่แล้ว +6

      yeah mainly AAA games focus around that stuff, I find that aiming for a specific art style usually helps the game stand out and also usually allows it to age better. Alice: madness returns was released in 2011 but it's style carries it so much better than the games that aimed for that "cinematic" look.
      I think one of the most commom "Realistic" cliches that AAA shooters use include things like simulating dirt on the camera and water on the camera despite the perspective intending to be of the character

  • @certaindeathawaits
    @certaindeathawaits 2 ปีที่แล้ว +1298

    As a character designer, the criticism I get from my parents is always "his eyes are too big" or "their clothes are too colourful" or "where would she even buy that?".
    But from my fellow character designers, and for the people enjoying my art at large, I get "ooh I wonder what the story on that scar is" or "I wonder what those gloves hide" or "she looks like a businesswoman! y'know, if dwarves managed hedge funds irl".

    • @xeibei4804
      @xeibei4804 2 ปีที่แล้ว +28

      Well are your character designs meant to be enjoyed by only character designers or actually normal people? Its like writing a story only for writers and not readers.

    • @certaindeathawaits
      @certaindeathawaits 2 ปีที่แล้ว +307

      @@xeibei4804 It’s like this. If you’re watching a musical, do you question the characters constantly breaking into song to advance the narrative? No, it is simply the mode of storytelling. It’s just part of the genre. Anime fans are like musical fans. Anime fans see bright, multicoloured hair and eyes and accept it for what it is. A normal person might say “but Japanese people have black hair and brown eyes, what’s this crap?”, while an anime fan might wonder if the character’s fiery colour palette matches their magical powers. If I’m making a character design for an anime, I design for the anime fan, not for the normal person. You make the storytelling more visual than it is in reality. It’s expected a princess character will wear a crown, even though in real life, crowns are usually ceremonial.

    • @mygills3050
      @mygills3050 2 ปีที่แล้ว +25

      I think the eyes is a somewhat reasonable suggestion. since our brains are so good at facial recognition, I imagine making the eyes more proportional might make viewers empathize with characters or see them as more rounded. Or, I suppose, you could make them less proportional for the opposite effect if needed.

    • @kingslayer2071
      @kingslayer2071 ปีที่แล้ว +1

      🙄

    • @m-pc5334
      @m-pc5334 ปีที่แล้ว +6

      @@xeibei4804 parents read fiction??
      Damn that’s crazy I can’t relate

  • @rhymeswithmoose228
    @rhymeswithmoose228 2 ปีที่แล้ว +556

    One big issue I find with the pursuit of realism is that it's often used to put down unrealistic things. The perspective that fantasy is childish, that everything should be grimdark, that the presence of fairies invalidates the artistic value of a story are all very annoying ideas that all stem from wanting realism.

    • @elainelouve
      @elainelouve 2 ปีที่แล้ว +84

      Very true! The "medieval" settings also tend to be dark, bare and ultra violent. Though medieval castles were painted with bright colors, had decorative wall paintings, lots of expensive fabrics, music, dance and singing together. And since actual medieval people were religious christians (unless they were pagans of course, but usually the "medieval" style is based on christian Central Europe), the concept of mercy was in high value, and cruelty was a sin. They also didn't kill their enemy in battle if there was a hope of taking him as a hostage and getting a load of money from his relatives.
      Not saying that grim stuff wouldn't have happened, because there was lots of it, but realistically people don't want to experience grim stuff 24/7 if they can choose.

    • @DJMavis
      @DJMavis 2 ปีที่แล้ว +29

      I think in part it's a reasonable reaction to an excess of unrealistic niceness. Growing up in the 80s where the A Team fought armies and it was so rare that anyone was hurt, and Disney sanitising fairy tales (and then later real stories) meant that grim was a good counter.
      But it only works as a balance, not when it's the prevalent medium.
      It's like those awful 90s parody movies but without the originals they're taking off.

    • @Envy_May
      @Envy_May 2 ปีที่แล้ว +39

      also implying that grimdark = realistic as if the real world doesn't have more colours and emotional highs

    • @kuroganexy4342
      @kuroganexy4342 2 ปีที่แล้ว +3

      Oh, so you mean like Zack Snyder fans. I can get behind that :D

    • @Junkyard_Shaman
      @Junkyard_Shaman 2 ปีที่แล้ว +7

      Also when writing people, I used to have a habit of taking things my friends actually said and did and water them down so they wouldn't be as recognizable, and the publisher told me this would make a better comic or visual novel than a book, when the characters are so strong, and I laughed to myself, that they have no idea what sort of people walk around in the streets, apparently. hah.

  • @elainelouve
    @elainelouve 2 ปีที่แล้ว +776

    What bugs me personally is the image people tend to have of historical times. Which makes it difficult to do stuff in a more realistic way, because so many would perceive that as unrealistic / anachronistic.
    Can't remember which tv series it was, but I read the makers needed to use earth tone colors for the costumes, though actual people wore vibrant, bright colors at the time, but the audiences would have thought of them as anachronistic.

    • @AsronomyMoe
      @AsronomyMoe 2 ปีที่แล้ว +108

      Ah, yes, the Tiffany problem.

    • @washipuppy
      @washipuppy 2 ปีที่แล้ว +193

      That's a problem with a lot of dour viking / feudal king / post-GOT kinds of shows - Historically, wealthy people especially but ALL people wore colours! bright blues, vibrant yellows, greens, pinks, reds - cloth was dyed colours. Clothes had bright colours woven into the edges or was woven with patterns, Jewels looked more like costume pieces, viking men washed often - people back in ye olde times also liked the things we like, like colours and pretty things.

    • @juliegolick
      @juliegolick 2 ปีที่แล้ว +158

      Ancient Roman statues, far from being the pristine white marble we know today, were actually painted in GARISH colours. The sort of thing that we would all consider worthy of the tackiest casinos today. If you went back to Ancient Rome, the statues would have made your eyes bleed... but we can't show that today because it's not "realistic" to what people think Ancient Roman statues "should" look like.

    • @elainelouve
      @elainelouve 2 ปีที่แล้ว +100

      @@juliegolick I don't think they were that bad. The reconstructions in the Ashmolean museum in Oxford looked quite nice actually, though outlandish, since it was weird to see them painted. It's kind of like we're conditioned to seeing these marble statues as part of "our" cultural heritage, but when they're painted, it's more "wow, that's an interesting, strange looking culture they had going on there". (Roman culture was never part of my heritage, since I'm Finnish, but yet we were taught that way at school.)

    • @oxey_
      @oxey_ 2 ปีที่แล้ว +39

      Good point actually, I have never seen a movie in set in ancient Greece where temples were actually painted lol

  • @Kobolds_in_a_trenchcoat
    @Kobolds_in_a_trenchcoat 2 ปีที่แล้ว +1085

    On a more serious note, I find it weirdly concerning how many people equate realism with "grittiness" or danger or sexual assault and a loss of agency for women in particular. Yes, these things exist in reality but so do celebrations and parties and just normal everyday friendships. Reality CAN be depressing and painful but it can also be joyous and happy or boring and unremarkable or surprising or any number of other things. Bleakness does exist but so do many other things and realism cannot just mean depression.

    • @Drstrange3000
      @Drstrange3000 2 ปีที่แล้ว +28

      Thank you!

    • @egrumblybus7792
      @egrumblybus7792 ปีที่แล้ว +28

      i really like when creatures have features that do appear in animals in our real world; it can be so silly

    • @mrosskne
      @mrosskne ปีที่แล้ว +2

      Who equates realism with those things?

    • @wesleywyndam-pryce5305
      @wesleywyndam-pryce5305 ปีที่แล้ว +66

      @@mrosskne pretty much everyone who wines for "realism" in fiction

    • @mrosskne
      @mrosskne ปีที่แล้ว +1

      @@wesleywyndam-pryce5305 name one.

  • @kylebrown5492
    @kylebrown5492 2 ปีที่แล้ว +635

    For how human's talk, my professor in a scriptwriting class I was in had everyone eavesdrop on conversations and write it down exactly how it was spoken, and to then write a script with that as the dialogue on to be allowed to change it in the second script, but keeping the same idea of what people were saying. It went from a 3 page script of "um"s and ramblings, to a 1 page script being a lot more readable and filmable. Ever since then I've focused on how and what people say, and it is very interesting... albeit not efficient for storytelling at all and horrific dialogue. Especially for someone like me who enjoys rambling on for 20 minutes and forgetting the main point I was heading towards.

    • @elainelouve
      @elainelouve 2 ปีที่แล้ว +52

      That sounds like a great excercise!:) I'm currently reading a novel where there's a lot of dialogue just explaining some political circumstances. It's supposed to be a detective story with I guess adventure and stuff (I'm about on page 140), so it really feels extra slow to read when I'm expecting a pageturner. And the characters come off as one dimensional, lacking personality, since all they talk about is serious business and info dump.

    • @YTDariuS-my6dg
      @YTDariuS-my6dg 2 ปีที่แล้ว +18

      One time in class, our homeroom teach, a guy who also had us in a bunch of other classes, asked us to also make some scripts. Since a part of us was then supposed to play those out, he told us to focus on getting rid of all those "um"s and "uh"s and to make sure not to repeat words, like constantly saying "literally" and "like" and such. Since then, I periodically notice these things in myself and others, and I forever curse Bin (his actual frickin name) for casting this shitty tear zero spell on me.

    • @DezMarivette
      @DezMarivette 2 ปีที่แล้ว +5

      THAT is a cool exercise! Thank you for sharing and thank your professor for giving the homework!

    • @BrightBlueJim
      @BrightBlueJim 2 ปีที่แล้ว +19

      This just demonstrates the desire for efficiency in stories. Stories are like dreams. They get to the point. You don't dream about taking a piss, unless there is something consequential about that piss, because pissing is mostly boring. It takes 30 seconds to a minute to take a complete piss, but who has TIME for that?

    • @trashaimgamer7822
      @trashaimgamer7822 2 ปีที่แล้ว +11

      @@BrightBlueJim Most of my dreams consist of me trying to find a toilett.

  • @cookiemocher388
    @cookiemocher388 2 ปีที่แล้ว +519

    This reminds me of how in the making of the 2019 Lion King movie, when attempting to make the story realistic, they winded up making it worse, but even when they tried to add as much realism as possible they still made a tone of exceptions, like with how Mufasa sat at the top of pride rock with Simba, and the fact that lions aren't a monarchy in real life

    • @z-beeblebrox
      @z-beeblebrox 2 ปีที่แล้ว +91

      That's a shame since everyone should know by now that lions engage in a parliamentary republic

    • @stroud9208
      @stroud9208 2 ปีที่แล้ว +48

      Or that they removed Rafiki's stick because "mandrils don't just carry sticks around in real life" but then established near the end that he has one stashed away in his tree, with the reason being "hE hAd To HAve thE stICk fOr THe FIghT"

    • @pleasedontwatchthese9593
      @pleasedontwatchthese9593 2 ปีที่แล้ว +9

      lol i don't think Lion King is a good example. That movie was not made because Disney felt like a 90s movie needed a remake and realistic CGI was the way to do it. They did it for money to sell it to foreign markets

    • @MabinogiChristianJ
      @MabinogiChristianJ 2 ปีที่แล้ว +20

      @@pleasedontwatchthese9593 The director (of the remake) still had a vision of making the film "realistic". YourMovieSucks just released a 2hour long Part 1 of a review of it(which I think is the reason it's come up here) with some pretty thorough research, and there's an undeniable trend of him talking about all the ways he tried to make the film feel "real" and "like a documentary".

    • @t_ylr
      @t_ylr 2 ปีที่แล้ว +13

      @@MabinogiChristianJ There's something about that style of 1/2 CGI and 1/2 real filming that teeters right on the edge of the uncanny valley. It's technically more realistic, but less immersive than the original, at least for me.

  • @Matt-sl1wg
    @Matt-sl1wg 2 ปีที่แล้ว +274

    I think when most people say they want "realism" that they really mean that they want things to be "believable."

    • @metalsludge8205
      @metalsludge8205 ปีที่แล้ว +43

      which only makes "realism" a more worthless metric, when you consider that suspension of disbelief varies drastically between individuals

    • @mjdragonmaster6559
      @mjdragonmaster6559 ปีที่แล้ว +19

      I find a lot of people value verisimilitude very deeply, but a lot of people also don't know that verisimilitude is a word so the default to realism to explain what they mean.

    • @Matt-sl1wg
      @Matt-sl1wg ปีที่แล้ว +5

      @@mjdragonmaster6559 I knew that verisimilitude is a word, but had no idea what it means until looking it up just now. Thanks for that!

    • @salmonsalm3876
      @salmonsalm3876 ปีที่แล้ว

      ​@@metalsludge8205 your not real

    • @jonaskoelker
      @jonaskoelker ปีที่แล้ว +8

      > ["realism" = believable]
      I was just gonna say: I think most people implicitly use 'realism' to mean "conforms to my mental models of the (real world) universe", which is basically the same thing as saying "believable (by me)".

  • @noizetv4240
    @noizetv4240 2 ปีที่แล้ว +1153

    Honestly read the title as "racism is bad actually". Makes me want to see the alternate universe where that Zoe video does exist.

    • @zoe_bee
      @zoe_bee  2 ปีที่แล้ว +821

      It's just 5 seconds of me staring into the camera, and then finally shrugging and saying "Obviously."

    • @SirBojo4
      @SirBojo4 2 ปีที่แล้ว +122

      @@zoe_bee Boe Zee "Obviously"

    • @themaincharactertm
      @themaincharactertm 2 ปีที่แล้ว +115

      @@zoe_bee Evil Zoe Bee be like "Racism is good actually 😈"

    • @c1majesty85
      @c1majesty85 2 ปีที่แล้ว +23

      @@zoe_bee so when can we watch it?

    • @lordecramox7394
      @lordecramox7394 2 ปีที่แล้ว +63

      It's just Zoe staring into the camera for an hour and a half with the text 'Figure it out yourself' above her.

  • @zackwalker1789
    @zackwalker1789 2 ปีที่แล้ว +326

    Funnily enough, reality can at times actually seem less realistic to the viewer than something that's made up. For example, in Hacksaw Ridge they cut out some stuff that actually happened, because test viewers thought it wasn't believable that he would crawl off a stretcher to help someone on the battlefield

    • @cyrus9203
      @cyrus9203 2 ปีที่แล้ว +124

      Ah, yes, the most unrealistic thing: human kindness.

    • @jacksmith-vs4ct
      @jacksmith-vs4ct 2 ปีที่แล้ว +42

      @@cyrus9203 in America yeah seems like it sometimes lol

    • @Envy_May
      @Envy_May 2 ปีที่แล้ว +35

      i take more issue with "realism" that just entails playing to people's expectations than something ACTUALLY real, we need more of _that_ if anything

    • @barramaccannes6374
      @barramaccannes6374 2 ปีที่แล้ว +19

      Oh kinda like in the movie Death of Stalin the real life Zhukov had so many medals that the director decided to cut back on the number he put on Jason Issac because he thought that people would think he had done it for comic effect.

    • @pleasedontwatchthese9593
      @pleasedontwatchthese9593 2 ปีที่แล้ว +7

      I remember watching real car crashes on youtube and I had a friend that commented that they didn't look real because of extreme and brutal they where. In the movies they often want a controlled experience to get the exact shot they want and often don't emulate all of the smoke, flips and parts that fly everywhere because it will get in the way of the actors or what they want the person too see.

  • @DOOPEE451
    @DOOPEE451 ปีที่แล้ว +63

    As one Tumblr user once said, "I don't want my media to be realistic, I want my media to be convincing."

  • @gregtiwald
    @gregtiwald 2 ปีที่แล้ว +2677

    "Create a monster"
    Ok, a landlord.
    "Now imagine what it sounds like"
    Hmm, something like "I'm not giving your security deposit back"

  • @crumzy8
    @crumzy8 2 ปีที่แล้ว +400

    at a house party a (tragically) long time ago, i met someone who worked in visual effects. i was stunned to hear that most of her work was on nature documentaries, editing out moustaches on penguins, or tracker beacons off of the animals, or evidence of humans like garbage or telephone poles out of shots

    • @thomaszloi9444
      @thomaszloi9444 2 ปีที่แล้ว +129

      I worked in salon where people were printing their newborn babies albums. I needed to edit all photographs so babies would look pretty to our eyes without any dirt on mouth, milk prints, bad skin, redness on cheeks and etc. And wondered why people want artificial memories

    • @Danielle-zq7kb
      @Danielle-zq7kb ปีที่แล้ว +39

      I hadn’t seen one of my husband’s nieces since she was 10 and all her photos are face-tuned, so I did not recognize her when I saw her in person!

    • @appa609
      @appa609 ปีที่แล้ว +53

      Penguins have moustaches?

    • @fairsaa7975
      @fairsaa7975 ปีที่แล้ว +38

      @@appa609 Only the upper class ones

    • @palmabolp
      @palmabolp ปีที่แล้ว +5

      Wait, what the hell do you mean by penguins have moustaches?

  • @scottn322
    @scottn322 2 ปีที่แล้ว +524

    Honestly, seeing the peachfuzz hairs on her face was amazing to me. It also really made me sad when actual real people on the internet lost it because of it. Umm... What? This would be like dudes realizing that women sometimes even have barely-visible hair all over their bodies, including all over their backs. People are so dumb, and need to meet more real women, or something.

    • @mrosskne
      @mrosskne ปีที่แล้ว +4

      Fictional characters should be attractive, not realistic.

    • @SharienGaming
      @SharienGaming ปีที่แล้ว +96

      @@mrosskne are you saying real women are not attractive?

    • @mrosskne
      @mrosskne ปีที่แล้ว +5

      @@SharienGaming Most aren't, just as just real men aren't attractive. Quality, by its very definition, is rare.

    • @konyvnyelv.
      @konyvnyelv. ปีที่แล้ว +73

      ​@@mrosskne characters model our concept of beauty. Change them and people will change too

    • @mrosskne
      @mrosskne ปีที่แล้ว +2

      @@konyvnyelv. Why should we change people?

  • @redalchemy7322
    @redalchemy7322 2 ปีที่แล้ว +628

    To me the criticism "That's not realistic" is a person trying to say "There is something about this that I don't believe".
    The art of telling fiction is the art of telling lies. If you tell a bad lie, people will try to pick apart your logic and become wary because illusion is broken. However, if you tell someone a good lie they want to believe and will go to great lengths to justify it for you.

    • @AcidifiedMammoth
      @AcidifiedMammoth 2 ปีที่แล้ว +48

      As a person who heavily is attracted to realism group, when we say that, usually its one of two cases:
      1. There are internal inconsistencies/plotholes that break the story's own set of laws.
      2. There is an implied connection to the physics of our own world, and if that connection is severed ( e.g. Ordinary man punches three buff dudes and they all fall/fly away like ragdolls.)
      I love unrealistic movies equally as much as realistic ones, depending on how it's pulled off. For example, Assassins Creed has the Animus, another typical science fiction plot device to explore history. It has modified versions of said history and so the player knows it's not meant to be taken 100% serious. Compare that to something like the new Vikings show (not the one that ended 2 yrs ago) which has the black female Jarl - that is used as a method to show diversity but in the wrong form - the actual diversity b/w Scandinavians and other groups like Italians, Normans, etc. There they pretend like it was normal which it wasnt so people dislike it. If someone presents me with a plot I know to be historically or physically unrealistic but they are upfront about it would not cause so much trouble.

    • @kbarteaux9807
      @kbarteaux9807 2 ปีที่แล้ว +3

      oh dang

    • @darlalathan6143
      @darlalathan6143 2 ปีที่แล้ว +11

      Exactly. When people complain a movie or TV show is unrealistic, they mean it's a "camp classic," due to hammy actors, poor special effects, such as a UFO made of a hub cap with X-mas lights or a superhero with a non-canon beer belly flying in front of a rear projected city, while hanging from visible wires.

    • @Laotzu.Goldbug
      @Laotzu.Goldbug 2 ปีที่แล้ว +6

      A breed. A good work of fiction has a sense of holistic authenticity to it even if it doesn't correspond directly to our experience of material reality in our real lives. Once that holistic unity is broken people will flock to its flaws like vultures.
      It may not be fair, but it's just how it is

    • @pleasedontwatchthese9593
      @pleasedontwatchthese9593 2 ปีที่แล้ว +5

      I agree with you. Outside of personal taste its exceptions that the world sets up. No one questions in a animated movie why someone can get flatten and poof back to normal shape in 2 seconds. But if you did that in a live action drama people would think its not realistic, or as you put it well "not believable".

  • @grantmonsma3569
    @grantmonsma3569 2 ปีที่แล้ว +350

    I think that the general perception of "realism" vs "fantasy" falls into the same logical trap as "media for adults" vs "media for children". Whether or not it's actually an accurate assessment, we often think of fantastical stories as having the edges filed off - an escape from reality free of all the unpleasantness that does exist in the real world. But this means that what is considered "realistic" in media is not actually defined as "imitating reality" but rather as "anti-fantasy", defining realism as the set of elements *excluded* from "unrealistic" fantasy stories, and thus focusing intensely on all the vile stuff that's usually excluded from more escapist fantasies. As a reactionary style to something perceived as unrealistically sanitized, gritty, grimdark "realism" is left with all edges and filth and grossly overshoots its nominal target of capturing a more realistic world of storytelling.
    It's much the same for children's entertainment vs adult's entertainment - even the phrase "adult entertainment" seems to inherently imply sexual content - not as "entertainment aimed at adults" as the base definition of the words suggests, but rather "entertainment inappropriate for children". Optimism, kindness, and even platonic social interaction are perceived as "immature" because these things are often so integral to childrens' media; and pessimism, cruelty, and romantic or sexual relationships are inherently seen as flags of a "mature" work, if only because those are things *not* often represented in "immature" media.
    It seems to me that a lot of media touted as "realistic" or "mature" is often outrageously unrealistic and juvenile specifically because those works are so desperate to not be perceived as being escapist or childish. It's the writing equivalent of a teenager deciding "I'm not a kid anymore" and throwing away their toys and chasing after sex/drugs/whatever else seems "adult". Their behavior is arguably *much less mature than before* because of their insistence on rejecting everything potentially in the sphere they're trying to disassociate from.

    • @harrisonpeterson3733
      @harrisonpeterson3733 2 ปีที่แล้ว +17

      Looking at you, Game of Thrones!

    • @XZeroDragoonX
      @XZeroDragoonX 2 ปีที่แล้ว +8

      1000% agree with this

    • @Amaling
      @Amaling 2 ปีที่แล้ว +6

      I haven’t seen the show past some clips, but that sounds almost exactly like what Euphoria is?

    • @caiawlodarski5339
      @caiawlodarski5339 2 ปีที่แล้ว +44

      "Critics who treat 'adult' as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But to carry on into middle life or even into early manhood this concern about being adult is a mark of really arrested development. When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."

    • @grantmonsma3569
      @grantmonsma3569 2 ปีที่แล้ว +7

      @@caiawlodarski5339 I love that C.S. Lewis quote.

  • @sydneygorelick7484
    @sydneygorelick7484 ปีที่แล้ว +67

    The whole video I was saying, "we don't like realism, we like *believability!"* I think believability sums up a lot of these concepts really well. Mirroring experience or reality isn't really what stories do, they mirror how we think or feel about experiences or about reality, ie what we end up believing about reality. The point about dialogue not equalling real speech you brought up is a good example: sure, that's not how people talk, but it goes through patterns of back and forth, and evokes emotion in a way that feels like how conversations feel, but only after you've had them and are reflecting on what was said later. So, it's all emotional evokation, even if the emotion is sometimes "having a conversation at a diner," and it's all idealized reality, because memory condenses reality and distills stories to organize complex information. We don't want it to be real, we want it to convince us it's real, we want it to FEEL real, to let us suspend disbelief and become immersed and buy into what the story is telling us. As writers and artists, "believability" is a much more useful and achievable goal than "realism," too, since it more accurately sums up what makes people say "that's realistic:" they BELIEVE it's realistic--the art is believable.

  • @mirinewman
    @mirinewman 2 ปีที่แล้ว +424

    Zoe: I want you to imagine a monster
    Me, a sound designer: uhhhhhhhhh
    Zoe: Now, I want you to imagine what it sounds like
    Me: *revs chainsaw*

    • @OlTimeyChara
      @OlTimeyChara ปีที่แล้ว +23

      Fujimoto is that you?

    • @irenafarm
      @irenafarm ปีที่แล้ว +2

      Your chainsaw matched my wyvern

  • @Pakewl
    @Pakewl 2 ปีที่แล้ว +138

    At 15:55, the "You would fall quickly" is actually a good illustration of the point of the video, because you wouldn't. In games, the falling speed is generally increased, because a realistic speed would feel to slow, especially in third person games. Falling in real life feels quick and brutal, and normal speed just doesn't sell it with visuals and sounds alone.

    • @iantaakalla8180
      @iantaakalla8180 ปีที่แล้ว +32

      Fun fact: apparently, the floaty moon gravity of Super Mario Odyssey is closest to actual Earth gravity and stuff out of all videogames. That is how unrealistic real life is.

    • @TonkarzOfSolSystem
      @TonkarzOfSolSystem ปีที่แล้ว +7

      In some games, like Mario and other platformers, gravity is increased. But in others, like Half-Life 2 and other more “realistic” games, gravity is actually greatly decreased.

  • @pretendsushi2929
    @pretendsushi2929 2 ปีที่แล้ว +61

    I got a glitch in the first assassins creed game where I would just land on the hay bail and die. And I just realized watching this video, well, at least it's realistic

  • @elixir478
    @elixir478 2 ปีที่แล้ว +857

    Zoe: "I want you to imagine a monster"
    My brain with aphantasia: "No, I don't think I will"

    • @HauptSin
      @HauptSin 2 ปีที่แล้ว +90

      Fellow aphantasiac here!
      When people tell me to "imagine X" I automatically default to something closer to "conceptualize X."
      For this exercise, my answer was Psionic Mecha-Dolphin. It goes "whirrrr crunch eeeee-ee-eee"

    • @helgenlane
      @helgenlane 2 ปีที่แล้ว +55

      "Okay, what kind of environment does it occupy? How does it breathe or eat? Should it be dangerous, scary or cute?.."
      10 hours later
      "So, it probably sounds like 'brrloop' or something, I don't know"

    • @thecstineman
      @thecstineman 2 ปีที่แล้ว +68

      Now imagine not having aphantasia

    • @MrTalithan
      @MrTalithan 2 ปีที่แล้ว +46

      @@thecstineman *self-destructs*

    • @thecstineman
      @thecstineman 2 ปีที่แล้ว +7

      @@MrTalithan imagine self destructing doe

  • @MegaTang1234
    @MegaTang1234 2 ปีที่แล้ว +521

    I don't understand the "history isn't a very engaging story" argument. I love hearing historians debate how something actually happened or trying to understand why it happened. I love history because it doesn't have good guys and bad guys, just people, and their beliefs. there are so many events from actual history that are so awesome or unbelievable that some creators when adapting them have to tone down what actually happened or they risk breaking the audience's suspense of disbelief. I don't need a story to have a 3 act structure, because history never stops. that almost every event can be interpreted a million ways.

    • @koloraider
      @koloraider 2 ปีที่แล้ว +79

      I for one agree strongly with this, real history can be just as if not more interesting than fiction, not to mention that pretty much all stories are based on history of some sort.
      The argument comes from people who have only ever read about history in text books or been forced to learn history for grades. You can't expect everyone to like history or much less care about it, it's just the world we live in now, out with the old in with the new.

    • @patrickbuckley7259
      @patrickbuckley7259 2 ปีที่แล้ว +34

      Yeah, that's a weird take. A better argument is, if you just want to tell a story about history, you should be writing a historical dramatization or historical fiction, not a fantasy story. History is interesting enough as it is, it does not NEED dragons.
      That being said, I don't even necessarily like that. As I think blending elements from real history with fantastic stories often results in more authentic and nuanced works. I think the big issue comes from people mixing up Historicity , Popular Conception (Like everyone seeming to believe the middle ages where all dull mucky tones and the sky itself was always gloomy and overcast, a time of scientific ignorance and superstition unrivaled in history), and Verisimilitude. As all three can be what people are referring to. More often than not the term realism is abused by being used in place of the latter two. While the first historicity is often considered objectively good 100% of the time, which can be a really bad thing when writing a fictional story. We need to have the freedom to pick and choose historical or scientific details for our works... Though admittedly I think their are some ways in which we could gain a lot by looking at historicity (Historical Martial Arts Mainly), while some have gone way to far into historicity to the point of it negatively impacting their stories (Game of Thrones is a good political thriller but a TERRIBLE fantasy story).

    • @myself2noone
      @myself2noone 2 ปีที่แล้ว +5

      This tells me you probably don't read a lot of real history. It's mostly boring crap about who payed taxes when. Your getting the cliff notes and acting like it's exciting, but it's really not.

    • @gothicfan52
      @gothicfan52 2 ปีที่แล้ว +64

      @@myself2noone What the fuck is 'real history'? Exciting things happened in the past and they're history it's not more complicated than that

    • @slothrop9345
      @slothrop9345 2 ปีที่แล้ว +54

      @@myself2noone You're not reading a lot of real history if you're reducing all of it to just "who paid taxes when". Like, do the "Cliff Notes" just make up all the stuff about all the politics, wars, cultures, uprisings, civilisations, discoveries and all the thousands of others things that happened, sometimes as a result of "who paid taxes when"?

  • @rosalinaposalina
    @rosalinaposalina 2 ปีที่แล้ว +297

    "So go make art. And have fun with it."
    I honestly cant express how much this little phrase means to me, recently all my work has been for assignments and grades which means it has to be specially crafted to be right or good in the eyes of my professional art teachers, and its not the same as realism in the sense of film or games but realism is the whole point of our arts classes as of right now
    that sorta drove away that childlike urge to just create, whether or not it was realistic or true to life or accurate to the standard of some teacher
    so all of that to say
    I'm gonna go make art, and I'm going to have fun with it

    • @Sandvichman.
      @Sandvichman. 2 ปีที่แล้ว +18

      same
      man i used to like english
      writing was cool until i had to follow a very specific formula to craft arguments about things i didn't know or care about

    • @TitaniusAnglesmith
      @TitaniusAnglesmith 2 ปีที่แล้ว +3

      Going to study your passion never ends well

    • @TenderNoodle
      @TenderNoodle 2 ปีที่แล้ว +1

      I’m very thankful to be a realism artist, otherwise idk what I would do when forced to make art that isn’t even close to what I want to do

    • @djprincegrandmasteryrjdalo2905
      @djprincegrandmasteryrjdalo2905 2 ปีที่แล้ว +1

      @@TitaniusAnglesmith As much as I like your Futurama reference in your profile picture I highly disagree with you… And you’re also completely wrong…

    • @TitaniusAnglesmith
      @TitaniusAnglesmith 2 ปีที่แล้ว +1

      @@djprincegrandmasteryrjdalo2905 I mean it's a personal experience, but I've never met anyone who still enjoys their dream carreer after 20 years.

  • @downsjmmyjones101
    @downsjmmyjones101 2 ปีที่แล้ว +116

    Realism=Intuitive
    Whenever I see peoole talk about realism, they're actually talking about how easily it could be believed that something could be true.

    • @emmettobrian1874
      @emmettobrian1874 2 ปีที่แล้ว +3

      I agree. It then raises the question, what's intuitive? My experience is concrete ideas, things you can easily hold onto in your head, are intuitive. If I say "a sword," you might not know what type of sword, but you have a discrete concept in your head that feels intuitive.

    • @downsjmmyjones101
      @downsjmmyjones101 2 ปีที่แล้ว +4

      @@emmettobrian1874 Maybe? During the promotion for the release of the game For Honor, a character is seen using their sword by holding the blade and striking with the crossguard. It's an actual technique used in medieval times called half-swording, but it's really unintuitive because 95% of the time, a sword is being wielded by the handle.

    • @emmettobrian1874
      @emmettobrian1874 2 ปีที่แล้ว +4

      @@downsjmmyjones101 in that case, the issue is (I think) that holding the blade of a sword goes against a "rule" fixed solidly in most people's head. Blade is sharp. Don't touch! So even though half swording, grabbing your opponent's blade and murder strikes are historical techniques, they go against this very salient rule that you don't touch a blade. It's one of those things that evidence "realistic" isn't about what is real. It's about "solid" ideas that people use to predict what's about to happen. Ideas that are quantifiable to the one experiencing the narrative.

    • @zenithquasar9623
      @zenithquasar9623 2 ปีที่แล้ว

      Nah, I disagree. If you can make a story that involves magic feel realistic, then your definition falls apart.

    • @downsjmmyjones101
      @downsjmmyjones101 2 ปีที่แล้ว +6

      @@zenithquasar9623 How does it make my definition fall apart?

  • @alethearia
    @alethearia 2 ปีที่แล้ว +455

    As someone who is a big history nerd. "Getting everything accurate" definitely falls under "the little details of the character(s)'s lives. Like, how do they get dressed durring the day. Given that how do their clothes look? Is there bust support? Is that part of the design? If there's a belt, where does it naturally sit and is there intention in it? Like is this person trying to be fashionable? Little things like that really boost the story for me.
    And to add to that, little animations that are included in a videogame that demonstrate care - even if it's just the indication of a motion - really bumps the production quality of a game.

    • @writingwofl5836
      @writingwofl5836 2 ปีที่แล้ว +8

      Why would the author put extra details when it doesn't contribute to character, plot, mood pace etc. The thing about history is that we almost know nothing about it. But maybe you are referring to fictional histories. I dont have a problem with your habit, just sayin.

    • @alethearia
      @alethearia 2 ปีที่แล้ว +51

      @@writingwofl5836 1. We actually know quite a bit about historical clothing. Not everything, mind, but a lot. Just ask any dress historian.
      2. In a work of fiction, clothing can instantly tell you a ton about a character without even interacting with them. So... yeah. Clothing 100% develops character. Our relationship with our clothing is complex and varried and shouldn't be ignored. Does this mean you need to describe every button? No. But a character's attention to their clothing being noted does elevate a story for me personally.
      3. I was referring to visual mediums like video games, film, and tv. I understand the constraints of tv and film and budgets. But video game character designers really should pay more attention to clothing construction and physics. And I say this as someone who majored in game art.

    • @writingwofl5836
      @writingwofl5836 2 ปีที่แล้ว +5

      @@alethearia I agree that clothing details can add alot to the character and can elevate the story, like for example a feminine character wearing a pink dress.

    • @alethearia
      @alethearia 2 ปีที่แล้ว +11

      @@writingwofl5836 right? And we make a lot of assumptions about a character because of their clothing. And that alone allows an author to confront stereotypes. Like you said, character in a pink dress... but they're in law school. Now you have El Woods from Legally Blonde.
      Or like I was watching The Nevers and there's a whole conversation about how the MC LOVES wearing fancy dresses and corsets and all that... and it adds sooooo much depth to the character when you finally learn her backstory.

    • @writingwofl5836
      @writingwofl5836 2 ปีที่แล้ว +1

      @@alethearia Yes, but havent watchd the film nor the show, btw my first comment was about a problem in books, but wich is less apparent or bad in other mediums like film or games, wich I know little about, except for the elements that are present in both, like the story or dialogue.

  • @petitblanc7343
    @petitblanc7343 2 ปีที่แล้ว +104

    I saw a quote somewhere that put it nicely "I don't want it to be realistic, I want it to be convincing". Replace the word "realistic" in any scenario you mentioned with "convincing" and it makes a lot more sense meaning-wise.
    But the complaints come from a different place. I would suggest that you can add a 1:1 ratio of men to women and an even ratio of races in a Battlefield game's character editor and nobody would give it a second's thought. The precondition is that you do not use it in marketing *at all*, just have it there, as a feature, since if it's heavily marketed it would feel like an ideology is being pushed, which many will interpret as propaganda. Then the originally blank slate becomes stained and if you are on a side you have to decide if you're on the same side.
    The alternative is 'rule of cool', like in Assassin's Creed. If the amputee woman were so damn cool, intrinsically, not subjectively, nobody would care, hell, she might even become a popular mascot. People would say "it's dumb, but I like it", the trick is trying to figure out how to do that, what would a female member of the Expendibles look like? It's far easier to market sexy than cool (See: Quiet from Metal Gear), hence gaming in it's current state.

    • @LauraLovesHugs
      @LauraLovesHugs ปีที่แล้ว

      you're extremely wrong about the character selection. these people who complain about these things are just racists and misogynists. they don't actually care for the quality of the game or the realism, they just don't want people of color to exist and don't want women to be able to exist on equal footing with them. any amount of representation of people who are not like them is seen as an affront, even if 95% of the cast is cishet white men.

    • @strayiggytv
      @strayiggytv ปีที่แล้ว

      I know this an old comment but it has such a glaring flaw I have to point it out.
      1. The idea that you have to essentially hide female and minorities in games and movies by obfuscating them until the last second is completely pathetic. Essentially youre saying white guy gamers are whiney little children and the only way to get them to eat their vegetables is to hide them in a steak so they don't know until they take a bite. Now I agree with that take, white male gamers are little babies but if you use that strategy and spring it on them at the last second those little babies are unstable enough and violent enough to harm you when they feel tricked. They already send death threats to women at any opportunity.
      2. You can't make a character from a marginalized group "cool enough" for these bigots while also giving that character any agency at all.
      Like these people only tolerate female characters if they either specifically trigger nostalgia for them or if they exist through the male gaze. That's it. Same with minorities. If theres a black character he better be the sidekick or if he's the main character he better be "where he belongs" submitting to their preconceived notions of what black people are like. You cannot "black excellence' your character out of racism.

    • @zebedeesummers4413
      @zebedeesummers4413 11 หลายเดือนก่อน

      I agree with a lot of what you said. I do find it weird how hard she went on how women look in games as though they don't almost always do the same thing to men. Almost all fighting game characters either looks sickly, insanely attractive or completely unhuman. A lot of games historically did this in part to make low-res images still make people instantly see them as masculine, feminine, gross, powerful or weak. Most top down games have people with weirdly large heads and shoulder while making women ridiculously well-endowed for the same reasons. I might just not completely understand but other than older games lacking female playable characters I don't understand the understanding that all that many games are anti-feminine.
      I'm an okay looking dude but I don't need to be represented (even though games with self insert main characters have me in them.) I'd much rather more attractive and interesting looking characters be on screen.
      The Alloy thing was really weird to me, she looked stupidly attractive in both images either way. I do think do to make-up being more acceptable(and expected) on woman than men has distorted what people expect women to look like more than men. I also believe people spending more and more time consuming media where we only see the top 10% or so most attractive people most of the time also helps people forget what average really is.
      I don't love rating people but if the vast majority of people you see are in good lighting, on screen and attractive you are seeing 7+ looking people and a few 1s and 2s shown as the evil characters. You will be both biased even more against less cute people but also think 6s are below average let alone a 5 or 4.
      As someone who likes video games way too much and plan to have it as a life long hobby I don't care what race, gender or culture the characters I'm playing as or against as long as they are interesting and on occasion attractive. I'd expect that is the norm. Graphics need to compete with other games graphics that have outstanding gameplay nothing more.
      Not sure why I felt compelled to post this...maybe to be proven wrong or see again in a year and sit in disappointment.

    • @valhatan3907
      @valhatan3907 9 หลายเดือนก่อน +1

      ​@@zebedeesummers4413well, looking for personal attractiveness is natural. I'm also like if my game has _ikemen_ in it (⁠ ͡⁠°⁠ ͜⁠ʖ⁠ ͡⁠°⁠)
      (Ikemen refer to certain ideal of handsome man in Japan media)
      Like what op said, it's easier to market something sexy. It pay good money.
      Hence why the portrayal of avarage looking and the "non-conventional" people is just a few. Like what you said, we served attractiveness by the media to the point forgot how avarage person look. I think that's why when a character showed without the usual attractiveness, some cant accept it. Because they're not familiar with it. That's not what they're usually served.

  • @iaintaylor7390
    @iaintaylor7390 2 ปีที่แล้ว +353

    I would love to see the American Monomyth dissected. I can’t say I thought about it in any great detail, but lately I have been noticing a lot of fiction involves the assumption of an unambiguously good status quo being threatened; a harmful assumption when left to be believed to be representative of reality, when for many people it simply is not, and often disproportionately so.

    • @51monw
      @51monw 2 ปีที่แล้ว +18

      I've also seen some arguments that Hollywood is out to make billionaires look good. I'm not sure if this fits in the monomyth or is exploiting it. Certainly a lot of billionaires sneaking in, or possibly our billionaires are starting to look like those in the movies (age is when billionaires start to look younger without surgery?).

    • @choosecarefully408
      @choosecarefully408 2 ปีที่แล้ว +7

      It'll never be done right. Culturally, there's way, _WAY_ too much denial involved. How many examples to include? For instance, from 2018 through 2019, no less a governing body than the U.S. Congress itself REMINDED US​ that peddling one's influence for a quid pro quo while in office was a conflict of interest SO CRIMINAL, it's even illegal for a president to commit it.
      *Reminded* us. Reminded.
      So right there, you have people in government and MSM themselves telling us that lobbying is not only happening, but that it is 100% illegal. So you can't blame this on propaganda, foreign interference or fake news. It's literally only denial for the sake of continuing worship of your structures of governance as God. & absolutely *_NO_*_ ONE_ in the U.S.A. will stop denying this.
      Which *should be **_THE_** #1 reason it **_IS_** the sole focus of* the discussion. I mean, she chose to promote Wren, a service that says "okay, we'll allow corporations to keep ravaging the only planet we live on, & we'll promote these ineffective measures that don't stop the problem." We _KNOW_ this wouldn't exist if it wasn't for lobbying which _IS_ illegal & we could therefore stop, now. Legally.
      Instead, y'all pretend that you can't. 😵‍💫

    • @victoriajankowski1197
      @victoriajankowski1197 2 ปีที่แล้ว +14

      @@choosecarefully408 I think your over simplifying, with the Wren thing, while there are most defiantly people who will contribute feel vindicated and carry on, but some segment of the population might respond to the donations to Wren as keystone behavior, getting curios about ways to perpetuate more change, in the process and learning more and pushing for bigger changes. So in the end you have people doing what they where already doing but funding good programs, and others deep diving and learning about issues like Gov programs and societal behaviors etc.. Not everyone can start from the end of the marathon, some need tiny steps to even get started.

    • @mookinbabysealfurmittens
      @mookinbabysealfurmittens 2 ปีที่แล้ว +7

      @@victoriajankowski1197 Nice response! Just like I remind myself as I'm relearning how to survive: "Small steps, Sparks." (From "Contact", a film which still has a place in my heart.)
      ...Though I do agree with the notion that such a video would be a monumental task, nigh impossible to encapsulate in a single video essay. People have certainly chipped away at it, but that's the best can be done, all things considered, and not for nothing. A series could be nice, but it sure would be long...

    • @mookinbabysealfurmittens
      @mookinbabysealfurmittens 2 ปีที่แล้ว

      @@choosecarefully408 Lobbying _is_ legal. Certain forms of it, the lines of which have been twisted so much that it's... actually not a _surprise,_ I guess, in the neoliberal "paradise" of end-stage capitalism. "Vote with your dollar" _is_ true, but its proponents refuse to accept that it means the capital-C Capitalists get to sway the vote with corporate funding and _lobbying._ Oh, and why are Senators and Congressmen allowed to trade stocks despite the obvious conflict of interest? Idk, probably unrelated to 6 [almost 7] of the 8 of the latter being millionaires... >_>
      I'm not disagreeing with you at all on lobbying, btw, rather adding to that. It's such a frustrating and disheartening situation. And that brings me to Wren... That top reply is bang on. I'd also like to add "climate exhaustion" to the list they gave: many people want to help, but feel like there's nothing they can do to "make a _real_ difference", or that they generally don't matter, often feeling completely powerless. Maybe some of them, too, might feel empowered again, and join others in pushing beyond just their own carbon footprint and _doing_ something about the actual biggest sources of pollution. That is, shipping & manufacturing on the large scale, and the companies making excessive packaging and breaking emissions rules, and avoiding said companies' products whilst writing their representatives about it, and hey, we're back to stuff that individuals can do. :)

  • @DrShak2009
    @DrShak2009 2 ปีที่แล้ว +63

    I definitely would love to see a video about sincerity. I wish more media was unafraid of embracing the weirdness of their settings. (that was an awkward sentence) From my own experience, I also wish people in general were less worried about being "cringe"; life is more enjoyable when you aren't afraid to have fun and be weird.
    As far as realism goes, I think you nailed it down here. For me, if I had to some it up in one word, that word would be "believable".

    • @werelemur1138
      @werelemur1138 2 ปีที่แล้ว +7

      Like the goat says, I am cringe but I am free.
      I'd also love a video on sincerity.

    • @Anja_Pearson
      @Anja_Pearson 2 ปีที่แล้ว

      I totally agree! Actually, there's a pretty cool video by a TH-camr called Fads about that subject! You might enjoy it :) m.th-cam.com/video/NGRXWuPkVis/w-d-xo.html

  • @ReReNotMe
    @ReReNotMe ปีที่แล้ว +96

    My biggest realism pet peeve is by far bad CPR in media.
    Please, for something that can save lives irl and takes 15 minutes to learn, teach your actors or whoever how to perform high quality CPR, especially if it's in a medical setting. It's also just really funny to see bad CPR in a serious scene

    • @vemto9643
      @vemto9643 ปีที่แล้ว +6

      As a doctor, you have my vote

    • @zebedeesummers4413
      @zebedeesummers4413 11 หลายเดือนก่อน +3

      It is also quite a social good to have people often seeing real CPR. In some scenes people should also have their ribs broken...

    • @jackmerrill8424
      @jackmerrill8424 11 หลายเดือนก่อน +3

      100% that’s on the writing and directing. I can’t imagine a single actor being like yeah I did two pumps, that’s about all I can manage

    • @thejuiceking2219
      @thejuiceking2219 6 หลายเดือนก่อน

      0/10, not enough broken ribs

  • @eloisedodds5909
    @eloisedodds5909 2 ปีที่แล้ว +57

    RE: fear of sincerity.
    Yes. Please. It’s the biggest thing I hate about the writing in recent mass media fiction.

  • @jfrancis6191
    @jfrancis6191 2 ปีที่แล้ว +275

    I find it extraordinarily interesting that Amazon is so proud of itself for having black characters in The Lord of the Rings while at the same time an actual black hero, Christian Smalls, is at war with the company.

    • @Bustermachine
      @Bustermachine 2 ปีที่แล้ว +37

      Corporations are shiboleth entities made up of different departments, and all of them have skewed risk/rewards structures.
      The people who create the shows, aren't the ones who promote them, and the people who handle Amazon's legal actions aren't part of either of those prior groups.
      It's easy for a human to be a hypocrite. It's even easier for a corporate entity. And that's not a good thing.

    • @zebedeesummers4413
      @zebedeesummers4413 11 หลายเดือนก่อน

      Amazon is like 15 companies at least

  • @spinejackel
    @spinejackel ปีที่แล้ว +12

    i’ve heard a handful of people on the internet say they don’t like when characters in recent media talk like they’re trying to get an A in therapy in casual conversation because that’s not how people talk in real life,… but then i, therapy greorg, who has no joke been seeing behavioral and emotional therapists since i was six and do talk casually about behavior and emotion enters the conversation…

    • @zebedeesummers4413
      @zebedeesummers4413 11 หลายเดือนก่อน +2

      right but what percent of the people do you talk to speach the same? I don't intend to falsify your statement, only mention that having a few characters speak like this is quite reasonable... just not all.

  • @ancalyme
    @ancalyme 2 ปีที่แล้ว +2720

    You know, I am actually genuinely mildly upset that the female dwarves don't have beards for representation reasons. Facial hair on women is taboo.

    • @CraftyVegan
      @CraftyVegan 2 ปีที่แล้ว +394

      Same. It might actually remove the stigma of facial hair on people with PCOS and on trans women. And even some of the hairier ethnicities… like my very mixed ethnic background where when I don’t shave I can pass for Sasquatch…
      Hairy women are quite realistic

    • @juleswoodbury58
      @juleswoodbury58 2 ปีที่แล้ว +116

      Are you perhaps familiar with the works of the late Terry Pratchett?

    • @virz4432
      @virz4432 2 ปีที่แล้ว +3

      Nobody wants to see that. Let's be honest.

    • @ancalyme
      @ancalyme 2 ปีที่แล้ว +116

      @@virz4432 i want to see that and a bunch of LotR fans too
      if others don't want to see it, it's exactly why it needs to be there. especially considering you're defending wanting to "fix" canon to fit someone's sensibilities

    • @CraftyVegan
      @CraftyVegan 2 ปีที่แล้ว +78

      @@virz4432 based on this entire set of comments, clearly people **do** want to see it. You’re not everyone my dude. There are (shockingly, I know) people who exist that don’t share your mindset.
      (Edited for grammar)

  • @arlequinelunaire418
    @arlequinelunaire418 2 ปีที่แล้ว +119

    Was personally hoping the genre of Magical Realism would be mentioned, since it has a very opposite approach to how realism is normally defined, as it's all about emotional accuracy over technical accuracy and taking the saying 'Reality is stranger than fiction' and running with it

    • @dayalaskar
      @dayalaskar 2 ปีที่แล้ว +6

      As someone who really like books written by Gabriel Garcia Marques, I second this!

    • @gamemultiplier1750
      @gamemultiplier1750 2 ปีที่แล้ว +3

      It reminds me of the discussion around Encanto. People say that the magic isn't the most unrealistic thing in the movie. It's the antagonist of the movie apologizing and attempting to atone for their mistakes.

    • @keepingitkianatural
      @keepingitkianatural 2 ปีที่แล้ว

      Oh that would have been good. I kinda get why she didn't mention it but it would have been a great aside.

  • @MattiasPilhede
    @MattiasPilhede 2 ปีที่แล้ว +178

    This was a really good video! I think the word "relatable" is something that comes to mind when people describe what they want, but are unsure how to describe it.
    Something that has been on my mind lately with art and drawing is trying to make "good" art. Which is very difficult, because "good" is very subjective, and for a long time I wanted to make art that was "good" but failed at it.
    Something that comes to mind is, spending months on a painting posting it online, and very few seem to like it. Then drawing a sketch or doodle, posting it online, and it's much more popular. I think there is something there where the artist gets caught up with ideas of what art should be, and how to impress other artists. And then in something quick like a doodle, the artist forgets about all that and taps into what is relatable to everyone.
    Trying to make "relatable" art instead of "good" art has been way more fun.

    • @histhoryk2648
      @histhoryk2648 2 ปีที่แล้ว +1

      "Authentic" - it has to be believable

  • @RexxyRobin
    @RexxyRobin 2 ปีที่แล้ว +146

    An extra note on realistic graphics in games.
    They take a ton of time, money and ressources that could've been invested in things that made the product way more engaging.
    Not saying that the graphics or physics in games like Skyrim or Crysis weren't nice, but it is funny how other games like Minecraft or Stardew Valley can just keep up with them popularity wise when they were originally made by ONE person.

    • @rogerroger9952
      @rogerroger9952 2 ปีที่แล้ว +9

      Skyrim graphics? You mean the ones where a horse is a mountain goat, and people regularly start swimming through the air?

    • @UnfortunatelyTheHunger
      @UnfortunatelyTheHunger 2 ปีที่แล้ว +46

      @@rogerroger9952 That's another thing: realistic graphics age like milk. In terms of graphical fidelity, Skyrim was considered the absolute apex during release, but that was a decade ago. Since then, not only has GPU power consistently continued to increase (in spite of the crypto parasites), there has been enough time for people to notice all the errors that were either ignored or undetected when it came out

    • @coalgolem4697
      @coalgolem4697 2 ปีที่แล้ว +15

      I think it depends on the game tho
      like Minecraft and Stardew work because the game itself is Designed to be simple and fun
      Skyrim/Crysis/Red Dead work because the realistic graphics work to pull you into the game and make you feel like part of the world
      Not saying ones better than the other, but I don't think the game designers could have prioritized making the games "more engaging" over graphics, because, for those games, graphical fidelity's is a large part of that engagement.

    • @RexxyRobin
      @RexxyRobin 2 ปีที่แล้ว +7

      @@coalgolem4697 That is true. I also really love Eastshade for it's looks.
      But I find it dissapointing/ misguided when a dev team puts hundreds of hours into creating more detail for trees in an RPG but forget to craft a story or balance combat skills :D

    • @RouxAroo666
      @RouxAroo666 2 ปีที่แล้ว +11

      @@rogerroger9952 Do... Do you understand what graphics are? That's AI and physics, not graphics, both of which are worse in Skyrim because they put so much effort into the graphics.

  • @strawberriesandcandy
    @strawberriesandcandy 2 ปีที่แล้ว +238

    As a romance novel writer, I sometimes get angry letters from men who say my male characters behave unrealistically and are giving their wives “illusions” about men that they as partners can’t possibly live up to. They’re not upset about the physical attributes or even the wealth of my characters. They’re upset because my male characters are good communicators, are considerate, are thoughtful and remember details about my heroines, are respectful and willing to listen, and go out of their way to please their partners in bed.
    I usually respond with, just because you’re a bad partner doesn’t mean it’s unrealistic to be a good partner. Sometimes fiction might not be realistic to someone’s situation, but it can open up a door to show them that there are different experiences out there, and they deserve better.

    • @XeroShifter
      @XeroShifter 2 ปีที่แล้ว +33

      Boring is the romance novel which consists of two characters who are both flawed and so have to spend years becoming better people so that they can form a functioning and healthy relationship. Such a novel doesn't provide the escapism which the readers of romance novels seek. I think that few people in that audience would even bother to consider such a novel. In stories we like to oversimplify problems, and then provide tidy solutions much as the American monomyth.
      Unfortunately our society hasn't done a good job of teaching people how to better themselves and manage a healthy relationship. Its not unreasonable to want a healthy and good relationship but it is unreasonable and unrealistic to expect it to be that way if you and your partner haven't put in any leg work. As an example of a similar phenomenon in the pen and paper RPG space there is a thing called the Mercer Effect: where players watch extremely popular web series Critical Role, and then expect their own games to imitate what they've seen on the screen. Players then go into playing the game with unrealistic and unreasonable expectations of how the game will go, because their DM isn't Matt Mercer, a comedian, voice actor, and someone who makes their living off of doing nothing but creating entertaining content. Further, the players themselves aren't up to the level of the rest of the cast which is also loaded with professional comedians and voice actors.
      Critical Role, romance novels, and porn all set up some with unrealistic and unreasonable expectations of reality but I wouldn't put the blame squarely on the shoulders of the creators. I would say that the majority of the blame falls upon those who form these expectations based upon the media they consume. Its ok to wish for your situation to be better, but expecting it to be better just because you know that it can isn't healthy. Knowing that something can be better isn't enough to make it better. There is work that must be put in. Should you find yourself in a relationship where your partner refuses to grow but you are improving yourself, then yes, you deserve better. But I question if that's really the case for the relationships of the people reaching out to you. Life is rarely ever that simple.
      As an example of things not always being as simple as we like to think of them: In cases of IPV (intimate partner violence) in 49.7% of cases, the IPV is actually reciprocal, meaning that both partners were violent to each other, rather than it being one sided, and reciprocal IPV was associated with greater injury than nonreciprocal regardless of the sex or gender of the perpetrator. - Differences in Frequency of Violence and Reported Injury Between Relationships with Reciprocal and Nonreciprocal Intimate Partner Violence, Daniel J. Whitaker, Tadesse Haileyesus, Monical Swahn, and Linda S. Saltzman. 2007
      The point of all of this is really just to say that its really dismissive to assume that all good partners have a specific behavior set, and that the women involved in these relationships are the kind of people that you can be a good partner to. There are certainly different experiences out there, but telling someone who is not a princess to go seek a prince because they deserve it is a recipe for unhappiness, disappointment, and disaster.

    • @darianstarfrog
      @darianstarfrog 2 ปีที่แล้ว +3

      I am such a man.. we exist

    • @fumomofumosarum5893
      @fumomofumosarum5893 2 ปีที่แล้ว +10

      ah. just like woman who complain to artists about fictional female characters with "exaggerated" body shapes.
      I mean yes, woman with such bodies may not the standard, but they DO exist. : p
      ( I wouldn't give them such a rude answer tho )

    • @darlalathan6143
      @darlalathan6143 2 ปีที่แล้ว +13

      You mean they don't mind rich, handsome men, but they think sensitive ones are unrealistic.

    • @RollingCalf
      @RollingCalf 2 ปีที่แล้ว

      Lol it's just that wealthy fit men have too many options to be communicative.

  • @Swordsman1425
    @Swordsman1425 ปีที่แล้ว +27

    I came up with a phrase that describes how I feel about realism in media... "Never sacrifice 'fun' or 'enjoyment' on the altar of 'realism.'"

    • @pisscvre69
      @pisscvre69 ปีที่แล้ว +1

      and this is why i love rwby, rule of cool runs that show especially first 3 seasons

    • @NayrAnur
      @NayrAnur 11 หลายเดือนก่อน

      ​@@pisscvre69Time To Say Goodbye is still my favorite opening.

  • @patrickdaly1088
    @patrickdaly1088 2 ปีที่แล้ว +119

    "Never let the truth get in the way of a good story" -Mark Twain
    Great vid!

  • @jamesrasmussen9281
    @jamesrasmussen9281 2 ปีที่แล้ว +120

    "Time-traveling assassins are objectively cool" is probably the truest and most concrete statement of this essay. Surely we can all agree.

    • @robinrehlinghaus1944
      @robinrehlinghaus1944 ปีที่แล้ว +1

      I disagree, it’s unrealistic

    • @Vox_Popul1
      @Vox_Popul1 ปีที่แล้ว

      Nah

    • @lancearnedo7837
      @lancearnedo7837 ปีที่แล้ว

      ​@@robinrehlinghaus1944so things are only cool to you if they're realistic?

    • @robinrehlinghaus1944
      @robinrehlinghaus1944 ปีที่แล้ว

      @@lancearnedo7837 If they're believable

    • @mapuggs
      @mapuggs ปีที่แล้ว

      @@robinrehlinghaus1944 be quiet

  • @eainen
    @eainen 2 ปีที่แล้ว +106

    here is a perhaps depressing reason, but I really enjoy what most people would perceive as "boring" real life analogues in stories and characters precisely because I have missed on so much in my actual life. so I'd say my love for "realistic" characters that are often boring everyday people is rooted in that

    • @isolate6509
      @isolate6509 ปีที่แล้ว +3

      Thanks for saying that, I draw realistically, and what u said made me feel better :)

  • @ferretappreciator
    @ferretappreciator 2 ปีที่แล้ว +116

    Realism is cool, but media is hyper-saturated with hyper-realist depictions of daily events that the hyper-real becomes the typical.
    I mean, even that concept alone is interesting as hell, but the fact that it's happening is scary

    • @mjangelvortex
      @mjangelvortex 2 ปีที่แล้ว +12

      This I can agree to. I don't think there is anything inherently wrong about realism in art. But it can be overwhelming when that sort of thing becomes oversaturated. And it is also disappointing when other art forms are looked down upon for not being realistic enough. Different art styles and art forms can coexist and I wish more people knew that.

    • @fink7968
      @fink7968 2 ปีที่แล้ว +8

      You could remove the word hyper from that sentence entirely and it would have the same meaning and be easier. Hyper realism isn't what you're talking about, it's a specific effect of adding realism into a non realistic art form to create a juxtaposition, some famous examples in SpongeBob.

  • @purplestardust0
    @purplestardust0 2 ปีที่แล้ว +22

    This is actually why I love the Kingdom Hearts series so much. It's not realistic at all but it's completely emotionally sincere about itself. It's just a game where the magic of friendship and connections between hearts can save the world.

  • @TubezThe1
    @TubezThe1 2 ปีที่แล้ว +15

    Honestly, I think a lot of people when they say realistic, what they really think to me is grounded. Like The Owl House from Disney channel, that's show despite using a lot of fantasy tropes and taking place in what is more or less a Disney hellscape, is incredibly grounded when it comes to experiences that the characters go through.
    Too often when a lot of people talk about realism, they often just mean bad things happen to people. They always refer to things like death or anger or "grittiness", which in my opinion, is less realistic and more cynical and pessimistic. Reality is not uniformly terrible, if we look for history, yes we see a lot of bad shit happen, but we also see people constantly fighting for the better and actually making the world better. So for the people that want to say something being historically accurate, things actually getting better over time is historically accurate.
    Things like optimism and friendship and camaraderie among people, those are all real things. But more often than not, people equated with just childish thinking, like the idea of people being happy in real life is somehow unrealistic. People constantly make jokes about the power of friendship, but the reality is the power of friendship is more realistic than half the shit that they talk about. The power of friendship is literally people believing in you and you in turn believing in yourself even more. It's not a magic power-up, it's community, connection, positivity.
    Honestly speaking, and I don't mean to call anybody out, it feels like a lot of the people that think this way, are people that are miserable in their own lives to the point where they can't imagine anybody else possibly being happy. Like if you can't imagine yourself being happy, how can you possibly imagine that for other people?

    • @coolcosmic4351
      @coolcosmic4351 ปีที่แล้ว +1

      Theirs a lot of truth to what you basically said.

  • @agrainofsun
    @agrainofsun 2 ปีที่แล้ว +51

    While I agree with all the points you've made, I disagree with your conclusion. Sure, as a baseline, art can be about "feeling real", or "feeling right", but I think it's reductive to have a standard of intent to judge art with. Art is about whatever we want it to be. It can be about things that are completely detached from reality or verisimilitude, and there would be value in that. We can also want to make art be as close to actual reality as possible, and there would also be value in that.
    The problem, as you said, comes from art that tries to "feel real" but tells you it's trying to "be real", cultivating all of those false biases, from the least to the most harmful.
    We believe media is realistic when it confirms our biases, and studios don't question that, because it makes money.
    But the solution is not necessarily "giving up" on the realism and just trying to "feel real": that would justify all the biased crap (after all, misogynistic worlds feel real to a misogynist). When a piece of media says it's being realistic, it's making a statement about what it believes to be close to reality. And I think that's good. We need realistic media, media about stuttering people, about noisy gun silencers, about stories without 3 act structures, about horrifying wars, about individual disempowerment, about boring lives. We need realistic media to shatter our biases about reality. That's the beauty in italian neorealism, in Kieslowski's dekalog, in Joyce's Ulysses.
    It's nice when media embraces it's unrealism, and strives for verisimilitude. And it's also nice when it tries as hard as it can to be realistic. It should just try harder :)

    • @elainelouve
      @elainelouve 2 ปีที่แล้ว +4

      Well said!

    • @mjangelvortex
      @mjangelvortex 2 ปีที่แล้ว +6

      Thank you. The two things can very well coexist. My mother and I are both artists. While her art was usually drawn to look more realistic, I prefer going with a more simplified and cartoony way of drawing. Both aren't less artistic or "wrong" as the other, just different. I respect the amount of time, effort, and passion artists like her make into making something that looks "realistic" just like how I wish people did the same for the animation industry.

    • @FleshRebellion
      @FleshRebellion 2 ปีที่แล้ว +3

      "We believe media is realistic when it confirms our biases, and studios don't question that, because it makes money." -- conciseness in perfection. **slow clap**

    • @agrainofsun
      @agrainofsun 2 ปีที่แล้ว +1

      @@FleshRebellion much obliged :)

  • @PatersonTheAlien
    @PatersonTheAlien 2 ปีที่แล้ว +53

    This makes me think of the time I went to Utah on a hiking trip, and being from the northwest coast, had never in my life seen deserts and those beautiful red rocks. when I took pictures of some of the amazing views I ended up adding a filter to the photos. the filter brightened up the reds and oranges and brought more contrast with the blue sky because it was more "accurate" to what my eyes were seeing, even though if I held the photo up to the view side by side it was more vivid than "actual" reality.

    • @LimeyLassen
      @LimeyLassen ปีที่แล้ว +9

      This is an important point, the human eye is still the best camera. That's not just memory bias, I mean that your eyes can see more gradients of color and light and dark than any expensive camera can. You have to use editing software to bring photos close to what you actually saw.

  • @kassemir
    @kassemir 2 ปีที่แล้ว +14

    The point about "the fear of sincerity" is spot on and a trend I've noticed creeping in more and more recently. And, something I've had a hard time putting in to words myself.
    I've seen it a lot in comedies where the writers will undercut a dramatic moment, almost like they're afraid of letting the viewer sit with genuine emotion for too long. I watched some of the show Superstore after I got my Covid shot, and needed something simple to watch while getting past the first few days of mild symptoms.
    I remember there was a scene where an undocumented worker had to decide to break up with his partner because trusting him with this secret was too risky for him. It was a pretty good scene, and then boom, another character came out of left field and punched him in the face. Like they were afraid to have an actual genuine moment. And, I hated it, so much.
    Couldn't help but compare it to the scene from the UK Office where David Brent gets fired. And they actually allow the moment some silence, to breath.

  • @worthasandwich
    @worthasandwich 2 ปีที่แล้ว +39

    When you said the "fear of sincerity" my heart sank, that was the phrasing I had been looking for to discribe a feeling.

  • @Titleknown
    @Titleknown 2 ปีที่แล้ว +115

    Just a little bit in, but as a fan of artforms such as cartooning and tokusatsu that get denigrated (And thusly, starved of funding to reach their full potential) in the States due to percieved lack of realism, I always appreciate these sorts of takedowns of realism-as-king.

    • @karakurie
      @karakurie 2 ปีที่แล้ว +17

      Bro, I'm with you on Tokusatsu! In Japan most tokusatsu shows come on in the morning for preschool kids and once they're older (like elementary, junior high, high school) they think tokusatsu are for babies but like...I just talked for an hour to a CEO about how we cried while watching Kamen Rider and Ultraman. There were a lot of really good episodes about how to deal with stress, loss, feeling isolated, etc etc that ring much more true with adults rather than children.

    • @jdellabeat6245
      @jdellabeat6245 2 ปีที่แล้ว +2

      I'm with you on Tokusatsu. I love that shit still and will always.

    • @Specsp421
      @Specsp421 2 ปีที่แล้ว

      Same goes for mecha anime, people write it off as unrealistic from the get go. Of fucking course it’s unrealistic, why do you expect realism from a genre about giant robots fighting in space?

  • @PurpleRevolutionMusic
    @PurpleRevolutionMusic ปีที่แล้ว +8

    "Real Life doesn't have clear villains", and yet, landlords exist.

  • @GaiaGoddessOfTheEarth
    @GaiaGoddessOfTheEarth 2 ปีที่แล้ว +36

    Amazing video! Watched the full premiere and commenting for engagement!
    edit: You mentioned how gunshots not bursting eardrums were an accepted break from realism and I think that when shows subvert what we commonly overlook it can create a really interesting effect. A show called Archer does exactly that where gunshots have meaning and the characters (and often times the viewer) will be temporarily deaf from a gunshot in an enclosed space or next to someone's head. It's an interesting detail that is almost akin to a 4th wall break with how it makes you think about media because somehow being more realistic makes you realise it's a TV show purely because it's a commonly accepted thing to ignore.

    • @zoe_bee
      @zoe_bee  2 ปีที่แล้ว +7

      Thank you!

    • @dominiccasts
      @dominiccasts 2 ปีที่แล้ว

      On the video game side, Half-Life 2 did the same thing with explosive barrels almost 20 years ago (with the tinnitus whine and everything), and IIRC I've only seen anything even remotely similar in some Naughty Dog stuff, at least when it comes to the more mainstream games.

    • @idk-bv3iw
      @idk-bv3iw 2 ปีที่แล้ว +1

      Mawp!

  • @frankwest5388
    @frankwest5388 2 ปีที่แล้ว +203

    One part of the “realism” criticism that I don’t like in fantasy stories, is when they try to introduce specific real life physics into magic.
    Don’t misunderstand, vague logic is perfectly fine and to be expected, but so many try to go down to a micro atomic level to explain why something should or shouldn’t work. It’s awful

    • @bloop6111
      @bloop6111 2 ปีที่แล้ว +34

      Yeah that’s such a buzzkill. I get it if people want to dissect things out of speculative interest, as long as it’s all in good fun. But if it’s used as a criticism of the story that’s just unnecessary haha. Some people want to write a fantasy story without getting a physics degree first, sue us xD

    • @frankwest5388
      @frankwest5388 2 ปีที่แล้ว +24

      @@bloop6111 I see it in stories themselves, especially the Isekai genre. And it breaks immersion, because once you introduce real life physics are a major factor, everything that goes against real life physics becomes basically a plot hole.
      In other words, magic in fantasy is now a plot hole, because it cannot coexist with realistic physics.

    • @shadowbane92
      @shadowbane92 2 ปีที่แล้ว +39

      I think that's very much a case of personal taste, though. I know I'm probably in the minority in this regard, as opposed to your likely majority opinion, however I like when stories try to integrate magic and physics. I mean, obviously there has to be some small, "unrealistic" point where suspension of disbelief takes over, but sometimes it can be nice to have a more in depth explanation for magic than "mana is like, in the air, dude". Something as simple as "we're asking you to suspend your disbelief and accept there's an area of the human brain that allows us to control mana", which then leads into "we use a technological framework to control that part of the brain to allows computers to assist in casting magic". Or something like "mana is a separate law of nature that interacts with physics, but only to a point".
      In this example, mana allows magicians to do certain unrealistic things, but not others; such as drawing heat out of an area to create a flame, or drawing moisture out of an object to dry it out. Normally, physics says that those can't happen without an outside impetus, such as a flammable gas in the former case, or the sun's evaporative effects in the latter. But if we introduce magic as that outside impetus, we get a magic system that works within physics: a magician can't conjure a meteor out of thin air, but could use magic to pull a chunk of rock from the ground and heat it to searing temperature.
      Now, all of this isn't to say that every system needs to be like that, and criticising one for not being like the other is also wrong, but I think there's enough interest from both ends that each should have it's own space to be explored. I hate to do what you explicitly asked me not to, but at the risk of misunderstanding, I hope I've understood your last line correctly. I think works of fiction should be free to explain their own magic system down to the micro atomic level, if they so choose, but I agree that criticising a work because it does or does not do so is indeed awful.
      TL;DR: I both agree with and disagree with you. Maybe. Probably. I think.

    • @frankwest5388
      @frankwest5388 2 ปีที่แล้ว +16

      @@shadowbane92 having some level of real life physics isn’t a problem, it can even improve the world building and magic system.
      The problem comes from when the story doesn’t adhere to their own rules or introduce them in a way that limits the readers imagination.
      Because if deeper quantumphysics get introduced as a rule, the author can’t do anything that would go against that rule, which is pretty difficult to do, because nothing in physics exists in a vacuum.
      But if you keep it more surface level, like saying that you can’t do something if you don’t have the energy for it or that one can’t create something but must transform it from something with the same components, it stays plausible and fun.

    • @catfan913
      @catfan913 2 ปีที่แล้ว

      do you find very many of those? do you mind giving either examples or recs?

  • @Arlae_Nova
    @Arlae_Nova 2 ปีที่แล้ว +51

    I just want to say that when you say: "we don't go to art to just see the worst parts of the world reflected back to us", I'd say that that is a very subjective statement. I love looking at the world in all it's aspects, good or bad. The bad things can sometimes be what actually make the good parts better, and the good parts can make the bad parts worth it. I'd say the same about your whole grittiness argument. I don't want just positive art, I want all kinds of art: beautiful art, ugly art, thoughtful art, effortless art. I want to see the bad sometimes. I want to see the evil, the wretched, the foul..

    • @TerranPersoid725
      @TerranPersoid725 ปีที่แล้ว +2

      Sounds like you’re channeling Bennet Foddy there almost 😅

  • @bntagkas
    @bntagkas 2 ปีที่แล้ว +30

    tarantino dialogue sounds like a highly opinionated internal monologue that happens in your head, in real life
    so if feels real because of that
    i think

  • @EvanC881
    @EvanC881 2 ปีที่แล้ว +38

    I think "emotionally accurate" is a really useful concept to come out of this video. I agree that I would like more sincerity in art. CJ the X has a great video on Rick and Morty that touches on this.

  • @Athmarr
    @Athmarr 2 ปีที่แล้ว +34

    I thought I wanted realism, until i watched a show recently where the dialogue was so close to reality it triggered my social anxiety and hated it. Actually I want to watch really fake things please lol

  • @tmbocelot
    @tmbocelot 2 ปีที่แล้ว +32

    The quality writing of your videos are so above and beyond 99% of the videos on this site

  • @TheManWithTheFlan
    @TheManWithTheFlan 2 ปีที่แล้ว +21

    The whole bit about how people mean different things when they say "realism" is part of why I wish more people knew the word "verisimilitude"

    • @emmettobrian1874
      @emmettobrian1874 2 ปีที่แล้ว +3

      That's kind of a circular definition though. Verisimilitude means "it feels real." We end up in the same place.

    • @TheManWithTheFlan
      @TheManWithTheFlan 2 ปีที่แล้ว

      @@emmettobrian1874 IMO it's important to clearly distinguish between "feels real" and "resembles reality" and that's a distinction that a lot of people fail to make.

    • @emmettobrian1874
      @emmettobrian1874 2 ปีที่แล้ว +1

      @@TheManWithTheFlan except when you're looking for the quality that makes the experience feel real. Again, it becomes subjective and not well defined. In my experience the quality is that of a discrete thought, easily held in the mind. Another way of saying it is a "concrete" thought, something that anchors ideas.

    • @vxicepickxv
      @vxicepickxv 2 ปีที่แล้ว +1

      I would prefer to see it as a simulacrum of reality, rather than being real.

    • @emmettobrian1874
      @emmettobrian1874 2 ปีที่แล้ว

      @@vxicepickxv but how does one create that simulacrum? What is it that makes someone say "yes that's realistic"

  • @philpaine3068
    @philpaine3068 ปีที่แล้ว +3

    In the 1951 science fiction film The Thing from Another World, director Christian Nyby and producer Howard Hawks made a very effective use of realism. The basic plot concept (an alien monster) and exotic setting (near the north pole) were rendered much more powerful by contrasting it with the natural-sounding dialogue, including overlapping conversations, vernacular phrases, interruptions and incomplete phrases. It was actually very difficult to get the actors do this convincingly, but they pulled it off, and the results were brilliant.

  • @girlwithaguitar24
    @girlwithaguitar24 2 ปีที่แล้ว +171

    And this is why I love Pokemon. A world in which 10 year olds feel safe enough to roam the wilderness, healthcare is free, physical living beings can be sent through the internet and there's almost 1000 creatures to choose from...it just makes me happy, It's not realistic, and if it was, I'd argue it'd make the game worse (looking at you Legends: Arceus). The best ones are fantasies that let me just imagine myself as a cute Poke Girl battling others with my Pokemon who are also my friends. That might sound cheesy, but like, life sucks and its nice to have my media be an escape rather than an extension of reality.

    • @Wow-cr2ll
      @Wow-cr2ll 2 ปีที่แล้ว +19

      Monster Hunter comes to mind.
      Sure, it's a game where you can fight a fire breathing T-Rex with an impossibly large sword that's somehow also an exploding ax while accompanied by a pun loving cat.
      But somehow, it still feels grounded. It's hard to explain, but there's an ecology to the games that makes it feel "natural." These aren't evil creatures that need to be destroyed, they're animals doing animal things, same as you.
      Monster Hunter is about harmony with nature in the same way Pokemon is about friendship. Certain gameplay elements muddy the message a bit, but the message is still easy to see.
      That is, until Paul Anderson came along, saw some screenshots, and was like "Oh, a game about humans VS monsters? Making a movie out of this will be easy! We should make the dragon much bigger though."

    • @sonario6489
      @sonario6489 2 ปีที่แล้ว +21

      What's wrong with Legends Arceus? Games can still have their bits of realism from our universe.

    • @turkeygod6665
      @turkeygod6665 2 ปีที่แล้ว +4

      could never get into pokemon cause of that ngl. Always felt too safe.

    • @autumnwolverton4154
      @autumnwolverton4154 2 ปีที่แล้ว +6

      Interestingly, when I started watching this video, Pokemon came to mind for an entirely different reason. My mind jumped to viewing the series through the lens of psychological realism, in particular the relationship between humans and Pokemon, and how that relationship is characterized throughout the series.
      Now, the way Pokemon are portrayed varies from game to game and media to media. Sometimes they're just wild animals, but most adaptations portray them with some degree of sapience, with a few adaptations like the Mystery Dungeon games even depicting them as capable of building their own civilizations. Which becomes a bit messy when you consider the fact that, in most adaptations, Pokemon are owned by humans and treated as property. Most adaptations are content to just kinda ignore this weirdness, so as not to detract from the fantasy of befriending cute magical creatures and being the very best like no one ever was. But when the series does address it, things get even weirder, because the games kind of have to come down on the side that owning Pokemon is okay, so as to not turn players off from that fantasy. Which leads to some rather... Interesting attempts at justifying the whole mess.
      Sun and Moon draw parallels between trainer/Pokemon relationships and parent/child relationships and compare bad Trainers to abusive parents, which is probably the least bad way I've seen it addressed so far. It's still not 100% apt, because parents generally raise their children with the understanding that they will one day grow up to become the parents' equals, whereas trainers are assumed to keep their Pokemon subservient in perpetuity. But it's still quite a bit better than the justification used by Black and White, and more recently by Legends: Arceus, which is that... Pokemon just really love being enslaved! They love their trainers and making their trainers happy! Sure, some trainers might be cruel to their Pokemon, but that doesn't mean the system itself is bad, it just means that trainers need to be nice to their Pokemon slaves!
      The reason a video about "realism" in fiction sent me down this train of thought is that BW and PLA's arguments could, by the "internal consistency" metric, be considered realistic. Pokemon are not human, so it makes sense within the universe that they might have feelings and desires very different from the ones humans in their situation would have. But those feelings and desires are also unrealistic in another way, which is that they're not a reflection of the feelings and desires of anyone in the real world.
      But... There are certain beliefs and ideologies in the real world that would really like you to think that that is realistic, aren't there? How many times throughout history has prejudice or inequality been justified by saying that the disadvantaged party is somehow naturally inclined towards servitude or poverty? It's not actually realistic, but aren't there a lot of people who are going to believe that it is? And isn't that narrative just validating their harmful way of viewing the world? It's just as Zoe describes, using "realistic" elements as a justification for perpetuating a lot of really bad shit.
      Uh, that was... Way longer than it probably should've been. So, uh, yeah, I definitely agree that the fantasy of the Pokemon series is really fun. I still really enjoy the games and I'm glad you do too. (Check out Pokemon Reborn if you haven't already! It's real good!) But, intentionally or not, it still reflects certain real-world beliefs, and those beliefs might get in the way of some people being able to use the games as escapism.

    • @A.S._Trunks
      @A.S._Trunks 2 ปีที่แล้ว

      @@autumnwolverton4154 Superpowered creatures are apparently slaves of humans 🙄.

  • @ThatDangDad
    @ThatDangDad 2 ปีที่แล้ว +138

    Zoe, this video rules. It's super fun and interesting and has a great How Then Shall We Live to put a bow on it. Also, neither here nor there, but your discussion of the CSI Effect reminded me of several times in law enforcement, I would respond to something like a vandalism and the person would point out the brick that went through the window and tell me "I didn't touch it in case you wanted to get DNA off of it." And I would always thank them and "take the rock for processing" (throw it into the lake at the park later that night).

    • @crazydragy4233
      @crazydragy4233 2 ปีที่แล้ว +18

      Reminds me of when we got robbed during the night as we slept and my mother said to not touch anything as to not mess up the evidence. Had to tell her the dissapoiting reality xd

  • @TheGallicWitch
    @TheGallicWitch 2 ปีที่แล้ว +6

    I was so incredibly excited at the intro because I'm a professional sound designer, and I worked as a foley artist too (sorry if it's spelled wrong, English isn't my native language and that's not how we call it in my country). The way it was introduced to me when I was in school (I graduated from a cinema school, majoring in sound engineering and sound design) was "has anyone in the room not seen Star Wars?" so I raised my hand, cause I hadn't, and a couple others did the same. Then the teacher said "do you know what a lightsaber sounds like?". We said we had a vague idea but never actually listened to one. "Then how would you go about creating the sound of lightsaber, knowing you've never heard one before? That's the job of a sound designer." And legend goes that the sound engineer who worked on Star Wars and invented the light saber noise is also the man who coined the term sound designer.
    Anyway sorry for the ramble but I love this job, it's literlly my dream, so I was almost giddy to hear you talk about it

  • @ElperDIDO26
    @ElperDIDO26 2 ปีที่แล้ว +22

    I love how this vid's conclusion lines up extremely well with a phenomenon that we observe in biology, supernormal stimuli. This phenomenon occurs when an individual is exposed to an stimulus that is already something they instinctively react to but amped up to 11. An example would be when a parasitic bird that leaves its children to the care of other species, the baby bird that is hatched cries in almost the same way as the real bird, but louder and faster, this makes the foster parent want to feed the parasite more than its own children! We humans prefer things that go over what is normal...something supernormal :D
    Great vid as always, i would love to see the other video ideas you shared!

  • @firegirl1452
    @firegirl1452 2 ปีที่แล้ว +19

    I think believability is way more important than realism. If I'm immersed, and the movie/show I'm watching has done a good job in setting up the world, then it doesn't matter how 'realistic' it is, I'll still have a good time

  • @FlatOnHisFace
    @FlatOnHisFace 2 ปีที่แล้ว +349

    "If our characters were realistic, they would be boring as fuck!" - Zoe Bee
    I dunno. I keep watching you and a bunch of other TH-camrs for entertainment.

    • @Bustermachine
      @Bustermachine 2 ปีที่แล้ว +78

      To be fair, a TH-camr typically is 'playing themselves' on Camera. This isn't to say they're 'faking it'. But they're usually reading largely from a polished script that was created after doing copious research, and have the luxury of edits and reshoots.

    • @LifeInJambles
      @LifeInJambles ปีที่แล้ว +11

      @@Bustermachine Basically what I was gonna say. While they may be able to ramble about the topics they talk about at parties, because generally the more popular ones have a well-fleshed-out ideology and understanding of their material, these scripts and productions that might last half an hour but take weeks to produce and hours to edit.
      A lot of effort to present a polished product that seems realistic... but it's not actual reality.
      To be clear, I'm perfectly fine without the realism. I love the work and creativity put into these productions, and I don't have to believe this is just off-top to enjoy it. I personally don't much care for realism in my media in general. I think the effort to make games more "photorealistic" has greatly stifled artistic expression and interesting gameplay, although a lot of that has to do more with the commodification of entertainment than specifically the photorealism. Honestly a lot of really excellent games barely require a graphics card, and not only does that end up meaning they have to be enjoyable, but it makes them more accessible.

    • @deathstramy7272
      @deathstramy7272 ปีที่แล้ว +3

      @@Bustermachine there are youtubers who base their whole career off of their personality like say critikal most twitch streamers etc which i think is a better example personally i think this is probably a fad thatll get less interesting later on but the internet has made people crave a more genuine type of content

    • @NertoFurity
      @NertoFurity ปีที่แล้ว +12

      but she explained exactly that at the end of the video

    • @Zarathinius
      @Zarathinius ปีที่แล้ว

      TH-camrs aren’t real

  • @TheRapturerocks
    @TheRapturerocks 2 ปีที่แล้ว +67

    This kind of echoes what I've often thought about so-called literary fiction versus genre fiction. While I think genre fiction is definitely getting a lot of analysis from academics these days, the literary novel is a product of a time and place. It is its own form of storytelling with its own conventions. It shouldn't be used as a cudgel against genre fiction. We have been telling absurd and bizarre stories for as long as we can trace storytelling. It demonstrates a lack of imagination when some critics believe that fantasy/sci-fi/etc. have less to tell us about the human experience because they don't resemble our lives as literally. Lots of academics have pointed out that superhero stories are close to modern myths, and yet many will not engage with them critically simply because they are superhero stories. I'm glad to see signs that this obsession that literature must accurately reflect our lives in order to be taken seriously is waning.

    • @talideon
      @talideon 2 ปีที่แล้ว +7

      It's in part because said critics lack imagination. It's kind of interesting though: "literary" fiction is a rather new phenomenon, while what's branded as "genre" fiction has been the default for most of human history and has been how we've communicated lessons about the human experience from one generation to the next.

    • @UnfortunatelyTheHunger
      @UnfortunatelyTheHunger 2 ปีที่แล้ว +6

      I can't help but wonder if at least a few of these critics dismiss superhero stories precisely *because* they're modern myths. After all, we're (supposedly) way past the age of gods, neck deep in an age where everyone is an übermensch; no need to make stories about extraordinary characters to set morality for you, when we're all already extraordinary individuals who set morality for ourselves

    • @ahumanbeingfromtheearth1502
      @ahumanbeingfromtheearth1502 2 ปีที่แล้ว +2

      @@talideon I'd go so far as to say that any distinction between literary amd genre fiction (outside of simply describing how other people use the terms) is completely arbitrary and elitist.

    • @drts6955
      @drts6955 2 ปีที่แล้ว

      Look there's nothing wrong with liking genre fiction. I definitely do. But there's a reason people go from genre fiction to literary fiction as they grow up and not in the other direction: it's more creative, challenging, vibrant and more deeply engages with its themes and characters. To suggest the distinction is relative or culturally determined is absurd

    • @pallingtontheshrike6374
      @pallingtontheshrike6374 2 ปีที่แล้ว +1

      @@drts6955 1984, brave new world, fahrenheit 451, and the number of other dystopian novels, they were all genre fiction at the time. Flat screen TVS [let alone the near VR 'parlor' the book describes] didn't fucking exist when F451 was written, they were using box TVs. 'Big Brother' was not only nonexistent but also far from feasible on multiple levels when 1984 was writtin in, what, the 50s?
      now, we see too late that we've basically traced half the footsteps from the big names, and that it's not at all unfeasible we will trace the other half.
      what exactly is the difference pray tell?

  • @jacobd1984
    @jacobd1984 2 ปีที่แล้ว +66

    This one sounds interesting, excited to hear it. I read/watch mostly speculative fiction, so by “realism” I generally mean, I want the characters to behave in ways that are believable for THEIR world; and by “realistic” dialogue, I mean how people speak….once you’ve streamlined out the pauses, uncertainty, meandering, repetition, etc, to make it more entertaining. So not so much how people actually speak as how they could speak. There are exceptions when realistic dialogue is actually better for entertaining, but that’s more niche.

  • @nateyerruedinger-quispe2362
    @nateyerruedinger-quispe2362 10 หลายเดือนก่อน +6

    As a military service member, you really put into words what bothers me so much about "gritty," "realistic" portrayals of war and the military. Ironically, at least some of these horrific portrayals of war were meant to make a statement about the brutality and futility of it, but often seem to accomplish the opposite, by glamorizing war and violence and lionizing those who participate in it, not to mention the way they desensitize us to the horror of war. They also, ironically, contribute to a false perception of what war and military service is like. By and large, military life bears far more closely resembles Gomer Pyle, USMC or McHale's Navy than it does to Saving Private Ryan or Band of Brothers, though the former are too lighthearted and do not adequately acknowledge the sheer tragedy of war. In my opinion, the best and in many ways most accurate depiction of the military ever brought to the screen was M*A*S*H. No other media portrayal I have ever seen has more successfully captured the experience of military service, striking an excellent balance by depicting the atrocity of war without glorifying it or desensitizing us to it, and showing the true heroism of the Soldier, which is not in the ability to kill, to cause pain and suffering to others, but rather in the ability to endure, and the perhaps even rarer ability, through it all, to preserve their humanity in the face of gross inhumanity.

  • @David050298
    @David050298 2 ปีที่แล้ว +80

    I love Read Dead Redemption 2. Particularly because of how unwavering it is in its pursuit of realism. Even if, to some, it creates obscene levels of friction between the player and the game. I adore that friction though. It scratches an itch. Admittedly I’m a niche player, I once played the game for a few hours as a hiking simulator. Excited for this video though, as I do think realism is overdone, and do tend to prefer non realism.

    • @willk4802
      @willk4802 2 ปีที่แล้ว +17

      rdr2 is an interesting example because they did ‘realism’ in the sense that your character actually has to harvest/process materials, maintain equipment etc. i wish they pushed it a little further, though, like how building a campfire happens automatically & you can build a fire in any weather etc. i think it would be a little more consistent with that feeling if the same energy were applied to more of the mechanics

    • @welfarecrusader6855
      @welfarecrusader6855 2 ปีที่แล้ว +6

      Kingdom Come: Deliverance makes for a nice hiking sim too.

    • @John-996
      @John-996 ปีที่แล้ว

      RDR2 and Kingdom Come are fantastic for that reason along with many other reasons. RDR2 has good mix of feeling cinematic While also feeling Like A wild West Sim.

    • @John-996
      @John-996 ปีที่แล้ว

      @@willk4802 Yeah There is a good mod for that. There should be a hardcore mode like What Kingdom come had. Issue is people always bitch about realism but RDR2 and Kingdom Come really stand out along other open world games.

  • @namangoy
    @namangoy 2 ปีที่แล้ว +84

    Yesssss I did a lot of game design and game dev as well as CS at uni and it was so annoying how many stereotypical tech bros thought graphical realism was the end-all-be-all for art. It was really really interesting to see the demographic divides on it, and my current hypothesis is that the more power you have irl due to the social groups you're a part of, the more likely you are to like "realism", as more marginalized communities are more likely to specifically want to escape from our current reality

    • @zoe_bee
      @zoe_bee  2 ปีที่แล้ว +26

      Exactly! I think this is why Bridgerton is so popular. Not really "realistic" to the era, but it's great escapism. It's really nice.

    • @StillGamingTM
      @StillGamingTM 2 ปีที่แล้ว +1

      Hum interesting hypothesis

    • @emmettobrian1874
      @emmettobrian1874 2 ปีที่แล้ว +5

      To push back on that hypothesis, I have almost no power in my social groups and I still prefer realism. I suggest having the groups you're in test themselves on the Gregorc thinking styles and see where they fall. I think you'll find a strong correlation.

    • @pallingtontheshrike6374
      @pallingtontheshrike6374 2 ปีที่แล้ว +2

      where are all of these cringe techbros from?
      the techies i know don't mind stylistic or even super-low-res pixel stuff if that was the direction the game or video wanted to take

    • @userequaltoNull
      @userequaltoNull 2 ปีที่แล้ว +4

      Yeah, the average CS/game design has basically zero power in their daily lives. Most of them are socially awkward, undesireable, and borderline Autistic (I should know, I was friends with them).

  • @alejandratalley4711
    @alejandratalley4711 2 ปีที่แล้ว +6

    So when I was learning how to animate my mentor taught me something that I think really applies to all mediums. And it’s the idea that when doing art you’re not trying to replicate life as much as your trying to replicate the idea or the essence of life through your own stylistic lens.
    Any animator has encountered the 12 principles of animation. And despite sounding like opposites I think the principles simplicity and exaggeration, especially when combined, are really good at helping a creator capture the essence of whatever it is they’re trying to represent. Because simplicity helps you clarify your idea and boil it down to “the essentials” and exaggeration then takes it one step further and allows push those same essentials and focus your audiences attention on what you think is the most important.
    I stopped animating but I didn’t really stop creating and at least for me these are sort of the things I think about when I’m trying to create art that I want to “feel real”

  • @gabe_s_videos
    @gabe_s_videos 2 ปีที่แล้ว +77

    Already looking forward to this. I, too, have never liked when entertainment tried to be hyper-real or hyper literal. It's like the uncanny valley: the more "realistic" you try to make it, the more obvious that it is that it's artificial.

    • @M_M_ODonnell
      @M_M_ODonnell 2 ปีที่แล้ว +7

      In a way that's almost similar but backwards, you have entertainment conflating "realism" with hyperrealism (in the academic sense, at least), where it's fake but such a familiar form of fake that the departure from literal realism is perceived as more "real" than actual realism would (or "realism" when it comes to imaginary things where there's no "real" in the first place). I'm generally happier with something like what I've seen called "naturalism" in some contexts, where it's about making it "feel right." Like the balrog's roar, or dialogue written to feel like "realistic" dialogue rather than transcribing how people actually talk.

  • @periodicgaming5159
    @periodicgaming5159 2 ปีที่แล้ว +34

    That affordable housing joke made me burst out in laughter. Wonderful writing!

  • @leandervr
    @leandervr 2 ปีที่แล้ว +6

    One of my favorite sci-fi book series (and the show is pretty good too) is The Expanse, which gets lauded constantly for it's realism, but imo it's not good because it's realistic, but because of how it uses it's realism, specifically that by showing space travel to be as difficult and dangerous as it is, it creates the challenges for the cast to defeat. It's realism is in service to the plot, not in itself a goal. And they're not afraid to be unrealistic in key points, like how out of a universe with literally over 40 billion humans, our heroes manage to be in the center of the action always. Because it's a story and we need our heroes to be in the thick of it.

  • @captaintomato5433
    @captaintomato5433 2 ปีที่แล้ว +37

    I think my complaint for you is, in this video, that there is an inherent antagonism towards the gritty and dark. Whilst I think that the modern trend of dismissing some very genuinely good and more innocent work is a toxic one, I think it would be just as toxic to try to dismiss works with violence, darkness, and grittiness as worth less somehow. I'm not sure if this was intended on your part, but that was the vibe I got. Spoilers for Parasite, the Korean movie.
    In Parasite, the story revolves around a family of poor people in the South Korean system who attempts to, and at the end of the story fails, to ascend the steps of the social pyramid. The story also stars a rather shocking scene of violence including two towards a woman. The violence is visceral, the impact is shocking, and it remains one of my favorite films ever. The situation itself may be fantastical, but it speaks to the social inequality inside of Korean society. It is also a reminder that humanity hasn't moved past violence, barbarism, darkness, and all of the other horrible things we do to each other.
    Violence mostly affecting men is a 'safe' (and mostly fantastical) state that Western, mostly white, people occupying the higher end of the social pyramid. For victims of poverty, of gang conflicts and the violence of the police, the violence spares no one. Whilst most victims of violent crimes like murder or assault continue to be men, a saddening large number of women are also victimized. That is not even to speak of those who suffer indirectly, like the victim's mothers, sisters, daughters, and friends.
    The situation is even worse for wars. For victims of war by the likes of the US, for those who were bombed in the 20th century in Vietnam, the civilians stepping on landmines in Laos, the countless families who are murdered by drone strikes, they are well aware that the violence of an apathetic military giant doesn't spare woman or children. Whilst these things continued to persist, I think that it is important for art to cover these subjects and to remind those in wealthy nations, especially in the Anglophonic west, that this is still a part of the world in the modern era. We should not shy away for showing these things in our art.
    Silliness, fun, and lightheartedness shouldn't be demeaned, but neither should grittiness and violence. I think that the world is large enough for both kinds of stories.

    • @fish_birb
      @fish_birb ปีที่แล้ว +5

      I think a better criticism against the "dark and gritty" is the fact that some people (mostly adults) prefer to have their stories to be "dark and gritty" in order to be "realistic". It's very much a tool more than a standard, and when used correctly, it can emphasize what an artist intends the message would be, with one perfect example you correctly pointed out being Bong Joon-Ho's Parasite. I think it's kinda similar towards my view on video game gore - I always scoff at gamers who _loves_ gore no matter how it is implemented, while I myself prefer to have gore in games to be intrinsic towards the game's narrative, i.e. to show the pointlessness and violence of wars and so on.
      I believe Jacob Geller's "Every Zelda is the Darkest Zelda" perfectly encapsulates the criticism against the "dark and gritty" notion of an adult's understanding of media. As we grow up, we develop the tendency to see anything "dark and gritty" to be the maturing of our minds, while we constantly forget about the positive, lighthearted things that we need to embrace and strive for.
      As he eventually said in the video, "Being 'messed up' is not a theme. Darkness is not a narrative. Violence on its own is not mature." So the "dark and gritty" MUST serve the narrative, instead of the opposite.

  • @HopDances
    @HopDances 2 ปีที่แล้ว +26

    Me crying with my slice of life manga after Zoe says no one wants to read stories about ordinary people.

    • @Skallva
      @Skallva 2 ปีที่แล้ว +14

      For real. Superheroes fighting supervillains of the week is boring, give me a bunch of normal people slowly going through their normal lives instead.

    • @dustinm2717
      @dustinm2717 2 ปีที่แล้ว +12

      Honestly, i find the more peaceful kinds of shows where not a lot really happens and it just goes through the more mundane or less energetic aspects of life to be more enjoyable than high action or drama shows
      shows that have a melancholic and/or peaceful mood and feature the more mundane are just great and often under appreciated honestly

    • @Zestrayswede
      @Zestrayswede 2 ปีที่แล้ว +3

      Slice of Life is like the definition of "ordinary people doing ordinary things viewed through an extraordinary lens"

    • @Drstrange3000
      @Drstrange3000 2 ปีที่แล้ว +3

      Yeah, I don't fully agree with that statement. Maybe 5 years ago I would agree, but I am gravitating more towards the mundane and regular life of ordinary people. I kind of roll my eyes at yet another prodigy or more "success stories" where everything conveniently happens and ending with a cliche lesson. One reason I enjoy games like Yakuza Like a Dragon. It follows average people with slice of life moments while also having the action and drama of a blockbuster. Made me connect more with the story, world, and characters.

    • @Nai-qk4vp
      @Nai-qk4vp 2 ปีที่แล้ว +1

      @@Skallva Any good Josei you know? Josei has a disproportionatelly low readership compared to Shonen, Seinen and Shojo.

  • @Alex-cw3rz
    @Alex-cw3rz 2 ปีที่แล้ว +5

    14:16 the best example of doing it like you say is Master and Commander fictional story, but the most accurate portrayal of life on board a royal navy ship, from the fact sound travels slower than light when the French frigate first fires in the distance. From the costumes, using all period appropriate words, the age (as there were quite a lot of children on board) and diversity (as the navy was actually quite diverse back then), even talking about the standard practice of loading more than one cannon ball in at a time and the utterly gorgeous sound design. This creates an utterly amazing movie where the history is what surrounds the characters and allows the fictional story to flourish.

  • @kilumbata
    @kilumbata 2 ปีที่แล้ว +91

    I'm getting the feeling that "realistic" mostly means "fits within my worldview", which feels nice because it means our believes can go unchallenged for another few hours of entertainment. Does that mean that people criticizing art for being unrealistic just don't ever want to be challenged? No, for some it's that but it might also be a question of expectations. If you want a relaxing experience where you can just focus on the entertainment without having to think it can be jarring/disappointing/draining when the artwork forces you to put in the work of questioning your believes.

    • @bloop6111
      @bloop6111 2 ปีที่แล้ว +12

      I think this hits the nail on the head. People want to see their views reflected back to them. And when expectations are subverted, we want it to still reflect our world views, but in ways that aren’t often shown on screen. Subverted expectations aren’t jarring, but conflicting ideologies that the film seems to be condoning, that tends to remove the viewer’s immersion, because now they can’t “trust” the narrative, and they will be skeptical of everything going forward.

  • @kevinmcnamara8001
    @kevinmcnamara8001 2 ปีที่แล้ว +12

    I don't know if I would have used that example from Age of Ultron. In that clip, Clint is trying to calm down and focus Wanda on their current situation, so a wise crack, to kind of break through the scary and life threatening situation that they are both in does fit in a way, and doesn't disrupt the narrative. I think a better example is in one of the first scenes of Star Wars: The Force Awakens, where Kylo Ren is first introduced and is actually really menacing, but Poe kind of breaks the immersion with a joke about who gets to talk first.

  • @pinchecookie
    @pinchecookie 2 ปีที่แล้ว +19

    One of the things I often found myself thinking about when I was younger was "how often do the characters I see on tv sit around watching tv?" and that was a sort of way to always be aware of how different they were from me and how they could never be a representation of what my life was like or rather how my life would never be like theirs... I don't know this just made me remember that.

  • @Ronxer12
    @Ronxer12 2 ปีที่แล้ว +15

    Aside from the content (which is amazing and well thought out), I have to say that the structure of this was wonderful. Immediately with an ACTUAL introduction where I have expectations of what is going to happen, a *realistic* essay! Then you mentioned you went to graduate school and it made full sense. Research is more fun than people think, like diving into a really weird rabbit hole. Such a 10/10 video.

  • @2ArtistsEXPlain
    @2ArtistsEXPlain 2 ปีที่แล้ว +15

    I really appreciate this video! As an art teacher, I'm always trying to move students away from seeing realism as the ultimate goal in art making. Realism is a choice that artists can make (and yes, drawing from observation is a fundamental skill), but to strive for realism for it's own sake is kind of... dull? Uninspired? Certainly uncreative!

  • @Kuronosa
    @Kuronosa 2 ปีที่แล้ว +6

    Oh god...In high school, I took a class on forensic science, and whenever the teacher wasn't feeling good, we would watch CSI episodes and tear them apart with everything they did WRONG.

  • @TimothyRE99
    @TimothyRE99 2 ปีที่แล้ว +14

    Looking at the issues and limitations of typicality and plausibility, I personally tend to look for more of a "if I was such-and-such character, would the things that they did or that happened make sense."
    I know that I'm not a superhero, and that superheroes aren't going to act like me or do things that are plausible to real life, but so long as they don't do things that are implausible to the conceits of "the superhero" or their own background? We're good.
    With the soap opera example, I don't personally like soap operas, but they work within the conceits of a soap opera if they show rich people acting like said rich people are actually established to act.

  • @Deadflower019
    @Deadflower019 2 ปีที่แล้ว +13

    Movies and video games that earn my respect are ones with subtle "realistic" details. Like if your character firing a gun is wearing ear and eye protection. I don't care how minute the detail is, that stuff makes me giddy.

  • @juleswoodbury58
    @juleswoodbury58 2 ปีที่แล้ว +25

    Fiction is good when it *feels* real. Even if a work of art is surreal, fantastic or abstract as a consumer you want the disruption of reality to feel real

    • @tbotalpha8133
      @tbotalpha8133 ปีที่แล้ว +5

      ...And this entire video is a dissection of precisely how vague and useless your exact sentiment is.

  • @CapAnson12345
    @CapAnson12345 2 ปีที่แล้ว +17

    A story or setting needs to be internally consistent, but not necessarily accurate to our perception of reality.

  • @TheMillenotti
    @TheMillenotti 2 ปีที่แล้ว +97

    I just want devs to stop with the overdone walking animations. If I stop pressing the button, stop. I don't want the animations to make my character take 2 more steps just to make it look better. I have some serious fear of ledges in games because I can't trust that the walking animation will correlate with what I'm pressing and that it won't walk me into the abyss.

    • @mekannatarry1929
      @mekannatarry1929 2 ปีที่แล้ว +20

      You hit the nail on the head; when the push for "realism" comes at the cost of how the game feels to play, and even how thegane plays in general...dial it back.

    • @AlRoderick
      @AlRoderick 2 ปีที่แล้ว +24

      This is an interesting problem in game animation particularly. Basic animation principles call for anticipation and follow through, but games need to respond immediately to unpredictable player input, not easy to do

    • @TheNugettinage
      @TheNugettinage 2 ปีที่แล้ว +10

      If you refer to how RDR 2 does walking animations, I highly disagree. The weight of character movement is a part of the core of why I enjoy the game. If you attempt to play it like you would any other third person game, like for instance Dark Souls or Gears of War or whatever, then it will feel awkward and unresponsive, but if you take it as it is and play with the system, it gives a sense of weight to your movement and navigation in the world that few games attain. That really goes for most of the very slow and deliberate systems in the game; Noah Caldwell-Gervais said it well in his video in that every action you take *is a choice*, which converts the impact of the action from a simple looting to something else.
      It's definitely not for everyone and it's definitely a very different experience it goes for than many other games, but I have to state that RDR 2 is one of if not the best game I've ever played (for reference, others that come to mind in my top 10 would be Beginner's Guide, Metal Gear Solid, Enter the Gungeon, Night in the Woods, Battlefield Bad Company 2).

    • @userequaltoNull
      @userequaltoNull 2 ปีที่แล้ว +5

      Well, I think that helps with immersion. Would *you* sprint full-tilt anywhere *near* a real-life cliff? I wouldn't. I move slowly and purposefully, and if the game makes me do that inside of it, I'm just all the more immersed.

    • @sonario6489
      @sonario6489 2 ปีที่แล้ว

      @@userequaltoNull Agreed. Irl, I don't just go running full sprint unless I'm sure there's an open strech. We need more realism like that.

  • @thefisherking2268
    @thefisherking2268 2 หลายเดือนก่อน +1

    As a creative fiction writer, I care less about seeing a show or book try to be as realistic as possible, because that’s the choice of the author, but when people try to force realism onto my works when I don’t want them too. Obviously criticism is important for any creative work, but forcing unwanted realism onto someone and their work under the guise of ‘criticism’ gets REALLY exhausting after awhile

  • @adjoint_functor
    @adjoint_functor 2 ปีที่แล้ว +17

    “Gritiness” imo was only mentioned because 2010s Oscar-nominated movies were praised as “realistic” the more gritty they were (and the lower the camera crew made the saturation). This led to subtle disasters like Les Mis, and monstrous disasters like Cats.
    Can you tell I watch Sideways and Lindsay Ellis.

  • @DrThalnos
    @DrThalnos 2 ปีที่แล้ว +19

    Whilst watching I kept think of Terry Pratchett. A lot what makes his books so special is because he plays with what we expected from fantasy and what we expect from people. As you said real life does not have grand story arcs, but stories and myths do.
    This was the whole narrativium concept that we don't expect fantasy to be 'realistic' but self consistent, that we can feel the dissonance subconsciously in the story and it doesn't feel realistic because it does obey the rules that we have learnt.
    I think a small amount of this is due to our pattern seeking nature, we try to classify the world around us to survive, and if it doesn't fit the expected pattern it feels wrong.
    After all, most if not all stories are one way or another about people, understanding humans nature is key to writing a story, if they do not act as we expect their characters to act then we have a cognitive break, we can't follow anymore.
    As you know most stories follow the same pattern and if we classic them we could probably predict what is going to happen in most genres, but we keep coming back, their must be something primal about it. Agatha Christie is one of the best selling authors of all time and yet nobody would act like her character but still they feel so deeply human.
    Just like the coconuts we don't want the real thing we want what we imagine the real thing to be.

    • @SkyBlueMistGhost
      @SkyBlueMistGhost 2 ปีที่แล้ว +4

      You know, the funny thing about Terry Pratchett is that his characters feel so realistic. Their personalities are exaggerated and heightened but they feel real. They remind you of personalities you've met in real life. They feel human and full of heart. His world is pretty much the same - exaggerated and yet the heart of our own world is captured perfectly.

  • @crocutamire4909
    @crocutamire4909 7 หลายเดือนก่อน +1

    Really enjoyed this video. I have a lot of frustration with the emphasis people place on realism. Especially, as you explored, when it gets applied to "gritty" and seeing violence, death, etc as more realistic, more valid, than compassion or anything.
    Or, yeah, how it restricts creativity, or ends up as an excuse for racism, sexism, and so on.
    I'm not saying anything you didn't cover and say better. I do really appreciate how you broke things down, and laid out other, better ways of communicating these concepts.

  • @verdanteridium
    @verdanteridium 2 ปีที่แล้ว +11

    Convincing. I want the world/story to convince me of its version of realism.
    This is my preference, to be immersed in a world where I can go "Yeah, that tracks" when something happens based on how much the story has taught me about the world I am reading/watching.

  • @TheReaderOnTheWall
    @TheReaderOnTheWall 2 ปีที่แล้ว +184

    This really made me think of Miyasaki's films. Though Studio Ghibli's movies are full of fantastical elements, they feel really realistic, mostly because they convey a ton of life, they feel full, purposeful.
    th-cam.com/video/1zi7jIZkS68/w-d-xo.html

    • @marocat4749
      @marocat4749 2 ปีที่แล้ว +3

      Becau it deals with a lot social commentary.

    • @sweatyeti
      @sweatyeti 2 ปีที่แล้ว +11

      I agree! I appreciate all the tiny details the films include which have no narrative purpose but help to breathe life into the scene; small, quirky moments that remind us there's life, activity, and nature at work in the environment surrounding the character(s).
      Also, it's *Miya-Z-aki, btw

    • @Envy_May
      @Envy_May 2 ปีที่แล้ว +7

      i think a big part of it is they put just as much care and detail into the mundane, real things as they do into the fantastical - i feel much more immersed in a world full of unnatural creatures and sorcery if i also experience what it's like to sleep and eat and everything

    • @Envy_May
      @Envy_May 2 ปีที่แล้ว +7

      oh oh oh and to add onto that, they don't represent everything exactly as it is in real life, their principle seems to be to represent things the way they _feel_ rather than the way they necessarily are

    • @zenithquasar9623
      @zenithquasar9623 2 ปีที่แล้ว +3

      I think the emotions they evoke are real and personal, we perceive them as being "realistic". Maybe realism is just relatable.

  • @davidkonevky7372
    @davidkonevky7372 ปีที่แล้ว +27

    I'm not even a lotr fan, but I distinctly remember when the controversy of the black female dwarf came and I did not hear a single complain about the beard, it was all about the dwarf being black. They excused themselves with "lore innacuracy" yet now I learn that they didn't even talk about an even more important detail that would have probably been a more positive criticism instead of showing their internalized racism 😂

    • @DigitalVanquish
      @DigitalVanquish ปีที่แล้ว +1

      There were some complaints about the beard - I voiced some - but widely, you're right. More took issue with her skin and hairstyle.
      Within the lore, Dwarves' skin tone isn't actually described. Which I take to mean that neither Bilbo or Frodo thought it of note - implying that they look like Hobbits, as the books come from their accounts.

    • @juicedgoose
      @juicedgoose ปีที่แล้ว +3

      As a non lotr fan you wouldn't have seen the majority of the complaints about that show. Really the ones going on about race or gender weren't the majority, but they are the ones who get noticed and talked about. Most people were just sad about the stunningly bad writing and lack of love for the books.

  • @MouseTC
    @MouseTC 2 ปีที่แล้ว +21

    I'm definitely interested in further breakdowns on the American Monomyth and Squeecore!

  • @theMoporter
    @theMoporter 2 ปีที่แล้ว +16

    Without getting into the definitions others gave, my definition was that realism was when a work or aspect of a work closely resembles reality, which is quite vague, but as you later point out, it's a vaguely defined word.
    I really disagree with the argument that realistic characters are uncommon because most people aren't warriors or chosen ones or...orphans. That's kind of inherently flawed if you think about it for a second. Literally hundreds of millions of people are orphaned as children.
    This is a common problem in media analysis, I've noticed - the idea that because the reader is not familiar with character traits, that them existing unrealistic. Sometimes that's for a pretty obviously bigoted reason (e.g. "why aren't there any white characters in this school setting?" or "it's so unrealistic that all the main characters are friends and they're all LGBTQ+") - clearly not what I'm talking about - and sometimes it's because a group is SO marginalised that their stories are only ever told by non-marginalised people who place them in fantastical scenarios. The abuse that Harry Potter experiences in first book of his series is not that far off from reality to the point of being pretty relatable, but the fact that he bears essentially no trauma over the first decade of his life - like, you'd think he'd be triggered by load footsteps on stairways or have any abandonment issues? - betrays that Queen TERF was writing these traits with very little insight to what an orphaned, abused child experiences. A pattern she repeated with essentially every character.
    I also disagree that we only like stories with unrealistically succinct character arcs and challenges. I really don't think the Bell Jar would still be remembered if the basically average story of a depressed woman having a bit of a breakdown and getting a bit better bored people, and it's so close to reality that it's sometimes called a roman á clef. Plath's prose and emotional insight is the selling point, not any unrealistic aspect of the book. For a very different example, Welcome To The NHK! is a novel/manga/anime with a less realistic set-up (a girl in the park offers to save the main character from his mental illness). Then, completely ignores a traditional act structure, going for several mini-arcs with self-contained arcs but no real conclusion, and it becomes clear that the story only has this premise because characters are narrativising their regular, realistic struggles. Sometimes people get a new lease on life, sometimes they drift off, and while there is a climax at the end, it still ends ambiguously with the main characters starting their emotional recovery. That story was so successful that it was adapted multiple times and the author sadly admitted the money would probably mean he'd never have to face his own agoraphobia.
    So yeah I really think those aren't great rebuttals lol

  • @Die_Oile
    @Die_Oile 2 ปีที่แล้ว +5

    Hi Zoe,
    this video was a really interesting one - especially for the parallels to LARP I drew in my head.
    Many of the points from your chart, what, according to your community, makes something "realistic", are guidelines to flesh out a "realistic" larp character, and experience. I myself am from Germany, and according to some of my international friends I met at ConQuest of Mythodea (yes please, look for the videos here :D), Europeans' outfits and kits and decorations are VERY realistic. As in art, LARP is for experiencing new things, for feeling deep emotions, living through an epic story. For the _immersion_ (THE magic word in the Hobby), we create outfits that don't look like costumes, but everyday clothes for the character - so they may be well worn, mended, and/or dirty; or elaborate and shining with many trinkets, all depending on character and setting. A medieval mercenary or 1900's miner may look dirty and _gritty_. we try to be _consistent_ with the world we play in, so in fantasy settings we do away modern items, like phones or plastic bottles, in pirate settings you don't show up with a lightsaber, and so on. We adapt the language we use - in Star Trek larp, you give a stardate instead of "June 7th, 2231". When we get hit by a huge hammer made of foam and latex, you fly backwards and scream your pain (or "die" when your hitpoints are low enough). Going on like this, I could give an example from LARP to nearly every point on your whiteboard.
    So when players really feel the angst crawling through a dungeon made of plywood, acrylics, and decorations; or have that rush of adrenaline before entering a battle with latex swords or ballistic foamball cannons; or get that explosion of joy after accomplishing a task they worked for over days - that's when the game gets realistic enough to not feel like a game anymore.
    All the tiny pieces of "realism" make the immersion LARPers strive for to get that immersion.
    A friend of mine once said it like this:
    "If I wanted to do an accurate historic representation of a certain place in time, I'd do reenactment. But I like my character's clothes too look like they could be from, say, 15th century Russia. What I like and what, I usually have to make myself, but I don't want my character's clothes to look like stage costumes, so I roughen up the clothes I just sewed, scratch the leather of my new boots, and am not afraid to have rips and tears. Of course I want to look cool, so I choose my kit with care - but I still want it to be _convincing_, that the character wears that very day, and not 2 or 3 times a year for a couple of days. It needs to look _authentic_. Lived in. In use. Coolthentic, you might say."
    All of this said, your video and conclusions are very applicable to LARP.
    I wonder with all these parallels, could LARP be called an art form?
    TL;DR I liked your video. =D