@@daverhodus Nice! These days I do have the Ico/Shadow of the Colossus Re-Master for the PS3, the PS2 version and the PS4 Re-Make. I still prefer the PS2 version. It's almost unbelievable that it runs on the PS2. Witchcraft!
Wow man after watching this retrospective all i can say is what professionalism and attention to detail, such good blend of tech knowledge but also extremely passionate. Makes me proud to be a fellow gamer.
ICO isn't ugly, but there are far more technically impressive games on the PS2. Let's take God of War II as an example. Tons of enemies and effects on screen and massive setpiece moments all that at 480p, 16:9, 60FPS.
I would love to see a DF Retro of F-Zero GX on the Gamecube. That game to this day, is still one of the most impressive looking games from that gen. 480p, 60fps, wide screen support, 30 racers, and fantastic art direction. It holds up well even today.
Nice! I'm actually just playing ICO right now and I was not expecting it to be so awesome! It's good in a very different way than most games. It's like the realistic weight to everything that just makes it feel so real which makes simple platforming maneuvers often feel as scary and thrilling as it would in real life. Also the way they convey emotions and themes through its visuals work so well! When those monsters grab that girl, my brain instantly goes "LET GO OF HER YOU MONSTERS!!!" there is a connection to everything that most games don't have and that's what makes team ICO games so unique and masterful. However, this doesn't translate well to everybody. Some people connect a lot better to media that just blatantly explains everything in front of their face and those people often have a hard time appreciating team ICO games including TLG. Like when people say "The whole game is an escort mission and escort missions are trash." Those people for sure have no idea what the game is. It's so much more than just an "escort mission" and not all games where you help a girl get somewhere suck. Anyway I'm really rambling and I could go on forever. Amazing video! I fucking love the choices of games for this series!
I just wanted to say that, opening the video with SotC's "Epilogue" brought tears in my eyes, no joke. This game made me a better person. I just wanted to say "Thank You" for that alone. And what an amazing insight. The debug mod analysis was very good, and it's amazing what Team Ico was able to achieve. Look forward to your next video.
Perfect DF Retro. I actually loved ICO and Shadow of the Colossus, but especially ICO was like a wonderful, playable fable. Heartwarming and cute. I will never forget the ending of the game (and of course i will not spoil it). I just say: For me it was perfect.
Thank you very much for making DF Retro episode on one of the most influential game in gaming history. Big, big respect to Mr. Ueada and team around him. Ico, Shadow of the Colossus are unforgettable experiences. The Last Guardian is a must, if you have played previous games.
Ah this masterpiece will be forever in my heart as one of the best gaming experiences I had. So beautiful, clever puzzles and a really deep emotional story.
Exactly what I was going to write. Even if some graphical effects are missing, it's still an amazing looking game when you turn off that hysterical motion blur (with the patch). I'm kinda shocked that RPCS3 runs this well. They really are phenomenal developers. It's a very easy way to play ICO & SotC today, while PCSX2 is also a valid option, RPCS3 is waaay easier to just setup and go!
Okay, thank you for confirming that the WIP early build of ICO was indeed at E3. I vaguely recall seeing it as I passed by Sony's booth tucked away as a WIP with no one really noticing it. That was one of those moments when I wish I had a camera to at the very least tried to get a photo for posterity!
I always thought of Team ICO's games as tech demos. Ico, especially, because it's short and linear, but both ICO and SOTC are great examples of what the PS2 is capable of. SOTC is particularly impressive to me due to its expansive environments, giant creatures, and fur effects which basically had to be cleverly faked to work on the PS2. They're both impressive in their own ways and The Last Guardian is no exception. It may not be graphically impressive on the PS4, but Trico, in particular, is the most realistic animal I've ever seen in a video game. It acts very similar to my real life cat and dog. The individually moving feathers, how they look when they get wet, and how the boy can influence the animal, it's all very impressive. In fact, Trico makes me think of TLG as a tech demo for animal physics and AI.
I don't know the first one was pretty impressive for a 2000 game. 4 player coop at decent framerate. Online MP on the PS2, The map editing tool was also impressive for a PS2 game. I'd say it's possible to do one. :)
fair point. the gamecube version of timesplitters 2 is still a favorite of mine and it is very impressive how solid the frame rate is. i guess im just hoping we might get a metal gear solid trilogy episode soon :)
Watching this makes me wonder why we don't get PC style advanced graphics options in console games. Alot of people would like to be able to tone down the quality in order to hit a steady 60fps. Sure it caused some problems here but that was a debug mode that wasn't intended for common use.
They don't even have to do advanced graphics options. The developers could just figure out what's needed themselves and offer a simple option that lets you pick between "full graphics and unlocked framerate (expect drops from 60 down to low 40s when things get intense), full graphics with 30 FPS cap, reduced graphics and 60 FPS". A lot of PS4 games have the first two options, but sadly drop the ball and don't include the third one which is the one I'd use.
Yeah that's kind of what I was thinking. Uncharted 4 is half way there. It does full grapics quality at 30fps in the single player then tones down the quality to give stready 60fps in multiplayer. All games should give you option to choose between these in whatever mode you're playing in.
Because they can later sell you the improved ico and shadow of the colossus classic pack on PS3. en.wikipedia.org/wiki/The_Ico_%26_Shadow_of_the_Colossus_Collection
KaNawogirusa I played the ps2 version then and the PS3 remaster. The resolution kills it on ps2. It DOESN'T EVEN run at 640x480. It runs at 320x240, clearly a hold over from its ps1 origins. That resolution is so disgusting that I could never play the original again after experiencing the remaster
its not their fault that PC only gets indie and mobile game releases and Xbox none at all. Ofc they will analyse PS4 games if they release week after week.
PS4pro videos will happen as frequently as Xbone/PS4 videos, the sooner you get used to them the better. They are here to stay. Same thing will happen once the Scorpio comes out. Dozens upon dozens of Scorpio videos, and PS4pro comparisons, etc. This is mostly a performance analysis channel, what are you expecting, seriously?
Sweet, another DF Retro! AKA the only reason I'm still subscribed now that the PS4 Pro is the only thing this channel covers in its regular videos (seriously, no look at Watch Dogs 2 on PC, no look at Dead Rising 4 on PC, and only one video of Dead Rising 4 on Xbox One, but plenty of videos of FF15 and Last Guardian on PS4 Pro; even a video comparing what a map on PS3 looks like compared to a map on PS4 Pro in Uncharted multiplayer, WTF?!). Keep up the great work on these videos John, your DF Retro videos are the only thing keeping this channel alive right now.
I watched a couple minutes of this yesterday, then closed it, realizing I have the PS3 Remaster and have never beaten Ico before. Played a demo back when PS2 was the latest, but that's it. Beat Ico in a marathon sitting yesterday. Fantastic game. Took 7-8 hours for my blind playthrough. If you like team Ico's work, but haven't played Ico.... DO IT!
Thankyou for an excellent episode,i somehow missed this when i had my PS2, i still have my PS3 which i bought when it first came out and have just ordered the HD remaster so really looking forward to playing both games.
I Just bought the HD collection yesterday, I've been putting it off for too long now. The game will come up in price now that the last guardian came out to, can't wait to try ico.
Anything that is created is art, it's starts with an artist designer therefore it is art that leads to an ending product representing the art of an artist.
Can't wait to see you guys re-analyze Shadow of the Colossus framerate to show haters complaining about Last Guardian that SotC ran at 18 frames per second, yet people still loved the game same with Ocarina of Time.
Douglas Harris Heh, it's actually worse than that. SotC is regularly 15fps and sometimes even 10fps. It goes very very low. Still impressive but...yeah, too ambitious for PS2 in a lot of ways.
I hope ICO will get the same treatment as SOTC got. This game deserves a full remake on a modern hardware by the studio that understands its cultural value.
Could you do the Soul Reaver series at some point? I seem to recall reading about how they basically invented a way to stream directly off disc for Soul Reaver one or something. I'm sure the series has some interesting back story.
Ico isn't what I call a darling of mine, but I do admire its artistry, especially from the PS3 remaster. Which, thankfully, carries the extra content made only for the UK and JP release.
I've read that a beta version of the game was leaked which included the debug menu to allow it to run at 60 fps. It was leaked with the title "ICO Limited Edition [Widescreen & Debug Enabled]". However, I could only find one site which had previously hosted this file and if you visit the page it says the file was deleted. Hopefully somebody out there who managed to obtain a copy of this version can reupload it so we can all enjoy Ico in 60 fps.
Actually, the first game Fumito Ueda worked on was the Director's Cut of "D". I can't confirm what exactly he did, but, I believe he did the animation on the fire balls in the menu section. Possibly he did some work on one of the cut scenes that only appears in the Director's Cut of the game. Whatever it was, Fumito Ueda did indeed contribute some animation to the game before working on "Enemy Zero". There is also a slight chance that he might have done a little animation for the unreleased version of "D2". By the way, nice retrospective of "ICO" & "Shadow Of The Colossus". Hopefully these two games will get remastered for the PS4 with some new bonus material included.
If it's Sunday then it's DF Retro! Love these games, that times games were developed well with passion, not just for crowdfunding and DLC moneyhunting.
I’d love to see some DF Retros on classic cinematic games like Flashback & Fade to Black, with their unique 24fps gameplay, and of course Another World.
I am confident that years from now, The Last Guardian will serve as a role model as an artist game for other game makers just as its two predecessors have done.
Looking at the comparison between the PS2 and PS3 version, I feel that the PS3 version lost part of the game's charm, areas looked too crisp and clear compared to the PS2 version.
This is the same complaint I always hear about the crash bandicoot n-sane trilogy. How does looking crisp and clean suddenly mean a game has lost its charm?
For me personally, it depends on the game, for example I love how near pixar-esque the new Crash Bandicoot trilogy looks, in case of this Ico remaster, however, I find that clarity takes away part of the game's atmosphere. In the case of Ico I felt that the blurry and dreary nature of some of the areas helped set, and accentuate, a certain mood for the game and its environments. I guess there's also the part about how we can fill in the vague and blank spots in games with our mind. As for parts where I find the PS2 version to look "better", even though it looks blurrier at parts; from 15:55 to 16:05, on the PS2 version, the sun's glare as reflecting on the environment is much stronger, maybe done to hide detail to make the scene render more easily as it zooms out, but I like this overly sunny look to the PS3 version's look as, to me, it makes the scene look more like a twilight scene. from 16:08 to 16:18, I liked the washed out grey look better, as it seems to accentuate the storm and mood of the scene better. It is storming outside, and you just woke up, alone, in an unfamiliar place, your outlook on life at that moment is, no pun intended, rather bleak. Which I feel the grey filter accentuates, maybe by coincidence, or maybe by design. And then there's the sun at 17:10 to 17:12, which creates a warm and soothing scene on the PS2 as the boy sees another human being, whereas on the PS3 version, well, nothing really happens.
@@nightcrawler1924 No, he has a point. The remake is all crisp and fresh. The original though, is dreamy, and mysterious. I mean really weird and dreamy when you get in the sands. You Don't really get that in the remake. It's a fucking shame.
Very nice. I had no idea this game was similar to Another World in its approach to gameplay. I have the game but have never played it, so this video may give me the push to finally do so.
wielkus Ico was made to run at 30fps and runs at double the speed at 60fps. This video explains it. That is why it wasn't 1080p60fps on PS3 but was 1080p30fps. It can run at higher resolutions though on PS4.
Yeah I dunno what that guys saying, ofc with some work you could get the pretty minor issues shown in the video about the 60 fps mode smoothed over. That'd be amazing for sure.
Here is a few suggestions of games released with technology ahead of their time for future DFRetro episodes: *Outcast* (1999), *Severance: Blade of Darkness* (2001, the true Demon's Souls predecessor), *Ultima VII: The Black Gate* (1992), *The Elder Scrolls II: Daggerfall* (1996), *Frontier: Elite II* (1993), *Wing Commander III: Heart of the Tiger* (1994).
A look back at No One Lives Forever series would be neat. That game went through many changes during it's development and it would be cool seeing some history on the Lithtech and Jupiter engines. Plus maybe it could lead to a SHOGO episode!
I started playing ICO at the PCSX emulator and later switched to the PS3 remaster, which is great. Although I like shadow of the colossus, I have to say I enjoyed ICO even more (and I played ICO AFTER playing shadow of the colossus).
In this day and age of absolutely generic games (with some exceptions, of course) and high-framerate-above-experience wannabes, it feels sad to see Ueda go the Indie way... God bless you for giving us this epic trilogy, my good man... Love & Respect...
Ico had amazing water at the time. It still looks amazing today actually.
DF retro is quickly becoming one of my favorite series on YT
_ nONE™ I 100% agree. I am always bummed when a Sunday comes and goes without one!
Indeed, these guys have been a great substitute ever since GameTrailers shut down
The day ICO and Silent Hill 2 came out was the peak of PS2.
wasnt it at the release of gta3?
Yes it was. I could only afford Silent Hill 2. I don't regret my choice.
@@Felix-Sited I lucked out and got ico as a birthday present.
@@daverhodus Nice! These days I do have the Ico/Shadow of the Colossus Re-Master for the PS3, the PS2 version and the PS4 Re-Make. I still prefer the PS2 version. It's almost unbelievable that it runs on the PS2. Witchcraft!
Also mgs2. Truly the best era for games
DF Retro + Bacon Sandwich + Cup Of Tea = Best way to start a Sunday
Cheers John
fat ass
barfyman362 My ass is amazing
that meal sounds poverty stricken
Tea is for pussies
WolfSilver117 Good quality bacon is relatively expensive.
I thought you would mention the cloth physics for ICO as well.
Looking back, it surprised me that they had that in a PS2 game.
Wow man after watching this retrospective all i can say is what professionalism and attention to detail, such good blend of tech knowledge but also extremely passionate. Makes me proud to be a fellow gamer.
If You think ICO look ugly, remember the PS2 only had a 300mhz cpu, a 148mhz gpu and 32 MB ram. It was near state of the art when released.
Ico looks amazing even to this day.
It's amazing to see what they could do with so little memory.
Zelda OoC Looked better and that was on the N64..
it`s not looking bad, but this anti-aliasing is making it look like blurred n64 game.
ICO isn't ugly, but there are far more technically impressive games on the PS2. Let's take God of War II as an example. Tons of enemies and effects on screen and massive setpiece moments all that at 480p, 16:9, 60FPS.
maybe in your memory - look at a screenshot now and compare it to ICO. it's a night and day difference
Ico is still my favorite of the three. It just has the most emotional pull throughout the game.
Thank you for finally doing this. I know many here including myself wanted to see DF tackle this. Great job guys!
After all these years DF still managed to present new information that I still didn't knew. Fantastic.
I would love to see a DF Retro of F-Zero GX on the Gamecube. That game to this day, is still one of the most impressive looking games from that gen. 480p, 60fps, wide screen support, 30 racers, and fantastic art direction. It holds up well even today.
Made by sega wasn't it?
Nice! I'm actually just playing ICO right now and I was not expecting it to be so awesome! It's good in a very different way than most games. It's like the realistic weight to everything that just makes it feel so real which makes simple platforming maneuvers often feel as scary and thrilling as it would in real life. Also the way they convey emotions and themes through its visuals work so well! When those monsters grab that girl, my brain instantly goes "LET GO OF HER YOU MONSTERS!!!" there is a connection to everything that most games don't have and that's what makes team ICO games so unique and masterful.
However, this doesn't translate well to everybody. Some people connect a lot better to media that just blatantly explains everything in front of their face and those people often have a hard time appreciating team ICO games including TLG. Like when people say "The whole game is an escort mission and escort missions are trash." Those people for sure have no idea what the game is. It's so much more than just an "escort mission" and not all games where you help a girl get somewhere suck.
Anyway I'm really rambling and I could go on forever. Amazing video! I fucking love the choices of games for this series!
Thank you for pronouncing Ico correctly!
I just wanted to say that, opening the video with SotC's "Epilogue" brought tears in my eyes, no joke. This game made me a better person.
I just wanted to say "Thank You" for that alone.
And what an amazing insight. The debug mod analysis was very good, and it's amazing what Team Ico was able to achieve.
Look forward to your next video.
Perfect DF Retro. I actually loved ICO and Shadow of the Colossus, but especially ICO was like a wonderful, playable fable.
Heartwarming and cute. I will never forget the ending of the game (and of course i will not spoil it). I just say: For me it was perfect.
Thank you very much for making DF Retro episode on one of the most influential game in gaming history. Big, big respect to Mr. Ueada and team around him. Ico, Shadow of the Colossus are unforgettable experiences. The Last Guardian is a must, if you have played previous games.
One of the greatest games ever made.
In my top 3
Ah this masterpiece will be forever in my heart as one of the best gaming experiences I had. So beautiful, clever puzzles and a really deep emotional story.
For anyone interested in ICO in modern times, RPCS3 allows 4K (or higher) and no off-putting motion blur (as a patch).
Tremendous experience.
Exactly what I was going to write. Even if some graphical effects are missing, it's still an amazing looking game when you turn off that hysterical motion blur (with the patch).
I'm kinda shocked that RPCS3 runs this well. They really are phenomenal developers.
It's a very easy way to play ICO & SotC today, while PCSX2 is also a valid option, RPCS3 is waaay easier to just setup and go!
DF Retro could be a legit television show, so well made with so many interesting facts you can't get anywhere. THANKS JOHN!
Thanks for doing this! Best games of the generation and continues with The Last Guardian. Hope him or his team continue making games.
Okay, thank you for confirming that the WIP early build of ICO was indeed at E3. I vaguely recall seeing it as I passed by Sony's booth tucked away as a WIP with no one really noticing it. That was one of those moments when I wish I had a camera to at the very least tried to get a photo for posterity!
looking forward to the part 2!! Df retro is a best way to start a sunday!! appreciate your work john ..
That main theme still gives me the chills.
One of the most inspirational games of all time. A masterpiece.
Thanks for pronouncing 'ICO' properly this time.
I know "ee-co" is the right way, but I prefer "eye-co".
I always thought of Team ICO's games as tech demos. Ico, especially, because it's short and linear, but both ICO and SOTC are great examples of what the PS2 is capable of. SOTC is particularly impressive to me due to its expansive environments, giant creatures, and fur effects which basically had to be cleverly faked to work on the PS2. They're both impressive in their own ways and The Last Guardian is no exception. It may not be graphically impressive on the PS4, but Trico, in particular, is the most realistic animal I've ever seen in a video game. It acts very similar to my real life cat and dog. The individually moving feathers, how they look when they get wet, and how the boy can influence the animal, it's all very impressive. In fact, Trico makes me think of TLG as a tech demo for animal physics and AI.
Simplistic? Ico’s trees don’t look simple, they look perfect! They look so realistic, it’s actually a proper tree! I love them!
In that neon green color💚💚💚
DF is probably the best channel on TH-cam.......quality content all the way.
What's funny is it's now possible to emulate the HD edition with RPCS3
Was floored with it back then and stil enjoy it now. Great game, great video. Thank you!
I would love to see a DF Retro about the Timesplitters games. :)
tominatorxx the best fps's of all-time
not really technical showcases or anything. awesome games but not really a great fit for df retro.
I don't know the first one was pretty impressive for a 2000 game. 4 player coop at decent framerate. Online MP on the PS2, The map editing tool was also impressive for a PS2 game.
I'd say it's possible to do one. :)
fair point. the gamecube version of timesplitters 2 is still a favorite of mine and it is very impressive how solid the frame rate is. i guess im just hoping we might get a metal gear solid trilogy episode soon :)
A MGS trilogy episode would be great as well actually. :)
ICO is one of my favourite games of all time and my favourite in the collection. I wish it could get a sequel !
Bluepoint is such an amazing developer and deserves all the respect.
team ico is the development studio not bluepoint
?
@@mainsmain ?
Bluepoint only remaked shadow of the colossus
@@feyisthey bluepoint has nothing to do with ico
Watching this makes me wonder why we don't get PC style advanced graphics options in console games. Alot of people would like to be able to tone down the quality in order to hit a steady 60fps. Sure it caused some problems here but that was a debug mode that wasn't intended for common use.
They don't even have to do advanced graphics options. The developers could just figure out what's needed themselves and offer a simple option that lets you pick between "full graphics and unlocked framerate (expect drops from 60 down to low 40s when things get intense), full graphics with 30 FPS cap, reduced graphics and 60 FPS".
A lot of PS4 games have the first two options, but sadly drop the ball and don't include the third one which is the one I'd use.
Yeah that's kind of what I was thinking. Uncharted 4 is half way there. It does full grapics quality at 30fps in the single player then tones down the quality to give stready 60fps in multiplayer. All games should give you option to choose between these in whatever mode you're playing in.
TriksterHD On a PC it wouldn't have even been a discussion as to wether or not it would be able to be run at 60+
Because they can later sell you the improved ico and shadow of the colossus classic pack on PS3.
en.wikipedia.org/wiki/The_Ico_%26_Shadow_of_the_Colossus_Collection
TriksterHD because people buy consoles to play games, not to spend time to fuck with them. you put the disc and play the game, end of story
thank you guys! waiting for SOTC video will be painful.
two of the best games I've ever played great video love these look backs at old classic games
damm this game aged so good, it looks fantastic and fresh... i even like the ps2 look more than the remaster
btw if anyone is looking for a game similar to ICO i recommend Lost in shadow for the wii... do you know more games like ICO?
KaNawogirusa I played the ps2 version then and the PS3 remaster. The resolution kills it on ps2. It DOESN'T EVEN run at 640x480. It runs at 320x240, clearly a hold over from its ps1 origins. That resolution is so disgusting that I could never play the original again after experiencing the remaster
KaNawogirusa was wrong on the resolution, but the resolution still kills the game's assets
***** yeah and it looks disgustingly blurry as a result of being even lower res than the standard of that gen.
It does not look too bad if you play it on old CRT monitor. Low resolution look worse on modern displays
Glad we get a much needed break from PS4 Pro videos.
its not their fault that PC only gets indie and mobile game releases and Xbox none at all. Ofc they will analyse PS4 games if they release week after week.
PS4pro videos will happen as frequently as Xbone/PS4 videos, the sooner you get used to them the better. They are here to stay. Same thing will happen once the Scorpio comes out. Dozens upon dozens of Scorpio videos, and PS4pro comparisons, etc.
This is mostly a performance analysis channel, what are you expecting, seriously?
Sweet, another DF Retro! AKA the only reason I'm still subscribed now that the PS4 Pro is the only thing this channel covers in its regular videos (seriously, no look at Watch Dogs 2 on PC, no look at Dead Rising 4 on PC, and only one video of Dead Rising 4 on Xbox One, but plenty of videos of FF15 and Last Guardian on PS4 Pro; even a video comparing what a map on PS3 looks like compared to a map on PS4 Pro in Uncharted multiplayer, WTF?!). Keep up the great work on these videos John, your DF Retro videos are the only thing keeping this channel alive right now.
mjc0961 Yeah, not really.
Your delicious salt is what's really keeping this channel alive
I like DF Retro so much, thank you John!.
I watched a couple minutes of this yesterday, then closed it, realizing I have the PS3 Remaster and have never beaten Ico before. Played a demo back when PS2 was the latest, but that's it.
Beat Ico in a marathon sitting yesterday. Fantastic game. Took 7-8 hours for my blind playthrough.
If you like team Ico's work, but haven't played Ico.... DO IT!
Thankyou for an excellent episode,i somehow missed this when i had my PS2, i still have my PS3 which i bought when it first came out and have just ordered the HD remaster so really looking forward to playing both games.
Dkentflyer Awesome that DF is bringing new players to these fantastic games. Have fun!
Great retro vid! Ico really ahead of its time.
I was hoping you to do this! Although thinking these two games aren't old enough.
ICO is 15 years old. i'd call that retro enough.
It only took 15 years for the ICO trilogy to finally be completed. That's like a new record in this industry
if we are following Ubisoft's logic, a lower frame rate is more cinematic lol
J.R. according to ubisoft 24 fps is more cinematic. which is true, due to which all the movies have a famerate of 24
That's a hilarious and not-at-all overplayed joke from 2014. Very topical, and even funnier the 947th time.
I Just bought the HD collection yesterday, I've been putting it off for too long now. The game will come up in price now that the last guardian came out to, can't wait to try ico.
Yay!!! Thanks, John. :) Much appreciated.
Anything that is created is art, it's starts with an artist designer therefore it is art that leads to an ending product representing the art of an artist.
awesome video john, will you ever take a look at the fatal frame/project zero series?
Eagerly waiting for Shadow of the Colossus.
Boom! I'm from the future! I have remade SOTC on the PS4! Enjoy this shit!
Can't wait to see you guys re-analyze Shadow of the Colossus framerate to show haters complaining about Last Guardian that SotC ran at 18 frames per second, yet people still loved the game same with Ocarina of Time.
Douglas Harris Heh, it's actually worse than that. SotC is regularly 15fps and sometimes even 10fps. It goes very very low. Still impressive but...yeah, too ambitious for PS2 in a lot of ways.
our standards were lower back then :P
Douglas Harris 60fps are sooooo overrated
KaNawogirusa
no
barfyman362
YES. 30 is just fine. Don't tell me how to play my games, and don't tell developers how to make theirs.
Ico such an ICOnic game pushed the boundaries on effects and style yet went relatively unheard of on release
A very good technical analysis! Thanks for the video!
I hope ICO will get the same treatment as SOTC got. This game deserves a full remake on a modern hardware by the studio that understands its cultural value.
Could you do the Soul Reaver series at some point? I seem to recall reading about how they basically invented a way to stream directly off disc for Soul Reaver one or something. I'm sure the series has some interesting back story.
As always your work is amazing. where do you get all these information about old games?
this game brings me such warmth
DF retro rules! Thanks guys
Ico isn't what I call a darling of mine, but I do admire its artistry, especially from the PS3 remaster. Which, thankfully, carries the extra content made only for the UK and JP release.
I've read that a beta version of the game was leaked which included the debug menu to allow it to run at 60 fps. It was leaked with the title "ICO Limited Edition [Widescreen & Debug Enabled]". However, I could only find one site which had previously hosted this file and if you visit the page it says the file was deleted. Hopefully somebody out there who managed to obtain a copy of this version can reupload it so we can all enjoy Ico in 60 fps.
PFBM I'd assume to it being beta, the 60 fps is very unstable.
You should be able to increase the emulated cycle rate in PCSX2 to smooth out the framerate.
ps2= best console ever.
SuperWizball close 2nd
thegamingnerd 123 SEGA Dreamcast is the best, because it never died. You can still play online.
Battle Royale you can still play ps2 online by xlink kai
thegamingnerd 123 nope
Another great video from DF retro
Love DF Retro
But the PS3 version looks way too dark in comparison. It lacks that bright "dream-like" atmosphere.
Yes, better played on PS2, and on a CRT over RGB if possible.
and they changed the fonts to modern looking(
Actually, the first game Fumito Ueda worked on was the Director's Cut of "D". I can't confirm what exactly he did, but, I believe he did the animation on the fire balls in the menu section. Possibly he did some work on one of the cut scenes that only appears in the Director's Cut of the game. Whatever it was, Fumito Ueda did indeed contribute some animation to the game before working on "Enemy Zero". There is also a slight chance that he might have done a little animation for the unreleased version of "D2". By the way, nice retrospective of "ICO" & "Shadow Of The Colossus". Hopefully these two games will get remastered for the PS4 with some new bonus material included.
Oh no way, that's awesome! I didn't realize he worked on D as well (at least the Director's Cut). Good to know!
John Linneman Yeah, he's mentioned it in several interviews. But he never gets asked what exactly he did to contribute to that game. lol
"Hopefully these two games will get remastered for the PS4 with some new bonus material included."
We need more videos like that! Love it!
If it's Sunday then it's DF Retro! Love these games, that times games were developed well with passion, not just for crowdfunding and DLC moneyhunting.
Back in the day,people didnt worry about fps,they just played the games and enjoyed them.
Welcome back Ueda-san ❤
I’d love to see some DF Retros on classic cinematic games like Flashback & Fade to Black, with their unique 24fps gameplay, and of course Another World.
Another excellent DF Retro.
Love these videos. Somehow I have missed ICO and it looks really interesting.
it's hard to comprehend what this game was at time, have become my fav instantly, AN ART
I am confident that years from now, The Last Guardian will serve as a role model as an artist game for other game makers just as its two predecessors have done.
Underrated, beautiful and flawed game. Clunky yes but wouldn't have it any other way :) It's part of it's texture. A special game.
Can you guys do a retro ep on god of war 1 and 2. Really interested to see how did it hold up well to the ps2 hardware
Thankyou so much for this lil doc. I've always preferred Ico over Shadow of the Colossus.
DF Retro: Halo?
I think that could be good!
Gabe James no
19HajimeSaitou91 I'm pretty sure John has said before that halo might be in the pipeline for a future video
We don't talk about Xbox here
Why not?
I support this suggestion
I actually remember this game coming out back in the day. I remember reading the GamesMaster review, that's how I found out about it.
I had never seen videos of the PS1 version of ICO. Now I want a PS1 demake.
You can enable the debug menu in both retail versions of Ico (US and PAL). Check the assembler forum posts by 'fibre' for the pnach files.
Looking at the comparison between the PS2 and PS3 version, I feel that the PS3 version lost part of the game's charm, areas looked too crisp and clear compared to the PS2 version.
This is the same complaint I always hear about the crash bandicoot n-sane trilogy. How does looking crisp and clean suddenly mean a game has lost its charm?
For me personally, it depends on the game, for example I love how near pixar-esque the new Crash Bandicoot trilogy looks, in case of this Ico remaster, however, I find that clarity takes away part of the game's atmosphere.
In the case of Ico I felt that the blurry and dreary nature of some of the areas helped set, and accentuate, a certain mood for the game and its environments. I guess there's also the part about how we can fill in the vague and blank spots in games with our mind.
As for parts where I find the PS2 version to look "better", even though it looks blurrier at parts;
from 15:55 to 16:05, on the PS2 version, the sun's glare as reflecting on the environment is much stronger, maybe done to hide detail to make the scene render more easily as it zooms out, but I like this overly sunny look to the PS3 version's look as, to me, it makes the scene look more like a twilight scene.
from 16:08 to 16:18, I liked the washed out grey look better, as it seems to accentuate the storm and mood of the scene better.
It is storming outside, and you just woke up, alone, in an unfamiliar place, your outlook on life at that moment is, no pun intended, rather bleak. Which I feel the grey filter accentuates, maybe by coincidence, or maybe by design.
And then there's the sun at 17:10 to 17:12, which creates a warm and soothing scene on the PS2 as the boy sees another human being, whereas on the PS3 version, well, nothing really happens.
luckymouse1988 I understand your point
The PS2 version of the spiral stairs in the storm looks like Nosferatu. The PS3 looked like a videogame.
@@nightcrawler1924 No, he has a point. The remake is all crisp and fresh. The original though, is dreamy, and mysterious. I mean really weird and dreamy when you get in the sands. You Don't really get that in the remake. It's a fucking shame.
After 25 years gaming experience on many platforms I can easly say: "The best game ever created is I.C.O"
Ali Aziz , Ico is not an abbreviation
cant wait for the shadow of the collosus retro, gonna be great.
Very nice. I had no idea this game was similar to Another World in its approach to gameplay. I have the game but have never played it, so this video may give me the push to finally do so.
Oh Boy! I'm excited!!!
I think unless they could get 60fps, using 30fps like they did was probably the better choice.
Emulation of this game in 4k is epic looking and using reshade just bring it alive even more adding ao and other effects
4:20 we can only see the cummulative frames rendered not the framerate.
You didn't even mention the 3D mode in the remasters, which make those games look even more amazing IMO.
60 fps in Ico and SotC HD would be amazing... if there ever was PS4 collection in 1080p/60 I'd buy it
wielkus Ico was made to run at 30fps and runs at double the speed at 60fps. This video explains it. That is why it wasn't 1080p60fps on PS3 but was 1080p30fps. It can run at higher resolutions though on PS4.
I know but you know that you can remade game to run at higher framerates right?
Yeah I dunno what that guys saying, ofc with some work you could get the pretty minor issues shown in the video about the 60 fps mode smoothed over. That'd be amazing for sure.
Here is a few suggestions of games released with technology ahead of their time for future DFRetro episodes: *Outcast* (1999), *Severance: Blade of Darkness* (2001, the true Demon's Souls predecessor), *Ultima VII: The Black Gate* (1992), *The Elder Scrolls II: Daggerfall* (1996), *Frontier: Elite II* (1993), *Wing Commander III: Heart of the Tiger* (1994).
I love DF retro and I would love a retro on both Soldier of Fortune titles, for they have I think one of the most complex dismemberment system.
A look back at No One Lives Forever series would be neat. That game went through many changes during it's development and it would be cool seeing some history on the Lithtech and Jupiter engines. Plus maybe it could lead to a SHOGO episode!
I really hope they decide to make a remastered version of ICO like they did SotC. I would love to see it on PS4, or perhaps PS5 if its released soon!
I started playing ICO at the PCSX emulator and later switched to the PS3 remaster, which is great.
Although I like shadow of the colossus, I have to say I enjoyed ICO even more (and I played ICO AFTER playing shadow of the colossus).
In this day and age of absolutely generic games (with some exceptions, of course) and high-framerate-above-experience wannabes, it feels sad to see Ueda go the Indie way...
God bless you for giving us this epic trilogy, my good man...
Love & Respect...
Best games I see nowadays are indie :/
rohit sanyal But the japanese indie scene is different...
Not many take them seriously, and then devs have to go to mobile platforms...
a DF retro on the first halo could be interesting, maybe comparing it with other shooters from its age
I don't want to wait until next week. :(
Great video, though!
Another awesome vid. Thanks for this. Any plans of doing a myst series?