Create carpets, fur, hair with 3ds Max and Arnold (tutorial)

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 49

  • @EIendir
    @EIendir 8 วันที่ผ่านมา

    Giant Thanks this is best hair tut i've seen so far.

  • @Gid1ra
    @Gid1ra 18 วันที่ผ่านมา

    😮 Muchísimas gracias por subir ese video, justo se me ha venido como agua de mayo 🌟.
    Una pregunta: en el minuto 8:52 repito lo mismo, sin embargo, la mezcla entre dos colores no me sale nada 😢. Probé cambiar las escalas dentro de "noise parameters" y la ruta de "tip color" y "root color", pero no se cambia nada. ¿Cómo crees que podría hallarse el fallo? ¡Gracias de antemano! 🙏 Saludos

  • @isa_nagiyev
    @isa_nagiyev 3 ปีที่แล้ว

    My comp burned in tears. It is amazing tut

  • @batuhanozer8327
    @batuhanozer8327 3 ปีที่แล้ว +1

    Amazing video as always! Nice tutorial

  • @cirocardoso3v
    @cirocardoso3v 3 ปีที่แล้ว

    Exactly what I needed Eloi. Thank you

  • @1k0la
    @1k0la 3 ปีที่แล้ว +4

    Hello Eloi!
    About getting a gradient effect along hair in Arnold using Standard Hair, you can use an Arnold Ramp _RGB or float_ and set the *implicit UVs to "on"*

    • @andvfx
      @andvfx  3 ปีที่แล้ว

      I tried that without any success, maybe I missed so ething.

    • @1k0la
      @1k0la 3 ปีที่แล้ว +2

      I forgot to mention you need to set the ramp orientation to "v"!
      Is your Arnold up to date?

    • @kjpakal
      @kjpakal 3 ปีที่แล้ว +1

      @@1k0la It worked for me!, tnks!

    • @andvfx
      @andvfx  2 ปีที่แล้ว

      Problem I had doing this was on animation the colors was drifting somehow, or maybe was just my perception. Thanks for pointing it out!

  • @TorQueMoD
    @TorQueMoD 4 หลายเดือนก่อน +1

    In 2024 if your hair color isn't updating with the Arnold Material that you specified in Custom Shader, you need to apply the material to the mesh you applied the hair and fur modifier to. I kept getting green hair in my render and it took me forever to notice it was because of the color of the mesh as it had no material applied.

  • @Visualife
    @Visualife 2 ปีที่แล้ว +1

    It will be great to have a tutorial with Ornatrix and Tyflow, hair and fur is more stable than Ornatrix but the render is much slower
    Thank you Eloi

  • @OMG3Dmax
    @OMG3Dmax 2 ปีที่แล้ว

    Amazing video, you're the best!

  • @fizzyon7071
    @fizzyon7071 2 ปีที่แล้ว

    thanks for helping bro

  • @nimahasanie
    @nimahasanie 8 หลายเดือนก่อน

    How can we control reflection on fur?

  • @thetoweroftomes
    @thetoweroftomes 2 ปีที่แล้ว

    Thanks a lot! Been playing with Hair and Fur back when it first came out, but this was insightful. Have you thought about doing a cloth Tutorial/Insight? :)

  • @samgranier6735
    @samgranier6735 ปีที่แล้ว

    Salut , très bonne vidéo👍👍👍👍👍👍👍
    Et pour. Grass? 🖖

  • @ROMTHIRTY
    @ROMTHIRTY 3 ปีที่แล้ว

    How do I Bake fur so that I can render it with an external renderer? I don't see a way to do this.

  • @johanjosueecheverriapineda4234
    @johanjosueecheverriapineda4234 ปีที่แล้ว

    i still dont get it, my racoon´s fur is not changing color and i dont know what i am doing wrong...

  • @GenoGENOVA
    @GenoGENOVA 2 ปีที่แล้ว

    yes for the root to tip color you need a "Ramp foat" and in the setting put Type: "V" and "Implicit Uv" : "On" I use it on the Melanin Channel to get the tip brighter Blond than the Root ;)

    • @andvfx
      @andvfx  2 ปีที่แล้ว

      And it works??? I remember trying this following maya documentation, and I was getting weird colors "drifting in space" when the hair was moving.

    • @GenoGENOVA
      @GenoGENOVA 2 ปีที่แล้ว

      ​@@andvfxI did not try with animation though, so for this i could not tell but for Static Render yes it does works

  • @MarcAuvigne
    @MarcAuvigne 3 ปีที่แล้ว

    Using Vertex color to inherit mapping from hair & fur do not work with Arnold?

  • @JoseGarcia-yg3hc
    @JoseGarcia-yg3hc 3 ปีที่แล้ว +1

    Hola, me gustan tus vídeos, los sigo paso a paso y aprendo mucho más que en el curso, te animarás a hacer algún video en español?
    Gracias.

    • @andvfx
      @andvfx  3 ปีที่แล้ว +1

      He creado un canal en espanol: Todo 3ds Max

    • @JoseGarcia-yg3hc
      @JoseGarcia-yg3hc 3 ปีที่แล้ว

      Muchas gracias, suscrito.

  • @phanigurram
    @phanigurram 3 ปีที่แล้ว +1

    you got super news from chaos for next video

    • @andvfx
      @andvfx  3 ปีที่แล้ว +1

      Phani Gurram already noted, XD thanks. I was worried february usually its a slow months for news, but I have already material for 30 minutes video, I will need to cut. XD

    • @phanigurram
      @phanigurram 3 ปีที่แล้ว +1

      @@andvfx previously i asked many times chaos that can you please suggest a company which can sell trees, people or material, they said we won't recommend any,
      i asked them don't recommend just suggest for that also they said no.
      ( after i started following you i got more info from you),
      but now they directly tie-up with companies.(lol)
      in my understanding, customers can not get what they want from a company. competition brings them to customers.
      i liked the movie.
      thanks. don't cut the video we love all your videos. else make them two and upload.
      thanks again.

  • @sukruboyraz6517
    @sukruboyraz6517 3 ปีที่แล้ว

    nice video
    When will mudbox be integrated into 3ds max
    is there a date?

    • @wonderboy75
      @wonderboy75 3 ปีที่แล้ว +1

      I don't expect Mudbox to be fully integrated into 3dsmax but I think improved sculpting tools is part of their roadmap.

    • @andvfx
      @andvfx  3 ปีที่แล้ว +4

      @@wonderboy75 Yes, exactly, on the roadmap improving sculpt tools are there. Integrating mudbox in 3dsmax is not as easy as it could sound, a lot of max need to change to adopt a proper sculpting tools.

  • @3dtutorialsandquestions
    @3dtutorialsandquestions 10 หลายเดือนก่อน

    Then I select tysplines it not apear in spline deforme. Still none

  • @TorQueMoD
    @TorQueMoD 2 ปีที่แล้ว

    You didn't finish explaining how to get the custom Noise map to control the Root and Tip color. You create the first UserData node, then got distracted.

  • @wonderboy75
    @wonderboy75 3 ปีที่แล้ว +1

    3dsmax is definitely in need of a new set of hair grooming tools! Blenders tools is much better, and Maya is way ahead!

    • @andvfx
      @andvfx  3 ปีที่แล้ว +6

      Totally agreed. General workflow in 3dsmax feels outdated, more if compared with Blenders hair, or maya xgen. For some basic hair its ok, and you can still archive some nice quality results, but overall needs to be reworked for todays standards.

    • @wonderboy75
      @wonderboy75 3 ปีที่แล้ว

      I'm really hoping to see grooming on the Public Roadmap soon, unless it's already there! :)

    • @andvfx
      @andvfx  3 ปีที่แล้ว +2

      @@wonderboy75 hair and fur its an exterior technology from 3dsmax, so not sure they can do much over it... and its so old, that will make more sense start from scratch. Also, knowing that bifrost will have a strong impact on the next tools created in maya and max, I think that if we see new grooming will be based on bifrost. People are doing cool stuff already in maya. We need higher level tools though.vimeo.com/505906986

  • @sebastianchirinos7714
    @sebastianchirinos7714 3 ปีที่แล้ว

    ¿ Lo hiciste tú?

  • @cyberbanshee
    @cyberbanshee 3 ปีที่แล้ว

    It is not "mister prime", It is "mental ray primitive" :)

  • @emiroguerrero2299
    @emiroguerrero2299 3 ปีที่แล้ว

    Genial, lastima que no hagas videos en español....

    • @todo3dsmax712
      @todo3dsmax712 3 ปีที่แล้ว +2

      Emiro Guerrero Si los hago! He creado est canal recientemente donde van todos los videos en español.

  • @mihail-lupu
    @mihail-lupu 3 ปีที่แล้ว +4

    Usually I don't use to add comments on youtube, but this modifier it is so old. No offense Eloi and please don't understand me wrong but why do you choose to advertise this old tech system in the year of 2021 when do you have new tech already as native for other DCC? Hair & Fur it is outdated. Do you know when was the last serious update for this modifier? I mean Hair & Fur is a strong modifier, but soooo old and limited. You mention other hair plugins. Cem Yuksel stop the development for HairFarm since 2018 and for this one I was sorry because in my opinion was the best and powerfull hair groom solution from the market. The only decent solution now for grooming in max from where you can get serious updates is Ornatrix.
    3ds max use old technology and it need a lot of improvment. From UI, modifier list (why do we have to deal with 3-4 subD modifiers, or 3 optimization modifiers, or 5 FFDs and so on when the function it is the same) to the total installation size. And the improvement it is happening but with the snail speed (I don't know why. Maybe the team size it is too small or they run out of ideeas..or they are not payed enough, don't know what is the reason). I don't want to compare with the updates for other DCCs. Users have begun to migrate to other DCC, mainly Maya, others to blender because they are frustrated by what seems to be indifference.
    I hope to they don't kill this DCC as it was happend with XSI. I am a native 3dsmax user and I am using since 2002. I hate the ideea to migrate to another software. I still consider this app the best and the most powerfull DCC. "It's like a ninja" :)

    • @andvfx
      @andvfx  3 ปีที่แล้ว +4

      I did the tutorial, because I get some request, and I found there was no information about hair&fur together with Arnold, and some things are not evident to do. I totally agree with you, hair & Fur has not been touched in years, and most other applications has a more uptodate solutions. However, Hair and fur, even outdated can be more than useful for some situations, static fur on carpets, or some static hair, so I hope this tutorial can help people needing this.
      I think max team is doing a great job during last few years, a Lot of things are changing, some maybe not as evident as others as involve internal tweaking of 3dsmax to keep pushing forward on future areas, but development on last versions are far from "small". cganimator.com/unofficial-3dsmax-whats-new/
      At the same time, yes, Max need a face lift in multiple areas that so far has not been touched, but if they keep the momentum, great things will come in multiple areas soon.

    • @frankherman9434
      @frankherman9434 3 ปีที่แล้ว

      I think that the creator of H F realized that he can't compete with Ornatrix, so he stopped the development of his plugin.

  • @naryadnov1777
    @naryadnov1777 3 ปีที่แล้ว

    Nive works

  • @fractalelement857
    @fractalelement857 3 ปีที่แล้ว

    this hair and fur modifier is shit when it comes to creating realsitic human hair,eyebrows and rendering.

    • @andvfx
      @andvfx  3 ปีที่แล้ว

      Like everything in life, is knowing the tools. You can create great eyebrows and hair if you know how to use the tool: th-cam.com/video/pIliG5qZXNE/w-d-xo.html

    • @frankherman9434
      @frankherman9434 3 ปีที่แล้ว

      Even better example:
      th-cam.com/video/j6mg2p2KwNc/w-d-xo.html