For people looking for a challange I'll point out that Hunter mod also boosts some of the other sliders making the game noticably easier outside of losing items on death, so you might wanna customise the difficulty yourselves.
@@robcoguy6909 yea, hunter is much MUCH easier if you know what you're doing. I'd say just the fact that armors drop off of enemies makes Hunter a walk in the park in comparison, you kill your first hunter (with nozin or MKM) and bam instant tier 3/4 armor, after which bandits and the ocasional bullet to the face are no longer a threat. If you can get ~75% survival rate in survivor mode, you can easily get 85% or more in hunter, and if you ration accordingly and dont risk too much wealth in missions, you're always going to have it easier than on survivor.
One my favorite things about this game is the Line of Sight system. I mean, you literally can't see anything near you unless you're facing it and there's not a tree or an object blocking it. Seems more true to a FPS style game. You wouldn't be 100% aware of everything in your surroundings at all times.
Tip: You can save money on thirst buying two dirty waters from the bartender and turning them into clean water at the bench. You don't need a kitchen to do that craft. Now that radiation stays after each mission and only goes down with sleep or treatment, you can't cheese drinking dirty water or spoiled food right before extracting. As other's have said, you can also change difficulty modifiers when you start and vendor's daily money stash is one of them. I'd also recommend bumping up reputation gains a bit personally. Game is super fun.
Things not straightforward that I'll point out: - there is a legacy version available on steam if you want to play your old save - Building a workshop is an important milestone (allows you to repair stuff using metal scrap + weapon scrap). This means you can pick up a powerful weapon and repair it (such as the 9x39 gun from the forest boss, or a more common 7.62x39 AKM (ECM ingame)) - ammo bench is good too. Also, use hollow point bullets on everything not armored (they are way cheaper to build/buy AND do extra damage). When you'll progress, you'll be able to craft AP bullets that are normally gated behind reputation / looting - There is a quest with 3 available rewards to pick, including NVG. Pick the NVG, they aren't sold before you have a big amount of rep with either Green or Crimson *[Edit - looks like today's patch fixed this one]* ̶-̶ ̶s̶o̶m̶e̶ ̶r̶e̶p̶e̶a̶t̶a̶b̶l̶e̶ ̶q̶u̶e̶s̶t̶s̶ ̶a̶r̶e̶ ̶b̶u̶g̶g̶e̶d̶ ̶(̶"̶g̶e̶t̶ ̶t̶h̶e̶ ̶e̶q̶u̶i̶p̶m̶e̶n̶t̶"̶ ̶a̶n̶d̶ ̶"̶e̶l̶i̶m̶i̶n̶a̶t̶e̶ ̶t̶h̶e̶ ̶t̶a̶r̶g̶e̶t̶ ̶-̶ ̶i̶n̶f̶e̶s̶t̶a̶t̶i̶o̶n̶"̶)̶ ̶.̶ ̶I̶f̶ ̶y̶o̶u̶ ̶p̶i̶c̶k̶ ̶u̶p̶ ̶o̶n̶e̶ ̶b̶y̶ ̶a̶c̶c̶i̶d̶e̶n̶t̶,̶ ̶y̶o̶u̶ ̶c̶a̶n̶ ̶r̶e̶m̶o̶v̶e̶ ̶i̶t̶ ̶o̶n̶ ̶y̶o̶u̶r̶ ̶P̶D̶A̶ ̶(̶J̶ ̶k̶e̶y̶)̶ - when you reach level 9/10 on a skill, you unlock perks available on your PDA - when you create your save, you can customize some settings such as how much money the trader NPCs have, or the reputation increase scale (Bump these out up, it makes the game less annoying, and not really more difficult)
Adding some more - Put the stuff you have before leaving at the bottom of your inventory, it's easier to sort the crap you ctrl+click later because it does not get mixed with your "loadout" stuff - Backpacks weight 0kg, this means you can equip the +15% speed backpack by default, and keep a heavy duty backpack in your backpack (yo dawg) in case you need to drag more shit
In theory I don't mind the whole vendors having limited money mechanic - but too often games that use it have that bar set so low like they're permanently teetering over the precipice of bankruptcy and one bad supply shipment will send them spiraling over the edge. Though there are a few things that could fix the system aside from giving them infinite money like: - The vendors level up as you bring them higher quality stuff for them to resell to their customers. The better the stuff you sell them, the more they earn. The more they earn, the more they have to buy goods off of you. Then high-quality vendor trash will start competing for your limited inventory space/weight. - If the vendor runs out of money, you can have them sell your stuff on consignment; you might not get your cash right away, but it can provide a little bit of income in the future after a few runs. Perhaps the consignment system could even net you a little bit more, at the cost of having to wait. Say, instead of selling directly at a -50% value, the vendor takes a 10-25% cut of the value from consignment sales. After a variable number of days, the vendor will have that money to give you the next time go to see them. Just a couple ideas off the top of my head that could make such a system work a little more interesting.
Vendors with low money so that the game needlessly turns off the hoarders of loot away from doing what they like to do the most, is the same turn off of these games nowadays for not having a quicksave F5 option for those who llike the concept but get turned off by this permadeath kinf of shit. I guess independent game developers just don't want too many people playing their game... Instead of trying to bring as much as they can to all gamers, they are in a cruzade od trying to convert other to their way of play.
It is possible they are just making games the way they like and aren't overly concerned if the entirety of gamers agree with it. There isn't an unwritten requirement that every game appeal to every player. When it doesn't appeal to me, I may be sad because it looks like a really cool game that I would have enjoyed, but I respect that they ultimately have control (and have to deal with the financial repercussions) of what they make.@@vulcan2519
@@vulcan2519 F5 save here isn't necessary, you can simply chose not to play with lose inventory on. If you die, all you lost was time in the run, you "return" with all your gear and health the way it was before embarking, and can just try again. And you can thankfully tailor your configs to make sure your vendors have enough cash to scratch that sell-everything itch no problem. Having flexible and accessible configs with a couple presets is a good way of letting players address their own frustrations and play on their own terms. On your other point, F5 trivializes many games far too much. Checkpoints are fine, but simply being able to save before every single encounter or even worse, DURING said encounters, like mid bossfights, trivializes games so much you might just turn down the difficulty slider down at that point. It's more acceptable in RPG's where you might want to explore various dialogue options or play out various scenarios, but has no business in survival type games. I'm not saying games like minecraft did it right with items despawning after 5 min, but being able to simply roll it back like nothing happened would just make deaths meaningless or incentivise reckless play, it'd no longer be survival, just sandbox.
@@Skrymaster Thank you for explaining the lose inventory option, but i really want to make a point about your opinion about F5 trivializing games too much. You are wrong and right at the same time. You know why? Because game experience is entirely subjective, i don't think many game developers really understand that anymore. You may be an experienced gamer who needs difficulty trown at you, i think developers are so experienced at gaming they don't realize there are casual gamers (like me) who don't really need to master a game to enjoy it, and prefer progression as entertainment. I can assure you i prefer to play a hard game with F5 quicksave, than a easier game with far away checkpoints. It's like game developers don't want more people playing their games and only a select group of like minded people. Just give the gamers the options, and you can play with checkpoints, perma death and what not, and others will play it scum saving. I certainly don't feel a hard game is trivial just because i can save at any time, i still feel the tension of high stakes, it is just that without quicksave i'm the kind of person who gets frustraded to have to replay story, events and maps and just quits playing. I like to explore a game to 100% before i decide to replay at higher difficulty.
@@vulcan2519 Trying to please all can make you end up pleasing no one. Dev can have certain experience people want to get from their game. Does it excuse bad design? well, no. But it does mean that they have the liberty to chose what to add and what not to add. Players have far too much thing they want to add or change it's impossible to address all. That's what modding is for. ZS seems to support modding pretty well iirc, so yeah, there you go. Dark souls series probably is the best example of how trying to please only the target audience makes you having a loyal fanbase. as for quicksaves, for me, the option itself kinda saps away my personal enjoyment of the game. Rather than just enjoying the gameplay loop, I ended up trying to min max my way through all engagements. Once in awhile is fine. But I don't want to have that feeling of "that could've went better" in my head all the time.
I feel you about getting used to sounds and things. I grew up near an army base, and whenever they practiced artillery it made the whole house shake. Years later I worked in an office right next to some freight train tracks, and the concussion of the train cars banging into each other reminded me so much of the artillery fire that it felt weirdly comforting. Everyone else hated it lmao
God splatt i been binging all the old roll4it seasons now that ive got a job driving a truck all day, its been years and im still sad that fell apart, the chemistry between everyone was so good, specifically you and aavak. I'll probably rewatch all of it & your old content for the rest of my life. Hell, I remember when you responded to like half the comments on youtube videos - back and forths about shark facts and other dumb shit in stranded deep episodes. I need to start catching streams more. I've fallen off your youtube every since you retooled it and got rid of letsplays just as only about half the games you cover interest me. Last time i really actively watched we played Division 1 together/you carried my ass because I was like 10 levels lower. I dunno how active you still are with reading but you genuinely changed my life man. Still one of the only content creators whose channels I check daily. Havent been in the twitch in months though, schedules never sync up. Hope all is well man. I know the youtube algorithms been rough on a lot of older creators lately.
I love this game, can't wait till you make it to the mall! Talk about intense! Wait till it's raining with thunder in the background, then go into the mall and prepare! Talk about a death zone! Hunters stalking the halls, raiders, mutants all fighting each other. Like a mini war zone and you're going through each store ready to blast anything that moves! Anyone thinking If this game is good? Oh it's good! At first I was like man, it's rough and almost refunded, but keep pushing till you get some upgrades and learn the game more. Promise it's worth it!
Your gotten use to the sound from the train is called habutuering in swedesh. It happens to everyone when they are meet with a sound that are going on constantly. Like McDonalds have beeps going on when there fries is done. Ppl dont understand how ppl can walk around in that sound polusion. Well they dont hear it, Same thing with your trina thingy =)
-in hunter mode you can ask the bar dude for equipment (the last option after clicking on him) if you cant effort it - IF i remember correctly,just flew over the patchnotes,i have not played the patch,will wait until vacation next week. -with the money share,i mean,you can say they all sit in the same bunker together,and so they just have to share the money they have avaliable for the day,you know? but then,you have to have a seperate base for each faction outside the bunker,the green army have one in the forest,bandits in makeshift camp etc. and they all can have their own amount of money. but you can also see it as part of the challenge,you know,in this harsh world there is no endless amount of money,the money itself is a value you have to handle/deal with
Had completely forgotten I bought this game - was so fun to pick up now after seeing your video, and have to admit, the Hunter difficulty is definitely the way to go!
hay man the checkups are fine we like similar games for the most part keep up the good work, like your videos, BTW this video made me think about buying this game was not going to do it after the last video so Yea deff appreciate the updates
15:50 I disagree, every green boy is essentially a full loadout you don't have to gather yourself and they go down quite easily if you got a decent SKS or a Mosin. Pretty much mobile loot boxes. And as for not making sense, they have a base set up in a SAFE ZONE, that's why they're fine with you being there, but they don't know you, so out in the field you're just another threat to them. 19:20 There are difficulty sliders for that.
This is actually the first game i have willingly played any kind of "hardcore" mode on and whew it is both exhilarating and frustrating. I didnt start a hunter save yet on the current patch due to the bugs but once its all kosher ill run it
From using the console i can say the next update would focus on new mob such as zombie and even a parody of tarkov's weapon cases event and new guns,and i hope fanatics are going to be add in the next major one.
i have never played such survival games, i started on saturday and now i have more than 15h playing time. It's not "new player friendly", I died a lot at the beginning but I found it super exciting not knowing when the next enemy was coming. my current favorite game ❤👍🏻
I bought this game last time or the time before you put it up and nearly immediately bounced off it because of the difficulty lol, but you make it look easy, so def gonna watch.
Did they fix the invisible monsters attacking you through walls thing? (ex: in the mutant cave) Otherwise I'm not sure how you'd be able to progress at all on this mode without enormous amounts of luck.
judging from patch notes and how that fix was on the roadmap, yes they did. .031 added new faction quests along with the new faction system so i think if you want to go on the ghoul nest destruction mission you have to make friends with the Green Army and then join them (i haven't tested it yet)
Hunter mode isn't the hardest difficulty. It's actually probably the easiest, once you get some experience with the game. It's easier because guns drop at min 60% making them much easier and cheaper to repair (you really shouldn't need the bigger repair kits for guns anymore) so you can use most weapons you find reliably without waiting to unlock capability to repair them so they stop jamming. You also get double quest rewards, so you can get backup weapons from quests, you get lots more scrap and base building materials to finish your necessities faster, every quest that gave you books before now gives 2 so you max your skills much quicker, shops supply more and actually have enough money to purchase all your crap so you can do 5-6 quick in-out runs to get a bunch of guns off of some hunters or whatever poor soul you come across on your way to extraction and get ludicrous amounts of cash, not to mention sell modifier is 0.35 vs 0.2 and guns with higher durability sell for more... OH and dying is actually harder since after you kill a hunter (I find it really easy to do with an MKM or Nozin) or find one dead to other stuff, you can just take their armor, repair it and you're better off than regular survival. Not to mention, there's plenty of green army "donors" around that get in stupid fights or die like idiots to fire anomaly, and some of them drop tier 5 armor that's insanely cheap to repair. Realistically dying won't lose you that much. You will lose a bunch of bullets, a few meds (learn how much you need so you don't overstock in vain), and your gun(s), but for guns, you can just get a bunch of ECMs and keep a few backups, they're really solid weapons and you can go through the whole game with them pretty much. Your backpack can be easily re-bought. Essentially dying will set you back about 50-100k back, but at the rate I was making cash that felt as a no issue. The most annoying things are that you also lose quest items so you either gotta drop and re-take quest or actually go and purchase a 2nd quest item copy of the one you lost... I died on insdustrial due to getting too cocky to ghouls nests (first death on my playthrough) and on the second take, I killed all ghouls nests but discovered I didn't have the GPS marker on me... ALSO, I'm quite happy they made this change, you can no longer alt+f4 scum or exit to menu when you don't like the map or if you die, unlike on survivor mode, in hunter exiting to menu from mission or alt+f4 counts as death so you lose all your stuff too... so if you get shit map spawn or acid rain, you gotta make the annoying trek to the extract and forget whatever else you set out to do... had this happen 3 times in a row and basically wasted an entire day instead of killing Orel outright, but at least I found Mr. Junk so it wasn't all bad...
If they start out by shooting the player on sight, it sounds like the starting default is a negative reputation. In some games you start with a more neutral rep, factions aren't your pals but they're not going to start shooting unless you shoot and loot first either. And the negative rep is something you also develop over time. Like if you hit a faction often enough, they will start to recognize you and pre-emptively send rounds your way when they see you.
To those who are going playing hunter mode, I recommend adjusting the difficulty start up settings making all items half the usual price at traders and re adjusting the mutant health back to 1. Armor and guns will be very pricey still but, better early backpacks will be more affordable along with the class three hunter armor (there is a armored version and a gas mask version to that are class 4)
I have been playing Zero Sievert for the last 3 days, and I have this sub-mission called "retrieve equipement in said-area" and I dont know where to find this equipment, any help ??
This is one of my favourite game in this year too! I have been playing it everyday this month. I have played once a few months before, and a month ago I decided to replay it in survivor mode, and after the survivor mode I immediately play again with hunter mode, that was before the new patch. After I am finally done with the hunter mode, the new patch is out, so, I go again with the hunter mode, and it's like a total new game! The new Relationship score and the new quest system makes the game a lot more repeatable. I got to ask, is there any other game similar to Zero Sievert? besides Escape from Tarkov, LOL.
@@tannerinman192 cool! I have just watched a youtube introducing this game a week ago, already found it a bit interesting. Now read your describes like that, I think I will definitely give it a try.
Ah I heard you mention The Cycle:Frontier, to bad that game died...I rather enjoyed it. Anyways this new Zero Sievert update is very interesting to me I might pick it up now.
This looks awesome. Wish listed it so that I'll know when it releases. if I follow the link and wish list it and buy it at a later date do you still get credit?
i mean that’s kind of expected for an indie game with two developers. they aren’t going to pump out a finished game that fast. not to mention is used to just be one dev
I dunno, i love the fact that i bought 7dtd years ago and got to experience basically several different games by now. For someone kind of interested in game dev seeing and trying different leveling schemes was amazing
@@ZealothPL i backed 7 days when it was a kickstarter, but only recently got around to giving it a good go, gave it like 100 hours, but then went back to look at the kickstarter. Looked so insanely ass, I can't believe I backed it, different times I guess riding from Minecraft, but it put into perspective how far it's come considering it's been in early access for ages.
Do yourself a favor and stay away from indie games and stick to "fully polished, AAA" titles from major publishers. You don't have the tolerance required for EARLY ACCESS.
Oh man Talking about filtering out the sound of trains That's a thing that apparently sticks with you. 15 years ago I lived in an apartment that had a railroad about 200 feet away from the house and about a million trains a day come through my town. Couldn't sleep for shit for about a week or two, then gradually got used to it. Well I just moved back into the same place, and the trains still don't bother me one bit.
The AI still seems a bit broken after update, so are some quests, hopefully devs will fix it soon. Also, Orels location is pure cancer without access to grenades.
Hunter difficulty...I played 3 hours on Rookie. Then I decided to try Hunter difficutly instead since the game was a bit easy...Oh god, the Rage I had and how many times did I stupidly die. Welp, time to do it all again.
I totally agree! The Green hunters should either not be green because they camo so well or they need to be weaker in bullets, guns, and armor to make it less likely of a one shot kill while they are invisible behind the trees.
It really needs faction development to get to that next level. Would be interesting if it influenced map generation, reflecting a growing turf war.
Latest few updates have been in that direction, very nice!
For people looking for a challange I'll point out that Hunter mod also boosts some of the other sliders making the game noticably easier outside of losing items on death, so you might wanna customise the difficulty yourselves.
awesome thanks, i was wondering why i was getting 17 medkits for quest awards
@@robcoguy6909 yea, hunter is much MUCH easier if you know what you're doing. I'd say just the fact that armors drop off of enemies makes Hunter a walk in the park in comparison, you kill your first hunter (with nozin or MKM) and bam instant tier 3/4 armor, after which bandits and the ocasional bullet to the face are no longer a threat. If you can get ~75% survival rate in survivor mode, you can easily get 85% or more in hunter, and if you ration accordingly and dont risk too much wealth in missions, you're always going to have it easier than on survivor.
Did not expect to see Zero Sievert showing up again like this, but not sad about it at all.
I wish he still did LPs sometimes. I would watch a whole series of this.
You must be new
One my favorite things about this game is the Line of Sight system. I mean, you literally can't see anything near you unless you're facing it and there's not a tree or an object blocking it. Seems more true to a FPS style game. You wouldn't be 100% aware of everything in your surroundings at all times.
I'm enjoying these check ups. Great work, Splatt!
Tip: You can save money on thirst buying two dirty waters from the bartender and turning them into clean water at the bench. You don't need a kitchen to do that craft. Now that radiation stays after each mission and only goes down with sleep or treatment, you can't cheese drinking dirty water or spoiled food right before extracting.
As other's have said, you can also change difficulty modifiers when you start and vendor's daily money stash is one of them. I'd also recommend bumping up reputation gains a bit personally.
Game is super fun.
Jake: Train go by often?
Elwood: So often you won't even notice.
Things not straightforward that I'll point out:
- there is a legacy version available on steam if you want to play your old save
- Building a workshop is an important milestone (allows you to repair stuff using metal scrap + weapon scrap). This means you can pick up a powerful weapon and repair it (such as the 9x39 gun from the forest boss, or a more common 7.62x39 AKM (ECM ingame))
- ammo bench is good too. Also, use hollow point bullets on everything not armored (they are way cheaper to build/buy AND do extra damage). When you'll progress, you'll be able to craft AP bullets that are normally gated behind reputation / looting
- There is a quest with 3 available rewards to pick, including NVG. Pick the NVG, they aren't sold before you have a big amount of rep with either Green or Crimson
*[Edit - looks like today's patch fixed this one]*
̶-̶ ̶s̶o̶m̶e̶ ̶r̶e̶p̶e̶a̶t̶a̶b̶l̶e̶ ̶q̶u̶e̶s̶t̶s̶ ̶a̶r̶e̶ ̶b̶u̶g̶g̶e̶d̶ ̶(̶"̶g̶e̶t̶ ̶t̶h̶e̶ ̶e̶q̶u̶i̶p̶m̶e̶n̶t̶"̶ ̶a̶n̶d̶ ̶"̶e̶l̶i̶m̶i̶n̶a̶t̶e̶ ̶t̶h̶e̶ ̶t̶a̶r̶g̶e̶t̶ ̶-̶ ̶i̶n̶f̶e̶s̶t̶a̶t̶i̶o̶n̶"̶)̶ ̶.̶ ̶I̶f̶ ̶y̶o̶u̶ ̶p̶i̶c̶k̶ ̶u̶p̶ ̶o̶n̶e̶ ̶b̶y̶ ̶a̶c̶c̶i̶d̶e̶n̶t̶,̶ ̶y̶o̶u̶ ̶c̶a̶n̶ ̶r̶e̶m̶o̶v̶e̶ ̶i̶t̶ ̶o̶n̶ ̶y̶o̶u̶r̶ ̶P̶D̶A̶ ̶(̶J̶ ̶k̶e̶y̶)̶
- when you reach level 9/10 on a skill, you unlock perks available on your PDA
- when you create your save, you can customize some settings such as how much money the trader NPCs have, or the reputation increase scale (Bump these out up, it makes the game less annoying, and not really more difficult)
The perks tip is huge, wish they made it more obvious
@@SLCclimber This is partly why I made this comment : I wished I found out earlier when I did :D
Adding some more
- Put the stuff you have before leaving at the bottom of your inventory, it's easier to sort the crap you ctrl+click later because it does not get mixed with your "loadout" stuff
- Backpacks weight 0kg, this means you can equip the +15% speed backpack by default, and keep a heavy duty backpack in your backpack (yo dawg) in case you need to drag more shit
@@rapier992 no controller support?!?!?!
In theory I don't mind the whole vendors having limited money mechanic - but too often games that use it have that bar set so low like they're permanently teetering over the precipice of bankruptcy and one bad supply shipment will send them spiraling over the edge. Though there are a few things that could fix the system aside from giving them infinite money like:
- The vendors level up as you bring them higher quality stuff for them to resell to their customers. The better the stuff you sell them, the more they earn. The more they earn, the more they have to buy goods off of you. Then high-quality vendor trash will start competing for your limited inventory space/weight.
- If the vendor runs out of money, you can have them sell your stuff on consignment; you might not get your cash right away, but it can provide a little bit of income in the future after a few runs. Perhaps the consignment system could even net you a little bit more, at the cost of having to wait. Say, instead of selling directly at a -50% value, the vendor takes a 10-25% cut of the value from consignment sales. After a variable number of days, the vendor will have that money to give you the next time go to see them.
Just a couple ideas off the top of my head that could make such a system work a little more interesting.
Vendors with low money so that the game needlessly turns off the hoarders of loot away from doing what they like to do the most, is the same turn off of these games nowadays for not having a quicksave F5 option for those who llike the concept but get turned off by this permadeath kinf of shit. I guess independent game developers just don't want too many people playing their game... Instead of trying to bring as much as they can to all gamers, they are in a cruzade od trying to convert other to their way of play.
It is possible they are just making games the way they like and aren't overly concerned if the entirety of gamers agree with it. There isn't an unwritten requirement that every game appeal to every player. When it doesn't appeal to me, I may be sad because it looks like a really cool game that I would have enjoyed, but I respect that they ultimately have control (and have to deal with the financial repercussions) of what they make.@@vulcan2519
@@vulcan2519 F5 save here isn't necessary, you can simply chose not to play with lose inventory on. If you die, all you lost was time in the run, you "return" with all your gear and health the way it was before embarking, and can just try again. And you can thankfully tailor your configs to make sure your vendors have enough cash to scratch that sell-everything itch no problem. Having flexible and accessible configs with a couple presets is a good way of letting players address their own frustrations and play on their own terms.
On your other point, F5 trivializes many games far too much. Checkpoints are fine, but simply being able to save before every single encounter or even worse, DURING said encounters, like mid bossfights, trivializes games so much you might just turn down the difficulty slider down at that point.
It's more acceptable in RPG's where you might want to explore various dialogue options or play out various scenarios, but has no business in survival type games. I'm not saying games like minecraft did it right with items despawning after 5 min, but being able to simply roll it back like nothing happened would just make deaths meaningless or incentivise reckless play, it'd no longer be survival, just sandbox.
@@Skrymaster Thank you for explaining the lose inventory option, but i really want to make a point about your opinion about F5 trivializing games too much. You are wrong and right at the same time. You know why? Because game experience is entirely subjective, i don't think many game developers really understand that anymore. You may be an experienced gamer who needs difficulty trown at you, i think developers are so experienced at gaming they don't realize there are casual gamers (like me) who don't really need to master a game to enjoy it, and prefer progression as entertainment. I can assure you i prefer to play a hard game with F5 quicksave, than a easier game with far away checkpoints. It's like game developers don't want more people playing their games and only a select group of like minded people. Just give the gamers the options, and you can play with checkpoints, perma death and what not, and others will play it scum saving. I certainly don't feel a hard game is trivial just because i can save at any time, i still feel the tension of high stakes, it is just that without quicksave i'm the kind of person who gets frustraded to have to replay story, events and maps and just quits playing. I like to explore a game to 100% before i decide to replay at higher difficulty.
@@vulcan2519 Trying to please all can make you end up pleasing no one. Dev can have certain experience people want to get from their game. Does it excuse bad design? well, no. But it does mean that they have the liberty to chose what to add and what not to add. Players have far too much thing they want to add or change it's impossible to address all. That's what modding is for. ZS seems to support modding pretty well iirc, so yeah, there you go. Dark souls series probably is the best example of how trying to please only the target audience makes you having a loyal fanbase.
as for quicksaves, for me, the option itself kinda saps away my personal enjoyment of the game. Rather than just enjoying the gameplay loop, I ended up trying to min max my way through all engagements. Once in awhile is fine. But I don't want to have that feeling of "that could've went better" in my head all the time.
“This is so much better!”
Me: really?
“Though I am a masochist.”
Me: Oh okay, I get it.
I see Zero Sievert I click Like.
I see a comment like this, i click like.
@@scarfedman8144 I see like like this, I click comment.
It really is an amazing game
I see Zero Sievert I click Like, I like.
I feel you about getting used to sounds and things. I grew up near an army base, and whenever they practiced artillery it made the whole house shake. Years later I worked in an office right next to some freight train tracks, and the concussion of the train cars banging into each other reminded me so much of the artillery fire that it felt weirdly comforting. Everyone else hated it lmao
The difficulty settings also allow you to change how much money the vendors have if that's something that annoys you.
God splatt i been binging all the old roll4it seasons now that ive got a job driving a truck all day, its been years and im still sad that fell apart, the chemistry between everyone was so good, specifically you and aavak. I'll probably rewatch all of it & your old content for the rest of my life. Hell, I remember when you responded to like half the comments on youtube videos - back and forths about shark facts and other dumb shit in stranded deep episodes.
I need to start catching streams more. I've fallen off your youtube every since you retooled it and got rid of letsplays just as only about half the games you cover interest me. Last time i really actively watched we played Division 1 together/you carried my ass because I was like 10 levels lower.
I dunno how active you still are with reading but you genuinely changed my life man. Still one of the only content creators whose channels I check daily. Havent been in the twitch in months though, schedules never sync up. Hope all is well man. I know the youtube algorithms been rough on a lot of older creators lately.
I love this game, can't wait till you make it to the mall!
Talk about intense!
Wait till it's raining with thunder in the background, then go into the mall and prepare! Talk about a death zone! Hunters stalking the halls, raiders, mutants all fighting each other. Like a mini war zone and you're going through each store ready to blast anything that moves!
Anyone thinking If this game is good? Oh it's good! At first I was like man, it's rough and almost refunded, but keep pushing till you get some upgrades and learn the game more. Promise it's worth it!
Your gotten use to the sound from the train is called habutuering in swedesh. It happens to everyone when they are meet with a sound that are going on constantly. Like McDonalds have beeps going on when there fries is done. Ppl dont understand how ppl can walk around in that sound polusion. Well they dont hear it, Same thing with your trina thingy =)
Zero Sievert is such a fun game! I'm waiting for the bug fixes to jump back on it. And I'm not even a survival player
-in hunter mode you can ask the bar dude for equipment (the last option after clicking on him) if you cant effort it - IF i remember correctly,just flew over the patchnotes,i have not played the patch,will wait until vacation next week.
-with the money share,i mean,you can say they all sit in the same bunker together,and so they just have to share the money they have avaliable for the day,you know? but then,you have to have a seperate base for each faction outside the bunker,the green army have one in the forest,bandits in makeshift camp etc. and they all can have their own amount of money.
but you can also see it as part of the challenge,you know,in this harsh world there is no endless amount of money,the money itself is a value you have to handle/deal with
Had completely forgotten I bought this game - was so fun to pick up now after seeing your video, and have to admit, the Hunter difficulty is definitely the way to go!
I enjoy the checkups myself! Keep on keepin on man!
hay man the checkups are fine we like similar games for the most part keep up the good work, like your videos, BTW this video made me think about buying this game was not going to do it after the last video so Yea deff appreciate the updates
15:50 I disagree, every green boy is essentially a full loadout you don't have to gather yourself and they go down quite easily if you got a decent SKS or a Mosin. Pretty much mobile loot boxes.
And as for not making sense, they have a base set up in a SAFE ZONE, that's why they're fine with you being there, but they don't know you, so out in the field you're just another threat to them.
19:20 There are difficulty sliders for that.
checkups are especially cool when it's a game i still haven't played yet
I'm loving the checkups!
the splattercat title meta has been contiously evolving
I started a new run yesterday and in the "easy" mode, all factions start as neutral to you.
This is actually the first game i have willingly played any kind of "hardcore" mode on and whew it is both exhilarating and frustrating. I didnt start a hunter save yet on the current patch due to the bugs but once its all kosher ill run it
I ain’t gonna jump back in until this thing is COOKED
live reaction to splat's intro in this: 😮 😊 ... 😮! 😳😳😳😳 👀
Love watching your vids!😊
I'm sold on this game. Getting this for sure
From using the console i can say the next update would focus on new mob such as zombie and even a parody of tarkov's weapon cases event and new guns,and i hope fanatics are going to be add in the next major one.
Thank you. Splatter.
i have never played such survival games, i started on saturday and now i have more than 15h playing time. It's not "new player friendly", I died a lot at the beginning but I found it super exciting not knowing when the next enemy was coming. my current favorite game ❤👍🏻
Killer work fellow tarky enjoyer
I love this game. I've got 101 hours in it so far. I know the new patch just dropped, I need to check it back out.
Sounds like it might be time for me to come back to zero sievert soon
Would be cool if they can make the trees have a light shake sound if there are movements in the forest. Should help with the visibility issue.
I bought this game last time or the time before you put it up and nearly immediately bounced off it because of the difficulty lol, but you make it look easy, so def gonna watch.
Splat downplays his skills a lot, but he's a really solid gamer.
@@gamelover2222 For sure, maintaining a spoken narrative while trying to play a game like this is just ridiculous to me.
Looks great. I'm sure to buy it once early access is over.
I think zero sievert feels "correct" on hunter mode. The stakes being higher makes the adrenaline rush from gameplay that much better
13:45, anyone else notice Bandit Semen Shuvalov's name?
Just bought the game. Thanks Splat!
This game, but in MP!! Now please! 😮🎉
Dear Splat, why dont u use hot bar 4 bandage? 23:34 it was so close ^^
Did they fix the invisible monsters attacking you through walls thing? (ex: in the mutant cave) Otherwise I'm not sure how you'd be able to progress at all on this mode without enormous amounts of luck.
judging from patch notes and how that fix was on the roadmap, yes they did. .031 added new faction quests along with the new faction system so i think if you want to go on the ghoul nest destruction mission you have to make friends with the Green Army and then join them (i haven't tested it yet)
I was just thinking this same thought.
Why would they add "Ironman" mode to a game with death causing bugs.. Seems really stupid.
Man I miss you lives on BattleBrothers
Hunter mode isn't the hardest difficulty. It's actually probably the easiest, once you get some experience with the game.
It's easier because guns drop at min 60% making them much easier and cheaper to repair (you really shouldn't need the bigger repair kits for guns anymore) so you can use most weapons you find reliably without waiting to unlock capability to repair them so they stop jamming.
You also get double quest rewards, so you can get backup weapons from quests, you get lots more scrap and base building materials to finish your necessities faster, every quest that gave you books before now gives 2 so you max your skills much quicker, shops supply more and actually have enough money to purchase all your crap so you can do 5-6 quick in-out runs to get a bunch of guns off of some hunters or whatever poor soul you come across on your way to extraction and get ludicrous amounts of cash, not to mention sell modifier is 0.35 vs 0.2 and guns with higher durability sell for more...
OH and dying is actually harder since after you kill a hunter (I find it really easy to do with an MKM or Nozin) or find one dead to other stuff, you can just take their armor, repair it and you're better off than regular survival. Not to mention, there's plenty of green army "donors" around that get in stupid fights or die like idiots to fire anomaly, and some of them drop tier 5 armor that's insanely cheap to repair.
Realistically dying won't lose you that much. You will lose a bunch of bullets, a few meds (learn how much you need so you don't overstock in vain), and your gun(s), but for guns, you can just get a bunch of ECMs and keep a few backups, they're really solid weapons and you can go through the whole game with them pretty much. Your backpack can be easily re-bought. Essentially dying will set you back about 50-100k back, but at the rate I was making cash that felt as a no issue.
The most annoying things are that you also lose quest items so you either gotta drop and re-take quest or actually go and purchase a 2nd quest item copy of the one you lost... I died on insdustrial due to getting too cocky to ghouls nests (first death on my playthrough) and on the second take, I killed all ghouls nests but discovered I didn't have the GPS marker on me...
ALSO, I'm quite happy they made this change, you can no longer alt+f4 scum or exit to menu when you don't like the map or if you die, unlike on survivor mode, in hunter exiting to menu from mission or alt+f4 counts as death so you lose all your stuff too... so if you get shit map spawn or acid rain, you gotta make the annoying trek to the extract and forget whatever else you set out to do... had this happen 3 times in a row and basically wasted an entire day instead of killing Orel outright, but at least I found Mr. Junk so it wasn't all bad...
this game looks incredibly fun...now I gotta get it!
You sold me on this game
Love this game, it takes no prisoners
If they start out by shooting the player on sight, it sounds like the starting default is a negative reputation. In some games you start with a more neutral rep, factions aren't your pals but they're not going to start shooting unless you shoot and loot first either. And the negative rep is something you also develop over time. Like if you hit a faction often enough, they will start to recognize you and pre-emptively send rounds your way when they see you.
Love this game. Ive been super surprised by the replayability. Chill and cheap single player bit-Tarkov
Did they make it that you didn’t need to eat and drink every few minutes.
there's a difficulty slider for that.
I like the checkups, for what it's worth.
I really want this to be a multiplayer at the very minimum two player co-op. It gives me Project Zomboid vibes.
neat - cant wait for it hit 1.0 - just 0.7 to go now.
To those who are going playing hunter mode, I recommend adjusting the difficulty start up settings making all items half the usual price at traders and re adjusting the mutant health back to 1. Armor and guns will be very pricey still but, better early backpacks will be more affordable along with the class three hunter armor (there is a armored version and a gas mask version to that are class 4)
Noone is a masochist until they play Minecraft New Horizon
You can adjust individual settings like how much Rubels the vendors have, baddies dropping their armor etc...
Ironman mode is gonna mix really well with the map generation failure bug..
I have been playing Zero Sievert for the last 3 days, and I have this sub-mission called "retrieve equipement in said-area" and I dont know where to find this equipment, any help ??
Played it a while ago, got burned out but might try out again with some new updates
I've never played Tarkov, but I'm a big stalker fan, might give this a shot
"Zero Sievert is rad."
I see what you did there. Sieverts, rads... well played, Splat!
One of the most beautiful games, wish there was more content in it tho.
i like the checkups.
I fear that they're turning this into Escape from Sievert.
So now it’s actually top down STALKER. Based
They should rename the game to ZERO SPLATT for the influence you had on its fate.
Game is brutal, love it
Starship Evo, how is that game coming along?
Have they added controller support?
hey splat have you checked out the new Xenonauts 2?
24:51 That bandit has a really unfortunate name...
One of my favourite games
This is one of my favourite game in this year too!
I have been playing it everyday this month. I have played once a few months before, and a month ago I decided to replay it in survivor mode, and after the survivor mode I immediately play again with hunter mode, that was before the new patch.
After I am finally done with the hunter mode, the new patch is out, so, I go again with the hunter mode, and it's like a total new game! The new Relationship score and the new quest system makes the game a lot more repeatable.
I got to ask, is there any other game similar to Zero Sievert? besides Escape from Tarkov, LOL.
Stalker: Anomaly is basically 3D zero sievert. And completely free!
@@tannerinman192 cool! I have just watched a youtube introducing this game a week ago, already found it a bit interesting. Now read your describes like that, I think I will definitely give it a try.
Do you play Hunt? I feel like you would REALLY like it if you like Tarkov and all the other games.
have they changed how much mods for your base cost? it seemed crazy expensive last time i played
Yup not much you can do if there’s nothing new coming out indie styles.Checking in on old favourites is the next best thing.
Ah I heard you mention The Cycle:Frontier, to bad that game died...I rather enjoyed it. Anyways this new Zero Sievert update is very interesting to me I might pick it up now.
Time to reinstall sievert, thanks for the heads up splatty, I needed something to play and now i got it.
Didn't realize you also play Tarkov, wonder if we have ever had a gunfight lol.
This looks awesome. Wish listed it so that I'll know when it releases. if I follow the link and wish list it and buy it at a later date do you still get credit?
Is this game will work on steam deck?
Feel like I've been waiting forever for this game to be "done" ya know? I am always wary of playing a game that's gonna hella change over each update.
i mean that’s kind of expected for an indie game with two developers. they aren’t going to pump out a finished game that fast. not to mention is used to just be one dev
I dunno, i love the fact that i bought 7dtd years ago and got to experience basically several different games by now. For someone kind of interested in game dev seeing and trying different leveling schemes was amazing
@@ZealothPL i backed 7 days when it was a kickstarter, but only recently got around to giving it a good go, gave it like 100 hours, but then went back to look at the kickstarter. Looked so insanely ass, I can't believe I backed it, different times I guess riding from Minecraft, but it put into perspective how far it's come considering it's been in early access for ages.
Do yourself a favor and stay away from indie games and stick to "fully polished, AAA" titles from major publishers. You don't have the tolerance required for EARLY ACCESS.
I think it doesn't matter if game changes over time especially with the ones where you do similar runs over and over.
Oh man
Talking about filtering out the sound of trains
That's a thing that apparently sticks with you.
15 years ago I lived in an apartment that had a railroad about 200 feet away from the house and about a million trains a day come through my town.
Couldn't sleep for shit for about a week or two, then gradually got used to it.
Well I just moved back into the same place, and the trains still don't bother me one bit.
I hope they add a 2 player co-op before they finish it! Would be so fun playing through the game with someone else!
Yes, for me and my bro, that's the difference between a buy and a pass. Still looks like a great game, tho.
i hope that's what the radio base mod is for.
I love that game.
Really nice and replayable game
The AI still seems a bit broken after update, so are some quests, hopefully devs will fix it soon.
Also, Orels location is pure cancer without access to grenades.
Hunter difficulty...I played 3 hours on Rookie. Then I decided to try Hunter difficutly instead since the game was a bit easy...Oh god, the Rage I had and how many times did I stupidly die. Welp, time to do it all again.
wait xenonauts 2 is waiting for you to do a video is it not
I totally agree! The Green hunters should either not be green because they camo so well or they need to be weaker in bullets, guns, and armor to make it less likely of a one shot kill while they are invisible behind the trees.
It needs co-op.
What was the zombie version of this game that looks a lot like this? That looked fun as well, I want to grab them both soon!
The closest zombie game with visuals that looks similar to this game would be Death Road to Canada. Possibly that is the game you are thinking of?
Cheers
🖤
This is why i never buy Early Access. You never know what the finished product will change. Sometimes, DLCs do that too.
But DLCs are optional unlike patch ;-)
@@igorthelightsome DLCs are not really optional though.
@@igorthelight absolutly.
@@GameTimeWhy As far as I know - you could disable any DLC on Steam (if it's listed as DLC, of course)
@@igorthelight no I mean lots of dlc brings new mechanics and content that makes games way better than not having it.
I would call this more of a 2D stalker.. but yeah great game.