From the creators of "Cursed slicedlime talking chest head" coming to your screens today... "Cursed slicedlime Piglin and Dragon head"! ...yeah, I mean what did I expect...
@@logon-oe6un correct me if I'm wrong, but we only have it for keys already bound to actions (key.jump, key.sneak, key.sprint, the directional keys). What I'd like is to be able to bind a function to any key, so that a player could press a key that doesn't already overlap with something already in the game.
Haters: "Mojang is so lazy; the developers just throw things into the update and expect modders to fix them!" The developers in question: "Yeah, we just completely revolutionized how resource packs work, and gave players so many new tools to play with. Anyways, what've you been up to?"
Dude even if this update had no player content to speak of it would still be a banger update. These technical changes are such a blessing, it can't be understated. Now we just need data driven blocks!
Wait. That means... you can make a dragon head for your player character and just swap textures to your liking. That would be awesome. But is this just client-side? Or does everyone see the same texture?
@@Netsuki Anyone who has the resource pack installed can see the head properly. Note, that player head textures are not applied to dragon heads etc. automatically - you'll still have to create the texture yourself.
@@bl4ckscor3 Yes, I know. Otherwise how would it know where to stretch which pixels etc. And the piglin head had tusks on slicedlime's head as well. So it's as I thought. You need the same resource pack to see it. This would work fine in multiplayer servers that has it made for everyone.
Are there any official Mojang documentation of compiled information regarding the entirety of resource packs about what features do and do not exist since the latest versions?
i wish there was such a thing, needing to compile information from a ton of videos and blog posts sounds tedious. it'd be so nice to have them all in one place
2:46 Wait, does this mean that you could remove the bottom part of a chest from the entity model and have it render as a proper block model, and only use the entity model for the lid?
@@slicedlime I believe they meant couldn't this now be implemented into the game. I.e. removing the bottom part from the entity model and moving it into a block model.
I can’t help but feel it’d’ve been less messy to make the preferred weapons from the weapon side than the mob side, so you don’t have to have exceptions for wither skeletons and possibly drowned?
OptiFine and a couple of Fabric mods being made obsolete from all these new updates and resourcepack changes Now all we need is a good shader engine in vanilla similar to Iris so everything would all be packed into one resourcepack
... I lied.
The cake?
I came to comment section to post "slicedlime: it won't be cursed". But I see you referred to it yourself 😂
I don't understand
@@jammiadolah8344 Last video they said that this video will be cursed, but it is not. Me sad :d
About...?
So if anyone is jobless, they can make a real-life calendar using just a resource pack. Super!
Dqwertyc did this! I saw it on discord
Could probably be scripted to auto generate the textures in seconds
From the creators of "Cursed slicedlime talking chest head" coming to your screens today... "Cursed slicedlime Piglin and Dragon head"!
...yeah, I mean what did I expect...
Actually, it was different creators.
@@NeunEinser "From a subset of the creators of" doesn't have such a nice ring to it though :)
Slicedlime not making a cursed head texture (impossible)
You said this wouldn't be cursed
slicedlie
1:25 ...tie a ton of these to a key that isn't usually used for anything and you've got a "Detective Vision"-esque button.
0:10 Slicedlime fursona spotted
0:14 Slicedlime scalesona spotted
1:15 we need this for data packs!
We have button checks now! It's a possible predicate for a few snapshots now.
Now make it real
@@logon-oe6un wasnt it just for wasd? This is for every key
(im currently in need of detecting holding left/right click rn lol)
@@Master-rd8ug thre is all standard keybinds:
key.jump
key.sneak
key.sprint
key.left
key.right
key.back
key.forward
key.attack
key.pickItem
key.use
key.drop
key.hotbar.1-key.hotbar.9
key.inventory
key.swapOffhand
key.loadToolbarActivator
key.saveToolbarActivator
key.playerlist
key.chat
key.command
key.socialInteractions
key.advancements
key.spectatorOutlines
key.screenshot
key.smoothCamera
key.fullscreen
key.togglePerspective
@@logon-oe6un correct me if I'm wrong, but we only have it for keys already bound to actions (key.jump, key.sneak, key.sprint, the directional keys). What I'd like is to be able to bind a function to any key, so that a player could press a key that doesn't already overlap with something already in the game.
2:43 yooo that's the bug I reported :D
Glad it's fixed
Haters: "Mojang is so lazy; the developers just throw things into the update and expect modders to fix them!"
The developers in question: "Yeah, we just completely revolutionized how resource packs work, and gave players so many new tools to play with. Anyways, what've you been up to?"
Dude even if this update had no player content to speak of it would still be a banger update. These technical changes are such a blessing, it can't be understated. Now we just need data driven blocks!
@YourHomieJC Yes, that was my point.
real, every haters find something to hate on
Lol the Ender Dragon head with the slicedlime head's texture
mannn... that input detection would be so amazing for the server community if not just limited to resource packs
real 🗣🐦
GREEN WOOD TYPE CONFIRMED?!?!!?!??!?!??!?!?!?!? 0:34
Enderdragon slicedlime is a thing now
I'm glad this video isn't cursed, like the last one 😊
Thoese head textures💀
Wait. That means... you can make a dragon head for your player character and just swap textures to your liking. That would be awesome. But is this just client-side? Or does everyone see the same texture?
@@Netsuki Anyone who has the resource pack installed can see the head properly. Note, that player head textures are not applied to dragon heads etc. automatically - you'll still have to create the texture yourself.
@@bl4ckscor3 Yes, I know. Otherwise how would it know where to stretch which pixels etc. And the piglin head had tusks on slicedlime's head as well.
So it's as I thought. You need the same resource pack to see it. This would work fine in multiplayer servers that has it made for everyone.
Ohhh, okay, that makes sense!
Are there any official Mojang documentation of compiled information regarding the entirety of resource packs about what features do and do not exist since the latest versions?
articles on the latest update/snapshot on the minecraft site?
i wish there was such a thing, needing to compile information from a ton of videos and blog posts sounds tedious. it'd be so nice to have them all in one place
@@JoshMats I mean like everything from every update that applies up until latest.
Have you people never heard of a wiki???
@@MyNameIsBhex We do use the wiki. It's not as comprehensive as what is hoped for though.
Sliced Dragon? or Dragon Lime? or maybe Lime Dragon?
In any case, Thank you!
1:16 So would we use this in a datapack? Or could we do it with commands?
Or is it specifically resouce packs?
2:46 Wait, does this mean that you could remove the bottom part of a chest from the entity model and have it render as a proper block model, and only use the entity model for the lid?
No. The whole block entity always renders.
@@slicedlime I believe they meant couldn't this now be implemented into the game. I.e. removing the bottom part from the entity model and moving it into a block model.
@@slicedlime what if I make the block entity pixels from the bottom part transparent and make a block model containing these pixels instead?
@@Gaming32i that's not what i was asking but I would love that to be the case, would be far better for fps and customization
you can't edit the chest model but you can erase the texture so you don't see it, so yes in a way you could make the bottom part be a block model
I can’t help but feel it’d’ve been less messy to make the preferred weapons from the weapon side than the mob side, so you don’t have to have exceptions for wither skeletons and possibly drowned?
1:03 so we could say texture the dragon head to a red dragon head?
2:42 So can we make custom "blocks", that are simply a remodeled Chest?
It am in confused, thanks for the help ❤
Reading the comments, it seems like the model can't change, but the texture can?
so your saying that I could make a 100% accurate clock to real life in vanilla minecraft? 🤔
too late bro
@@sajeucettefoistunevaspasme what you mean too late
@@OwlettMC someone did already
OptiFine and a couple of Fabric mods being made obsolete from all these new updates and resourcepack changes
Now all we need is a good shader engine in vanilla similar to Iris so everything would all be packed into one resourcepack
Sliced Lime.
I can’t believe he said locale (low-kal) as low-kale
Completely understandable mistake in all honesty
Isn't that correct? I also say it that way.
@@NeunEinser it is correct... idk what op is yapping about... (Wie geht's dir sonst so? haha)
@@NeunEinser I usually pronounce it /ɫɵʊkʰæɫ/. Slicedlime here says /ɫɵʊkʰejɫ/.
0 views dude fell off
You posted this on the minute the video dropped
that is, indeed, the joke @@martjoller1676