News in Data Pack Version 60 and Resource Pack Version 45 (24w46a)

แชร์
ฝัง
  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 81

  • @slicedlime
    @slicedlime  3 วันที่ผ่านมา +169

    ... I lied.

    • @Queezz
      @Queezz 3 วันที่ผ่านมา +15

      The cake?

    • @Netsuki
      @Netsuki 3 วันที่ผ่านมา +23

      I came to comment section to post "slicedlime: it won't be cursed". But I see you referred to it yourself 😂

    • @jammiadolah8344
      @jammiadolah8344 3 วันที่ผ่านมา +2

      I don't understand

    • @LevAlTru
      @LevAlTru 3 วันที่ผ่านมา +8

      @@jammiadolah8344 Last video they said that this video will be cursed, but it is not. Me sad :d

    • @youtubeuniversity3638
      @youtubeuniversity3638 3 วันที่ผ่านมา +1

      About...?

  • @Kabukkafa
    @Kabukkafa 3 วันที่ผ่านมา +97

    So if anyone is jobless, they can make a real-life calendar using just a resource pack. Super!

    • @kyleyoung2464
      @kyleyoung2464 3 วันที่ผ่านมา +4

      Dqwertyc did this! I saw it on discord

    • @piman13_71
      @piman13_71 3 วันที่ผ่านมา +8

      Could probably be scripted to auto generate the textures in seconds

  • @bl4ckscor3
    @bl4ckscor3 3 วันที่ผ่านมา +54

    From the creators of "Cursed slicedlime talking chest head" coming to your screens today... "Cursed slicedlime Piglin and Dragon head"!
    ...yeah, I mean what did I expect...

    • @NeunEinser
      @NeunEinser 3 วันที่ผ่านมา +3

      Actually, it was different creators.

    • @bl4ckscor3
      @bl4ckscor3 3 วันที่ผ่านมา +3

      @@NeunEinser "From a subset of the creators of" doesn't have such a nice ring to it though :)

  • @albynton
    @albynton 3 วันที่ผ่านมา +72

    Slicedlime not making a cursed head texture (impossible)

  • @bigboyrenki
    @bigboyrenki 3 วันที่ผ่านมา +43

    You said this wouldn't be cursed

    • @Netsuki
      @Netsuki 3 วันที่ผ่านมา +7

      slicedlie

  • @youtubeuniversity3638
    @youtubeuniversity3638 3 วันที่ผ่านมา +6

    1:25 ...tie a ton of these to a key that isn't usually used for anything and you've got a "Detective Vision"-esque button.

  • @psuedonym9999
    @psuedonym9999 3 วันที่ผ่านมา +21

    0:10 Slicedlime fursona spotted
    0:14 Slicedlime scalesona spotted
    1:15 we need this for data packs!

    • @logon-oe6un
      @logon-oe6un 3 วันที่ผ่านมา +4

      We have button checks now! It's a possible predicate for a few snapshots now.

    • @thegreenbe1331
      @thegreenbe1331 3 วันที่ผ่านมา +1

      Now make it real

    • @Master-rd8ug
      @Master-rd8ug 3 วันที่ผ่านมา +5

      @@logon-oe6un wasnt it just for wasd? This is for every key
      (im currently in need of detecting holding left/right click rn lol)

    • @mideks
      @mideks 3 วันที่ผ่านมา +3

      @@Master-rd8ug thre is all standard keybinds:
      key.jump
      key.sneak
      key.sprint
      key.left
      key.right
      key.back
      key.forward
      key.attack
      key.pickItem
      key.use
      key.drop
      key.hotbar.1-key.hotbar.9
      key.inventory
      key.swapOffhand
      key.loadToolbarActivator
      key.saveToolbarActivator
      key.playerlist
      key.chat
      key.command
      key.socialInteractions
      key.advancements
      key.spectatorOutlines
      key.screenshot
      key.smoothCamera
      key.fullscreen
      key.togglePerspective

    • @psuedonym9999
      @psuedonym9999 2 วันที่ผ่านมา

      @@logon-oe6un correct me if I'm wrong, but we only have it for keys already bound to actions (key.jump, key.sneak, key.sprint, the directional keys). What I'd like is to be able to bind a function to any key, so that a player could press a key that doesn't already overlap with something already in the game.

  • @Inferno31415MC
    @Inferno31415MC 3 วันที่ผ่านมา +3

    2:43 yooo that's the bug I reported :D
    Glad it's fixed

  • @MattTOB618
    @MattTOB618 3 วันที่ผ่านมา +30

    Haters: "Mojang is so lazy; the developers just throw things into the update and expect modders to fix them!"
    The developers in question: "Yeah, we just completely revolutionized how resource packs work, and gave players so many new tools to play with. Anyways, what've you been up to?"

    • @YourHomieJC
      @YourHomieJC 2 วันที่ผ่านมา

      Dude even if this update had no player content to speak of it would still be a banger update. These technical changes are such a blessing, it can't be understated. Now we just need data driven blocks!

    • @MattTOB618
      @MattTOB618 2 วันที่ผ่านมา

      @YourHomieJC Yes, that was my point.

    • @samxplict
      @samxplict 2 วันที่ผ่านมา

      real, every haters find something to hate on

  • @Loupieur2
    @Loupieur2 3 วันที่ผ่านมา +2

    Lol the Ender Dragon head with the slicedlime head's texture

  • @boxicknowsbest9100
    @boxicknowsbest9100 3 วันที่ผ่านมา +2

    mannn... that input detection would be so amazing for the server community if not just limited to resource packs

    • @rame.
      @rame. 3 วันที่ผ่านมา +1

      real 🗣🐦

  • @GuyllianVanRixtel
    @GuyllianVanRixtel 3 วันที่ผ่านมา +2

    GREEN WOOD TYPE CONFIRMED?!?!!?!??!?!??!?!?!?!? 0:34

  • @bowser2lux
    @bowser2lux 3 วันที่ผ่านมา +3

    Enderdragon slicedlime is a thing now

  • @Campu1120
    @Campu1120 2 วันที่ผ่านมา

    I'm glad this video isn't cursed, like the last one 😊

  • @miladmoro88
    @miladmoro88 3 วันที่ผ่านมา +1

    Thoese head textures💀

  • @Netsuki
    @Netsuki 3 วันที่ผ่านมา +6

    Wait. That means... you can make a dragon head for your player character and just swap textures to your liking. That would be awesome. But is this just client-side? Or does everyone see the same texture?

    • @bl4ckscor3
      @bl4ckscor3 3 วันที่ผ่านมา +4

      @@Netsuki Anyone who has the resource pack installed can see the head properly. Note, that player head textures are not applied to dragon heads etc. automatically - you'll still have to create the texture yourself.

    • @Netsuki
      @Netsuki 3 วันที่ผ่านมา

      @@bl4ckscor3 Yes, I know. Otherwise how would it know where to stretch which pixels etc. And the piglin head had tusks on slicedlime's head as well.
      So it's as I thought. You need the same resource pack to see it. This would work fine in multiplayer servers that has it made for everyone.

    • @HandleDeleted
      @HandleDeleted 3 วันที่ผ่านมา

      Ohhh, okay, that makes sense!

  • @ZechariahB
    @ZechariahB 3 วันที่ผ่านมา +5

    Are there any official Mojang documentation of compiled information regarding the entirety of resource packs about what features do and do not exist since the latest versions?

    • @JoshMats
      @JoshMats 3 วันที่ผ่านมา +2

      articles on the latest update/snapshot on the minecraft site?

    • @voxybuns
      @voxybuns 3 วันที่ผ่านมา +1

      i wish there was such a thing, needing to compile information from a ton of videos and blog posts sounds tedious. it'd be so nice to have them all in one place

    • @ZechariahB
      @ZechariahB 3 วันที่ผ่านมา

      @@JoshMats I mean like everything from every update that applies up until latest.

    • @MyNameIsBhex
      @MyNameIsBhex 3 วันที่ผ่านมา

      Have you people never heard of a wiki???

    • @ZechariahB
      @ZechariahB 3 วันที่ผ่านมา +2

      @@MyNameIsBhex We do use the wiki. It's not as comprehensive as what is hoped for though.

  • @TheRedBrain
    @TheRedBrain 3 วันที่ผ่านมา +1

    Sliced Dragon? or Dragon Lime? or maybe Lime Dragon?
    In any case, Thank you!

  • @HandleDeleted
    @HandleDeleted 3 วันที่ผ่านมา +1

    1:16 So would we use this in a datapack? Or could we do it with commands?
    Or is it specifically resouce packs?

  • @MuzikBike
    @MuzikBike 3 วันที่ผ่านมา +4

    2:46 Wait, does this mean that you could remove the bottom part of a chest from the entity model and have it render as a proper block model, and only use the entity model for the lid?

    • @slicedlime
      @slicedlime  3 วันที่ผ่านมา +7

      No. The whole block entity always renders.

    • @Gaming32i
      @Gaming32i 3 วันที่ผ่านมา +3

      ⁠​⁠@@slicedlime I believe they meant couldn't this now be implemented into the game. I.e. removing the bottom part from the entity model and moving it into a block model.

    • @FoxSlyme
      @FoxSlyme 3 วันที่ผ่านมา

      ​@@slicedlime what if I make the block entity pixels from the bottom part transparent and make a block model containing these pixels instead?

    • @MuzikBike
      @MuzikBike 3 วันที่ผ่านมา +1

      @@Gaming32i that's not what i was asking but I would love that to be the case, would be far better for fps and customization

    • @Inferno31415MC
      @Inferno31415MC 3 วันที่ผ่านมา +1

      you can't edit the chest model but you can erase the texture so you don't see it, so yes in a way you could make the bottom part be a block model

  • @AspieGamer13
    @AspieGamer13 3 วันที่ผ่านมา

    I can’t help but feel it’d’ve been less messy to make the preferred weapons from the weapon side than the mob side, so you don’t have to have exceptions for wither skeletons and possibly drowned?

  • @HandleDeleted
    @HandleDeleted 3 วันที่ผ่านมา

    1:03 so we could say texture the dragon head to a red dragon head?

  • @HandleDeleted
    @HandleDeleted 3 วันที่ผ่านมา

    2:42 So can we make custom "blocks", that are simply a remodeled Chest?
    It am in confused, thanks for the help ❤

    • @HandleDeleted
      @HandleDeleted 3 วันที่ผ่านมา

      Reading the comments, it seems like the model can't change, but the texture can?

  • @OwlettMC
    @OwlettMC 3 วันที่ผ่านมา +1

    so your saying that I could make a 100% accurate clock to real life in vanilla minecraft? 🤔

  • @Weyzar
    @Weyzar 3 วันที่ผ่านมา +1

    OptiFine and a couple of Fabric mods being made obsolete from all these new updates and resourcepack changes
    Now all we need is a good shader engine in vanilla similar to Iris so everything would all be packed into one resourcepack

  • @MyNameIsBhex
    @MyNameIsBhex 3 วันที่ผ่านมา

    Sliced Lime.

  • @geeonime1
    @geeonime1 3 วันที่ผ่านมา +4

    I can’t believe he said locale (low-kal) as low-kale
    Completely understandable mistake in all honesty

    • @NeunEinser
      @NeunEinser 3 วันที่ผ่านมา +3

      Isn't that correct? I also say it that way.

    • @Satwr
      @Satwr 3 วันที่ผ่านมา

      @@NeunEinser it is correct... idk what op is yapping about... (Wie geht's dir sonst so? haha)

    • @anselmschueler
      @anselmschueler 3 วันที่ผ่านมา +1

      @@NeunEinser I usually pronounce it /ɫɵʊkʰæɫ/. Slicedlime here says /ɫɵʊkʰejɫ/.

  • @dutmala
    @dutmala 3 วันที่ผ่านมา

    0 views dude fell off

    • @martjoller1676
      @martjoller1676 3 วันที่ผ่านมา +1

      You posted this on the minute the video dropped

    • @Larkky
      @Larkky 3 วันที่ผ่านมา +2

      that is, indeed, the joke ​@@martjoller1676