I flurry when needing to move and I dont have any ice lance charges avaiable or I know that I will get enough icicles to generate a new GS with my flurry. Otherwise I wouldn't use flurry "raw" without a precast if I can avoid it but sometimes playing the key means you focus too much on not dying and doing mehcanics that you forget to do some of the basics of the rotation :P
after watching your vids I feel like I should be using frostbolt a bit more... is there any reason why you wouldn't glacial spike+flurry if it's up outside of the aoe prio of frozen orb, blizzard etc?
I would say it's probably me being lazy or too zoned in to notice it but it's hard to say without knowing at waht point in the key you are reffering to. If the mob is about to die or you need to move it could also be a bad time to use GS as the mob might die before you get the cast out or you screw yourself by having to cancel the cast due to movement.
I will probably give it a go at some point haha, it feels like it has a lot of add pad potential but I can only rteally see that working in lower keys where you can use comet storm once and then the pack is dead, I could be wrong though. When packs live longer I feel like having the orbs constantly going will net you more dmg.
It serves two main purposes, so up to you when you use them, depending on what you need. 1, Pre pull is to remove threat (the mirror images take threat instead of you, so if you rip any from the tank you’re safe). And 2, they are also a 20% damage reduction. So using them as a defensive is the other time you would consider pressing the ability.
Apologies for the delayed answer, though Curry asnwered the questions pretty spot on. I try to use it as often as possible since with shifting power mirrors become a 1min 35-40s cd that lasts for 40s of that duration and gives you a 20% dmg reduction throughout (unless your mirrors get consumed). They are particularly good for chain pulling if you still have IV rolling as big GS tend to generate a lot of threat on packs that are getting pulled in late. Ideally you want to have them up as much as you can and pairing mirrors with an ice barrier is usually enough to survive most mechanics.
My stats are roughly 20% crit, 33% haste, 22% master and 8% vers. Though this fluctuates as I get new gear and swap around some pieces here and there. The best way to find what's best for you is to sim your character! ^^
Thank you bro, your videos must have for me. (beginner mage)
@what target count do you start blizzards and what count do you prioritize glacial spikes over ice lance in aoe
yoo awesome gameplay ! also can I get ur weakaura for frost
Hey- new to frost here. What are the use cases/ why do you flurry outside of glacial spike+flurry?
I flurry when needing to move and I dont have any ice lance charges avaiable or I know that I will get enough icicles to generate a new GS with my flurry. Otherwise I wouldn't use flurry "raw" without a precast if I can avoid it but sometimes playing the key means you focus too much on not dying and doing mehcanics that you forget to do some of the basics of the rotation :P
hey love your videos! what weak aura do you use for the spymasters web stacks
hiya! thank you for the kind words!! I use this one: wago.io/g0WdN_sFT
@Huggmark thank you!
Why don't you use blast wave, while using Cone of cold, you can also interrupt several casting of enemies.
I explain 20s into the video that I forgot to take it due to just coming from raid and so when swapping all my talents I simply forgot ^^
after watching your vids I feel like I should be using frostbolt a bit more... is there any reason why you wouldn't glacial spike+flurry if it's up outside of the aoe prio of frozen orb, blizzard etc?
when you run spellsinger lances have higher prio in aoe scenario than spike (with procs)
I would say it's probably me being lazy or too zoned in to notice it but it's hard to say without knowing at waht point in the key you are reffering to. If the mob is about to die or you need to move it could also be a bad time to use GS as the mob might die before you get the cast out or you screw yourself by having to cancel the cast due to movement.
man i really wanna see you try frostfire. In lower keys it feels awesome and im curios if it will perform close to ss.
I will probably give it a go at some point haha, it feels like it has a lot of add pad potential but I can only rteally see that working in lower keys where you can use comet storm once and then the pack is dead, I could be wrong though. When packs live longer I feel like having the orbs constantly going will net you more dmg.
Besides pre pull when are you casting mirror image? I dont understand the spell well
It serves two main purposes, so up to you when you use them, depending on what you need.
1, Pre pull is to remove threat (the mirror images take threat instead of you, so if you rip any from the tank you’re safe).
And 2, they are also a 20% damage reduction. So using them as a defensive is the other time you would consider pressing the ability.
Thanks! @@curry_online
Apologies for the delayed answer, though Curry asnwered the questions pretty spot on. I try to use it as often as possible since with shifting power mirrors become a 1min 35-40s cd that lasts for 40s of that duration and gives you a 20% dmg reduction throughout (unless your mirrors get consumed). They are particularly good for chain pulling if you still have IV rolling as big GS tend to generate a lot of threat on packs that are getting pulled in late. Ideally you want to have them up as much as you can and pairing mirrors with an ice barrier is usually enough to survive most mechanics.
what stats does the unbound changeling in m+???
For AoE crit is usually better but for ST or prio damage haste usually wins.
hi im new to frost mage what stats are you running atm you seem to slap :D
My stats are roughly 20% crit, 33% haste, 22% master and 8% vers. Though this fluctuates as I get new gear and swap around some pieces here and there. The best way to find what's best for you is to sim your character! ^^
How your orbs are coming back to you instead of linéar course in front of you ??!!
This is how the orbs move on the flying boats in this dungeon, I think it's normal everywhere else.
Just a Dawnbreaker thing, in all other instances the orbs will work as intended.