Ride 4: Northwest 200 Track Guide BMW S1000 RR
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- เผยแพร่เมื่อ 22 ส.ค. 2024
- Ride 4: Northwest 200 Track Guide BMW S1000 RR. Check out thie Ride 4 PC Gameplay as Rich gives you a track guide of the circuit.
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So proud of myself that mashing this track through my head for a ton of laps actually made me learn most of the braking zones you mentioned (I'm bad at racing games)
I’m struggling with not crashing 30 seconds into my lap each time 😂
I only do my time trials on this track. I find 4:41 to be the hardest turn of them all to make as when you race the top ghosts they fly through there, you just have to be absolutely perfect on when you go full lean for that one. Almost set a personal best which would have put me in the top 25 yesterday, but right where you’re at, at 4:49 my bike got a random speed wobble and made me turn off the console. Boy, I love this track but sometimes you fall for what seems to be no reason at all. Stoked for ride 5
Hopefully be able to pick up a few seconds with this mate, I can see a number of places where I can definitely improve
Hope so, thanks for watching!
I have to grind this track forever now. Fuckkkk this game !
There is some corners you said you lift with a 1000cc but 600cc flat, especially the first corner from the start you can pin both them corners but you need to nail your line trajectory, and then the right hand turn after the roundabout you can nail that aswel but you need to be as close as possible to the curb, just my opinion and don’t forget when you do this sort of riding I’m saying there is a very high risk of crashing and causing you to come last but with his riding it’s safe and fast aswel, but practise makes perfect
We both do it the same way lol
Sadly, the deceleration in Ride 4 is ridiculous. You can put on any helmet cam on any high-power bike on YT and see that even at those speeds, the bikes slow down much much faster.
It's a tough one, I think, for them to get right as even on other games the braking distances are similar if not longer.
I'm not saying you're wrong.....but something about it must be challenging to simulate.