Enjoyed this , nice change of pace from watching giga builds blast everything, bet you cant wait for jewelers orbs to start dropping, take it you cant vaal your basic attack for potentially more sockets :P
I did that until killing the first act boss, removing even the armour. But I got tired, bc I knew enemies amount from this point would just increase in huge pack amounts. The concept of packs does not match well with this play style, bc enemies just go foward and foward. They do not flank you and give time to dodge or make an strategy. From this point the games starting becoming more about character statistics, and less about mechanics, with exception of most next bosses (bc some bosses are still statistics check, It's extremely hard to do a no hit battle).
I haven't finished the video yet, but I have some ideas about ways to deal with groups - Grab the support gem "Chain" to help A LOT with groups. Preferably drop scattershot (can add back later when you get more sockets preferably "Martial Tempo" but can keep scattershot if you like that more) and go Chain and get damage preferably "Brutality" in the early game(MORE Phys damage meaning multiplicative damage increase BUT DO NOT USE IF WANT ELEMENTAL DAMAGE) or infusion gems. (Fire = DOT, Ice = CC and Lightning = Shock) I'd recommend keeping multiple support gems on you to help with different situations. For the Bossing drop chain (keep or add pierce if adds spawn) go for attack speed/scattershot and damage. Your best friend with scaling DPS will always be attack speed on Merc but most of the damage and attack speed will come from your passive tree and MOST ESPECIALLY gear. Later on, you can look to add some armor break into the mix once you unlock Tier 2 Support gems or many other options open the moment you get Tier 2 gems. With that being said about the passive tree. For grouping when your damage and attack speed start to scale, you can look into adding helpful effects to help deal with groups more comfortably. Things like Maim (slow), and pin (0 move speed). Until then, I'd recommend just sticking with Chain/Pierce and whatever damage you decide. In addition, I would keep an eye out for unique boots "Trampletoe" which causes AOE overkill damage. Edit: Poisons and Bleeds aren't worth your time early unless you spec for them in the passive tree.
I trust you worked toward Instant Reload pretty quickly, as cutting the reload time will make a difference on damage. And after that, I recommend Sand in the Eyes for some attack speed and blinding, which works nicely with the evasion. And then on to the crossbow with the stuff on the way to Full Salvo (bunch of damage, plus chance to not use ammo and more reload speed). Also, you could try Execute once a boss reaches low health, in place of Envenom. Though overall, you're probably better off running one of the 25% extra damage gems. For packs of enemies, one fun combo other than the usual chain and pierce stuff is Envenom + Bursting Plague. I'd also suggest running two crossbows: one for packs, one for single targets. The game supports two weapons, and it just removes the tedium of gem swapping, at the cost of needing to keep two weapons up to date.
Yeah the only real debate I had about those passives were if I should rush straight to them or get some others before, I'm editing act 2 now as we speak and I'm fairly certain I used execute for a few bosses that didn't have armour. Thanks for the advice on envenom +Bursting plague, I kinda tunnel visioned on just using pierce for packs so ill look into that. I do intend on using two different crossbows but as you said the cost of keeping two weapons up to date has been a bit too hard to keep up with, im hoping later on I can use this! thanks!
As far as pierce goes, there is Shrapnel and the two nodes before it, which will give you a 50% chance to piercing. There's also the Close Confines area for another 45%, but that's for enemies within 3m.
Pft, the thumbnail shows you've never tried a Warrior Slam build. All you do is autoattack since it's your highest DPS ability (love them Mace skills!) and yes, it's basically impossible.
yes. it makes it even easier to decide wich passive skills to take and wich stats you want on your equip. still: gonna watch it now ;) edit: i assume you mean no skillgems, only passive skills and ascension? or do you mean no skills at all?
He obviously doesn't mean no skills at all, since the "basic attack" is a skill. It, for instance, triggers the loss of 5 life upon skill use that Crown of Thorns has. I'd assume no skill gems, no spirit gems.
@@Axterix13 Yes, just the basic attack and support gems only for the basic attack, meaning no spirit gems too, but yes it did make choosing what to level up much easier haha
Without any evasion it won't work. The wolfs in the final boss of act 1 will push you into the fog. I discovered that with my warrior until I added some evasion.
i first thought: thats not true but without ANY skills he has to hope to have enough rolling luck. i would go for a full ragebuild but the question is what would work better in that situation: maces and knockdown or axes and bleed? and when he says skills i assume no skillgems whatsoever but passives only? either way: i don't think its such a big deal, he just needs a weapon with big enough numbers. and if that doesn't work: roll and roll baby.
I'd partially agree with you if it was all basic attacks, I think some melee basic attacks are actually pretty good but I promise you the crossbow has some serious shortcomings, even if you don't care for the series, I'd recommend watching the first minutes of the next episode to see what I mean
Fair, warrior basic attack is actually pretty strong! The rest of them aren't so much however, and I'm focusing on the crossbow basic attack for this run, not the warrior class which has been proven to be viable, which I promise you, if you think its easy because a different basic attack is easy you'd be wrong
you are crazy hahahahaha ... literally crazy .. but I have to say by basic attack does like 5k now haha and it has like 7 or 8 rounds so that is quite a lot of DPS .. the problem is where you have like 10 mobs attacking you The fact you can move like this clearly helped ...
at first i was just expecting the basic setup of melee heralds basic attack but this is very interesting
Interesting challenge! I got my idea of challenge run, and it inspires me well! Thanks for video!
You could have a second weapon and have one for single target and the other for aoe. Would also allow you to spec your passive tree for each of them.
enjoyable narration, well done!
Thank you!!
Not even playing Titan...
Kidding, gl mate.
well I am sorry but that deserves a sub as far as I am concerned!!!!! Well done!
Thank you so much!
Really enjoyed this. Keep up the good content!
Thanks, will do!
Shoulda done martial tempo and chain for the first two support gems. Feels very strong early
Enjoyed this , nice change of pace from watching giga builds blast everything, bet you cant wait for jewelers orbs to start dropping, take it you cant vaal your basic attack for potentially more sockets :P
Higher level weapons bring with them more sockets, you can't use a jewelers orb to add sockets to a weapon.
Unfortunately jewelers orbs and vaal orbs don't work on basic attacks :(((
Praetor Draven: "Your soul is mine!"
Makeshift Crossbow: "Your soul is mine!"
I did that until killing the first act boss, removing even the armour. But I got tired, bc I knew enemies amount from this point would just increase in huge pack amounts.
The concept of packs does not match well with this play style, bc enemies just go foward and foward. They do not flank you and give time to dodge or make an strategy. From this point the games starting becoming more about character statistics, and less about mechanics, with exception of most next bosses (bc some bosses are still statistics check, It's extremely hard to do a no hit battle).
I haven't finished the video yet, but I have some ideas about ways to deal with groups - Grab the support gem "Chain" to help A LOT with groups. Preferably drop scattershot (can add back later when you get more sockets preferably "Martial Tempo" but can keep scattershot if you like that more) and go Chain and get damage preferably "Brutality" in the early game(MORE Phys damage meaning multiplicative damage increase BUT DO NOT USE IF WANT ELEMENTAL DAMAGE) or infusion gems. (Fire = DOT, Ice = CC and Lightning = Shock) I'd recommend keeping multiple support gems on you to help with different situations.
For the Bossing drop chain (keep or add pierce if adds spawn) go for attack speed/scattershot and damage. Your best friend with scaling DPS will always be attack speed on Merc but most of the damage and attack speed will come from your passive tree and MOST ESPECIALLY gear. Later on, you can look to add some armor break into the mix once you unlock Tier 2 Support gems or many other options open the moment you get Tier 2 gems.
With that being said about the passive tree.
For grouping when your damage and attack speed start to scale, you can look into adding helpful effects to help deal with groups more comfortably. Things like Maim (slow), and pin (0 move speed). Until then, I'd recommend just sticking with Chain/Pierce and whatever damage you decide. In addition, I would keep an eye out for unique boots "Trampletoe" which causes AOE overkill damage.
Edit: Poisons and Bleeds aren't worth your time early unless you spec for them in the passive tree.
I'd spend all my trans and aug orbs on health flasks till i get the .25 regen suffix so i can at least get charges passively.
funny i was today thinking about if its possible to beat poe2 with the zero mana cost spells on staffs and wands.
I trust you worked toward Instant Reload pretty quickly, as cutting the reload time will make a difference on damage. And after that, I recommend Sand in the Eyes for some attack speed and blinding, which works nicely with the evasion. And then on to the crossbow with the stuff on the way to Full Salvo (bunch of damage, plus chance to not use ammo and more reload speed).
Also, you could try Execute once a boss reaches low health, in place of Envenom. Though overall, you're probably better off running one of the 25% extra damage gems.
For packs of enemies, one fun combo other than the usual chain and pierce stuff is Envenom + Bursting Plague.
I'd also suggest running two crossbows: one for packs, one for single targets. The game supports two weapons, and it just removes the tedium of gem swapping, at the cost of needing to keep two weapons up to date.
Yeah the only real debate I had about those passives were if I should rush straight to them or get some others before, I'm editing act 2 now as we speak and I'm fairly certain I used execute for a few bosses that didn't have armour.
Thanks for the advice on envenom +Bursting plague, I kinda tunnel visioned on just using pierce for packs so ill look into that.
I do intend on using two different crossbows but as you said the cost of keeping two weapons up to date has been a bit too hard to keep up with, im hoping later on I can use this!
thanks!
As far as pierce goes, there is Shrapnel and the two nodes before it, which will give you a 50% chance to piercing. There's also the Close Confines area for another 45%, but that's for enemies within 3m.
Geonor was nerfed already unlike in day 1 release
Do warrior melee only
Pft, the thumbnail shows you've never tried a Warrior Slam build.
All you do is autoattack since it's your highest DPS ability (love them Mace skills!) and yes, it's basically impossible.
yes. it makes it even easier to decide wich passive skills to take and wich stats you want on your equip.
still: gonna watch it now ;)
edit: i assume you mean no skillgems, only passive skills and ascension?
or do you mean no skills at all?
He obviously doesn't mean no skills at all, since the "basic attack" is a skill. It, for instance, triggers the loss of 5 life upon skill use that Crown of Thorns has. I'd assume no skill gems, no spirit gems.
@@Axterix13 Yes, just the basic attack and support gems only for the basic attack, meaning no spirit gems too, but yes it did make choosing what to level up much easier haha
how often did you die in act 1 ?
I believe it was twice
Without any evasion it won't work. The wolfs in the final boss of act 1 will push you into the fog. I discovered that with my warrior until I added some evasion.
i first thought: thats not true but without ANY skills he has to hope to have enough rolling luck.
i would go for a full ragebuild but the question is what would work better in that situation: maces and knockdown or axes and bleed?
and when he says skills i assume no skillgems whatsoever but passives only?
either way: i don't think its such a big deal, he just needs a weapon with big enough numbers. and if that doesn't work: roll and roll baby.
he literally kills that boss in the video, moron
its easier to beat the game with basic attacks only.
I'd partially agree with you if it was all basic attacks, I think some melee basic attacks are actually pretty good but I promise you the crossbow has some serious shortcomings, even if you don't care for the series, I'd recommend watching the first minutes of the next episode to see what I mean
not a real challenge. most warrior use basic attack only its their best map clear. cant remember the last time i used a skill on my warrior.
Cap
@@F8isRIPPINwarriors do have a basic attack build for endgame that clears screens
@@F8isRIPPINYeah I've used it better than All of the Builds Minus possibly Stampede
@@brendondaniel2198 I run the auto attack build
I was about to say the same thing.
this isn't a challenge, basic attack in path of exile 2 is good
What challenge? Already done by warrior class 😂😂😂
Fair, warrior basic attack is actually pretty strong! The rest of them aren't so much however, and I'm focusing on the crossbow basic attack for this run, not the warrior class which has been proven to be viable, which I promise you, if you think its easy because a different basic attack is easy you'd be wrong
Its early access soooo who cares 😂😂😂
you are crazy hahahahaha ... literally crazy .. but I have to say by basic attack does like 5k now haha and it has like 7 or 8 rounds so that is quite a lot of DPS .. the problem is where you have like 10 mobs attacking you
The fact you can move like this clearly helped ...
Single target, raw, physical DPS is actually surprisingly good I will say, but yes getting swarmed keeps me up at night haha
@VerminDiesel on the PS 5 is impossible to move that way so , is basically impossible to do haha ... Good run anyway.