Is Yu-Gi-Oh! Actually Getting Worse?

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  • เผยแพร่เมื่อ 28 ก.ค. 2024
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ความคิดเห็น • 2.1K

  • @elessardosanjosluzio2731
    @elessardosanjosluzio2731 2 ปีที่แล้ว +211

    The thing that bothers me is that there's too much focus on not letting your opponent play rather than outplaying them. That and convoluted combos. Watching your opponent move cards around for 3 minutes isnt fun, I'd say the worst offenders are link monsters.
    Also, staples suck.

    • @isidoreaerys8745
      @isidoreaerys8745 2 ปีที่แล้ว +24

      Yes. Link combos really suck. The cards being accesible on the first turn via the extra deck gives them a huge power imbalance over other monsters. The extra deck was originally designed for fusion summons. Which combined monsters from the main deck and required a polymerization.
      When you can tribute extra deck monsters to link summon extra deck monsters Then Tribute that to link summon more extra deck monsters.
      It really destroys the pace of the game.
      I’m so sick of seeing accesscode talkers on the field on turn 1

    • @mayday2237
      @mayday2237 2 ปีที่แล้ว +9

      Links are a bit more neutral to me, the issues with them aren't really on THEM, just bad descisions around them, but you've hit the nail on the head in regards to "not letting you play vs outplay"

    • @auraguard0212
      @auraguard0212 2 ปีที่แล้ว +5

      Staples have been in the game from the moment Pot of Greed came into existence.

    • @unkown34x33
      @unkown34x33 2 ปีที่แล้ว +2

      agreed. I saw the video, and I was like, dude... what happened. I can't even play against it

    • @blackroseromeo666
      @blackroseromeo666 2 ปีที่แล้ว +3

      True, bro I just want to summon one single monster and spell 😕

  • @manulopez4697
    @manulopez4697 3 ปีที่แล้ว +851

    I think everyone wants to feel the emotions of the anime duel. a back and forth interaction. I play with friends with a low tier decks and it's more fun.

    • @YourGuyAlex
      @YourGuyAlex 3 ปีที่แล้ว +46

      Exactly!!!

    • @Bill2bearockstar
      @Bill2bearockstar 3 ปีที่แล้ว +61

      I still play Yugioh World Championship 2008, because it's from right the point where it includes everything up to and till GX. Anything I can relate to anime wise.

    • @randomprofile5853
      @randomprofile5853 3 ปีที่แล้ว +15

      Sure, although fun is subjective. Some people like higher tier competition.

    • @GRosa-xw3rg
      @GRosa-xw3rg 3 ปีที่แล้ว +34

      I feel like the fun in today’s game has shifted towards deck building and how the combos work, I do miss the back and forth though

    • @randomprofile5853
      @randomprofile5853 3 ปีที่แล้ว +9

      @@GRosa-xw3rg Back and forth does happen a lot, you just need a decent deck.

  • @r4nd0mguy99
    @r4nd0mguy99 3 ปีที่แล้ว +389

    You kind of dodged the main problem. Deckbuilding has evolved into: How good is this deck at preventing my opponent from playing the game? A lot of decks are also toxic to play against, which only enforces stun-decks. Negation- and removal-cards aren't necessarily bad, but the fact that YOU NEED THEM TO PLAY AT ALL is really bad.

    • @slayerrazaro8174
      @slayerrazaro8174 3 ปีที่แล้ว +26

      Thank you

    • @TheCrimsonSpider
      @TheCrimsonSpider 3 ปีที่แล้ว +39

      Quick reminder that in 2005, you could resolve delinquent duo multiple times on your opponent in one turn..
      Yugioh is good right now.. Maybe you're growing out of it, maybe you're not doing well this format, maybe you don't like playing hand traps and can't afford 3x lightning storm 3x triple tactics. Understandable, tbh.
      In 2005 there was 3x trunade and you could be completely helpless agsinst reasoning gate otk or empty jar. Preventing your opponent from playing yugioh, has always been yugioh. It's been that way since the release of Jinzo.

    • @davidharshman7645
      @davidharshman7645 3 ปีที่แล้ว +25

      @@TheCrimsonSpider Yeah...and, between the way banlists are handled and power creep gets introduced, it is clear that Konami and Upper Deck have always been devoted to crafting YuGiOh into a game that people don't really get to play for more than a few turns per game...which has never been fun.

    • @TheCrimsonSpider
      @TheCrimsonSpider 3 ปีที่แล้ว +17

      @@davidharshman7645 it's more about the match now. Side decking feels impactful and versitile. The single game has a lot less meaning now.. Also, at least going second is a viable strategy now.

    • @EpsilonUnitGaming
      @EpsilonUnitGaming 2 ปีที่แล้ว +35

      Not just that, but these guys also missed the point about diversity. Archetypes come with pre made, designed combos. You literally just run the same core as anyone else running that archetype, and try do the exact same stuff that it’s designed to do.
      Coming up with your own strategy was super fun in the older days. Now the strategy aspect of deck building is maybe swapping out a handful of cards cause the decks are already built for you by Konami.

  • @yavorangelov1601
    @yavorangelov1601 2 ปีที่แล้ว +108

    There's something intrinsically wrong in the concept of a game where you find yourself in a situation that you cannot play. Your moves are just negated. And that's not because the opponent is just more skilled, or you are inferior to him, but because the opponent got lucky in the draw and just got all the cards that he needs to do that.
    Of course, any game that isn't based on "rock-paper-scissors(hard countering)" would involve luck and what hand you're dealt would contribute to your chances to win/lose, but modern YGO is a mess, because the consistency of pulling one's omni negates has increased and as such, you often play a game, where you don't actually play. Which is just antithetical to what a "game" is supposed to be - it's to be played competitively or for fun, - and modern YGO manages to fail both casual and competitive.

    • @ninezerotwo1778
      @ninezerotwo1778 2 ปีที่แล้ว +15

      Totally. Consistency is not the problem, the power ceiling is the problem. Back in 2014, 2015, when decks ended a first turn on maybe 1 negation (not including spells/traps): that was the furthest the game could take power level while keeping that consistency.

    • @isidoreaerys8745
      @isidoreaerys8745 2 ปีที่แล้ว +9

      Too many cards that can search the deck and special summon.
      I’ve had games where the opponent had 27 cards in out before I drew my first card.

    • @TheFallinhalo
      @TheFallinhalo 2 ปีที่แล้ว +14

      @@ninezerotwo1778 the issue is the power creep is here and you cant just ban it because that could gut entire decks since they are reliant on their boss monsters, what is the solution?
      and honestly i have it, its somethign the community ALWAYS recoils at and says "Itl kill the game if implemented and id quit"
      i actually got to thinking and second guessing the issue and if it would be good for the game, but then thinking more on it and realising how many issues itd actually end up fixing i realise its the #1 fix the game NEEDS
      Yu-Gi-Oh! NEEDS a special summon limit of some kind built right into the rules wether its # of special summons tied to youre turn number, or a token based system like a resource that refills gradually turn by turn.
      it would greatly limit the power negates have even because if their tied to boss monsters, then you have to wait a few turns to bring em out ASSUMING you can protect youre resources,
      either way the game needs to be slowed down, and A Special Summon limit would greatly help fix the game.

    • @destrudo2601
      @destrudo2601 2 ปีที่แล้ว

      @@ninezerotwo1778 You never got a Jinzo/Imperial Order dropped on you?

    • @MoldMonkey93
      @MoldMonkey93 2 ปีที่แล้ว

      @@TheFallinhalo Nibiru is a summon limit period lol and there’s a card called summon limit that you could play to do such a thing.

  • @aickavon
    @aickavon 2 ปีที่แล้ว +43

    I think the main issue is that the duel is determined by your opening hand and if you have hand traps or a counter-set up because the 'good stuff' decks are back. They just use archtypes as an engine. This is because of how extra decks work and how they basically synch up with many decks. So the archtypes are usually just... there. While the main star of the shows are on a topic of whether they should get banned or not. The amount of times I wanted to play a casual deck with strangers only to get straight up wrecked in one turn by the A-team because I didn't pull any hand traps that are cripplingly necessary to have. If you play with a stranger, you need to have handtraps. It's just that simple.
    You're not playing against people half of the time. You're playing against someone who is playing their own game and you're an rng mechanic if they can pull off their combo or not. And I think the problem is... so many of these cards have too many protections. I get it, if it doesn't have protection it aint shit. But cards that have too much protection cause shut-down plays which just means 'congratulations, you aren't allowed to play anymore'. This isn't a fun two way interaction.

    • @Desugan69
      @Desugan69 2 ปีที่แล้ว +1

      That ore whell i'm first good grief *auto places whole deck in first round so you can only lose* it destroyes all fun for me

  • @MrChillaxin2010
    @MrChillaxin2010 3 ปีที่แล้ว +380

    Yugioh has gone from “I end my turn.” To “I end YOUR turn.” To “I’m still playing through your turn.”

    • @aesir1ases64
      @aesir1ases64 3 ปีที่แล้ว +11

      lol exactly

    • @Danyrodriguez115
      @Danyrodriguez115 3 ปีที่แล้ว +53

      Or “THERE IS NO NEXT TURN” lol

    • @mrdude88
      @mrdude88 3 ปีที่แล้ว +42

      Yup, it’s “I end my turn, your move.” “Since you started your turn, it’s my turn now.”

    • @MrChillaxin2010
      @MrChillaxin2010 3 ปีที่แล้ว +50

      @@Danyrodriguez115 There is no duel. Rock paper scissors decides games in a literal sense.

    • @Danyrodriguez115
      @Danyrodriguez115 3 ปีที่แล้ว +5

      @@MrChillaxin2010 oof 😅

  • @maartenboy37
    @maartenboy37 2 ปีที่แล้ว +155

    I think the biggest problem is watching someone combo for 15min just to top deck and see you can't win. I want a back and forth duel not Solitaire.

    • @raybun4003
      @raybun4003 2 ปีที่แล้ว +4

      That's what formats like edison and goat are great for, if you want a more back and forth game those old formats are way more interactive

    • @reginaldknowles3890
      @reginaldknowles3890 2 ปีที่แล้ว +29

      @@raybun4003 That's not the point, goat and edison formats existing doesn't just solve the problem. The entire Premise of the game should be based in a back-and-forth idea, not 'who can stop who from playing the game first'.

    • @raybun4003
      @raybun4003 2 ปีที่แล้ว

      @@reginaldknowles3890 well the games reached a power ceiling where the old school gameplay is never going to happen, anything you're going to do to "fix" it won't do anything, no amount of old school support will change the way the game is now. Your only alternative is alternate formats like goat and edison, you're all complaining about an unfixable problem, formats like common charity and trinity format end up also being refined to where players like you find it unfun too.

    • @reginaldknowles3890
      @reginaldknowles3890 2 ปีที่แล้ว +16

      @@raybun4003 I'm aware of the state of the game, but it's honestly Konami's own Fault for digging themselves Into this mess and, this rate, the game's only going to reach a point of such Complexity and Brokenness, that it's going to Implode In on itself.
      What this game honestly needs is a Hard reset. Burn everything and just start from scratch.

    • @fapuloes
      @fapuloes 2 ปีที่แล้ว +5

      I hear that meme all the time and I feel like it's only coming from people who don't give the current format a proper chance. They expect YGO to function just like it did 20yrs ago and get mad for loosing with really bad decks and no knowledge of the current rules and mechanics. If you play the game properly, you don't just watch your opponent play solitaire and then lose in turn 1 or whatever. There are a lot of interruptions and negates to stop them from doing so and if you're a skilled enough player you have good chances to win against these decks even if you're not playing top tier meta decks. There's a lot of back and forth in modern YGO, it's definitely more fast paced and combo heavy than back in the day and the learning curve is steep due to the gigantic library of cards but once you're at a certain level, you'll see success and get to experience a fun and satisfying tcg that stands out from others (not saying that magic etc. are worse. YGO is just very different). I'm telling you this as a person who loved YGO as a kid almost 20yrs ago but never properly got into the TCG until like last year.

  • @christopherboye5498
    @christopherboye5498 2 ปีที่แล้ว +21

    My key issue with modern yugioh is that special summoning has never been adressed. In classic, you could only normal once and special summon was rare, hence having no limitations. But yugioh evolved and received new special summon mechanics that made it easy to exploit the old rules and balance of the game.

    • @isidoreaerys8745
      @isidoreaerys8745 2 ปีที่แล้ว +6

      Exactly. For many decks the extra deck is 15 cards you’re guaranteed to draw turn 1 and you’re free to special summon as many of them as you please.
      Fusion monsters never had that problem.

    • @justice8718
      @justice8718 2 ปีที่แล้ว

      @@isidoreaerys8745 Fusion monsters had the complete opposite problem and now they gotten supports up their asses.

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 ปีที่แล้ว

      @@isidoreaerys8745 That said, nobody played Fusions for real (AKA not using Stein or Scientist) until the likes of Gladiator Beast actually managed to punch DAD Return out of the meta. And reason was simple - Fusions were low impact and had you go -2 to -3. This is a problem Konami continually tried to address, and fusing from de k was how they did it, but as it turns out, Future Fusion was a bit too good

    • @elhajjmalikel6266
      @elhajjmalikel6266 ปีที่แล้ว +2

      You're absolutely right. Special Summoning was a big deal back in the day because the game was mainly predicated on Normal Summoning. The impact of SSing a monster is reduced and means nothing now.

  • @kailikwoh498
    @kailikwoh498 3 ปีที่แล้ว +189

    Generic Extra Deck extenders into generic boss monsters these days makes every line of play start to converge into the same means and end points. Your Main Deck would end up looking like just value engines that lead into your Extra Deck with a side of semi-generic supports or staples that handled what you sought to counter.

    • @yoshiktheartist8522
      @yoshiktheartist8522 3 ปีที่แล้ว +37

      Welcome to Build-a-deck
      All you need is:
      1- (insert archetype) value engine
      + ghost girl hand traps
      + power crept lava golem
      + generic extenders
      + generic boss monster
      + overpriced generic staple spells/traps
      And you've got an (insert archetype) deck

    • @treynash2005
      @treynash2005 3 ปีที่แล้ว +18

      @@yoshiktheartist8522 Bonus Step
      -Repeat this process in 3-6 months

    • @Kylora2112
      @Kylora2112 3 ปีที่แล้ว +10

      I mean, what's the difference between this and Goat Format thesame40cards.dek?

    • @SoftwareNeos
      @SoftwareNeos 3 ปีที่แล้ว +26

      @@Kylora2112 interaction.

    • @GordieKat
      @GordieKat 3 ปีที่แล้ว +9

      @@yoshiktheartist8522 This is why, when I played I made my decks entirely in theme. Made the game more fun even though it costs consistency.

  • @jdstudios1912
    @jdstudios1912 2 ปีที่แล้ว +48

    I loved yugioh until recently when I started getting back into it. Went to a few card shops and built a modern deck. Started playing and started wondering was yugioh always this boring? I just get bored waiting for my openent to finish their 20 minute turn so I can do a 20 minute turn and then the game is over. So I'm done with current yugioh and I'm moving back to playing old school so fusion only and special summons are special again.

    • @TheFallinhalo
      @TheFallinhalo 2 ปีที่แล้ว +15

      ya Special summons need to be made special again, the fact you can vomit monsters out with such ease is really contributing to the worst boards in yugioh.

  • @AlanDarkworld
    @AlanDarkworld 3 ปีที่แล้ว +163

    I think you've missed thr elephant in the room in your video. The biggest issue with modern YuGiOh is the lack of interactivity. The player who goes first sets up a nearly unbreakable board over 15 minutes where the opponent just has to WATCH. Games usually end before turn 3. It's solitaire.

    • @whitewolf9555
      @whitewolf9555 2 ปีที่แล้ว +9

      that's why you have traps and handtraps? one good ht and you can really slow down someone's deck, and I don't understand you guys complaining about lack of interactivity; never have I witnessed my opponent doing stuff during my turn than now

    • @AlanDarkworld
      @AlanDarkworld 2 ปีที่แล้ว +74

      @@whitewolf9555 hand traps are an extremely poor design by themselves. They come literally out of nowhere and are nearly impossible to respond to, particularly on turn 1. The only card that did that, Called by the Grave, is limited. Also, it's a case of "either draw hand trap in your first 5 cards or you're dead". Fun gameplay, great for deck building!!

    • @whitewolf9555
      @whitewolf9555 2 ปีที่แล้ว +4

      @@AlanDarkworld I have never said that ht's are good design. however, regarding a big amount of decks, it's not "1 turn and you ded". Especially since you have a lot of going second cards. In my first shaddolls I ran super poly and stuff like that, and I could play second. You have deck and deck builds that want to go second. Imo, it would be fun to see called by the grave unlimited; but I also don't want to give top combo decks a shield against interruptions

    • @whitewolf9555
      @whitewolf9555 2 ปีที่แล้ว +4

      @@AlanDarkworld And, I enjoy deck building a lot more now than ever before, spending hours upon my deck list, looking for cards to play or put in a side deck, all relevant to local meta, finding new plays and stuff, all that is really fun to mr

    • @ziadnabil403
      @ziadnabil403 2 ปีที่แล้ว +2

      What deck is taking 15 minutes to set up?

  • @NickWuebker
    @NickWuebker 3 ปีที่แล้ว +79

    I think the meta isn’t diverse enough, because of Konami’s over reliance on negation effects. I think a lot of this could be fixed if all these big boss monsters weren’t so generic. Some of them really need to be archetype locked.

    • @JuwanBuchanan
      @JuwanBuchanan 3 ปีที่แล้ว +20

      That's one of the main problems. A lot of these powerful boss monsters which most of the time are extremely generic with crazy ass effects that most decks shouldn't have no business making if it was archetype specific. Half of these 5+ negate boards could easily be solved if alot of these monsters wasn't so generic.

    • @NickWuebker
      @NickWuebker 3 ปีที่แล้ว +12

      @@JuwanBuchanan I think one of the biggest offenders of this is Borreload Savage Dragon. It's supposed to be played with Rokket monsters and no one does. If its materials were 1 tuner + 1 non-tuner Rokket monster, the amount its played would probably be cut in half, if not more.

    • @Marcusjnmc
      @Marcusjnmc 3 ปีที่แล้ว +2

      @@NickWuebker 'no one does' . . the competitive deck that most often makes Savage right now literally makes it using a Rokket engine, Rokket dragonlink's been one of the best decks in the game from shortly after release all the way to the current format

    • @Marcusjnmc
      @Marcusjnmc 3 ปีที่แล้ว +4

      ig the main offender right now's Appolousa, but several top decks don't or can't play it, VW PK SID amoung others, and archetype locking a card won't stop it being played if it's good enough, Winda, Dragoon, Savage would barely be played less even if they were more thoroughly locked into their archetypes, they'd just be gotten to with more reliance on Engines

    • @bob74h67
      @bob74h67 2 ปีที่แล้ว

      Yea firewall especially could of used that aswell as verte

  • @lucasyoungers
    @lucasyoungers 2 ปีที่แล้ว +43

    In my eyes, there's a very simple way to look at this. First off, the game is basically the worst game for beginners there is. While there might be more interesting combos and such, at least games like Pokémon have a fairly easy to understand game flow. Secondly, the game has come to the point where half the deck kills your opponent in one turn, and the other half stops your opponent from winning turn one.
    At the end of the day, I want to enjoy and play yugioh, but I can't see any possible way to get into the game without spending way too much time and money learning.

    • @thomaskey9688
      @thomaskey9688 2 ปีที่แล้ว

      Its easy to get into. Step 1- look at whats topping events be it locals, regionals, ycs etc where the deck CORE is within your price range. After buying the deck CORE invest in staples start with cheap ones veiler, chalice, gamma etc maybe pickup 3 duel devistator and you should be fairly sorted on staples. Enter locals get ots packs sell any ultis you pull and any other expensive stuff you get from prize support and use that money to buy more expensive staples dont buy single packs or boxes just buy/trade for the singles you need if you have an expensive card you dont need or use trade it for something you do need over time youll accumulate staples then when it comes time to build a new deck all you need is the core and even a top tier meta core wont set you back much more then £200 which if your building a deck every 6 months - 1 year isnt actualy that expensive just spend your money wisley and dont build like 5 decks at the same time. I get barley any money iv played thunder since release and still play it iv just spent the last 2 years getting every single staple in the game so when it came to building dogmatika eldlich all i needed was the core which yes was expensive but i already owned all the staples to finish it off. Staples are good investments because they go in every deck youll ever build.

    • @Syntherus
      @Syntherus 2 ปีที่แล้ว +4

      For anyone that wants to get into it casually with friends, this is the advise I give them. Forget Pendulums and Links, just learn everything up to xyz. Don't worry about hand traps or staples at first. Pick an archetype or a deck idea you want to play. Once you do that, make some house rules. Add some custom deck building limits and a ban list. For my friends, to tame some of the speed, we have card limits. Our main boss monster and core searchers (I'm talking absolute necessity) are set to 3. Everything else is limited to 2 with the exception of things like Monster Reborn and the mirror forces set to 1. We have a bunch of other cards set to specific limits for balancing reasons but you get the point. Once you have your deck built and rules set then you can slip in a few of those staples and hand traps, but only a few. Pick a number like 5 or something if you want but we've all sort of self limited and it works out nicely.
      The whole point is to play the archetype rather than the skeleton of one with minimal interference of the meta. It's a bit of a hassle figuring out the exact rules you want and it takes some deliberating between the group on balancing the environment but we honestly have way more fun playing the game like this than we do competitively.

    • @Nephalem2002
      @Nephalem2002 2 ปีที่แล้ว +5

      @@thomaskey9688 I don’t think you understand budgetting bud. Budget Players are practically dead in the water until Storm, Droplets, and TTT are under 10$.

    • @raybun4003
      @raybun4003 2 ปีที่แล้ว +2

      That's one of the great things about alternative formats like edison or goat, with edison you can build decks for like $20 and play a fun interactive game

    • @ich3730
      @ich3730 2 ปีที่แล้ว

      @@Nephalem2002 i literally topped locals with 3x dinos, 3x shaddoll and 3x cyber structure decks when they were new. Didnt really feel "dead in the water"

  • @henriqueoliveiramachado8763
    @henriqueoliveiramachado8763 2 ปีที่แล้ว +72

    I don't hate the new mechanics. I Hate how this negate everything meta turned out to happen, and also how trap cards and player interaction are now useless.
    Konami could easily fix that by changing spell speeds. It's riddiculous how a monster can negate a trap card.

    • @wotter8928
      @wotter8928 2 ปีที่แล้ว +7

      exact reason i left yugioh i started disliking the negations and destroy everything on field

    • @henriqueoliveiramachado8763
      @henriqueoliveiramachado8763 2 ปีที่แล้ว +7

      @@wotter8928 people says that it is not what happens. But in master duel its the same thing. I got negated 5 times in the same turn. When this doesnt happen i get floodgated.
      Tell me one meta deck that doesnt rely on one negation at least.

    • @wotter8928
      @wotter8928 2 ปีที่แล้ว +1

      @@henriqueoliveiramachado8763 IDK i just havent played since 2012 and just came back to play but on Master Duel so im a noob with new mechanics like excceds, pendulums and links

    • @henriqueoliveiramachado8763
      @henriqueoliveiramachado8763 2 ปีที่แล้ว +3

      Yes, jinzo could shut down trap heavy decks but he also has low attack and isn't immune to destruction of any kind.
      Please dont compare a single card with these strategies than can make 3 omni negates or just negates and destroy 5 cards your opponent has.

    • @henriqueoliveiramachado8763
      @henriqueoliveiramachado8763 2 ปีที่แล้ว +4

      @@mareanie5998 i meant quick effect negate. Not floodgate, continuous effects.
      I clearly said that my problem is not being able to interact in the game anymore. I got negated 5 times in a roll in a duel yesterday. I couldnt resolve even 1 card in my hand.
      I don't think this is fun. I dont ha e this problem with magic or pokemon.

  • @megamawile8540
    @megamawile8540 3 ปีที่แล้ว +151

    The only thing I don't like, is how many protections/negations we have on board constantly. That's really the only thing.

    • @MrVividShadows
      @MrVividShadows 3 ปีที่แล้ว +23

      yeah, the negates and protections are making it difficult for new players to feel like they are doing anything.

    • @trutyatces8699
      @trutyatces8699 3 ปีที่แล้ว +4

      So the only thing bad about Yugioh is the dealbreaker.

    • @Blackreapxr
      @Blackreapxr 3 ปีที่แล้ว +10

      That and the handtraps

    • @megamawile8540
      @megamawile8540 3 ปีที่แล้ว

      I feel ya on the hand traps. If I only had one tweak it would be the protection spam, but if I had 2 changes I would address those next because that plays into extra negation on top of all the negation on board.

    • @Naigus
      @Naigus 3 ปีที่แล้ว +7

      @@Blackreapxr Ash Blossom, a 1 card play that can ruin your entire deck's strategies and then they just end you on turn 2

  • @Nephalem2002
    @Nephalem2002 2 ปีที่แล้ว +31

    Short Answer: Yes
    Long Answer: Since the Before Link Era Began, right when Zoodiac came out I felt this is where the game was going to begin to die. Zoodiac became the most unbearable thing in an instant, and from there we went through T0 Format, to full on FTK Format, and absolutely nothing was affordable for anyone until the 2019 Structure Decks and DUDE came out.
    Then it went to shit even more with Rise of The Duelist, which at this point has powercrept the game to a point of no return. Deckbuilding also has lost any kind of originality or uniqueness.
    The Secondary Market needs to be thrown into shambles with constant cheap reprints of expensive cards for decks, whether they be generic staples or core parts of a deck.

    • @unkown34x33
      @unkown34x33 2 ปีที่แล้ว +1

      as a og duelist this is really really sad... my yugi's deck is still in my heart until this day. even if it's not (the meta deck) like you said... no uniqueness. no soul

  • @c3eo125
    @c3eo125 3 ปีที่แล้ว +300

    I think it can be fun, not when you lose in one turn however. Old school yugioh is actually really boring in a casual game for me, yet it's very fun when it's competitive. Modern yugioh is the complete opposite, fun casually and not so fun competitively

    • @theonethathungers5552
      @theonethathungers5552 3 ปีที่แล้ว +16

      So not when you lose against combo, or a blind going second deck. Because those are the only two who could unfairly OTK you. Because ftks are weak as hell right now, and combo will win if they get their combo off and you don’t have anything to do against them, same with blind going second. But those two at a competitive level right now don’t do anything. They’re more effective in casual because casual players can’t deal with them as effectively.

    • @sun332s7
      @sun332s7 3 ปีที่แล้ว +7

      Ok you could lose in one turn in “old school” YGO too tho

    • @tbyhmes1184
      @tbyhmes1184 3 ปีที่แล้ว

      I’d say back before dark armed dragon/phantom darkness release. Lol

    • @c3eo125
      @c3eo125 3 ปีที่แล้ว +2

      @@sun332s7 I'm not saying you couldn't

    • @GabrielRodriguez-xu6ko
      @GabrielRodriguez-xu6ko 3 ปีที่แล้ว +5

      @@theonethathungers5552 dragon link players would disagree with the comment of "combo strategies are weak"

  • @championabsolute599
    @championabsolute599 2 ปีที่แล้ว +96

    Imagine paying hundreds or thousands of dollars for a single card, when you can spend that money on game consoles or gaming pc parts. Let alone games.

    • @ninezerotwo1778
      @ninezerotwo1778 2 ปีที่แล้ว +1

      When you say this, do you mean $200 cards, or $2,000 cards? Because I feel like there's a difference. I have (regretfully) bought the former, but not even close to the latter. The part I do agree with though, is that we're all suckers regardless.

    • @TheMadTurtle
      @TheMadTurtle 2 ปีที่แล้ว +2

      Then the bitch gets banned...

    • @ich3730
      @ich3730 2 ปีที่แล้ว +2

      imagine paying hundreds or thousands of dollars for silly games and consoles when you could buy something useful xD

    • @TheCroatia7
      @TheCroatia7 2 ปีที่แล้ว +2

      Imagine having different tastes and opinions. Crazy concept, I know

    • @Bothrops_Asper_89
      @Bothrops_Asper_89 2 ปีที่แล้ว

      I mean... You could say the same about videogames.
      Why pay hundreds of dollars into something that does nothing but a dopamine release, where you could invest in getting into a gym, building a new wardrobe or buying a car?

  • @Lordofhorses777
    @Lordofhorses777 2 ปีที่แล้ว +22

    This game has just gotten extremely greedy over the years. This game has seriously become a problem for players, such as decks that negate multiple times and making a game a one sided fight. This is a hell of a lot worse then it was back in the old days.

  • @MsMiDC
    @MsMiDC 3 ปีที่แล้ว +221

    I think a good way to get a beginner going is going over historic decks, build up from old school to new school, may take a long time, but its how a lot of people learned anyways.

    • @Samus10175
      @Samus10175 3 ปีที่แล้ว +43

      The problem is that a card game shouldn't require this. Players should be able to understand the value of a card without knowing the history of similar cards or by knowing all other cards.

    • @sunlightgarry5196
      @sunlightgarry5196 3 ปีที่แล้ว +20

      playing digital games is the good way to know yugioh i think because first i didn’t know any thing about it then i play duel link after that i continue to play dueling nexus,now i complete know how to play yugioh for real

    • @anthonyt4154
      @anthonyt4154 3 ปีที่แล้ว +6

      Duel Links is helpful in learning the game, although they may not as helpful soon be since Pendulums are coming to the game, and also Links no doubt.
      If I ever try to teach the game to a child, I'll start with Normal monster decks first with a few basic spells and traps, then I'll slowly go through the eras, adding Fusion, Synchro, Xyz, Pendulums and Links.

    • @sunlightgarry5196
      @sunlightgarry5196 3 ปีที่แล้ว

      @@anthonyt4154 play dueling nexus too because it has pendulum and link

    • @nkyfong
      @nkyfong 3 ปีที่แล้ว +3

      I went from Yugi Exodia deck because I didn't know about the state of Yu-Gi-Oh to Ancient Gears because Chronos Medici and Code Talkers because it's pretty easy in my opinion. Now I play a lot of decks.

  • @prototype9565
    @prototype9565 3 ปีที่แล้ว +116

    From a casual standpoint I could care less how the focus of Yugioh goes towards, still ain't gonna stop me from playing Barrel Dragons.
    The day I get back to playing competitively is the day volcanics finally get more support

    • @ahmed8743ify
      @ahmed8743ify 3 ปีที่แล้ว +7

      So basically, you won't be playing competitive any time soon

    • @nicoofthenight8403
      @nicoofthenight8403 3 ปีที่แล้ว +3

      My boy
      Yubel 4 life

    • @nicoofthenight8403
      @nicoofthenight8403 3 ปีที่แล้ว +3

      @@ahmed8743ify Alright no need to be rude

    • @HannibalPoptart
      @HannibalPoptart 3 ปีที่แล้ว +1

      *cackles in XYZ-Dragon Cannon*

    • @Liathrys
      @Liathrys 3 ปีที่แล้ว +1

      Desperado Barrel Dragon is a fun boss monster

  • @vampenga9277
    @vampenga9277 2 ปีที่แล้ว +54

    I feel it's worse. Imo, I much prefer the first few years of Yugioh when a turn was simply setting a few cards face down, slow back and forth, trying to arrest control of the board with clever plays and amassing powerful monsters, spells, and traps. Now-a-days I can't follow half the stuff that goes on in a duel. And it doesn't help that some cards' effects are like mini-essays with how long they are. I'm not involved in the pro scene, I've always just been a casual player, but to me that was when it was fun. Not what we have today. But again, that's just my opinion. I'm not saying death to new Yugioh, I just prefer the olden days to what we have today.

    • @Kaimax61
      @Kaimax61 2 ปีที่แล้ว +1

      Clever plays? You mean who was the fastest to get Lajin/geminielf then who gets first to summoned skull then who gets first to blue eyes?
      First few years was actually the worst Unbalanced shiet ever. Yata lock? Hand Destruction? Fuck that.

    • @destrudo2601
      @destrudo2601 2 ปีที่แล้ว

      @@Kaimax61 I draw PoG, I draw Raigeki + Monster Reborn of the PoG
      Lot of skill

    • @pokeluis2002
      @pokeluis2002 2 ปีที่แล้ว

      Ehem… Yatta lock

  • @VNeto94
    @VNeto94 ปีที่แล้ว +6

    Konami should simply create permanent official categories for each era or type of deck build, with different ban lists. This would make it easier for players to choose how they want to play both for casual and competitive duels.

  • @LunaticKD1991
    @LunaticKD1991 2 ปีที่แล้ว +13

    Decks nowadays are completely broken.
    Countless negation/prevention effects and locking your opponent out of the game. There's no real competition anymore. It's all about who can prevent their opponent from playing the game first which determines who will win the game and there's no chance to make a comeback like with older Yugioh.
    It's just not fun.

  • @PricefieldPunk
    @PricefieldPunk 2 ปีที่แล้ว +9

    Yes, it’s worse. It’s way too confusing now

  • @anubiscerberus4348
    @anubiscerberus4348 3 ปีที่แล้ว +89

    The moment it became a "Card Game" that can last from 1 to 3 turns per match, it died to me. If I wanted to play something with the same speed as Rock-Paper-Scissors... Well, I would play Rock-Paper-Scissors.

    • @Medbread
      @Medbread 3 ปีที่แล้ว +12

      It might be 1 to 3 turns, but games still last up to 40 mins per game. That's why new competitive tournaments have a 40 minute time limit.

    • @Realblack_m0nster
      @Realblack_m0nster 3 ปีที่แล้ว +35

      @@Medbread 40minute games but it's just 30minutes of shuffling

    • @thepronoob4039
      @thepronoob4039 3 ปีที่แล้ว

      40 minutes rps lul

    • @luchotenks2310
      @luchotenks2310 3 ปีที่แล้ว +18

      The best part (or worst depending on how you see it) is that you can now play turn 1 solitaire at home and the only thing you need is a dice to determine the type of interruption to your 20 min combo. Eg: Roll 1-2= Ash, 3-4: Gamma, 5-6= Veiler. After the fifth Summon, Roll again: Odd=Nibiru, Even: 20 min combo combo go brrr.

    • @baselw1317
      @baselw1317 3 ปีที่แล้ว +2

      Dark ruler no more, nibiru the primal being, forbidden droplets, dr oll and lock bird,triple tactics talents, super poly, ash bloosome and infinite impermanence.
      Those are cards that solve your "problem", can any boomer who say stuff like this look at solutions?
      I am not saying play all of these cards of course, just play 2 or 3 and you are good.

  • @Kuribohchaos8
    @Kuribohchaos8 3 ปีที่แล้ว +21

    How can it be truly fun again?
    Actually use your banlist and Erratas the way their supposed to be used

    • @draginath
      @draginath 3 ปีที่แล้ว +5

      Definitely agree with this. Banlist sees more use as an engine to push new product than it does as a tool to discourage/prevent certain lines of play.

    • @Nephalem2002
      @Nephalem2002 2 ปีที่แล้ว +1

      Ontop of that apply the OCG’s rarity distribution and have constant reprints that keep the Secondary Market in shambles.

    • @destrudo2601
      @destrudo2601 2 ปีที่แล้ว

      Cool. Pot of Greed, Delinquent Duo, Painful Choice, Graceful Charity, Confiscation, etc will never see the light of the day again

  • @Ratsos12
    @Ratsos12 2 ปีที่แล้ว +17

    I’m guessing that at least 90% of all Different Yugioh cards are useless, and well over 99% of all cards including dupes bought are absolute garbage...
    This is a scam

    • @isidoreaerys8745
      @isidoreaerys8745 2 ปีที่แล้ว +1

      Yeah I heard a “Free To Play”TH-camr playing Master Duel yesterday. Who said “the game’s pretty affordable I’ve only spent like $150 on gems”
      Hello the gameplay is on par with a gameboy advance game and literally only like 20 monsters have super lazy 2 second animations of the official artwork. This game is NOT worth 150 dollars. It’s crazy low effort.

    • @falscher2
      @falscher2 2 ปีที่แล้ว +1

      @@isidoreaerys8745 please do not insult the gameboy games.

    • @isidoreaerys8745
      @isidoreaerys8745 2 ปีที่แล้ว +1

      @@falscher2 no offense intended. The gameboy games were amazing. No microtransactions. Full card animations. And only 40 dollars!
      Today someone can spend 150 and have access to less content.

    • @auraguard0212
      @auraguard0212 2 ปีที่แล้ว

      @@isidoreaerys8745 which gameboy advance game? I play Duel Academy, and everything has the same animations. XD

    • @isidoreaerys8745
      @isidoreaerys8745 2 ปีที่แล้ว

      @@auraguard0212 I can’t remember. I think I had eternal duelist soul and worldwide edition. I remember one of the Yugioh games I had def had 3D animations for all the cards and used an official rule set

  • @Intrepid_Explorer
    @Intrepid_Explorer 3 ปีที่แล้ว +47

    Wouldn't say it's worse, but I certainly don't enjoy it as much nowadays.

    • @aesir1ases64
      @aesir1ases64 3 ปีที่แล้ว +14

      i will say for you .... its getting worse

    • @DRAIK08080808
      @DRAIK08080808 3 ปีที่แล้ว +2

      I think that happens a lot with things we used to play when younger, I have tried to play games that I enjoyed in high school who are still around nowadays but it is just not the same. However I have met people that recebtly started playing yugioh and althought they admit it is kinda complicated to understand at first they seem to enjoy it, I think is just the feeling of trying something new for the first time

    • @skeletonwar4445
      @skeletonwar4445 3 ปีที่แล้ว +1

      @@aesir1ases64 cry about it

    • @elhajjmalikel6266
      @elhajjmalikel6266 ปีที่แล้ว

      .........then that means it's getting worse...

  • @Ghostlythereaper
    @Ghostlythereaper 2 ปีที่แล้ว +8

    Personally only times I'm having fun is when we're on similar power levels, or I play a deck I personally like to call: "spite"

  • @TheArchfiendGuy
    @TheArchfiendGuy 3 ปีที่แล้ว +128

    Despite my rose tinted glasses, I still prefer modern to old school. Do I hate unbreakable boards? Yes and I think most people do, but the options available to you today and the amount of creativity that comes with modern deckbuilding is an overall pro that outweighs that con
    I think most people's gripe seems to be that the game ends in 1 or 2 turns. If the game lasted way longer and felt more balanced (even if it's not) then I think there'd be less complaints

    • @SicilianAmericanDreams
      @SicilianAmericanDreams 3 ปีที่แล้ว +4

      I think your totally right and I also think that adding new cards isn't gonna slow the game down I think they need a new rule change update like Master rule 6 I have no idea what could be an easy fix but they gotta think of something,
      Same with the bricking in starting hand problem that everyone has

    • @shanehaney6040
      @shanehaney6040 3 ปีที่แล้ว +9

      @@SicilianAmericanDreams Honestly I’d even be fine with them doing something wild like unbanning Maxx C. I’ve said before I think there should be a limit on Special Summoning, but even I’ll admit that’d probably do more harm than good...

    • @baval5
      @baval5 3 ปีที่แล้ว +8

      I like the tempo of the new game, I dont like the power creep of monster effects. Quick monster effects should never have been invented imo, because they almost completely replaced traps unless the traps are made even faster or even stronger to compensate. Id gladly trade my Dark Spirit of Banishment to never hear (paraphrased) "im gonna negate that at no real cost" again.

    • @justapassingbycommenterrem5642
      @justapassingbycommenterrem5642 3 ปีที่แล้ว +9

      @@SicilianAmericanDreams i think most of yugioh's problem is the absurd amount of plays a person can do with combo cards, this mainly comes from the fact that yugioh doesn't have a move limiting mechanic like magic or most card games in the mobile market. It's a hard solve because that is part of why yugioh is so fun to play but maybe a limit of cards that can be played in one turn that gets higher and higher every turn can be solution to the busted combos that the game is prone to having, then again it's going to be very hard to do that since the game's basis is that freedom

    • @TheArchfiendGuy
      @TheArchfiendGuy 3 ปีที่แล้ว +1

      @@justapassingbycommenterrem5642 I think a partial solution was the introduction of Rush Duels, but it'll never replace the TCG

  • @dragonslayerbond
    @dragonslayerbond 3 ปีที่แล้ว +126

    The modern casual game is probably in the best state it's been in for a while, with a lot of strategies that are viable since decks can achieve better consistency in the past thanks to links.

    • @chronic-joker
      @chronic-joker 3 ปีที่แล้ว +5

      Casual play is the worst, rouge is where it's at.

    • @manulopez4697
      @manulopez4697 3 ปีที่แล้ว +2

      @@mr2oxkingin edopro on a casual server it is full of metadecks, they may not be the most powerful, but not the most casual.

    • @larryjohnson6208
      @larryjohnson6208 3 ปีที่แล้ว +4

      Modern Casual is just Dragoon pass and everyone who doesn't understand how to out it just moan and whine about the card

    • @larryjohnson6208
      @larryjohnson6208 3 ปีที่แล้ว +8

      @@mr2oxking this is definitely not true. If I want to play someone who is more casual, I'll play a more casual deck. If I have a tier 1 or 2 or very competitive rogue deck it is because I want to do well in tournaments, locals for practice/testing ratios, and Regionals and YCS's for actual rewards and thrill of victory. I'm not going to use my competitive deck against a casual player because it doesn't help me practice for the bigger events and actually allows me to be lax on certain levels of play which I could carry over to a major tournament and that can cost me some crucial games.
      If anyone with a "strong" deck that otks a casual deck in 1 turn, it could very well be a low-tier rogue deck and is most likely not "meta"
      I can play something like Time Thief and beat a casual player no problem, meanwhile that deck has had 0 tops in any competitive event. So it is definitely not "meta" or "competitive" players seeking out easy wins, those are also just casual players who have some knowledge of competitive play but got destroyed at locals so they gotta beat up on little Timmy to feel some sort of superiority.

    • @chronic-joker
      @chronic-joker 3 ปีที่แล้ว

      @@larryjohnson6208 agreed

  • @cradledf
    @cradledf 3 ปีที่แล้ว +5

    For people who say old yugioh was slow and boring, for me it's actually way slower now when i need to stop to read the card effect,unless I memorize it,its like reading a book before making a move..

  • @user-ashborn16
    @user-ashborn16 3 ปีที่แล้ว +121

    **Yugioh is getting worse?**
    Me: No, but actually Yes, but in reality No

  • @wailmerwithinternetaccess7934
    @wailmerwithinternetaccess7934 3 ปีที่แล้ว +9

    a deck cannot have property such as "meta", "banlist-free", and "budget" at once, at least two of them

  • @Asako_Gaming
    @Asako_Gaming 2 ปีที่แล้ว +8

    Yu-Gi-Oh used to be great when it was a 2 player game. Now that it is a single player game there is no fun. No longer is there any back and forth, it's just I go first, I build my board on my turn then ask the question can you break my board. If you can break the board you win, if you can't you lose. Honestly no fun at all.
    8000 lifepoints is no longer acceptable as a starting count because the game is rampant with OTK's. Yes there were obscure gimmicky OTK's throughout the history of Yu-Gi-Oh! but now it seems if your deck can't OTK it's gonna get destroyed.
    Konami has no interest in keeping your older sets relevent, no real support for older archtypes, perhaps a few odds and ends here but not enough to keep any of them actually relevent. The ban list consists of over 100 cards now and only getting larger because they keep making busted cards simply to sell packs.
    The Graveyard used to be a bad place to have cards but mildly accessable if you had the right setup. Banished was the ulitmate punishment, but now these are simply 2 more deck zones that players can easily pull from. Shocking stuff.
    If you like playing solitaire current Yu-Gi-Oh! is your game. A damn shame because it used to be a fun game.

    • @matthewcolosi7606
      @matthewcolosi7606 2 ปีที่แล้ว

      I’m gonna take a guess here, and say that you haven’t actually played modern yugioh. You’ve only seen or heard about it.
      Calling modern Yugioh a “single player game with no back and fourth” is honestly kinda ridiculous. Maybe if you were using a deck from 2010 vs a deck from now you’d feel that way, but you would also feel that way using a deck from 2006 vs a deck from 2010. If you don’t adapt to the modern game, of course you are going to be left behind. But when you use a modern deck vs a modern deck, the game is the most fun and interactive it’s ever been. And when I say “modern deck” I don’t even mean meta. The rogue and casual seems are thriving as well.
      The main difference you need to adapt to is that interaction comes from interrupting your opponent, rather than responding after the fact. If you opponent is doing a major combo on the first turn, you can use a plethora of hand traps to stop them.
      But honestly, people are really blowing out of proportion how popular combo decks are. Mid range is actually much more popular, and stronger in the current meta. Things like Dragon Link and Halqi combo have been popular in the past, but aren’t doing quite as much now.

    • @Asako_Gaming
      @Asako_Gaming 2 ปีที่แล้ว +7

      @@matthewcolosi7606 I have indeed played. It is a single player game now, I really don't understand why people are actually trying to defend it. It's absolutely shocking now.

    • @matthewcolosi7606
      @matthewcolosi7606 2 ปีที่แล้ว

      @@Asako_Gaming I guess I’m curious when you played, and what deck you played then. In my experience, the people that say yugioh is single player, are using things like black wings or dark magician against modern decks. Like yeah, if you don’t adapt to the time, of course you are gonna get blown out of the water

    • @Asako_Gaming
      @Asako_Gaming 2 ปีที่แล้ว +4

      @@matthewcolosi7606 Wow, you are really simping for Konami.

    • @matthewcolosi7606
      @matthewcolosi7606 2 ปีที่แล้ว

      @@Asako_Gaming lmao if you want to think of it that way, then sure. My only point is that I truly think the game is actually very fun, and you are misrepresenting it. I just don’t want people to be scared off from trying it.

  • @mastatheif9909
    @mastatheif9909 3 ปีที่แล้ว +10

    Got worse* good luck having fun when most meta decks can lockdown your field lmao

  • @ryanbush6118
    @ryanbush6118 3 ปีที่แล้ว +31

    It is. Turns take way too long now

    • @luchotenks2310
      @luchotenks2310 3 ปีที่แล้ว +2

      Turns take too long. Games take few turns. More and more decks are optimized to get the job done in 5 turns or less.

    • @matthewcolosi7606
      @matthewcolosi7606 3 ปีที่แล้ว +3

      Turns take longer, but there is more interaction between both players during each turn, and much more strategy to it. Can anyone unironically say T-set, pass is more interesting that facing something like Sky Strikers or Tri Brigade?

    • @isidoreaerys8745
      @isidoreaerys8745 2 ปีที่แล้ว

      Yes. There should be a maximum turn length

  • @jacksonscott690
    @jacksonscott690 2 ปีที่แล้ว +2

    Now you just sit there while your opponent activates 50 effects their first turn.

    • @ziadnabil403
      @ziadnabil403 2 ปีที่แล้ว

      What deck does that in the current meta game?

  • @chrishall2594
    @chrishall2594 3 ปีที่แล้ว +18

    I'm just now back into it at 25 since I was a kid. First time getting competitive. I love it. I do wish it was a little slower and not so hardcore per turn but it's great overall.

    • @datderpderping501
      @datderpderping501 2 ปีที่แล้ว +9

      I expect a duel to last like at least 12 turns or something interesting not too long. Nowadays it’s 1-2 turn

    • @Desugan69
      @Desugan69 2 ปีที่แล้ว +2

      @@datderpderping501 2 max no joke and it doesn't make this mich fun. Because litterally i played a match and his main round whas 6min long after that he won ... i feelt like a npc in a shitty online game :/

  • @wolfynightwolf
    @wolfynightwolf 3 ปีที่แล้ว +12

    I hate how dm's consistency card "magicians souls" cost so much, up to 100$ :D

    • @thomaskey9688
      @thomaskey9688 2 ปีที่แล้ว

      You dont need to play it tbh pot of duality and extravagence can work just as well and desires if your feeling lucky

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 ปีที่แล้ว

      Blame the nostalgia bait that it is stuffed with

  • @meganoob12
    @meganoob12 2 ปีที่แล้ว +5

    The biggest problems for me are:
    1. Endless combos that take forever
    2. insane power creep
    3. cards have way to many effect at once and the wall of text is tiresome really (just limit cards t oone or two effects pls!)
    4. seemingly everyone playes otk
    5. handtraps are a necessety to stand any chance
    4+5 = The coin toss decides who will win the duel and the entire "game" that follows is just spend watching your opponent do his combos until you eventually face the already clear loss.
    What a waste of my precious life time, can we just turn to roll dice or tossing coins? Will spare us the unnnecessary waste of time.
    Now I will admit that I am a casual player and I now I fuck up often, don't know many cards and am just bad in general... But loosing is not my problem with yugioh, it ist just that the game in general is no fun at all. Loosing can be fun, but knowing you have lost in the first turn and still have to wait 5-10 Minutes for your opponent is total BS. I just came here after playing Master Duel online and the problem there is amplified... While in real life you might find other casual players, in Master Duel you are limited to the rank mode where each and every one copies meta decks form online guides ffs.
    Where is the fun in sitting there watching your opponent's turn for 10 minutes without any chance to react or hinder him?
    The only fun I can get out of yugioh is playing non competitive games with my firends. Get your own idea of a good deck cohesion, build the deck, test it against your friend and refine it. In these scenarios we are still forced to find our own solutions with the ressources we have to problems our opponent sets up. That is the fun about it... With these meta decks everything is so streamlined and preplanned that people know if they have won/lost immediately. No thinking required anymore.
    And here is where all these points converge with the toxic community... Now some of you lads will eventually comment that I should play a meta deck or handtraps blablabla...
    This community has fogotten that this is a game and for most of us people winning in these isn't the main objective. Is a game that is no fun worth playing? But for many in this community winning is the only thing that counts and even competitive players comlain about the fact that the game is either fun when you win or sucks when lose (because losing in this game leaves you no chance to turn the game around and resuts in you idling around for minutes)

    • @isidoreaerys8745
      @isidoreaerys8745 2 ปีที่แล้ว +1

      I completely agree
      They literally write the script of the combo into the card effects.
      The problem is archetypes being far too engineered to run on autopilot

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 ปีที่แล้ว

      @@isidoreaerys8745 Yeah, because D/D ended up failing to stop Zoo

  • @AshtonTheMelon
    @AshtonTheMelon 2 ปีที่แล้ว +9

    I just miss fun back and forth. I really enjoyed the Synchro era. Those DS games were some of my favorite (I am also a huge fan of Fables). But it feels like once XYZ, but mainly Pendulums were created, Yu-Gi-Oh became this non-stop freight train where each opponent knows whether they will win or lose based on who goes first or second.

    • @elhajjmalikel6266
      @elhajjmalikel6266 ปีที่แล้ว

      Synchro era, even though I played it, did begin to make the game go downhill. It allowed way too many free summons along with getting OP monsters out super quick.

  • @HaydenX
    @HaydenX 2 ปีที่แล้ว +2

    Side note here: TP1 came after Metal Raiders. The first tournament card that was truly EXPENSIVE was Mechanical Chaser. Playing at the top level in pre Metal Raiders (SDY SDK LOB) was pretty cheap. Assuming you weren't going Exodia, you needed 1 Raigeki, 3 La Jinn, probably 1 Summoned Skull, 1 Pot of Greed, 1-2 Swords of Revealing Light, some trap holes, some fissures, a change of heart, some man eaters...you could build tier-1 pre-Metal Raiders for a total cost of like $100 for your entire deck. MRD added necessary staples of Mirror Force, counter traps (which Solemn Judgment didn't become considered an absolute staple for nearly a year after its first release...Magic Jammer was the counter trap people really wanted at the time), and Heavy Storm at high rarities, with most of the rest of the staples of the set being normal rares (Mof, Dark Elf, Witch, and Sangan) and commons (Jirai Gumo, 7-Colored Fish, and a few others). No competitive card before TP-1 was going to set you back more than roughly $25 a copy, and most of them were one ofs. Many of the big staples were had from starter decks. When Mechanical Chaser came around and regularly commanded $150-200 each...that was the beginning of the uber-expensive top tier...then Magic (Spell) Ruler launched like 2 weeks later and introduced a LOT more expensive staples (Forceful Sentry, Confiscation, Delinquent Duo, Mystical Space Typhoon, etc.).

    • @isidoreaerys8745
      @isidoreaerys8745 2 ปีที่แล้ว

      This wouldn’t be a problem if Konami just printed theme decks containing the cards of tournament topping meta decks.
      This would probably cause an explosion in yugioh’s popularity and actually make the meta more creative and add diversity

    • @HaydenX
      @HaydenX 2 ปีที่แล้ว

      @@isidoreaerys8745 I'm not sure about that simply because there are a large number of people who love the gambling aspect of the booster packs. A booster pack is basically just a lotto scratcher which is always at least usable in some fashion, no matter how low rarity you pull.

  • @glrbrasil
    @glrbrasil 3 ปีที่แล้ว +20

    I played the RD YCS and most games were very back and forth 7-8 turns maybe some were 9-10 turns. The 3-4 turn games were against Drytron only. When I play locals with mostly tier 2 and rogue decks the games are all very cool and dragged out. To sum it up competitive combo decks suck, mid-range or control competitive decks are ok.

    • @shawnjavery
      @shawnjavery 3 ปีที่แล้ว +1

      Sums up my feelings pretty well. The combo deck of the format is always the least fun to play against.

    • @larryjohnson6208
      @larryjohnson6208 3 ปีที่แล้ว +4

      Combo is always like that though, Mermail and Wind-Ups could just kill you at any moment back in 2012/2013.
      (Not counting hand loop, that is essentially an ftk deck, we can lump that in with literally anything from 2018).
      But having a good mix of FAIR Combo decks, mid-range decks, and not-too oppressive control decks makes for a very well-balanced, fun, and healthy format.

    • @nkyfong
      @nkyfong 3 ปีที่แล้ว +1

      Where do Code Talkers get categorised?

    • @glrbrasil
      @glrbrasil 3 ปีที่แล้ว

      @@nkyfong Depends on the build, maybe mid-range?

    • @RNGHater
      @RNGHater 2 ปีที่แล้ว

      @@nkyfong Depends on build or Iblee'd with Extra-link. Normally it's combo/mid-range, but the latter can feel like a FTK, but you have like 9 counters (assuming no chain block, otherwise 3) that are kinda common nowadays?

  • @kprojectskurt
    @kprojectskurt 3 ปีที่แล้ว +14

    I just can´t imagine more mechanics getting implemented

    • @theinkqueen6522
      @theinkqueen6522 3 ปีที่แล้ว +6

      The only reason more were added in the first place was to make more generic summon conditions. It's as generic as can be now, with link 2s that just need any to monsters.

    • @randomprofile5853
      @randomprofile5853 3 ปีที่แล้ว +1

      They can if they make something simmilar to Pendulum and not as generic.

  • @lukpax5729
    @lukpax5729 3 ปีที่แล้ว +69

    I re-started to play in March of last year after quitting in 2011. I had played from the very beginning since then. It took a while to get used to all kinds of new stuff, but now I think that current Yu-gi-oh is, in some way, better. We're now more "monster-focused", while before you could make your "boss monster" and it just got destroyed by Mirror Force, etc.

    • @P4brotagonist
      @P4brotagonist 3 ปีที่แล้ว +9

      As opposed to now where it gets hit with a kaiju or nibiru? As monsters received more protection, the things to deal with them got stronger too.

    • @J0non0
      @J0non0 3 ปีที่แล้ว +18

      @@P4brotagonist yeah but what i think he meant was that in old-school youd get out one boss monster then thats it, it dies, you die. whereas nowadays theres no one boss monster you get out and rely on

    • @lukpax5729
      @lukpax5729 3 ปีที่แล้ว +1

      @@P4brotagonist yeah but they're fewer

    • @kryzethx
      @kryzethx 3 ปีที่แล้ว +7

      I'm not so sure if that's a good thing... boss monsters with protection are nice, but trap cards being almost completely unviable is not nice. In modern yugioh, there are... just way too many ways to either negate, or simply outright destroy backrow, that it's almost not worth running any traps (with few exceptions).

    • @hitmonchan52
      @hitmonchan52 3 ปีที่แล้ว

      My favorite boss monster cards where barrel dragon and blowback dragon and jinzo if you every managed to two summon anyone 😂🤣

  • @Beastinvader
    @Beastinvader 2 ปีที่แล้ว +9

    My sister and I recently bought Yugis three decks from the anime.
    Great fun!
    I have no desire to overcomplicate everything with ridiculously long turns.

  • @1Tenno
    @1Tenno 2 ปีที่แล้ว +7

    "It's completely subjective and there is no right or wrong"
    Said no GOAT player ever

  • @darkcrow125
    @darkcrow125 3 ปีที่แล้ว +34

    new school yugioh is like magic but every deck is mono blue control
    i know there are more then 204123 negate turn 1 decks but atleast online its overwhelming

    • @IAMMechTastic
      @IAMMechTastic 3 ปีที่แล้ว

      It’s seriously a joke. I played magic. And this is a legit copy of it. It’s boring siting there for 5 mins.

    • @skeletonwar4445
      @skeletonwar4445 2 ปีที่แล้ว +1

      Cry about it, you giant babies.

    • @darkcrow125
      @darkcrow125 2 ปีที่แล้ว +1

      @@skeletonwar4445 did i offend you because i have an opinion?
      the only one who is crying is you because i "insulted" your favorite children card game

    • @skeletonwar4445
      @skeletonwar4445 2 ปีที่แล้ว +2

      @@darkcrow125 wow i didnt expect you to actually cry about it lmao

    • @cibinomin6540
      @cibinomin6540 2 ปีที่แล้ว

      @@skeletonwar4445 wipe of your tears and stop crying under every single comment you attention seeking 13 year old

  • @djspit8929
    @djspit8929 2 ปีที่แล้ว +2

    The most fun i had was in highschool when i could stomp everyone at the shop with my battlin boxer deck, and my super defense robot/geartown deck was able to keep up. Now every deck is the same, with the exception of your choice of boss monster

    • @destrudo2601
      @destrudo2601 2 ปีที่แล้ว

      Battling Boxers were a r4nk spam deck like most of the Zexal era

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 ปีที่แล้ว

      @@destrudo2601 Yup. And support for it was locked away for a year and a half in the OCG

  • @josephcourtright8071
    @josephcourtright8071 2 ปีที่แล้ว +2

    The difference in power between decks is much much much much wider than it was before.

  • @inquisitrmikey7920
    @inquisitrmikey7920 3 ปีที่แล้ว +22

    Well not really. Yugioh had always had a huge power gap between the few to many cards of the game. Over 10,000 unique cards have been produced however at least 20% of it has some applications and 10% is good to broken beyond recognition. In a 100 core set only 5 cards are sought after and at least 6 to 30 cards has some applications whilst the rest gets thrown away since there's no interest. Budget entries is a lot however there's more options than ever. The power level of the game is what also turns people off. Decks power is so overwhelming that you need individual powerful cards like Nibiru, Ash, Evenly Match, and Kaijus being necessary evil. It counters those power meta decks but for Rogue decks it can devastating for them. Diversity and budget wise I think that it has improved but when it comes to card density, power of individual cards or archetypes especially counter cards being necessary evils is where it turns me away a lot.

    • @r4nd0mguy99
      @r4nd0mguy99 3 ปีที่แล้ว +2

      Yeah, handtraps are especially annoying. Those cards should not even exist.

    • @nicoleseraphita7613
      @nicoleseraphita7613 3 ปีที่แล้ว

      @@r4nd0mguy99 Ah yes, they only thing keeping the game from devolving into a OTK fest should not exist.

    • @Nephalem2002
      @Nephalem2002 2 ปีที่แล้ว +2

      @@nicoleseraphita7613 Even though it already is an OTK fest…

    • @destrudo2601
      @destrudo2601 2 ปีที่แล้ว

      Mechanicalchaser chaser ruined the La Jinn meta smh

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 ปีที่แล้ว

      @@Nephalem2002 It would becomr outright worse if handtraps disappeared

  • @hornetsilksong
    @hornetsilksong 2 ปีที่แล้ว +4

    Man they should add a classic mode and a modern mode to yu gi oh to make both audiences happy

  • @Sad-Lesbian
    @Sad-Lesbian 3 ปีที่แล้ว +24

    I really wish I knew how to get into more modern Yugioh. Stopped playing during GX, and while I know a fair amounr of 5ds and Zexal cards, anything after that I barely know.
    Looking at the massive card pool now, and all the insane combos and different decks is so overwhelming.

    • @luxray4911
      @luxray4911 3 ปีที่แล้ว

      I'd recommend looking at budget decks (TH-camrs have lists for this) crusadia is a solid one to learn the modern game in my opinion

    • @shisui4144
      @shisui4144 2 ปีที่แล้ว

      You dont need to learn everything at once, just take your time pick a deck theme or archetype that appeals to you and start playing youll learn the rest in time

    • @thomaskey9688
      @thomaskey9688 2 ปีที่แล้ว

      Just pick 1 deck thats decent and you like the look of learn how to play it how it functions. Play online so you can mess around with other peoples deck lists which are widley available talk to people at locals ask them to explain how there deck works. Just focus on a little bit at a time and build up your knowledge of the game slowly.

    • @bob74h67
      @bob74h67 2 ปีที่แล้ว +1

      @@thomaskey9688
      ''Just pick 1 deck thats decent and you like the look of learn how to play it how it functions''
      Gets power crept in a month, It's a waste to invest in something that's rendered moot so soon

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 ปีที่แล้ว

      @@bob74h67 And this is why you do not invest if a format turns out to be volatile, like the one right now

  • @jocoolshow
    @jocoolshow 2 ปีที่แล้ว +3

    Casual/Non competitive decks and strategies that don't revolve around stopping your opponent from playing but pushing your strategies and getting your monsters/combos off is what I enjoy.
    There was a time in around 2016 I think...whenever Monarch's became meta, that I tried to play competitive. I played Monarchs and was getting wins by sealing off people's Extra Decks and stopped them from playing and...it didn't feel fun at all. Felt cheap as hell and so I went back to casual plays
    Going beyond that, there was a good 2 or so years that I stopped playing regular YGO and started playing anime character decks on YGOpro with a group of people and that was the most fun I've ever had playing this game

  • @un4given830
    @un4given830 3 ปีที่แล้ว +7

    from the release of xyz to dragon ruler format was my favorite time in the game so far, but I think the game is still good. I like that for the most part Konami has been releasing quality legacy support for older archetypes. Maybe volcanic support is right around the corner...

  • @andarerYT
    @andarerYT 3 ปีที่แล้ว +13

    I disagree with the budget thing, and that's because there's something that isn't being taken into consideration: back then, expensive cards usually lasted for years. You had to get your solemn judgments, your mirror force and stuff like that, but you could keep your staples for 5-6 years and they'd retain their value. About reprints, structure decks used to reprint 5-10 top tier cards. And if we talk top tier decks, bear in mind that we literally had half the sets back then and formats lasted 6 months, if you had CCV and a playset of DADs, a malicious-d draw engine, you could run these for 2 years before Teledad got hit. Nowadays we have as many side sets as we have main sets and they tend to be relevant,and almost every set nowadays brings a 60 to 100 dollars staple.

    • @benjaminalexander5778
      @benjaminalexander5778 3 ปีที่แล้ว

      100% agree with this, your staples might get super expensive but they were truly universal for use and held their value and top tier decks lasted way longer.

  • @basedcrusader8205
    @basedcrusader8205 3 ปีที่แล้ว +19

    We need odd eyes support

    • @hikarimemeirooficial
      @hikarimemeirooficial 3 ปีที่แล้ว +6

      We need a good odd eyes link.

    • @TheRoseReaper
      @TheRoseReaper 3 ปีที่แล้ว +1

      YES! THANK YOU!

    • @DeezNuuuts
      @DeezNuuuts 3 ปีที่แล้ว +2

      Odd-eyes arc pendulum dragon is one of the best pendulum cards but we still need more

    • @luxray4911
      @luxray4911 3 ปีที่แล้ว +1

      Didnt you just get some not long ago?... Revolution dragon or something?

    • @randomprofile5853
      @randomprofile5853 3 ปีที่แล้ว

      @@luxray4911 That's a card from 2017 it was imported in 2020 to the TCG.

  • @geoneo4453
    @geoneo4453 2 ปีที่แล้ว +2

    i played yu gi oh in the early 2000s as a child and when i just recently got talked into playing "this new free yu gi oh game" (maste duel) i was baffled that the game has changed beyond recognitzion instead of you playing 1-2 cards and setting traps/spells and then your enemy is playing a few cards and you react and try to outplay him
    you now have those long chains/combos that literally take around 10 minutes and his deck set up in a way so he just combos through his deck without letting you play and when u try to do something he'll just ash blossom or something else to not let you play. and keep playing combos n solitaire with himself .
    back then you played and reacted sure sometimes interupted someones play
    but nowdays the main focus is to combo as much and long as you can and not let the other player get to do anything at all.
    and even if similiar things were possible in the 2000s they werent that extreme and strong to beeing almost the only and main played option imo

  • @Rizwaan122
    @Rizwaan122 3 ปีที่แล้ว +34

    I feel like the current format is pretty diverse. Competitively you'll find a few tribrigade variants, a few shaddoll variants, eldlich, dinos and some cancerous roguish stuff like altergiest and mystic mine. Seems more diverse to me than virtual world vs drytron

    • @nkyfong
      @nkyfong 3 ปีที่แล้ว +1

      I think I saw a chart of the current format and it showed that a majority of decks played in the event, I think it was a Digital Extravaganza or something, were random decks that were not the "meta sheep" decks with examples being @Ignister. I think Yu-Gi-Oh is pretty ok now compared to *1 DECK RULES THE FORMAT* .

    • @Nephalem2002
      @Nephalem2002 2 ปีที่แล้ว

      Diversity doesn’t always equal a healthy game, especially when pretty much all of these decks have been compettively relevant for over a year and need to be made unplayble so the formats actually interesting again.

  • @Runescythe9852
    @Runescythe9852 2 ปีที่แล้ว +5

    I fell out of love once Pendulums started to become a thing. It always felt like traps had a place in decks in the days of old, and the way they operate now outside of a few niche decks almost never seem to find a slot since people deem them as too 'slow'. Now the same kind of effects get relegated to 'hand traps', or effects from other monsters that negate every turn. It was even worse after Links came out.

  • @lm7586
    @lm7586 3 ปีที่แล้ว +25

    I hate how every discussion of modern yugioh just seems to descend into old vs new.
    My biggest problem with the current game is how many cards get released in new sets that just don't have a home in any deck.
    And how there's only one format to play and nothing else. (I already know about GOAT and Trinity)
    These don't seem to be talked about at all. If someone has a video where people discuss these topics, please let me know.

    • @theonethathungers5552
      @theonethathungers5552 3 ปีที่แล้ว

      There’s multiple formats. The two tournament supported ones are duel links and TCG / OCG, and side events often bring in other formats, like tag duels (2v2 / 3v3). Some of those cards may not have their deck released yet. Some are just as you say and are pack filler. There are also joke cards, like jar of generosity, but most cards can be played in a deck. Whether or not they are competitively viable at a high level or not is another story.

    • @sun332s7
      @sun332s7 3 ปีที่แล้ว +3

      GOAT wasn’t even a good format

    • @Marcusjnmc
      @Marcusjnmc 3 ปีที่แล้ว +1

      speed duels, rush duels, traditional, duel links, ocg, tcg, worlds format(including the april 2020 link evolution combined list) . . and these are just the currently supported official formats, not even getting into online tag duels, 4 way duels irl duels, and the slew of casual and competitive alternate formats around on eg. discord, from random ass custom card rp formats to burn restricted 5v5 clan war formats

  • @kingpietro1279
    @kingpietro1279 2 ปีที่แล้ว +3

    It isn't the price people are complaining about. its the game mechanics where you can finish the duel in one turn.
    When turns take for ever and its just endless summoning no interaction with the other person. Most duels end in a few turns it ends when the other player has a huge board and you can't do anything.
    But most importantly there are so many game mechanics its almost impossible to begin at yu gi oh or return as a old player because it has become so complicated.
    For me the game went downhill at synchro summoning.

  • @Luminousplayer
    @Luminousplayer 3 ปีที่แล้ว +3

    my main issue with the current card creation mindset is that there are so few "good" generic cards released, 85% of cards i feel are archetype-related or specific, and if that archetype sucks 90% of the archetype cards will never see play, i wish they focused less on trying to create archetypes and offered more varied stat/effect monsters that dont need to depend on an archetype so you can still make "good stuff" decks.
    Also i wish there was less emphasis on "negating" and more emphasis on "floating", negating a effect just ends the interaction there, but if cards "float" into others both players get to keep making moves.
    Basically i wish duels where more like a race to the finish line where floating into the correct cards of your deck could give you a boost, and both players kept moving, instead of the negation-based responses which feel like trying to hit eachother's brakes to stay ahead.

  • @Yuberz
    @Yuberz 3 ปีที่แล้ว +30

    I kind of think of modern yu gi oh as a fighting game. There's a huge barrier to entry to learn fundamentals and combos, but once you're in it's really fun. I think that negates kind of feel like when you get cornered and are at a disadvantage and it's really hard to get out of as a beginner. Fighting games aren't terribly beginner friendly, and I kind of think yu gi oh falls into that as well.

    • @ZeonicZaku1-Zeon_Grunt_Suit
      @ZeonicZaku1-Zeon_Grunt_Suit 3 ปีที่แล้ว +1

      I think of it the same way. I like the complexity because it naturally gatekeeps people out.

    • @rescuerex7031
      @rescuerex7031 3 ปีที่แล้ว +7

      Fighting Games are still far less complicated it's pretty intuitive how things work once you learn your combos and can do them well you're good, yugioh has so many Variables, and some cards just work differently than similar cards, like a fighting game combo doesn't change, and you don't have to learn a new set of combos every few months or less

    • @AndrewVaillant
      @AndrewVaillant 3 ปีที่แล้ว

      Chiming in here with something I've said on this channel a lot of times:
      The cards don't make the game. The players do.
      Comparing mechanics and combos in a TCG to a fighting game sounds just weird. A TCG has you learning the new meta every few weeks to months. In that respect, a fighting game is static. But it's not the games that're doing anything. It's the players. You don't need quick reflexes in YGO (missed timing hehe hur dur) like you do in fighting games. The players are two vastly different types.
      TCGs are more analytical. How many games you seen nowadays that're done by turn 5? How is that a game? You played for 5 turns. One guy just looked as his hand, looks at this opponent, looks back at his hand, looks at his field- BACK to his hand- reaches his arm across the table, shakes hands with the opponent and says GG.
      Yuberz made very good points though. I agree with his statement, I just don't think it's that simple at it's core.

    • @AndrewVaillant
      @AndrewVaillant 3 ปีที่แล้ว

      @@rescuerex7031 And fighting games are less complicated? Once you know your basics doesn't mean you're good in anything LOL it just means you know how to play. Take a look at how Street Fighter or Melee games are. Animation cancelling with a keyboard and a mouse is easy, god forbid someone master how to do that on the Fischer Price abortion that is the GameCube controller.

    • @luxray4911
      @luxray4911 3 ปีที่แล้ว

      Yeahhhh that's a great analogy actually.

  • @sigmattew
    @sigmattew 2 ปีที่แล้ว +3

    The main problem i have with the game, as a new player, is the lack of meaningful interactions between players before you get a 5 min. Combo...... Also the few windows of interaction you have are always the same every game(Ash Blossom, Maxx c, Called by the grave and so on.....) and it's too much dependant on how well you draft at your first hand. I like the diversity in the game, but most of the times it is ruined by the fact that you are forced to fill your deck with negates in order to interact with your opponent(also this forces you to play a 40-43 cards to be consistent in that regard). This game is just a mess in my opinion and needs a new start in terms of mechanics, i dont mind losing turn 1 or turn 2 as long as i can interact with the other player in a meaningful way, also i don't like the part where you need to watch a 5 min. combo and then not being able to do nothing your next turn because your opponent board is full of negates....Its not fun....

  • @donaldduckdid9118
    @donaldduckdid9118 2 ปีที่แล้ว +3

    Yu-Gi-Oh! has just gotten way too complicated and I can barely read the fucking effects anymore it’s like a whole college essay 💀

  • @ben69028
    @ben69028 2 ปีที่แล้ว +13

    Special summoning should be limited to 3. Each turn.

    • @isidoreaerys8745
      @isidoreaerys8745 2 ปีที่แล้ว

      2

    • @ben69028
      @ben69028 2 ปีที่แล้ว

      @@isidoreaerys8745 2 can work. I can only imagine what the meta would be like if u can only special summon twice per turn.
      Monarchs????

    • @destrudo2601
      @destrudo2601 2 ปีที่แล้ว

      Play Trinity format then

    • @isidoreaerys8745
      @isidoreaerys8745 2 ปีที่แล้ว

      @@destrudo2601 I don’t have a personal computer. I only have access to the portable Nintendo switch.

  • @stormfrontDP
    @stormfrontDP 3 ปีที่แล้ว +7

    Maybe the game Will be easier to understand for newer players when master duel hits and depending on how well the tutorial is done

    • @justinmadrid8712
      @justinmadrid8712 3 ปีที่แล้ว +6

      Learning the game isn't the biggest issue. It's the sheer amount of reading required to play the game. A player can use 10 cards during a single turn easily, meaning their opponent has to sit there and read each of them. It's just not fun. It's a headache. In the old days, you played 2 or 3 cards per turn, and the text length was halfed.
      New players joining Master Duel won't even be able to read all of the opponent's cards before the time limit runs out. In other words, you literally have to do homework on the meta before you can play a game.

    • @aesir1ases64
      @aesir1ases64 2 ปีที่แล้ว

      @@justinmadrid8712 Exactly!

  • @josephkim9974
    @josephkim9974 2 ปีที่แล้ว +2

    Yugioh back then: *takes a few secs for a turn*
    Yugioh now: LET ME TAKE 10 MINUTES SETTING UP CARDS HERE

  • @CheepCh33p
    @CheepCh33p 3 ปีที่แล้ว

    New player from Europe here so might be a stupid question:
    While I watched this I realised something: are there price differences between Europe/US TCG? Because I recently bought a playset of Veiler for 4€ and Extravagance for like 12€ in my local store (which checked the market prices before selling them to me)?

  • @mysteriousstranger6367
    @mysteriousstranger6367 3 ปีที่แล้ว +4

    I just bought my first deck in a while, plunder patroll, for like $200. Looking at budget options like impermanence instead of droplet, I think everything in the deck was a reasonable price. Paycheck well spent

    • @thiccupcake
      @thiccupcake 3 ปีที่แล้ว

      $200 for plunder patrols?

    • @mysteriousstranger6367
      @mysteriousstranger6367 3 ปีที่แล้ว

      @@thiccupcake more like 200 for the deck in general. Some of the cards were only printed once at ultra rare I believe, idk if that's correct. The only expensive plunders were red beard and white beard at like 11 or 12 dollars each

  • @reecepruis6322
    @reecepruis6322 2 ปีที่แล้ว +3

    I think one of the big issues really is that although the game is my diverse and the knowledge is more accessible, the actual gameplay itself has become quite toxic.
    Most decks are designed to make an "unbreakable board". Some decks literally make you scoop after your first turn, after watching your opponent pissfart around for 10 mins locking you out of the game. That's not fun or entertaining.
    Having said all that, if playing casual or with friends, you can approach the game in such a different way that still keeps the genuine "anime" experience in hand.

  • @pokeperson1000
    @pokeperson1000 3 ปีที่แล้ว +3

    I think it is definitely fun to pull off large combos that you constructed your deck to be able to make, as long as said combos aren’t just instant win buttons. Who doesn’t love to make their big boss monster, or establish an intimidating board, and then have a back and forth where their opponent either pulls off combos of their own or attempts to buy enough time to turn things around.

    • @mechamedeamigo3984
      @mechamedeamigo3984 3 ปีที่แล้ว

      I don't love.
      What is the purpose for battle fase in 2021 if you can't even drop a fucking monster, because of opponents 839393891929282 negates.

    • @pokeperson1000
      @pokeperson1000 3 ปีที่แล้ว

      @@mechamedeamigo3984 I said "make a big boss monster or establish an intimidating board" and "have a back and forth where their opponent either pulls off their own combos or buy enough time to turn things around."
      I did NOT say "play solitaire and establish an unbreakable board that stops their opponent from doing anything, making the match essentially one sided with no chance of a turn around." Did I say I was talking about modern yugioh? No. Go be salty somewhere relevant.

  • @theaverageDon
    @theaverageDon 3 ปีที่แล้ว +5

    Honestly, the best way in my opinion to teach a new player is to either get 3 copies of one of the better structure decks or help them build a deck with a very linear strategy. For me it was Mask Heroes. Maybe even a deck that uses all the summoning types (probably excluding ritual) like Dinos

    • @delgande
      @delgande 3 ปีที่แล้ว

      Yes
      Modern structure decks are amazing as 3x any of them (usually) gives you a strategy that works and the deck wont get stomped so the new player can learn and know what the game is really like
      Or they can play the gba games emulated on their phone, like Eternal Duelist Soul or something

    • @whitewolf9555
      @whitewolf9555 2 ปีที่แล้ว

      as much as I hate dino players, I think buying 3 x dinosmasher's fury is a really good thing for a new player

    • @delgande
      @delgande 2 ปีที่แล้ว

      @@whitewolf9555 too bad its expensive now
      Any worthwhile structure deck is overpriced i think.
      I wish konami did what wizards of the coast did and make a full deck with playsets of certain cards for $30 and call it a day rather than have us make 3 separate purchases.
      With secondary market price increases the $30 can go to $40 or up to $50 i guess but not the $60+ we see today for 3 structure secks

    • @kichiroumitsurugi4363
      @kichiroumitsurugi4363 ปีที่แล้ว

      @@delgande Thank goodness nobody does buyouts where I live so I can safely spend 30 euros for 3 structure decks and be set

  • @Weasel_Face333
    @Weasel_Face333 3 ปีที่แล้ว +22

    Personally, I don't care for the pacing. That's my biggest issue with modern. I like how it used to slowly build up as turns passed way better than making a large number of plays in a single turn. Not to mention I hate the way resources are managed in the new game. I've noticed playing legacy duels, things just click for me, but these new effects just don't. It just feels awkward.

    • @Realblack_m0nster
      @Realblack_m0nster 3 ปีที่แล้ว

      Are you an older player?

    • @Weasel_Face333
      @Weasel_Face333 3 ปีที่แล้ว

      @@Realblack_m0nster Yeah, I was in middle school in '02, for reference.

  • @victorparedes2319
    @victorparedes2319 3 ปีที่แล้ว +4

    About the diversity topic.
    I think a lot of people say , in the "beginnings" of the game, there were no structure decks... Of course almost everyone picked the most powerful cards like summoned skull or jinzo, but technically there were no "pre fabricated" oficial decks.
    Years later the game just become archetype decks

  • @Bradley22449
    @Bradley22449 3 ปีที่แล้ว

    Looking for advice from people who buy a lot.
    Only recently got back into yu gi oh, I'm looking to build a deck around one of my old favourites Black Rose Dragon (the friend that convinced me to get back into the game told me they recently got new support) and I don't even know where to start on trustworthy places to buy singles and stuff. Appreciate it.

  • @AsterDXZ
    @AsterDXZ 3 ปีที่แล้ว +19

    I haven't seriously played Yugioh for years now. Every now and again I dip back into edopro with some archetype that interests me and I quickly remember why I stopped playing the game. Very rarely does any game last more than a few turns, most of the times you either win turn 1/2 or you lose.
    The metagame of powercreeping everything was never appealing to me but it's gotten to the point where I don't even want to entertain the idea of playing the game anymore.
    Fact of the matter is there are numerous other card games, both physical and online that handle the idea of balancing new cards with the old established playstyles much better than Yugioh does. Plenty of other games that handle the progression of early - mid - late game better than Yugioh does. Plenty of other games that don't have to completely change the board just to introduce some new mechanic because they couldn't come up with anything more broken for their already established mechanics.
    The game will always have soft spot in my heart, but I highly doubt it will change enough for me to actually invest time into the game outside of watching videos.

    • @aesir1ases64
      @aesir1ases64 3 ปีที่แล้ว +1

      agree 100%

    • @Hensley_Jb
      @Hensley_Jb 3 ปีที่แล้ว +4

      Its definitely an acquired taste. I actually like it way more than every other card game ive tried but thats just me. I like how its dynamic and every player is trying to destroy the others strategy and playing their own brain child but i thinks that’s because im really competitive in nature.

    • @vparsa87
      @vparsa87 3 ปีที่แล้ว +2

      Please highlight a moment of the game ending in 1-2 turns. There definitely are degenerate moments and maybe there do come individual games that last a few turns, but entire matches consistently ending too fast, it’s not that much.

    • @user-hj8oh9kh7v
      @user-hj8oh9kh7v 3 ปีที่แล้ว

      @@vparsa87 no problem...play Gimmick pupets against any meta deck...the end

    • @vparsa87
      @vparsa87 3 ปีที่แล้ว +7

      @@user-hj8oh9kh7v ok, that comes to the issue of playing a casual deck versus a competitive deck. That’s like complaining a high school football player can’t compete with NFL players. Clearly there is a difference. If you play any relevant deck against another relevant deck, it’s very back and forth.

  • @jasikshaw9309
    @jasikshaw9309 3 ปีที่แล้ว +10

    Oh yeah sure, it's definitely fun in modern when your opponent sets up a board and then proceeds to shutdown your combo from the start with an ash or veiler. "Oh I'm sorry, you wanted to play cards? Nah bro I won the die roll, sorry buddy you lose."

    • @ziadnabil403
      @ziadnabil403 2 ปีที่แล้ว

      Play nibiru the primal being, dark ruler no more, forbidden droplets, triple tactics talents, super polymerization or droll & lock bird.

    • @ziadnabil403
      @ziadnabil403 2 ปีที่แล้ว

      If your deck dies to 1 ash then it is sooo bad.

    • @thomaskey9688
      @thomaskey9688 2 ปีที่แล้ว

      Then build your deck better there are alot of going 2nd cards to help you break boards such as nibiru and dark ruler. If your on a budget instead of droplets play imperm/chalice instead of talents play called by and gamma, raigeki/dark hoke can replace lightning storm, pankratops and mind control are still strong cards. At the end of the day there isnt really such a thing is unbreakable boards if you build your deck well and look at the end boards you have to deal with and deck build around them. Dont expect your deck that loses to an ash blossom cus you dont play extenders or counters to ash to beable to play through anything

  • @JCBro-yg8vd
    @JCBro-yg8vd 3 ปีที่แล้ว +10

    Kind of hard to see how it can be worse when it's been bad for quite some time. Ever since Link monsters were introduced it's just been a race to see who can lock down their opponent first.

    • @michaelfletcher684
      @michaelfletcher684 3 ปีที่แล้ว +10

      yea its not like one of the oldest meta decks was yata LOCK. locking the opponent down has never existed in the game before

    • @JuwanBuchanan
      @JuwanBuchanan 3 ปีที่แล้ว +1

      @@michaelfletcher684 Yata lock was barely even a thing. If you played back then like I did, you would know it wasn't that good. Yata locking wasn't the main reason Yata got banned to begin with. Come talk to me when you played against old school hand control when your opponent Duo and Confiscates you.

    • @henryjones8636
      @henryjones8636 3 ปีที่แล้ว +5

      @@JuwanBuchanan I feel like you aren't really helping your case...

    • @DeezNuuuts
      @DeezNuuuts 3 ปีที่แล้ว

      @@JuwanBuchanan id rather play modern yugioh than get yata locked and destroyed by delinquent duo

  • @Br0ken73
    @Br0ken73 3 ปีที่แล้ว +1

    I just started yugioh again after 10 years.
    First with duellinks, that helped me understand summon mechanics and just introduced me to a variety of cards. I feel confident and roam arround platin and legendary without having spend money.
    So i wantet to get into real yugioh, i watched videos about the meta, ruling, deck profiles and so on. But when i went online with shaddoll involed i just got shit on. The problem is that you have to learn so many combos, and you have to know most of the cards your opponent plays to be able to interrupt his plays at the right moment. For a new player like me its not fun to play against people that have just much more knowledge than me. I need a simulator with a ranked system like in duel links. Play as a newbie against newbies. I hope that master duel solves this problem but i am so scared that it will be way too expensive and locked behind a paywall like duellinks.
    At last the moneypoint, there are possibilitys online but how schould i know the proper substitudes because i know like a couple hubdred cards. You CAN get information everywhere but filtering the proper information needed is just an absolute nightmare!
    Nice Video Dzeef and KEKW FARFA

  • @09philj
    @09philj 3 ปีที่แล้ว +1

    I think casual Yu-Gi-Oh is in a good place. The kinds of decks you can make by getting a structure deck or other boxed deck and swapping a few cards in and out offer a good balance between allowing the game to run for a reasonable number of turns and allowing players to execute interesting sequences of actions on their turn, while still making sure you're unlikely to completely brick if you know what you're doing. Structure decks are reasonably priced and there are enough other products with fixed contents and things like the tins that contain random cards but are still worth buying to build up a little collection. My collection is mostly structure decks, along with the decks from Legendary Hero Decks, Duel Devastator some cards I got from the 2019 and 2020 tins, and a few other cards from booster backs or boxes I bought on a whim. This is ideal for my purpose of arranging casual games for my friends who don't have their own collections. The game is very front loaded with rules and was a bit difficult for me to explain at the start but it did click with all my friends after a game, since the underlying principles are fairly straightforward, you just need to be able to keep track of what options you have. However I definitely feel put off from playing competitive Yu-Gi-Oh because of the insane pace that games currently run at and the cost of constructing a deck that can achieve it. Also buying booster packs is a poor value proposition even in a best case scenario, but Konami seem fairly averse to putting out sets that contain much in the way of obvious support for whatever structure decks are on store shelves, or vice versa.

  • @thevintagevaluesexperience4302
    @thevintagevaluesexperience4302 3 ปีที่แล้ว +3

    "Archetype Era", imo, started in 2007 with Duelist Pack Aster and Strike of Neos.

    • @elhajjmalikel6266
      @elhajjmalikel6266 ปีที่แล้ว

      It did, but they went crazy from there. Synchros really messed the game up.

  • @gameplaydazuera-grandesaiy42
    @gameplaydazuera-grandesaiy42 3 ปีที่แล้ว +7

    You know what's the "problem" with your Yu-Gi-Oh opinion videos? It's that you look at it though a competitive perspective. And that's fine.
    But, there are a lot of people that just enjoy the game casually. For those people a good amount of your arguments don't matter. It's another league.
    Regards.

    • @Syntherus
      @Syntherus 2 ปีที่แล้ว

      It's like with any competitive game. People that play Quick Play and people that play Ranked are in two completely different worlds. The concept of "fun" has two different meanings and what ends up happening is the casual players get lectured because they don't experience the game in its most extreme form. The casuals end up feeling marginalized and the competitive players feel defensive of their efforts.

    • @destrudo2601
      @destrudo2601 2 ปีที่แล้ว

      Casual yugioh is even better. You can get really creative with a pool of thousands of cards instead of going PoG, Raigeki, Heavy Storm

  • @kronusexodues7283
    @kronusexodues7283 3 ปีที่แล้ว +2

    I am greatful for this video and you mentioned many interesting points that I wasn't aware of. Nonetheless, I feel like you are missing severall key parts.
    First of all, I am exclusively talking from the perspective of someone who only ever really played with friends and a bit on the first online versions. So my focus is clearly on casual play.
    Point one: as one of your friends mentioned, there used to be "good stuff" decks. and in a school yard setting, even several years after archetypes started existing, decks didn't contain that much synergy. Games might not have been faster, but you did less things per turn and instead did more turns per duel. It was a different game feel. I am not only saying this due to foggy memory, but when I now play goat format online compared to modern online, I notice that the games feel different. As different as Magic and Hearthstone feel. I am not saying that either is objectively better because if you prefer the feeling of goat format or modern depends on personal taste, but I find the difference undeniable. And people, who are now complaining about modern ygo obviously liked the old game. The issue is not that yugioh objecivelly got worse but that there used to be a card game that people liked and now that card game is gone and in its place came one they don't enjoy as much. Getting upset there is only natural. I find your approach valuable, that you tried to stick to those aspects that can be judged objectively, but ultimately, that's the wrong approach. People are upset for subjective reasons. A game used to match their taste and then it's mechanics and feelings changed and now they no longer match their taste. And trying to argue that away with objective measures like price and deck diversity just isn't really doing the subjective side justice. To be honest, as objective and good as your video was, it still annoyed me. What I really want to hear is not price comparisons but that the community acknowladges that ygo didn't just changed, but that it got slowly replaced by a different game with a different feeling. Please just admit that modern and goat feel like different games.
    Secondly, there is ony objective measure that you missed and that is relevant to me and my friends, though probably not to many others. I will call that point design elegance or simplicity. Card design got more convoluted. My friends and I see a lot of elegance in designing cards with ony one sentence of card text. it's slick and pretty, when a card doesn't carry around so much stuff. I understand why modern cards need so much text, but the beauty of simplity in cards like Jinzo got lost. The name wasn't as absurdly long as modern names. it wasn't "radiant conductor knight, Jinzo the dark god (this card is also treated as an archfiend)", it was just Jinzo. And the text was straight forward too. How much this matters to somebody is subjective, but to me, this elegance matters immensly. And it is not only lost in card design, but in turn design too. The simplicity of the ultimate school yard opener (1 monster 2 backrow) is gone too. Everything is just so complex now (I'm saying complex, not complicated. that's intentional).
    Third difference is a change in medium. In school you had some cards that you bought with your allowance. Your card pool was very limited, so your deck would suck and your friend's decks would suck too. And if I got super lucky and drew a card like breaker magical warrior in a booster pack and my friends didn't, we could just agree to not to play breaker because it would win all games. Now though, when my friends and I want to play yugioh, we'd be immensely stupid if we bought cards. every same humans in times of the internet will use a free simulator instead of spending money. even when you want to maintain the physical aspect, you'd just play with proxies now. So casual games drastically changed too, because in casual games you still have access to every card in the game and to the ressources to netdeck something decent, without the restraints of physical copies.

  • @jaytassy2974
    @jaytassy2974 3 ปีที่แล้ว +3

    This issue comes down to the community, if you want old school yu-gi-oh ask your local to host one. I'm sure the community can come up with something don't relie on Konami so much .

    • @SCH292
      @SCH292 3 ปีที่แล้ว

      I think Konami should take the approach how Runescape does it. In Runescape there is old school play style and there is RS3 play style. You choose which you want to play. You can play both, one or whatever. Your choice. However you cannot "transfer" your RS3 account into Old school around. They upgrade and update both community time to time. That is kind of how Jagex handle the Runescape community.
      I think if Konami be like..."Okay. These are the list of cards of Spells, Trap, Monsters or related cards for Link play era only. You can only use and play the cards in your prefer era of Yu Gi Oh. We will update and upgrade all the community time to time". Yet again...the damage is already done...I mean..do people even watch the Yu Gi Oh shows anymore?

  • @Ando1428
    @Ando1428 3 ปีที่แล้ว +11

    Never left the game but it does overtake my senses.

    • @YGeo
      @YGeo 3 ปีที่แล้ว +1

      I mean saw this clip last year of two guys playing a game on the first turn the one guy goes to summon something and his opponent goes "how many cards in your hand?" and they both just dropping negates tell they both run out of cards in they're starting hands.

  • @crowcoregames1785
    @crowcoregames1785 3 ปีที่แล้ว +12

    yugioh has gone from: how can i beat my opponent in the quickest way or most fun way to
    how can i stop my opponent from playing any cards/ how can i kill them in one turn.
    so yeh i like older yugioh

    • @RNGHater
      @RNGHater 2 ปีที่แล้ว +1

      No? If that's the case, why Confiscation and the like are still banned? Ok why pacman is relatively common i GOAT format? Another thing is if most "casual deckbuilding" is just mashing a strategy without any thought about being interrupted with anything: handtraps, standard traps, etc. Or if the archetype is poorly designed or self-limits itself in the first place (sad Melodious noises).

    • @skeletonwar4445
      @skeletonwar4445 2 ปีที่แล้ว +2

      Bruh that is literally what Yugioh has *always* been about.
      Old Yugioh had Delinquent Duo, Trap Dustshoot, Imperial Order, Royal Oppression, Confiscation and a fuckton more cards that just... stop the opponent from doing shit.
      Cause stopping the opponent from doing shit is the best way to win.

    • @crowcoregames1785
      @crowcoregames1785 2 ปีที่แล้ว

      @@skeletonwar4445 old yuigoh baned dd. Io and ro dont stop you from playing at all like mine.
      Old yuigoh was more about having fun.

    • @crowcoregames1785
      @crowcoregames1785 2 ปีที่แล้ว

      @@RNGHater yet dragoon, mine and meany other stupidly op cards are still available and still stop the player from playing

    • @skeletonwar4445
      @skeletonwar4445 2 ปีที่แล้ว +1

      @@crowcoregames1785 Okay, so you don't know anything about oldschool meta Yugioh.
      Got it.

  • @icedearthneverdies
    @icedearthneverdies 3 ปีที่แล้ว +3

    What I think is that nowadays is a bit more harder to make a generic deck because most of the cards released are archtype focused

    • @Syntherus
      @Syntherus 2 ปีที่แล้ว +1

      Every deck nowadays is generic. You have the skeleton of an archetype working as an engine. The rest is all staples just so you can counter every eventuality. Compare two decks and you'll find more than a few cards in common.

  • @3v068
    @3v068 2 ปีที่แล้ว +3

    So many people are commenting different things that have made the game so bad over the years and you know what it all boils down to? Konami doesnt know how to properly balance a game, so they keep adding and banning shit to further balance it, which makes it worse. They are in this perpetual cycle where now the only people in the game, are people willing to spend the time to exploit rules that are clearly meant to be exploited. I used to actually have a variety of decks and players to duel against always making the duels interesting. Now my opponent gets their strongest cards out in the first couple of turns and ends the entire game. And its ALL THE SAME. Stun decks, Negate decks, its ALL to make sure that your opponent isnt able to play the game at all, instead of making an interesting battle.
    After GX it went to SHIT. ABSOLUTE SHIT. I refuse to play the new rules, the new games, and play against anyone who uses the new rules as a standard. You guys have ruined this game, quite literally my favorite game of all time, even over video games.

  • @CyrusLeGrandProd
    @CyrusLeGrandProd 3 ปีที่แล้ว +45

    "Old school Yu-Gi-Oh was always enjoyable!" "decks were diversified" "there were no broken cards like now"... When i read this kind of tweets or comments, I genuinely wonder if these people have really played Yu-Gi-Oh (not necessarily on a competitive level) back then. If you have at least some objectivity, you couldn't say such stupid things. These are the same persons who do not understand why cards like Pot of greed are still banned, I guess.

    • @aduck2569
      @aduck2569 3 ปีที่แล้ว +2

      Original yugioh was just get Summoned Skull out as fast as possible so it's funny, not sure about the inbetween then and now time though didn't really play then and haven't heard much

    • @Ghorda9
      @Ghorda9 3 ปีที่แล้ว +5

      @@aduck2569 but weren't there traps,spells and man eater bug to deal with big normal beat sticks?

    • @P4brotagonist
      @P4brotagonist 3 ปีที่แล้ว +4

      @@Ghorda9 lol yes of course there was. People love saying "haha you play Summoned Skull and win" but in reality, a ton of times you would drop it on the board and it explodes instantly. Man eater bug, raigeki, dark hole, mirror force, trap hole, endless stuff to just blow them out instantly.

    • @J0non0
      @J0non0 3 ปีที่แล้ว +2

      i think people's views of old school yugioh are either, what was mentioned in this video (just playground stuff) or is tainted by current explorations of goat format. like people have been experimenting with that format a lot recently and so they've been finding a lot of new decks but back in actual goat format, it was mainly just goat control hence "goat" format. i also thing the progression series has tainted peoples views cause its like "oh, they made a viable deck with only a couple boxes" but thats obviously a closed format and is not at all representative of how things were in those formats

    • @larryjohnson6208
      @larryjohnson6208 3 ปีที่แล้ว

      They think their backyard porch meta was what the actual meta was.

  • @ketchwatempo4307
    @ketchwatempo4307 3 ปีที่แล้ว +10

    there was definitely more high end budget decks that you could completely fill out back in 2015-2017 versus now. That was an era where structure decks were insanely good and its what really kept me in the game
    Edit: Also one thing i think should have been discussed more is the actual quality of the mechanics in modern yugioh. In my opinion, even when compared to just 4 years ago (pre-links i guess) the mechanics of the modern game are far less fun in terms of gameplay, and also in terms of the style of deck building that spawns from them (ie: the necessity for 10-20% of the main deck being consumed by hand traps)

    • @ketchwatempo4307
      @ketchwatempo4307 3 ปีที่แล้ว

      @@gregoryford2532 the thing i dislike about handtraps over regular traps is that it shows that the game is unhealthy and so fast that you need to have an interruption for your opponent when they are the ones going first or else you'll probably lose

  • @skydragonduels
    @skydragonduels 3 ปีที่แล้ว +1

    The difficulty with comparing to "old school" (Early 2000s) Yu-Gi-Oh is the pre-modern internet nostalgia filter. We didn't have the connection to tournaments and the top level play back then so locals and magazines was all we had for access to high level strategies.

  • @arturiaemiya3877
    @arturiaemiya3877 ปีที่แล้ว +2

    I am also someone who has been playing since 02. My issue with Yu-Gi-Oh, and this has been an issue for years so it's nothing new, is the games core design and ruleset doesn't seem to fit with how it's evolved with new types of cards and mechanics. The flow of the game has also changed significantly.
    The game has become more and more extra deck and special summon oriented. The fact that multiple decks can deck someone out when they use max c is a testament to this. The fact that someone taking a long first turn isn't an exageration is evidence that the flow has changed.
    Comboing in Yu-Gi-Oh feels really odd in a way that's hard to describe. I thought I hated combos in card games for a long time until I played shadowverse, where combos are build into the design of the cards and the game in general. Comboing in Yu-Gi-Oh feels kind of like playing an old video game on an a mediocre emulator. Yeah, it plays, but you can tell it's not on the right hardware. It just kind of feels bad. Normal summoning feels like such a joke now. The game was so obviously not designed with archetypes in mind, at least not in the way they exist now. It's also funny to me that 'having synergy' in Yu-Gi-Oh just means cards that let you cheat out basically every other card in your deck.
    Even the graveyard has become this joke of a concept when it's such a temporary stay for many newer cards that can just revive themselves, or get revived for no real cost. I heard one Yu-Gi-Oh TH-camr describe the graveyard as 'basically a second hand' and I laughed because he was right.
    One thing I will say is Yu-Gi-Oh has more meaningful decision making now than it did back in the day. But I would say that's because more variables make things necessarily more complicated, which therefore makes decision making more complicated. The decision making is most about what the try to disrupt rather than what cards to bring out. Part of the problem with deck building that prioritizes just making a nearly unbreakable board turn 1 is it makes the actual combos pretty automated. Similarly, because you have to break the others person to win, there isn't really a moment where you can choose to ignore a monster, unless you are playing toons or something that lets you attack directly.
    Thats where Yu-Gi-Oh differs from most card games. The choice of whether to attack for life damage or whether to deal with your opponents board is one of the most fun decisions in a card game. Or in games like vanguard or magic, choosing whether or not to defend. Yu-Gi-Ohs version of this is disruptions, which I don't think is as interesting in the sense that disruptions usually just exist to disrupt, whereas creatures that you use to block, or cards you use to intercept are also cards you would otherwise use in other plays if you didn't have to guard. So having to basically sacrifice them to avoid taking damage is a lot more interesting and feels like more of a tradeoff.
    I think there has also been a shift in how main deck monsters are designed, where it feels like alot of archetypes are full of cards that would be worthless without the big boss monster you are trying to summon from the extra deck. I can think of only a handful of archetypes that wouldn't immediately surrender if their opponent somehow banished all their extra deck cards face down. Alot of these main deck cards might as well not have attack or defense, you rarely see people bother to actually attack with them. The most they will do is set them, just so it gets destroyed and triggers the inevitable graveyard effect.
    I will end it here, but I just want to say I don't hate Yu-Gi-Oh. Like I've said, it can be fun, it just doesn't have the same appeal as other card games for me.

  • @LamesAMA
    @LamesAMA 3 ปีที่แล้ว +20

    The only time I stopped loving Yugioh is when I was too closed minded to accept how the game was changing. Getting into Yugioh again, current and older formats is an absolute joy, even if my reasons are different now, I still love Yugioh and think it's a fantastic game.

    • @Timbo_Jones
      @Timbo_Jones 3 ปีที่แล้ว

      It was the same for me when I fell out of love with the game, though it didn't help that I was broke too.
      I've been getting back into older formats recently too and it's such a joy.

    • @hitmonchan52
      @hitmonchan52 3 ปีที่แล้ว

      I stopped when gx came out and was like mannnn it's never gonna end 😂 now I'm back I'm trying kaijus and grand maju seeing as that's easier form of monster removal 👀

    • @sycrax8772
      @sycrax8772 3 ปีที่แล้ว

      I tried so hard to enjoy the new cards, but i can not find any joy in a game of Solitaire, when i expected a game of yugioh.

    • @LamesAMA
      @LamesAMA 2 ปีที่แล้ว

      @@sycrax8772 The most likely cause of this is playing decks of very different power levels. I had the same reaction when coming back, but after getting used to how to play as and against different decks I've found the modern game to be incredibly interactive. Some games you can get high rolled and in a situation where you can't get anything going, but this isn't really anything new to Yugioh.

    • @sycrax8772
      @sycrax8772 2 ปีที่แล้ว

      @@LamesAMA No its not but duels that take 3 rounds at max is the new meta game. Setting up a board for like 10 minutes and after that the opponent has 2options 1st he is not able to do something against the wall Player 1 has provided. Forfeit 2nd he is able to counter something and sets up the board himself. And the circle begins. After 1-3 rounds one of the players runs out of options and the game is over. I am not willing to blow hundrets of euros in a deck just to have 10 minutes of soloplay and then win or loose. In our locals its almost impossible to play anything else than meta bcs everyone does. Most of the guys compete in the national league/tournament. Its just no pleasure in this game anymore.

  • @alexl.8748
    @alexl.8748 2 ปีที่แล้ว +3

    Playing yugioh is like reading a full essay on each card..who the fuck thinks thats fun? If i wanna read, i'll do audible, I aint tryna study the bible printed on a card...

  • @umergulmuhammad9756
    @umergulmuhammad9756 2 ปีที่แล้ว +3

    I don't like the changes they made since 2014 where there is no Draw Phase on the First Turn and each player can control a Field Spell
    I prefer the rules before 2014:
    1) There can only be one Field Spell on either side of the field and if another Field Spell is activated the previous Field Spell will be destroyed
    2) On First Turn the player can conduct the Draw Phase. Only Battle Phase is not conducted on the First Turn

    • @ich3730
      @ich3730 2 ปีที่แล้ว

      so you want degenerate FTK to be more consistent? want field spell removal wars where a terraforming becomes a +1 in advantage? yikes

  • @Medbread
    @Medbread 3 ปีที่แล้ว +42

    I used to say "Yes", but then my friend decided to run a casual tournament using an older card pool, and I realized how fucking annoying it was to not have access to Links, Xyz, Synchros, etc.
    Turns out I actually really love Links.

    • @Saixjacket
      @Saixjacket 3 ปีที่แล้ว +13

      A current product that actually reflects this is the Egyptian god structure deck, if you play those decks versus each other without buying extra copies, the game is extremely overbearingly intense, and Drawn out, you’re sitting there waiting to die for what feels like an hour. I would say those two decks get the spirit of old-school yugioh down to a T, but to be honest it is extremely limited, and really does grind your gears when you realize how often you just have to stop your turn and do nothing.

    • @aesir1ases64
      @aesir1ases64 3 ปีที่แล้ว +3

      I feel the opposite, every time that I play pre synchro and all that non sense I feel like having fun back to where YGO was good and made sense, cant stand those newer formats, specially since XYZ.

    • @DeezNuuuts
      @DeezNuuuts 3 ปีที่แล้ว +5

      GOAT makes me appreciate new yugioh

    • @DeezNuuuts
      @DeezNuuuts 3 ปีที่แล้ว +8

      @@aesir1ases64 if you cant understand xyz then idk man. You probably dont have a brain

    • @Medbread
      @Medbread 3 ปีที่แล้ว +4

      @@aesir1ases64 Part of the reason I personally hate having to go back to an older card pool is because most of my favourite decks are new, or have gotten major improvements through new support.
      Utopia, Charmers, Rikka, Icejade, Doremichord, Madolche, Suship, etc.