There’s some things you missed about the Retro Essence’s stomp. - If someone you are facing is very close to you, retro stomp will do 105 damage to them. - You can change the direction of the stomp pillars by turning your camera during the attack.
red mist main here onrush actually goes over 2 times if you kill with the 2nd onrush use, and it can go indefinitely (only if you kill though) just don't use onrush on betaislands, thanks, if you do, make sure you know how far it goes (it only goes a certain distance) you can immediately split vertical on a ragdolled target after you do your m1 + spear + m1 combo to ensure certain death (if they have hp boost items) take advantage of shift lock, the hitbox of your m1, vertical split, spear and onrush changes as you move them as red mist, prioritize taking down targets with dangerous ranged weapons, such as intervention, save onrush for them or use onrush when there's low hp targets as onrush will keep proccing past the 2nd time if you get a kill off use ego ONLY when enemies are clumped, when you are low or there's little enemies left but there's someone still attacking you. greater split: vertical is an , which means you are immune to any damage or knockback if you get someone with vertical split. immediately use this time to switch back to mimicry from ego so that you can continue your combo spear actually propels you forward, use this to catch players running away from you, the slightly longer range will help in this front. don't be afraid to face many players at once if they have melee weapons, you prefer having them clumped so your m1s and spears can get more mileage off (however, don't this if there's a lot of enemies with ranged weapons, use onrush to pick them off instead) while ego is active, you can use greater split: horizontal twice so long as you use horizontal during the first couple of seconds during ego's activation, 5-6 seconds maybe the threshold. contrary to popular belief, you can jump boost to dodge horizontal, or barely run to the edge of the hitbox assuming you are to the left or right of the red mist, but it's still REALLY hard to dodge. red mist is, as you said, highly skill-based, as much as some people want to say she isn't because of her greater split: horizontal (which i can understand pre-nerf, but post-nerf it's not so much anymore) target priority is one of the most important aspects in succeeding with red mist, alongside knowing your combos and knowing when to use certain skills and when not to. ego usage timing is also important too. red mist is easy to play, hard to master, but the rewards will always mean a won game no matter what if you master her.
Filibuster can be good on open maps, you can lure players into a wall then use obstructa before hand but only use it if you see people getting near, and if they dont just use the fili orbs
this video is so good, i loved how you described the stuff and edited it, The ending was very phenomenal and creative, thanks for the explanation, i really appreciate it.
one thing about onrush, like in library of ruina, if you kill someone with a hit of onrush, it will activate the dash again, this can keep going, im not sure about forever but i believe a long time (Dawg what the fuck happened in this comment thread relax 💀)
Finally, an unbiased analysis on all current juggernauts. And also one that doesn’t talk shit about Red Mist. Literally most videos I seen were talking smack about it, I can understand why, but the excuse is getting old-
@@improbablyfur ego isnt the problem, its the fact red mid is more pick-based...in a pit against 15 people. with 3 lives. vertical elevation ruins all your abilities too. if Hale or Mihawk can at least Leap high above, Red Mid does not have such luxury.
The tutorial is great and all but heres a few things to note: 1. Mihawk is great at close combat but his uncontrolled move can be not only deadly but usefull. I dont remember if they nerfed the slash spam but using only the first Slash unequip and equip the weapon throws you forwards whicg can be used for chases and that is extremely usefull 2. About the question you had of Hale control dash you are right. It can be controled via shift lock and changing the camera angle which can be pretty usefull. Apart of that, dash can be used on mid-air to reach far distances or even get a better range to slam. 3. I dont remember if its possible or not but i think you can dodge the horizontal slash by timing, high jump power or jump at high structures pretty quick which helps alot prevent attacks that would be rather deadly. Apart of that the Onrush doesnt attack only twice. It can end up hitting 3 times like if theres 2 players nearby and you started it you can slash them with onrush one after another and still keep the dash soo its a question of duration. 4. Fili is kinda great and bad in closed maps and the opposit to open maps for range and control respectively. In closed maps the player csn easly control their obstructa and pul enemies while beating them up however the closed maps make it unnable to run making area control harder. Meanwhile Open maps help alot in running and area control but make things harder for Fili strike a obstructa because obstructa can be easly avoided by going under or behind Fili if the Obstructa isnt hitting any surface very close to Fili, which makes open maps the worst enemy for fili sweaps sometimes. 5. Beta is a great area controler but can be easly jumped. The simplicity of its moveset with lack of good ragdoll moves makes it pretty hard to fight on open maps sometimes but certain maps like rocketmap (i think thats the name) and closed help alot because Beta has plenty of close combat options and the Rocketmap you can block the bridge using the ranger essence special making soo players are stuck with beta while others cant save. Apart of that the Ranger Essence helps alot at gaining a place to rest for a brief moment and snipe enemies with other moves while the blue beta dude moveset can be used to expose the enemies to cubic finishers which is great to sweap enemies in close range. Hope those tips help. I barely play has jgn but i love to play with their items on VIP and learn strats with them
you did fili dirty with that rating, 9/10 times having low hp is irrelevant because you can kill a large number of players quickly and space yourself from people with good loadouts or just melee instakill them, fili dash also gives you just the right distance to make obstructa undodgable (without a speed boost) and as a bonus you can piss people off by running away so much that they start making mistakes that you can capitalize off of. Strongest jug in game currently imo while also being easy
Honestly, Filibuster is cracked as hell! I have set up some very powerful combos using Fili and ended up winning plenty of times with them! Of course i used dash and then lined it up with Obstructa plenty of times lol. Honestly if you are low health, it is important to flee using dash and charge up your Obstructa, then when the time comes and when they least expect it! Dash at them, knock em out, and use Obstructa before they can get away. Most unfair chain-up combo i have ever used
@@bruh_8129 as much as I use Red Mist so much because im a PM fan, yeah it kinda sucks since some times Onrush doesnt even make you turn and it just bugs out, and having no vertical movement is also a big problem, Fili is just way better imo, big aoe and stuff
I love beta-figure in that one map with all the bridges, since you can basically cut off an entire portion of the map with zoner so the players have to go around the long way.
Quick tip for the beta figure players is that you can use zoner as a uh zoner... but what I mean is you can use it to block off small passages (like doors) making it good to use as a blockade (if your in a 1v1 and don't want the ohter people to come to you)
I personally like Mihawk the most. that slow, powerful swordsman archetype is one I quite like. Speaking of Mihawk, do note that players can jump over your Heavy Slash, so try to not be too predictable with it, and use it when people are spam-jumping, as that usually messes up their timing unless you get unlucky. (I notice people who don't spam-jump are often waiting for the startup of Heavy Slash in order to time their jump right. That's at least what I do.) I also just... really like Swordsmanship in general.
One thing you forgot about Hale is that you can use the charge ability while using the leap ability allowing you to move farther and I think it slows down your fall so it is quite useful when landing on people who try to run away. Hope this helps :)
new update dropped so heres what’s new hale’s charge can now be held for longer dash time, and gain walkspeed the lower his health is yeah i think thats all and im not yapping about how op the new aggressive bar is
Imagine making a guide on how to use each JGN and also what each ability does, and then it proceeds to be outdated in a month or so. Anyways, this is pretty well made, great job! I won't really say stuff you missed on Red Mist as...everyone else has done that already lol. What I will say is that honestly Red Mist is such an adrenaline rush on map's "bad" for it (Like Beta Island) as there's something fun about knowing one bad Onrush is going to put you into the lobby in two seconds so you just gotta cinch it all. And also I'm filthy Xbox player so two items go brrrrr.
After over 70+ hours finally getting juggernauth once. It was worth it I mightve accidentally randomly selected when i tabbed back in. I mightve lost half my health on rocket arena by falling off but GOD DAMN did i enjoy destroying the server and somehow still winning as the red mist
Retro sprint, you calculate the place where the enemies landing down after the ragdoll, use retro stomp close to them as possible to perform a one shot kill. Am I right? :P
Mihawk - m1 is decent, but this is pretty risky to use in open maps and players can utilize this to bait u. E is worth to spam in open maps, but it would be too predictable if u spam it too much and for R, just try to use it when u have a hard time to chase enemies or try to catch opponents off-guard with it His slam is mean for dude who don't have enough movement spd to run from it, but when catching opponents with it is understandable, it will give u an inescapable ragdoll which makes ur fate already decided once u got hit by it Hale - most braindead jgn which most of the playerbase don't like. His m1 is can be dodgeable but don't try to use it always against opponents who knows how to dodge well even they don't have evasive items/parry items such as legion kata, ashura senku, kanabo and maxwell. His R can be charge and it will give u time to decide who will be ur target(can interact with shift lock) and pretty much a starter move to finish opponent that is nearer to ur m1 range and fun fact; u can move in charge by using slam mid-air and using it b4 u land. For his R which has small hitbox on slam pretty much go when they're too crowded and used as mobility skill that much Since this jgn is braindead af, u either ball around or fck around and find out(don't do this if ur opponents r cracked in this game) Red Mist(Kali/Gebura) - Skill-based jgn and garbage for ppl who lacks skills for this jgn so use it if ur really cracked on using this jgn tbh Her m1 is pretty straightforward so try to cheese it and target larger threats sich as ranged and ppl who has your eternal reward as melee weapon(they'll backstab ur ass if ur that careless). Onrush is pretty good to chase enemies who keep distance to finish u with ranged items and reposition urself in battle and the onrush still continues when u killed someone with it(2 times when hit an opponent with it). Spear is pretty much ur starter combo for finishing plebs who got close to u too much and guess what, they're already dead once they got caught with since u just gonna m1 them afterwards until they die. For the ego, remember that u need to charge it by dealing damage with mimicry. Her vertical slash gives u s(u can use even ur not on 50% hp), horizontal slash however, it has large-ass hitbox and big boi dmg so use it when they're crowded and caught off guard. Her ego can be fully accessible when half-hp and gives u 40% damage reduction with 30s duration(80% when hp is below 20% and 60s duration) Filibuster - Zoner jgn and very skill-based. U can either be cracked or be pxssy whenever u use this jgn If someone say ur runner when using fili-dash to distance with it, they're wrong Filibuster is a zoner jgn, so the things u have to consider is ur distance on them Fili-cuffs m1 is decent but its E and R are hard-hitters so use it wisely and try to be unpredictable sometimes when using it Fili-orbs, it has two types, push and pull orbs. Push orbs pushes opponents dealing 15 damage while Pull orbs deal 10 damage while pulling ppl towards u. Obstructura deals high dmg but it is too predictable and can be evade so use it when ur opponents are near enough to the hitbox of it and has no time to dodge it Beta - Jack-of-all-trades jgn and best jgn created Cubic essence - u can deal 17.5 dmg and has poison effect which is pain in the ass for ppl who needs to regen. E buffs ur dmg while R can be both mobility and AoE skill(has small hitbox but who cares). Also correct me if I'm wrong on the skill of this Retro essence - m1 hitbox is smaller than cubic which is only usable when enemies r ragdolled by its skills. E is like stomp but better(deals big boi dmg on short distance and also decent hitbox on short distance too) while R is just dash Zoner Essence - bullets can pass through walls and pierce multiple enemies so use when they're lined up. It has one skill which is Zoner. It can deal good amounts of dmg and curse effect that can increase ur dmg on ur opponents who got hit by Zoner. Quick Note; Cubic Buff gives u 1 additional damage multiplier so all three essence can deal double damage. Ik y'all understand this, right?
Cool stuff I’m going to add onto beta figure as the rating of it is low (makes sense though) Retro Essence’s Punch doesn’t actually stop creating hitboxes when you unequip it, so if you’re on PC you’re able to movestack retro essence punches and cubic essence slashes, making you a melee machine. I also heard cubic essence stomp actually has another hitbox right in front of you to where you stomp, dealing a massive 120 damage.
extremely good vid, but i have a few gripes with the content. 1. you missed an extremely important part about fili, and why he's the current worst (and the most fun), he's supposed to be a controlled who gets people into the range of his obstructa. Since it's impossible to control a large crowd of people, that's what makes him bad, but controlling itself is fun. 2. a funny part about mihawk's kit is his tech ("dashes", jump cancel, sheathing combos). He's a jank character to play, and gets his true power from a skilled player. It's not just about your control over the character, it's your mastery of it. He's also not slow, he's incredibly fast, requiring quick actions and assessment of your surroundings to make decisions between his deceptively slow moves (unless that was what you were referring to xd) 3. (purely opinion based) if hale and red mist/mihawk are 1.5 away from each other, then beta and fili are NOT 1.2 away from each other. Understandably, hale is the best by a long shot, so it's fine if they're a huge margin away from each other. However, fili is super close to beta. Beta has the flaws of having too long downtimes and not enough crowd control, while fili has the flaw of being as fragile as my ego. honestly though, i'd expect this type of video from like a 100k+ sub count channel so i was surprised to find out you had less than 500. never stop cooking these types of videos man.
good video, but you forgot about one thing in red mist, once you will kill someone with onrush you will gain +1 rush, im saying it as red mist main, can end very bad for people who didn't knew this one on beta_islands... (cool video tho)
Red mist’s Onrush, similarly to its inspiration, on kill reuses the skill so you can infinitely dash if you keep getting kills with it, lower everyone down to low health and go to town. All juggernauts got fun stuff like this :)
Something about stomp with beta figure, if you use stomp and someone is right infront of you it will do around 180 damage making it basically a instant kill if people come to close
Since you made some stuff about the juggernaut playstyles, ill finish the rest, You usually get underistimated but you show them who you truly are? Then Beta figure is for you! (Since beta figure usually gets umderistimated) Or, you wanna show others that you got a couple tricks up your sleeve? Then red mist is the perfect choice! (The "tricks on the sleeve" is ego) Maybe you wanna show others that being slow doesnt mean you're weak? Then mihawk is your choice! (Mihawk's attacks take a pretty long period of time to active such as leap or heavy swing)
This is actually a really good video and taught me how to ACTUALLY use juggernauts in the right way. Underrated video, you gained a sub. Oh yeah i think you could use zoner to block players that are rushing too much on you.
Despite knowing all of this, there's just one thing to keep in mind as Juggernaut. Always go for the kill. Don't let players as much as possible. Always target the players with items that can deal a lot of damage like Lynette.
literally yesterday i started playing, i got juggernaut for the first time, i had no idea at all about the juggernauts so i picked red mist because it sounded cooler or something, lost and a guy was spamming "ez", wasn't pleasant but oh well, this can help
Knowing Mihawk's shockwave isn't tall enough to knock you from the pillars in rocketarena allows for a whole lot of trolling as long as you can predict or move quickly out of the way from leaps. Regarding some recent memories. I once absolutely crushed a Filibuster for a large part by just myself 'cause I had Built Different, Vampire Knives and Ultra Instinct. Given the fact that even if I were to be hit by Obstructa I would have had half of my HP left with a regen option.... Yeah it wasn't the hardest win I had.
Just remember not to pick Saxton Hale on maps like rocketarena or betaisland (or any map with pits) unless you're confident in your skills, I've seen one too many Hales in public lobbies misjudge a super punch or super jump and go flying into a pit.
Imma be honest, I can swear to god that 2fort used to be a jgn map and the only reason it was removed from that gamemode was because of my boi Filibuster being utter B R O K E N on it
funfact: with mimicry onrush if you kill someone on the 2nd charge it keeps going to 3 and 4 (idk if theres a cap) (and idk if this is true it just worked for me:
now in the new update..the longer u charge with hale the attack charge makes it faster... also now when u miss ur critical hit u dont waste it until u hit an humanoid
Beta having multiple one shot combos (even without cubic essence) and an ability that has full map range to deal with runners should make him at least an 8/10 imo Ever since I started maining beta I’ve lost only one game out of like 10, you just have to do basic combos like retro m1 > cubic m1
One of my favorite thing to do on some map whit filibuster is getting high ground and hitting people that think they are safe from obstructa. My greatest moment of this was me being on the mountain of crossroad and hitting people who were on the tower. Biggest dopamine hit I had playing this game
if you hit someone with both a retro sprint and retro stomp in quick succession you'll get like 200 something damage instead of the usual damage with no combo
This a good beginning showcase, but i feel you should of included some combos you can do with the juggernauts, as most people dont fully finish some players and let them heal to full hp
Beta figure is actually pretty good cause with zoner you can do lots of damage for geting out of tough situations in low hp and cubic leap is just the mihawk jump attack and stomp has some good knockback i know this cause I always play beta figure i might use red mist someday tho.
This is a great tierlist of bosses I’ll never be able to play as cause the chances of getting them are as low as the chances of me being able to inhale and exhale at the same time.
It does not actually work with probabilities, but with playtime in server. The player with the most playtime in the server gets chosen as the Juggernaut, just stay on the server for some time and you will get them.
Advantage of jugs Mihawk: high damage skills with big effective range and fast cooldown Filibuster: spammable range attack and really big one shot move Beta figure: very strong combo capability and high mobility Red mist: stunlock and ego( ego very strong trust me) Hale: very high hp and raw damage
you forgot to include that red mist's onrush is "reused" for an additional dash for whenever it kills a player with it meaning it can pick off a lot of low health gremlins that happen to be in such a state
this is specifically because the card "onrush" from red mist's page in library of ruina actually works like that (reuses itself on a random enemy whenever it defeats/staggers an enemy)
I Used to main Mihawk, but now i main Saxton Hale. I Know it's the most braindead juggernaut to use, as it's so simple yet so powerful, and that's kind of the whole point. But here's a move i came up with that atleast puts SOME skill into Saxton Hale: So if you have some runners and/or just some people far away, you can do a leap, do a charge mid-air, and then slam if you're over them. Again, i main Saxton Hale because it's strong and simple. *I Am NEVER touching Fillibroke- i mean Fillbuster.*
Also the text when your explaining the strategy for each jgn (like at 11:16) takes up too much of the screen and is hard to read. Maybe make it smaller and in the middle and it will be easier to read :p
There’s some things you missed about the Retro Essence’s stomp.
- If someone you are facing is very close to you, retro stomp will do 105 damage to them.
- You can change the direction of the stomp pillars by turning your camera during the attack.
red mist main here
onrush actually goes over 2 times if you kill with the 2nd onrush use, and it can go indefinitely (only if you kill though)
just don't use onrush on betaislands, thanks, if you do, make sure you know how far it goes (it only goes a certain distance)
you can immediately split vertical on a ragdolled target after you do your m1 + spear + m1 combo to ensure certain death (if they have hp boost items)
take advantage of shift lock, the hitbox of your m1, vertical split, spear and onrush changes as you move them
as red mist, prioritize taking down targets with dangerous ranged weapons, such as intervention, save onrush for them or use onrush when there's low hp targets as onrush will keep proccing past the 2nd time if you get a kill off
use ego ONLY when enemies are clumped, when you are low or there's little enemies left but there's someone still attacking you.
greater split: vertical is an , which means you are immune to any damage or knockback if you get someone with vertical split. immediately use this time to switch back to mimicry from ego so that you can continue your combo
spear actually propels you forward, use this to catch players running away from you, the slightly longer range will help in this front.
don't be afraid to face many players at once if they have melee weapons, you prefer having them clumped so your m1s and spears can get more mileage off (however, don't this if there's a lot of enemies with ranged weapons, use onrush to pick them off instead)
while ego is active, you can use greater split: horizontal twice so long as you use horizontal during the first couple of seconds during ego's activation, 5-6 seconds maybe the threshold. contrary to popular belief, you can jump boost to dodge horizontal, or barely run to the edge of the hitbox assuming you are to the left or right of the red mist, but it's still REALLY hard to dodge.
red mist is, as you said, highly skill-based, as much as some people want to say she isn't because of her greater split: horizontal (which i can understand pre-nerf, but post-nerf it's not so much anymore)
target priority is one of the most important aspects in succeeding with red mist, alongside knowing your combos and knowing when to use certain skills and when not to. ego usage timing is also important too. red mist is easy to play, hard to master, but the rewards will always mean a won game no matter what if you master her.
Filibuster can be good on open maps, you can lure players into a wall then use obstructa before hand but only use it if you see people getting near, and if they dont just use the fili orbs
this video is so good, i loved how you described the stuff and edited it, The ending was very phenomenal and creative, thanks for the explanation, i really appreciate it.
one thing about onrush, like in library of ruina, if you kill someone with a hit of onrush, it will activate the dash again, this can keep going, im not sure about forever but i believe a long time
(Dawg what the fuck happened in this comment thread relax 💀)
it can keep going forever
It keeps going until all died or the opponent still has HP
@@Entity909YTstop yappin’ bro just say it’s infinitely
@@randomname9554yappin?? tf is yappin
Its also on stagger to
Finally, an unbiased analysis on all current juggernauts.
And also one that doesn’t talk shit about Red Mist. Literally most videos I seen were talking smack about it, I can understand why, but the excuse is getting old-
they always say “ohhh ego is just too op” but most of the time the noobs won’t even reach 1.25k dmg
@@improbablyfur ego isnt the problem, its the fact red mid is more pick-based...in a pit against 15 people. with 3 lives.
vertical elevation ruins all your abilities too. if Hale or Mihawk can at least Leap high above, Red Mid does not have such luxury.
@@somerandomone wel thankfully people can actually use red mist now (ahem ahem pm fans )
The tutorial is great and all but heres a few things to note:
1. Mihawk is great at close combat but his uncontrolled move can be not only deadly but usefull. I dont remember if they nerfed the slash spam but using only the first Slash unequip and equip the weapon throws you forwards whicg can be used for chases and that is extremely usefull
2. About the question you had of Hale control dash you are right. It can be controled via shift lock and changing the camera angle which can be pretty usefull. Apart of that, dash can be used on mid-air to reach far distances or even get a better range to slam.
3. I dont remember if its possible or not but i think you can dodge the horizontal slash by timing, high jump power or jump at high structures pretty quick which helps alot prevent attacks that would be rather deadly. Apart of that the Onrush doesnt attack only twice. It can end up hitting 3 times like if theres 2 players nearby and you started it you can slash them with onrush one after another and still keep the dash soo its a question of duration.
4. Fili is kinda great and bad in closed maps and the opposit to open maps for range and control respectively. In closed maps the player csn easly control their obstructa and pul enemies while beating them up however the closed maps make it unnable to run making area control harder. Meanwhile Open maps help alot in running and area control but make things harder for Fili strike a obstructa because obstructa can be easly avoided by going under or behind Fili if the Obstructa isnt hitting any surface very close to Fili, which makes open maps the worst enemy for fili sweaps sometimes.
5. Beta is a great area controler but can be easly jumped. The simplicity of its moveset with lack of good ragdoll moves makes it pretty hard to fight on open maps sometimes but certain maps like rocketmap (i think thats the name) and closed help alot because Beta has plenty of close combat options and the Rocketmap you can block the bridge using the ranger essence special making soo players are stuck with beta while others cant save. Apart of that the Ranger Essence helps alot at gaining a place to rest for a brief moment and snipe enemies with other moves while the blue beta dude moveset can be used to expose the enemies to cubic finishers which is great to sweap enemies in close range.
Hope those tips help. I barely play has jgn but i love to play with their items on VIP and learn strats with them
1:16 "Dancing to the-" (HIT)
"THE-" (DEAD)
you did fili dirty with that rating, 9/10 times having low hp is irrelevant because you can kill a large number of players quickly and space yourself from people with good loadouts or just melee instakill them, fili dash also gives you just the right distance to make obstructa undodgable (without a speed boost) and as a bonus you can piss people off by running away so much that they start making mistakes that you can capitalize off of. Strongest jug in game currently imo while also being easy
For filibuster just get out if u are low hp and then charye up the ult attack
Honestly, Filibuster is cracked as hell! I have set up some very powerful combos using Fili and ended up winning plenty of times with them! Of course i used dash and then lined it up with Obstructa plenty of times lol.
Honestly if you are low health, it is important to flee using dash and charge up your Obstructa, then when the time comes and when they least expect it! Dash at them, knock em out, and use Obstructa before they can get away. Most unfair chain-up combo i have ever used
not at all, it's literally the worst jgn ever imo
@@MrWilliamWellingtonIII then you just never played it, red mist is objectively the worst
@@bruh_8129 as much as I use Red Mist so much because im a PM fan, yeah it kinda sucks since some times Onrush doesnt even make you turn and it just bugs out, and having no vertical movement is also a big problem, Fili is just way better imo, big aoe and stuff
I actually started the thread in the jpx discord that had the beta revamps. some other person was the one who actually put good ideas in there though.
Red Mist - “Only good for closed maps”
The unholy smile that pasted itself across my face knowing damn well that doesn’t stop me from
I love beta-figure in that one map with all the bridges, since you can basically cut off an entire portion of the map with zoner so the players have to go around the long way.
the zoner on beta can be used defensively too if you want to prevent melee from reaching you, then you can fire off your bullets inside the zoner
Quick tip for the beta figure players is that you can use zoner as a uh zoner... but what I mean is you can use it to block off small passages (like doors) making it good to use as a blockade (if your in a 1v1 and don't want the ohter people to come to you)
I personally like Mihawk the most. that slow, powerful swordsman archetype is one I quite like.
Speaking of Mihawk, do note that players can jump over your Heavy Slash, so try to not be too predictable with it, and use it when people are spam-jumping, as that usually messes up their timing unless you get unlucky. (I notice people who don't spam-jump are often waiting for the startup of Heavy Slash in order to time their jump right. That's at least what I do.)
I also just... really like Swordsmanship in general.
This is actually a really good and well edited video. Keep going and you’ll amass a following for sure. And good luck!
One thing you forgot about Hale is that you can use the charge ability while using the leap ability allowing you to move farther and I think it slows down your fall so it is quite useful when landing on people who try to run away. Hope this helps :)
ALSO HOW DO YOU NOT HAVE OVER 1k SUBS????? You HELLA deserve more attention. Hope the algorithm picks ur content up
"Varx im tired of your shi-"
new update dropped so heres what’s new
hale’s charge can now be held for longer dash time, and gain walkspeed the lower his health is
yeah i think thats all and im not yapping about how op the new aggressive bar is
Cool now i know how to play (almost) all the jgns now i just need to hope that i don't have to wait 4 hours just to not become the jgn
Can’t wait for the serums asylum jgn
Imagine making a guide on how to use each JGN and also what each ability does, and then it proceeds to be outdated in a month or so.
Anyways, this is pretty well made, great job! I won't really say stuff you missed on Red Mist as...everyone else has done that already lol.
What I will say is that honestly Red Mist is such an adrenaline rush on map's "bad" for it (Like Beta Island) as there's something fun about knowing one bad Onrush is going to put you into the lobby in two seconds so you just gotta cinch it all.
And also I'm filthy Xbox player so two items go brrrrr.
After over 70+ hours finally getting juggernauth once. It was worth it
I mightve accidentally randomly selected when i tabbed back in.
I mightve lost half my health on rocket arena by falling off
but GOD DAMN did i enjoy destroying the server and somehow still winning as the red mist
Don't kill yourself on some maps where it's easier.
Reason i love filibuster:
A funny 40 second attack charge
Retro sprint, you calculate the place where the enemies landing down after the ragdoll, use retro stomp close to them as possible to perform a one shot kill.
Am I right? :P
Mihawk - m1 is decent, but this is pretty risky to use in open maps and players can utilize this to bait u. E is worth to spam in open maps, but it would be too predictable if u spam it too much and for R, just try to use it when u have a hard time to chase enemies or try to catch opponents off-guard with it
His slam is mean for dude who don't have enough movement spd to run from it, but when catching opponents with it is understandable, it will give u an inescapable ragdoll which makes ur fate already decided once u got hit by it
Hale - most braindead jgn which most of the playerbase don't like. His m1 is can be dodgeable but don't try to use it always against opponents who knows how to dodge well even they don't have evasive items/parry items such as legion kata, ashura senku, kanabo and maxwell. His R can be charge and it will give u time to decide who will be ur target(can interact with shift lock) and pretty much a starter move to finish opponent that is nearer to ur m1 range and fun fact; u can move in charge by using slam mid-air and using it b4 u land. For his R which has small hitbox on slam pretty much go when they're too crowded and used as mobility skill that much
Since this jgn is braindead af, u either ball around or fck around and find out(don't do this if ur opponents r cracked in this game)
Red Mist(Kali/Gebura) - Skill-based jgn and garbage for ppl who lacks skills for this jgn so use it if ur really cracked on using this jgn tbh
Her m1 is pretty straightforward so try to cheese it and target larger threats sich as ranged and ppl who has your eternal reward as melee weapon(they'll backstab ur ass if ur that careless). Onrush is pretty good to chase enemies who keep distance to finish u with ranged items and reposition urself in battle and the onrush still continues when u killed someone with it(2 times when hit an opponent with it). Spear is pretty much ur starter combo for finishing plebs who got close to u too much and guess what, they're already dead once they got caught with since u just gonna m1 them afterwards until they die. For the ego, remember that u need to charge it by dealing damage with mimicry. Her vertical slash gives u s(u can use even ur not on 50% hp), horizontal slash however, it has large-ass hitbox and big boi dmg so use it when they're crowded and caught off guard. Her ego can be fully accessible when half-hp and gives u 40% damage reduction with 30s duration(80% when hp is below 20% and 60s duration)
Filibuster - Zoner jgn and very skill-based. U can either be cracked or be pxssy whenever u use this jgn
If someone say ur runner when using fili-dash to distance with it, they're wrong
Filibuster is a zoner jgn, so the things u have to consider is ur distance on them
Fili-cuffs m1 is decent but its E and R are hard-hitters so use it wisely and try to be unpredictable sometimes when using it
Fili-orbs, it has two types, push and pull orbs. Push orbs pushes opponents dealing 15 damage while Pull orbs deal 10 damage while pulling ppl towards u. Obstructura deals high dmg but it is too predictable and can be evade so use it when ur opponents are near enough to the hitbox of it and has no time to dodge it
Beta - Jack-of-all-trades jgn and best jgn created
Cubic essence - u can deal 17.5 dmg and has poison effect which is pain in the ass for ppl who needs to regen. E buffs ur dmg while R can be both mobility and AoE skill(has small hitbox but who cares). Also correct me if I'm wrong on the skill of this
Retro essence - m1 hitbox is smaller than cubic which is only usable when enemies r ragdolled by its skills. E is like stomp but better(deals big boi dmg on short distance and also decent hitbox on short distance too) while R is just dash
Zoner Essence - bullets can pass through walls and pierce multiple enemies so use when they're lined up. It has one skill which is Zoner. It can deal good amounts of dmg and curse effect that can increase ur dmg on ur opponents who got hit by Zoner.
Quick Note; Cubic Buff gives u 1 additional damage multiplier so all three essence can deal double damage. Ik y'all understand this, right?
Putting this comment here to remember myself to pin this once im allowed to
aint readin allat
@@ZeroleyPrimefunny video i approve and yes the dude who typed allat is mostly correct (based on my time of playing IA)
Bro wrote a whole essay💀
why does everyone underestimate mihawk’s m1 final hit range
Red mist was my first ever jug, and its still my favorite from all of the juggernauts
This is so well made great job!
underrated channel.
Cool stuff
I’m going to add onto beta figure as the rating of it is low (makes sense though)
Retro Essence’s Punch doesn’t actually stop creating hitboxes when you unequip it, so if you’re on PC you’re able to movestack retro essence punches and cubic essence slashes, making you a melee machine.
I also heard cubic essence stomp actually has another hitbox right in front of you to where you stomp, dealing a massive 120 damage.
yea retro stomp can essentially thighcrush people if you chain the punch into a stomp
you can turn the hitboxes to check yourself
extremely good vid, but i have a few gripes with the content.
1. you missed an extremely important part about fili, and why he's the current worst (and the most fun), he's supposed to be a controlled who gets people into the range of his obstructa. Since it's impossible to control a large crowd of people, that's what makes him bad, but controlling itself is fun.
2. a funny part about mihawk's kit is his tech ("dashes", jump cancel, sheathing combos). He's a jank character to play, and gets his true power from a skilled player. It's not just about your control over the character, it's your mastery of it. He's also not slow, he's incredibly fast, requiring quick actions and assessment of your surroundings to make decisions between his deceptively slow moves (unless that was what you were referring to xd)
3. (purely opinion based) if hale and red mist/mihawk are 1.5 away from each other, then beta and fili are NOT 1.2 away from each other. Understandably, hale is the best by a long shot, so it's fine if they're a huge margin away from each other. However, fili is super close to beta. Beta has the flaws of having too long downtimes and not enough crowd control, while fili has the flaw of being as fragile as my ego.
honestly though, i'd expect this type of video from like a 100k+ sub count channel so i was surprised to find out you had less than 500. never stop cooking these types of videos man.
hey, red mist main here, thanks to your guide i won my first jgn match on beta islands yesterday!
9:45
Filibuster's Fili-slash has one interesting property: it has a VERY large hitbox. This means that you can juke people out very easily.
Hearing 'at ends' was something i didnt expect at all i didnt know other people knew of that song
Ultrakill brainro- i mean gang.
Ultrakill gang.
good video, but you forgot about one thing in red mist, once you will kill someone with onrush you will gain +1 rush, im saying it as red mist main, can end very bad for people who didn't knew this one on beta_islands... (cool video tho)
Filibuster? More like "The honored one"
Red mist’s Onrush, similarly to its inspiration, on kill reuses the skill so you can infinitely dash if you keep getting kills with it, lower everyone down to low health and go to town. All juggernauts got fun stuff like this :)
Filibuster is well fili-busted, haha
Something about stomp with beta figure, if you use stomp and someone is right infront of you it will do around 180 damage making it basically a instant kill if people come to close
So called item asylum free thinkers when they see hale as a juggernaut option
“the s-“
*gets obliterated*
Since you made some stuff about the juggernaut playstyles, ill finish the rest,
You usually get underistimated but you show them who you truly are? Then Beta figure is for you! (Since beta figure usually gets umderistimated)
Or, you wanna show others that you got a couple tricks up your sleeve? Then red mist is the perfect choice! (The "tricks on the sleeve" is ego)
Maybe you wanna show others that being slow doesnt mean you're weak? Then mihawk is your choice! (Mihawk's attacks take a pretty long period of time to active such as leap or heavy swing)
This is actually a really good video and taught me how to ACTUALLY use juggernauts in the right way. Underrated video, you gained a sub. Oh yeah i think you could use zoner to block players that are rushing too much on you.
Any kind of extra info in the comments is welcome, thanks for ur time man!
The filibuster being in this game caught me off guard lmao
1 million DMG omnistrike nuke jumpscare
Despite knowing all of this, there's just one thing to keep in mind as Juggernaut.
Always go for the kill. Don't let players as much as possible.
Always target the players with items that can deal a lot of damage like Lynette.
literally yesterday i started playing, i got juggernaut for the first time, i had no idea at all about the juggernauts so i picked red mist because it sounded cooler or something, lost and a guy was spamming "ez", wasn't pleasant but oh well, this can help
Knowing Mihawk's shockwave isn't tall enough to knock you from the pillars in rocketarena allows for a whole lot of trolling as long as you can predict or move quickly out of the way from leaps.
Regarding some recent memories. I once absolutely crushed a Filibuster for a large part by just myself 'cause I had Built Different, Vampire Knives and Ultra Instinct. Given the fact that even if I were to be hit by Obstructa I would have had half of my HP left with a regen option.... Yeah it wasn't the hardest win I had.
Just remember not to pick Saxton Hale on maps like rocketarena or betaisland (or any map with pits) unless you're confident in your skills, I've seen one too many Hales in public lobbies misjudge a super punch or super jump and go flying into a pit.
Imma be honest, I can swear to god that 2fort used to be a jgn map and the only reason it was removed from that gamemode was because of my boi Filibuster being utter B R O K E N on it
Holy the editing on this one is so sick
out of all the days, months, or years; ive never been the juggernaut
but thanks for sharing this knowledge
Honestly this is very useful and its a good video. U deserve more subs ngl :)
funfact: with mimicry onrush if you kill someone on the 2nd charge it keeps going to 3 and 4 (idk if theres a cap) (and idk if this is true it just worked for me:
10:39 No 40 seconds charge?
I have become a tryhard with filibuster thanks to being a BATTLE CATS player
Please ponos let me get Tecoluga
@@ZeroleyPrime I also need him 😔
Mfw devs add a seafarer
Red mist’s onrush was wrong, each time you kill a player when onrushing, it adds 1 onrush stack (what I call when you dash in onrush)
now in the new update..the longer u charge with hale the attack charge makes it faster... also now when u miss ur critical hit u dont waste it until u hit an humanoid
gosh thanks for making this video
i play red mist and fun fact: you can do an inf combo via in a corner, lmb x3, onrush, spear ect ect ect untill they die
Beta having multiple one shot combos (even without cubic essence) and an ability that has full map range to deal with runners should make him at least an 8/10 imo
Ever since I started maining beta I’ve lost only one game out of like 10, you just have to do basic combos like retro m1 > cubic m1
bro puts alota effort into these videos too🔥🔥🔥
also keep in mind that retro stomp (for beta figure) also has a hit box near his character which deals over 100 dmg
One of my favorite thing to do on some map whit filibuster is getting high ground and hitting people that think they are safe from obstructa. My greatest moment of this was me being on the mountain of crossroad and hitting people who were on the tower. Biggest dopamine hit I had playing this game
if you hit someone with both a retro sprint and retro stomp in quick succession you'll get like 200 something damage instead of the usual damage with no combo
You can actually dodge "great split: horizontal" by timing your jump correctly but 9/10 times you will often be hit anyway due to roblox desycn
Roblox delay is gonna do u dirty 😂
Beta Figure is one of the most powerfull juggernauts if you know to use it, i have to say that you can play 50% defensive and 50% attack
This a good beginning showcase, but i feel you should of included some combos you can do with the juggernauts, as most people dont fully finish some players and let them heal to full hp
Beta figure is actually pretty good cause with zoner you can do lots of damage for geting out of tough situations in low hp and cubic leap is just the mihawk jump attack and stomp has some good knockback i know this cause I always play beta figure i might use red mist someday tho.
This is a great tierlist of bosses I’ll never be able to play as cause the chances of getting them are as low as the chances of me being able to inhale and exhale at the same time.
It does not actually work with probabilities, but with playtime in server.
The player with the most playtime in the server gets chosen as the Juggernaut, just stay on the server for some time and you will get them.
@@ZeroleyPrime huh. Did not know that. I thought it was a chance.
427 views and 13 subs?
Damn, You are quite underrated.
Take my sub. This is for good editing skill
i know you
Sorry im late but aint you that guy who also uploads IA? I kinda enjoy ur content!
Btw one thing abt heavy swing: people can jump over it
Advantage of jugs
Mihawk: high damage skills with big effective range and fast cooldown
Filibuster: spammable range attack and really big one shot move
Beta figure: very strong combo capability and high mobility
Red mist: stunlock and ego( ego very strong trust me)
Hale: very high hp and raw damage
ok but the death sound ad 4:19 fits perfectly
i always imagine the juggernauts like hanging out at a bar or some shit, they all best buddies probably idk
peak video btw
"No frwaking way red mist please stop vaporizing the waiters please"
you forgot to include that red mist's onrush is "reused" for an additional dash for whenever it kills a player with it
meaning it can pick off a lot of low health gremlins that happen to be in such a state
this is specifically because the card "onrush" from red mist's page in library of ruina actually works like that (reuses itself on a random enemy whenever it defeats/staggers an enemy)
It can also glitch sometimes
Saxton hale is my fav because i like tf2 its not about the moves it has, its about the funny
I Used to main Mihawk, but now i main Saxton Hale. I Know it's the most braindead juggernaut to use, as it's so simple yet so powerful, and that's kind of the whole point. But here's a move i came up with that atleast puts SOME skill into Saxton Hale:
So if you have some runners and/or just some people far away, you can do a leap, do a charge mid-air, and then slam if you're over them. Again, i main Saxton Hale because it's strong and simple.
*I Am NEVER touching Fillibroke- i mean Fillbuster.*
There is a secret when u r the jg is if u use dead emote in a moment, u will die(only workin as Mihawk)
Other people: Debating on wether red mist or hale is best/worst
Me who mains Beta: O_O
Also the text when your explaining the strategy for each jgn (like at 11:16) takes up too much of the screen and is hard to read. Maybe make it smaller and in the middle and it will be easier to read :p
god please buff red mist's damage seeing 14's on my beloved library of runia is saddening
zoner's damage can be doubled with the buff making it inanely good
Good thing they made on rush have a max of 2 imagine them just adding onrush without changing anything
how ego’s defense thing works is pretty much
under half = useable + 40% defense buff
under 25% = 80% defense buff
Nvm i would pin but according to youtube my account is too young to pin comments :[
you forgot something about Mihawk's E The people that got hit by the heavy swing, can crash into other players and do small damage
Honestly, red mist would be good if he could actually jump high, one player gets up to an unreachable spot and its a gg
I still have yet to see a hale actually lose, and not by falling off the map 😂
me 0.382832838 seconds after i got juggernaut:
overall, pretty good for tips gave me a new perspective on how to play jgn
I really appreciate you took the time to write these comments, i will have them in mind for my next videos.
Honestly they should lower the dmg requirement for red mist after the first use of ego.
I thought Im not the only one who loves using Filibuster
If i not wrong hale charge now goes faster when you hold it
Mihawk is a good juggernaut however can be bully by legion katana user if knows what is he doing because delays between attacks
I really loved when i used filibuster then got fucking birded up and got destroyed
Truly an amazing experience
You forgot one thing that is that retro stomp does 105 damage if really close
4:50 unshitted
As a beta main, i can say its the most dangerous jgn if you know what are you doing
Bro made the most fire vid while this is his first vid lol