These tutorials are so good, thank you. I'm quite new to trim sheets in general and was wondering how the application of these would be used in a game environment, i'm assuming assets would still have their own albedo maps and these would be used for height detailing only is that correct?
Hey, great tutorials! I have question. Will be Part 3 from tile trim textures, how you finish this, making full powerfull texture with color, roughness and normal? Thx
AMAZING!! I was looking for something like this, thanks.!
Glad you're enjoying it :)
These tutorials are so good, thank you. I'm quite new to trim sheets in general and was wondering how the application of these would be used in a game environment, i'm assuming assets would still have their own albedo maps and these would be used for height detailing only is that correct?
Why did you not use the capsule shape for the capsule shape in the trimsheet?
Nice one thx
Hey, great tutorials! I have question. Will be Part 3 from tile trim textures, how you finish this, making full powerfull texture with color, roughness and normal? Thx
You can invert the edge detect