Unreal Engine 5.4 Motion Design ~ Bloom (Full Tutorial)

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  • เผยแพร่เมื่อ 22 พ.ย. 2024

ความคิดเห็น • 100

  • @malickgm507
    @malickgm507 5 หลายเดือนก่อน +2

    Great tutorial. Can you tell a bit about shadow catcher plane like how did you make the shadows soft/feather as mine are hard. Much appreciated 🔥

    • @HussinKhan
      @HussinKhan  5 หลายเดือนก่อน +5

      This is a very good question. I did not cover that in my video. Since the light is coming from the Directional light, you can use the Source Angle and/or Source Soft Angle to soften the shadow. Let me know how it goes? Good luck!!

    • @malickgm507
      @malickgm507 5 หลายเดือนก่อน +1

      @@HussinKhan Loved it! Thank you very much :)

  • @minotaro8119
    @minotaro8119 2 หลายเดือนก่อน +2

    This was the easiest Unreal Engine 5 tutorial video I've ever seen. Thank you!

    • @HussinKhan
      @HussinKhan  2 หลายเดือนก่อน

      Wow, thanks! Glad you liked it. ❤

  •  2 หลายเดือนก่อน +3

    Great tutorial. Please make more tutorial on motion graphics and thank you so much for the amazing teaching.

    • @HussinKhan
      @HussinKhan  2 หลายเดือนก่อน +1

      Thank you! more tuts on the way

  • @lummi_vfx
    @lummi_vfx 4 หลายเดือนก่อน

    Thank you for the great tutorial! There's a lot of good information here!
    I just wanted to clarify that a shadow catcher is actually something used to capture and render cast shadows in a scene onto a translucent surface for compositing. What you created here is actually what would traditionally be called a Gobo (Goes Before Optics) - a plane used to create interesting shadows in the scene.

    • @HussinKhan
      @HussinKhan  4 หลายเดือนก่อน +1

      @@lummi_vfx you’re absolutely right. I got the 2 mixed up. Thanks for the kind clarification. ☺️

  • @lucas-correa
    @lucas-correa 5 หลายเดือนก่อน +1

    Amazing content! I created a version of my own and I learned a lot about how to work with Unreal. I love it because it renders so fast!

    • @HussinKhan
      @HussinKhan  5 หลายเดือนก่อน

      Well done! UE is amazing!

  • @JimJams-qf9vv
    @JimJams-qf9vv 4 หลายเดือนก่อน +1

    This is amazing! Any idea why I don't seem to have the same layout and menus as you after selecting motion design mode?

    • @HussinKhan
      @HussinKhan  4 หลายเดือนก่อน +1

      This was the preview version so the UI might have changed but you can move panels around.

  • @Loreathans
    @Loreathans 4 หลายเดือนก่อน +5

    If you don`t tick Enabled on range, you will not be seeing the option to set Rotation Max, just found out and wanted to share

    • @HussinKhan
      @HussinKhan  2 หลายเดือนก่อน +1

      Thank you

  • @auto_Silencer
    @auto_Silencer 6 หลายเดือนก่อน +3

    Cool. Please make more as a sequence tutorial?

    • @HussinKhan
      @HussinKhan  6 หลายเดือนก่อน +1

      Planning to, pls stay tuned! 😀

  • @robinravi4836
    @robinravi4836 4 หลายเดือนก่อน +1

    Thank you💚

  • @syno3608
    @syno3608 5 หลายเดือนก่อน +1

    Thank you so much ...

    • @HussinKhan
      @HussinKhan  5 หลายเดือนก่อน

      You're welcome!

  • @syh2780
    @syh2780 6 หลายเดือนก่อน +1

    Great tutorial and I have a question. What is the purpose of selecting GameOverrides in MRQ? I have never selected it before.

    • @HussinKhan
      @HussinKhan  6 หลายเดือนก่อน +2

      Hi thank you, game override ensures the rendering is set to the highest settings. More info here dev.epicgames.com/documentation/en-us/unreal-engine/cinematic-rendering-image-quality-settings-in-unreal-engine?application_version=5.3#gameoverrides

  • @decorix
    @decorix 6 หลายเดือนก่อน

    Great work. Really well done enjoyed it very much. Very inspiring too.

    • @HussinKhan
      @HussinKhan  6 หลายเดือนก่อน

      Glad you enjoyed it!

  • @bee1
    @bee1 4 หลายเดือนก่อน

    hey, Hussin! Is it possible to start a motion design sequence using blujeprints? Apparently it is different comparing to normal level sequencer...

    • @HussinKhan
      @HussinKhan  4 หลายเดือนก่อน

      I think it’s possible but I haven’t had the chance to try it yet. Let me know if you found a way?

  • @MushoFutbol
    @MushoFutbol 6 หลายเดือนก่อน +1

    This is amazing! Thanks!!!

    • @HussinKhan
      @HussinKhan  6 หลายเดือนก่อน

      Thanks! You’re welcome 😀

  • @cubex_blend
    @cubex_blend 6 หลายเดือนก่อน

    Very nice explanation..
    Helpful.

    • @HussinKhan
      @HussinKhan  6 หลายเดือนก่อน

      Thank you!

  • @ngoctrung4608
    @ngoctrung4608 5 หลายเดือนก่อน

    amazing cotent bro, thanks so much.

    • @HussinKhan
      @HussinKhan  5 หลายเดือนก่อน

      Thanks!

  • @wintbe
    @wintbe 5 หลายเดือนก่อน

    Thank you very much for the tutorial. Is there a way to change the plant type in cloner? I can't delete and then re-drag new mesh.

    • @HussinKhan
      @HussinKhan  5 หลายเดือนก่อน

      You're welcome! I'm guessing 'coz the cloner is "tied-up' to the Effector, try releasing it and add the new mesh. Let me know if it works?

  • @kyletorain6153
    @kyletorain6153 4 หลายเดือนก่อน

    Great tutorial.... I am an unreal newbie and was wondering why my effector does not cause the flowers to pop like yours do? Mine effects the position a little but that's all? hoping you will help please

    • @HussinKhan
      @HussinKhan  4 หลายเดือนก่อน

      @@kyletorain6153 did you add some rotation on the effector, try upping the number, you’ll just need to play with them. Let me know how it goes

    • @kyletorain6153
      @kyletorain6153 4 หลายเดือนก่อน +1

      @@HussinKhan sorry... I appreciate you responding.... I kept playing around with it and figured it out. But again I appreciate the tutorial and you trying to help...

    • @HussinKhan
      @HussinKhan  4 หลายเดือนก่อน

      Great! Well done. With UE that’s the best to do.

  • @felipe12511251
    @felipe12511251 4 หลายเดือนก่อน

    Juan is the best of Minas Gerais

  • @NicoleSummer8
    @NicoleSummer8 5 หลายเดือนก่อน

    It cool!👍💪🫶🏻

    • @HussinKhan
      @HussinKhan  5 หลายเดือนก่อน

      Thank you!

  • @imb1318
    @imb1318 6 หลายเดือนก่อน

    nice explanation ❤

    • @HussinKhan
      @HussinKhan  6 หลายเดือนก่อน

      Thank you!

  • @silverioleo8621
    @silverioleo8621 4 หลายเดือนก่อน

    Nice tutorial!
    i'm facing an issue with the Cloner Actor. All the parameters on the Cloner Component are blocked and it shows the folowing message below the components in Details pane:
    "native components are editable when declared as a property in c++ "
    Do you have any idea on how to fix this?
    tks

    • @HussinKhan
      @HussinKhan  4 หลายเดือนก่อน

      I was using the preview version when I created this. Epic might have changed certain things. Try removing the Cloner and adding it again. Other than that I have no clue. If you find a solution, let me know. HK 😅

  • @ShaunImsorry
    @ShaunImsorry 6 หลายเดือนก่อน

    as always another fantastic one Hussin

    • @HussinKhan
      @HussinKhan  6 หลายเดือนก่อน

      That’s very kind of you Shaun.

  • @ccid2404
    @ccid2404 4 หลายเดือนก่อน

    Thank you for the excellent tutorial. I would like to ask if there is anything need to pay attention to the texture used as the texture constraint of cloner actor cause it do not work in my test.

    • @ccid2404
      @ccid2404 4 หลายเดือนก่อน

      And it works with default UE engine logo. 0_o

    • @ccid2404
      @ccid2404 4 หลายเดือนก่อน

      Sorry for my foolish question, I just used transparent instead the white part of the png😅, btw, is there any good way to make some thin lines more easily to be seen?

    • @HussinKhan
      @HussinKhan  4 หลายเดือนก่อน +1

      @@ccid2404 Yeah thin lines are a nightmare, I tried and it doesn't look good 😅

  • @tanmaypatel28
    @tanmaypatel28 5 หลายเดือนก่อน

    The video is amazing!! But I have a question about the logo. Can we use our own logo instead of the Unreal logo? If so, what file formats are accepted? How do I convert my logo and add it to the project?

    • @HussinKhan
      @HussinKhan  5 หลายเดือนก่อน

      Hi, yes you can. Make a black and white PNG logo and drag into the content browser. Good luck!

    • @HussinKhan
      @HussinKhan  5 หลายเดือนก่อน

      @buzzwhitebeardyes for this example it had to be b/w. For a reverse effect it can be the other way around. UE only recognises raster files when importing so png is probably the best here coz it comes with an alpha channel but pls experiment with other formats.

  • @asharacrauwels
    @asharacrauwels 5 หลายเดือนก่อน

    Hi, great tutorial, thanks!! Keep having one issue, when rendering cam2 it looks to go on endlessly, far beyond the number of frames to render. it has someting to do with time dillitation, even with file name format {sequence_name}.{frame_number_rel}. everything else works fine.

    • @HussinKhan
      @HussinKhan  5 หลายเดือนก่อน +1

      I think it’s a bug of some sort, I have the same issue sometimes. Just let it run. Another thing you can do is lessen the MRQ spatial count. Experiment with that. Hopefully Epic will sort this out in the next update.

    • @asharacrauwels
      @asharacrauwels 5 หลายเดือนก่อน

      @@HussinKhan lowering spatial count helps! thanks again!

  • @farhadkhosravi4630
    @farhadkhosravi4630 24 วันที่ผ่านมา

    I love your content, thank you sir.
    Yet I have a problem, my materials don't appear when I add an asset to the cloner, and offseting the Z axis 0.001 doesn't help, anyone?

    • @HussinKhan
      @HussinKhan  24 วันที่ผ่านมา +2

      There have been some recent changes to the Megascan assets it could be a FAB issue, I'm not entirely sure. Try re-importing the flowers and give it another shot. If not try with a diff megascan asset. Good luck!

    • @farhadkhosravi4630
      @farhadkhosravi4630 2 วันที่ผ่านมา

      @@Chiuhao0880 thanks for the response, I'll try it

  • @imb1318
    @imb1318 6 หลายเดือนก่อน

    Thank You so much ....

  • @sanketmestry7120
    @sanketmestry7120 5 หลายเดือนก่อน

    Hello Sir this really Helpful tutorial with great explanation, waiting for more knowledge to gain from you, Sir i want know how to put 2 different set of flower color in logo (like upper half different color flower and lower half of logo with other color flowers), can you
    help us

    • @HussinKhan
      @HussinKhan  5 หลายเดือนก่อน

      Thank you Sanket! You can, download a different flower from Quixel then add into the cloner, lower the diff flower a bit if you need to. Good luck!

  • @pantov
    @pantov 5 หลายเดือนก่อน

    yhanx for this tutorial, helps me a lot, but i m wondering if it's possible to clone animated geometry and drive the frame index of the clones animation with a effector?

    • @HussinKhan
      @HussinKhan  5 หลายเดือนก่อน +1

      Hi, I don't really understand the questions. What are you trying to achieve?

    • @pantov
      @pantov 5 หลายเดือนก่อน

      @@HussinKhan Thank you for the reply :-) i have a animation of umbrella opening, i exported the animation to ue5.4 (alembic file or a fbx with a 'vertex animation texture' (VAT)). now i want to make a array of umbrella's where the position of a effector controls the animation of the umbrella's so that the umbrellas closest to the effector are open, and gradually close based on how far they are from the effector.

    • @pantov
      @pantov 5 หลายเดือนก่อน

      im happy to provide some assets if you want to experiment

    • @HussinKhan
      @HussinKhan  5 หลายเดือนก่อน +1

      @@pantov that is a very interesting idea. I'm thinking of using 2 effectors, one to open/close the umbrella the other as a proximity effector, but I'm not sure if it will work. Need to give this some thoughts. 🤔

    • @pantov
      @pantov 5 หลายเดือนก่อน +1

      @@HussinKhan cool! lemme know if i can help, i use 3dsmax, more than happy to set something up to test with. i made similar setups in 3dsmax, i simply link the 'animation offset parameter' (frame index) in the 'pointcache-modifier' in the mesh object's modifier-stack to a distanceToObject-Value, and convert float to int. but i got idea how to in ue5 :-)

  • @Infinitends
    @Infinitends 6 หลายเดือนก่อน

    proper cheers

  • @sb4photos
    @sb4photos 4 หลายเดือนก่อน

    for some reason after it crashed after saving half way through. i can now only make cloner adjustments via the sequencer

    • @HussinKhan
      @HussinKhan  4 หลายเดือนก่อน

      try restarting UE, it sometimes helps 😀

  • @mikefarnam9992
    @mikefarnam9992 4 หลายเดือนก่อน

    My RotationMax/etc only show up under Cloner Component and are greyed out. How might I enable these?

    • @HussinKhan
      @HussinKhan  4 หลายเดือนก่อน

      I was using the preview version when I made this. They might have changed things around. Pls keep trying.

    • @mikefarnam9992
      @mikefarnam9992 4 หลายเดือนก่อน

      Range was disabled by default.

  • @JohnDBenson
    @JohnDBenson 3 หลายเดือนก่อน

    I've followed this and it first worked. but now every plant I download from bridge and put into the cloner looses its materials. Just goes black.
    Any idea why this would be?

    • @HussinKhan
      @HussinKhan  3 หลายเดือนก่อน

      Hey John, that's interesting. I suspect the original materials have been modified, you can delete the downloaded megascans files (they are in your drive somewhere) and re-download them. Hope this helps.

    • @JohnDBenson
      @JohnDBenson 3 หลายเดือนก่อน +1

      @@HussinKhan thanks for the reply. I found it was having an issue with the "speed tree" node in the default material so I just bypassed it for now.

    • @HussinKhan
      @HussinKhan  3 หลายเดือนก่อน

      @@JohnDBenson good one!

  • @Swag24-j7s
    @Swag24-j7s หลายเดือนก่อน

    8:34 not able to move to default cloner in UE 5.4..please help

    • @efxcocreativeskills5675
      @efxcocreativeskills5675 หลายเดือนก่อน

      @@Swag24-j7s make sure all static meshes are in moveable mode

  • @rec-trick
    @rec-trick 15 วันที่ผ่านมา

    Can we rely on it to produce a complete music video consisting of a number of different scenes, and we get several sensors, cameras, and scenes and assemble them based on motion design, or just for product advertisements?

  • @motionboy2190
    @motionboy2190 หลายเดือนก่อน

    When i try to drag and drop the plants on cloner, its not working.

    • @HussinKhan
      @HussinKhan  หลายเดือนก่อน

      ensure the plants are in moveable mode, not static

    • @motionboy2190
      @motionboy2190 หลายเดือนก่อน

      ​@@HussinKhan got it! Thanks❤

  •  2 หลายเดือนก่อน

    my flowers looks very dry and plastic like apperance it does not seems like flower when came closer please someone help me out

    • @HussinKhan
      @HussinKhan  2 หลายเดือนก่อน

      There is part of the video I spoke of how to saturate the flowers.

    •  2 หลายเดือนก่อน

      @@HussinKhan yeah i did that saturation that is not the problem my flowers looks like texture added to plane it looks like flat plane

    • @HussinKhan
      @HussinKhan  2 หลายเดือนก่อน +1

      It could be issues w your texture memory. Increase the streaming poolsize to a higher number

  • @polystormstudio
    @polystormstudio 5 หลายเดือนก่อน

    There is no RotationMin or RotationMax. I'm on 5.4.1, they must have removed it or renamed it.
    EDIT - nevermind, I was met with a load of other problems too (ie, "The object bound to this track is missing"). Looks like UE's motion design capabilities isn't ready yet. Back to C4D I go...

    • @HussinKhan
      @HussinKhan  5 หลายเดือนก่อน

      Hi, the Cloner Rotation Min/Max is under the Range section. Yes the MD is still experimental, will probably improve with time.

  • @devindersingh7155
    @devindersingh7155 6 หลายเดือนก่อน

    My flowers are not showing any texturessss😢 please help

    • @HussinKhan
      @HussinKhan  6 หลายเดือนก่อน

      Did you change their colors @12:59

    • @devindersingh7155
      @devindersingh7155 6 หลายเดือนก่อน

      No, when i place my flowers in cloner they have no texture they look grey.btw thanks for replying

    • @HussinKhan
      @HussinKhan  6 หลายเดือนก่อน

      @@devindersingh7155you need to change their color as I mentioned in the video.

    • @murattarlan
      @murattarlan 5 หลายเดือนก่อน

      @@devindersingh7155 Pathtracer & Lumen ✔ ?

    • @layo-vd8646
      @layo-vd8646 14 วันที่ผ่านมา

      I have the same issue, the problem Is not with the render, because when I explored de texture looks good with de saturarion, but appears a message when I dropped the flowers into the cloner the issue Is with the particle cloner or maybe related to" usage flag" I dont really understand how yo fix, I'm new with unreal, and quixel b Is not working ,I had to use the new "Fab pluging" ,if someone know how yo solve this pelease tell me😅

  • @yonghengshouhu
    @yonghengshouhu 6 หลายเดือนก่อน +2

    There are many bugs in motion design at present. The animator's effect is unstable and the rendering output cannot work. Text strokes cannot be saved and the rendering output cannot be saved. The material designer's multi-effect overlay cannot be saved. The SVG model generation axis is automatically offset and many effects fail. . . Most bugs are related to material designer animator SVG. . .

    • @HussinKhan
      @HussinKhan  6 หลายเดือนก่อน

      Yes agreed, that is expected though. It is an experimental feature at the moment. I'm sure Epic Games is collecting the feedback and will fix the short comings. Thank you.