I just played this game with a group of VERY eager liers and it was, as you said, utterly impossible to deduce anything from what anybody was saying: terrorists (Moriarty) would benefit to say they are, or not, to say they have the immediate explosion, or not, to have defused wires, or not, and the same for counter (Sherlock). I would say this game should only be played with nine year olds who would have difficulties to lie and detect liers, just to practice and give them right away the feeling that this life is nothing but suffering and betrayal followed by the sweat release of death.
Having recently just played it, I would say that it's a hit and miss game. Sometime players will get involved and enjoy it, other times not. Sometimes there is tension built by conversation, other times not. It's as you say, a game for children and new hobbyists.
Hmm, maybe team Moriatis goal should be to hide at least one bomb for X amount of turns, instead of having the "Boom" card in there. Might help getting deduction going, while also preventing the turn one kill.
I just played this game with a group of VERY eager liers and it was, as you said, utterly impossible to deduce anything from what anybody was saying: terrorists (Moriarty) would benefit to say they are, or not, to say they have the immediate explosion, or not, to have defused wires, or not, and the same for counter (Sherlock).
I would say this game should only be played with nine year olds who would have difficulties to lie and detect liers, just to practice and give them right away the feeling that this life is nothing but suffering and betrayal followed by the sweat release of death.
Having recently just played it, I would say that it's a hit and miss game. Sometime players will get involved and enjoy it, other times not. Sometimes there is tension built by conversation, other times not. It's as you say, a game for children and new hobbyists.
i had the time bomb hot potato bomb you tssed around to friends after winding it
Hmm, maybe team Moriatis goal should be to hide at least one bomb for X amount of turns, instead of having the "Boom" card in there.
Might help getting deduction going, while also preventing the turn one kill.
It does need something added to it to stop that from happening, I agree
I'm not surprised the wire cutters keep falling apart, you were tossing the components around like some sort of spastic. 😲
They actually came like that out of the box
Actually, the terribly named "Don't Mess with Cthulhu" is based on Time Bomb, the original game was Japanese.
That....I did not know. Thanx for the clarification =)