I was about to say the same thing. The metaverse and NFT's are just so tone deaf. How did they ever think they were going to work. In a society where online monetisation is vehemently despised
Its reminiscent of when Microsoft redesigned Windows to be tablet orientated with Windows 8 without noticing very few companies outside of the tech sector were going to retrain their staff or use tablets
You mean exactly like every other age? Sears used to be worth billions. And Kmart. And Blockbuster. Once the founder dies or sells the company is just a name. Tower Records.
If Zucker read ready player one, he would know there is a context of why people like the metaverse there. The world is pratically destroyed and its hopeless for the majority of people, so a virtual world is where they make friends, work, learn, discover and explore. Its not perfect, since you cant just whatever there is still an economy and its p2w. We dont need a metaverse here, yet.
I love how this entire metaverse push from dozens of companies completely flopped. And all it took was everyone unanimously saying: "Nah" We all kind of expected this, but it's still nice to see it crumble.
I find it hilarious how everyone thought the metaverse would be a good thing. Fitnessinfluencers ARe going through the roof, fitnessstudios gained a fortune during the pandemic and now the company's think staying in the digital world is a good idea?
It’s the friggen start! You think the start of the video game world didn’t have a few crashes? Just wait until the “Nintendo” of the meta verse eventually comes out
GOOD. I’m starting to get legitimately annoyed with the OBSESSION with these companies with MetaVerse and NFTs. We’re still fighting back against LOOTBOXES!! What the hell makes them think we want THIS!?
Always remember that the larger company and stockholders have never and still don't think about your/our interests. From their perspective, lootboxes have had great returns, and there's been very few actual issues. Those are the people making these decisions. It makes me unreasonably angry
Imagine thinking "We want to create an awesome world where people can escape the annoyances of reality" and "We want to advertise real world companies and products in this world" and SOMEHOW not realizing that they're just trying to make a world that's as similar to the real world as possible in all the worst possible ways, thus ruining the point of escaping to it.
The thing is, they are trying to model this after something like "the oasis" from Ready Player One, but miss the point that the whole corporatization thing they are trying to do with it, is exactly what the the main characters (and the large majority of the users of said "oasis") are fighting to make NOT happen.
They say us gamers don't understand the Metaverse... when the irony is we understand it better than any other group of people. _It's why gamers are leading the charge against it._ We are acutely aware of the limitations of a virtual world and staking real money on virutal economies, because we've been doing it for years. Seeing everyone crazy about a virtual universe existing on top of our physical one gives us confusion, because it begs the question as to whether the people running this craze have ever heard of an MMO. Seeing "Play to Earn" bragged about as a good thing confuses us, because we know from experience that "Play to Earn" gamers are the lowest scum in our community; they are our gold farmers, our scammers, our rank boosters. We are not behind the times. *We've been there before you.* And our answer is *no.*
Man, that's exactly why I was so confused about the Metaverse for a while - the only people I ever saw trying to explain it were non game focused people. I remember saying "... so like a virtual mmorpg?" And being told with a very serious frown, "no!" All the gaming circles I'm in just ignored it until a few months ago.
And there are more and more of us now so that collective “No!” carries more weight to it. While there aren’t any official anti-metaverse I’m aware of, people are unofficially heeding the call of “GaMeRs RiSe Up!”. 😅
same with NFTs and artists, literally had a convo with some idiot that basically said they invented the economic system of the art community with their stupid tokens, which is absolutely ridiculous considering ppls had been running an actual tangible one for well over a decade (including digital currencies like devianart's points) their big argument being that you can have personal art is so stupid, like, anyone with basic knowledge would know of commissions
This whole NFT debacle is so crazy cuz it's like watching the beanie baby craze all over again, only this time, big billion dollar companies are getting involved and losing big billion dollars. I've mentioned this before to friends, but this sort of stuff proves that most billionaires/companies are just big idiots with too much money and not masterminds like most people make em out to be.
This is proof that control of resources are poorly distributed with some having way too much. Hence they throw their too much money at NFTs in quantities so big most people will never earn that amount in their lifetime despite performing a job that is no less necessary. That is what happens when their is too much money flowing at the top. We see the same thing happen everytime before a crash. The money starts being thrown at valueless investments be it internet stocks, mortgage backed securities, NFTs/crypto. The market realizes that the amount of money flowing is not matched to a real value of products or services.
VRChat is, right now, everything that Meta wants horizons to be. Some of the worlds are fully fleshed out indie tier full games, near daily live EDM shows with real DJs, and a multi million dollar creators market. Plus VRC devs hate NFTs & crypto.
The simple fact that VRC has that stance on NFTs and crypto instantly makes it look better than anything these corporations are pushing. And that's not even including everything else that sets them apart.
Exactly. I think they envision a virtual world that connect people together… but that’s just VRChat. And the difference is that Metaverse is backed by Facebook (a company focused on information harvesting and lost over 60% of its stock) and NFTs (a concept filled with scams and has seen over a 90% loss in worth) whereas VRChat is just a way to connect people and it’s just a fun thing.
Sort of, Horizons is what you get if you like the concept of VRChat but were worried all of the weird niche memes and dancing fursonas might chase off sponsorships and ad revenue. Zuckboy probably thought if he removed the weird, niche stuff out of VRChat in an attempt it marketable and family friendly he'd widen the appeal to the general masses. Unfortunately for him, the general masses aren't really interested in playing nft farmville while wearing expensive goggles and the people already playing VRChat aren't gonna be interested in his bland, sterilized, chatroom sponsored by Walmart. He made something literally nobody wants and called it the future.
Not only that, but it's base price is free and it supports everything from just a PC up to multi-point tracking and mods extend that into... questionable but not unexpected territory. Big corporations even participate in conventions like Vket and create some incredible stuff just to show off. The only grocery shopping people will do in VR is roleplay because then they can pretend to be Solid Snake trying to find taco ingredients at a Walmart for laughs.
Will you get 1million people to sow a 100,000 for us to get creative people like me to get the right persons attention so they can create flying cars in our generation before we all die?
Even in the ads showing what they're shooting for, the entire world looks like it's crafted out of that one 'friendly' corporate art style shared by companies all over the world to make little animatics showing how much happier you and your family will be for purchasing life insurance. The bare minimum of graphic design that corporate would approve, stretched over a cold, empty interior.
problem even if 100% of the players said no NFT thanks. would not matter as the owner and speculaters of NFT are not gamers they are peaple in suit in wallstreat whoes only knowledge of video game is that it is a hip thing or something. who owns a PS5 for Netflix, a PC for E-mail and maybe skype if we are lucky. gaming no intrest.
The major reason why META failed though, is because something better already exists: VRChat. Free, far less regulated, and no ads/NFTs/macro-transactions. Not to mention far better graphics and far more content than META could get in a year or two. If META was the first of it's kind, or better than VRChat, I bet everyone would have flocked to it.
I wish there was a way we could pull a Morbius and trick Facebook into thinking we love meta so it can crash and burn even harder. I hope Facebook doesn't give up on it until they're completely bankrupt
Okay quick we have to develop a meme about Metaverse that didn't actually originate from Metaverse so they think we're all into it. We gotta all work together to morb this situation to our advantage
The metaverse is truly the game of all time, the part where Mark Zuckerberg appeared and said "it's zuckin' time" and zucks everyone was the best experience
Will you sow 100,000 for us to get creative people like me to get the right persons attention so they can create flying cars in our generation before we all die?
Billionaires not knowing what the common man wants shouldn't be that surprising. When it comes to tech and video games, people want the good ol days of gaming with upgrades. That's literally it. Making "Ready Player One" reality isn't what people generally want
Billionaires after seeing RPO: " That's it! People want to live in a digital reality and give us money for having the luxury of using our grimy services!" Common person after seeing RPO: " Yooo, Mechagodzilla is tight af"
The ancient and forgotten realms of Second Life are closer to the good parts Ready Player 1 than Meta ever will be, having the freedom to do whatever you want and having mountains of user generated content makes it far more appealing especially if you end up finding friends with similar niche interests. Heck even Vrchat is a more complete and enjoyable experience, I've spent hours wandering in the "Island 7" environment because it's incredibly cool to experience a simulation of a O'Neil Cylinder Colony that you can fully explore
@@Darca1n Only for the people who don't have money, and Facebook is controlled by people who have money and who have completely forgotten what it's like to not have money. Or that people without money matter.
If they could actually make something on the level of ready player one people would want to use it. But they aren't even close and that tech just doesn't exist, and won't for a long time
“The fact people are confused and uncertain about the movement of meta just proves I’m right.” - Mark Zuckerberg Also Meta: *loses several billion dollars, several employees quitting and speaking against it, stock market dropping to shit, and NFT’s becoming unrelevant.*
I was JUST at a museum where they were selling an nft of a PIXEL of a famous painting by Klimt for 100 dollars....Like for real ...100 bucks for a pixel of some painting that i can never own irl...wtf?! Its like giving them money for...nothing.
The whole quote of “They just don’t get it” by Zuckerberg is a prime example of a corporate leader that completely missed the boat on the basic rule of selling a product. The same failure every high profile person has made trying to push NFTs. Heck, the Wii U was way more clear about what benefits it was supposed to give the user than people explaining what NFTs will really give you, exclusively. And we know how that went. This is probably the most terrible sales pitch I’ve ever seen. The general public can’t see any benefit. It’s still the case, and the whole “They just don’t get it” as a interpretation as a failure of the “public” is actually the other way around. It isn’t a failure on the public, it is a failure of the salesman that the public doesn’t “get it”. The fact that so many Smart People still can’t sell any benefit this late in the game is a reflection on the idea that maybe there really isn’t anything to sell. For now, to everybody, this is basically Mel Brook’s (Happy Birthday) History of the World Part 1 part of the script where that man says, “Nothing! I have absolutely nothing for sale!”
You raise a good point. It's hilarious how the "Is that an upgrade for the Wii?"U is turning out to be a well communicated product compared to the trash that are pushed these days.
Goes back to the original meaning of 'the customer is always right' in that the company needs to sell what is desired. There is no desire and no market for this sixth-rate junk that aspires to indie-dev levels of quality and immersion. Basically they are trying to leverage their market power into web 3 but no one wants it and with many leaving Facebook there's even less leverage. This is like selling submersible cars on the premise that the oceans have hardly been inhabited yet by humans. But they are so heavy and sluggish they move like whales on land. No one wants or needs this, there's literally no business case offered.
What NFT's really accomplish though is give the big corporations even more power. If assets become shareable between games that means the smaller games will be completely at the mercy of the larger ones. That if a smaller studio doesn't do what the bigger one says they will be locked out of the NFT chain and likely go bankrupt. We need to keep in mind that the thing keeping corporations in check is that they each exist in their own bubble and are constantly competing with each other. Allowing them to work together means they have the power to exploit people like never before.
As someone who actually mods for games, it's hilarious to hear how "easily" these corporate fools think one can seamlessly transfer assets across games/platforms. To say nothing of the infrastructure simply not being there in the foreseeable future, the copyrights alone render it impossible. Modders were getting C&D for porting Master Chief to Skyrim...does anyone really think that Disney will be okay with someone buying an NFT and playing as Mickey in Doom? It'd be hilarious, but Disney would have a fit. In the broader sense, I see nothing of value that could be gained, especially with the current marketing mindset. Certainly nothing worth the cost in whatever fleecing tactics inevitably occur.
*This is an industry built on perception rather than fact, run by businessmen who only understand numbers and don't have a clue about what's good and what isn't so the key is to be* **perceived** *as good by being associated with the biggest and best numbers meaning, if you have no talent, you can* **buy** *credibility in essence creating the illusion of quality by spending the most money.* -- Eric Duckman, Dammit Hollywood
Considering how much corporations want to moderate their image, I would be very surprised if they allowed their IPs to appear alongside assets from their competitors. This will never happen, especially with a company like Facebook, who have been trying to present themselves as a squeaky clean company.
@@ChaldeaWarmaster Yeah, Im referring to the scenes of these torso people with their pixel martinis and couldnt help think of VR Chat with its full body tracking and usermade models and worlds, where an entire market has formed where people comission personal 3D models. If facebook wants to compete with that they need to step their game up HARD.
I love how Facebook's metaverse looks significantly worst in every way compared to VRchat wich was made by a way smaller studio. Best example: the avatars, Facebook's avatars don't have legs, they seem to have barely any animation and they look like cheap imitations of the MIIS. Meanwhile, VRchat's avatars can be whatever you want, they actually have animation on their movement and faces and they have fully animated legs
My favorite part of VRChat was exploring random worlds then seeing an exterminatus happen before my eyes with hundreds of ships in the sky and the entire map was then bathed in fire. I loved every moment of it.
Wtf are you talking about meta avatars have one of the best face animations of all avatars systems , meta avatars analizes voice and change avatars face accordingly ffs sometimes you forget peoples do not have face tracking , one thing is not like meta avatars and it is ok , buy you can not denie how good tech is on them. I literally I know one girl who only play quest games that does use meta avatars because she like them so much , and do not forget a lot for quest game use same meta avatars , pcvr simple do not have this
Every time I have seen NFTs broached by a company, the consumer-level response has been one of two things: "Huh?" or "No!" There is little to no conversion going on. And why would there be? The argument "for" seems to amount to little more than "but we really, really want to sell things that are incredibly intangible and non-beneficial to their buyers!" The high-minded talk of benefiting artists very quickly sank beneath a susurrus of the shadiest kind of profiteers. I wish this grim mass delusion that NFTs were ever a good idea was over, already.
Idk about you guys but I LOVE how much Zuckerberg is invested in the Metaverse… He’s about to run his whole company into the ground and I couldn’t be more happy to see Facebook crash and burn.
When Facebook bought Oculus, I stopped using my quest and have since purchaesd an Index. I’d rather spend 1k on a new headset than give Facebook a dollar. I knew their intent was to exploit people because that’s their entire business plan. I want them to fail miserably, and will take the day off to rejoice/celebrate when they finally become as relevant as AOL online.
I’m rooting for this to fail so hard. Nobody needs it. Why go into virtual reality when going to a site or app works just fine, it’s like they skipped the good part of the matrix and went straight to the dystopia
No need to root for it to fail. It already failed because the technology isn’t there but even if our technology was advanced as shown in that movie called “Ready Player One”, society wouldn’t be okay with it for obvious reasons.
They won't be able to show you a metaverse where you say "oh okay" because the problem isn't technological. but a fundamental misunderstanding of the market landscape. The companies in the metaverse gold rush act as if it was a fresh unexploited market with untold growth potential. In reality it's an already saturated niche-within-a-niche. This kinda reminds me of the early 2000's during the golden age of MMORPGs when people thought the genre would take over gaming completely instead of already being at capacity with full audience coverage.
It's a bit worse than that. The 'metaverse' has a serious problem for businesses wanting to exploit it: There is no natural scarcity. Without scarcity, what is value? You can't sell land when anyone can enter a few commands and summon themselves a continent to play on. You can't sell clothes or furniture when anyone can make them for free. You can't sell cars when people can teleport. To enable commercialisation, scarcity has to be introduced artificially. Either technologically, or through legal means.
@@vylbird8014 You can see a perfect example of this with the guy who whipped up Earth 3 in a week or so just to spite the guys who are making Earth 2. Why would anyone choose to pay to play on your virtual world when they can have an entire virtual world to themselves?
@@tjenadonn6158 You see it in the big 'metaverse' projects. Decentraland is capped at 90,000 plots of land, for example. It could have been made infinite, but as a core mechanic of the experience is 'investing' in land, that would ruin the whole point.
@@vylbird8014 And there's the rub: what makes one fake digital world more valuable than any of the other infinite fake digital worlds that can be generated? It's not as though fake digital oil can be refined into gasoline that can power real nondigital cars, and it's not like certain FDWs are more rich in these fake digital resources than others. For all intents and purposes it's just buying and selling real estate in Minecraft. The whole reason people buy land at the end of the day is either for what they can put onto it or what they can pull out of it, and for metaworlds like Earth 2 and Decentraland the answers to both of those questions are nothing and nothing, leaving the value at nothing.
As someone who has been an early adopter of technology over the years and I also saw future benefits of things that eventually became normalized, I really struggle to understand where Meta fits in at all. Zuckerberg claiming that Meta is the future of the internet is a rather sinister claim because he’s only saying it’s the future so long as he’s in control of it, and it’s really to normalize meta across companies which is just an attempt to monopolize Meta into everything and it’s really just about control. Zuckerberg wants it to where every major company that wants to do business online can only be done through Meta, in other words he’s supplying a platform that companies have to use if they want in on this “future” of the internet. So at its core I agree it’s more about corporate control of the internet and creating a landscape where everyone is dependent on Meta if they wish to interact with the online world. That’s my two cents on it, I don’t think it’s going to take off, plus the infrastructure isn’t there and you can’t convince the general public to engage with a VR headset to interact with the internet.
Considering the issues the company already has with privacy laws, I can't it becoming anything of importance until either their systems or the laws of many nations change.
My favorite part of meta is how nobody has any legs, because they're so terrified of "virtual rape" they just removed the entire bottom half of everybody. The whole thing just looks weird, creepy, uninviting, and dystopian.
If you really want to get into social VR then just get VR Chat. That's all that's really needed. Facebook strategy with the quest is to take something that's popular make their own copy of it and then drive people away from thing their copying with their own thing. It worked in the past with a lot of people choosing to use things like airlink over virtual desktop to connect to your PC wirelessly. But I think Horizon world is failing because it looks so corporatized and sterile, where is vrchat feels more like a canvas for people to create with.
@@tspawn35 second life is it's own creature to be sure. It was beautiful in how insane it was and how everything is actually built by the community. Hell it even has it's own functioning economy which is wild.
Ive been a gamer since i was a child in the 80s. Ive owned every console since the atari. The "Metaverse" they are trying to sell is disgusting and has nothing to do with gaming culture. Its an attempt to make as much money possible from games, nickle and dime gamers of every last penny they own.
Yup. Just greedy investors, with no connection to gaming and gaming culture, trying to invade and force their way into a medium, an culture they don't even care to understand. One even openly admitted that they didn't care about gaming, and that this was all just about money. Im glad gamers stood up to against this.
"Second Life is an online multimedia platform that allows people to create an avatar for themselves and have a second life in an online virtual world". Your innovative concept exists since 2003 Mark. And if I want to e-shopping, I simply use the internet, Mark. The only selling point of your metaverse is your VR headgear... This is poor, Mark.
The host for my local radio station once said, "Coke announced a new flavor that you can only experience in the metaverse. I don't know what any of that means." I texted him with the reply, "I'm a web software engineer with a Master's in Computer Science, and even I have no idea what that means."
I know what companies mean when they say "Oh, you don't get it!". It means: "You don't get it. We invested billions of money into the Metaverse. And you owe us this and more money now."
Even the "it's for business" argument falls flat because businesses are just fine with video chat software like Zoom and Microsoft Teams. The potential uses for something like the Metaverse are like... either a stupidly more expensive way to do video conferencing, or really niche cases that just aren't going to become the future of society.
I've been a tech geek for almost 40 years and embrace almost all new technology, all my friends are similar to me in that they love tech and nerdy stuff- Not one of us has even discussed the Metaverse as a thing as it is so utterly unappealing. I don't know a single person who has even tried it. Mark Suckaturd is delusional if he thinks this rubbish will ever be popular, it just won't.
So you're saying you'd rather play a game, or interact with friends in a chat, rather than pretend to sit down in a fake VR restraint and act out eating and drinking... I think that sounds like a ton of fun!... Oh wait, no I don't.
Just a general reminder when looking at metaverse and NFTS - "If it smells like a scam, looks like a scam, talks like a scams, feels like a scam, then 99.9% of the time it is a scam".
If you have an idea and one person says "why would I want that?" You shouldn't be discouraged. If the vast majority of your potential customer base say "I don't want that at all" you need to get your head out.
Say it with me folks-If someone trying to sell you something tells you you "Just don't get it", one of a few things has probably happened-by far most likely being that you actually *DID* understand it perfectly, and have realized that it simply isn't something you want for a whole multitude of reasons. It is possible you actually didn't get it-but if you haven't, *that's their problem* because they didn't explain it well enough!
@@gabrielboorom2683 they want you to believe in the fairytale you can have the ultimate crossover of everything which completely ignores art, mechanics and gameplay. Even in the same genre it doesn't work.
9:34 this is avery good point about real life shopping and online shopping-- and possibly a complete misunderstanding of human behavior -- the main reason people love to go shopping in real life, might be the "immediate gratification" part at the end, where you have the actual item in your hands (your mind feeling like it has a reward or something with the payoff) at the end of the experience. In Meta, you can put virtual items in a cart, but then at the end you don't actually have the item... WHOOOSH!!! -- Meta may have completely missed the point of why people like to shop in a real store-- it isn't the "putting fake items" in cart part.
Metaverse are not MMOs. They're VRChat, RecRoom, and PlayStation Home environments where you interact with people across the internet. They're virtual social environments, not games. Also, the term Metaverse was meant to be a derogatory term to describe hollow and empty virtual environments made by corporations.
Not quite. The term 'metaverse' originates from Neil Stephenson cyberpunk novel, Snow Crash. Facebook (immediately before becoming Meta) stole the name. Though apparently not much else from the book, as the story is set in a future where national governments were heavily weakened by economic turmoil and much of the world is ruled by competing corporate powers.
What baffles me is MMOs and tools like VRchat already do what Meta wants to do and instead of trying to emulate that kind of creativity, Meta made the blandest and least moderated version of those possible. When anyone interested in the Metaverse FB has can be directed to a mountain of more appealing products, of course the FB made one will fail!
I think they're aware that the metaverse is just an MMO. But because the term MMO is pretty tainted. So they went with something different. They're aware of just how addicting MMOs can be, and how many hours people, especially in Asia spend playing them. And see it as a way to keep more people on their platform.
@@Darius-scifieart They wanted businesses to adopt it for meetings and work projects. Making it sound like a game wouldn't be too appealing to groups like that.
@@Memememe-is1yn I remember way back that they were trying to push for workplace/school incorporation with SecondLife. More I keep hearing about this metaverse thing is it's just SecondLife with different graphics.
@@Memememe-is1yn A virtual meeting software is not the only thing they're working on. Their idea goes beyond that horizon worlds demo they've revealed.
NFT failure is actually really sad, especially considering that full time jobs aren't enough to buy a new home thanks to skyrocketing inflation. What would be satisfying is if FromSoftware either went bankrupt or Miyazaki got fired and replaced by Andrew Wilson or any other Crypto Bro. We don't need games that are so painful and time consuming that it takes thousands of hours to get to anywhere fun. What we do need are play-to-earn games, games that help players earn real life money at rates much faster than full time jobs.
the way FB manages misinformation is really dangerous this added to the amount of security breaches that exist per day, yeah metaverse seems a really dangerous place to put your information. pd: my Sketchup 3d models looked more real than metaverse
I don't know what you mean. facebooks metaverse assets look as soulless as marc zuckerberg himself. I don't know of any artstyle which could have done a better job. the characters look like those uncreative doodle illustrations of humams modern publications like to go with.
The fact that Zuck & Co. straight-up couldn't figure out a viable way to deal with "the virtual genitals issue" so they just made everyone in their dystopian New Future be a floating torso is utterly hilarious to me. This is the richest and most powerful "technology" (read: advertising) company in the world, and that's their solution. Top effort guys. Is it any wonder that approximately every single person who so much as glanced at this concept just laughed, but not in the good way? Edit: As hilarious as it is, it would be foolish to overlook the fact that a genital-free virtual universe is by default a very kid-friendly virtual universe. Zuck wants a bigger indoctrinated "active daily" audience from which to harvest saleable metadata (the clue is kinda in the name), Gen XYZ + millenials are leaving FB in droves, any adult who cares to do a google search can easily comprehend all the shitty things the company has done, so where's that fresh profit-making metadata gonna come from...? We seriously need to look out for young kids online, not to protect them from creeps and weirdos (many of them are smarter at spotting an online threat than they're typically given credit for) but to protect them from the corporations who would further enable the creeps and weirdos by putting kids personal information online behind some poorly implemented "protections" which will be full of vulnerabilities because they always fucking are, because this is Facebook we're talking about. Even Facebook doesn't understand how all of Facebook's myriad systems actually work, but they understand where their revenue streams are at, and everything about this Meta re-brand has been targeted at getting kids on board. There's no point doing a rebrand for young adults and middle-aged/elderly users who already know you're shit, the rebrand is aimed at attracting NEW users who are too young to know that you were, are, and will undoubtedly continue to be shit. Go and google a screenshot from Wii Sports and then compare it to any of Meta's promo stuff. Ignore all the stupid buzzwords and focus on the visuals. It's primarily designed to make kids go "whoa, cool" (or whatever modern equivalent). I can't unsee it now.
I remember before the whole rebrand thing that Facebook was about to let kids as young as 9 join Facebook. Also, their internal user safety team discovered algorithmic bias to encourage engagement over mental health, especially among teens and young adults, but ignored their concerns. That disregard for youth protection says that's their market and profit before all things.
I've played Second Life almost since the start, and the leap they gave on the overall technology is just amazing. If anyone has a solid basis for something more closer to metaverse, that's Second Life, by a far. Problem right now is that 90% of the people that play it are elderly looking for online romance.
Here is what I typed in a different comment: "I am not saying this obsession makes any sense, but this is NOTHING like an MMO. An MMO is a game, you're playing a game, you're doing missions/quests/&c. It's a GAME. The "hope" of this would be that YOU are in the virtual world, that YOU are engaging with others, even when you are playing one of those mini-games, it's YOU, or an Avatar of YOU. The focus isn't a game/quests/killing boars. The focus is connecting with others/shopping/new friends/new experiences in a way that you could not IRL. You could theoretically set up a copy of your living room and see how new furniture would look like in your room before you buy them in the real world. You could meet up with friends across the planet and play a game of poker, and see THEM, not just hear their voice on discord. Obviously this is all beyond how those with disabilities, both physical & mental, would have a whole new access to human contact. People also spend crap ton of money on skins for weapons/characters in lots of games which is the exact same as someone buying a new shirt for an avatar in environment like this. By your metric, both are completely "worthless", but if a $3 digital shirt makes someone happy, that's the cost of a coffee making someone else happy. I'm not trying to defend this specific attempt to make this kind of thing come into being, but there are a LOT of things about a tool similar to this that could be good/great/improve some people's lives. I hope this was of any use to an alternate possible point of view. However, TBF, you'll probably never see this LOL" What i'm trying to say is a project LIKE this (not this one per say) makes so much sense. Of course, the cost of the equipment is no where near where it would need to be for the level of adoption for something like this to be self sustaining. Does that make any sense to you? Not trying to argue, just trying to provide a slightly different view.
Here’s two things I do truly believe in: 1. People are stupid 2. Zuckerberg is good at exploiting that stupidity For that reason, I’m not quite ready to count out metaverse just yet.
I miss physical buttons and sliders that clicked. I miss having seperate devices, like a music player, radio, vhs player etc. This isn't just nostalgia. It's not wanting to stare at the same screen and hold the same device to do everything, and for that to be the shared reality of everyone else.
Digital goods can be fun, but at the end of the day, they are novelties who don't really have much real-world value besides being a bragging-rights collectible. Also considering the ease by which NFTs can be stolen means the value is even more tied to its nature as a "Fad" than as some practical consumer good.
I find it very hard to believe that the Metaverse is going to become what they hope it will. IMHO there just aren't enough people who are 1. interested in the first place and 2. are also willing to buy a VR headset. Virtual shopping in the metaverse? It's the fucking worst of both worlds. Games built for the metaverse? Guaranteed to be of inferior quality to actual console / PC games. I hope it falls on it's face tbh
@@101Mant I mean, in concept, it is very interesting. Like, being in a virtual world (a video game) with your friends, while playing a videogame in an arcade vr spot. Unfortunately the tech is just not at its peak.
I wouldn't say Metaverse game is guaranteed to be worse than console, just that Mark doesn't know gaming and he should buy a studio to do it right. He had John Carmack but somehow John got fed up and left.
Im slowly getting the sense that as far as consumer tech goes people are comfortable with the level it's at. VR that would actually hook the vast majority of people is not viable yet. Other than that there's no wheels to reinvent, so to speak.. just iterations that make things somewhat faster and/or less costly.
I keep telling my roommate that there is a strong likelihood meta will fail if the consumers push back against it and im so happy to he correct on that. Being a giant corporation doesn't guarantee that every venture will be a success and this meta shit legit scares me. Please continue to fight the good fight.
I don't think VR will ever be normalized, let alone any one app/game/platform that uses it. Seems really silly to me that anyone would even take widespread adoption of VR seriously when it's been made so abundantly clear that that's just not happening. It's enthusiast gaming tech and nothing more. And that's before taking into account that NFTs are a scam.
“Metaverse” to me means “Facebook trying to make Second Life great again”. I fail to see how embracing any of this nonsense will improve my life in any way. At this point it’s just a buzzword, used the same ways “blockchain” and “the cloud” have been in advertising. And I will never spend any money on something so stupid as NFTs.
Nothing like a vacant, dreary, lifeless hellscape of void and floating torsos that look like they were ripped from a cheap children's animation. VRChat is not only more interesting, more fun, and more freeing with the fact you can create an avatar from scratch, but can be legitimately beautiful if you've seen some of the amazing worlds people have made. Metaverse is a terrible joke with an insulting punchline told by that one guy at the party everyone deliberately chose not to invite yet still came, anyway.
It’s what a large corporation can’t do. Everything has to be money money money and sterile of anything sensitive or human. VRChat and even other virtual life games allow for self expression and actual human interaction that’s reasonably meaningful. Even playing a Minecraft SMP server is better than this stupid meta verse bullshit.
I deleted fb 8 months ago. And my mental health has improved drastically since. I no longer compare myself to others and have learned to be grateful with what I do have.
Yep. I never used it myself but my friends and my mom used to use FB almost everyday and the past few years they stopped using it one-by-one and, like you, they started seeing the world with color once more.
People already tried all this metaverse stuff 20 years ago with Second Life and that faded into obscurity without ever taking off, going all in on VR glasses (which very few people own) makes it even more of a bad idea.
Wow its almost like when you see someone doing a rug pull scam, standing on the rug might be a bad idea when the scammer pulls the rug. NFT's are just a new form of Rug pull, the whole industry has no other practical use or purpose. Anyone watching them rise and fall and whos making money in the process will see that fast enough.
When i first saw the FB turning into Meta thing i bust out laughing thinking to myself this would lead to utter failure. Hilarious how Mark couldn’t do the same.
I don't know if you've been told this.... But your a pretty big inspiration as someone interested in getting into TH-cam. Something that's especially terrifying after the quantum tv/act man mess.... Your calm professional demeanor, and integrity to the information available are a nice sight in such a sore environment. A genuine thank you as both a fan, and someone attempting to face their own personal fears of being out there to see. Keep up the amazing work. It's indeed noticed beyond just someone to bring me the game news.
I agree this feels nice compared to the TV reviewer fraudster matter of fact Quantum TV is the laughing stock of the TV Reviewer community plus he lied about being in the military.
@@lemongum9166 well. I didn't want to focus on the quantum tv part of things. But it's indeed the biggest contribution to the fear at this moment. For me it's the personal demeanor and again the integrity. I hate game journalism in almost every case cause it's so much copy paste without fact checking. Aside from Forbes (which still surprises me) yong is one of the few places you can go and at least trust stuff is investigated even if not 100% accurate. Edit* this isn't saying I've seen yong or Forbes to be inaccurate. But nobody is perfect. Things get missed.
@@anierikidemona I agree although nobody’s perfect because we’re not like god or something (plus I’m not religious) but openly spreading hate across the internet and trying to make people believe it is going to have real world effects.
I think the problem was to go “all in”... The smart way was to introduce small services... Like virtual conferences for example... Like video conferences, by with avatars... But add tools that make sense to use the VR conference instead of a video call... I can see it work in architecture or engineer... And slowly add stuff... Making it bigger, until they get what they really want to achieve... But I don't thing we got even the tech today...
But that wouldn't lead to outrageously massive profits immediately, so why even bother, thinks the short-sighted investor morons that are the reason so many things are crashing and burning.
It really does baffle me how they just left the legs out entirely, it is literally so embarrassingly unfinished, and they still put that in part of the big fancy CG advertising trailer for it too
Because alot of them don't understand the market. They think they can spend alot of money and make hits. Some of the best selling games aren't the super expensive flashy ones.
@@kingmasterlord Very much this. The more game developers are into gaming themselves, the more likely they know how to make one successfully. So many phenomenal indie games are passion projects, and it shows.
The complete and total failure of the metaverse gives me renewed hope for humanity. Thankfully, the average person hasn't yet become so catastrophically stupid that they can be convinced to invest thousands of dollars into a virtual life that will be ruled by a handful of technocrats in Silicon Valley.
LMAO, or that the average person isn't so willing to sell their soul, their humanity, for digital slavery. A lot of people can see, and thankfully point out the cross parallels between the matrix, and it's beginnings. No thank you.
Man, I remember when my friend was trying to get me on board with this and trying to get me to make virtual environments for meta. I hope he's doing okay, I don't imagine his division is doing well.
Not as much as we used to be no. I did learn he jumped ship when this was going down and he’s doing well for himself at a lawfirm or something now though
That's why he's pushing it so hard. He wants to exist in his true form. His meta form. This ethereal body is too limiting for a technological God like the Zuch
Metaverse is the next Google Stadia. Dead on Arrival, but they're foolish enough to believe it'll work, while slowly draining billions of dollars worth of value from the company. I love it!
Zuckerberg's idea is just going to fall flat here: You can't curate and moderate a metaverse. That's why VR Chat is still going strong: Each of those little server rooms is basically a microcosm and independent. There's some that aren't moderated at all, others that are heavily so.
It's like early VRchat, but even more sterile and corporate advertising stuffed everywhere they can stuff it in Meta is basically the personification of IOI in Ready Player 1 and it's hilarious
Chevy's "own the color" 2023 Corvette NFT also fell flat on it's face zero bidders even after they extended the auction. Turns out no one wants to pay 200k+ for an NFT and a car when said car with a normal paint job and no NFT bullsh*t goes for about 90k.
@@guragat2 I guess someone's crypto-bro nephew got hired at the marketing department. The Corvette demographic is probably older than the NFT one, and less attracted to digital bullshit.
What Zuck fails to understand is that 99.99% of "innovations" end up in history garbage bin. Doing something new or different does not make it good. Problem with Metaverse is that it fails on every prerequisite for a good product. It is poorly made, inconvenient, expensive, solves nothing and there is barely any interest for it. Ohh and lets not forget what kind of a privacy disaster this whole idea is. This whole push is meant for two things - Zucks personal project and data harvesting. What users get out of it?!!
I also think he has a fundamental misunderstanding of the pushback - i'll cite Yong's example of the transition to a touch screen keyboard for a moment. I remember the pushback for that one, and it wasn't because people were clueless; people understood from the get go that it was about transitioning into new function, and the question was on how the new thing would solve issues of accessibility, tech errors, etc. People here aren't wondering at how the metaverse is going to solve issues in transition, they're trying to determine what the real world application and function of it even is. And from what it looks like, people just dont see any actual function of it and Zuckerberg is the one who doesn't understand. That's the reason why a lot of "innovations" fail - they dont even reach the stage where the pros and cons of its function can even be discussed, when they fail to adequately express the function in the first place.
@@ToxicNeon _And from what it looks like, people just dont see any actual function of it and Zuckerberg is the one who doesn't understand._ That is kinda the problem. Difference between true visionaries and people that think they are visionaries is grades of narcissism. Metaverse does no provide anything of value to anyone. It is not revolutionary, solves none of the problems, nor it is even convenient and/or comfortable. We are being told how all those technologies are "the future". But none of those people can tell us why it is "the future".
This perfectly shows how Zuckerberg is just a CEO, not an active creator of Facebook. Any UI designer worth their salt would never see "the metaverse" as useful. When it comes to shopping, studying, working, interacting with people - if you are doing it with a device, whatever happens on the screen, be it VR headset or otherwise, is nothing but a user interface. And well designed interface will allow you to do whatever you want to do with the least actions possible. When a task can be accomplished with a press of 3 buttons, the only benefit VR adds is immersion. I don't need immersion when online banking, checking email or writing. If we had the technology, to "teleport" a user into virtual world that feels indistinguishable from the real world, it would still be questionable for most task we already can do with a screen. With limitations of current VR that will not be solved within next centuries (because imagine putting on a haptic suit, stepping on the omnithreadmill and strapping on 1 kg of electronics every time you want to access internet) it just doesn't make sense at all. I cannot stress this enough, VR adds nothing but immersion. That shopping simulator is in it's functionality the same played in the screen and in VR. On top of that, It has nothing to do with Metaverse and can exist entirely outside of it. Opening "Shopping Simulator" in Steam library with a mouse is probably easier than navigating to a virtual shop in Metaverse motion-controlled menu. Still, I need to defend at least the concept of a 3D virtual shop. Shopping can be a social activity and a "game" like this could make shopping together online more enjoyable than just selecting from categories and scrolling through the list. Sometimes you just want to stroll through the alleys and see what the shop has to offer and if for whatever reason you cannot do that, it might be an acceptable alternative. With today's technology (WebGL) it could be programmed as a website displayed within a browser, no VR or installation required. But the question is - what business would waste money on such niche product.
Back when I bought my first synthesizer, I bemoaned the fact that syncing them together was a problem. Then companies got together and created a standard to communicate - MIDI. This is an organization that conintues to this day and has a strict goal and constitution if you will. Until anything like that happens with NFTs there's no purpose to them. And it won't happen with NFTs for the simple reason the people involved in promoting them are fucking clueless - they're simple minded and could NEVER form an argmanization where anything like MIDI could be set up.
@@sega-megadeth1276 I don't think that's true at all. There's more documentation and plenty of people who understand stuff, so I'd say the reverse. However, you do have a different situation from the manufacturer's end - there's a concerted effort to stop users getting in and reapiring stuff, and so on, so they put up hurdles.
Even though the company is making more than enough money to cover the costs, I can't imagine many executives and stockholders are happy to watch over 2 billion dollars get sucked into that financial blackhole.
All this NFT talk reminds me of an old saying. "Don't cling to a mistake just because you spent a long time making it" At this point, I think it's up to the indie developers to save the industry.
Imagine VRchat, but worse quality, filled with ads, NFTs and any customisation to your avatar, space and game participation costs real world money, that's Metaverse. Such a bright future its practically glaring...
I love it when scams like this fall apart on their own like this, its a mess and i love it! As for Facebook and its employees, might be time to look for a more stable job, Mark does't know u exist now and won't in the future, so don't expect guidenance from him.
I'm really not interested in a virtual world to just hang out with other people but even if I were, I'd just go play VR Chat. Nothing about the metaverse is unique, every single part of it was already done a hundred times better by other companies.
@YongYea I think you are hitting the nail right on the head. You've mentioned that it is "like a second life" (noun) several times. From all appearances it is literally just the free-to-play game "Second Life" (proper noun) made by Linden Labs with added VR and NFT support. When Zuck claims that nobody understands what he's doing and that it is innovation, he misses that this idea isn't original. We've literally seen exactly this idea and while Second Life did ok (making a few million in sales over the years), investing billions into a game identical to a game that only sold millions is foolish at best. Second life was comprised of "sims" (plots of land) rented by players ($295/month) where they could put assets created in the ingame 3d modeler with attached scripts that per Second Life's ToS were owned by the players and could be traded and shared (with permissions toggleable for "edit", "copy", "use"). Players created clubs, stores, amusement parks, racetracks, shooters, games, and other similar location based attractions. The player's appearance was customizable with the ability to attach objects. The ingame currency (Linden) was freely transferable between real money and ingame money (you could sell Linden for Dollars and buy Linden for Dollars) with the exchange rate based upon supply/demand of one currency to the other and Linden Labs taking a 5% cut. It was a fun game in the niche sense, but hardly a multi-billion dollar market. Meta is in for a rude awakening.
Also SL tried and *failed* to do exactly what Zuckerhead is doing: Bring "real life" into the "metaverse". At first companies bought the whole idea that people would shop and buy and work on that sort of a platform. They came in and bought sims, had huge stores and showplaces built for them... NOBODY CAME. Because nobody was interested in doing any of that shit inworld when it's done faster, more efficiently and far better using their browser in "2d". They all left the platform. I keep thinking, is he full of shit acting like he doesn't know this history and thinks he can be the one who can make it work or just that ignorant (which, given his job, and this "vision" is unreal to me).
I mean didn't we read this book. Ready Player One was showing why these ideas are not good for society and yet these billionaires keep trying to build this stuff. Hubris.
@@tjenadonn6158 Lmao, no $hit. Not really rocket science to figure that one out. Metaverse is a gimmick. Nothing more nothing less. Just use common sense and think.. Crypto was NOT built or designed for these kinds of BS. Crypto to put it quite simply is created to reduce friction within the financial system, improve peer to peer communication and ultimately improve on the current legacy and outdated system we currently have which involves pre approved payments which can take days to settle. Bitcoin was meant to be the answer, but due to it being unscalable, old and not sustainable in a proof of work sense, we have seen other projects like XRP doing what Bitcoin cannot, and that is to successfully power the entire globe when it comes to cross border and instant payments on the cheap. XRP brings in on demand liquidity. Like many things on the internet, shovelware exists in all walks of life, and crypto is no exception. Crypto will thrive because of what it is doing to the financial and tokenization sector, not because of these dumb ape paintings and virtual land parties.
Companies thinking to invent the multiverse and all us guys in Activeworlds, Second Life, and VRChat be like "Where the hell you guys been?" And Ready Player One's looking around wondering who stole their homework notebook.
I had accepted an offer from a startup and Meta recruiter started emailed me nonstop. Thank god I just ignore meta because that wouldve been a huge regret if I joined.
11:28 I'm reminded of an old saying: "They laughed at Galileo, they laughed at Newton, they laughed at the Wright Brothers. But they also laughed at Bozo the Clown."
I always question how you can "take NFTs with you" like do you know the coordination companies need to do for you to take an NFT you got from Ubisoft and take it to an Activision game, or something you bought from Meta and take it to another metaverse made by another company like Google?
thats my question. do they think we're stupid? that we dont realize someone has to make the asset in each game? or are the great hallowed tech giants really this far out of touch with the most layperson basics of how software comes into being.
@@bbear2695 Adventure Quest already had multi-game items (not NFTs) but it's too big a challenge to do that sort of thing , so they stopped doing that. Artix Entertainment is an indie game company that runs multiple MMOs that typically reach 20,000 peak concurrent players on average per game. They do a lot more work than even Nexon.
And why would they do that when they didn't benefit from the sale? It could only work if the NFT was fungible (which all NFTs are despite the name as it is all digital data).
The thing about micro USB to USB-C was that almost no one wanted micro USB, it was an awful connector and everyone wanted that reversible connector like what iPhone had that was more robust than micro USB could ever hope to be. It was also an evolution of what had gone before with minimal downsides but major improvements. Metaverse is a solution in search of a problem where everything is less convenient, needs hardware that very few people have access to in order to get the optimal experience, and is controlled by a company who treats privacy and positive societal cohesion less as an afterthought and more as a brain fart that they had once before they had their morning coffee and promptly forgot about.
The hardware and software are a generation from being ready. I really do hope Zuckerberg's obsession to being the first major player in the space bankrupts him!
This is the age of companies being so disconnected they start to lose billions, I love it
I was about to say the same thing. The metaverse and NFT's are just so tone deaf. How did they ever think they were going to work. In a society where online monetisation is vehemently despised
They probably think they only.need the whales, but still is not enough. They are really disconnected from reality.
Its reminiscent of when Microsoft redesigned Windows to be tablet orientated with Windows 8 without noticing very few companies outside of the tech sector were going to retrain their staff or use tablets
You mean exactly like every other age? Sears used to be worth billions. And Kmart. And Blockbuster. Once the founder dies or sells the company is just a name. Tower Records.
If Zucker read ready player one, he would know there is a context of why people like the metaverse there. The world is pratically destroyed and its hopeless for the majority of people, so a virtual world is where they make friends, work, learn, discover and explore. Its not perfect, since you cant just whatever there is still an economy and its p2w.
We dont need a metaverse here, yet.
I love how this entire metaverse push from dozens of companies completely flopped.
And all it took was everyone unanimously saying: "Nah"
We all kind of expected this, but it's still nice to see it crumble.
yeah the Metaverse is the most Astroturfed thing since Astroturf itself
I find it hilarious how everyone thought the metaverse would be a good thing. Fitnessinfluencers ARe going through the roof, fitnessstudios gained a fortune during the pandemic and now the company's think staying in the digital world is a good idea?
It’s the friggen start! You think the start of the video game world didn’t have a few crashes? Just wait until the “Nintendo” of the meta verse eventually comes out
videogaming is in decline,im aware of the defense for that,but the last few years have seen things that have never happened in the industry before..
Companies always hit a point where they think they know better than their paying customers and they always pay dearly for it.
GOOD. I’m starting to get legitimately annoyed with the OBSESSION with these companies with MetaVerse and NFTs. We’re still fighting back against LOOTBOXES!! What the hell makes them think we want THIS!?
We don't, as well as we all hate casinos, I mean loot boxes, they just want more money
Always remember that the larger company and stockholders have never and still don't think about your/our interests. From their perspective, lootboxes have had great returns, and there's been very few actual issues.
Those are the people making these decisions.
It makes me unreasonably angry
Nobody thinks we WANT this, they think they can make money off of us WITH this
they don't try to cater, they think they can dictate at this point.
Always take "we" out of the equation when talking about corporate decisions
Imagine thinking "We want to create an awesome world where people can escape the annoyances of reality" and "We want to advertise real world companies and products in this world" and SOMEHOW not realizing that they're just trying to make a world that's as similar to the real world as possible in all the worst possible ways, thus ruining the point of escaping to it.
Hit The nail on the head!
I don't want to spend hundreds of dollars on something I have to wear on my head and get blasted with more ads
it's the elites' incessant desire to kick the plebs out of their reality
And at least the real world isn't pixelated to 480p lol
The thing is, they are trying to model this after something like "the oasis" from Ready Player One, but miss the point that the whole corporatization thing they are trying to do with it, is exactly what the the main characters (and the large majority of the users of said "oasis") are fighting to make NOT happen.
They say us gamers don't understand the Metaverse... when the irony is we understand it better than any other group of people. _It's why gamers are leading the charge against it._
We are acutely aware of the limitations of a virtual world and staking real money on virutal economies, because we've been doing it for years.
Seeing everyone crazy about a virtual universe existing on top of our physical one gives us confusion, because it begs the question as to whether the people running this craze have ever heard of an MMO. Seeing "Play to Earn" bragged about as a good thing confuses us, because we know from experience that "Play to Earn" gamers are the lowest scum in our community; they are our gold farmers, our scammers, our rank boosters.
We are not behind the times. *We've been there before you.* And our answer is *no.*
Man, that's exactly why I was so confused about the Metaverse for a while - the only people I ever saw trying to explain it were non game focused people. I remember saying "... so like a virtual mmorpg?" And being told with a very serious frown, "no!" All the gaming circles I'm in just ignored it until a few months ago.
Well articulated man.
And there are more and more of us now so that collective “No!” carries more weight to it. While there aren’t any official anti-metaverse I’m aware of, people are unofficially heeding the call of “GaMeRs RiSe Up!”. 😅
🙏
same with NFTs and artists, literally had a convo with some idiot that basically said they invented the economic system of the art community with their stupid tokens, which is absolutely ridiculous considering ppls had been running an actual tangible one for well over a decade (including digital currencies like devianart's points)
their big argument being that you can have personal art is so stupid, like, anyone with basic knowledge would know of commissions
This whole NFT debacle is so crazy cuz it's like watching the beanie baby craze all over again, only this time, big billion dollar companies are getting involved and losing big billion dollars. I've mentioned this before to friends, but this sort of stuff proves that most billionaires/companies are just big idiots with too much money and not masterminds like most people make em out to be.
they are not masterminds. but they can pay for masterminds to work for them. such as their strong legal forces and lawyers
There's an old saying "eat the rich" but it seems like the rich like to eat themselves.
At least with beanie babies ya had some cute plushies left over at the end.
@@Hauntaku In actual crisis like the Black Death, each class basically eats itself.
This is proof that control of resources are poorly distributed with some having way too much. Hence they throw their too much money at NFTs in quantities so big most people will never earn that amount in their lifetime despite performing a job that is no less necessary. That is what happens when their is too much money flowing at the top. We see the same thing happen everytime before a crash. The money starts being thrown at valueless investments be it internet stocks, mortgage backed securities, NFTs/crypto. The market realizes that the amount of money flowing is not matched to a real value of products or services.
VRChat is, right now, everything that Meta wants horizons to be. Some of the worlds are fully fleshed out indie tier full games, near daily live EDM shows with real DJs, and a multi million dollar creators market. Plus VRC devs hate NFTs & crypto.
The simple fact that VRC has that stance on NFTs and crypto instantly makes it look better than anything these corporations are pushing. And that's not even including everything else that sets them apart.
Exactly. I think they envision a virtual world that connect people together… but that’s just VRChat. And the difference is that Metaverse is backed by Facebook (a company focused on information harvesting and lost over 60% of its stock) and NFTs (a concept filled with scams and has seen over a 90% loss in worth) whereas VRChat is just a way to connect people and it’s just a fun thing.
Sort of, Horizons is what you get if you like the concept of VRChat but were worried all of the weird niche memes and dancing fursonas might chase off sponsorships and ad revenue. Zuckboy probably thought if he removed the weird, niche stuff out of VRChat in an attempt it marketable and family friendly he'd widen the appeal to the general masses. Unfortunately for him, the general masses aren't really interested in playing nft farmville while wearing expensive goggles and the people already playing VRChat aren't gonna be interested in his bland, sterilized, chatroom sponsored by Walmart. He made something literally nobody wants and called it the future.
Can i become a giant Padoru Nero in horizons? No? Well then fuck off Meta! I am staying in VRChat
Not only that, but it's base price is free and it supports everything from just a PC up to multi-point tracking and mods extend that into... questionable but not unexpected territory.
Big corporations even participate in conventions like Vket and create some incredible stuff just to show off. The only grocery shopping people will do in VR is roleplay because then they can pretend to be Solid Snake trying to find taco ingredients at a Walmart for laughs.
Mark is gonna get the boot from Meta if things keep going as they are, and the whole Metaverse idea is gonna go the way of Google+
Yep the writing is on the wall, only a matter of time.
Here's hoping 🤞
You can't kick out the majority shareholder.
Good! I hope it does! One step further from a dystopian hellhole on earth is a step in the right direction!
Keep going, I'm almost there.
Tech companies: "NFTs and the metaverse. You want these things."
Us: "Why?"
Tech companies: "Oh, we didn't think you'd ask that...."
This 😂
no ask question, consume product
The idea of a metaverse, especially owned and operated by FACEBOOK, is one of the most dystopian things I’ve heard in my entire life.
But here, look at all these " *whisper* sponsored *whisper* " normal people talking about NFTs and metaverse! We're just following the trend!
Will you get 1million people to sow a 100,000 for us to get creative people like me to get the right persons attention so they can create flying cars in our generation before we all die?
Even in the ads showing what they're shooting for, the entire world looks like it's crafted out of that one 'friendly' corporate art style shared by companies all over the world to make little animatics showing how much happier you and your family will be for purchasing life insurance.
The bare minimum of graphic design that corporate would approve, stretched over a cold, empty interior.
I hate that art style, its unctuous, artificial, and embodies the sliminess of big corporations
@@leonidas14775 the style is the definition of "trust us."
The way the environment is all square and low poly just doesn't match with those high polish round face emoji looking avatars. It's so bizarre.
It's called Alegria, or (more pejoratively) Corporate Memphis.
Corporate Memphis. That's right.
It was the universal "no fucking thanks" to NFTs and the Metaverse that has given me some degree of faith in humanity in spite of everything
that's such a great backronym for NFT holy shit
@@dopesickdog Ikr I love it lmao. Got it from Skill Up!
Hey, I like that :D Ridicule is man's most potent weapon, and that is perfection!
problem even if 100% of the players said no NFT thanks.
would not matter as the owner and speculaters of NFT are not gamers they are peaple in suit in wallstreat whoes only knowledge of video game is that it is a hip thing or something.
who owns a PS5 for Netflix, a PC for E-mail and maybe skype if we are lucky.
gaming no intrest.
The major reason why META failed though, is because something better already exists: VRChat. Free, far less regulated, and no ads/NFTs/macro-transactions. Not to mention far better graphics and far more content than META could get in a year or two.
If META was the first of it's kind, or better than VRChat, I bet everyone would have flocked to it.
I wish there was a way we could pull a Morbius and trick Facebook into thinking we love meta so it can crash and burn even harder. I hope Facebook doesn't give up on it until they're completely bankrupt
Okay quick we have to develop a meme about Metaverse that didn't actually originate from Metaverse so they think we're all into it. We gotta all work together to morb this situation to our advantage
I love the part of the metaverse where zuckerburg jumps out at you and says "you have part of my attention. You have the minimum amount."
The metaverse is truly the game of all time, the part where Mark Zuckerberg appeared and said "it's zuckin' time" and zucks everyone was the best experience
"pull a Morbius" should become a real Internet term
Will you sow 100,000 for us to get creative people like me to get the right persons attention so they can create flying cars in our generation before we all die?
Billionaires not knowing what the common man wants shouldn't be that surprising. When it comes to tech and video games, people want the good ol days of gaming with upgrades. That's literally it. Making "Ready Player One" reality isn't what people generally want
Billionaires after seeing RPO: " That's it! People want to live in a digital reality and give us money for having the luxury of using our grimy services!"
Common person after seeing RPO: " Yooo, Mechagodzilla is tight af"
The ancient and forgotten realms of Second Life are closer to the good parts Ready Player 1 than Meta ever will be, having the freedom to do whatever you want and having mountains of user generated content makes it far more appealing especially if you end up finding friends with similar niche interests.
Heck even Vrchat is a more complete and enjoyable experience, I've spent hours wandering in the "Island 7" environment because it's incredibly cool to experience a simulation of a O'Neil Cylinder Colony that you can fully explore
Isn't 'ready player one' kind of a dystopia in the first place? Not a 100% terrible one, of course, but still pretty shitty a place.
@@Darca1n Only for the people who don't have money, and Facebook is controlled by people who have money and who have completely forgotten what it's like to not have money. Or that people without money matter.
If they could actually make something on the level of ready player one people would want to use it. But they aren't even close and that tech just doesn't exist, and won't for a long time
“The fact people are confused and uncertain about the movement of meta just proves I’m right.” - Mark Zuckerberg
Also Meta: *loses several billion dollars, several employees quitting and speaking against it, stock market dropping to shit, and NFT’s becoming unrelevant.*
Yeah zuckerberg is right , a right gobshite
"They laughed at Columbus, they laughed at Fulton, they laughed at the Wright brothers. But they also laughed at Bozo the Clown." - Carl Sagan.
Metaverse was an idea looking for a justification that never came
I was JUST at a museum where they were selling an nft of a PIXEL of a famous painting by Klimt for 100 dollars....Like for real ...100 bucks for a pixel of some painting that i can never own irl...wtf?! Its like giving them money for...nothing.
"unrelevant"
The whole quote of “They just don’t get it” by Zuckerberg is a prime example of a corporate leader that completely missed the boat on the basic rule of selling a product. The same failure every high profile person has made trying to push NFTs. Heck, the Wii U was way more clear about what benefits it was supposed to give the user than people explaining what NFTs will really give you, exclusively. And we know how that went. This is probably the most terrible sales pitch I’ve ever seen. The general public can’t see any benefit. It’s still the case, and the whole “They just don’t get it” as a interpretation as a failure of the “public” is actually the other way around. It isn’t a failure on the public, it is a failure of the salesman that the public doesn’t “get it”.
The fact that so many Smart People still can’t sell any benefit this late in the game is a reflection on the idea that maybe there really isn’t anything to sell. For now, to everybody, this is basically Mel Brook’s (Happy Birthday) History of the World Part 1 part of the script where that man says, “Nothing! I have absolutely nothing for sale!”
"Don't you guys have phones?"
He doesn't think he's making a new product, he thinks he's literally building the future.
You raise a good point. It's hilarious how the "Is that an upgrade for the Wii?"U is turning out to be a well communicated product compared to the trash that are pushed these days.
Goes back to the original meaning of 'the customer is always right' in that the company needs to sell what is desired. There is no desire and no market for this sixth-rate junk that aspires to indie-dev levels of quality and immersion. Basically they are trying to leverage their market power into web 3 but no one wants it and with many leaving Facebook there's even less leverage.
This is like selling submersible cars on the premise that the oceans have hardly been inhabited yet by humans. But they are so heavy and sluggish they move like whales on land. No one wants or needs this, there's literally no business case offered.
What NFT's really accomplish though is give the big corporations even more power. If assets become shareable between games that means the smaller games will be completely at the mercy of the larger ones. That if a smaller studio doesn't do what the bigger one says they will be locked out of the NFT chain and likely go bankrupt.
We need to keep in mind that the thing keeping corporations in check is that they each exist in their own bubble and are constantly competing with each other. Allowing them to work together means they have the power to exploit people like never before.
As someone who actually mods for games, it's hilarious to hear how "easily" these corporate fools think one can seamlessly transfer assets across games/platforms. To say nothing of the infrastructure simply not being there in the foreseeable future, the copyrights alone render it impossible. Modders were getting C&D for porting Master Chief to Skyrim...does anyone really think that Disney will be okay with someone buying an NFT and playing as Mickey in Doom? It'd be hilarious, but Disney would have a fit. In the broader sense, I see nothing of value that could be gained, especially with the current marketing mindset. Certainly nothing worth the cost in whatever fleecing tactics inevitably occur.
*This is an industry built on perception rather than fact, run by businessmen who only understand numbers and don't have a clue about what's good and what isn't so the key is to be* **perceived** *as good by being associated with the biggest and best numbers meaning, if you have no talent, you can* **buy** *credibility in essence creating the illusion of quality by spending the most money.* -- Eric Duckman, Dammit Hollywood
**notices that his comment has been hidden**
2 smart 4 TH-cam. **facepalms**
That's 'Woz' (messed) up, yo!!
@Seracen Copyright is stupid and luckily, VRChat doesn't care about copyrights
@@JorgTheElder Maybe they never said "easy", but the promise is still there! This isn't even feasible, yet it's being used as a selling point.
Considering how much corporations want to moderate their image, I would be very surprised if they allowed their IPs to appear alongside assets from their competitors. This will never happen, especially with a company like Facebook, who have been trying to present themselves as a squeaky clean company.
Facebook just kinda forgot VRChat and SecondLife exists and did everything better than them.
and practically every single MMORPG on the planet.
Vrchat is kinda still up and coming sadly. Still needs a lot of work. Second life is what they wanna make but in VR. We’ll get there eventually
@@ChaldeaWarmaster Yeah, Im referring to the scenes of these torso people with their pixel martinis and couldnt help think of VR Chat with its full body tracking and usermade models and worlds, where an entire market has formed where people comission personal 3D models.
If facebook wants to compete with that they need to step their game up HARD.
@@belisarius6949 Facebook is too curated for that to allow such freedom to it's users.
@@chillax319 and that’s how you don’t make a metaverse. Second life is the gold standard of this kinda thing
I love how Facebook's metaverse looks significantly worst in every way compared to VRchat wich was made by a way smaller studio.
Best example: the avatars, Facebook's avatars don't have legs, they seem to have barely any animation and they look like cheap imitations of the MIIS.
Meanwhile, VRchat's avatars can be whatever you want, they actually have animation on their movement and faces and they have fully animated legs
Hell vrchat on quest looks better
VR chat was made with love. Meta verse was made with trash.
Metaverse looks like a worse RecRoom lol
My favorite part of VRChat was exploring random worlds then seeing an exterminatus happen before my eyes with hundreds of ships in the sky and the entire map was then bathed in fire. I loved every moment of it.
Wtf are you talking about meta avatars have one of the best face animations of all avatars systems , meta avatars analizes voice and change avatars face accordingly ffs sometimes you forget peoples do not have face tracking , one thing is not like meta avatars and it is ok , buy you can not denie how good tech is on them. I literally I know one girl who only play quest games that does use meta avatars because she like them so much , and do not forget a lot for quest game use same meta avatars , pcvr simple do not have this
Every time I have seen NFTs broached by a company, the consumer-level response has been one of two things: "Huh?" or "No!" There is little to no conversion going on. And why would there be? The argument "for" seems to amount to little more than "but we really, really want to sell things that are incredibly intangible and non-beneficial to their buyers!" The high-minded talk of benefiting artists very quickly sank beneath a susurrus of the shadiest kind of profiteers. I wish this grim mass delusion that NFTs were ever a good idea was over, already.
As a 3d artist, I realized from the start that NFTs were BS.
Artists get commissions and Patreon. Enough said.
for reallll
And I think that is kind of a good kind of hate. We should as consumers hate on things that are anti-consumer.
Idk about you guys but I LOVE how much Zuckerberg is invested in the Metaverse…
He’s about to run his whole company into the ground and I couldn’t be more happy to see Facebook crash and burn.
When Facebook bought Oculus, I stopped using my quest and have since purchaesd an Index. I’d rather spend 1k on a new headset than give Facebook a dollar. I knew their intent was to exploit people because that’s their entire business plan. I want them to fail miserably, and will take the day off to rejoice/celebrate when they finally become as relevant as AOL online.
theyre selling quests at a loss anyway lol, i bought one, linked it to a bogus facebook account, and pirate all my games lmaoo
I was really sad when Facebook bought oculus. Oculus showed a lot of promise and I knew Facebook would drop the ball on the potential.
@@vain.a If they're even selling them in the first place.
America OnLine online.
@ I can't believe I didn't notice that, I usually do lol
I’m rooting for this to fail so hard. Nobody needs it. Why go into virtual reality when going to a site or app works just fine, it’s like they skipped the good part of the matrix and went straight to the dystopia
No need to root for it to fail. It already failed because the technology isn’t there but even if our technology was advanced as shown in that movie called “Ready Player One”, society wouldn’t be okay with it for obvious reasons.
The matrix, with microtransactions and PS1 graphics
Pretty much
Same. There's very little benefit; if any, to the metaverse's implementation.
@Issan Cali Reject
Is tied to Bill Gates's patent WO/2020/060606.
Mining crypto using body activity.
They won't be able to show you a metaverse where you say "oh okay" because the problem isn't technological. but a fundamental misunderstanding of the market landscape. The companies in the metaverse gold rush act as if it was a fresh unexploited market with untold growth potential. In reality it's an already saturated niche-within-a-niche. This kinda reminds me of the early 2000's during the golden age of MMORPGs when people thought the genre would take over gaming completely instead of already being at capacity with full audience coverage.
It's a bit worse than that. The 'metaverse' has a serious problem for businesses wanting to exploit it: There is no natural scarcity. Without scarcity, what is value? You can't sell land when anyone can enter a few commands and summon themselves a continent to play on. You can't sell clothes or furniture when anyone can make them for free. You can't sell cars when people can teleport. To enable commercialisation, scarcity has to be introduced artificially. Either technologically, or through legal means.
@@vylbird8014 You can see a perfect example of this with the guy who whipped up Earth 3 in a week or so just to spite the guys who are making Earth 2. Why would anyone choose to pay to play on your virtual world when they can have an entire virtual world to themselves?
@@tjenadonn6158 You see it in the big 'metaverse' projects. Decentraland is capped at 90,000 plots of land, for example. It could have been made infinite, but as a core mechanic of the experience is 'investing' in land, that would ruin the whole point.
@@tjenadonn6158 exactly
@@vylbird8014 And there's the rub: what makes one fake digital world more valuable than any of the other infinite fake digital worlds that can be generated? It's not as though fake digital oil can be refined into gasoline that can power real nondigital cars, and it's not like certain FDWs are more rich in these fake digital resources than others. For all intents and purposes it's just buying and selling real estate in Minecraft. The whole reason people buy land at the end of the day is either for what they can put onto it or what they can pull out of it, and for metaworlds like Earth 2 and Decentraland the answers to both of those questions are nothing and nothing, leaving the value at nothing.
As someone who has been an early adopter of technology over the years and I also saw future benefits of things that eventually became normalized, I really struggle to understand where Meta fits in at all.
Zuckerberg claiming that Meta is the future of the internet is a rather sinister claim because he’s only saying it’s the future so long as he’s in control of it, and it’s really to normalize meta across companies which is just an attempt to monopolize Meta into everything and it’s really just about control.
Zuckerberg wants it to where every major company that wants to do business online can only be done through Meta, in other words he’s supplying a platform that companies have to use if they want in on this “future” of the internet. So at its core I agree it’s more about corporate control of the internet and creating a landscape where everyone is dependent on Meta if they wish to interact with the online world.
That’s my two cents on it, I don’t think it’s going to take off, plus the infrastructure isn’t there and you can’t convince the general public to engage with a VR headset to interact with the internet.
Considering the issues the company already has with privacy laws, I can't it becoming anything of importance until either their systems or the laws of many nations change.
My favorite part of meta is how nobody has any legs, because they're so terrified of "virtual rape" they just removed the entire bottom half of everybody. The whole thing just looks weird, creepy, uninviting, and dystopian.
@TheManFromAuntie lol I've been t bagged so many times on halo, I guess I was raped. Didn't even know lmao
@@ThillerKillerX I never thought about it but teabagging is sexual assault.
Is that why???
@@alexmccart2566 I could see how one could argue that it technically is
These companies aren’t fighting to find something we love, they are fighting to find out how far they can push us with us still coming back…..
@@makeitthrough_ I believe we're going to be seeing it through ai takeover.
If you really want to get into social VR then just get VR Chat. That's all that's really needed. Facebook strategy with the quest is to take something that's popular make their own copy of it and then drive people away from thing their copying with their own thing. It worked in the past with a lot of people choosing to use things like airlink over virtual desktop to connect to your PC wirelessly. But I think Horizon world is failing because it looks so corporatized and sterile, where is vrchat feels more like a canvas for people to create with.
Well that and Horizon worlds is just a rushed half assed piece of crap that requires VR and VR chat, Ironically, doesn't require VR to actually play.
VRChat was almost built from the ground up by the community. It's got a place for everyone and games that look better than this "dedicated game".
There is also Second Life that does a lot of the same things as well. Been around forever it seems
@@tspawn35 second life is it's own creature to be sure. It was beautiful in how insane it was and how everything is actually built by the community. Hell it even has it's own functioning economy which is wild.
VRChat is what the Metaverse wishes it could be.
Ive been a gamer since i was a child in the 80s. Ive owned every console since the atari.
The "Metaverse" they are trying to sell is disgusting and has nothing to do with gaming culture.
Its an attempt to make as much money possible from games, nickle and dime gamers of every last penny they own.
No gamer is interested in this.
as a fellow 80's gamer i totally agree with you.
i sure miss those days..
Yeah! We already have EA for that
Yup. Just greedy investors, with no connection to gaming and gaming culture, trying to invade and force their way into a medium, an culture they don't even care to understand. One even openly admitted that they didn't care about gaming, and that this was all just about money. Im glad gamers stood up to against this.
"Second Life is an online multimedia platform that allows people to create an avatar for themselves and have a second life in an online virtual world". Your innovative concept exists since 2003 Mark. And if I want to e-shopping, I simply use the internet, Mark. The only selling point of your metaverse is your VR headgear... This is poor, Mark.
Which basically means there is nothing about the whole thing that is worth it.
Second life is way beyond metaverses
You're trying to appeal to a community whom you've never been a part of, *Mark.*
@@pillowmint4622 the human community
The host for my local radio station once said, "Coke announced a new flavor that you can only experience in the metaverse. I don't know what any of that means."
I texted him with the reply, "I'm a web software engineer with a Master's in Computer Science, and even I have no idea what that means."
Bet it had baby flavoring In it LOL
uuuhhh
we aren't at SAO levels of VR yet
so I have no idea how they thought THAT was gonna work...
I know what companies mean when they say "Oh, you don't get it!". It means: "You don't get it. We invested billions of money into the Metaverse. And you owe us this and more money now."
It will always be fascinating to me how Mark Zuckerberg didnt see the "MMORPG's already existing" argument.
As we all know, he is to blind to create new tech FOR the people.
And Second Life, and VR chat, ect ect
Meta stepped into a crowded market thinking they were the first and are shocked that they stand no chance
@@DanielFrost79 Let Zucc and Facebook/Meta lose more money!
@@ricardohoang8452 Agreed.
It's possible he knows. Only that he's choosing to ignore it
I can't understand that anyone would want use that "Metaverse" when we have incredibly good VRchat on Steam
Is that the place where Piglet can goad me into VRicide?
Way better than corporate sterile Metaverse. ✌🏼🤣👍🏼
you cant believe how stupid people can be, you got the defenders of meta
It was intended for businesses first.
Even the "it's for business" argument falls flat because businesses are just fine with video chat software like Zoom and Microsoft Teams. The potential uses for something like the Metaverse are like... either a stupidly more expensive way to do video conferencing, or really niche cases that just aren't going to become the future of society.
@@Swordsman1425 Its not an "argument" it was one of their biggest selling points when it was first announced and still is. WTF is it with you guys???
I've been a tech geek for almost 40 years and embrace almost all new technology, all my friends are similar to me in that they love tech and nerdy stuff- Not one of us has even discussed the Metaverse as a thing as it is so utterly unappealing. I don't know a single person who has even tried it. Mark Suckaturd is delusional if he thinks this rubbish will ever be popular, it just won't.
I work in tech and know maaaany people in big tech, and none of us have ever discussed it either. It's below notice.
So you're saying you'd rather play a game, or interact with friends in a chat, rather than pretend to sit down in a fake VR restraint and act out eating and drinking... I think that sounds like a ton of fun!... Oh wait, no I don't.
They don’t know about Gary’s Mod 😂
Just a general reminder when looking at metaverse and NFTS -
"If it smells like a scam, looks like a scam, talks like a scams, feels like a scam, then 99.9% of the time it is a scam".
If you have an idea and one person says "why would I want that?" You shouldn't be discouraged. If the vast majority of your potential customer base say "I don't want that at all" you need to get your head out.
Metaverse and NFTs: Failing
Everyone: Oh no... Anyway
🤣
Everyone: _hm?_
Lol I’m celebrating 🥳 hope they keep failing!
Nono.
Everyone is celebrating and hoping it burns all the way to the ground.
Meanwhile, the Dacia Sandero...
Say it with me folks-If someone trying to sell you something tells you you "Just don't get it", one of a few things has probably happened-by far most likely being that you actually *DID* understand it perfectly, and have realized that it simply isn't something you want for a whole multitude of reasons. It is possible you actually didn't get it-but if you haven't, *that's their problem* because they didn't explain it well enough!
This an Einstein quote but bro said if you can't explain it to a 6 yr old you don't understand it yourself which is facts.
Yeah I think most people understand nfts enough and that makes companies annoyed because they want to sell digital line holders for a high price.
It's not the audiences job to 'get it'. Just shows these businesses don't get it because they didn't do any market research.
Great selling tactic: "You don't get it."
Okay, bye then.🖐️
@@gabrielboorom2683 they want you to believe in the fairytale you can have the ultimate crossover of everything which completely ignores art, mechanics and gameplay. Even in the same genre it doesn't work.
9:34 this is avery good point about real life shopping and online shopping-- and possibly a complete misunderstanding of human behavior -- the main reason people love to go shopping in real life, might be the "immediate gratification" part at the end, where you have the actual item in your hands (your mind feeling like it has a reward or something with the payoff) at the end of the experience. In Meta, you can put virtual items in a cart, but then at the end you don't actually have the item... WHOOOSH!!! -- Meta may have completely missed the point of why people like to shop in a real store-- it isn't the "putting fake items" in cart part.
Metaverse are not MMOs. They're VRChat, RecRoom, and PlayStation Home environments where you interact with people across the internet. They're virtual social environments, not games.
Also, the term Metaverse was meant to be a derogatory term to describe hollow and empty virtual environments made by corporations.
Not quite. The term 'metaverse' originates from Neil Stephenson cyberpunk novel, Snow Crash. Facebook (immediately before becoming Meta) stole the name. Though apparently not much else from the book, as the story is set in a future where national governments were heavily weakened by economic turmoil and much of the world is ruled by competing corporate powers.
@@vylbird8014 Snow Crash was written by Neal Stephenson. It's a great book.
@@przemekkozlowski7835 I am corrected. I edited my post, so I won't unwittingly continue spreading the mistake.
Wel it's definitely a derogatory term alright
@@vylbird8014 sounds like a good name if that's the end game
What baffles me is MMOs and tools like VRchat already do what Meta wants to do and instead of trying to emulate that kind of creativity, Meta made the blandest and least moderated version of those possible. When anyone interested in the Metaverse FB has can be directed to a mountain of more appealing products, of course the FB made one will fail!
VRchat is fun as hell!
I think they're aware that the metaverse is just an MMO. But because the term MMO is pretty tainted. So they went with something different. They're aware of just how addicting MMOs can be, and how many hours people, especially in Asia spend playing them. And see it as a way to keep more people on their platform.
@@Darius-scifieart They wanted businesses to adopt it for meetings and work projects. Making it sound like a game wouldn't be too appealing to groups like that.
@@Memememe-is1yn I remember way back that they were trying to push for workplace/school incorporation with SecondLife. More I keep hearing about this metaverse thing is it's just SecondLife with different graphics.
@@Memememe-is1yn A virtual meeting software is not the only thing they're working on. Their idea goes beyond that horizon worlds demo they've revealed.
Such a sweet satisfaction when you see a company who got really delusional crashes harder than a Plane Crash
The fact Zuck is obsessed w the metaverse is delightful. He doesn’t strike me as a guy who can change. Hope he destroys Facebook.
In slow motion, shit covered and burning.
NFT failure is actually really sad, especially considering that full time jobs aren't enough to buy a new home thanks to skyrocketing inflation.
What would be satisfying is if FromSoftware either went bankrupt or Miyazaki got fired and replaced by Andrew Wilson or any other Crypto Bro. We don't need games that are so painful and time consuming that it takes thousands of hours to get to anywhere fun. What we do need are play-to-earn games, games that help players earn real life money at rates much faster than full time jobs.
@@akiranatsume3501 /s
@@michapiasta3072 im scared if its a copypasta, or we literally have a sentient lump of lard heckling here
the way FB manages misinformation is really dangerous this added to the amount of security breaches that exist per day, yeah metaverse seems a really dangerous place to put your information.
pd: my Sketchup 3d models looked more real than metaverse
I don't know what you mean. facebooks metaverse assets look as soulless as marc zuckerberg himself. I don't know of any artstyle which could have done a better job. the characters look like those uncreative doodle illustrations of humams modern publications like to go with.
The fact that Zuck & Co. straight-up couldn't figure out a viable way to deal with "the virtual genitals issue" so they just made everyone in their dystopian New Future be a floating torso is utterly hilarious to me. This is the richest and most powerful "technology" (read: advertising) company in the world, and that's their solution.
Top effort guys. Is it any wonder that approximately every single person who so much as glanced at this concept just laughed, but not in the good way?
Edit: As hilarious as it is, it would be foolish to overlook the fact that a genital-free virtual universe is by default a very kid-friendly virtual universe. Zuck wants a bigger indoctrinated "active daily" audience from which to harvest saleable metadata (the clue is kinda in the name), Gen XYZ + millenials are leaving FB in droves, any adult who cares to do a google search can easily comprehend all the shitty things the company has done, so where's that fresh profit-making metadata gonna come from...?
We seriously need to look out for young kids online, not to protect them from creeps and weirdos (many of them are smarter at spotting an online threat than they're typically given credit for) but to protect them from the corporations who would further enable the creeps and weirdos by putting kids personal information online behind some poorly implemented "protections" which will be full of vulnerabilities because they always fucking are, because this is Facebook we're talking about.
Even Facebook doesn't understand how all of Facebook's myriad systems actually work, but they understand where their revenue streams are at, and everything about this Meta re-brand has been targeted at getting kids on board. There's no point doing a rebrand for young adults and middle-aged/elderly users who already know you're shit, the rebrand is aimed at attracting NEW users who are too young to know that you were, are, and will undoubtedly continue to be shit. Go and google a screenshot from Wii Sports and then compare it to any of Meta's promo stuff. Ignore all the stupid buzzwords and focus on the visuals. It's primarily designed to make kids go "whoa, cool" (or whatever modern equivalent). I can't unsee it now.
What is the virtual genitals issue?
I remember before the whole rebrand thing that Facebook was about to let kids as young as 9 join Facebook. Also, their internal user safety team discovered algorithmic bias to encourage engagement over mental health, especially among teens and young adults, but ignored their concerns. That disregard for youth protection says that's their market and profit before all things.
@@marcuscenturian2152 Youth protection 😂 They'd drink children's blood if it increased profits.
I've played Second Life almost since the start, and the leap they gave on the overall technology is just amazing. If anyone has a solid basis for something more closer to metaverse, that's Second Life, by a far. Problem right now is that 90% of the people that play it are elderly looking for online romance.
Wow, I guess Metaverse really is the best thing Facebook has ever done, since it is completely tanking that crappy company.
I am genuinely curious to hear from the people that truly believed in this project. From all 4 of them.
Don't think Mark Zucculent managed to convince three more people without having to pay them...
@@DonVigaDeFierro "If there's a steady paycheck in it, I'll believe anything you say." -- Facebook employee supporting Android Zucc.
Here is what I typed in a different comment:
"I am not saying this obsession makes any sense, but this is NOTHING like an MMO. An MMO is a game, you're playing a game, you're doing missions/quests/&c. It's a GAME. The "hope" of this would be that YOU are in the virtual world, that YOU are engaging with others, even when you are playing one of those mini-games, it's YOU, or an Avatar of YOU. The focus isn't a game/quests/killing boars. The focus is connecting with others/shopping/new friends/new experiences in a way that you could not IRL. You could theoretically set up a copy of your living room and see how new furniture would look like in your room before you buy them in the real world. You could meet up with friends across the planet and play a game of poker, and see THEM, not just hear their voice on discord. Obviously this is all beyond how those with disabilities, both physical & mental, would have a whole new access to human contact. People also spend crap ton of money on skins for weapons/characters in lots of games which is the exact same as someone buying a new shirt for an avatar in environment like this. By your metric, both are completely "worthless", but if a $3 digital shirt makes someone happy, that's the cost of a coffee making someone else happy.
I'm not trying to defend this specific attempt to make this kind of thing come into being, but there are a LOT of things about a tool similar to this that could be good/great/improve some people's lives.
I hope this was of any use to an alternate possible point of view. However, TBF, you'll probably never see this LOL"
What i'm trying to say is a project LIKE this (not this one per say) makes so much sense. Of course, the cost of the equipment is no where near where it would need to be for the level of adoption for something like this to be self sustaining.
Does that make any sense to you? Not trying to argue, just trying to provide a slightly different view.
Here’s two things I do truly believe in:
1. People are stupid
2. Zuckerberg is good at exploiting that stupidity
For that reason, I’m not quite ready to count out metaverse just yet.
@@allenellisdewitt Stop simping for big companies.
I contacted facebook support and told him I love metaverse and that its the future in gaming purely so they invest more into it and ruin the company
Basically what people did with Morbius, which prompts Sony to Re air it in theaters thinking people really liked Morbius
heh! Love it!
Lmao touché
@@tedjomuljono3052 it's meta-ing time... eh, doesn't have the same ring to it
AHAHAHA I’m going to do this
I miss physical buttons and sliders that clicked. I miss having seperate devices, like a music player, radio, vhs player etc. This isn't just nostalgia.
It's not wanting to stare at the same screen and hold the same device to do everything, and for that to be the shared reality of everyone else.
Digital goods can be fun, but at the end of the day, they are novelties who don't really have much real-world value besides being a bragging-rights collectible. Also considering the ease by which NFTs can be stolen means the value is even more tied to its nature as a "Fad" than as some practical consumer good.
I find it very hard to believe that the Metaverse is going to become what they hope it will. IMHO there just aren't enough people who are 1. interested in the first place and 2. are also willing to buy a VR headset.
Virtual shopping in the metaverse? It's the fucking worst of both worlds. Games built for the metaverse? Guaranteed to be of inferior quality to actual console / PC games. I hope it falls on it's face tbh
its facebook so they stuff a bunch of ads in as well
Who wants to navigate the Internet in VR? It's way more hassle and slower than just using a browser.
@@101Mant
I mean, in concept, it is very interesting.
Like, being in a virtual world (a video game) with your friends, while playing a videogame in an arcade vr spot.
Unfortunately the tech is just not at its peak.
playing an amazing flight "sim" game in vrchat and was pretty fun
I wouldn't say Metaverse game is guaranteed to be worse than console, just that Mark doesn't know gaming and he should buy a studio to do it right. He had John Carmack but somehow John got fed up and left.
Crazy how things nobody asked for are failing so hard. Gee I wonder why 🤔
You mean Stadia?
nature does not allow for redundance.
Too bad y’all couldn’t carry that over to Diablo Immortal
@@laos85 nah meta is even worse then that garbage
Im slowly getting the sense that as far as consumer tech goes people are comfortable with the level it's at. VR that would actually hook the vast majority of people is not viable yet. Other than that there's no wheels to reinvent, so to speak.. just iterations that make things somewhat faster and/or less costly.
Im afraid your “non fungible token” will be quite fungible when your metaverse arrives.
As quoted by: Creamy Sheeve. (f you don't know the reference, I can't help you) xD
I keep telling my roommate that there is a strong likelihood meta will fail if the consumers push back against it and im so happy to he correct on that. Being a giant corporation doesn't guarantee that every venture will be a success and this meta shit legit scares me. Please continue to fight the good fight.
I don't think VR will ever be normalized, let alone any one app/game/platform that uses it. Seems really silly to me that anyone would even take widespread adoption of VR seriously when it's been made so abundantly clear that that's just not happening. It's enthusiast gaming tech and nothing more.
And that's before taking into account that NFTs are a scam.
“Metaverse” to me means “Facebook trying to make Second Life great again”. I fail to see how embracing any of this nonsense will improve my life in any way. At this point it’s just a buzzword, used the same ways “blockchain” and “the cloud” have been in advertising. And I will never spend any money on something so stupid as NFTs.
Nothing like a vacant, dreary, lifeless hellscape of void and floating torsos that look like they were ripped from a cheap children's animation.
VRChat is not only more interesting, more fun, and more freeing with the fact you can create an avatar from scratch, but can be legitimately beautiful if you've seen some of the amazing worlds people have made.
Metaverse is a terrible joke with an insulting punchline told by that one guy at the party everyone deliberately chose not to invite yet still came, anyway.
It’s what a large corporation can’t do. Everything has to be money money money and sterile of anything sensitive or human. VRChat and even other virtual life games allow for self expression and actual human interaction that’s reasonably meaningful. Even playing a Minecraft SMP server is better than this stupid meta verse bullshit.
Whatever happened to second life?
I deleted fb 8 months ago. And my mental health has improved drastically since.
I no longer compare myself to others and have learned to be grateful with what I do have.
Awesome, Luke. You’re living up to your name, too. ✌🏼🤣👍🏼
Deleted it in 2016 … no regerts _AND_ no regrets.
Yep. I never used it myself but my friends and my mom used to use FB almost everyday and the past few years they stopped using it one-by-one and, like you, they started seeing the world with color once more.
Same
You'll always be thankful if the choice. I used it for about two years, deleted and very glad I did. Waste of time.
8 months ago? 4 years here, and I literally never think about it
People already tried all this metaverse stuff 20 years ago with Second Life and that faded into obscurity without ever taking off, going all in on VR glasses (which very few people own) makes it even more of a bad idea.
To be fair second life is still going. They actually tried to make it a reality not for greed, game sucks though
Wow its almost like when you see someone doing a rug pull scam, standing on the rug might be a bad idea when the scammer pulls the rug.
NFT's are just a new form of Rug pull, the whole industry has no other practical use or purpose. Anyone watching them rise and fall and whos making money in the process will see that fast enough.
Couldn't have happened to a more deserving robot wearing a human disguise.
Wait...is he a robot or is he a lizard person? Has the internet come to a general consensus on that issue?
@@thegrimharvest Mark is a robot, Bezos is the reptoid.
@@thegrimharvest He's a robo-reptilian. Technically he's the worst possible version of Mecha-Godzilla.
@@thegrimharvest fairly sure he's amphibiam
@@tjenadonn6158 Mecha Zuckzilla haha 😄
When i first saw the FB turning into Meta thing i bust out laughing thinking to myself this would lead to utter failure. Hilarious how Mark couldn’t do the same.
I don't know if you've been told this.... But your a pretty big inspiration as someone interested in getting into TH-cam. Something that's especially terrifying after the quantum tv/act man mess.... Your calm professional demeanor, and integrity to the information available are a nice sight in such a sore environment. A genuine thank you as both a fan, and someone attempting to face their own personal fears of being out there to see.
Keep up the amazing work. It's indeed noticed beyond just someone to bring me the game news.
I agree this feels nice compared to the TV reviewer fraudster matter of fact Quantum TV is the laughing stock of the TV Reviewer community plus he lied about being in the military.
@@lemongum9166 well. I didn't want to focus on the quantum tv part of things. But it's indeed the biggest contribution to the fear at this moment. For me it's the personal demeanor and again the integrity. I hate game journalism in almost every case cause it's so much copy paste without fact checking. Aside from Forbes (which still surprises me) yong is one of the few places you can go and at least trust stuff is investigated even if not 100% accurate.
Edit* this isn't saying I've seen yong or Forbes to be inaccurate. But nobody is perfect. Things get missed.
@@anierikidemona I agree although nobody’s perfect because we’re not like god or something (plus I’m not religious) but openly spreading hate across the internet and trying to make people believe it is going to have real world effects.
I think the problem was to go “all in”... The smart way was to introduce small services... Like virtual conferences for example... Like video conferences, by with avatars... But add tools that make sense to use the VR conference instead of a video call... I can see it work in architecture or engineer... And slowly add stuff... Making it bigger, until they get what they really want to achieve... But I don't thing we got even the tech today...
But that wouldn't lead to outrageously massive profits immediately, so why even bother, thinks the short-sighted investor morons that are the reason so many things are crashing and burning.
I agree
This was indeed one of the biggest issues. And trying to force people to accept something, never goes over well.
You know when I envisioned things like Metaverse, it's the COMPLETE opposite of what I see when I look at the Metaverse lol
It really does baffle me how they just left the legs out entirely, it is literally so embarrassingly unfinished, and they still put that in part of the big fancy CG advertising trailer for it too
It’s amazing how badly these big companies do when they try to edge into gaming
Because alot of them don't understand the market. They think they can spend alot of money and make hits. Some of the best selling games aren't the super expensive flashy ones.
@@barcster2003 it's not a market, it's an art form. that's what they don't get.
@@kingmasterlord Very much this. The more game developers are into gaming themselves, the more likely they know how to make one successfully. So many phenomenal indie games are passion projects, and it shows.
The complete and total failure of the metaverse gives me renewed hope for humanity. Thankfully, the average person hasn't yet become so catastrophically stupid that they can be convinced to invest thousands of dollars into a virtual life that will be ruled by a handful of technocrats in Silicon Valley.
LMAO, or that the average person isn't so willing to sell their soul, their humanity, for digital slavery. A lot of people can see, and thankfully point out the cross parallels between the matrix, and it's beginnings. No thank you.
Man, I remember when my friend was trying to get me on board with this and trying to get me to make virtual environments for meta. I hope he's doing okay, I don't imagine his division is doing well.
You two are no longer in contact?
Not as much as we used to be no. I did learn he jumped ship when this was going down and he’s doing well for himself at a lawfirm or something now though
A virtual environment where a fat man cannot become an anime girl cannot succeed as 'metaverse'
Too much restrictions on this meta dogfarce.
The less social media I consume the happier I am. I can't imagine logging into a virtual world created by Zuckerberg and company.
Thanks, Yong, this is exactly the sort of news I want to wake up to. Puts a smile on my face. Perfect way to start Canada Day.
Not gonna lie, Metaverse version of Mark Zuckerberg has more live and emotion than real one
"Who is the Dreamer, and who Dreams the Dream?" ;P
That's why he's pushing it so hard. He wants to exist in his true form. His meta form. This ethereal body is too limiting for a technological God like the Zuch
@@lolmanyeah1 his true form is a lizard robot, but I get what you mean.
Metaverse is the next Google Stadia. Dead on Arrival, but they're foolish enough to believe it'll work, while slowly draining billions of dollars worth of value from the company. I love it!
Zuckerberg's idea is just going to fall flat here: You can't curate and moderate a metaverse. That's why VR Chat is still going strong: Each of those little server rooms is basically a microcosm and independent. There's some that aren't moderated at all, others that are heavily so.
Did they even look at or know about VR chat before they started? The "meta" looks like the early days of VR demos.
It's like early VRchat, but even more sterile and corporate advertising stuffed everywhere they can stuff it in
Meta is basically the personification of IOI in Ready Player 1 and it's hilarious
looks like the Episode of Black Mirror where they have to Cycle too power the rich and elite and the terriblw looking Graphics
Chevy's "own the color" 2023 Corvette NFT also fell flat on it's face zero bidders even after they extended the auction. Turns out no one wants to pay 200k+ for an NFT and a car when said car with a normal paint job and no NFT bullsh*t goes for about 90k.
Wait... Car company doing NFT?
And when that car is just a Corvette. If I'm paying 200+ for a car it's gotta be something like a Koenigsegg or a McLaren.
@@guragat2 I guess someone's crypto-bro nephew got hired at the marketing department. The Corvette demographic is probably older than the NFT one, and less attracted to digital bullshit.
@@tjenadonn6158 you aren't getting a keonsigseg for 200k.
It's just so greedy.
What Zuck fails to understand is that 99.99% of "innovations" end up in history garbage bin. Doing something new or different does not make it good.
Problem with Metaverse is that it fails on every prerequisite for a good product. It is poorly made, inconvenient, expensive, solves nothing and there is barely any interest for it. Ohh and lets not forget what kind of a privacy disaster this whole idea is.
This whole push is meant for two things - Zucks personal project and data harvesting. What users get out of it?!!
the biggest problem was it was neither new nor different
@@dopesickdog Also true. But he thinks that he is doing something revolutionary.
I also think he has a fundamental misunderstanding of the pushback - i'll cite Yong's example of the transition to a touch screen keyboard for a moment.
I remember the pushback for that one, and it wasn't because people were clueless; people understood from the get go that it was about transitioning into new function, and the question was on how the new thing would solve issues of accessibility, tech errors, etc.
People here aren't wondering at how the metaverse is going to solve issues in transition, they're trying to determine what the real world application and function of it even is. And from what it looks like, people just dont see any actual function of it and Zuckerberg is the one who doesn't understand. That's the reason why a lot of "innovations" fail - they dont even reach the stage where the pros and cons of its function can even be discussed, when they fail to adequately express the function in the first place.
@@ToxicNeon _And from what it looks like, people just dont see any actual function of it and Zuckerberg is the one who doesn't understand._
That is kinda the problem. Difference between true visionaries and people that think they are visionaries is grades of narcissism.
Metaverse does no provide anything of value to anyone. It is not revolutionary, solves none of the problems, nor it is even convenient and/or comfortable.
We are being told how all those technologies are "the future". But none of those people can tell us why it is "the future".
This perfectly shows how Zuckerberg is just a CEO, not an active creator of Facebook. Any UI designer worth their salt would never see "the metaverse" as useful. When it comes to shopping, studying, working, interacting with people - if you are doing it with a device, whatever happens on the screen, be it VR headset or otherwise, is nothing but a user interface. And well designed interface will allow you to do whatever you want to do with the least actions possible. When a task can be accomplished with a press of 3 buttons, the only benefit VR adds is immersion. I don't need immersion when online banking, checking email or writing. If we had the technology, to "teleport" a user into virtual world that feels indistinguishable from the real world, it would still be questionable for most task we already can do with a screen. With limitations of current VR that will not be solved within next centuries (because imagine putting on a haptic suit, stepping on the omnithreadmill and strapping on 1 kg of electronics every time you want to access internet) it just doesn't make sense at all.
I cannot stress this enough, VR adds nothing but immersion. That shopping simulator is in it's functionality the same played in the screen and in VR. On top of that, It has nothing to do with Metaverse and can exist entirely outside of it. Opening "Shopping Simulator" in Steam library with a mouse is probably easier than navigating to a virtual shop in Metaverse motion-controlled menu. Still, I need to defend at least the concept of a 3D virtual shop. Shopping can be a social activity and a "game" like this could make shopping together online more enjoyable than just selecting from categories and scrolling through the list. Sometimes you just want to stroll through the alleys and see what the shop has to offer and if for whatever reason you cannot do that, it might be an acceptable alternative. With today's technology (WebGL) it could be programmed as a website displayed within a browser, no VR or installation required. But the question is - what business would waste money on such niche product.
YES! 🙌
Back when I bought my first synthesizer, I bemoaned the fact that syncing them together was a problem. Then companies got together and created a standard to communicate - MIDI. This is an organization that conintues to this day and has a strict goal and constitution if you will.
Until anything like that happens with NFTs there's no purpose to them. And it won't happen with NFTs for the simple reason the people involved in promoting them are fucking clueless - they're simple minded and could NEVER form an argmanization where anything like MIDI could be set up.
It's sad that as technology gets more advanced, fewer people understand how it works
@@sega-megadeth1276 I don't think that's true at all. There's more documentation and plenty of people who understand stuff, so I'd say the reverse. However, you do have a different situation from the manufacturer's end - there's a concerted effort to stop users getting in and reapiring stuff, and so on, so they put up hurdles.
@@crunchyfrog555 True. I think I just misunderstood your comment a bit.
@@sega-megadeth1276 No worries - we all do it.
Even though the company is making more than enough money to cover the costs, I can't imagine many executives and stockholders are happy to watch over 2 billion dollars get sucked into that financial blackhole.
Finally. Some good fucking news. 🔥
"I actually feel like I've trained myself to see it the opposite way." Of course, people amidst within their delusions would say something like this.
All this NFT talk reminds me of an old saying. "Don't cling to a mistake just because you spent a long time making it" At this point, I think it's up to the indie developers to save the industry.
Imagine VRchat, but worse quality, filled with ads, NFTs and any customisation to your avatar, space and game participation costs real world money, that's Metaverse. Such a bright future its practically glaring...
VRChat is the only VR game I've seen ads in.
I love it when scams like this fall apart on their own like this, its a mess and i love it!
As for Facebook and its employees, might be time to look for a more stable job, Mark does't know u exist now and won't in the future, so don't expect guidenance from him.
I'm really not interested in a virtual world to just hang out with other people but even if I were, I'd just go play VR Chat. Nothing about the metaverse is unique, every single part of it was already done a hundred times better by other companies.
Can you feed the ducks in meta? I don't think so.
@YongYea I think you are hitting the nail right on the head. You've mentioned that it is "like a second life" (noun) several times. From all appearances it is literally just the free-to-play game "Second Life" (proper noun) made by Linden Labs with added VR and NFT support. When Zuck claims that nobody understands what he's doing and that it is innovation, he misses that this idea isn't original. We've literally seen exactly this idea and while Second Life did ok (making a few million in sales over the years), investing billions into a game identical to a game that only sold millions is foolish at best. Second life was comprised of "sims" (plots of land) rented by players ($295/month) where they could put assets created in the ingame 3d modeler with attached scripts that per Second Life's ToS were owned by the players and could be traded and shared (with permissions toggleable for "edit", "copy", "use"). Players created clubs, stores, amusement parks, racetracks, shooters, games, and other similar location based attractions. The player's appearance was customizable with the ability to attach objects. The ingame currency (Linden) was freely transferable between real money and ingame money (you could sell Linden for Dollars and buy Linden for Dollars) with the exchange rate based upon supply/demand of one currency to the other and Linden Labs taking a 5% cut. It was a fun game in the niche sense, but hardly a multi-billion dollar market. Meta is in for a rude awakening.
Also SL tried and *failed* to do exactly what Zuckerhead is doing: Bring "real life" into the "metaverse". At first companies bought the whole idea that people would shop and buy and work on that sort of a platform. They came in and bought sims, had huge stores and showplaces built for them... NOBODY CAME. Because nobody was interested in doing any of that shit inworld when it's done faster, more efficiently and far better using their browser in "2d". They all left the platform. I keep thinking, is he full of shit acting like he doesn't know this history and thinks he can be the one who can make it work or just that ignorant (which, given his job, and this "vision" is unreal to me).
I mean didn't we read this book. Ready Player One was showing why these ideas are not good for society and yet these billionaires keep trying to build this stuff. Hubris.
Whenever a big company says their potential customers "just don't get it" it never goes their way
Isn’t it great when you know something’s going to be a fad from a mile away?
People thought the same about be original internet….
@@SentinelSeptim simp
since then they have no alternative to the internet...even the deep web is all the same internet....
@@SentinelSeptim They also thought the same about Tamagotchis. And they were right. Not every technology is a winner.
@@tjenadonn6158 Lmao, no $hit. Not really rocket science to figure that one out. Metaverse is a gimmick. Nothing more nothing less.
Just use common sense and think.. Crypto was NOT built or designed for these kinds of BS. Crypto to put it quite simply is created to reduce friction within the financial system, improve peer to peer communication and ultimately improve on the current legacy and outdated system we currently have which involves pre approved payments which can take days to settle.
Bitcoin was meant to be the answer, but due to it being unscalable, old and not sustainable in a proof of work sense, we have seen other projects like XRP doing what Bitcoin cannot, and that is to successfully power the entire globe when it comes to cross border and instant payments on the cheap. XRP brings in on demand liquidity.
Like many things on the internet, shovelware exists in all walks of life, and crypto is no exception.
Crypto will thrive because of what it is doing to the financial and tokenization sector, not because of these dumb ape paintings and virtual land parties.
Many economists tell me the real world can never have “gold/money sinks”. I think FB found the first one.
Companies thinking to invent the multiverse and all us guys in Activeworlds, Second Life, and VRChat be like "Where the hell you guys been?"
And Ready Player One's looking around wondering who stole their homework notebook.
I had accepted an offer from a startup and Meta recruiter started emailed me nonstop. Thank god I just ignore meta because that wouldve been a huge regret if I joined.
11:28 I'm reminded of an old saying: "They laughed at Galileo, they laughed at Newton, they laughed at the Wright Brothers. But they also laughed at Bozo the Clown."
I always question how you can "take NFTs with you" like do you know the coordination companies need to do for you to take an NFT you got from Ubisoft and take it to an Activision game, or something you bought from Meta and take it to another metaverse made by another company like Google?
Yeah, it would mean using a standardized platform… and I bet I know who thinks they will create, market, and control that standardized platform.
@@ColdHawk Apple probably wants do to that, they already make everything they make so frustratingly incompatible.
thats my question. do they think we're stupid? that we dont realize someone has to make the asset in each game? or are the great hallowed tech giants really this far out of touch with the most layperson basics of how software comes into being.
@@bbear2695 Adventure Quest already had multi-game items (not NFTs) but it's too big a challenge to do that sort of thing , so they stopped doing that. Artix Entertainment is an indie game company that runs multiple MMOs that typically reach 20,000 peak concurrent players on average per game. They do a lot more work than even Nexon.
And why would they do that when they didn't benefit from the sale? It could only work if the NFT was fungible (which all NFTs are despite the name as it is all digital data).
The thing about micro USB to USB-C was that almost no one wanted micro USB, it was an awful connector and everyone wanted that reversible connector like what iPhone had that was more robust than micro USB could ever hope to be.
It was also an evolution of what had gone before with minimal downsides but major improvements.
Metaverse is a solution in search of a problem where everything is less convenient, needs hardware that very few people have access to in order to get the optimal experience, and is controlled by a company who treats privacy and positive societal cohesion less as an afterthought and more as a brain fart that they had once before they had their morning coffee and promptly forgot about.
Amen. Nobody seems to be able to explain the benefits. 🙄
It's cool to see a robot try to recreate "the matrix" and failing. The conflict with the machines if still far off yet
The title of this video is the gift that keeps on giving. Thanks!
The hardware and software are a generation from being ready. I really do hope Zuckerberg's obsession to being the first major player in the space bankrupts him!