Off topic and perhaps unwanted, but people do this in politics all of the time. They unintentionally "block out" anything that doesn't fit their political narrative of their party. Interesting stuff if you want to look it up.
@@jacobashton3137 It is because it is definitely a real part of the political extremism in America right now, not intentional, and hard to eradicate and recognize when it is happening. I know some people are not interesting in things outside of social media, but something to think about.
They literally skull merchant'd her basic attack cooldown addon btw, confirmed it was nerfed to stop use, will look into it in the coming year. This should not become common
They basically said in their theead that they wanted to nuke knotted rope before the holidays so that it doesnt cause any trouble while the team is on vacation
@@MrErizid So they just ruined the add-on till they rework it? knotted rope literally got the skull merchant treatment and im afraid that theyll continue this incompetence till it seriously hurts the game one day. the devs will be the death of this game.
@@arktis2653he literally gave an example based of a complete character been given this treatment, that is not an understatement and should be taken serioisly
It's not a bug; Knotted Rope IS meant to be 2% now. They gave it the Skull Merchant treatment. Kill it 'til they've decided what they want to change the effect to.
I feel like the 10% was still pretty good and reasonable for the perk to be but alright. Also, I kinda feel like the knotted rope thing is either someone just screwing up writing the patch notes or BhVr were stat-Andys again. Like regular houndmaster is so bad that she has a +100% kill rate with the add-on (going from like 1.0 to 2.0 or something) and they freaked out. Looking forwards to them claiming it was a bug and non-intentional to try to save face again, if that's the case.
I mean I feel like most people saw this coming, not only was she C Tier at best she was also incredibly buggy. Hopefully we'll see more changes to make her closer to B Tier. That being said I hope you can keep up with the changes because guides for complex characters like her are very welcomed.
they nuked it because it gave save the best for last viability on her. and they can't have that after they killed the perk. which makes me sad as i loved that perk
I am guessing that people were using Knotted Rope for camping as another STBFL method. So, not being able to dedicate dev time to reinventing the addon, they just gutted it to uselessness. So Thrill starts out at 40% speed (and it will stay there, because no sane person will skip Pentimento) so I think it's now 35 seconds to cleanse? Still means your only hope is to play stealthy, cleanse dull totems first, THEN cleanse their Pentimento totem, THEN cleanse the ones the killer is protecting. So you'd still probably get free wins off it...
Or just bring gen builds and dont do totems. The only time you need to worry about totems is when there is devour hope at 3-4 stacks. In that case you can just leave the survivor on hook longer so it takes them way longer to get devour value. I started bringing a hyperfocus build with my friends and we had 2 hex players come into our lobbies. With no slowdown gens are wide open. If you never do totems then penti is a dead perk and the killer is going to be wasting time patrolling and checking totems for no reason. Ruin is the worst slow down you have to worry about in a hex build, its not that threatening if you just get out quick. You might have to sacrifice some survivors but you should get a 2 or 3 man out most of the time.
@ohenthevoidwatcher3939 Welcome to the Club it is the exact same thing on the survivor side... Ohhh no a couple toxic swfs abuse xy so we need to take it from everyone including casual swfs and soloq players. Toxic idiots seem to ruin it for both sides.....
People losing their shit about Knotted Rope when good players were not even using this add-on lol. Don't pretend like I didn't hear that UPDOG at 3:55 Scott.
Yup, bro I won EVERY match today with her, like 10 matchs, a lot of people DC. And I faced her today twice, and both of them won the game too, she's so good right now, but of course, you need to be good too
The vaulting change actually feels so much better. Im actually able to get grabs if I misstime the dash on a vaulting survivor, or be able to position and take control quicker
Tried her out in a recent game and I have to say she feels a lot better to play. Hitting the chase power felt way more consistent, I even managed to hit someone through the window and door on shack with snug without needing to redirect
Lowkey I have been other games recently and it’s actually kinda nice to see that the pace they are changing things has gotten a lot quicker. I mean it does come with the downside that the do definitely miss still but hell it does bring me a lot more hope about this game especially in comparison to like Overwatch and Guilty Gear which have just both felt like they’ve missed big and won’t fix it
I do like most of the changes, but i'm actually kinda sad about the dog vaulting faster now. I used the slower vault speed to essentially pincer survivors into the dog, which i got extra time for cos it took so long. Also, RIP Knotted Rope. It went from insanely OP on PTB to okay to literally worthless
I think bringing knotted rope down temporarily while they see what the power of the killer is without it greatly influencing a chase isnt the worst idea, shame none of the community has no patience (granted i'm hoping it wont take them 3 years to address it)
The Knotted Rope changes are probably because you could use the dog to grab a survivor and down them from full health, and pick them up before they can escape. You can still do this if you're careful to save your StBFL stacks by endgame. Guess they just didn't want anyone being able to do this with an addon.
It's because these skill issue survivor mains don't know how to go against him. Edit: 9 m/s slice and dice movement speed would have been fair instead of 8.
He literally is just decent. It's fine where he is. Slice & Dice is unhealthy and should be weak compared to his other abilities. I've played him a lot more since the nerf and actually find it more fun to have a longer dash than a shorter and faster one. Not to mention, you can still hug walls and go around insane loops with how long you can dash now. He's FINE.
@@FancyDakota Fun clearly doesn't equal skill or kills. Cause of how slow he is, he's much more predictable. Going against good survivors, they can comfortably go around standalone loops without having to worry about a 50/50 with his nerf. That was one of the things he was the strongest at and now he's only good at shack techs.
I'm so glad the chase command cooldown is being shortened so much Other than the bugs, I feel like the chase cooldown is what's stopping her from being a mid-tier killer
because im an irrelevant idiot, can someone please tell me where i can see WHEN the bugfix is taking place in game? does scott mention it and i didnt realise or does it say somewhere in the patch link? thanks
How do you want it to be nerfed? 1) It has specific sound so you as killer know that perk was used 2) You can see who has taken the hook stage - which also means you know who is *EXPOSED* for the next 40 seconds (meaning you can only hit them once and have another hook) 3) It can be used *ONCE per MATCH* . Not once per survivor or per hook stage. *1 shoulder the burden means 1 hook stage changed* , that's all. But if you have any ideas on how this should be nerfed, I'd be interested to read this
@@tmoney1487Well but thats just fair. Sooo many people claim to go against top tier swfs 95% of their matches and bhvr showed the overall kill stats... people than said that the stats are not showing the the actual issues because of soloq players and casual swfs that just mess arround and die. Well but then the stats were still leaning towards the killer side even if you looked at the top 5% . So the problematic percentage must be even smaller..... I guess at that point bhvr realised that the hardcore toxic sweat swfs arent even that insane or they are heavily outnumbered by solos duos and casual swfs. There are also not nerfing 80% of the killer perks just because nurse or blight exist.
Man, wouldn't it be crazy if they just reverted the changes to Thrill and gave us our BP back? Literally 0 reason to remove BP from every perk in the game (Beast of Prey isn't real)
they nerfed it to that. because that addon with stbfl. save stbfl some serious value and viability. can't go having that after they worked hard to kill the perk
even with the thrill nerf, i feel like pinhead can still pull off the impossible totems build with his i think chatterers tooth addon? and the pink one with that, i noticed his box spawns extremely fast after he picks it up. so either you beat him to the box and somehow loop him long enough for a cleanse or the soloq option of picking it up only to get downed in 5 seconds (and soloq WILL try to cleanse without stopping the box, dont you doubt what soloq will and will not do)
Respawns in 10 seconds after he uses it. Same deal if he downs the carrier. Doesn't apply the chain hunt ever though. Ran that addon on a few times and it really shows how jacked up spawn logic is now.
@@anshd927 i had one pinhead thrill match and it was ridiculous, he would pop the box while im in his radius and the box would just spawn nearby instead of cross map (was on i think suffocation pit or coal tower)
I keep checking in on this game because I want to come back but they just aren't shaking it up nearly enough. I seriously dont understand why we aren't getting value changes for perks and addons every month. grow some balls and shake up the meta constantly until things settle nicely to where everything get used somewhat regularly. We're talking about numbers. there's no reason you couldn't tweak almost every addon for every killer on the bottom half of pickrates every month just to see how it goes along with a few actual changes. The ptb should only be necessary when you're doing real changes to mechanics and stuff. Numbers based changes they should just push out constantly. If you really dont like it, it'll probably be changed again next month if the community agrees. Why are they so afraid to meaningfully experiment with things more than once or twice a year?
Actually nobody thought that TOTH was going to be 12% per totem. Everybody was expecting it to become 9% or less per totem by BHVR peanut brain standards. Nice surprise indeed.
I mean at this points it's tradition lol what perks is going to be gutted next or even a killer add on or their power itself also I'm actually wondering has it only been killer perks that have been gutted or have some survivor perks been gutted aswell? I honestly forgot🤔
Scott looks like he got jumped lmao
He's cosplaying that one David cosmetic lol
He used to say it was due to surgery on his nose but I'm not buying it anymore, I think he does it because he thinks it looks cool.
It does look cool.
@@onlystamina5932 yeah It does look cool tbf
@@onlystamina5932the bandaid of Schrodinger
it looks like a nasal strip for snoring/opening nasal pathways. i don't think he's faking it i think he has a chronic condition 🧍
We told them old licker tongue was the weakest buff imaginable, they saw knotted rope and said "hold my beer"
6:48 "I'll see it when I believe it"
That doesn't make sense Scott.
Off topic and perhaps unwanted, but people do this in politics all of the time. They unintentionally "block out" anything that doesn't fit their political narrative of their party. Interesting stuff if you want to look it up.
@Myth-Enjoyer you act like it's something sooo interesting😂😂
lmfao this idiot cant even time travel
@@jacobashton3137 It is because it is definitely a real part of the political extremism in America right now, not intentional, and hard to eradicate and recognize when it is happening. I know some people are not interesting in things outside of social media, but something to think about.
pretty sure it means he has the ability to manifest his thoughts into reality.
knotted rope will now "save" you 0.03 seconds
Yo that is OP, we should nerf Pig
Incredible, I must use this addon immediately!
0.027
Oh wait, 2%. So yeah it's 0.054 seconds
New licker tongue
They literally skull merchant'd her basic attack cooldown addon btw, confirmed it was nerfed to stop use, will look into it in the coming year. This should not become common
It is called getting "BHVR'ed"
It’s an extremely common thing BHVR does.
Anything that is “problematic” they just make irrelevant. They can’t balance their game properly.
Why not. This game is so huge to the point where you can always play something else if something becomes “irrelevant”
@@413X13such a wild take lmao, she just came out and it's okay to destroy one of her add-ons just because other options exist? Wild wild take
They always kill things with nerfs, it doesn't matter if it's from killer or survivor 😢
scott looks like a quest-giving npc from tony hawk's underground
scott is like the only youtuber who actually puts a link to the patch notes in the description so i can read along and go back, thank fucking god
They basically said in their theead that they wanted to nuke knotted rope before the holidays so that it doesnt cause any trouble while the team is on vacation
3:57 What's "updog"?
nothing much, u?
Nothing much sugar what’s up with you
nothin much
If you figure out what's updog, let me know
Omfg knotted rope being 2% has to be a joke. Jesus Christ what's the point of the addon it actually does nothing now.
@@MrErizid So they just ruined the add-on till they rework it? knotted rope literally got the skull merchant treatment and im afraid that theyll continue this incompetence till it seriously hurts the game one day. the devs will be the death of this game.
@@MiserableMuon I think you are exaggerating heavily over a simple addon
@@arktis2653 Im not. BHVR's incompetence has reached new limits this late year.
@@arktis2653he literally gave an example based of a complete character been given this treatment, that is not an understatement and should be taken serioisly
@@arktis2653hey whyd you like your own comment?
It's not a bug; Knotted Rope IS meant to be 2% now.
They gave it the Skull Merchant treatment.
Kill it 'til they've decided what they want to change the effect to.
I feel like the 10% was still pretty good and reasonable for the perk to be but alright.
Also, I kinda feel like the knotted rope thing is either someone just screwing up writing the patch notes or BhVr were stat-Andys again. Like regular houndmaster is so bad that she has a +100% kill rate with the add-on (going from like 1.0 to 2.0 or something) and they freaked out.
Looking forwards to them claiming it was a bug and non-intentional to try to save face again, if that's the case.
She's getting changed so much, I've had to add new sections to my guide and delete other sections like 6 times since the ptb 😭
You got a guide? Where she seems pretty fun
I mean I feel like most people saw this coming, not only was she C Tier at best she was also incredibly buggy. Hopefully we'll see more changes to make her closer to B Tier. That being said I hope you can keep up with the changes because guides for complex characters like her are very welcomed.
“I’ll see it when I believe it”
-Scott Jund on bug fixes in this video
Powerful mindset to say
Why the hell they nuked that addon. It reduces attack cooldown by 0,054 second. That's some Licker Tongue level useless.
holy shit, that’s literally a twentieth of a second…
they nuked it because it gave save the best for last viability on her. and they can't have that after they killed the perk. which makes me sad as i loved that perk
Knotted rope didn't even feel like it worked with how little the difference was
"Fixed an issue"
1/100 fixed!
And here we see the aftermath of Scott's "Why dracula is better than spirit" video, after getting jumped immediately upon upload.
I am guessing that people were using Knotted Rope for camping as another STBFL method. So, not being able to dedicate dev time to reinventing the addon, they just gutted it to uselessness.
So Thrill starts out at 40% speed (and it will stay there, because no sane person will skip Pentimento) so I think it's now 35 seconds to cleanse? Still means your only hope is to play stealthy, cleanse dull totems first, THEN cleanse their Pentimento totem, THEN cleanse the ones the killer is protecting. So you'd still probably get free wins off it...
Or just bring gen builds and dont do totems. The only time you need to worry about totems is when there is devour hope at 3-4 stacks. In that case you can just leave the survivor on hook longer so it takes them way longer to get devour value. I started bringing a hyperfocus build with my friends and we had 2 hex players come into our lobbies. With no slowdown gens are wide open. If you never do totems then penti is a dead perk and the killer is going to be wasting time patrolling and checking totems for no reason. Ruin is the worst slow down you have to worry about in a hex build, its not that threatening if you just get out quick. You might have to sacrifice some survivors but you should get a 2 or 3 man out most of the time.
seriously ?. can we for once just have some viability for stbfl without someone screaming camping. i want my favourite perk to be used again ;-;
@ohenthevoidwatcher3939 Welcome to the Club it is the exact same thing on the survivor side... Ohhh no a couple toxic swfs abuse xy so we need to take it from everyone including casual swfs and soloq players. Toxic idiots seem to ruin it for both sides.....
No, the devs have confirmed it’s 2%. This is a hit until they can rework it proper, but jokes on them I’m still running it
Bro the 0.03 seconds you’ll save will be *GAMECHANGING*
They couldve just left it at 10%. Theyre probably just gonna forget about it instead of reworking it.
@@tmoney1487 True. To be fair to BHVR, they have clearly not liked the idea of attack cooldown effects stacking. Unrelenting being the biggest example
What if instead of Houndmaster she was called Freakmaster and instead of Snug she summoned a man on all fours?
😍😘😍❤️
Please log off.
No.
Yep thats enough internet for today.
Yeah, I'd buy that cosmetic.
People losing their shit about Knotted Rope when good players were not even using this add-on lol.
Don't pretend like I didn't hear that UPDOG at 3:55 Scott.
Massive W for Chaos Truffle Shuffle returning soon.
I've just played one game with her and the buffs feel INCREDIBLE. The vault buff the most, is soo swift
Yup, bro I won EVERY match today with her, like 10 matchs, a lot of people DC. And I faced her today twice, and both of them won the game too, she's so good right now, but of course, you need to be good too
1:05 just watch me
The vaulting change actually feels so much better. Im actually able to get grabs if I misstime the dash on a vaulting survivor, or be able to position and take control quicker
6:49 "I'll see it when I believe it"
since the buff I’ve been catching survivors mid-vault with the hound, feels good
Exactly 60 seconds in and Scott reminds me why I can't be a cop anymore.
Tried her out in a recent game and I have to say she feels a lot better to play. Hitting the chase power felt way more consistent, I even managed to hit someone through the window and door on shack with snug without needing to redirect
scott looking like a main character
Lowkey I have been other games recently and it’s actually kinda nice to see that the pace they are changing things has gotten a lot quicker. I mean it does come with the downside that the do definitely miss still but hell it does bring me a lot more hope about this game especially in comparison to like Overwatch and Guilty Gear which have just both felt like they’ve missed big and won’t fix it
Damn I thought we had a patch a few days ago. Another so quickly?
People were so mad on BhvR foruns. They had to
People whine about thrill of the hunt in Twitter instead of finding a job and mind their own business
They said in a thread there were a few things they realized needed changes after the main patch already came out
Its about time Thrill got nerfed, solo q was nigh unplayable with how many people did totems more than generators.
I mean yeah I get it but after the MFT MoM and BGP releases, I’m not gonna lose any sleep over survivors having a few rough matches for a patch
Thrill wasn’t even that broken lol?
Skill issue
Bring counterforce and stop crying
lmao isnt that a teachable auric cell character perk?
Scott "It's Gonna Be a Bit Easier to Hit Dogs Now" Jund
I do like most of the changes, but i'm actually kinda sad about the dog vaulting faster now. I used the slower vault speed to essentially pincer survivors into the dog, which i got extra time for cos it took so long.
Also, RIP Knotted Rope. It went from insanely OP on PTB to okay to literally worthless
they nerfed it because it gave stbfl viability. can't have that after they worked hard to kill it. i miss the perk
1:02 “You can’t shoot a dog every 3 seconds” - Scott Jund, December 12th, 2024
Dang I like Knotted Rope, if you combined it with stabiffle it felt like you had an actual addon 😢
that's why they nerfed it. can't let stbfl have any viability after they worked so hard to killed it. sigh i miss it
Scott looks like that kid in the charming commercials
Idk about flashbangs but firecrackers definitely do not always make the sound they are supposed to make.
I think bringing knotted rope down temporarily while they see what the power of the killer is without it greatly influencing a chase isnt the worst idea, shame none of the community has no patience (granted i'm hoping it wont take them 3 years to address it)
i mean the addon it self wasn't the best she could have and theres more they can do besides just make it useless until they do something
The Knotted Rope changes are probably because you could use the dog to grab a survivor and down them from full health, and pick them up before they can escape. You can still do this if you're careful to save your StBFL stacks by endgame. Guess they just didn't want anyone being able to do this with an addon.
Flashbangs are (supposedly) slightly less unfair finally?
Bhvr is Andy from Toy Story throwing Chucky in the trash, I don’t wanna play with you anymore…
FR. Chucky is trash now.
It's because these skill issue survivor mains don't know how to go against him.
Edit: 9 m/s slice and dice movement speed would have been fair instead of 8.
He literally is just decent. It's fine where he is. Slice & Dice is unhealthy and should be weak compared to his other abilities. I've played him a lot more since the nerf and actually find it more fun to have a longer dash than a shorter and faster one. Not to mention, you can still hug walls and go around insane loops with how long you can dash now. He's FINE.
I just faced chucky today his slice and dice is slow
@@FancyDakota Fun clearly doesn't equal skill or kills. Cause of how slow he is, he's much more predictable. Going against good survivors, they can comfortably go around standalone loops without having to worry about a 50/50 with his nerf. That was one of the things he was the strongest at and now he's only good at shack techs.
3:57 "updog"
Man houndmaster is so strong now, played a couple survivor matches against her and she was pretty oppressive
Apparently they are Skullmechanting the rope add-on
I'm glad BHVR were so quick to patch out Thrill, I was almost thinking about coming back to have fun for a moment there.
I'm so glad the chase command cooldown is being shortened so much
Other than the bugs, I feel like the chase cooldown is what's stopping her from being a mid-tier killer
"the dog" deserves a name damn it
idk why it's so fun seeing "Dog" everywhere
Finally the hitbox!! That's the single most important part!!
3:57 "Updog"
I thought they would walk back on some Chucky changes
She still is bugged, the roaming snowmen from the new event somehow cancel out her dog's ability to draw out a path for her to follow.
3:57 whats updog?
Scott..... you can't be hitting your dogs, man.
Nah, the biggest buff she got was her getting her PTB chase music back. It's still really quiet though.
Well there was a bug that let you inure and down with the dog. So hopefully that’s fixed because it makes her a lot stronger but it’s unfair
You'll believe it when I HEAR it, scot
the video starts at 5:44 btw 😏😈
Scott looks like when you get bhvr’d
Great to see they buffed updog
Behavior taking a step forward and step back with random knotted rope nerf
because im an irrelevant idiot, can someone please tell me where i can see WHEN the bugfix is taking place in game? does scott mention it and i didnt realise or does it say somewhere in the patch link? thanks
Okay but what about the thing where its unclear whether or not thr dog is in control of the drag? >...>
Shoulder the burden doesnt get nerfed?!
How do you want it to be nerfed?
1) It has specific sound so you as killer know that perk was used
2) You can see who has taken the hook stage - which also means you know who is *EXPOSED* for the next 40 seconds (meaning you can only hit them once and have another hook)
3) It can be used *ONCE per MATCH* . Not once per survivor or per hook stage. *1 shoulder the burden means 1 hook stage changed* , that's all.
But if you have any ideas on how this should be nerfed, I'd be interested to read this
Because Behavior doesnt care about top tier swfs as much as people think they do.
@@tmoney1487Well but thats just fair. Sooo many people claim to go against top tier swfs 95% of their matches and bhvr showed the overall kill stats... people than said that the stats are not showing the the actual issues because of soloq players and casual swfs that just mess arround and die. Well but then the stats were still leaning towards the killer side even if you looked at the top 5% . So the problematic percentage must be even smaller..... I guess at that point bhvr realised that the hardcore toxic sweat swfs arent even that insane or they are heavily outnumbered by solos duos and casual swfs. There are also not nerfing 80% of the killer perks just because nurse or blight exist.
Hey scott guys here
Man, wouldn't it be crazy if they just reverted the changes to Thrill and gave us our BP back? Literally 0 reason to remove BP from every perk in the game (Beast of Prey isn't real)
@@armygamelover you’re not real who gives a FUCK about blood points just play the game ya wally💀💀💀
each month you get that bandage on your nose wich is the procedure you go trough each time?
"it's easier to hit dogs now"
Scott 😢!
What dev had a one piece length rival arc with knotted rope!?
guys knotted rope 2% cd makes basic attacks 2.646 seconds. HUGE add on value, S tier add on
they nerfed it to that. because that addon with stbfl. save stbfl some serious value and viability. can't go having that after they worked hard to kill the perk
That hinder feels bad
BHVR "fine Scott we will buff her, but we get to beat you up first"
Scott "Bet"
Going down the Dracula path, gigabuffing numbers until it's gonna be too much and too oppressive
So knotted rope still is ok its probably c or d tier but its a reduced cooldown but still 2% is bs it was my favorite addon to
Wait 2% no way that has to be a typo
Now if you get a grab at a pallet, the survivor will be safe 100% of the time, only nerf to her.
All Scott needs is to shave his head and he'll be in Season 4 Walter White cosplay
I do think she will be b teir killer which I think is her sweet spot. I do think she be viable but not overbearing.
what if houndmaster was called edge master
That has to he the WEAKEST "Hey guys, Scott here-" I've ever heard here 😭
even with the thrill nerf, i feel like pinhead can still pull off the impossible totems build with his i think chatterers tooth addon? and the pink one with that, i noticed his box spawns extremely fast after he picks it up. so either you beat him to the box and somehow loop him long enough for a cleanse or the soloq option of picking it up only to get downed in 5 seconds (and soloq WILL try to cleanse without stopping the box, dont you doubt what soloq will and will not do)
Respawns in 10 seconds after he uses it. Same deal if he downs the carrier. Doesn't apply the chain hunt ever though. Ran that addon on a few times and it really shows how jacked up spawn logic is now.
@@anshd927 i had one pinhead thrill match and it was ridiculous, he would pop the box while im in his radius and the box would just spawn nearby instead of cross map (was on i think suffocation pit or coal tower)
Addon nerfed from 40% to 2% in less than a month lol
You know Scott, I never WISHED to shoot a dog every 3 seconds but I’m sorry for your loss ig
,,So it´s gonna be a bit easier to hit dogs now!" - Scott Jund 2024 ;)
Scott play houndmaster, she feels SO MUCH FUCKING BETTER
Bhvr can’t help but keep nerfing add ons. Knotted rope, why?
Idk but daddy Scott posted 😩
Lol I've been on vacation since Dec 2nd. I missed the entire meta period
Knotted rope wasn’t even OP just a comfy add on to use when you don’t want to use high rarity add ons
I'll see it when i believe it btw
All the hound master mains jumped scott 😂
if that were the case he wouldnt have a single scratch on him😋
I keep checking in on this game because I want to come back but they just aren't shaking it up nearly enough. I seriously dont understand why we aren't getting value changes for perks and addons every month. grow some balls and shake up the meta constantly until things settle nicely to where everything get used somewhat regularly. We're talking about numbers. there's no reason you couldn't tweak almost every addon for every killer on the bottom half of pickrates every month just to see how it goes along with a few actual changes. The ptb should only be necessary when you're doing real changes to mechanics and stuff. Numbers based changes they should just push out constantly. If you really dont like it, it'll probably be changed again next month if the community agrees. Why are they so afraid to meaningfully experiment with things more than once or twice a year?
Actually nobody thought that TOTH was going to be 12% per totem.
Everybody was expecting it to become 9% or less per totem by BHVR peanut brain standards.
Nice surprise indeed.
that doesn't make sense tho? they wanted to buff it but the buff was to much so they dialed it back why would they nurf it worse then it was before
@@oxerrt *cough cough* Thanatophobia *cough cough*
@@oxerrt Because nerfing to the ground is the BHVR way to do things.
Also Thanatophobia.
@@ZamasuManzon when you put it like that i can se it bhvr usually doesn't do the thing that makes sense often lol
I mean at this points it's tradition lol what perks is going to be gutted next or even a killer add on or their power itself also I'm actually wondering has it only been killer perks that have been gutted or have some survivor perks been gutted aswell? I honestly forgot🤔
3:56 you guys smell that?
3:57 not much, whats up with you?
5:27 can't perceive 0 or 2 percent but the numbers are 2 and 10?
and still no spirit fix. i'm so fucking tired bro
SCOTT. I'LL SEE IT WHEN I BELIEVE IT IS NOT THE PHRASE. WHY DID YOU SAY THAT.