Another great vid! Since I am new to Armada, I appreciate the tutorials and ship breakdowns. I would like to make a small suggestion. You have an Armada playlist on your channel that has 270+ videos on it. It would be great if you separated the playlist into different categories like Tutorials, Ship breakdowns, Builds, etc. It would help in the search when looking for certain videos insofar as to not have to go through them all in one list. Again, thanks for all you do!
General Kenobi Literrally whenever i watch one of your videos I reply IRL with general kenobi. I use hello there as my general greeting now, and forever more!!
I don't play Armada but I still watch your videos on the subject with the hopes that some nuggets of general strategy applies to my X Wing matches. Keep up the good work!
Wow, never noticed that last scenario you would be able to take the shot with the front arc. This make Star destroyers even more useful since they have such huge front arcs. Thanks!
Awesome job! This video was needed to be done. More like this will be appreciated :) Maybe 'how to fly...(name of the ship)' series? Greetings from fans from Poland.
*_line of sight_*_ ... so... should we imagine that the attacking ship has "impenetrable walls" between hull zones that extend up to_ *long range* _but the target has walls that extend only up to its_ *cardboard print* _...given those parameters, if dot can see dot, you have a shot?_
Great vid. Sorry to nitpick. The base is part of the ship and does count for range. Page 9, range & distance. “At: if any portion of a hull zone, base, or token is inside a specific band, that component is at that band.” You almost gave me a heart attack.
jacob blackman thanks Jacob. I think this is another example of requiring a law degree to play the game. Page 10 under ‘ship’ identifies the base as being plastic. Unless the rules are completely explicit you end up having to cross reference different areas of the rule book.
Pork Sammich yes the rule book sucks I love the game but who ever developed it obviously didn’t know what they where doing most of the cards don’t fully explain what happens or when it happens most rules are lost and confusing
If squads are engaged AT distance 1 (plastic to plastic) but firing is measured from cardboard to cardboard then couldn't there be a situation where you can be at distance one but not able to shoot?
So, question. In your double broadsides video, you imply a few situations where the ship is technically 'in arc' but is not dot to dot, and thus an invalid shot. Does that mean that we measure only the *defending arc* as being in arc, rater than the entire ship? For example, an Assault frigate nestled in close to an SSD and it's arcs juuuust about clip the forward and aft Arcs . . . but it doesn't have a dot to dot on them. Can it then not fire on the auxiliaries because they are out of arc? Despite having direct dots?
I forgot to mention yesterday that I had slicer tools on gozanti flotilla. Have you ever seen slicer tools running with mandal gauntlet fighters? If so, what was the result? If it is effective, I think it would be the only time I would use slicer tools as they stand today, to switch the command to the added raid token and render the ship commandless for one turn. What do you think? Thanks!
Hey Crabbok, Great video as usual but I do have a question. At time 9:37 you say that when you attack, line of sight cannot pass through the defender's arc line. However at time 17:00 you show a squadron clearly doing this to attack the front of the ISD. Did I miss something?
At 17:00 the squadron's shot does NOT pass through the line. Its is the PRINTED line only that we are concerned with in this case.... as for line of sight we do not have to extend that line beyond the cardboard.
@@Crabbok Okay, got it. Firing arcs DO extend out to infinity as shown with laser pointer. For the purposes of line-of-sight though, the arc is the physical line on the cardboard and only for the defender. This is a confusing topic. Thanks for the quick reply!!!
_sorry, wait. @__18:03__ although dot can see dot, the nebulon front arc is only... 57°... so you would not be allowed to shoot anything outside those limits, the laser you've shown depicts a shot that would be far beyond that imaginary 57° cone at the front of the ship... no?_ ...Does that mean that if you can just trace a line between dots that don't cross the hull zone of the *TARGET ONLY* and just to the extent of their cardboard print out... then it is a valid shot?
For dot-to-dot LOS verification, I know you can't cross the defender's arc lines, but does that include an imaginary extension of the arcs beyond the cardboard base?
Your videos and those of SWAE are my go-tos when it comes to trying to wrap my head around this game. Something is confusing me greatly about Firing Arc and Line of Sight. The instruction video by Downsizeit called "Star Wars Armada - Tutorial and Tactics Series - Comprehensive Introductory Tutorial" at time 1:46:20 seems to contradict what you are saying in your above video at time 10:22. Above where you (correctly in my opinion) say that you cannot make the shot from the Victory's starboard side to the Corvette's port side because the Victory would cross it's own side arc, Downsizeit says that such a shot can be made because attacking players ignore their own firing arcs (or at least that is what I understand him to say) and only have to pay attention to defender firing arcs. I am further confused by an image I found on the Star Wars Armada Fandom Wiki (starwars-armada.fandom.com/wiki/Measuring_Firing_Arc_and_Range?file=Fire-Arc_Line-of-Sight.png) Panel 2 seems to show that a Corvette is able to make a legal shot at a Victory by tracing a LoS across the Victory's own firing arc. Can you help me understand what I appear to be misunderstanding? I would think that the example from Wiki image is incorrect. My reasoning is that even if you can SEE a point on a ship you want to hit from where you are standing (LoS) that doesn't mean your guns can swivel around far enough to get a bead on that point. The firing arcs show the limit of the "view" and even targeting from the perspective of the weapons, so it would seem to me that you should not be able to fire across your own firing arc.
All rebel shots are illegal, their entire movement is too.
:P
we have a lot of fun here in the Empire.
Really enjoy the tutorial videos. Much easier to understand with moving visuals than still pictures.
Another great vid! Since I am new to Armada, I appreciate the tutorials and ship breakdowns. I would like to make a small suggestion. You have an Armada playlist on your channel that has 270+ videos on it. It would be great if you separated the playlist into different categories like Tutorials, Ship breakdowns, Builds, etc. It would help in the search when looking for certain videos insofar as to not have to go through them all in one list. Again, thanks for all you do!
I had my first game of Armada and this video helped a lot clearing things up.
Thanks for doing this, seeing it makes it a lot easier to understand than reading it
General Kenobi
Literrally whenever i watch one of your videos I reply IRL with general kenobi. I use hello there as my general greeting now, and forever more!!
Thanks a bunch Crabbok! As a newbie to the game, being able to visualize the mechanics helps so much.
This game would be so hard to learn without these videos
I don't play Armada but I still watch your videos on the subject with the hopes that some nuggets of general strategy applies to my X Wing matches. Keep up the good work!
Thanks for the tip on laser pointer for checking arc. I’ll pick one up for x-wing
Great video as always Crabbok!
Thank you for all you do for this game. I got into this game a couple months ago and for videos have helped me learn to play.
Wow, never noticed that last scenario you would be able to take the shot with the front arc. This make Star destroyers even more useful since they have such huge front arcs. Thanks!
I really appreciate these videos as I’m just learning the game
Thank you for the video, really helps to clear things up! Nice video!
The squadron LoS explanation was really helpful thanks for the great video!
It would be nice to get an official Armada lazer tool 😁
With a lightsaber sound when you turn it on!
And you can have it be green, red, or blue lazer light. That would be awesome lol
Squadron obstruction is definitely a poorly defined thing too, so this is definitely helpful.
Thank for the clarifications, it's nice to see it in video.
Thank you. I've been playing for a bit now, and even now, questions like this come up. Very Great.
even the most basic rules need clarification and this is very helpful, thank you for posting these :)
Thanks for doing this video! Seeing what the rulebook discribed visually is really helpful
just had yesterday my first Armada game and almost forgot to check exactly what you explained here! Next time I won't! hehe
Wow unexpected journey of a fight this year
We need an Armada game mat of Kessel and Skarif!
I'm a fairly new to armada and this video helped a lot thank you for the video.
Awesome tutorial. Thank you!
Thanks!
Thanks for the helpful information!
Thanks for vid! It's always fun to get a refresher and to see that you're doing it right. How about doing a didicated Legion shooty-shooty tutorial?
Love your tutorial Videos Hope to see More.
Thank you very much for this tutorial!
Great video, as always!
Very helpful. Thanks!
Quite helpful, thanks for the video.
Very helpful, thank you!
This was my number 1 requested video!!!!!!!!
Thanks, I found arcs had been rather poorly explained in the rulebook!
I recently got the game and this is very informational.
Great videos
Awesome job! This video was needed to be done. More like this will be appreciated :) Maybe 'how to fly...(name of the ship)' series? Greetings from fans from Poland.
You rock man. Hopefully someday I'll be able to put all the stuff I learn from you to good use...
Role that beautiful Armada content....
Very informative!
Clears up lots. Thanks!
Thanks for explaining a lot more. Need to pick up a laser.
*_line of sight_*_ ... so... should we imagine that the attacking ship has "impenetrable walls" between hull zones that extend up to_ *long range* _but the target has walls that extend only up to its_ *cardboard print* _...given those parameters, if dot can see dot, you have a shot?_
Thank you this video really helped.
Very useful, thank you
He always starts with "Hello There"
And I just want to say "GENERAL KENOBI!!"
Love all your content and learned a lot keep it up, been playing for a bit now but always helps to have more reference!
Very helpful.
Wow good luck with that one
Awesome video thanx
Great video, always usefull information. great work
Great video
Awesome video
Super useful!
Awesome video bud
Good info, much appreciated
Great vid. Sorry to nitpick. The base is part of the ship and does count for range. Page 9, range & distance. “At: if any portion of a hull zone, base, or token is inside a specific band, that component is at that band.” You almost gave me a heart attack.
Pork Sammich the base dose count as range but the base does not include the plastic the base is the cardboard only
jacob blackman thanks Jacob. I think this is another example of requiring a law degree to play the game. Page 10 under ‘ship’ identifies the base as being plastic. Unless the rules are completely explicit you end up having to cross reference different areas of the rule book.
Pork Sammich yes the rule book sucks I love the game but who ever developed it obviously didn’t know what they where doing most of the cards don’t fully explain what happens or when it happens most rules are lost and confusing
Anyone else think that at 18:15 the side of the Nebulon can hit the front of the Destroyer? LoS does not seem to be obstructed barely.
Love your vids
Great Vid!
You did not cover one of the hardest parts for new players to understand with range of closest point of the arc is where range is measured from.
If squads are engaged AT distance 1 (plastic to plastic) but firing is measured from cardboard to cardboard then couldn't there be a situation where you can be at distance one but not able to shoot?
Cool video
So, question. In your double broadsides video, you imply a few situations where the ship is technically 'in arc' but is not dot to dot, and thus an invalid shot. Does that mean that we measure only the *defending arc* as being in arc, rater than the entire ship? For example, an Assault frigate nestled in close to an SSD and it's arcs juuuust about clip the forward and aft Arcs . . . but it doesn't have a dot to dot on them.
Can it then not fire on the auxiliaries because they are out of arc? Despite having direct dots?
Good video
explains alot thanks :)
I just want them reprints already, frothing for more ships
I want some fighter packs and Arquitens!
I forgot to mention yesterday that I had slicer tools on gozanti flotilla. Have you ever seen slicer tools running with mandal gauntlet fighters? If so, what was the result? If it is effective, I think it would be the only time I would use slicer tools as they stand today, to switch the command to the added raid token and render the ship commandless for one turn. What do you think? Thanks!
So if a squadron is sitting on an obstacle, will it's outgoing fire also count as obstructed? or does that only impact squadrons firing at it?
Sucks when you are millimeters from having the shot you need
Hey Crabbok, Great video as usual but I do have a question. At time 9:37 you say that when you attack, line of sight cannot pass through the defender's arc line. However at time 17:00 you show a squadron clearly doing this to attack the front of the ISD. Did I miss something?
At 17:00 the squadron's shot does NOT pass through the line. Its is the PRINTED line only that we are concerned with in this case.... as for line of sight we do not have to extend that line beyond the cardboard.
@@Crabbok Okay, got it. Firing arcs DO extend out to infinity as shown with laser pointer. For the purposes of line-of-sight though, the arc is the physical line on the cardboard and only for the defender. This is a confusing topic. Thanks for the quick reply!!!
What do you like better? Armada or X-Wing?
Its very 😎
_sorry, wait. @__18:03__ although dot can see dot, the nebulon front arc is only... 57°... so you would not be allowed to shoot anything outside those limits, the laser you've shown depicts a shot that would be far beyond that imaginary 57° cone at the front of the ship... no?_
...Does that mean that if you can just trace a line between dots that don't cross the hull zone of the *TARGET ONLY* and just to the extent of their cardboard print out... then it is a valid shot?
you need all 3 things, range, arc, and line of sight. dot to dot is JUST for line of sight
oh, I think I got it. *I love your channel, by the way!!!!!* =)
How do you get the laser?
For dot-to-dot LOS verification, I know you can't cross the defender's arc lines, but does that include an imaginary extension of the arcs beyond the cardboard base?
no
You going to ply with the ssd a lot?
I feel like I have to watch two ads for every video, the regular TH-cam ads and then you talking about these give aways
Your videos and those of SWAE are my go-tos when it comes to trying to wrap my head around this game. Something is confusing me greatly about Firing Arc and Line of Sight. The instruction video by Downsizeit called "Star Wars Armada - Tutorial and Tactics Series - Comprehensive Introductory Tutorial" at time 1:46:20 seems to contradict what you are saying in your above video at time 10:22. Above where you (correctly in my opinion) say that you cannot make the shot from the Victory's starboard side to the Corvette's port side because the Victory would cross it's own side arc, Downsizeit says that such a shot can be made because attacking players ignore their own firing arcs (or at least that is what I understand him to say) and only have to pay attention to defender firing arcs.
I am further confused by an image I found on the Star Wars Armada Fandom Wiki (starwars-armada.fandom.com/wiki/Measuring_Firing_Arc_and_Range?file=Fire-Arc_Line-of-Sight.png) Panel 2 seems to show that a Corvette is able to make a legal shot at a Victory by tracing a LoS across the Victory's own firing arc.
Can you help me understand what I appear to be misunderstanding? I would think that the example from Wiki image is incorrect. My reasoning is that even if you can SEE a point on a ship you want to hit from where you are standing (LoS) that doesn't mean your guns can swivel around far enough to get a bead on that point. The firing arcs show the limit of the "view" and even targeting from the perspective of the weapons, so it would seem to me that you should not be able to fire across your own firing arc.
Wait you dont need to measure from the yellow dot?
The dot is only Line of Sight. Range is cardboard to cardboard
Turns out I've been using double-arc incorrectly for the last 2 years... whelp.
General Kenobi
Do you play x wing and if so can you break down how too play?
Jon Beech he does. Look at his channel
Super hot dogs
comment!
armada looks cool, but legion is taking up my time
8675309 video
Hey I want a gift card :)