TerreSculptor 3.0 3D Widgets

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  • เผยแพร่เมื่อ 17 ม.ค. 2025

ความคิดเห็น • 5

  • @demenzunmedia
    @demenzunmedia  7 หลายเดือนก่อน

    Note that the Gizmos and Widgets work in "World Space" so they DO have a front side and back side, when controlling them with the mouse.
    I might look into Scaling the Widgets in real-time based on the camera distance from the Widgets.
    Right now the Widgets assume that the editor is in centimeters and that you are fairly close to them, within 2km or so.
    If you are looking for Alpha Brushes for the Topology Merge Tool, the Google Asset Drive has lots of them, see the link on the Help menu.

  • @nichjoht
    @nichjoht 7 หลายเดือนก่อน

    Great to see the software evolving!

    • @demenzunmedia
      @demenzunmedia  7 หลายเดือนก่อน

      Thanks! I have added a massive number of new features over the past few months. I post information and screenshots in the FB Group and Discord. I have thousands of new features in development. I need to find time to make tutorial videos on all of the recent new features, I will probably do more of the Unscripted Live videos as they are quick to create.

  • @surg01
    @surg01 7 หลายเดือนก่อน

    This is a really good development, will certainly speed up and simplify some work.

    • @demenzunmedia
      @demenzunmedia  7 หลายเดือนก่อน

      Thanks. I just added auto-screen-size-scaling to the Widgets, so that they scale in size with the camera distance. That way they are always clickable size. I also just added Snap for Rotation Angle and Scale Percent., which is very useful. I am working on getting a new build released every week or two with many new features.