My plan is to use a version of this build to farm a bunch of currency until GGG follows up on the threat they made on Dec 8 with the initial nerfs to gas arrow, because that's surely coming in January: "In the future, we want to update it such that the potency of the Ignite or Detonator contributes to determining the damage of the Gas Cloud explosions, that way we would be able to avoid balancing around the simplest and most efficient way to apply Ignites."
Exactly.. that change would make the helmet useless and also flame wall would cause almost no damage since its ignite is soo low. Sad cause we know it’s coming cause they said it was. While lightning arrow ball lightning is killing pinnacle bosses in 3 defined lol.. fucking garbage game
@@xGR1MxREAPERx are they expected to nerf Flame Wall from its current state? I am using it now and am having no problems in mid tier maps (I am still progressing through the end game)
@@xGR1MxREAPERx tbh, i am building fresh deadeye and with lame gear this build does way (and i mean WAAAAAAAAAAAY more damage on low level gear then LA). Like 3x more dmg, its nuts. Of course if you have 50d gear, it changes but for T10+- clear with 2d investment this shit is fucking incomparable.
@ it isn’t clearly t15 maps easily with garbage gear? It can do it sure but lighting. Orb build is killing pinnacle bosses and highest content in seconds bro. It isn’t even close. Early game you have to play lightning as gas arrow isn’t avail until like level 25 or something. So early game has arrow makes no sense as you can’t use the skill. I don’t think you even play the game 😂😂.. lightning one shot chains half the screen and everything is dead? If anything early lightning to kid lightning is way stronger then gas. Gas is about to get nerfed again as the ignite chance and power of the build is being nerfed by the damage igniting the cloud. They announced this last week. They just havnt said exactly what they are gonna do yet but said they are gonna change it and lower the damage.
@@xGR1MxREAPERx wtf, are u drunk? It is obvious im talking about early maping, i dont give a fuck about level 25, you can use anything in campaign and it works. Orb maybe killing pinacle bosses, but im T10 map with shit gear so aiming to pinacle boss is not exactly my goal, sherlock. And ony my lvl and gear this build is FAR superior to LA, tested it two times today. So cut your crap.
Nope, Im level 90 and i woud probably be ~94-95 right now if I started this day 1 and didnt have to re-roll into it after 1 week. Its just as tanky as everyhtign else given how broken evasion is right now and I get 1 shot by the same things everyone else did the past week pre patch which is chaos damage and on death effects. Now that those were changed, there are very few things I die to, namely on death effects. Yesterday for example, I believe I only died 3 times in 12 hours.
Sorry, to got explosion of gas, with helmet that ignited and gloves at not 100% converted, need to have just one item with fire flat to do 100 base fire damage? or normal ignited is enough to explode gas?
Hey..do i still need the helmet to do gasarrow automaticly work?..would be nice if your gear includes in your planer. Btw ty 4 shaering. Think about too switch from fire too your build
it's 2030, GGG just buffed deadeye and nerfed stormweaver again as is the monthly tradition, deadeye can now 0.5 shot bosses and stormweavers are forced to file their tax returns between each spark, I thank GGG and keep grinding, maybe this league I've gotten good enough to get past hillock
just made the changes. every iteration of the build makes it feel better and better. the 45 spirit amulet is a little pricey, but this build is cracked and you can farm up the funds needed quickly
The higher the % the more of your damage gets converted, there is a decent dps gain to go from 80-99% but its not something youd have to worry about early on.
I don't think the charge generation works well enough on the fire build. We don't freeze enough on the Fire build to generate the charges and we don't get hit often enough with Wind Dancer for this to make much of an effect. The barrage however is still quite good even with out the Frenzy charges.
Yeah it was a poor wording on my end and I didnt realize to talk about the extra spirit gems being mostly for when you swap to cold. I plan to organize everyhting together into 1 big video in a few days
what accendency points did you end up going with? did u swap to avidity and thrilling chase or did u stick with the point blank side of it? love the guide, keep up the good work! loving the build
I am loving this build, honestly I went back and fourth between lightning setup and your build and although lightning setup is busted... its not nearly as satisfying as explosions and how the build works as a whole. I just wish cast-on worked on gas arrow :( I was afraid gas arrow explosion wouldn't scale well for end game but since you posted this now I'm certain I'm sticking to it! also an idea with the frenzy change, you can do the frenzy nodes for an additional 110% evasion +2 more frenzy charges, would make the shotgunning look even more crazy. If we could use cast on ice we could mark enemies and have frenzy up at all times.. but since gas arrow isn't considered a 'hit' that doesnt work. also for whatever reason gas arrow blinds on hit, but doesnt work along with cast-on abilities , despite it not being a "hit" ability. I don't understand Also you can put multiple barrage gems to avoid the cooldown
Quick question about the Radiant Grief helmet, How can i scale the dmg from this helmet and Is it possible to get enough dmg to make this somewhat like a righteous fire build?
You don't scale the damage on the helmet. The helmet has one purpose, and one purpose only: to supply the ignition source for Gas Arrow to blow up. That's it.
@floorpizza8074 yeah I get that, for this build. I was just wondering how to scale it if I wanted to try and make a build around that, almost like a righteous fire
No, theres no real way to scale it to do any relevant damage sadly, its not a skill so it cant be supported and the amount of extra damage on the tree you would need to make it be relevant would be enough to 1 shot all bosses with any other fire skill.
I have both a unique helmet and bracers, but the monster isn't ignited. However, when I unequipped the bracers and use only single helmet, the monster is ignited normally. Do I miss something?
You need to get a pair that are 99% or lower, 100% or higher will completly brick the build, also remember to take off ele focus once you swap to be able to freeze
Breaches are extremely difficult period. The cold swap helps with it greatly but in general even post nerf, breaches will overwhelm you if you rush forward too much as that is the whole point of them. Most builds are struggling with them currently
The explosions just go off when an ignited enemy comes in contact with the clouds which flamewall guarantee ignites enemies. This is the day 6 update on the build that is covering more advanced additions to the build while the basics were covered in the first video. I have put everything together into 1 large build guide that is out on youtube today that might explain any further questions you have.
Hey Alliee, looking at some phys bows for the build. In the 3 divine budget, I can get either a 320 pDPS without additional arrow mod, or a 240 pDPS with extra arrow, both dualstring base. Considering Scattershot and Endless Munitions, what do you think would work better for the build?
I ended up getting a 300 pdps bow with +1 arrow on it, you can either look for the implicit or the +1 arrow as a suffix as they are the same. They are ~90-100 ex right now and in my opinion good enough for everything but pinnacle bosses.
What affixes should i look for i want to get 2% mana on kill on jewel?. Have been trying to snipe magic ones with it,but unsure what other stats i should look for. thanks for the video :)
Honestly, its pretty hard to make a good one due to how stacked the mod pool is against us. Cold Damage and Cold Pen are both really good to aim for if you are trying to go for a 2-3 mod. Otherwise most other stats suck but there are things such as crit chance, life on kill & elemental damage that you can aim for.
You either buy a helmet called Radiant Grief or boots called Birth of fury. Both can ignite enemies and therefor you get autoignites on enemies and your gas arrow insta explodes.
Yeah, Ive already killed what I consider a pinnacle boss with this already given the end boss in ultimatum and trial are tuned to the same degree. I had very little issues with it outside of my mana issues being attrocious which is more of a boss issue that we have to sadly overcome than anything else. I think I have a plan for it and with probably ~1k ex worth of gear or so, you should have a pretty comfy time is my current thinking.
As interesting said, you just run barrage as a ~25% dps increase in single target and thats it. Not as flashy as being able to walk up to a boss with 3 frenzy charges but, you can still either chunk or outright kill any rare you come across.
I'm still in campaign, should I follow this build with barrage and everything even though I still have 4 acts until endgame? I see the footage itself is from endgame.
Yeah, barrage can be added in whenever youd like as it is sut a dps increase. You wount be able to add in combat frenzy and charge infusion but thats fine.
I'm only level 49 but swapped to this build, or at least almost exactly this passive and skill build, in SSF recently. At what point would swapping to cold be worth doing?
You can swap to cold as soon as you get a pair of 99% or less conversion blueflame bracers. Since you are in ssf, it might be a while sadly as without them you cant really swap. Blueflame are a fairly common unique and ive seen 3 drop so far myself so I dont think its unreasonable to, it would just take a while
Its hard to say as jewel prices are changing daily, any sort of green jewel with attack speed, attack speed with bows, generic elemental damage/bow damage/proj damage are all good stats to look for.
Well, id recommend watching the video titled WE AUTOMATED THE BUILD and not skip to the cold swap which already assumed you were playing the build, and was an update for people to add in. The helmet is literally not required and is just QoL.
I've been running High Alert as a cheap one but Conservative Casting is also great. In the endgame id ideally like to run Climate Change or Glaciation. Thats my bad, I shoudve mentioned them in todays video
I would reduce your herald of ice to level 14 yeah as it will give you more space for dex which gives you attack speed. It isint a bad idea to get more int and increase its level though as it would greatly help with clear.
The build is so OP right now. Im mapping on HC level 72. Allie can you tell me best mods on Bow/quiver for the build?? I will need to upgrade soon. And again thx for the build ❤
On a bow you want as much pdps as possible while on your quiver you want as mush added phys/fire and cold if you swapped to cold. + proj is a ok stat but it makes manna problems worse. If you can find a bow with ~100 pdps higher than a bow with +1 arrow then they should be about as good as eachother.
The leveling guide video from a week ago is still just fine to follow as its been updated along with all the changes. The passive tree talked about in the video itself is outdated but, as long as you still keep in mind what I said about acro in that video it should be fine.
1 for pretty much 90% of all content. I only use Gas Arrow and then on a map boss ill use hypo, frost bomb, and double barrage it and its usually dead. I try to keep my builds as low button as possible and im only ever ok with it if its optional/only used very rarely.
Its been the same exact gear as before that I talked about in the day 3 update. I cant tell you exactly what to look for outside of saying the general stats you want on each slot and to provide trade links which can then be used to find similar gear. With how many new players are playing, I know it will just cause people to go "i need fire res on my body armour because allie put fire res here" even though id say to not copy it 1:1.
I'm using the boots that leave ignited ground with 100% chance to ignite. They work surprisingly well mostly because everything is dogpiling you anyways
@@ShadesmarRS I got the head piece that ignites people around you which is helpful. I did find the boots that make poison explosions when you step near dead bodies. This has a fun synergy lol. Need the gloves if I want to do the cold swap, unfortunately.
Outside of the skills and passive tree I really cant as I cant tell you exactly what gear to get. Outside of the 2 uniques, the same guiding philosophy stands, high added damage on quiver, rings, and amulet, high evasion on body armour, movement speed on boots, then look for as high of a life roll and resistance rolls as possible. If needed, sacrifice some of the other stats for extra resistances
It is the helmet Radiant Grief, I talk more about it in the day 2 video and how it can automate the build. Without it you still need to manually press flame wall but with it, you just need to shoot gas arrow
You can play this as a WitchHunter but it would be significantly squishier due to them not having tailwind. Their dps would be a bit higher but its honestly not worth the loss of tailwind.
Yeah, the leveling video is still correct outside of us making the passive tree a bit better which is updated in the leveling mobalytics too. As long as you follow the advice of the leveling video on when to take acro and then fill in the rest as you go, you should be all set
You can but PF has no bonuses that we would realyl care about other than the movement speed while casting skills. It would be significantly weaker than on a Deadeye due to no tailwind.
A 250 +2 bow is better than the 200 +2 I used to get to t15. It might be a case of your quiver being a bit bad. Id recommend getting yourself a 4 support socket gas arrow asap as an extra support is a large dps gain.
I talk about gear in the day 3 update and there are trade links in the description of the video for it all. Those trade links are pretty much good for everything, you just make the rolls higher as you look for better items.
I talk about gear in the gear section. It is pointless for me to add gear as you shouldnt just 1-1 copy it. I give you the tools you need and teach you how to look for your own upgrades.
Anything that is so strong you can skip boss mechanics I am perfectly ok with nerfing. If you want to blast go play Diablo 4 or poe 1. I don't want this game getting bullied into ez mode.
Well, given Lightning Rod still havsnt been nerfed which does somewhere around 50x the dps of this, there are bigger problems out there. That was also a Difficulty 2 T15 boss which is more or less a pushover at 2m hp compared to pinnacle bosses who have 15m hp and 2x the resistances.
I have plenty of videos on youtube from the past few days talking about this build along with a leveling guide. In essence, we shoot a gas arrow which you then detonate with Flame Wall or in my case, automatically with the Radiant Grief helmet. We have added a bunch of additions to the build over time such as converting the damage to cold, and today, adding in barrage which can be pressed anytime youd like for a big burst of dps.
Better is subjective, id play the build you enjoy more or like the look of. LA is currently abusing Lightning Rods which im surprised hasnt been nerfed yet to do more ST damage than any other build by a large margin which is extremely likely to be nerfed.
This was literally mentioned in the day 2 video and it was never required. The helmet is a QoL tool that removes the need to Flame Wall, this is the day 6 update on the build for the people who are already playing it to add in new tech for the build. If you just started playing the build id recommend watching from the start. The helmet isint added because its not needed and some people like playing it as a 2 button build to get an actual helmet with actual stats and go queen of the forest.
Sucks as I cannot for the fucking life of me get the damn gloves as they are never under 2 divines lol and same as greater orbs.. hate that this game hides the skill gem upgrades behind rng
This build is soooo much better than clunky lightning. Thank you.
I have the same feeling. With (if) 20+d i will surely switch as LA clear is unmatched. But for starting 2-3d investment this shit if fucking crazy.
Love to see how you constantly update your build, love it!
Any (none expensive) recommendation for the amu annoint?
Thanks for all the work youve done with the build guides!
My plan is to use a version of this build to farm a bunch of currency until GGG follows up on the threat they made on Dec 8 with the initial nerfs to gas arrow, because that's surely coming in January: "In the future, we want to update it such that the potency of the Ignite or Detonator contributes to determining the damage of the Gas Cloud explosions, that way we would be able to avoid balancing around the simplest and most efficient way to apply Ignites."
Exactly.. that change would make the helmet useless and also flame wall would cause almost no damage since its ignite is soo low. Sad cause we know it’s coming cause they said it was. While lightning arrow ball lightning is killing pinnacle bosses in 3 defined lol.. fucking garbage game
@@xGR1MxREAPERx are they expected to nerf Flame Wall from its current state? I am using it now and am having no problems in mid tier maps (I am still progressing through the end game)
@@xGR1MxREAPERx tbh, i am building fresh deadeye and with lame gear this build does way (and i mean WAAAAAAAAAAAY more damage on low level gear then LA). Like 3x more dmg, its nuts. Of course if you have 50d gear, it changes but for T10+- clear with 2d investment this shit is fucking incomparable.
@ it isn’t clearly t15 maps easily with garbage gear? It can do it sure but lighting. Orb build is killing pinnacle bosses and highest content in seconds bro. It isn’t even close. Early game you have to play lightning as gas arrow isn’t avail until like level 25 or something. So early game has arrow makes no sense as you can’t use the skill. I don’t think you even play the game 😂😂.. lightning one shot chains half the screen and everything is dead? If anything early lightning to kid lightning is way stronger then gas. Gas is about to get nerfed again as the ignite chance and power of the build is being nerfed by the damage igniting the cloud. They announced this last week. They just havnt said exactly what they are gonna do yet but said they are gonna change it and lower the damage.
@@xGR1MxREAPERx wtf, are u drunk? It is obvious im talking about early maping, i dont give a fuck about level 25, you can use anything in campaign and it works. Orb maybe killing pinacle bosses, but im T10 map with shit gear so aiming to pinacle boss is not exactly my goal, sherlock. And ony my lvl and gear this build is FAR superior to LA, tested it two times today. So cut your crap.
Also you must die a lot? Any hit that gets through probably one shots you in T13s +
??
Nope, Im level 90 and i woud probably be ~94-95 right now if I started this day 1 and didnt have to re-roll into it after 1 week. Its just as tanky as everyhtign else given how broken evasion is right now and I get 1 shot by the same things everyone else did the past week pre patch which is chaos damage and on death effects. Now that those were changed, there are very few things I die to, namely on death effects. Yesterday for example, I believe I only died 3 times in 12 hours.
Sorry, to got explosion of gas, with helmet that ignited and gloves at not 100% converted, need to have just one item with fire flat to do 100 base fire damage? or normal ignited is enough to explode gas?
Nope, the helmet on its own will take care of everything as long as your gloves are not 100%
@Alliee nice, thank you, im switching today with your build, very very strong, gg
Hey..do i still need the helmet to do gasarrow automaticly work?..would be nice if your gear includes in your planer. Btw ty 4 shaering. Think about too switch from fire too your build
Yes.
it's 2030, GGG just buffed deadeye and nerfed stormweaver again as is the monthly tradition, deadeye can now 0.5 shot bosses and stormweavers are forced to file their tax returns between each spark, I thank GGG and keep grinding, maybe this league I've gotten good enough to get past hillock
just made the changes. every iteration of the build makes it feel better and better. the 45 spirit amulet is a little pricey, but this build is cracked and you can farm up the funds needed quickly
Would there by any way to make this work on pathfinder?
Why don't enemies get set on fire? I copied the build. Quiver, bow, rings and gloves have additional fire damage. I'm playing in a cold build.
You need to have a 99% or lower conversion roll on the gloves or you cannot ignite enemies anymore.
Is there a difference between 80 per cent and 99 per cent corruption options on gloves?
The higher the % the more of your damage gets converted, there is a decent dps gain to go from 80-99% but its not something youd have to worry about early on.
I don't think the charge generation works well enough on the fire build. We don't freeze enough on the Fire build to generate the charges and we don't get hit often enough with Wind Dancer for this to make much of an effect. The barrage however is still quite good even with out the Frenzy charges.
Yeah it was a poor wording on my end and I didnt realize to talk about the extra spirit gems being mostly for when you swap to cold. I plan to organize everyhting together into 1 big video in a few days
what accendency points did you end up going with? did u swap to avidity and thrilling chase or did u stick with the point blank side of it? love the guide, keep up the good work! loving the build
Nah, I tried to play with the frenzy nodes and they were just a lot worse, were going to stick to point blank and endless munitions
I am loving this build, honestly I went back and fourth between lightning setup and your build and although lightning setup is busted... its not nearly as satisfying as explosions and how the build works as a whole. I just wish cast-on worked on gas arrow :( I was afraid gas arrow explosion wouldn't scale well for end game but since you posted this now I'm certain I'm sticking to it!
also an idea with the frenzy change, you can do the frenzy nodes for an additional 110% evasion +2 more frenzy charges, would make the shotgunning look even more crazy.
If we could use cast on ice we could mark enemies and have frenzy up at all times.. but since gas arrow isn't considered a 'hit' that doesnt work.
also for whatever reason gas arrow blinds on hit, but doesnt work along with cast-on abilities , despite it not being a "hit" ability. I don't understand
Also you can put multiple barrage gems to avoid the cooldown
Quick question about the Radiant Grief helmet, How can i scale the dmg from this helmet and Is it possible to get enough dmg to make this somewhat like a righteous fire build?
You don't scale the damage on the helmet. The helmet has one purpose, and one purpose only: to supply the ignition source for Gas Arrow to blow up. That's it.
@floorpizza8074 yeah I get that, for this build. I was just wondering how to scale it if I wanted to try and make a build around that, almost like a righteous fire
No, theres no real way to scale it to do any relevant damage sadly, its not a skill so it cant be supported and the amount of extra damage on the tree you would need to make it be relevant would be enough to 1 shot all bosses with any other fire skill.
I have both a unique helmet and bracers, but the monster isn't ignited. However, when I unequipped the bracers and use only single helmet, the monster is ignited normally. Do I miss something?
You need to get a pair that are 99% or lower, 100% or higher will completly brick the build, also remember to take off ele focus once you swap to be able to freeze
@@Alliee Thanks :) I missed that important information even though you emphasized it. I feel really ashamed lol.
I have issues with Breaches which overwhelm me very quickly despite the great dps. Any tips or idea to help with those situations?
Breaches are extremely difficult period. The cold swap helps with it greatly but in general even post nerf, breaches will overwhelm you if you rush forward too much as that is the whole point of them. Most builds are struggling with them currently
how explosion work without flamwall?
Exactly.. She doesnt talk about it what so ever
The explosions just go off when an ignited enemy comes in contact with the clouds which flamewall guarantee ignites enemies. This is the day 6 update on the build that is covering more advanced additions to the build while the basics were covered in the first video. I have put everything together into 1 large build guide that is out on youtube today that might explain any further questions you have.
Please let me know a good option if you take resistance except for each equipment
In the full build guide I released today, I talked abut gear in more detail and how to go about finding upgrades.
Hey Alliee, looking at some phys bows for the build. In the 3 divine budget, I can get either a 320 pDPS without additional arrow mod, or a 240 pDPS with extra arrow, both dualstring base. Considering Scattershot and Endless Munitions, what do you think would work better for the build?
With an 80 pdps diff, getting a 320 with no +1 arrow over a 280 with +1 arrow would be better as you are overall gaining more dps per arrow
How much pdps is recommended? Since 300pdps bows with 2 additional arrows go for like 100 div
I ended up getting a 300 pdps bow with +1 arrow on it, you can either look for the implicit or the +1 arrow as a suffix as they are the same. They are ~90-100 ex right now and in my opinion good enough for everything but pinnacle bosses.
@@Alliee Oh okay, so having +1 / +1 = +2 is not even necessary? If only this f... tradesite would work ..
What affixes should i look for i want to get 2% mana on kill on jewel?. Have been trying to snipe magic ones with it,but unsure what other stats i should look for. thanks for the video :)
Honestly, its pretty hard to make a good one due to how stacked the mod pool is against us. Cold Damage and Cold Pen are both really good to aim for if you are trying to go for a 2-3 mod. Otherwise most other stats suck but there are things such as crit chance, life on kill & elemental damage that you can aim for.
@@Alliee nice! got one with mana on kill and cold pen but only 5% tho ::( That ailment threshold if it very noticeable ? and again thanks
Also have you tought about Fire Exposure in the skill setup ?
Threhsold isint too noticable no, fire exposure is very hard to fit into the fire setup without it being annoying to trigger so I opted not to add it.
You were the chosen one! It was said that you would destroy the Sith, not join them?!?!?!
Yeah... then they nerfed cof and ruined everyones fun so now we join the darkside.. for now
How are you triggering the gas tho?
You either buy a helmet called Radiant Grief or boots called Birth of fury. Both can ignite enemies and therefor you get autoignites on enemies and your gas arrow insta explodes.
I prefer to use flame wall so I don't have to lose a gear slot to a shitty unique.
@Alliee do you think this build will be able to do pinnacle bosses with good gear?
I don't mean like farming them but doing them with mid effort
Yeah, Ive already killed what I consider a pinnacle boss with this already given the end boss in ultimatum and trial are tuned to the same degree. I had very little issues with it outside of my mana issues being attrocious which is more of a boss issue that we have to sadly overcome than anything else. I think I have a plan for it and with probably ~1k ex worth of gear or so, you should have a pretty comfy time is my current thinking.
You say this works with the fire version aswell - how are we generating frenzy charges as fire? We're not freezing, electrocuting or pinning anything.
You dont need the frenzy charges for the barrage tech. It just makes the barrage tech better.
As interesting said, you just run barrage as a ~25% dps increase in single target and thats it. Not as flashy as being able to walk up to a boss with 3 frenzy charges but, you can still either chunk or outright kill any rare you come across.
Could you feasibly add a PIN support to something? Maybe on the spirit skills?
I'm still in campaign, should I follow this build with barrage and everything even though I still have 4 acts until endgame? I see the footage itself is from endgame.
Yeah, barrage can be added in whenever youd like as it is sut a dps increase. You wount be able to add in combat frenzy and charge infusion but thats fine.
I'm only level 49 but swapped to this build, or at least almost exactly this passive and skill build, in SSF recently. At what point would swapping to cold be worth doing?
You can swap to cold as soon as you get a pair of 99% or less conversion blueflame bracers. Since you are in ssf, it might be a while sadly as without them you cant really swap. Blueflame are a fairly common unique and ive seen 3 drop so far myself so I dont think its unreasonable to, it would just take a while
What are the support priorities? For those that do not yet have a 6 link?
The links in the mobafire are in the order id recommend to add them in.
Hello, what should we take as the properties of the items?
I talk about stats at the end of the day 3 video, I plan to combine everything into 1 large video in a few days
Thank you!
What order do you take Ascendancies?
Tailwind + Wind Ward for the first 2 then Point Blank and Endless Munitions
@@Alliee Thx Allie, you're the best.
What are the best jewels to choose in a build?
Its hard to say as jewel prices are changing daily, any sort of green jewel with attack speed, attack speed with bows, generic elemental damage/bow damage/proj damage are all good stats to look for.
how are you applying fire on them?
spent so much respeccing from LA yet this was not explained. i followed the cold swap build
The helmet.
Well, id recommend watching the video titled WE AUTOMATED THE BUILD and not skip to the cold swap which already assumed you were playing the build, and was an update for people to add in. The helmet is literally not required and is just QoL.
how much rarity do u have by running this setup?
It depends, my gear changes around a bunch but im currently at ~80% and im trying to fit in 2 Andvarius eventually.
Could you please touch on the topic of anoints, what would be the best one
I've been running High Alert as a cheap one but Conservative Casting is also great. In the endgame id ideally like to run Climate Change or Glaciation. Thats my bad, I shoudve mentioned them in todays video
@@Alliee don't worry, you're still doing a great job, although I can't keep up with the improvements to this build xD
@@Alliee I personally use ether flow, the cost is 4ex and 50% mana regeneration when moving sounds good
What support on Gas Arrow do we Skip on a 5L?
The links in the mobafire are in the order you should add them in as you get more sockets
Can you level up corrupted Gem skills???
yes
Should I fix the ice Herald level at 14?
I would reduce your herald of ice to level 14 yeah as it will give you more space for dex which gives you attack speed. It isint a bad idea to get more int and increase its level though as it would greatly help with clear.
Allie are you just igniting with fire damage? No crit right?
The igniting happens from Radiant Grief which auto ignites pretty much everything on screen. Without it you would have to manually press Flame Wall
her helmet ignites all enemies on screen iirc
The build is so OP right now. Im mapping on HC level 72. Allie can you tell me best mods on Bow/quiver for the build?? I will need to upgrade soon. And again thx for the build ❤
On a bow you want as much pdps as possible while on your quiver you want as mush added phys/fire and cold if you swapped to cold. + proj is a ok stat but it makes manna problems worse. If you can find a bow with ~100 pdps higher than a bow with +1 arrow then they should be about as good as eachother.
Would be good to see the boss without the OP shrine
Do you need accuracy? Or you dont really care about it?
Nope, accuracy is irrelevant in our build
What build guide do I follow im starting a new character
The leveling guide video from a week ago is still just fine to follow as its been updated along with all the changes. The passive tree talked about in the video itself is outdated but, as long as you still keep in mind what I said about acro in that video it should be fine.
How many buttons do you use
1 for pretty much 90% of all content. I only use Gas Arrow and then on a map boss ill use hypo, frost bomb, and double barrage it and its usually dead. I try to keep my builds as low button as possible and im only ever ok with it if its optional/only used very rarely.
can you update the links with an example to what gear we might need .
Its been the same exact gear as before that I talked about in the day 3 update. I cant tell you exactly what to look for outside of saying the general stats you want on each slot and to provide trade links which can then be used to find similar gear. With how many new players are playing, I know it will just cause people to go "i need fire res on my body armour because allie put fire res here" even though id say to not copy it 1:1.
@@Alliee I have not seen day 3 video . I recently started to watch you but I will go to your day 3 video and check it up .
I can't get the gloves. Went through 10 pairs of blueflame and vaals and all were bad lol. Have to wait til I'm not poor again.
I'm using the boots that leave ignited ground with 100% chance to ignite. They work surprisingly well mostly because everything is dogpiling you anyways
@@ShadesmarRS I got the head piece that ignites people around you which is helpful. I did find the boots that make poison explosions when you step near dead bodies. This has a fun synergy lol. Need the gloves if I want to do the cold swap, unfortunately.
Surely the nerf everyone keeps talking about in the comments will come, aaany time now.... (/s)
Surely
nah dont worry, they just wanted f cold sorc again and they did :)
They won’t be touching anything until the new year. As they are on holidays.
Can you create a flushed out build planer on Maxroll or mobalytics.
Outside of the skills and passive tree I really cant as I cant tell you exactly what gear to get. Outside of the 2 uniques, the same guiding philosophy stands, high added damage on quiver, rings, and amulet, high evasion on body armour, movement speed on boots, then look for as high of a life roll and resistance rolls as possible. If needed, sacrifice some of the other stats for extra resistances
what is igniting the gas?
It is the helmet Radiant Grief, I talk more about it in the day 2 video and how it can automate the build. Without it you still need to manually press flame wall but with it, you just need to shoot gas arrow
Radiant Grief helm prob, there is one that ignites enemies in your vicinity (like almost the edge of the screen).
i can play with another asc?
You can play this as a WitchHunter but it would be significantly squishier due to them not having tailwind. Their dps would be a bit higher but its honestly not worth the loss of tailwind.
Do i follow the leveling video
Yeah, the leveling video is still correct outside of us making the passive tree a bit better which is updated in the leveling mobalytics too. As long as you follow the advice of the leveling video on when to take acro and then fill in the rest as you go, you should be all set
Nerfed CoF but let's make gas arrow and fire OP
YEP.. thanks ggg
Can i play it with pathfinder ?
You can but PF has no bonuses that we would realyl care about other than the movement speed while casting skills. It would be significantly weaker than on a Deadeye due to no tailwind.
I feel like I'm doing poor Damage with +2 arrows ~250 Phys bow. I guess I need to buy a better bow but everything is so fking expensive right now
A 250 +2 bow is better than the 200 +2 I used to get to t15. It might be a case of your quiver being a bit bad. Id recommend getting yourself a 4 support socket gas arrow asap as an extra support is a large dps gain.
Is this still good
Well, considering todays video is discussing how the patch last night only buffed the build, yes. This build only got stronger
@Alliee how many buttons do you use
Gear?
I talk about gear in the day 3 update and there are trade links in the description of the video for it all. Those trade links are pretty much good for everything, you just make the rolls higher as you look for better items.
Why is there no gear in the planner.. its so perfect bud this ruines it
I talk about gear in the gear section. It is pointless for me to add gear as you shouldnt just 1-1 copy it. I give you the tools you need and teach you how to look for your own upgrades.
my nerf PTSD :(
hey everyone im still sitting here looking for the video with the Item list, fml
It is the day 3 update, I plan to make 1 mega video soon to combine it all
If they nerf pathfinder for this im going to rage
Please say for stupid why your gas arrow blow on their own?
Can finally do maps again after the Comet disaster (GGG is to blame, noone else). This seems even better. Cheers!
Anything that is so strong you can skip boss mechanics I am perfectly ok with nerfing. If you want to blast go play Diablo 4 or poe 1. I don't want this game getting bullied into ez mode.
Well, given Lightning Rod still havsnt been nerfed which does somewhere around 50x the dps of this, there are bigger problems out there. That was also a Difficulty 2 T15 boss which is more or less a pushover at 2m hp compared to pinnacle bosses who have 15m hp and 2x the resistances.
bow cuc
Hmmge
How this build works? Skill order?
I have plenty of videos on youtube from the past few days talking about this build along with a leveling guide. In essence, we shoot a gas arrow which you then detonate with Flame Wall or in my case, automatically with the Radiant Grief helmet. We have added a bunch of additions to the build over time such as converting the damage to cold, and today, adding in barrage which can be pressed anytime youd like for a big burst of dps.
@Alliee thanks. Its the helmet i missed it. Was wondering how gas was being detonated.
Still LA better than this
Better is subjective, id play the build you enjoy more or like the look of. LA is currently abusing Lightning Rods which im surprised hasnt been nerfed yet to do more ST damage than any other build by a large margin which is extremely likely to be nerfed.
wait wtf. you didnt mention you need legendary helm for this nor add it to the mobalytic build. literal 2 click process
i just wasted so much fcking money bro istg
back to fubguns LA
This was literally mentioned in the day 2 video and it was never required. The helmet is a QoL tool that removes the need to Flame Wall, this is the day 6 update on the build for the people who are already playing it to add in new tech for the build. If you just started playing the build id recommend watching from the start. The helmet isint added because its not needed and some people like playing it as a 2 button build to get an actual helmet with actual stats and go queen of the forest.
do u have a discord ..it would be good if u do as i can ask any doubts that come up
No I dont, but you are free to ask in the youtube comments or on twitch when im live and im always happy to help
Sucks as I cannot for the fucking life of me get the damn gloves as they are never under 2 divines lol and same as greater orbs.. hate that this game hides the skill gem upgrades behind rng