*Rough Descriptions* Since many of the combos applied the same concepts, I will just remark on some of the major sequences by themselves. *Linking 5L after j.236L:* It may appear as if I did a tk.236L after 5M, but actually you need to manually jump and input 236L in the air. For some reason, connecting j.236L at the lowest point would only give you about +4(3) in frame advantage, whereas connecting it at a slightly higher height would give +7(6), which is just enough for 5L to link. (I think it may be due to the combined effect of recovery of j.236L itself and landing lag.) This height is about the top of the target's head when they are in a crouching position. This works on all characters. *Linking 5M after 2M>5M>**j.MLS* If you input the seqeunce of 2M>5M>j.MLS without hesitation, you'd observe that Goku would be quite high in the air after j.S and wouldn't land in time for 5M. So the idea is to delay the strings in between to reduce the duration between j.S connecting and Goku's landing. What I did was delay 5M as much as possible, and then delay j.L as much as possible, and then very very briefly delay j.S. This should work on all the characters. *Linking dj.L after dj.S in the corner:* This is something that VegetaBlue could do before v1.25 changed his ki blast (refer to my v1.24 VegetaBlue video for some examples). The idea is that by jumping backwards in the corner, more spacing would be created between Goku and the target, so that after j.S there's enough frame advantage to link j.L. However, because Goku is jumping backwards, doing j.S directly would not put him into the range for j.L. Instead, double jump cancel forward and immediately input dj.S, thus allowing Goku to move forward after the ki blast. The whole thing probably only works on characters with vertically stretched hurtboxes in the air, as the ki blast could whiff from below or the dj.L could whiff from above. *Cross-over after j.2H:* This is a trait shared by the big Goku's. I also provided some examples in my UI Goku supplementary video where one can switch sides multiple times in the air after j.2H. However, Goku's j.2H does not have as big a hitbox as UI Goku's, so this might only work on characters with a larger head hurtbox in juggle state. On top of that, Goku's j.2H does not move him forward as much as UI Goku's, so it's likely you'd need forward momentum to realize a cross-over (e.g. via a typical rejump like in this video, and with some delaying between j.LL you would get adequate height). Also, doing this with GokuBlue feels easier. Maybe his lore power level is measured by the size of his j.2H, Idk. *SuperDash after connecting down+SSS close to the ground:* By "close to the ground", I mean to use down+SSS after something like 2M. If you input down+SSS and SD immediately, you'd notice that Goku would start SD at a rather high height, and the target would already be out of their ground-bounce state way before he could reach. Notice that after the downsmash animation, Goku actually travels downward very quickly (much faster than the speed of SD). So the idea is to make some use of this fast travelling speed by delaying SD after the downsmash animation (until about when the camera fully resumes), such that Goku would need to travel much less distance via SD. Also, it could help by slightly delaying the second down+S, which would create more height between the target and the ground. This works on all characters. *SuperDash after connecting down+SSS high above ground:* By "high above ground", I mean to use down+SSS after a small spirit bomb of any level. The idea is still the same as above, but you wouldn't need to delay the second down+S this time, and the timing of SD would be a bit different because the downsmash animation happens way up in the air. I think this still works on most characters if not all, but the timing can be rough.
At this point I've seen so much crazy impossible looking combos from this dude it almost doesn't surprise me that the tiger knee 236L can connect with the 5.L
You are just an absolute beast when it comes to satisfying and insane combos i have learned a few from your past videos but these are just insane love the videos
That weak vanish into purple comet then a strong hit vanish blew my mind. I never realized you can use that smash after missing the window before in the same combo. Very cool dude
Just hitting her dm's like: you: wanna be my gf? Girl: so what can you do to even be worthy of me? You: well i can show you some sick fucking baseku combo's. Girl: alright, show me but they have to be top tier. You: performs these. Girl: aight just sign the papers and i'm yours.
He wouldn't get too far. Combo masters usually focus on making great combos for every character in the game. However, in an intense match, it takes hundreds to thousands of games w/ the same character over and over to have the muscle memory kick in at any scramble hit confirm. It's why DoubleLL is so good. He has over 13,000+ games played.
@@YXiao That's the thing though, I'll be practising the combos that much and my fingers will get sore. Took me months to learn the bnb's of the game, I doubt I'll get 1 of these combos done in the next 6 months but I guess that's what the lab is there for.
I saw three of the combos not full vid yet but the 3rd combo hit my soul. Edit: Ok I saw the whole thing now and holy Jesus the one with the double Spirit bomb was Crazy. One question for you Mr.Xiao if that's ok anyway What do you think of when making combos like this I need to Know I wanna be a combo genius like you 💪🏾❤️
I'm mostly recalling what a character has done in my past videos as well as videos of others, and see if there are gaps to fill. Or to see if anything a different character could do can be done with this character as well (like the ki blast links in the corner from jumping backward is basically from VegetaBlue before v1.25).
@@YXiao oh I understand now 😁 so basically you analyze your combos u created from previous patches In Dbfz then u kinda switch it up just like the the first 3 combos with the elbow link. Hmmm If you can do all this I really have to see what your Gogeta can do. I honestly follow in your steps sometimes 😅 though and it helps alot. I really love the content u put out for us ❤️ keep it up as always don't forget to take breaks too 🙂
Yea, a lot of the combos in this game actually have similar concepts, just expressed in different ways. Thanks for watching. I just don't have much time to lab combos nowadays. I only switch on DBFZ like once or twice a week.
I'm waiting for them to fix the damage-scaling glitch of his 236X. Otherwise I'm not sure what else to do with solo Gotenks outside of the j.214L rejumps... Might need to rely on a lot of assists to set up multiple 4-ghost Lv.1
The only contest I ever joined was one held by a member in the DBFZ community online: th-cam.com/channels/MdUUia0Sy56J8U-QhOAQfA.htmlcommunity?lb=UgwZHwmr1NS7FG2feJ54AaABCQ I think combo contests rarely happen, and if so only as a part of big offline events in a very combo-unfriendly manner, so it's really not available to everyone. I'm also not eligible for the currently ongoing AndBox/RedBullGaming combo contest because they only accept submission from NA players.
It's in my S2 Goku video as well. It wasn't a tigerknee, but jump and then 236. For some reason the frame advantage you get from the lowest point is not as many as you get from a slightly higher height.
I suppose you mean the combo on 16? It's the same idea as a typical side switch combo like Bardock. With forward momentum from the dash rejump, Goku can cross over the opponent after a few attacks and double jump to the other side. The difference is that Bardock's is very easy because his 5M provides forward momentum already, but Goku you'd need to do a dash re-jump. And then by delaying the auto combo in the air you can get some extra height to cross over.
My Nappa stuff has been pretty substandard compared to what the Nappa community have been doing. If you are interested you can watch a few episodes of Sparking Cast on Tyrant's channel (th-cam.com/channels/dwFixqAtF9F8KVaONiKNZw.html ). They tend to feature a lot of Nappa goodness
@@yowtfismaelxBost617ID There are a bunch of faster command grabs. Z Broly, A18, A16 and Blue Goku have 17 frame grabs, while Base Goku's is 20. Baseku's is still very, very hard to react to, though. Z Broly's is the only one that's really busted. Someone really thought "Yo, what if we give his grab triple the range of the others and armor?".
It's more due to the vanish right after. If you use command grab to toss them toward the corner and pick up with 2M, you should be able to get 3.5K quite easily.
I'm falling behind in the clickbait game. Got to do this next time: "【DBFZ v1.25】fRIeZa sTOod nO cHAnCE AGainSt tHis Goku" Thumbnail: big red arrow pointing at nowhere
How many times do I have to clarify that I have to edit frame-by-frame the color of the hit counter. There's a good reason why I only release one video per week. Editing takes a lot of time. ;)
@@YXiao don't make excuses. the game gives the option of placing the movement history on the screen. it would be more credible than putting it in writing. so it's not worth seeing
*Rough Descriptions*
Since many of the combos applied the same concepts, I will just remark on some of the major sequences by themselves.
*Linking 5L after j.236L:*
It may appear as if I did a tk.236L after 5M, but actually you need to manually jump and input 236L in the air. For some reason, connecting j.236L at the lowest point would only give you about +4(3) in frame advantage, whereas connecting it at a slightly higher height would give +7(6), which is just enough for 5L to link. (I think it may be due to the combined effect of recovery of j.236L itself and landing lag.) This height is about the top of the target's head when they are in a crouching position. This works on all characters.
*Linking 5M after 2M>5M>**j.MLS*
If you input the seqeunce of 2M>5M>j.MLS without hesitation, you'd observe that Goku would be quite high in the air after j.S and wouldn't land in time for 5M. So the idea is to delay the strings in between to reduce the duration between j.S connecting and Goku's landing. What I did was delay 5M as much as possible, and then delay j.L as much as possible, and then very very briefly delay j.S. This should work on all the characters.
*Linking dj.L after dj.S in the corner:*
This is something that VegetaBlue could do before v1.25 changed his ki blast (refer to my v1.24 VegetaBlue video for some examples). The idea is that by jumping backwards in the corner, more spacing would be created between Goku and the target, so that after j.S there's enough frame advantage to link j.L. However, because Goku is jumping backwards, doing j.S directly would not put him into the range for j.L. Instead, double jump cancel forward and immediately input dj.S, thus allowing Goku to move forward after the ki blast. The whole thing probably only works on characters with vertically stretched hurtboxes in the air, as the ki blast could whiff from below or the dj.L could whiff from above.
*Cross-over after j.2H:*
This is a trait shared by the big Goku's. I also provided some examples in my UI Goku supplementary video where one can switch sides multiple times in the air after j.2H. However, Goku's j.2H does not have as big a hitbox as UI Goku's, so this might only work on characters with a larger head hurtbox in juggle state. On top of that, Goku's j.2H does not move him forward as much as UI Goku's, so it's likely you'd need forward momentum to realize a cross-over (e.g. via a typical rejump like in this video, and with some delaying between j.LL you would get adequate height). Also, doing this with GokuBlue feels easier. Maybe his lore power level is measured by the size of his j.2H, Idk.
*SuperDash after connecting down+SSS close to the ground:*
By "close to the ground", I mean to use down+SSS after something like 2M. If you input down+SSS and SD immediately, you'd notice that Goku would start SD at a rather high height, and the target would already be out of their ground-bounce state way before he could reach. Notice that after the downsmash animation, Goku actually travels downward very quickly (much faster than the speed of SD). So the idea is to make some use of this fast travelling speed by delaying SD after the downsmash animation (until about when the camera fully resumes), such that Goku would need to travel much less distance via SD. Also, it could help by slightly delaying the second down+S, which would create more height between the target and the ground. This works on all characters.
*SuperDash after connecting down+SSS high above ground:*
By "high above ground", I mean to use down+SSS after a small spirit bomb of any level. The idea is still the same as above, but you wouldn't need to delay the second down+S this time, and the timing of SD would be a bit different because the downsmash animation happens way up in the air. I think this still works on most characters if not all, but the timing can be rough.
If someone lands one of these on me in a game, I will have to let go the controller to applause... This is art.
X2
I absolutely love the thought you put on the references ON TOP of the godtier combos you have done. Underrated af.
At this point I've seen so much crazy impossible looking combos from this dude it almost doesn't surprise me that the tiger knee 236L can connect with the 5.L
Check out Clayton old base goku does stuff like this too
It's not a tigerknee actually, but a bit above the minimum height. Via tigerknee you'd only be about +3 afterward, which isn't enough for 5L to link.
@@YXiao oh wow
@@YXiao yeah, in my blockstrings i meaty my 236L so im - 1 if i do just 2H No delay J236L im only - 3
It quite strange
Also, Thanks for the moves!
I going to stop watching this videos, everytime a new one comes out I want to change my team, that's how good this man is
Me too,hah.
You are just an absolute beast when it comes to satisfying and insane combos i have learned a few from your past videos but these are just insane love the videos
That weak vanish into purple comet then a strong hit vanish blew my mind. I never realized you can use that smash after missing the window before in the same combo. Very cool dude
Haha check out the first combo in my Ginyu combo video #2
best DLC character ladies and gentleman
Why does this character have so much combo-ability?!? Love it!
He eats his carrots everyday ;)
Its that ki blast of his
I swear this game has some of the sickest looking combos and so much diversity from most of the cast for what you can optimally do
I'm going to learn all of these thank you.
Thanks for watching
Yo son, these combos are crazy lmao
Bro that last combo I nearly fell out of my chair
I definitely gotta use some of these concepts in a combo video I’ll be making soon for this mans
Oh yea, look forward to yours
@@YXiao thanks for the support, imma see if I can finish both him and Bluku’s video this weekend
Any combo where you have to jump backwards is like rocket science for me
You jump back then hit light simultaneously, sounds easy but the timing is so tight. You gotta delay your inputs pretty much.
Hand spirit bomb to Super spirit bomb doesn't kill? Lemme fix that.
Thank you! Just started playing him again
Good to see you still grinding 👍
Trying my best to put out things weekly or biweekly. Hope you are well
these combos got me a gf thank u 🥺🥺
Just hitting her dm's like:
you: wanna be my gf?
Girl: so what can you do to even be worthy of me?
You: well i can show you some sick fucking baseku combo's.
Girl: alright, show me but they have to be top tier.
You: performs these.
Girl: aight just sign the papers and i'm yours.
@@matthevanhouts2871 🤣🤣 LMAO
Im not sure if ur serious or not lmao
Is recovery on cause theses combos are INSANE 🏍💨
@2:33 Anyone land that fuckery on me we gone have to meet up cause you catching this fade
I saw this video, and I was happy because I run baseku anchor. But then I saw the combos and, started to question. “Why?”
Why are the voices so much louder than the sound effects 🤣
How do you manage to link 2sss into super dash??? I've trying forever to get it.
Super Dash needs to be delayed a bit
My nose is bleeding after watching that last combo.
That last combo definitely is gonna get labbed out TONIGHT
I want to see u fight against players
He’ll probably get wrecked. Combo masters tend to not have a lot of pvp experience
@@caseyandrade6417 id understand if that was the case
He wouldn't get too far. Combo masters usually focus on making great combos for every character in the game. However, in an intense match, it takes hundreds to thousands of games w/ the same character over and over to have the muscle memory kick in at any scramble hit confirm. It's why DoubleLL is so good. He has over 13,000+ games played.
@@mrmysterycake my point exactly
@@alexp5810 I only turn on the game like once or twice a week. Something would be seriously wrong I can win against others
😂
N.EX.T is sooooo goooood.
Indeed they were.
Crazy moves
I wanna try these but there are that many inputs that my fingers will probably get tired after dancing around my controller.
You don't have to mash in any of these. It's about timing and rhythm~
@@YXiao That's the thing though, I'll be practising the combos that much and my fingers will get sore. Took me months to learn the bnb's of the game, I doubt I'll get 1 of these combos done in the next 6 months but I guess that's what the lab is there for.
Enjoy the process!
I have never seen soo many delays in my life
Have you thought about doing a gogeta supplements video?
Well I'll have to make an exhibition video first...
Amazing
I saw three of the combos not full vid yet but the 3rd combo hit my soul.
Edit: Ok I saw the whole thing now and holy Jesus the one with the double Spirit bomb was Crazy. One question for you Mr.Xiao if that's ok anyway
What do you think of when making combos like this I need to Know I wanna be a combo genius like you 💪🏾❤️
I'm mostly recalling what a character has done in my past videos as well as videos of others, and see if there are gaps to fill. Or to see if anything a different character could do can be done with this character as well (like the ki blast links in the corner from jumping backward is basically from VegetaBlue before v1.25).
@@YXiao oh I understand now 😁 so basically you analyze your combos u created from previous patches In Dbfz then u kinda switch it up just like the the first 3 combos with the elbow link. Hmmm If you can do all this I really have to see what your Gogeta can do. I honestly follow in your steps sometimes 😅 though and it helps alot. I really love the content u put out for us ❤️ keep it up as always don't forget to take breaks too 🙂
Yea, a lot of the combos in this game actually have similar concepts, just expressed in different ways. Thanks for watching. I just don't have much time to lab combos nowadays. I only switch on DBFZ like once or twice a week.
Woah you can still link after his shoulder cool
Non bluku ki blast loops look so weird
Make one for gogeta pls
Really cool video will you try gotenks too
I'm waiting for them to fix the damage-scaling glitch of his 236X.
Otherwise I'm not sure what else to do with solo Gotenks outside of the j.214L rejumps... Might need to rely on a lot of assists to set up multiple 4-ghost Lv.1
@@YXiao wich glitch does he have with his 236X ?🤔
@@wiv8499 It resets the scaling curve. I bet you've seen some Gotenks TODs from a super dash or something. The damage values were all wrong.
@@YXiao oh i see well maybe after the nationale championship they will announce a new patch
@@YXiao btw if you want a bit of inspiration you can watch georg shkodo combos for gotenks
You are the Base Goku that I wish to be... i will happy lading those combos in the lab.. no matther is i spen 5 days.. i will get them
Have you ever joined a combo contest?
The only contest I ever joined was one held by a member in the DBFZ community online: th-cam.com/channels/MdUUia0Sy56J8U-QhOAQfA.htmlcommunity?lb=UgwZHwmr1NS7FG2feJ54AaABCQ
I think combo contests rarely happen, and if so only as a part of big offline events in a very combo-unfriendly manner, so it's really not available to everyone. I'm also not eligible for the currently ongoing AndBox/RedBullGaming combo contest because they only accept submission from NA players.
Some supplements for Goku Black maybe? 😓
I honestly don't have anything for Black...
AHHH GG KOREAN OST
xiao da best! and a beast!
that first combo with the 236L link is new to me. are you doing a tiger knee input?
It's in my S2 Goku video as well.
It wasn't a tigerknee, but jump and then 236. For some reason the frame advantage you get from the lowest point is not as many as you get from a slightly higher height.
@@YXiao thanks ill give it a shot! looks cool
How did it side switch, is there any specific timing or anything? It looks very confusing.
I suppose you mean the combo on 16?
It's the same idea as a typical side switch combo like Bardock. With forward momentum from the dash rejump, Goku can cross over the opponent after a few attacks and double jump to the other side. The difference is that Bardock's is very easy because his 5M provides forward momentum already, but Goku you'd need to do a dash re-jump. And then by delaying the auto combo in the air you can get some extra height to cross over.
These are cool. Can you do these consistently against other players?
I don't play matches at all. I only make combo videos.
10/10
don't show this to wawa
Are you using a hit box controller?
Just a regular stick.
@@YXiao beasty!! Do you ever play any online matches?! I’d love to watch that!!
No I don't play matches at all.
HEY XIAO IN YOUR NEXT VID CAN YOU DO NAPPA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
My Nappa stuff has been pretty substandard compared to what the Nappa community have been doing. If you are interested you can watch a few episodes of Sparking Cast on Tyrant's channel (th-cam.com/channels/dwFixqAtF9F8KVaONiKNZw.html ). They tend to feature a lot of Nappa goodness
THX XIAO
You vs clayton ft10 lol
Time to lab
I gotta stop watching Base Goku videos, they make me wanna really pick this character up but I struggle so hard to even get a basic loop
Someone call Wawa quick!!!!
the scaling on some of these combos make them only all that useful when in sparking for meter or limit break for max damage tbh
Man his light command grab scales horribly lol 😂 flashy combo tho nonetheless
it makes sense since it is incredibly busted. fastest command grab in the game I think
@@yowtfismaelxBost617ID There are a bunch of faster command grabs. Z Broly, A18, A16 and Blue Goku have 17 frame grabs, while Base Goku's is 20. Baseku's is still very, very hard to react to, though. Z Broly's is the only one that's really busted. Someone really thought "Yo, what if we give his grab triple the range of the others and armor?".
It's more due to the vanish right after. If you use command grab to toss them toward the corner and pick up with 2M, you should be able to get 3.5K quite easily.
@@YXiao ohh true I didn't take in account the vanish. That's my mistake 🤣
I love your combos but I hate your titles 😂
I'm falling behind in the clickbait game. Got to do this next time:
"【DBFZ v1.25】fRIeZa sTOod nO cHAnCE AGainSt tHis Goku"
Thumbnail: big red arrow pointing at nowhere
@@YXiao YES! Heavenly!
Also put some random emojis/DB Legends Artwork and “??!!!” on it, please.
i am earlyyyyyyyyy
This looks so fake but knowing that its not just blows my mind
Stolen
You lab, I steal.
stop crying for things like that
this is a lie. most of your combos cannot be done in the original game. that's why you don't put the commands on the screen. I unsubscribe.
How many times do I have to clarify that I have to edit frame-by-frame the color of the hit counter.
There's a good reason why I only release one video per week. Editing takes a lot of time.
;)
Please do not interpret your incompetence as a lie.┑( ̄Д  ̄)┍
@@YXiao don't make excuses. the game gives the option of placing the movement history on the screen. it would be more credible than putting it in writing. so it's not worth seeing
@@Marceloxdc25 Have a great week.
you're absolutely wrong.
Beatiful