*Rough Description* #1 (00:00) - Corner-to-corner carry: With the hitstun of his ki blasts buffed, he can combo SD after j.S/2S. However, at midscreen the ki blast would normally push the target to beyond the reach of SD within the stun time. Because j.2S no longer halts Vegeta’s movement in the air, I did a dash jump into j.LM2S, which positioned Vegeta to be underneath the target when j.2S connected and minimized the separation between the characters. Also, due to the decrease in startup of his command grabs, you can combo them midscreen after ki blasts as well. #2 (00:15) - Corner ki blast links on the ground: He could do most of the ground segment in the previous version, but because 2S now pushes the target rather high up, you can no longer go by 2M>2S>5H>5S for the first part. Again, because of the hitstun buff to ki blasts, after the ground segment you can jump and link j.L instead of having to use SD like in the past. Saving SD for the air combo segment generally improves damage and meter gain a bit. #3 (00:30) - Ki blast juggles from a sweet distance: With a bit of rhythm you can juggle the opponent from afar like shown. It reminds me a lot of Axl’s Sparrowhawk juggles. Being able to combo SD into ki blast from that distance also shows how much hitstun the ki blasts deal now. #4 (00:44) - Corner combo from M command grab: The same ki blast links like in #2 were used. Because the combo starter is much shorter this time, there is more room for additional juggles afterwards. #5 (01:10) - Midscreen Rocket Kick side-switches: To show some basic ways to switch sides with his rekka. Using H on the second kick would almost always result in side switch and is thus the easiest option. You can also cross-under with 236L or cross-over with 236M. #6 (01:25) - More midscreen Rocket Kick side-switches: Further showing some options, complementary to #5. Also, because the recovery on whiff for command grabs is shortened, there is enough time for him to cross-under with j.214M after Vanish and link air dash j.L on the target. Against bigger characters, you can just link j.L after a well-timed j.214M, or even 2M if closer to the ground and early in the combo. #7 (01:39) - Sparking ki blast loops: One downside of the changes to his ki blasts is that he can no longer do the older Goku-esque sparking loops. Additionally, the base damage of his ki blast has been reduced from 500 to 400. This kind of ruined his solo sparking combos, but as shown you can still get some kind of loop for at least some decent meter gain. Also see #14. #8 (02:03) - Corner j.MSS loop: Just to show another way of looping some ki blasts in the corner. The idea is to make use of the new property of j.2S and try to connect it as Vegeta falls close to the ground. The third rep is not easy to time, as the super jump needs to be asap but the j.M needs to be slightly delayed, and then j.2S needs to be delayed as much as possible. I’m not sure if the starter of 5M>j.M would work on Cooler and Janemba as well, since they behave similarly to SBroly on hit from 5M, as their hurtbox would stretch upward for j.M to reach. Don’t be fooled by the size of ZBroly’s model, as he’s never the tallest one in terms of hurtboxes. #9 (02:20) - Back into the corner: One way to switch sides if the combo started with your back against the corner. Because j.236M sends Vegeta upwards, he can reach beyond the collision box of the target after j.236M and then cross-over with an L follow-up kick. Beware that the third kick needs to be slightly delayed in order to maintain a shorter distance from the corner, otherwise Vegeta would be too far away for the air dash j.M. Also shown is that if j.2H connects on the very top of the target, he can combo j.2H into j.2S and extend with SD. #10 (02:32) - Sparking combo: A very bare-boned sparking route that included a j.H-5L link. Comparing to #7 the damage before super is better but not without the cost of meter gain. #11 (02:53) - Limit Break Sparkless 100% combo: This is pretty much the same as the one I showed in my recent SSGSS Vegeta supplementary video, except that I did j.H-5L links twice here and extended via 5LLL afterwards. Unfortunately his j.H does not have too big a hitbox, so the applicable targets are very limited. #12 (03:20) - Limit Break Sparking 100% combo: Also a slight variation of the last combo in my recent SSGSS Vegeta supplementary video. Instead of doing a re-jump after Vanish like last time, I changed it to a cross-under j.214M and air dash for j.L. #13 (03:43) - Limit Break 100% combo with a lot of Ex Rocket Kicks: A tweak to IHateMondays’ ex rekka 100% combo with the goal of getting more side-switches and ending with Niagara Pummel. The 10-hit involves super-jump install, or else he would do 214H in the wrong direction instead. Basically his ex Rocket Kicks got a huge damage buff. #14 (04:05) - Solo Lv.1 Sparking 100% combo: The starter involves an ex Rocket Kick and whiffing the Sparking blast, which helped to boost damage. A couple of the sparking ki blast loops from #7 were also used here.
@@colbyanweiler2152 You need to delay the superdash after 5H to make the contact angle flat. After the air dash j.M, the closer you are to the ground after j.2S, the more time you have to rejump for continuation. For rejump in his case you can either dash jump or just super jump forward.
Already doing the new sparking loops, respect! They really buffed his midscreen damage with the kiblasts and grab change, I guess I finally have to learn those 5H rejumps, huh...
It's enemy specific dialogue for Meteor attacks. Kid Goku however is a weird one, he says "Let's go Vegeta" before firing his Lv.3 Spirit Bomb at him, I think that one was meant for an assist dialogue.
It's as if everything I ever imagined this character could do was revealed to me in a ray of blinding divine light I'll get to practicing these immediately
0:20 I knew I was on to something when I did something similar to this combo in the lab! Anyways, this new patch made me want to pick up bluegeta so this was pretty timely. Thank you!
Xiao you've really outdone yourself this time omg those combos woke me right the hell up. I was praying that you would displayed the combo I showed you with blue Vegeta I feel like there's still more to that combo though.
@@YXiao it's alright bruh You can have the worst editing skills on the planet and I'll still watch your content but I understand what u meant though. Great loops btw those were clean
Respect dude , the editing the incredibly timed combos this is just so exciting lol vegeta blue has always been one of my faves but he finally has the tools now to excel as you have shown my friend. Keep up the great work , Subscribed!
De un nuevo vegueta blue basura, tu logras que se vea increible. Muy bien maestro o bestia de los combos, muestranos mas beerus sama multi orb ( spheres of destriction) . Please! 😁
I know any Xiao Combo + Assist is instant destruction but: 2:05 If he started the combo with 2 bars and had Goku B he could have DHC‘d into Super Spirit Bomb and killed Vegeta Blue is a seriously dangerous character this patch
All the best to you. Keep doing it for long enough and you'd notice growth in yourself, which is something I've really enjoyed over the past couple of years.
Both of his supers can do it actually, the punch can be canceled before the waterfall part comes out to link into spirit bomb, makes for a hilarious sight too
4 ปีที่แล้ว
SFIV BATTLE MUSIC I SEE. TIME TO STUDY ALL OF NEWGETA
*Rough Description*
#1 (00:00) - Corner-to-corner carry:
With the hitstun of his ki blasts buffed, he can combo SD after j.S/2S. However, at midscreen the ki blast would normally push the target to beyond the reach of SD within the stun time. Because j.2S no longer halts Vegeta’s movement in the air, I did a dash jump into j.LM2S, which positioned Vegeta to be underneath the target when j.2S connected and minimized the separation between the characters. Also, due to the decrease in startup of his command grabs, you can combo them midscreen after ki blasts as well.
#2 (00:15) - Corner ki blast links on the ground:
He could do most of the ground segment in the previous version, but because 2S now pushes the target rather high up, you can no longer go by 2M>2S>5H>5S for the first part. Again, because of the hitstun buff to ki blasts, after the ground segment you can jump and link j.L instead of having to use SD like in the past. Saving SD for the air combo segment generally improves damage and meter gain a bit.
#3 (00:30) - Ki blast juggles from a sweet distance:
With a bit of rhythm you can juggle the opponent from afar like shown. It reminds me a lot of Axl’s Sparrowhawk juggles. Being able to combo SD into ki blast from that distance also shows how much hitstun the ki blasts deal now.
#4 (00:44) - Corner combo from M command grab:
The same ki blast links like in #2 were used. Because the combo starter is much shorter this time, there is more room for additional juggles afterwards.
#5 (01:10) - Midscreen Rocket Kick side-switches:
To show some basic ways to switch sides with his rekka. Using H on the second kick would almost always result in side switch and is thus the easiest option. You can also cross-under with 236L or cross-over with 236M.
#6 (01:25) - More midscreen Rocket Kick side-switches:
Further showing some options, complementary to #5. Also, because the recovery on whiff for command grabs is shortened, there is enough time for him to cross-under with j.214M after Vanish and link air dash j.L on the target. Against bigger characters, you can just link j.L after a well-timed j.214M, or even 2M if closer to the ground and early in the combo.
#7 (01:39) - Sparking ki blast loops:
One downside of the changes to his ki blasts is that he can no longer do the older Goku-esque sparking loops. Additionally, the base damage of his ki blast has been reduced from 500 to 400. This kind of ruined his solo sparking combos, but as shown you can still get some kind of loop for at least some decent meter gain. Also see #14.
#8 (02:03) - Corner j.MSS loop:
Just to show another way of looping some ki blasts in the corner. The idea is to make use of the new property of j.2S and try to connect it as Vegeta falls close to the ground. The third rep is not easy to time, as the super jump needs to be asap but the j.M needs to be slightly delayed, and then j.2S needs to be delayed as much as possible. I’m not sure if the starter of 5M>j.M would work on Cooler and Janemba as well, since they behave similarly to SBroly on hit from 5M, as their hurtbox would stretch upward for j.M to reach. Don’t be fooled by the size of ZBroly’s model, as he’s never the tallest one in terms of hurtboxes.
#9 (02:20) - Back into the corner:
One way to switch sides if the combo started with your back against the corner. Because j.236M sends Vegeta upwards, he can reach beyond the collision box of the target after j.236M and then cross-over with an L follow-up kick. Beware that the third kick needs to be slightly delayed in order to maintain a shorter distance from the corner, otherwise Vegeta would be too far away for the air dash j.M. Also shown is that if j.2H connects on the very top of the target, he can combo j.2H into j.2S and extend with SD.
#10 (02:32) - Sparking combo:
A very bare-boned sparking route that included a j.H-5L link. Comparing to #7 the damage before super is better but not without the cost of meter gain.
#11 (02:53) - Limit Break Sparkless 100% combo:
This is pretty much the same as the one I showed in my recent SSGSS Vegeta supplementary video, except that I did j.H-5L links twice here and extended via 5LLL afterwards. Unfortunately his j.H does not have too big a hitbox, so the applicable targets are very limited.
#12 (03:20) - Limit Break Sparking 100% combo:
Also a slight variation of the last combo in my recent SSGSS Vegeta supplementary video. Instead of doing a re-jump after Vanish like last time, I changed it to a cross-under j.214M and air dash for j.L.
#13 (03:43) - Limit Break 100% combo with a lot of Ex Rocket Kicks:
A tweak to IHateMondays’ ex rekka 100% combo with the goal of getting more side-switches and ending with Niagara Pummel. The 10-hit involves super-jump install, or else he would do 214H in the wrong direction instead. Basically his ex Rocket Kicks got a huge damage buff.
#14 (04:05) - Solo Lv.1 Sparking 100% combo:
The starter involves an ex Rocket Kick and whiffing the Sparking blast, which helped to boost damage. A couple of the sparking ki blast loops from #7 were also used here.
Thank you
On #5 How do you connect the 5L after jH, I tried with and without delay to no success. Thanks for the combo videos!
@@xDionyz You are supposed to delay j.H as much as possible. Pause at where your j.H connects and compare to the video to see the difference.
Is there a trick to combo one after the first super dash . To get the air dash medium and then land to start the next part of the combo ?
@@colbyanweiler2152 You need to delay the superdash after 5H to make the contact angle flat. After the air dash j.M, the closer you are to the ground after j.2S, the more time you have to rejump for continuation. For rejump in his case you can either dash jump or just super jump forward.
Every time I look at your videos I don’t understand how you even find this things. You are such a genius at this my friend. Amazing stuff.
Well...now _every_ vegeta has a ki blast juggle route
"BROTHER BASE MAY I HAVE THE LOÖPS??"
"yes brother blue, you may"
That Street Fighter 4 music hit different after not playing it in years. Dam.
Mega Man My childhood man 😥 I still play that game to this day
@@KayNKonami I play Street Fighter 3 and 5 a lot, but I always neglect 4 cause I never think of it. Gotta get back into it
Already doing the new sparking loops, respect!
They really buffed his midscreen damage with the kiblasts and grab change, I guess I finally have to learn those 5H rejumps, huh...
5H rejump has always been very rewarding :D
@@YXiao True, but needed j214H or assist for the slide-ender, was not a fan of that (and a perfect excuse to not learn them).
4:20 - 4:32 I don't know what vegeta is saying in Japanese but it sounds cool as hell.
"A coward that hides like you has no idea..."
"...what it means to fight to protect something!" (That's what Veggiboy said)
It's enemy specific dialogue for Meteor attacks. Kid Goku however is a weird one, he says "Let's go Vegeta" before firing his Lv.3 Spirit Bomb at him, I think that one was meant for an assist dialogue.
Silk Wind huh it’s jiren tho
That ki blast loop at around 0:30 looks like a bm combo, I love it. Nice vid as always my dude!
The ex legs is a BM combo too
3:43 That is the dirtiest combo ever.
you can skip the hands part entirely and just use his legs
@@lastadmiral4432 Beerus slapped Bulma again.
Now I know where vegito got all those kick moves from...
Omg, these combos are totally insane, probably one of Your Best videos Xiao very nice
It's as if everything I ever imagined this character could do was revealed to me in a ray of blinding divine light
I'll get to practicing these immediately
0:20 I knew I was on to something when I did something similar to this combo in the lab!
Anyways, this new patch made me want to pick up bluegeta so this was pretty timely. Thank you!
I found what i always wanted. You are the best, thanks for your transcription and organization.
Bro you make like the schmexiest combos. So satisfying to watch
Xiao will always be our legend 😳♥️
Some people say that Clayton Chapman is the best,I heard that he discover a lot of loops with Cell and others chatacters at the beginning of the game
@@rayto1684 they both goated tbh
@@rayto1684 don't forget about desk (even tho he doesn't do FighterZ a lot)
Xiao you've really outdone yourself this time omg those combos woke me right the hell up.
I was praying that you would displayed the combo I showed you with blue Vegeta I feel like there's still more to that combo though.
Oh the tag-team combo with side switches? I was trying my best to keep things solo here so there's no assist usage in combos.
@@YXiao it's alright bruh You can have the worst editing skills on the planet and I'll still watch your content but I understand what u meant though. Great loops btw those were clean
*This is just epic.*
PD: The 13th combo alongside with the ora-ora combo of gotenks are the dumbest TODs i have ever seen. Good work on these combos.
U always give us Maxiumum Thanks for yet another Amazing combo vid Xiao
(minipinho)
Maximum SAUCE *
Respect dude , the editing the incredibly timed combos this is just so exciting lol vegeta blue has always been one of my faves but he finally has the tools now to excel as you have shown my friend. Keep up the great work , Subscribed!
This is probably the flashiest you've done, so cooool!!
There's an account called ShoyouMomo that always has a joke were Broly always beats up Vegeta Blue, so I thought Vegeta getting his revenge was funny
Funny thing is blugeta actually is a counter to broly zoning lmao
"I need help!"
now it’s more like “I no longer need help!”
Yeah i think that’s what xiao was going for cuz he did the ToD in city
@@supertrollfaxnoprinter3329 You know too much.
This video not only shows the talent of the this guy, but also the creativity that Vegeta Blue offers for those interested😏
I never understood how ppl are this good that they just create combos. You are amazing, teach me senpai lol.
Maaan your combos are always the best to watch! Can’t wait to see your gogeta combos 💪🏽
THOSE KI BLAST JUGGLES ARE SO SATISFYING OMG
14 banned combos that can send your opponent's confidence to the Shadow Realm.
Amazing work my friend 👍💪
Oh wow he got some cool combos now, that was good stuff man 👍
Thanks.
I actually prefer the old ki blast way of pausing him in the air briefly. Not sure what prompted them to change that...
You're the 🐐 bro
Been waiting for this one
Hears street fighter 4 theme. Instantly likes video
1:26- 1:40.. Bro that’s a sick combo 😧🔥
The sparkless combo is blugeta finally getting back at shoyoumomos broly after all this time.
After picking up vegeta blue again yesterday, this video is like a blessing. Xiao the mvp as always
The prince is back to reclaim his throne.
Blue Vegeta: Just call me the stylish second fiddle
Yesss and the music fya
Vegeta blue has never looked so good until now
That SF4 theme music tho!? Let’s goooooo!
That sparkless solo tod damn
De un nuevo vegueta blue basura, tu logras que se vea increible.
Muy bien maestro o bestia de los combos, muestranos mas beerus sama multi orb ( spheres of destriction) .
Please! 😁
Can’t wait to see the Jiren combo video, if you make one that is.
2:53 AYY SHOYO VEGETA FINALLA GOT A DUB XIAO YOU'RE A GOD
2:53 that combo will only go against broly or "The Hulk"😆 many bars for exibition combos
Broly is the jaoanese Hulk jajaja
Classic SF4 Music? AW YEAH BABY WE HYPE NOW
You got me when the music kicked in
My favorite part is vegeta at the end just rattling off in Japanese during his level 5
I know any Xiao Combo + Assist is instant destruction but:
2:05
If he started the combo with 2 bars and had Goku B he could have DHC‘d into Super Spirit Bomb and killed
Vegeta Blue is a seriously dangerous character this patch
I don't think it would have killed at that point it's definitely a really good two touch though
Finally
He had reached Super Saiyan Blue Evolved in the game too
I hope one day my videos are as epic as yours
All the best to you.
Keep doing it for long enough and you'd notice growth in yourself, which is something I've really enjoyed over the past couple of years.
combo vs broly
shlomoyo: wait, that's illegal
This is art
So awesome
Totalmente hermoso!
I find it ironic that Vegeta's highest form is at the low tier while his base form is S tier.
His New combos and loops are fcking awesome
Man bluegeta is hype af now
I like it extra swag Vegito Blue.
Anyone else find rejump combos satisfying
He no longer needs help
I wish the update that made Vegeta Blue better made his hair royal blue as a nod
*HE IS THE HYPE*
New to the channel and im subbing
This is on that Clayton shit ur insane
Didn’t know you could do vegata’s level 5 in the air
00:30 OOF KIN OOF KIN OOF KIN OOF KIN
Bluegeta stay saucing. He’s really good now 😳
Finally after all this time
Xiao all that downplaying worked out
@@bladethegoat8067 I'm not on Twitter, but #GinyuDoesNoDamage
Xiao oh yeah and Bluku still got no mix
@@bladethegoat8067 I know, right? Can't believe you get only 4k from his command grab. Couldn't be me.
3:43 this is insane damage...
The vegeta ki blast made me laugh
I wanna see you in 1v1 situation your awesome bro
Some of these combos are still way out of my league
Everyone be like ssgss Vegeta is shit
Xiao: challenge accepted
Great choice of track this time, Xiao.
What do you think are the biggest changes this recent patch that you find interesting?
Needs more Roshi theme.. but love to SSF4 is appreciated
Here's a little more tech, BluGeta's Galick Gun can link into spirit bomb
Both of his supers can do it actually, the punch can be canceled before the waterfall part comes out to link into spirit bomb, makes for a hilarious sight too
SFIV BATTLE MUSIC I SEE. TIME TO STUDY ALL OF NEWGETA
Finally he is able to do stuff that should be there day 1. 🤷♂️
???
Now I see why I keep running into SSGSS vegeta his damage buff is OD!
Man he so clean now lol
Can you do another kid Buu video please
0:30
KI BLAST LOOPS
INSANE
On a scale of 1 to 10 I'd give you a 10
0:31 *NANI, HELLO???*
So I guess vegeta blue doesn’t build much bar so he needs a lot to get off high damage combos and tods.
Whiffing grabs to reposition mid combo yoooooooooooo wtf daaaammmnnnnnnn
You and clayton make the best shit
me parece muy impresionante
Street Fighter4 BGM 👍
what song was playing is that from steert fighter
its called volcanic rim from the oceana stage
Here's the song: m.th-cam.com/video/pHlhcqctS9Y/w-d-xo.html
Please do gogeta next
...the rekka kicks can hit and combo behind him...?
Is the new patch out on xbox? Haven't been on dbfz yet but I heard playstation got the patch first tho.
Should be? It's been two weeks.
@@YXiao yeah that makes sense, I'm excited to play vegeta blue, amazing video btw!
3:44
4:06
all of this looks so weird Now
Are you ever gonna upload any videos of you playing online or local games?
No
You the king vegeta blue loop
0:30 god damn. I need to do that in a match.
Neat
Street fighter song❤️
Boy if some was doin this to me online I’d have to gone head an rage
Kinda random, but have you ever played Melty Blood? I just started messing around with it and it seems interesting.
I tried a little bit a long time ago (have a Ryougi Shiki video on my channel). I don't really know much about the game to be honest.
@@YXiao I've gotta watch your video then, I'm sure you still know more about the game than me.