By 7:30, Bismarck has accomplished its mission: KGV's forward turrets are knocked out, meaning the faster British ship can pursue but not fire at Bismarck, while Nelson cannot keep up with Bismarck. So the proper course of action is for Admiral Lutjens to disengage and live to fight another day.
All rather irrelevant really considering the game bears no resemblance to the actual battle including mixing Nelson for Rodney and ignoring the cruisers, Dorsetshire, Norfolk and Suffolk plus Vian's destroyers.
I'm just taking the scenario as presented, irrespective of the actual situation in 1941. As a matter of tactics and doctrine, battleships would seek to engage the enemy from within their own zone of immunity, and the ship with the speed advantage can control the range and bearing at which it shoots. In addition, the German navy placed a premium on maintaining itself in being, and habitually avoided engaging enemy battleships on anything but the most favorable terms. Hence, confronted by two British battleships, the German ship would run, relying on its 30 knot speed to disengage. If unable to do so, it would fight only until the opportunity to disengage presented itself (which is why Lutjens did not pursue Prince of Wales after destroying Hood). With KGV's forward turrets disabled, Bismarck was immune from her guns, while Nelson could only respond with six of her guns. And, with an eight knot advantage over her, Bismarck would soon have put Nelson over the horizon. Of course, if Bismarck did seek to continue the fight, then her speed advantage would enable her to stand off Nelson's quarters, out of her main gun's arcs of fire, and pound her into a wreck. Broadside to broadside engagements at close range give the advantage to Nelson.@@andrewstackpool4911
A mistake the AI keeps making in this game is to approach the enemy bow-on, which results in masking 1/2 to 1/3 of one's own firepower, depending on what class of ship one has. This means getting an average of only 1/2 to 2/3 as many hits on the enemy, and is just plain stupid....but the AI keeps doing it, instead of turning enough to one side or the other to present a full broadside to the enemy. There's no point in cutting your own firepower in half that way, which is quite likely to lose you the battle. It's always best to present as many guns to the enemy as you can, unless you have no hope of winning, in which case the best thing to do is "make smoke" and run away as fast as you can (assuming you have enough speed to escape....if not, well then fight to the finish and do as much damage as you can before you're sunk). I see Rodney and King George V making the head-on approach mistake throughout this whole game, and masking their rear turrets....typical mishandling by the AI. And I see Bismarck making it sometimes at the beginning, but not after that. Bismarck uses full broadsides through the middle and late part, which is the right thing to do. It's crucial to score hits early if you want to win.
The reality is that Rodney crossed Bismarck's t bringing all 9 guns to bare while KGV traded broadsides with all 10 of her guns. Bismarck chose to target Rodney first but scored no hits, during the battle she lost her primary range finder not to mention that the bridge had been destroyed killing all senior officers. Rodney suffered most damage due to her own guns, the rear most turret which seldom fired a full charge in peace time took out every window on the bridge. it was reported by an American observer that water mains all over the ship had been shattered by gun blast damage.
@@lineboss58 - Yes, that's what happened in the actual battle. I've been fascinated by the story of the Bismarck ever since I was 10 years old. The first book I read about it at that time was Shirer's book. Later I read the one by C.S. Forester, and still later the one by Ludovic Kennedy. I've played the game Atlantic Fleet a lot, and what I notice all the time is that the AI ships frequently make the mistake of turning bow on instead of presenting their full broadside to the enemy. That's what I was mainly commenting on in my post. I always maneuver quickly so as to present the entire broadside to the enemy ASAP. You get a lot more hits that way. There are times, of course, when you will want to turn bow on to rapidly close the range, but most of the time it's better to present a full broadside and use all your main guns.
You are playing this exactly like HMS Hood and Prince of Wales against Bismarck where it took them both all too long to find out which of the two ships they were trying to hit first .with one ship only however they would surely have been a lot more accurate after all we did not sing "Rule Britannia" for nothing though that may make me sound like an arrogant jerk it was a largely truthful statement. The trouble with The Kriegsmarine was it's size and it was a war where size of numbers not merely size of individual ships and other equipment that won it.
Shouldn't Bismarck just run like hell? She has two knots on KGV, and eight knots on Nelson, so should quickly outrun both. Not dramatic, but a realistic response to the tactical situation.
Come on guys, 2 british Bb against 1 German, and the british can't even manage to hit their targets? Ridiculius!
By 7:30, Bismarck has accomplished its mission: KGV's forward turrets are knocked out, meaning the faster British ship can pursue but not fire at Bismarck, while Nelson cannot keep up with Bismarck. So the proper course of action is for Admiral Lutjens to disengage and live to fight another day.
He had a punctured fuel tank making it easy to find hlm.
All rather irrelevant really considering the game bears no resemblance to the actual battle including mixing Nelson for Rodney and ignoring the cruisers, Dorsetshire, Norfolk and Suffolk plus Vian's destroyers.
I'm just taking the scenario as presented, irrespective of the actual situation in 1941. As a matter of tactics and doctrine, battleships would seek to engage the enemy from within their own zone of immunity, and the ship with the speed advantage can control the range and bearing at which it shoots. In addition, the German navy placed a premium on maintaining itself in being, and habitually avoided engaging enemy battleships on anything but the most favorable terms. Hence, confronted by two British battleships, the German ship would run, relying on its 30 knot speed to disengage. If unable to do so, it would fight only until the opportunity to disengage presented itself (which is why Lutjens did not pursue Prince of Wales after destroying Hood). With KGV's forward turrets disabled, Bismarck was immune from her guns, while Nelson could only respond with six of her guns. And, with an eight knot advantage over her, Bismarck would soon have put Nelson over the horizon.
Of course, if Bismarck did seek to continue the fight, then her speed advantage would enable her to stand off Nelson's quarters, out of her main gun's arcs of fire, and pound her into a wreck. Broadside to broadside engagements at close range give the advantage to Nelson.@@andrewstackpool4911
A mistake the AI keeps making in this game is to approach the enemy bow-on, which results in masking 1/2 to 1/3 of one's own firepower, depending on what class of ship one has. This means getting an average of only 1/2 to 2/3 as many hits on the enemy, and is just plain stupid....but the AI keeps doing it, instead of turning enough to one side or the other to present a full broadside to the enemy. There's no point in cutting your own firepower in half that way, which is quite likely to lose you the battle. It's always best to present as many guns to the enemy as you can, unless you have no hope of winning, in which case the best thing to do is "make smoke" and run away as fast as you can (assuming you have enough speed to escape....if not, well then fight to the finish and do as much damage as you can before you're sunk). I see Rodney and King George V making the head-on approach mistake throughout this whole game, and masking their rear turrets....typical mishandling by the AI. And I see Bismarck making it sometimes at the beginning, but not after that. Bismarck uses full broadsides through the middle and late part, which is the right thing to do. It's crucial to score hits early if you want to win.
The reality is that Rodney crossed Bismarck's t bringing all 9 guns to bare while KGV traded broadsides with all 10 of her guns. Bismarck chose to target Rodney first but scored no hits, during the battle she lost her primary range finder not to mention that the bridge had been destroyed killing all senior officers. Rodney suffered most damage due to her own guns, the rear most turret which seldom fired a full charge in peace time took out every window on the bridge. it was reported by an American observer that water mains all over the ship had been shattered by gun blast damage.
@@lineboss58 - Yes, that's what happened in the actual battle. I've been fascinated by the story of the Bismarck ever since I was 10 years old. The first book I read about it at that time was Shirer's book. Later I read the one by C.S. Forester, and still later the one by Ludovic Kennedy.
I've played the game Atlantic Fleet a lot, and what I notice all the time is that the AI ships frequently make the mistake of turning bow on instead of presenting their full broadside to the enemy. That's what I was mainly commenting on in my post. I always maneuver quickly so as to present the entire broadside to the enemy ASAP. You get a lot more hits that way. There are times, of course, when you will want to turn bow on to rapidly close the range, but most of the time it's better to present a full broadside and use all your main guns.
You are playing this exactly like HMS Hood and Prince of Wales against Bismarck where it took them both all too long to find out which of the two ships they were trying to hit first .with one ship only however they would surely have been a lot more accurate after all we did not sing "Rule Britannia" for nothing though that may make me sound like an arrogant jerk it was a largely truthful statement. The trouble with The Kriegsmarine was it's size and it was a war where size of numbers not merely size of individual ships and other equipment that won it.
Hey. Can You Play Battle Of the Atlantic Mode Harder plsss
i have play elite gunner and hard sea :?
Can You Just Play In Atlantic Fleet. At Battle Of The Atlantic. Allied Or Axis Campaign, Sure Take The Pick One
Rodney, not Nelson.
I thought Bismarck had rudder damage and was going in a circle when she met up with Rodney and KG V?
Correct. Her steering apparatus was struck by a torpedo fired by a Swordfish from HMS ARK ROYAL and it couldn't be repaired.
I accept this is only a game but Bismarck was struck from the first salvo. People need to recognise what is presented is not historically accurate.
Also Bisnsrck scored o hits on any RN shipsat this action
And where is Dorsetshire and thecdestroyers?
@@andrewstackpool4911 HMS Suffolk as well
The constant switching of angles makes it annoying to watch.
ok i will not do it next time
Still playing this game in the campaign mode.
thank you i will play : D
pencipta an.senjata atlantic...
Shouldn't Bismarck just run like hell? She has two knots on KGV, and eight knots on Nelson, so should quickly outrun both. Not dramatic, but a realistic response to the tactical situation.
She would have to run in circles till her fuel ran out.
Then drift like flotsam.
amin yra kun fa ya kun
Bismarck.wow..musta.wor.shep
qué juego es?
it atlantic fleet
A wehraboo fantasy.
Another geek playing god in a computer. Please.... keep it to yourself.
Was ist das für ein Blödsinn....Es werden Granaten abgefeuert ohne Ende und keine einzige trifft das Ziel..😂👍
Agreed. Nonsense.