need a tut to use phase system to create a character creator phase / lobby before game start. Dunno why all the tut are for chossing char in man menu..
You need to call "Link Anim Layers" which Lyra does by default when you pick up a weapon. To fix unarmed without weapons, look here: x157.github.io/UE5/LyraStarterGame/Tutorials/How-To-Fix-Lyra-Unarmed-Animation-Bugs
Hey bro, can you please make a quick tutorial how we can stop the randomisation of the characters ? For example blue team has 1 type of characters, red team has another type only. And stop them from mixing up. Thanks!
This video showed how I assigned one type of character to Players, and a different type to Bots. You can change that to look at the Team and assign players as needed.
For some reason whenever I use the ADS and look around, the hands mesh disappears, any clue on why this is happening? I'm guessing it's some sort of clipping prevention but I have no idea where to look
Great video. I'm just sitting down to work on this so I really appreciate the clarity and brevity. Also a huge fan of your C++ git structure docs, I now have a very clean C++ build of editor that can handle updates. Probably saved me many months, strongly appreciated!
Somebody knows how to assign different mesh for each team?
need a tut to use phase system to create a character creator phase / lobby before game start. Dunno why all the tut are for chossing char in man menu..
Thanks for the suggestion, I'll look into doing a game phase tutorial.
@@XistGG oh thanks ! You're the best!
Is it possible to add parts at runtime? I tried doing so, but the bots will be stuck in T pose until they get hit to until they pick up a weapon
You need to call "Link Anim Layers" which Lyra does by default when you pick up a weapon. To fix unarmed without weapons, look here: x157.github.io/UE5/LyraStarterGame/Tutorials/How-To-Fix-Lyra-Unarmed-Animation-Bugs
Hey bro, can you please make a quick tutorial how we can stop the randomisation of the characters ? For example blue team has 1 type of characters, red team has another type only. And stop them from mixing up. Thanks!
This video showed how I assigned one type of character to Players, and a different type to Bots. You can change that to look at the Team and assign players as needed.
For some reason whenever I use the ADS and look around, the hands mesh disappears, any clue on why this is happening? I'm guessing it's some sort of clipping prevention but I have no idea where to look
No idea. Sorry!
I have the same issue.Do you have any idea now?
Great video. I'm just sitting down to work on this so I really appreciate the clarity and brevity. Also a huge fan of your C++ git structure docs, I now have a very clean C++ build of editor that can handle updates. Probably saved me many months, strongly appreciated!
Your tutorial got me out of hell :)
Thank you for making the tutorial!
Keep up the good work Xist, lots of great content!
thanks buddy, very helpful
I like the format of these videos 👍
Heck yeah, this is great thank you!
You are golden.
Perfect, just what I needed to get started! :)
thx for sharing bro!
Excellent detail and direction!