Very good demo from SMFX: very clean with good transition and perfect sync with musik. Congrats team. Atari ST scene is lucky to get you on board. I especially like the REPLAY effect: so well done 👍
I was wondering how they pulled 7 bitplane-like effect in 4-bitplane mode (gird part). From comments on soundtrack I guess they were 'racing the beam' using timers... and I'm still puzzled. It should be limited by 4-pixel per memory cycle ratio, but it isn't.
This is just really damn good!
Wow! I didn’t know people are still pushing 8Mhz its limits! 🔥🔥🔥 Hope to see more! Love the music too! Reminded me a bit of Count Zero (Nic)
damn this was a very cool demo, well done to the group. Have to look up more by SMFX
The rotated-twist is impressive! very good work
Awesome!
Sick ass work ....
Amazing! Greetings from Tyrem
Back ?
I'm back with my comments.
There are awesome entry. ❤
GGs for the Nomination at Meteoriks
Awesome especially the donut n twisty
Great Atari ST Demo👍Atari Rules👍👍👍👍
Another fresh and ace coded demo by SMFX! Love it!
Great demo
Gorgeous tune!
Nice music! Feel it deep in my ❤!!!
impressive
Respect to developers!
banger demo
For a minute there it was almost the Atari ST version of Furmark :)
Banger! Greetings from MoonShine and Invaders 🙂
Very good demo from SMFX: very clean with good transition and perfect sync with musik. Congrats team. Atari ST scene is lucky to get you on board. I especially like the REPLAY effect: so well done 👍
Great! And the twister effect is excellent
Awesome demo. The music is crazy good as well. Congrats.
supernice
Some excellent effects in there and the overall composition is pure class. Excellent demo!
Fantastic demo! A well deserved 1st place! Especially the rotated twisting bars are awesome! 😎
Some nice touches in there 🎉❤
Wow, shows the ST hasn’t reached its limits yet.
Bravo !!
ohhh yeah!!
11/10
Bi outi foule 🥰
I was wondering how they pulled 7 bitplane-like effect in 4-bitplane mode (gird part). From comments on soundtrack I guess they were 'racing the beam' using timers... and I'm still puzzled. It should be limited by 4-pixel per memory cycle ratio, but it isn't.
:) I think you need to guess again.