none of this matters to me, all that matters is the historical albanian empire where albania owned the world before giving their land to other nations out of their kindness
I swear this is so true. They got rid of Belarus's formable (Arguably one of the Hardest nation to play in EU) Ruthenia. It doesnt make any sense how broken some of these formables are and how stupid some of them are.
5:39 actually, it was real! While it was a Polish-Lithuanian Client State, it made attempts to colonise both Trinidad and Gambia, although ultimately failed, so there IS historical precedent Nice video
NOOOO!!!!! YOU DONT GET IT!!!!! EVEN THOUGH THIS GAME IS EXTREMELY UNREALISTIC AND ITS WHOLE PURPOSE IS TO CREATE ALT-HISTROY, WE STILL HAVE TO MAINTAIN THE HECKIN’ WHOLESOME HISTORICAL ACCURACY!!!!!!!!
5:45 courland was a nation based in the Poland-Lithuania,the colonies of gambia and trinidad are indeed historical,there have been numerous attempts of colonizing those two nations.
@Zynth301 that or Kaliningrad, heck forming Prussia would be a hard one for Brandenburg since currently they only had Potsdam and Cottbus as their potential cities
I quit when they removed Dahomey. What kills the game for me is the updates that nerf minor countries; For example you now have to build shipyards to build ships, a smaller country may not have the funds to build a shipyard (multiple levels) and then ships on top of that. The game has become too unbalanced for me and I won't be returning anytime soon.
i'd say, add formables for formables. Say if i formed byzantium, then i would get a decision to form rome too (if i counquered the land) that could also go to any roman "sucsessors" like the russian empire, the ottomans, the hre, and napoleonic france.
I mean part of the formables are fictional so idk why he can’t add „fictional formables” or „unrealistic formables” since he literally adds them in game like Franco British union that was just a concept
Custom Formables? basically they could add custom formables for private servers, giving private server owners more free reign on stuff, and giving them access to what can be formed in the server they're in, with a new tab in the formables box. An example of this would be: Yunnan Clique forming the Tang Dynasty if somebody was doing a Kaiserredux World. Or another would be the United Nations, etc etc etc. point being, it'd only be in private servers, and there'd be a whole new thing for the custom formables within said server, as it'd be different in every server.
They need more ethnicity-based formables, specially in Africa, South America, and even in Asia, there are tons of stories of ethnicities that if they unite, they could make actually interesting nations, empires, anything!, and it doesn't even sacrifices realism because in the game if you are capable of forming ''impossible'' or ''extinct'' governments, that means you're such a good leader that could just easily unite an entire ethnicity into a single nation. Because what is happening right now has litterally no justification, both ''realistic'' and fictional formables are just disappearing, and it's possible they will even keep ading MORE formables to Europe... i mean yeah, Europe got so many interesting stories of all of humanity's existence, but dude... Europe is not the world lmao
A suggestion of formable for Greenland: The Inuit league. To make this formable you must unite the lands where the inuit peoples live. Buffs: provides +5% stability and 10% political power gain. Can form: This formable could incentive players to play as Greenland. Can form: Greenland, Nunavut, Northwest. Required to form: Greenland, Nunavut (Canada), Northwest (Canada).
I hate how the formables have weird city choices. Like the Ottoman Empire doesn’t have their North Africa territory or Austrian Empire having all of Romania instead or just Transylvania
Courland's colonies were actually real,they had colonies both in the gambia and tobago,it was a failure in the end though So Poland-Lithuania technically by proxy had some small colonies due to its vassal for atleast a bit of time
most of my formables were removed, also notice how they remove actual historical formables, and keep NAU ingame (which buffs USA )and nerfs smaller countries like Kuwait, Somalia, Sri Lanka, which have historical formables which are either planning to be removed or already have been
The americas have so much potential for formables, for example mexico could form either the first mexican empire or the viceroyalty of new spain, but like russia you can only form one of the two and not the other.
Like your idea about having an early, mid, and lategame formable for every or almost every country. I don't agree with moving a capital giving you the formables of other countries, I feel like that is way too abusable and not fun given the alternatives. I would suggest a formable allowance system, which is already in the game. If a country is France, it gets French formables. Just expand that; if a country is Greece, one of its formables is Byzantine Empire --> When Greece forms Byzantine Empire, it can now re-form the Roman Empire, perhaps with a slightly altered flag, and gets a national mission to expand the Byzantine Empire to its territorial zenith (including Italy and North Africa), which would perhaps come first and be considered a midgame formable. That would allow many countries to unlock their mid-game formable instead of avoiding it, and it can be related to their early-game formable. Examples of these progressions of starting country to early to mid to late formables where each stage is unlocked are Greece > Byzantine > Maxed out Byzantine > Roman Empire, Italy > Italian Empire > Unite Mare Nostrum (What Mussolini dreamed of Italy to be, including parts of France and most of the rest of the Mediterranean Coast > Roman Empire, Britain > Angevin > First British Empire (The one with the thirteen colonies) > British Empire, Saudi Arabia > Emirate of Dirayah > Arab League > Islamic Caliphate (Expanded to include all muslim territories everywhere, like Indonesia and the top half of Africa. Some paths would be specific to certain countries but could lead to the same end goal. Of course, this can't be applied to every country. I have no idea what to do with something like South Africa for a midgame formable. Also, in the short term, I would like to see the NAU expanded to include all of North America (Carribean is optional), giving USA players a check in the form of stability, because they would lose 20+ stab forming NAU as opposed to just six.
Im having an problem in RON, i cant annex other nations even that i have invaded all their land and capital! It just doesnt allow me to click, it happens too with the option to make the nation a puppet state, but it allows ti seize resources and treasury and those others.
Courland and Livonia was an actual thing although it wasnt estonia and latvia but a lower part of latvia that was a puppet of poland, they had Trinidad and a port in gambia before they sold trinidad to spain and the port to the british. Its really interesting I reccomend checking it out, I probably messed up and said something wrong so search it up.
I like the last idea but I suggest we create formables for formables. Like you can form Third Rome as Russia once you make the Russian empire and then take Constantinople and Rome. You can form Eurasian Union when you form the Soviet Union or the European Union.
Really good video, agree with everything you said, when I was forming the mongol empire, I was so confused about the modifiers because you have to defeat china, defeat japan and then defeat russia and THEN defeat the balkans but all you get Is a modifier worse than the swedish empire?
Antarctica needs a formable called the Penguin Empire. It would consist of all the lands penguin inhabit, ignoring sub-species. It could also give the Penguin Emperor title alongside unit skins.
The last point is kinda silly, for example, the Antarctica one, but I do agree with how more people who were under said empire should be able to form it
the last suggestion could be heavly abused, like china forming the mongol empire, UK forming the frankish empire and the USA forming the EU. Also, for that to happen the capital change sistem would probably have to be reworked, which would take hyperant another 2 years
Adding to modifiers they should literally add time periods gameplay, like if you would want to start from 1444 or Napoleonic times and etc.. So that it changes the gameplay itself for more replayability [examples are like the huge use of artillery in the napoleonic times, or a new unit like the cavalry in the roman times] this can make us play more since it gives unique formables, nations, units, troops, DOCTRINES, IDEOLOGIES, and so on and so forth. It literally changes the gameplay completely but with the same base... This would make the game 200 more popular, since literally 80% of the good events in ron private are already 1444 event, napoleonic times etc...
And even changing modern times into a different focus of the game would be better, like germany in 2024 invading poland is not realistic, make the focus different.. Maybe more about diplomacy and economics than just tank spamming..? And of course a huge world event like WW3, WW2, WW1 which are enforced to take part in if not you didn't do tasks/policies.
I think the problem with going with historical formables has always been that there’s only so long of a list before you run out of options. However, I once made a fake formable disguised as a real one, and got like 80 likes before it was discovered, because the land requirements were fair and it would’ve given a formable to a nation that had very few.
Seeing this video made me think for 3 formables for my country, Chile Chilean Kingdom: Own all port cities of South America or Own all port cities in american pacific coast (from Alaska to Peru) Chilean Empire: Own all port cities in the pacific ocean Coastline Union: Own the whole world's port cities
they removed the fun formables like South american union, guyana fedaration (funny) and more regionals, aswell as like thrace or zaire bc of historical accuracy, this game is made for fun and giggles so it makes me so mad that thet removed them
1:47 I'm going to be honest, I haven't finished the video. But the NAU is way too easy, and it pisses me off. North America isn't just Canada, U.S.A, and Mexico. It's Central America and the Caribbean. So bringing back the old NAU flag, and modifying the requirements to include as I stated Central America and the Caribbean. Cause, the current NAU is already what the U.S.A is going to invade either way, and just lets the rest rot away. Anyways, rant over 😎😎 Edit: gonna watch the rest 👍
always love it when i'm playing japan and while just trying my best to increase my stability, the US already done NAU and ready to spank my ass with a thousand BB
I remember that there was a proposal to add a formable called "Minjok" it would have required you to take a lot of East Asia as North Korea, that would have been fun to do but sadly they discarded the idea.
Tbf, there isn't much potential with the Koreas when it comes to formables. Korea never really expanded that much outside the Korean peninsula throughout its history or almost did so. I reckon NK having Goguryeo is fine enough. And tbh, they could have come up with a better name than "Minjok". That literally just means "ethnic group" in Korean.
R.I.P fictional former balls. It's so sad fictional formables gets removed, and I do agree with you, I think fictional formables would change it up a bit instead of modern country go back to the past. Obviously redicious ones like "Greater Greece" which is just Greece but bigger shouldn't be accepted, but the unique ones like Alpine Republic or Kingdom of Kandy should just stay. Also you forgot to mention how dead the Oceania side of Rise Of Nations is, they had to remove the Oceania formables, at least there's Tongan Empire. RIP Kingdom of Fiji. The formables could've at least be the last interesting left in Oceania, like imagine a mission for some island nations where you take land just to be prepared for rising sea levels and you get a support from the people for trying to save the people from the rising sea levels. Okay maybe to far, but Oceania in general not much interesting on the war side. Also that idea you had at the end of moving capitals then forming whatever, could be interesting but questionable. It's definitely a fun challenge tho but not too sure on it because what if then the original country breaks free, like antarctica to paris but part of france still remains alive after declaring independence. Or what if whenever Hyperant adds focus trees, some formables (especially the overpowered ones) are locked behind a focus tree, like NAU needing a specific path of the focus tree, to be able to form NAU, so you don't get pre 2020 NAU. Also the formables modifier makes it hard for rise of nations to be a subjective game, pls rebalance. Anyways time to give one minute of silence for my favourite removed formables: German Reich (classic) Filipino Empire (That flag is cool) Alpine Republic (I didn't realise this was removed) United States of South America (Hyperant removed this continent formable but not EU, African Union or NAU) And Frankish Empire's 2019 flag... Nevermind that still bleaches my eyes I'm glad they changed it.
My suggestion was mainly a reaction to the rule that you can't release more than 1 formable. Honestly, the best way would be to add a culture system so that you have to integrate every land you conquer into your own and then change it into what you desire, doing so would make you be able to change nation but would also come at some cost like maybe lowering stability, war exhaustion and unrest since y'know, changing the culture to french when you're all swedish might not be so popular within your country. When you have 100% of a certain culture you can change nation.
@@Amandos Culture so diverse when you start conquering and to get 100% of the certain culture you might have to start a geno- I mean normalise their culture =)
i mean, NAU its kinda understandable since its not a us exclusive formable since canada and mexico can form it too, also the fact that if either a canada player or a mexico placer that are at least decent in the game enter usa basically have it 100 times harder to form the nau since canada can go winter defence and mexico can just go mountain defense thats even more op than winter defense + mexico has a really good early formable thats the mexican empire thats basically made to fight with the us, with 15% infantery defence, and on top of that 20% city resistance meaning that any battle on a mexico city its suicide, specially if the mexico player specializes on jungle or mountains, lets remember it has desert to so its a hudge F U to any us player to invade if we consider that nobody creates separate army specialized at early game unless you can guess it, they are going for defence and are not going to move those troops
as someone who quit rise of nations last year and began palying other strategy games, rise of nations cant be compared to other games its worse in quality overall but its amazing for a roblox game,if it was a normal steam game it could be way better becasue they are some things in normal strategy games that cant be done in roblox, the reason why they cant do more formables is because the roblox coding system isnt made for games like that
My formables and Relesbles 1. Canadian states I’m pretty sure you want more Canadian states as only 3 exist but it will be cool if all of them were be able to release and for Formables It would be nice to have a Norwegian empire which would require the islands of Nunavut, Iceland, and Greenland and this would mean that a releasable called East Canada requiring Quebec and New foundland, Ontario, and Manitoba 2. American States Just like Canada all states are releasable and adding Formables like the California Republic and United Virginia, Great Lakes Union, American Cascadia, Texan Empire, and remaking the Relesable CSA into a Formable and yes the golden circle is still in it also Vermont making the Vermont empire, and Virginia being able to make the 13 colonies as Jamestown the first part of the colonies is in Virginia California Republic|Starting: California|Required: California, Baja California, Nevada United Virginia. |Starting: Both Virginias|Required: Virginia, West Virginia Great Lakes Union |Starting:Michigan, Illinois, Wisconsin|Required: Michigan, Wisconsin, Illinois, Indiana, Ohio, Pennsylvania American Cascadia|Starting Washington, Oregon, Idaho|Required: Washington, Oregon, Idaho Texan Empire. |Starting: Texas|Required:Texas, New Mexico, Colorado, Oklahoma, Kansas, Wyoming CSA. |Starting: all Southern states|Required:all southern states Vermont Empire. |Starting: Vermont|Required: Vermont, New Hampshirite 13 Colonies. |Starting: Virginia| Required: Virginia, West Virginia, South Carolina, North Carolina, Georgia, Maryland, Washington D.C, Delaware, New Jersey, New York, Pennsylvania, Vermont, Massachusetts, Rhode Island, Connecticut, Maine, New Hampshirite 3.Improving the South America First of all adding the South American Union back having a Guyana Union, and adding in the South Sandwich Islands to the game to form the British territory’s Union and French ones but also the Argentina Union were you would just have to invade the Falklands and South Georgia
10:39 Stupid Idea, people would get for example China, Capture Taiwan, move their capital to Taipei and say "oh wow guess I formed RoC fair and square"
Bro swiz doesn't need any formables, they are the final boss of Europe, when the fires stop and the blitzkrieging germans fall, switz remains, and this is coming from a south africa main
it would be so fun if hyperant just said fuck it and gave every country 5 formables and didnt give a fuck about historical accuracy. just imagine being brazil, forming united states of south america and getting cores in all of south america. or the equatorial empire requiring all the countries in the equator
Unfortunately you have to move the capital, city by city until your close enough to the city you want to be the capital. Which takes forever cause political power
They need to update formables
He hasn't touched formables in a year...
@@Amandoshe hasn’t touched the game itself in a year 😂
@@Amandoshe hasn’t been on youtube or roblox in a year
Don’t get your hopes up
@@e123-o3y He hasnt touched anyone in a year
none of this matters to me, all that matters is the historical albanian empire where albania owned the world before giving their land to other nations out of their kindness
lol same with estonia but estonia got the world first.
@@Eesti12345 albania got it first, we gave estonia independence because we are kind people
@@Trunehbut why do we not have anyone talking about it in estonia? also hello truneh
yes i agree
Then Traitor Serbia erased Albanian history, claimed the world and said that they did it.
I swear this is so true. They got rid of Belarus's formable (Arguably one of the Hardest nation to play in EU) Ruthenia. It doesnt make any sense how broken some of these formables are and how stupid some of them are.
It pisses me off so much because I spent an entire day trying to form it. I finally succeeded just for it to be removed
@@piercecowley255 i mean its not that hard of a formable i looked it up you only need poland and ukraine?
@thechows324 yh i was very bad and germany kept invading parts of poland
@@thechows324 germany and russia to contend with from the start
Bro another formsble they removed was Nazi germany i mean if they didnt ever remove it you could do a ww2 roleplay
5:39 actually, it was real! While it was a Polish-Lithuanian Client State, it made attempts to colonise both Trinidad and Gambia, although ultimately failed, so there IS historical precedent
Nice video
They actually colonized it but for a short time since waging with russia and sweden made it imposible to maintain
That’s courland.
Crazy how he wants to remove ASEAN for being too "regional", but not the NAU
thats weird considering that asean is actually a thing but not NAU (from what i know of)
@@BritishBallEditing yes asean is a kinda of alliance
@@thechows324it’s a economic union like the European Union
I remember when they removed a United South America because “it was unrealistic” 💀💀
Me being able taking over the world as Burundi in Ron, but not able to unite South America as a farmable due to realism:
and then nau is still there 😂
NOOOO!!!!! YOU DONT GET IT!!!!! EVEN THOUGH THIS GAME IS EXTREMELY UNREALISTIC AND ITS WHOLE PURPOSE IS TO CREATE ALT-HISTROY, WE STILL HAVE TO MAINTAIN THE HECKIN’ WHOLESOME HISTORICAL ACCURACY!!!!!!!!
@@noonelaughed6598BUT WE NEED ALTERNATE HISTORY TOOOOOOOOOO
I'm new to game and I was thinking about making this formable
0:40 This is set-up and fake, no rise of nations player has a girlfriend in the first place
Some do, just wheter they can talk about them is the difficult part.
5:45 courland was a nation based in the Poland-Lithuania,the colonies of gambia and trinidad are indeed historical,there have been numerous attempts of colonizing those two nations.
i want Prussia and Weimar Republic to be added, idc how unrealistic that looks
BRO SAMEEEE
and prussia could be formed by a brandenburg releasable
@Zynth301 that or Kaliningrad, heck forming Prussia would be a hard one for Brandenburg since currently they only had Potsdam and Cottbus as their potential cities
It could be a formable for kalingraf
@fel8xcraft exactly, but they said its unrealistic
I quit when they removed Dahomey. What kills the game for me is the updates that nerf minor countries; For example you now have to build shipyards to build ships, a smaller country may not have the funds to build a shipyard (multiple levels) and then ships on top of that. The game has become too unbalanced for me and I won't be returning anytime soon.
i'd say, add formables for formables. Say if i formed byzantium, then i would get a decision to form rome too (if i counquered the land) that could also go to any roman "sucsessors" like the russian empire, the ottomans, the hre, and napoleonic france.
yeah, formables being a end tag every time is bad design. Paradox games figured that out a decade ago but this dev somehow doesnt.
@@astillia6073 well a whole AAA game studio is of course gonna figure out problems faster than 1 roblox developer
@@crafterrium8724 The guy who made Age of History did the same thing as well back in 2018. This dude is just lazy.
@@NotFunctional-ever whats that
this was suggested in the discord but we still waiting for hyperant
Sometimes I just wish I could abduct Hyperant to my basement and force him to actually work on the game.
extreme problems.. extreme measures.
@@mastervorn3220 Sometimes modern problems require medieval solutions.
coulda force him to teach how RON works too, just to help updating the game
@@BlazingFlame69 my respect for you has gone up my good sir.
I wish they’d add The United Kingdoms of Sweden and Norway
I seriously wonder why formables like NAU are still here while South American Union was removed 😭
I want back the SAU but to be fair, it would make Brazil unstoppable
I mean part of the formables are fictional so idk why he can’t add „fictional formables” or „unrealistic formables” since he literally adds them in game like Franco British union that was just a concept
I mean the EU is a fictional formable, its not an actual country, its nowhere near consistent.
Alpine republic was a OG formable and cool 😢
i agree that unrealistic formables are fine but any country being able to form any formable is just insanely dumb idea
Stopped doing formables when they removed them constantly
He’s speaking facts
Thank you kind sir, I can now survive here in my basement for a few more days
Custom Formables? basically they could add custom formables for private servers, giving private server owners more free reign on stuff, and giving them access to what can be formed in the server they're in, with a new tab in the formables box. An example of this would be: Yunnan Clique forming the Tang Dynasty if somebody was doing a Kaiserredux World. Or another would be the United Nations, etc etc etc. point being, it'd only be in private servers, and there'd be a whole new thing for the custom formables within said server, as it'd be different in every server.
They need more ethnicity-based formables, specially in Africa, South America, and even in Asia, there are tons of stories of ethnicities that if they unite, they could make actually interesting nations, empires, anything!, and it doesn't even sacrifices realism because in the game if you are capable of forming ''impossible'' or ''extinct'' governments, that means you're such a good leader that could just easily unite an entire ethnicity into a single nation.
Because what is happening right now has litterally no justification, both ''realistic'' and fictional formables are just disappearing, and it's possible they will even keep ading MORE formables to Europe... i mean yeah, Europe got so many interesting stories of all of humanity's existence, but dude... Europe is not the world lmao
A suggestion of formable for Greenland: The Inuit league.
To make this formable you must unite the lands where the inuit peoples live.
Buffs: provides +5% stability and 10%
political power gain.
Can form:
This formable could incentive players to play as Greenland.
Can form: Greenland, Nunavut, Northwest.
Required to form: Greenland, Nunavut (Canada), Northwest (Canada).
I hate how the formables have weird city choices. Like the Ottoman Empire doesn’t have their North Africa territory or Austrian Empire having all of Romania instead or just Transylvania
Courland's colonies were actually real,they had colonies both in the gambia and tobago,it was a failure in the end though
So Poland-Lithuania technically by proxy had some small colonies due to its vassal for atleast a bit of time
The vibration part got me. Now i need some proof buddy
most of my formables were removed, also notice how they remove actual historical formables, and keep NAU ingame (which buffs USA )and nerfs smaller countries like Kuwait, Somalia, Sri Lanka, which have historical formables which are either planning to be removed or already have been
The americas have so much potential for formables, for example mexico could form either the first mexican empire or the viceroyalty of new spain, but like russia you can only form one of the two and not the other.
I'm definitely subscribing now!
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Katesify spotted
omg you're still alive?
Ayo
I would love for them to add another German formidable, the one that has France, the Balkans, Denmark, and part of Russia
also with benelux, norway, poland, czech, austria, slovakia.
it was formed in real life
@@lye-kf2ho most of them were
Like your idea about having an early, mid, and lategame formable for every or almost every country. I don't agree with moving a capital giving you the formables of other countries, I feel like that is way too abusable and not fun given the alternatives. I would suggest a formable allowance system, which is already in the game. If a country is France, it gets French formables. Just expand that; if a country is Greece, one of its formables is Byzantine Empire --> When Greece forms Byzantine Empire, it can now re-form the Roman Empire, perhaps with a slightly altered flag, and gets a national mission to expand the Byzantine Empire to its territorial zenith (including Italy and North Africa), which would perhaps come first and be considered a midgame formable. That would allow many countries to unlock their mid-game formable instead of avoiding it, and it can be related to their early-game formable. Examples of these progressions of starting country to early to mid to late formables where each stage is unlocked are Greece > Byzantine > Maxed out Byzantine > Roman Empire, Italy > Italian Empire > Unite Mare Nostrum (What Mussolini dreamed of Italy to be, including parts of France and most of the rest of the Mediterranean Coast > Roman Empire, Britain > Angevin > First British Empire (The one with the thirteen colonies) > British Empire, Saudi Arabia > Emirate of Dirayah > Arab League > Islamic Caliphate (Expanded to include all muslim territories everywhere, like Indonesia and the top half of Africa. Some paths would be specific to certain countries but could lead to the same end goal. Of course, this can't be applied to every country. I have no idea what to do with something like South Africa for a midgame formable. Also, in the short term, I would like to see the NAU expanded to include all of North America (Carribean is optional), giving USA players a check in the form of stability, because they would lose 20+ stab forming NAU as opposed to just six.
the deal made me actually subscribe, I hope my kindness was pleasent!
I subscribed, You will feel my presence
Im having an problem in RON, i cant annex other nations even that i have invaded all their land and capital! It just doesnt allow me to click, it happens too with the option to make the nation a puppet state, but it allows ti seize resources and treasury and those others.
truly a rise of critical status moment
Courland and Livonia was an actual thing although it wasnt estonia and latvia but a lower part of latvia that was a puppet of poland, they had Trinidad and a port in gambia before they sold trinidad to spain and the port to the british. Its really interesting I reccomend checking it out, I probably messed up and said something wrong so search it up.
Nice video I'm just gonna binge watch ron content or play ron cuz I'm sick lol
I like the last idea but I suggest we create formables for formables. Like you can form Third Rome as Russia once you make the Russian empire and then take Constantinople and Rome. You can form Eurasian Union when you form the Soviet Union or the European Union.
Really good video, agree with everything you said, when I was forming the mongol empire, I was so confused about the modifiers because you have to defeat china, defeat japan and then defeat russia and THEN defeat the balkans but all you get Is a modifier worse than the swedish empire?
Antarctica needs a formable called the Penguin Empire. It would consist of all the lands penguin inhabit, ignoring sub-species. It could also give the Penguin Emperor title alongside unit skins.
The last point is kinda silly, for example, the Antarctica one, but I do agree with how more people who were under said empire should be able to form it
i hated that USSA was removed, it was actually something you could form if you wanted to, it also offered a meaning to actually fight brazil.
We Love Rise of Nations I subbed for the first time I saw u
the last suggestion could be heavly abused, like china forming the mongol empire, UK forming the frankish empire and the USA forming the EU.
Also, for that to happen the capital change sistem would probably have to be reworked, which would take hyperant another 2 years
Adding to modifiers they should literally add time periods gameplay, like if you would want to start from 1444 or Napoleonic times and etc.. So that it changes the gameplay itself for more replayability [examples are like the huge use of artillery in the napoleonic times, or a new unit like the cavalry in the roman times] this can make us play more since it gives unique formables, nations, units, troops, DOCTRINES, IDEOLOGIES, and so on and so forth. It literally changes the gameplay completely but with the same base... This would make the game 200 more popular, since literally 80% of the good events in ron private are already 1444 event, napoleonic times etc...
And even changing modern times into a different focus of the game would be better, like germany in 2024 invading poland is not realistic, make the focus different.. Maybe more about diplomacy and economics than just tank spamming..? And of course a huge world event like WW3, WW2, WW1 which are enforced to take part in if not you didn't do tasks/policies.
United states of South america need to be added back
The hell is Hyperant doing irl that’s so important that he forgot about his own game
dying
Living
Developing other games
@@x-fun3149 true but his other games are smaller then ron😭
I really think it was stupid how hyperant removed the South American Union but kept stuff like Intermarium and like you mentioned North American Union
The Intermarium wasn't fictional. It was an actual idea by Piłsudski, and the Intermarium was one of the main reasons for the Soviet-Polish war.
I think the problem with going with historical formables has always been that there’s only so long of a list before you run out of options.
However, I once made a fake formable disguised as a real one, and got like 80 likes before it was discovered, because the land requirements were fair and it would’ve given a formable to a nation that had very few.
Seeing this video made me think for 3 formables for my country, Chile
Chilean Kingdom: Own all port cities of South America or Own all port cities in american pacific coast (from Alaska to Peru)
Chilean Empire: Own all port cities in the pacific ocean
Coastline Union: Own the whole world's port cities
5:49 Btw Courland-Livonia was a real country and did had a colony in Trinadad, however im not sure about Senegal.
they removed the fun formables like South american union, guyana fedaration (funny) and more regionals, aswell as like thrace or zaire bc of historical accuracy, this game is made for fun and giggles so it makes me so mad that thet removed them
As a person who comes from Sri Lanka.
Im sad that Kandy is planned to be removed. But i understand.
1:47
I'm going to be honest, I haven't finished the video. But the NAU is way too easy, and it pisses me off. North America isn't just Canada, U.S.A, and Mexico. It's Central America and the Caribbean. So bringing back the old NAU flag, and modifying the requirements to include as I stated Central America and the Caribbean. Cause, the current NAU is already what the U.S.A is going to invade either way, and just lets the rest rot away. Anyways, rant over 😎😎
Edit: gonna watch the rest 👍
Agreed I mean hell if they are going have it be called North American union it should include all of North America
always love it when i'm playing japan and while just trying my best to increase my stability, the US already done NAU and ready to spank my ass with a thousand BB
I remember that there was a proposal to add a formable called "Minjok" it would have required you to take a lot of East Asia as North Korea, that would have been fun to do but sadly they discarded the idea.
Tbf, there isn't much potential with the Koreas when it comes to formables. Korea never really expanded that much outside the Korean peninsula throughout its history or almost did so. I reckon NK having Goguryeo is fine enough.
And tbh, they could have come up with a better name than "Minjok". That literally just means "ethnic group" in Korean.
hyperant needs to add different maps so we dont only start in 2019
They should add more formable like in hearts of iron 4 the harder the formable the better the buffs
I am subbed
Paradox: Oh boy, do I have the game for you
Another day, another video with persona 5 soundtracks
it's sad how hyperant has abandoned the game
R.I.P fictional former balls.
It's so sad fictional formables gets removed, and I do agree with you, I think fictional formables would change it up a bit instead of modern country go back to the past. Obviously redicious ones like "Greater Greece" which is just Greece but bigger shouldn't be accepted, but the unique ones like Alpine Republic or Kingdom of Kandy should just stay.
Also you forgot to mention how dead the Oceania side of Rise Of Nations is, they had to remove the Oceania formables, at least there's Tongan Empire. RIP Kingdom of Fiji. The formables could've at least be the last interesting left in Oceania, like imagine a mission for some island nations where you take land just to be prepared for rising sea levels and you get a support from the people for trying to save the people from the rising sea levels. Okay maybe to far, but Oceania in general not much interesting on the war side.
Also that idea you had at the end of moving capitals then forming whatever, could be interesting but questionable. It's definitely a fun challenge tho but not too sure on it because what if then the original country breaks free, like antarctica to paris but part of france still remains alive after declaring independence.
Or what if whenever Hyperant adds focus trees, some formables (especially the overpowered ones) are locked behind a focus tree, like NAU needing a specific path of the focus tree, to be able to form NAU, so you don't get pre 2020 NAU.
Also the formables modifier makes it hard for rise of nations to be a subjective game, pls rebalance.
Anyways time to give one minute of silence for my favourite removed formables:
German Reich (classic)
Filipino Empire (That flag is cool)
Alpine Republic (I didn't realise this was removed)
United States of South America (Hyperant removed this continent formable but not EU, African Union or NAU)
And Frankish Empire's 2019 flag... Nevermind that still bleaches my eyes I'm glad they changed it.
My suggestion was mainly a reaction to the rule that you can't release more than 1 formable. Honestly, the best way would be to add a culture system so that you have to integrate every land you conquer into your own and then change it into what you desire, doing so would make you be able to change nation but would also come at some cost like maybe lowering stability, war exhaustion and unrest since y'know, changing the culture to french when you're all swedish might not be so popular within your country. When you have 100% of a certain culture you can change nation.
@@Amandos Culture so diverse when you start conquering and to get 100% of the certain culture you might have to start a geno- I mean normalise their culture =)
Why the beef with Greece again have they not been bullied enough yet?
You convinced me at 1:07 Mr Amandus
I subscribe, feel my kindness ;)
2:54 room reveal goes hard
I will never forgive Hyperant removing United States of South America
hope you enjoy that vibration
i mean, NAU its kinda understandable since its not a us exclusive formable since canada and mexico can form it too, also the fact that if either a canada player or a mexico placer that are at least decent in the game enter usa basically have it 100 times harder to form the nau since canada can go winter defence and mexico can just go mountain defense thats even more op than winter defense + mexico has a really good early formable thats the mexican empire thats basically made to fight with the us, with 15% infantery defence, and on top of that 20% city resistance meaning that any battle on a mexico city its suicide, specially if the mexico player specializes on jungle or mountains, lets remember it has desert to so its a hudge F U to any us player to invade if we consider that nobody creates separate army specialized at early game unless you can guess it, they are going for defence and are not going to move those troops
What is your opinion on Art of Diplomacy?
as someone who quit rise of nations last year and began palying other strategy games, rise of nations cant be compared to other games its worse in quality overall but its amazing for a roblox game,if it was a normal steam game it could be way better becasue they are some things in normal strategy games that cant be done in roblox, the reason why they cant do more formables is because the roblox coding system isnt made for games like that
My formables and Relesbles
1. Canadian states
I’m pretty sure you want more Canadian states as only 3 exist but it will be cool if all of them were be able to release and for Formables It would be nice to have a Norwegian empire which would require the islands of Nunavut, Iceland, and Greenland and this would mean that a releasable called East Canada requiring Quebec and New foundland, Ontario, and Manitoba
2. American States
Just like Canada all states are releasable and adding Formables like the California Republic and United Virginia, Great Lakes Union, American Cascadia, Texan Empire, and remaking the Relesable CSA into a Formable and yes the golden circle is still in it also Vermont making the Vermont empire, and Virginia being able to make the 13 colonies as Jamestown the first part of the colonies is in Virginia
California Republic|Starting: California|Required: California, Baja California, Nevada
United Virginia. |Starting: Both Virginias|Required: Virginia, West Virginia
Great Lakes Union |Starting:Michigan, Illinois, Wisconsin|Required: Michigan, Wisconsin, Illinois, Indiana, Ohio, Pennsylvania
American Cascadia|Starting Washington, Oregon, Idaho|Required: Washington, Oregon, Idaho
Texan Empire. |Starting: Texas|Required:Texas, New Mexico, Colorado, Oklahoma, Kansas, Wyoming
CSA. |Starting: all Southern states|Required:all southern states
Vermont Empire. |Starting: Vermont|Required: Vermont, New Hampshirite
13 Colonies. |Starting: Virginia| Required: Virginia, West Virginia, South Carolina, North Carolina, Georgia, Maryland, Washington D.C, Delaware, New Jersey, New York, Pennsylvania, Vermont, Massachusetts, Rhode Island, Connecticut, Maine, New Hampshirite
3.Improving the South America
First of all adding the South American Union back having a Guyana Union, and adding in the South Sandwich Islands to the game to form the British territory’s Union and French ones but also the Argentina Union were you would just have to invade the Falklands and South Georgia
4:13 whats that game?
Age of History 3
Its looking lie a good game, have tried the aoh2
Okk
In Conquer Europe WW2 (The World) They mostly play as Germany, USSR and the USA
Bro this update was so annoying because they removed Nazi Germany so you couldn’t do ww2 simulations
Roblox threatened to ban it if they didn't remove NAZI Germany
Petition zu retzurn das Reich to das gäme?
Hyperant ur other games are ded just work ron
10:39 Stupid Idea, people would get for example China, Capture Taiwan, move their capital to Taipei and say "oh wow guess I formed RoC fair and square"
Bro swiz doesn't need any formables, they are the final boss of Europe, when the fires stop and the blitzkrieging germans fall, switz remains, and this is coming from a south africa main
They should give the balken federation a modifier
What do you think of singleplayer, ai cannot train units (the last time i played it) making it imo not fun
it would be so fun if hyperant just said fuck it and gave every country 5 formables and didnt give a fuck about historical accuracy. just imagine being brazil, forming united states of south america and getting cores in all of south america. or the equatorial empire requiring all the countries in the equator
AGE OF HSTORY 3 MENTION, LET'S GOOO! 4:08
They should add levant and middle east and carribean as formables.
What is that game at 4:15
Guys I think Hyperant might secretly be a Anglo/ Eurocentric
Moldova's formable needs a modifier
Why are they removing unrealistic formables when one of the selling points of games like this is alternate history??
Nooooo my beautiful Sri Lankan formable…. 😭
I just noticed this was only uploaded an hour ago
I am probably the only reason why you formed the Angevin Empire more than 2 times.
5:45 "um actually courland livonia really existed and it shouldnt be under fictional formables" - :nerd: probably me
I did a Luxembourg world conquest
look at this guy ! as if hyperant going even listen
Did you feel the vibration when I subbed?
Rise of nations will update when Amandus makes a video non ron related
My friend general glob made a video on you, lol
The forgot to add indian formables like AKHAND BHARAT
Yeah but how do you move ur capital if it can't be more then 750 km away
Unfortunately you have to move the capital, city by city until your close enough to the city you want to be the capital. Which takes forever cause political power
I wish aoh3 had formable modifiers
i wish you could seize treasury in aoh3
11:21 MON FRÈRE FRANÇAIS, si seulement nous étions dans un monde parfait où Amandus était français et pas suédois
Why would you reforme an old empire when you can create a new one?
What game was that at minut 4.15 ?