I Made a 3D Game With Apple Tools-And It’s Finally Released!

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  • เผยแพร่เมื่อ 16 ธ.ค. 2024

ความคิดเห็น • 6

  • @N8X4TE
    @N8X4TE วันที่ผ่านมา +1

    Did you use the xcode scene editor or write all the scenekit code manually? I'm working on an app that involves both 3d and AR so really looking forward to a scenekit beginner level tutorial if you will. Hard to find this stuff on the internet. Thanks for the video.

    • @OlympiaInteractive
      @OlympiaInteractive  วันที่ผ่านมา

      All in code so far. Still figuring out what is the best way to go about it. I think for AR, Apple recommends their RealityKit framework.
      developer.apple.com/documentation/realitykit

  • @stellusctf6479
    @stellusctf6479 21 วันที่ผ่านมา +1

    good very informative video, thx
    is it possible to create lightweight 3d (just with x,y,z coordinates) place 3D icons in the 3d space (without all the overheads of vision os etc) & move through space using keyboard & mouse ? would really help

    • @OlympiaInteractive
      @OlympiaInteractive  20 วันที่ผ่านมา +2

      Yeah, that should be easy using SceneKit for 3D and Apple’s Game Controller framework, which has the GCKeyboard class for keyboard input. I plan to expand my controller support to include keyboards, so hopefully, I’ll have tutorials covering keyboard inputs starting in 2025.

  • @phaliszequlard
    @phaliszequlard 18 วันที่ผ่านมา +1

    Do you have github will this be open-sources?

    • @OlympiaInteractive
      @OlympiaInteractive  18 วันที่ผ่านมา +1

      I’m not very active on GitHub at the moment, but I plan to start posting game code there early next year. I’ll also share videos on building games using Apple’s frameworks. I aim to release the complete game on GitHub after I expand and refine it. My next game builds upon what was done in Phantom Maze, so it could possibly be the first open source game I put out, if not I'm sure I'll have something out before the end of 2025.