Hi mate, Amsterdam was really non-existent in 1100 - a better option would be Utrecht, it housed a bishop. but one of the most important cities of the low lands (meaning modern day nl and belgium) were Ghent and Brugge. They were one of the most important not of the region, but of Europe between 1100-1400. Amsterdam is really misplaced, coming from someone who lives in Amsterdam. The first time there is even mention of "Amstelredamme" is in 1275 as there are some ''folk living by the Amstel'' who no longer need pay tolls.
@@Fact-ze5cg i just saw your long comment about crashes. i also hope they work on fixing all problems and make it easy to play. it will also be better if they make less updates but big ones so that we dont have to make changes everytime
The Norwegian city Nidaros is missing, essentially the capital of Norway at that time. Nidaros was later renamed to Trondheim. Would be a neat addition to the Scandinavian landscape. It laid at the end of the Pilgrim path from Rome, as it housed the church of Nidarosdomen, which held the bones of a presumed holy Norwegian king. Great mod btw!
As for Sweden, Göteborg and Stockholm both did not exist in 1100 AD. Göteborg could just be renamed to Lödöse, a town that lay just a few kilometers further inland along the river and had a flowering period in the 1100eds. Stockholm could be replaced by Sigtuna, but really, the biggest, most important Swedish town at the time was Kalmar on the eastern coast. It was a vibrant town already in the early 1100eds and by the end of the century possessed a status that would not be rivalled by Stockholm (founded in ca 1250) until the beginning of the 15th century.
Thank you very much! If you've got suggestions for the Iranian region please head to discord and share your thoughts. I'm keen to build out the region more 😊
Hi there! I just wanted to remind you that if you want to create a historically accurate Medieval Hungarian Kingdom, you should name the cities and villages with their original Hungarian names. Romania and Slovakia did not even exist in 1100 so I have no idea why you thought it prudent to call the settlements their modern foreign names. But just to help you out, here are the actual names for these settlements: Hajnáčka is Ajnácskő, Miscoucy is Miskolc, Lučenec is Losonc, Ardud is Erdőd, Marghita is Margitta, Cluj-Napoca is Kolozsvár, Sibiu is Nagyszeben. Just to give you some perspective on how fake the modern names of these settlements are, Cluj-Napoca received the latter half of its name in 1974. If you wanted to be completely authentic, you could call it Castrum Clus, but naming it Cluj-Napoca in a 11-12th century setting is simply ahistorical.
great update 👍, also can you make a new installation of mod video with the current versions, and explain the solution of crashes like you did in europe 1700?
I don't understand the splitting of Buda and Pest but keeping Zagreb? At that time Zagreb did not even exist. The towns which could be found in today's area of Zagreb were called Kaptol (which was in itself a bishopric) and Gradec (a fortified town on a neighboring hill). Both were founded around 1100AD after a campaign by Ladislaus, king of Hungary. It is interesting to note that these two towns did not get along and only united into a single town (Zagreb) in 1850. So if not possible to have 2 split towns of Kaptol and Gradec, I suggest renaming Zagreb to one of the two names of the towns which existed in that time, Kaptol or Gradec.
Love the mod. Paired it with eastern europe and for kicks added seperatism having a blast. As far as the economy is concerned any upcoming ideas? I added settlement finances (inflation) and fools economy (deflation) to simulate some form of variance (with also more workshop mod). More businesses and such would be nice. Also i was thinking in order to nurf the buying livestock and selling meat/hides exploit, perhaps incorporate a butcher requirement for livestock. Something like if you want to butcher livestock that youd have get a companion with said skill in order to offshoot the exploit. Youd still make some money but not as much. Another idea is warehouse requiment for the livestock before selling the meat. I know Life in Calradia has animal husbandry properties in its mod and it's working fine with these big conversion mods. Perhaps maybe Incorporated into Europe 1100 mod. Anyways these are my thoughts thanks for the great work keep it up God bless cheers 🍻 EDIT forgot to ask any chance of Banner Kings integration?
So major update coming in about two weeks which is a complete overhaul of the map. This is going to integrate Eastern Expansion, as well as rebalance all materials across the world. Should be a big shake up for the economy.
Even if I defeat the Crusader army and the Muslim army, it always appears every 2 or 3 days. And their numbers are quite large. I am waiting for your help in this matter.
Hey there, as someone else already commented the low countries are set up a bit wrong for this time period. If you want help from someone who can do research, I live in the Netherlands and study history here. I could help you out with stuff if you need it for this region. Just give me a reply to this comment and ill join the discord?
Does this mod allows for culture change on fiefs ? And if not does the Culture Change mod makes it so vannila troops start spawning ? Im asking cuz im just tired of all the pointless rebelions due to culture-loyalty debufs the AI gets
Rebellions make it interesting because otherwise nothing would happen and all the kingdoms with lots of cities will be too strong because there's nothing "lowering" that number (i.e. rebellions). Why would a group of people subjugated by some overlord they dislike be completely loyal? That's illogical
I installed europe 1100 mod to bannerlord version 1.2.9.33689 but when I launch the game It launches but after selecting culture and character creation and banner creation when I click on next It crashes saying this messenge " The application faced a problem. We need to collect necessary files to fix the problem " I watched all solutions but nothing happened. Please help me😢😢😢
The game does not show their skills if it is below 50...So they might have a scouting skill of 49 but it doesn't show. Just hire them based on their name, ie: "of the hills" = scout
@@empiresofeurope yeah actually I was playing by being a vassal of the Crusader States, and I defeated that Jihadist army twice, but later it became very annoying, sometimes 2 of them blocking Tripoli and the Assasins' Castle, thus stopping the way towards Antioch from ground.
@empiresofeurope I subscribed to the one on Steam. Is there a newer one?I have the latest version of Bannerlord on Steam and have deleted any other mods.
Can we get 1 Swiss town please? I want to roleplay playing as swiss pikemen mercenaries in the 12th century even though I know its not realistic. But it would be nice to get 1 town in the alps area
@@empiresofeurope Basically south or south-east of Strasbourg, at the edge or in the snow of the alps. Maybe make this town just level 1 walls and kinda weak economy, so its not too strong for HRE and so it kinda makes sense about peasants rebelling against knights.
I hope that you finally fixed all the issues with POC now that you have integrated it in the mod and that you have finally resolved the naked troops issue because honestly it was ridiculous. There were hundreds of people complaining on the discord about this issue and nobody did a single thing about it. All the mods could do was say "You didnt install all the pacthes right" and when me and hundreds other players told them that we actually did do everything right, their only answer was "try and reinstall Bannerlord and the mod" like that would fix anything. Other comments saying its not US and its actually their mods issue were ignored lol. Anyway I hope you fixed all the issues with the mod and that you will soon start working on fixing settlement placements, wrong settlment names, xtml, more historical clans, filling up the map with more towns and villages, replacing cultures that shouldnt be in the game with the ones that actually should and adding more cultures and factions in general.
hi when i open the launcher and enable the mods on europe 1100 there is a red ! and when i boot up the game it says cannot find Modules/Europe1100/bin/gamig.desktoppx64_shipping clinte custom spawn . dill pls help
Hi mate, Amsterdam was really non-existent in 1100 - a better option would be Utrecht, it housed a bishop. but one of the most important cities of the low lands (meaning modern day nl and belgium) were Ghent and Brugge. They were one of the most important not of the region, but of Europe between 1100-1400. Amsterdam is really misplaced, coming from someone who lives in Amsterdam. The first time there is even mention of "Amstelredamme" is in 1275 as there are some ''folk living by the Amstel'' who no longer need pay tolls.
This 👆
As A belgian I really miss Gent and Brugge!
This indeed.
thanks for making this, truly my most important and favorite mod for bannerlord.
Thanks, man. Love your mod, and I will be playing the update. 🎉
Im addicted to this mod! Its beautiful and the updates only add more to it! Thank you so much!
unfortunately, it always crashes with mine after i create the character
Its 99.9% POCs fault. Try dissabling it.
@@Fact-ze5cg you mean the POC mod? i don't have it
@@Fact-ze5cg i just saw your long comment about crashes. i also hope they work on fixing all problems and make it easy to play. it will also be better if they make less updates but big ones so that we dont have to make changes everytime
The Norwegian city Nidaros is missing, essentially the capital of Norway at that time. Nidaros was later renamed to Trondheim. Would be a neat addition to the Scandinavian landscape. It laid at the end of the Pilgrim path from Rome, as it housed the church of Nidarosdomen, which held the bones of a presumed holy Norwegian king. Great mod btw!
Loving the mod man!!
Cool update, thank you!
As for Sweden, Göteborg and Stockholm both did not exist in 1100 AD. Göteborg could just be renamed to Lödöse, a town that lay just a few kilometers further inland along the river and had a flowering period in the 1100eds.
Stockholm could be replaced by Sigtuna, but really, the biggest, most important Swedish town at the time was Kalmar on the eastern coast. It was a vibrant town already in the early 1100eds and by the end of the century possessed a status that would not be rivalled by Stockholm (founded in ca 1250) until the beginning of the 15th century.
hi thank you very much for this amazing mod, big fan from Iran 👍
Thank you very much! If you've got suggestions for the Iranian region please head to discord and share your thoughts. I'm keen to build out the region more 😊
@@empiresofeurope i will gladly do that thanks again 😀
Wow dude. This mod is amazing. I will deffinetly try this out afyer i finish my non modded campaign.
Happy to see a Dutch city! :) Although iirc Utrecht would be a more appropriate option which also had quite formidable city walls.
Great Mod cheers!
I loved the Seljuk Banners and other Turkic banners with runic tamgas. Did you add Christian Turcopoliers fighting for Crusaders?
They are in Erik's Troops but in "vanilla 1100" they are just called "Mercenary Horse Archers"
Hi there! I just wanted to remind you that if you want to create a historically accurate Medieval Hungarian Kingdom, you should name the cities and villages with their original Hungarian names. Romania and Slovakia did not even exist in 1100 so I have no idea why you thought it prudent to call the settlements their modern foreign names.
But just to help you out, here are the actual names for these settlements:
Hajnáčka is Ajnácskő, Miscoucy is Miskolc, Lučenec is Losonc, Ardud is Erdőd, Marghita is Margitta, Cluj-Napoca is Kolozsvár, Sibiu is Nagyszeben.
Just to give you some perspective on how fake the modern names of these settlements are, Cluj-Napoca received the latter half of its name in 1974. If you wanted to be completely authentic, you could call it Castrum Clus, but naming it Cluj-Napoca in a 11-12th century setting is simply ahistorical.
great update 👍, also can you make a new installation of mod video with the current versions, and explain the solution of crashes like you did in europe 1700?
Yep will do new installation videos for both now, since BannerColor is no longer required.
Nice update. Especially for middle east region ⭐🌙
I don't understand the splitting of Buda and Pest but keeping Zagreb? At that time Zagreb did not even exist. The towns which could be found in today's area of Zagreb were called Kaptol (which was in itself a bishopric) and Gradec (a fortified town on a neighboring hill). Both were founded around 1100AD after a campaign by Ladislaus, king of Hungary. It is interesting to note that these two towns did not get along and only united into a single town (Zagreb) in 1850. So if not possible to have 2 split towns of Kaptol and Gradec, I suggest renaming Zagreb to one of the two names of the towns which existed in that time, Kaptol or Gradec.
Looks like I got the numbers wrong at 5:30...a Tier 10 clan gets 6 parties!
Brill 👍
Just want to remind you that Bucharest wasn't a thing in 1100.
A total discovery, now i can play Bannerlord.
Find the jihadists or crusaders early while they’re still small and get great gear early game 👍🏻
What u make with mod 1100 its really great man happy to see more update coming i love the mod thx u for great work keep going
Love the mod. Paired it with eastern europe and for kicks added seperatism having a blast. As far as the economy is concerned any upcoming ideas? I added settlement finances (inflation) and fools economy (deflation) to simulate some form of variance (with also more workshop mod). More businesses and such would be nice.
Also i was thinking in order to nurf the buying livestock and selling meat/hides exploit, perhaps incorporate a butcher requirement for livestock. Something like if you want to butcher livestock that youd have get a companion with said skill in order to offshoot the exploit. Youd still make some money but not as much. Another idea is warehouse requiment for the livestock before selling the meat. I know Life in Calradia has animal husbandry properties in its mod and it's working fine with these big conversion mods. Perhaps maybe Incorporated into Europe 1100 mod. Anyways these are my thoughts thanks for the great work keep it up God bless cheers 🍻
EDIT forgot to ask any chance of Banner Kings integration?
So major update coming in about two weeks which is a complete overhaul of the map. This is going to integrate Eastern Expansion, as well as rebalance all materials across the world. Should be a big shake up for the economy.
good shit
Even if I defeat the Crusader army and the Muslim army, it always appears every 2 or 3 days. And their numbers are quite large. I am waiting for your help in this matter.
cluj napoca shoud be Kolozsvár since it was renamed only after ww1
Why Jihad or Crusaders doesn't attack settlements?
Damn I might have to get bannerlord on pc if this mod is on steam
Are feasts and camp overview in. I think maybe this mod called 1200 might be lil more better lol
Hey there, as someone else already commented the low countries are set up a bit wrong for this time period. If you want help from someone who can do research, I live in the Netherlands and study history here. I could help you out with stuff if you need it for this region. Just give me a reply to this comment and ill join the discord?
Why is it crashing whenever I get into a battle, it doesn't seem to support battle scenes, bannerlord v 1.2.12.
What about Iliyria@Dardania ❤
Does this mod allows for culture change on fiefs ? And if not does the Culture Change mod makes it so vannila troops start spawning ?
Im asking cuz im just tired of all the pointless rebelions due to culture-loyalty debufs the AI gets
No you need another mod for that. Rebellions are a feature not a bug ;)
Rebellions make it interesting because otherwise nothing would happen and all the kingdoms with lots of cities will be too strong because there's nothing "lowering" that number (i.e. rebellions). Why would a group of people subjugated by some overlord they dislike be completely loyal? That's illogical
@@JoblessJoshua Yeh I feel like the frequency and location of rebellions is pretty accurate
@@empiresofeurope imo its repetetive and boring and only the player can ofset it since the AI doesnt care about loyalty politics.
I installed europe 1100 mod to bannerlord version 1.2.9.33689 but when I launch the game It launches but after selecting culture and character creation and banner creation when I click on next It crashes saying this messenge " The application faced a problem. We need to collect necessary files to fix the problem " I watched all solutions but nothing happened. Please help me😢😢😢
Update to 1.2.10
idk why when i try to play europe 1100 all troops are naked and without clothing
do you know why? i need help
Is this compatible with RBM? I can't find any info on this anywhere
the next update plz redo the troop tree. add in some stuff like eriks mod but built in to the your 1100 mod
I was planning to, but after a few polls the discord community told me to leave it as is!
How often do the
Invasions respawn in game?
what is the song name
Yo you gotta update this mod; it dont work on current version. Such a sad thing
Factions arent declaring war on one another
Can you set the mods used with the load order please
this looks amazing, is there a tutorial on how to install this mod? i'm kinda new to pc gaming so it would be very useful haha
i cant get the game to load past the credits screen on new game
Any way you can also integrate Erik’s troops too or is that impossible?
Also can the invasions take cities or are they just going to hang around?
Its OTA that needs to be integrated but we're not allowed to do that at the present time.
Is there any way to have eu 1100 with banner kings mod?
Why can't I find any wanderers with a scouting skill?
The mod is have a big problem There are no scouts, doctors, engineers or caterers in the game.
The game does not show their skills if it is below 50...So they might have a scouting skill of 49 but it doesn't show. Just hire them based on their name, ie: "of the hills" = scout
Will it work with Norman Armory-reworked
Anyway to deal with bad lag when moving on campaign map? Also loading times are real real bad. 10+ minutes to load my save.
Does savegame not compatible means that i cant save the game? Tnx ✌🏻
The mod is have a big problem There are no scouts, doctors, engineers or caterers in the game.And I can't establish a kingdom in the game
There are, but their skills don't show in the encyclopedia if it is less than 50. So you have go by name, ie: "of the hills" = scout
I really want a troop overhaul
I offered to do it with this release but people didn't want it!
@ Makes no sense seeing what you did for the other troops they all looked really good
When will the Crusader and Jihadist armies stop?
No they'll respawn straight after you destroy them. Only thing I can do atm is greatly reduce their chance to spawn.
@@empiresofeurope yeah actually I was playing by being a vassal of the Crusader States, and I defeated that Jihadist army twice, but later it became very annoying, sometimes 2 of them blocking Tripoli and the Assasins' Castle, thus stopping the way towards Antioch from ground.
Please let me know how to get past the black screen when I start a new game
Switch to the new version!
@empiresofeurope I subscribed to the one on Steam. Is there a newer one?I have the latest version of Bannerlord on Steam and have deleted any other mods.
@@erivej Steam version is down atm. Only nexus is working until we can fix the issue
@empiresofeurope thanks its good now but I did run into a few CTD bugs, like the hideout near Paris and the ambush quest in Rome. How can I report?
@@erivej head to discord and open a support thread: discord.gg/kdYtRCGvWb
After the update, crashes started on the loading screen. How can I fix
You have to start a new game
@@empiresofeurope
I did it, but I couldn't start the game because of RBM They can't work together anymore. Is there a solution?
@@TheManWithNoName__ are you using eriks as well? Its not updated yet
@@empiresofeurope no just RBM and a few junk mods I tried them all by trial and error it only crashes when I use RBM
@@TheManWithNoName__ Weird there's nothing new that would conflict with RBM.
Can we get 1 Swiss town please? I want to roleplay playing as swiss pikemen mercenaries in the 12th century even though I know its not realistic. But it would be nice to get 1 town in the alps area
I was looking at it but there doesn't seem to be a great location on the map. Do you have any suggestions?
@@empiresofeurope Basically south or south-east of Strasbourg, at the edge or in the snow of the alps.
Maybe make this town just level 1 walls and kinda weak economy, so its not too strong for HRE and so it kinda makes sense about peasants rebelling against knights.
Can be a castle, or if you can make the town 3d model smaller, that might be good for a "medium sized town"
will this 1.2.10 update for the mod works with 1.2.9 version of the game? because i dont want to update my bannerlord coz of orher mods comtability
It will but you'll need to make sure you have europe map 1.2.9 as well
@@empiresofeurope Thank you so much
Is this mod compatible with the mod "serve as a soldier"?
Reports on discord are that the latest version is not working
hello i have a question is the mod compatible with bannerkings?
Not yet no
cool update but why is my game crashing all of a sudden when yesterday it was alright
New game or existing save?
@@empiresofeurope ye na i had to start a new game, luckily i didnt get that far in my previous one
what is the name of the mod?
I hope that you finally fixed all the issues with POC now that you have integrated it in the mod and that you have finally resolved the naked troops issue because honestly it was ridiculous. There were hundreds of people complaining on the discord about this issue and nobody did a single thing about it. All the mods could do was say "You didnt install all the pacthes right" and when me and hundreds other players told them that we actually did do everything right, their only answer was "try and reinstall Bannerlord and the mod" like that would fix anything. Other comments saying its not US and its actually their mods issue were ignored lol. Anyway I hope you fixed all the issues with the mod and that you will soon start working on fixing settlement placements, wrong settlment names, xtml, more historical clans, filling up the map with more towns and villages, replacing cultures that shouldnt be in the game with the ones that actually should and adding more cultures and factions in general.
This mod conflicts with RBM and prevents the game from running
hi when i open the launcher and enable the mods on europe 1100 there is a red ! and when i boot up the game it says
cannot find Modules/Europe1100/bin/gamig.desktoppx64_shipping clinte custom spawn . dill
pls help
The warning is ok, you can ignore that. But for the dll you need this: www.nexusmods.com/mountandblade2bannerlord/mods/397