18:54 the science facility is floating as a forward observation post. Spotting incomming units. The engineering Bay is used the same way. When all upgrades are done. It is unlikely to get shot down as anything less than a Hydra group takes forever to schoot IT down. Using scourge to destroy it is too expensive.
Defilers are too awesome for Blizzard : (. DMatrix was awesome, but it was more situational. Flash uses Vultures, mass Tanks, and Firebats which are better against DarkSwarm; and you don't see Flash lose his Vessels and he makes sure those Defilers are dead or out of energy in every battle.
They did? Sry, i don't kno much bout starcraft 2. I'm a long time starcraft brood war fan. I used to play all the time in the early 2000s. It prob been about like 15 years since then (god im old...), and i just started thinkin about it and wantin to get back into it starting a few weeks ago, so i been watchin a decent amount of vids now and cant wait to get back into it, sometime soon hopefully. I rly wana try starcraft 2 too. I tried watchin a vid or two but was so unfamiliar with the new stuff that i just went back to the starcraft brood war vids lol. At least until i can get the game and play myself, so i can understand more and appreciate more of what's goin on like I do with SCBW (starcraft brood war). Are defilers only not allowed during competitions? Or just not in the game at all? And if they not in tje game at all now, then were they I'm the game at some point in the beginning, and then get taken out or something?
18:47 why science facility being lift up, because science facility is one of the highest sight range building. After research irritate perhaps energy upgrade, it would be lifted up to scout ...
Irradiate cannot kill Ultralisk unless is under 250 hp. It can be cast on any unit (unless in Stasis) and deals an equal amount of damage (250) over a period of 37 in-game seconds to all biological units within a 2 hex radius of the affected unit
Although Hiya did a better job than most Terrans I've seen, Terran's failure to transition quickly (or at all) when Defilers and Ultras come out has resulted in many losses. With Dark Swarm, splash damage is essential. Same with Ultras, but also the Siege Tank's 70 damage is critical in dropping the Ultras massive 400 HP. Coupled with Irradiate and a few Spider Mines and watch as Ultras melt. 23:23 is a good example. As for Vultures, you only need the Spider Mines. And you don't place them in the middle of a battle but, instead, place them where battles are likely to take place (your expos, key pathways, chokes, etc). Even if Zerglings set off the spider mines, that's still a win b/c upgraded Zerglings are a forced to be dealt with and your units can focus on Ultras / Lurkers.
Irradiate does 300 damage over 100 seconds (3/s). I am not sure what zerg regen values are but i'm sure devourers won't have much health left after an irradiate. Overlords die for sure.
sad hiya, focus on terrain marine and tank, why don't he kill the overload using wraith. the enemy population and money will collapsed. and can make more time to invasion those enemy. hiya just attack the enemy base and then loading wait the miracle come to make hiya win. wtf siege tank just guard ur base. even I see u take ur troop and tank and being wipe out like fk
I got $5 on Terran!! Any takers??? I'm about to start watching!!! Edit: Hell yeah!!! Zerg doesn't stand a chance!!! Terran has this in the bag!!! Only a matter of time!! #don'tmesswiththebest💪💪💪 Edit 2: Damn.... 😞
Swarm doesnt reduce range to 1. What it does is make it so ALL ranged attacks '"miss" so the only things that do damage are splash like tanks. Note- burrowed units dont take damage from splash UNLESS the initial unit is DIRECTLY ABOVE the unit.
As Terran I never train metal units vs zerg only infantry and air vs prottos metal units are good.Cost is almost the same and zerg have problems to deal with terran air easy kill overlords and run all time
@@dragondragon5437 I've yet to see Terran air make a significant impact at the pro level. Siege tanks are incredibly powerful, and if you're going mech already then goliaths will take care of any air you're likely to see.
Brood war... when everyone's sh** hit the fan when they first went against a marine medic army then faced a tank push with said army. I was so happy I started sc as a Terran.
After seeing so many jaedong videos, i wonder why theres so many videos of him. I looked him up and now I know why. Hes the best starcraft and starcraft brood war player before starcraft 2. All hail jaedong!
I love how you people critiquing falcon's casting dont start your own TH-cam channel and cast your own games. Good luck doing half as well as falcon. Yeah he misses some stuff that is obvious and I'm sure if he goes back and reviews his casts after the fact he would find most of his errors too. Just try to sit back and enjoy an amazing game of starcraft. And Falcon, you just keep doing what you're doing. Nice work!
Holy balls, THIS zerg. Defilers, lurkers, scourges.. Also, what kind of a player Terran has to be in order to confront that zerg, without mmm, hellbats, widow-mines etc. Hats down to anyone and everyone capable of playing on that level.
@Falcon Paladin I would recommend watching Day9's Let's Learn Starcraft series to increase your game knowledge signifigantly. He goes over everything involving high-level Brood War play. Let me say I love that you are showing Brood War games, since I was looking for a way to watch more games in English, but the commentary was a bit telling of a certain lack of experience of Brood War games. Even in the first 5 minutes, things like calling the classic SK Terran style of Hiya a possible "all-in" when it is the most standard of macro plays or saying JaeDong's third was late when it is standard to get 11 mutalisks first to delay and harass the marine/medic force.
Irradiate Spell Information Caster:Science Vessel Energy Cost: 75 Range:9 Cooldown:5 Researched from:Science Facility Research Cost: 200 200 80 Irradiate is an offensive spell cast by the Terran Science Vessel and surrounds the targeted unit with an aura of radioactive energy. It can be cast on any unit (unless in Stasis) and deals an equal amount of damage (250) over a period of 37 in-game seconds to all biological units within a 2 hex radius of the affected unit. How can 1 Irradiate kill one Ultralisk with 400 hp when Irradiate do 250 dmg ? :S
16:00 When units miss the attacks were moved back (30 pixels if I'm correct before remaster), so if they were landed on other units (your own units, ally, nutral, enemy), do they still do the effects?
if a zerg unit is under earth, and a tank shoots in siedge mode on a units which stands exactly over the burried zerg unit, does the burried unit get splash damage?
Firebats just don't deal damage except killing zerglings (though they do better killing lings in dark swarm). Mech is the way. After Savior in my opinion only Flash and Light can fight full zerg 3rd tier army with bio balls.
Btw valkyries still glitched in SC:R, the glitch was just "improved". I'm not sure if it is the main reason why you don't want to put them in the main army composition, I only watch pro games... However you don't want to build more than one or two, and only when pushing forward. Muta's mobility is too crazy that only stimed marines and static defence can counter them.
Flash seems to favor switching to mech after the initial MM+Tank+SciVessel push, assuming his army is still decent. He'll use it to control the map, cut marines, and start transitioning to mass vulture+mine to maintain control while adding tanks
Falcon, here's the good news: you're getting better at casting BW games. Here's the bad news, though: you're still terrible at it. It's pretty clear you've not been playing on BW ladder (and winning). You've basically hit a ceiling for casting that everyone hits, people who without actually playing the game for themselves hit. A ceiling where you still know next to nothing, the build orders, the upgrade timings, the nuances of the game you're trying to cast. If you want to get past that ceiling and reach greater heights in casting, play about 100 games on ladder and win about 2 or 3 games. If you don't have time for that, then that's really too bad. Still a fan as always though. I'll always watch your BW videos. peace and love.
I agree , this guy is obviously a noob who would be D- or E on iccup. Sc2 player. He does sound good doing the casting but he just doesn't know shit about the game.
I agree with you. Pros: He is very good at critiquing the color choices on the marines in remastered. Cons: He got super excited about two sunkens and 3 zerglings dieing for the cost of 18 marines and 4 medics and calling it a Terran victory.
maybe more experienced players Will be' able to tell me, but, aren't defilers a Little bit too Op in zvt? how does a good terran player counter all those nasty spells? ( i think they are quite good in zvp aswell )
They’re really strong but there’s no way to fight without them before ultras, and even once you have ultras out, two big armies colliding you need swarm. Vulture mines are good against them, that’s why the new standard is 4 rax into mech, getting quick fourth (Flash style) as soon as Z goes hive.
Martin Maindl thank you mate! i haven't seen Spider mines vs defilers, could you point me to a game where this Is the case? Also, how about protoss countering defilers?
The main reason Hiya lose is because he was not prepared for late game tvz composition. Ultras' are so good against marines with insane armor, and dark swarm just let single targeted attacks not work. Mech is for such situation. If you check out other tvz games, even with strong things like ultra and dark swarm, and best controls, zergs still have hard time against such composition at frontal engage. I believe there was a game Flash vs Kwanro, Flash killed 70+ ultras with mines.
Defilers are slow, have pathing Trouble, only 80 health, high in the techtree, and need 150 energy for plague. And there is no Smartcast if you have more than one. Jeadong makes it look easy. On paper they are good but they are a son of a b*tch to use.
I appreciate a broodwar cast but it's sorely obvious that you don't know much about broodwar Here's my recommendation if you want to understand the game better: Play on ladder constantly and try to watch videos about getting better at playing. This will give you a better feel for the game's mechanics. Watch the ENTIRE ASL Season 4 and soak up everything Artosis and Tasteless say. This will help you understand up-to-date pro-level broodwar and the current meta. Watch Day[9]'s Let's Learn Starcraft Series Unfortunately, TinyLand is no more but if he was still around, I'd tell you to watch him as well. Memorize everything about the spells and unit stats from Liquipedia. A lot of other commenters have pointed out individual mistakes, but I'm writing this comment to help you be able to know what to do to improve as a whole I've been a die-hard broodwar fan for 7 years now. I never had the time to play competitively but I've memorized the lore and unit stats, and make watching ASL tournaments a priority.
About Swarm - no shooters, but only splash damage dealers can hit units that are under swarm... (you said something about marines coming to range 1 distance and dealing damage to zerglings under swarm - and thats not possible)
ZvT Terran made only marines and to counter it Zerg made Ultras WTF? Guardians eats marines and plague OMG I watched few matches after 10 years of not playing and this is horrible thinking and adapting which is the key of Starcraft Its not all in micro, macro play is more important.Sure Im not fast as this kids,but I would never build Ultras for marines,Terran has no flying units, JUST POOR
sad hiya, I'm sad see u play terran. you system is classic system. build marine, and then tank or transport. so Goliath, vulture, invicble ship, nuclear created for what ? just only pic ? wtf 5 ultrarisk & 1 scorpion can wiped out ur base easily. and ur let ur army die. sad
That's why war is hell. Two good generals are a recipe for mass death. Awesome battle, great players!
Sometimes chaos can be beautiful lol
@@glanced9684 people like u become Hitler lol
K
Naw, in real life humans would of just nuked the Zerg base from orbit.
I decided to buy this game and currently downloading it. Somehow the graphics appeal to me more than SC2.
Ya, brood war has a more gritty look then SC2. SC2 has a more cartoon feel to it.
Yes, although sc2 is better , sc brood war is more immersive, the sound and everything.
18:54 the science facility is floating as a forward observation post. Spotting incomming units. The engineering Bay is used the same way. When all upgrades are done. It is unlikely to get shot down as anything less than a Hydra group takes forever to schoot IT down. Using scourge to destroy it is too expensive.
I never knew why Blizzard removed Defilers from SC2 until i watched this vid
Defilers are too awesome for Blizzard : (. DMatrix was awesome, but it was more situational. Flash uses Vultures, mass Tanks, and Firebats which are better against DarkSwarm; and you don't see Flash lose his Vessels and he makes sure those Defilers are dead or out of energy in every battle.
it requires lot of macro skill to use defilers, zerg is for advance player.
Defilers are pretty broken against Terren. You hate to see whole armies getting dark swarmed
They are to op
They did? Sry, i don't kno much bout starcraft 2. I'm a long time starcraft brood war fan. I used to play all the time in the early 2000s. It prob been about like 15 years since then (god im old...), and i just started thinkin about it and wantin to get back into it starting a few weeks ago, so i been watchin a decent amount of vids now and cant wait to get back into it, sometime soon hopefully. I rly wana try starcraft 2 too. I tried watchin a vid or two but was so unfamiliar with the new stuff that i just went back to the starcraft brood war vids lol. At least until i can get the game and play myself, so i can understand more and appreciate more of what's goin on like I do with SCBW (starcraft brood war). Are defilers only not allowed during competitions? Or just not in the game at all? And if they not in tje game at all now, then were they I'm the game at some point in the beginning, and then get taken out or something?
18:47 why science facility being lift up, because science facility is one of the highest sight range building. After research irritate perhaps energy upgrade, it would be lifted up to scout ...
I didn't even know buildings had different sight ranges
@@samimetwalli5605 same
I love that you call him 'the Jaedong'. Sounds appropriate considering how good he is
Irradiate cannot kill Ultralisk unless is under 250 hp. It can be cast on any unit (unless in Stasis) and deals an equal amount of damage (250) over a period of 37 in-game seconds to all biological units within a 2 hex radius of the affected unit
Good to know. Thanks!
13:08 "Why is he going home?" Because the Sci-vessel was just taken down and he doesn't want to waste scans. He left to regroup with his Sci-vessels.
That's exactly what I thought too
Although Hiya did a better job than most Terrans I've seen, Terran's failure to transition quickly (or at all) when Defilers and Ultras come out has resulted in many losses. With Dark Swarm, splash damage is essential. Same with Ultras, but also the Siege Tank's 70 damage is critical in dropping the Ultras massive 400 HP. Coupled with Irradiate and a few Spider Mines and watch as Ultras melt. 23:23 is a good example. As for Vultures, you only need the Spider Mines. And you don't place them in the middle of a battle but, instead, place them where battles are likely to take place (your expos, key pathways, chokes, etc). Even if Zerglings set off the spider mines, that's still a win b/c upgraded Zerglings are a forced to be dealt with and your units can focus on Ultras / Lurkers.
12:58 come on man, the science vessel died right next to your cursor, "why is he going home?" lol
Falcon, my Best starcraft caster ever, continue your job!! 💪
lol " the marines dont have medivac support"
Turns out keeping SC2 and Brood War straight in my head is difficult. :D
I bet. Kind of the opposite when I play sc2. I dont know any of the builds and timings cuz I mostly play bw
14:15 ultralisks dont die to irradiate
I'm pretty sure it kills Overlords, so more than 200 (>more< because of regen)
yea they do kill ovs, ive seen it. pros irradiate them. it would be a mistake to irradiate an ov and not kill it
Irradiate does 300 damage over 100 seconds (3/s). I am not sure what zerg regen values are but i'm sure devourers won't have much health left after an irradiate. Overlords die for sure.
sad hiya, focus on terrain marine and tank, why don't he kill the overload using wraith.
the enemy population and money will collapsed. and can make more time to invasion those enemy.
hiya just attack the enemy base and then loading wait the miracle come to make hiya win.
wtf
siege tank just guard ur base.
even I see u take ur troop and tank and being wipe out like fk
@Marcel Gomez it takes appr.380 overlord DIE due to irradiate
I got $5 on Terran!! Any takers??? I'm about to start watching!!!
Edit: Hell yeah!!! Zerg doesn't stand a chance!!! Terran has this in the bag!!! Only a matter of time!! #don'tmesswiththebest💪💪💪
Edit 2: Damn.... 😞
I think the reason Hiya ran away at 13:00 is his Science Vessel got killed by Scourge and he couldn't face the Lurkers.
Makes sense. :)
9s click “scan”
He had a scan.
Swarm doesnt reduce range to 1. What it does is make it so ALL ranged attacks '"miss" so the only things that do damage are splash like tanks.
Note- burrowed units dont take damage from splash UNLESS the initial unit is DIRECTLY ABOVE the unit.
Thanks! So good to know. I appreciate the support from long-time hardcore BW fans. :)
I don't think they take splash damage at all under dark swarm. I recall burrowed lurkers under swarm never dying to tanks.
obesechicken13 if the lurker is right under the target then it will take splash.
As Terran I never train metal units vs zerg only infantry and air vs prottos metal units are good.Cost is almost the same and zerg have problems to deal with terran air easy kill overlords and run all time
@@dragondragon5437 I've yet to see Terran air make a significant impact at the pro level. Siege tanks are incredibly powerful, and if you're going mech already then goliaths will take care of any air you're likely to see.
That Magikarp's got big dreams
Brood war... when everyone's sh** hit the fan when they first went against a marine medic army then faced a tank push with said army. I was so happy I started sc as a Terran.
After seeing so many jaedong videos, i wonder why theres so many videos of him. I looked him up and now I know why. Hes the best starcraft and starcraft brood war player before starcraft 2. All hail jaedong!
I love Ultraliscs ;-) they're awesome..
Ultralisks and i think Devourers (or what they are called) are not killed by 1 eradiade. Ultralisks i know for sure.
"man i sure love *looks at notes* the Jaedong"
I love how you people critiquing falcon's casting dont start your own TH-cam channel and cast your own games. Good luck doing half as well as falcon. Yeah he misses some stuff that is obvious and I'm sure if he goes back and reviews his casts after the fact he would find most of his errors too. Just try to sit back and enjoy an amazing game of starcraft. And Falcon, you just keep doing what you're doing. Nice work!
Shoot this was years ago. I hope I've gotten better since then. :)
@@FalconPaladin yeah man I think all your videos are entertaining and I appreciate you getting all this content out there!
Lov e coming back to the oldies but goodies ^.^
😊
Holy balls, THIS zerg. Defilers, lurkers, scourges..
Also, what kind of a player Terran has to be in order to confront that zerg, without mmm, hellbats, widow-mines etc. Hats down to anyone and everyone capable of playing on that level.
Yeah, Jaedong is considered the best zerg of all time.
Man terran theme is the anthem of my childhood
look at them go! zumzumzumm! XD
/this was fun to watch.
Happy to hear it. :)
Broodwar is SO much better than Activision's ver-ision of Starcraft.
I like these thumbnails
Thanks!
14:15 Ultralisks don't die to irradiate.
8:39 Absolute destruction.
@Falcon Paladin I would recommend watching Day9's Let's Learn Starcraft series to increase your game knowledge signifigantly. He goes over everything involving high-level Brood War play. Let me say I love that you are showing Brood War games, since I was looking for a way to watch more games in English, but the commentary was a bit telling of a certain lack of experience of Brood War games. Even in the first 5 minutes, things like calling the classic SK Terran style of Hiya a possible "all-in" when it is the most standard of macro plays or saying JaeDong's third was late when it is standard to get 11 mutalisks first to delay and harass the marine/medic force.
About what You saz anout Irradiate: It doesnt kill every zerg unit, Ultralisc has more health
master of dark swarmu and pleigu!
Irradiate
Spell Information
Caster:Science Vessel
Energy Cost: 75
Range:9
Cooldown:5
Researched from:Science Facility
Research Cost: 200 200 80
Irradiate is an offensive spell cast by the Terran Science Vessel and surrounds the targeted unit with an aura of radioactive energy. It can be cast on any unit (unless in Stasis) and deals an equal amount of damage (250) over a period of 37 in-game seconds to all biological units within a 2 hex radius of the affected unit.
How can 1 Irradiate kill one Ultralisk with 400 hp when Irradiate do 250 dmg ? :S
For a moment i thought terran had a chance.. GG
Hiya used to take my punk ass to the cleaners on the regular back in the day. Very talented terran player
R.I.P SC 1.16 you will be missed :(.
19:39 best moment xD
16:00 When units miss the attacks were moved back (30 pixels if I'm correct before remaster), so if they were landed on other units (your own units, ally, nutral, enemy), do they still do the effects?
Zerg always significantly behind on supply. If they are within 20 supply zerg is easily even.
That was a real battle
bam bam bam
ufff q calidaaad tks bro
Ultras dont die from one radiate.
if a zerg unit is under earth, and a tank shoots in siedge mode on a units which stands exactly over the burried zerg unit, does the burried unit get splash damage?
Yes.
Jaedong is amazing
254zero I could beat him!
185 vs 98 supply. Never seen a Z up 100 on a T before.
Dark Swarm OP
Hyia the Magikarp vs Jaedong the Dong
Waiting on that infested carpet bombing in remaster.
Maybe the terrans needed to use a different tatic like vultures and spidermines, valkuryies-sci vessals-dropships with tons of firebats and medics.
yeah, the dark swarm was destroying the terran
Don't teach the grandmasters tho =)
Firebats just don't deal damage except killing zerglings (though they do better killing lings in dark swarm). Mech is the way. After Savior in my opinion only Flash and Light can fight full zerg 3rd tier army with bio balls.
Btw valkyries still glitched in SC:R, the glitch was just "improved". I'm not sure if it is the main reason why you don't want to put them in the main army composition, I only watch pro games... However you don't want to build more than one or two, and only when pushing forward. Muta's mobility is too crazy that only stimed marines and static defence can counter them.
Flash seems to favor switching to mech after the initial MM+Tank+SciVessel push, assuming his army is still decent. He'll use it to control the map, cut marines, and start transitioning to mass vulture+mine to maintain control while adding tanks
Irradiate will time out before ultralisk dies.
Clinic by jaedong
Esse zerg player é bonzinho hein!
the defiler is op
and I hate it
15:13 looool ))
What are those numbers in the top-right corner?
The very top right? That's APM, or Actions Per Minute. Just how fast they are playing.
@@FalconPaladin holy shinto, i was thinking about APM, but could not believe that xD thank you sir.
Falcon, here's the good news: you're getting better at casting BW games. Here's the bad news, though: you're still terrible at it. It's pretty clear you've not been playing on BW ladder (and winning). You've basically hit a ceiling for casting that everyone hits, people who without actually playing the game for themselves hit. A ceiling where you still know next to nothing, the build orders, the upgrade timings, the nuances of the game you're trying to cast. If you want to get past that ceiling and reach greater heights in casting, play about 100 games on ladder and win about 2 or 3 games. If you don't have time for that, then that's really too bad. Still a fan as always though. I'll always watch your BW videos. peace and love.
I agree , this guy is obviously a noob who would be D- or E on iccup. Sc2 player. He does sound good doing the casting but he just doesn't know shit about the game.
thiiiiiiiiiiiiiiiiiiiis
cringiest thing I've read in a while
bruh its true this dude don't know very much about sc
I agree with you.
Pros: He is very good at critiquing the color choices on the marines in remastered.
Cons: He got super excited about two sunkens and 3 zerglings dieing for the cost of 18 marines and 4 medics and calling it a Terran victory.
Irradiate dont kill ultralisks per one cast...
Since when is there a production tab?
Since StarCraft Remastered!
Why dont they use it in the ASL?
15:20 JD👍
16:50 never casted any of the drop top right
should of mixed in bats
fire it up
I got out Wingsof Liberty.
Low-key pisses me off seeing Zerg beat Terran with the same fucking tactic.
Imba smoke.
20:15 you have to be a lowko viewer
Actually, no.
Brood war is so much better than sc2
Not on jaedongs league
i know, right? even with the mistake of losing his 3rd, losing his mutas, and half his army... he still wins easily.
maybe more experienced players Will be' able to tell me, but, aren't defilers a Little bit too Op in zvt? how does a good terran player counter all those nasty spells? ( i think they are quite good in zvp aswell )
They’re really strong but there’s no way to fight without them before ultras, and even once you have ultras out, two big armies colliding you need swarm.
Vulture mines are good against them, that’s why the new standard is 4 rax into mech, getting quick fourth (Flash style) as soon as Z goes hive.
Martin Maindl thank you mate! i haven't seen Spider mines vs defilers, could you point me to a game where this Is the case? Also, how about protoss countering defilers?
The main reason Hiya lose is because he was not prepared for late game tvz composition. Ultras' are so good against marines with insane armor, and dark swarm just let single targeted attacks not work. Mech is for such situation. If you check out other tvz games, even with strong things like ultra and dark swarm, and best controls, zergs still have hard time against such composition at frontal engage.
I believe there was a game Flash vs Kwanro, Flash killed 70+ ultras with mines.
孙林可 thank you very much, if i happen to Remember dome other mech tvz It would be very appreciated
Defilers are slow, have pathing Trouble, only 80 health, high in the techtree, and need 150 energy for plague. And there is no Smartcast if you have more than one. Jeadong makes it look easy.
On paper they are good but they are a son of a b*tch to use.
poor medic's :c
15:25 Pen Pen Pen?
damm!
we can play brood war again?
Brood War is free!
T lost in a tactical level. Strategically it did better than Zerg did.
Still reading all the comments?
Every day, man.
@@FalconPaladin nice.
The green guy is kinda weak.
I appreciate a broodwar cast but it's sorely obvious that you don't know much about broodwar
Here's my recommendation if you want to understand the game better:
Play on ladder constantly and try to watch videos about getting better at playing. This will give you a better feel for the game's mechanics.
Watch the ENTIRE ASL Season 4 and soak up everything Artosis and Tasteless say. This will help you understand up-to-date pro-level broodwar and the current meta.
Watch Day[9]'s Let's Learn Starcraft Series
Unfortunately, TinyLand is no more but if he was still around, I'd tell you to watch him as well.
Memorize everything about the spells and unit stats from Liquipedia.
A lot of other commenters have pointed out individual mistakes, but I'm writing this comment to help you be able to know what to do to improve as a whole
I've been a die-hard broodwar fan for 7 years now. I never had the time to play competitively but I've memorized the lore and unit stats, and make watching ASL tournaments a priority.
I'm sure he's going to do that, with a full-time job and three kids :D
mute sound
watch gameplay
profit
this is just again my opinion. I dont like the word murdered you use. But thats just me.
Yeah, I use it a lot. Trying to pare that down. :)
I can tell from ur casts ur bronze
why he dont use fucking plague?
Why is SC2 so bad, something must be super wrong for people to prefer this than the new SC with wayyy better graphics.
I like your videos, but you clearly lack knowledge of the game. No offense. Many things you said were just factually wrong.
Yes, I get SC2 and BW knowledge jumbled in my mind. Do you mind giving examples of me saying something that is factually wrong? I need to improve. :)
About Swarm - no shooters, but only splash damage dealers can hit units that are under swarm... (you said something about marines coming to range 1 distance and dealing damage to zerglings under swarm - and thats not possible)
When you have an UNIT that can eat Cheap 25 $ Dog for unlimited Mana, you know this game is dumb
ZvT Terran made only marines and to counter it Zerg made Ultras WTF? Guardians eats marines and plague OMG I watched few matches after 10 years of not playing and this is horrible thinking and adapting which is the key of Starcraft
Its not all in micro, macro play is more important.Sure Im not fast as this kids,but I would never build Ultras for marines,Terran has no flying units, JUST POOR
sad hiya, I'm sad see u play terran.
you system is classic system.
build marine, and then tank or transport.
so Goliath, vulture, invicble ship, nuclear created for what ?
just only pic ?
wtf 5 ultrarisk & 1 scorpion can wiped out ur base easily.
and ur let ur army die.
sad
i love brood war but zerg is so unbalanced in it.
Comparing to a commentary in korean it iz z zz zzz
Yeah I can't cast in 100% hyped all the time Korean mode. :)
You showed good reactions in 11:27, 19:10 and 21:29 ;)
Well thank you. :)
sorry bro but your casting is horrendous due to very lacking game knowledge. gotta work on that.
this human player is so bad
Your player introduction is really annoying.
man your commentary is so offpoint
FAKEEEEEEEE GAMES
So boring.
👎👎👎👎👎👎👎👎