Adobe Dimension doesn’t have individual light sources like spotlights or area lights directly, but you can simulate physical lighting by using a built-in HDRI to simulate realistic lighting. Alternatively, you can import a custom HDRI to simulate specific lighting conditions (e.g., studio, outdoor).
If you export that glass as a GLB, does it look as great as a GLB? I can't seem to get GLB's to look like glass at all (the glass assets are not translucent as GLBs).
I wish this same detail was available in Dimension - so dope
Agree
Wonderful 👌🏻
great Tutorial
Hi! I have a question. How to add a physical light in Adobe Dimension? Just like in here 🙌
Adobe Dimension doesn’t have individual light sources like spotlights or area lights directly, but you can simulate physical lighting by using a built-in HDRI to simulate realistic lighting.
Alternatively, you can import a custom HDRI to simulate specific lighting conditions (e.g., studio, outdoor).
If you export that glass as a GLB, does it look as great as a GLB? I can't seem to get GLB's to look like glass at all (the glass assets are not translucent as GLBs).