Blender NPR Basics 1: Cartoon Shading

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  • เผยแพร่เมื่อ 9 ธ.ค. 2019
  • I made a thing.
    Here's the .blend file from the video: www.dropbox.com/s/wuwfw8dg71c...

ความคิดเห็น • 87

  • @MicJej
    @MicJej  4 ปีที่แล้ว +66

    The pain train never stops. Next time around: watercolor compositing in Blender.

    • @ShiftyMcGoggles
      @ShiftyMcGoggles 3 ปีที่แล้ว +1

      Subscribed, I've been doing the dumb thing of trying to make this effect by myself without knowing about shader to RGB.

  • @WaterShowsProd
    @WaterShowsProd 4 ปีที่แล้ว +31

    That dial-up modem sound made me think for a moment that I was suddenly waking up from a long, weird dream.

  • @jelly7222
    @jelly7222 3 ปีที่แล้ว +15

    *sends default cube to hell* That earned my subscription

  • @yusrighouse
    @yusrighouse 3 ปีที่แล้ว +19

    Dude we need more of these. Really entertaining and highly educational!

  • @avinandanbanerjee
    @avinandanbanerjee 4 ปีที่แล้ว +8

    Underrated! Really solid method and easy to follow along. I was trying to achieve comic style look, i already did the shader to RGB with coloramp and used inverted hull for outlines, but the "stepping" and ordered dithering was amazing. Would really like a freestyle guide in future.

  • @MelvilleG
    @MelvilleG 4 ปีที่แล้ว +3

    Thanks man. That is really helpful. This duotone look is just amazing.

  • @ayushjain1691
    @ayushjain1691 2 ปีที่แล้ว +3

    "and than he never returned"

  • @Weenmeen
    @Weenmeen 4 ปีที่แล้ว +1

    awesome tutorial exactly what I was looking for and now i made a thing

  • @richard29sher
    @richard29sher 4 ปีที่แล้ว +3

    Thanks for this very cool, helpful tutorial. I'm learning Blender after using 3ds MAX for ...ever.

  • @wagnersp2008
    @wagnersp2008 3 ปีที่แล้ว

    Awesome and very easy with your tutorial! Congratulations!

  • @7haumiel
    @7haumiel ปีที่แล้ว

    this is exactly what i wanted, thankyou so much

  • @neilboardman6640
    @neilboardman6640 3 ปีที่แล้ว

    really useful, enjoyed watching

  • @nikkonikko371
    @nikkonikko371 4 ปีที่แล้ว

    This is AWESOME

  • @antondeleon382
    @antondeleon382 3 ปีที่แล้ว +1

    Dude thank you so much for this tutorial!!!!

  • @conorsvfx
    @conorsvfx 3 ปีที่แล้ว

    This is exactly what I was looking for please do more videos!!!!

  • @ViniSocramSaint
    @ViniSocramSaint 4 ปีที่แล้ว +4

    Tried my luck on a comics shader with crosshatching for shadows about a year ago, it's fairly easy to do but never figured out a way to make the shader's colors not be just a mapped texture and have the downside of relying on "fake illumination" (rotating around the generated part of the texture that simulates light or make it follow an object representing the sun).
    Let's see what I can do now that I know "shader to RGB" exists
    Thanks for the tuto. You rock!

  • @nuevostitanes2
    @nuevostitanes2 4 ปีที่แล้ว

    great tutorial, cheer with the channel!!

  • @David_Fernandez
    @David_Fernandez 2 ปีที่แล้ว

    aMAZING! Thank you so much :)

  • @bukachell
    @bukachell 3 ปีที่แล้ว +5

    You can press Ctrl+(number) To add a subsurf modifier of the pressed number's amount of subdivisions without going to the modifiers tab

  • @jellybeans7729
    @jellybeans7729 2 ปีที่แล้ว

    This is awesome, I should have found this sooner

  • @dissonantprotean5495
    @dissonantprotean5495 ปีที่แล้ว

    Amazing video thanks so much

  • @localbitcoin5720
    @localbitcoin5720 4 ปีที่แล้ว

    Awesome!

  • @artemisDev
    @artemisDev 3 ปีที่แล้ว

    you're really awesome

  • @yvonneriek4546
    @yvonneriek4546 4 ปีที่แล้ว

    good job, dude

  • @NICK....
    @NICK.... 4 ปีที่แล้ว

    Thanks a bunch mate

  • @greenire3133
    @greenire3133 3 ปีที่แล้ว

    VERY VERY USEFULL👌

  • @logix8969
    @logix8969 3 ปีที่แล้ว

    This is pretty neat! The term you're looking for is "halftone pattern" (put that into Google images).

  • @dragonslayergoblineater9048
    @dragonslayergoblineater9048 ปีที่แล้ว

    fire

  • @teenageapple3788
    @teenageapple3788 3 ปีที่แล้ว

    found a problem. When rendering with any resolution aside from 1920 x 1080 the dots seem to get squished, I think maybe scaling again and adjusting but from the camera view should fix that although I don't know if there is any definitive fix for that issue

  • @sandrossone
    @sandrossone 3 ปีที่แล้ว +3

    0:29 already hit like, amazinh intro

    • @ozancanonen9586
      @ozancanonen9586 3 ปีที่แล้ว +1

      Broooo, at 0:15 it made me laugh really hard :D

    • @user-ml1mr1ls2y
      @user-ml1mr1ls2y 3 ปีที่แล้ว

      @@ozancanonen9586 me too.

  • @raffandbotnik
    @raffandbotnik 4 ปีที่แล้ว

    ayee thankjs

  • @StarAtlas4U
    @StarAtlas4U ปีที่แล้ว

    Amen!

  • @Rezgi
    @Rezgi 4 ปีที่แล้ว

    I like and subscribe, I should listen to piece of text, piece of text teaches me golden knowledge. Seriously these are excellent tutorials, I also dig the jokes. Keep it coming !! Also makes me wonder how much can we use these techniques in game engines, maybe the trickiest part is the ShaderToRGB node right ? Again big thanks, I'll be waiting for the next uploads.

  • @darhanbrat9525
    @darhanbrat9525 2 ปีที่แล้ว

    thanks a lot

  • @deltaray3
    @deltaray3 ปีที่แล้ว

    The random modem interlude had me cracking up. Thanks.

  • @cyrusfrancis6300
    @cyrusfrancis6300 ปีที่แล้ว +2

    The scale of the dots change depending upon the camera distance..is there a way to keep it constant?..Great Tutorial man!

  • @tomasrindelmino
    @tomasrindelmino 3 ปีที่แล้ว

    thks i love you

  • @majicflyingmonkey
    @majicflyingmonkey 3 ปีที่แล้ว

    neat

  • @cpsstudios
    @cpsstudios 8 หลายเดือนก่อน

    "You need Jesus!" - love it! We all do!

  • @sobreaver
    @sobreaver 3 ปีที่แล้ว +1

    ..... ............. ................................ wait for it............... .......... wait for it........................................................ ....and..........
    SUPER GREAT TUTORIAL !
    THANKS ! XD

  • @indresh86singh
    @indresh86singh 3 ปีที่แล้ว

    Amazing 👍🙏 do more shading like pixels arts etc.🙏

  • @dee6561
    @dee6561 4 ปีที่แล้ว +13

    Guess I need Jesus.
    Uhh... ehem:
    Yeah, this was one of the first things that pop up when I searched NPR on r/Blender. Here I am now.
    The contents of this video are quite solid. It is also very easy to follow.
    Here's hoping you get more traction-- videos like these are severely unnoticed for how much information they give.

    • @MicJej
      @MicJej  4 ปีที่แล้ว +2

      Appreciate the kind words! I'm procrastinating the next tutorial (*proper* watercolor shading via compositing) using the excuse that I should figure out the kinks in the process before recording.
      Also yeah, you need Jesus.

  • @coreforce9872
    @coreforce9872 ปีที่แล้ว

    Is there a way to have the conic looking effect for umages or textures or nahh?

  • @markbisny3477
    @markbisny3477 3 ปีที่แล้ว

    Amen

  • @yokodoka
    @yokodoka 2 ปีที่แล้ว +1

    How do I add an image texture to it?

  • @lastpowerup
    @lastpowerup 4 ปีที่แล้ว +1

    is there a way to make the hatching not scale when the camera moves closer and farther away?

    • @logix8969
      @logix8969 3 ปีที่แล้ว

      If you want the halftone pattern to scale when moving closer/further, you can use some of the other outputs from the Texture Coordinate node, such as Generated, Object or UV. If you DON'T want it to do that, use Window.

  • @arielramos8959
    @arielramos8959 4 ปีที่แล้ว +3

    Yeeey~ Will you make a series about NPR Basics?

  • @leonaluceid2388
    @leonaluceid2388 3 ปีที่แล้ว

    can we add Texture in there ?

  • @raulmartinmagicworld8549
    @raulmartinmagicworld8549 2 ปีที่แล้ว

    Cycle render or blender render?

  • @JvOeditorR
    @JvOeditorR ปีที่แล้ว

    why my blender dont have the "shader to RGB" ???

  • @kjdee140
    @kjdee140 ปีที่แล้ว

    Can you do this effect in Cycles?

  • @CyberSinZProductions
    @CyberSinZProductions 2 ปีที่แล้ว

    I'm trying to put this on a low poly character I created but the shader isnt effecting anything. Can anyone help? I'm in rendered mode, I have the latest Blender version and I'm selecting the Object but Its not doing anything.

    • @MicJej
      @MicJej  2 ปีที่แล้ว

      There could be many causes, but the most common one is using cycles instead of eevee.
      If you want, feel free to link the .blend, I can have a look and tell you exactly what's up.
      Edit: could also be that you created a shader but didn't actually assign it to the object

  • @dpm2213
    @dpm2213 3 ปีที่แล้ว

    Blender ASMR

  • @shauryapatel8372
    @shauryapatel8372 3 ปีที่แล้ว

    instead of mapping you can use the new "vector rotate" node...

  • @acog_is_good1650
    @acog_is_good1650 2 ปีที่แล้ว +1

    when new video? please im begging

  • @galen5224
    @galen5224 3 ปีที่แล้ว +1

    When you multiply by ten, then round, then divide by ten, you're rounding to the nearest tenth. This must lead to a greater range of values only without the color ramp node-if you delete the color ramp node you'll see the posterizing effect of the rounding. Otherwise it seems to make no sense. If anyone's reading this comment it would be best not to copy that setup exactly

  • @hereticstanlyhalo6916
    @hereticstanlyhalo6916 3 ปีที่แล้ว

    Now to make this in unity.

  • @MaeveWumbo
    @MaeveWumbo 2 ปีที่แล้ว

    Where is the black outline around the piece coming from?

    • @MicJej
      @MicJej  2 ปีที่แล้ว +1

      The freestyle functionality

  • @goncaloaguiar5921
    @goncaloaguiar5921 3 ปีที่แล้ว

    are you secretally dennis rodman giving me tutorials on blender?

  • @honeypotdataminer1880
    @honeypotdataminer1880 2 ปีที่แล้ว +1

    what does NPR stand for?

    • @MicJej
      @MicJej  2 ปีที่แล้ว +3

      Naughty Pantless Raccoons.
      (It's non-photorealistic rendering)

  • @kysersoze4218
    @kysersoze4218 ปีที่แล้ว

    At 11:45 how the hell did you connected that to the output? 🤯

  • @XxDarkShadowLord6144
    @XxDarkShadowLord6144 6 หลายเดือนก่อน

    0:09 no one gonna talk about this

  • @proproductions15
    @proproductions15 2 ปีที่แล้ว

    How did you get the shader to rgb node

    • @dissonantprotean5495
      @dissonantprotean5495 ปีที่แล้ว

      Shader to RGB is only available in Eevee renderer as he said in the beginning

  • @darkocat1202
    @darkocat1202 2 ปีที่แล้ว

    the dropbox page is off

  • @haseeb5414
    @haseeb5414 4 ปีที่แล้ว

    Do more stuffs mahn.... 😘 😘 😘

    • @MicJej
      @MicJej  4 ปีที่แล้ว

      Wish: granted. Next tutorial coming tomorrow! Maybe even today! I genuinely don't know exactly when because editing together this one is taking a little longer than anticipated due to me being in a continuous Christmas food coma for the past two days.

  • @nightcoreukp5479
    @nightcoreukp5479 ปีที่แล้ว +3

    I need Jesus

  • @jtherussian
    @jtherussian 2 ปีที่แล้ว

    is this exportable to Unity?

    • @MicJej
      @MicJej  2 ปีที่แล้ว +1

      The node shader? Not sure, I've little experience with Unity. Why would you want to though? It doesn't look great in motion without some Serious Buggery ™ and can probably be replicated easily enough with Unity's built-in shading setup.

    • @jtherussian
      @jtherussian 2 ปีที่แล้ว

      @@MicJej I'd want that so it works as a game ready shader. Indeed it might be similar in nodes - would have to have a buchers at it

  • @pyraffin
    @pyraffin 3 ปีที่แล้ว +1

    monke

  • @RandomManFromPoland
    @RandomManFromPoland 9 หลายเดือนก่อน

    Virgin anime cell shader
    vs
    Gigachad poster shader

  • @svrvphimprod
    @svrvphimprod 2 ปีที่แล้ว +1

    I appreciate your concern about my lack of Jesus, but unfortunately I flinch whenever I see a crucifix. I think it's genetic or something.
    -this is a joke-

  • @amansinghchhonkar
    @amansinghchhonkar 4 ปีที่แล้ว

    I think, I need Jesus and I'm not even a Christian!!

  • @WibuSableng
    @WibuSableng 4 ปีที่แล้ว +3

    i need Allah, sorry, not Jesus

  • @pleasecheckmyphotos5540
    @pleasecheckmyphotos5540 3 ปีที่แล้ว +1

    You need Jesus 🤣🤣

  • @ReyBanYAHUAH
    @ReyBanYAHUAH 3 ปีที่แล้ว +1

    Always remember to repent of your sins (sin is transgression of YAHUAH’S LAW: Genesis, Exodus, Leviticus, Numbers, & Deuteronomy) And Have Belief On YAHUSHA HAMASHYACH. HE Died and Rose Again On The Third Day So that you can be forgiven of your sins!
    HE Loves you! Come to HIM!