Redshift Fog Explained! Free Stoplight Model!

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  • เผยแพร่เมื่อ 14 ธ.ค. 2024

ความคิดเห็น • 81

  • @gromash
    @gromash 2 ปีที่แล้ว +1

    One of the best tutorials I'v ever seen!

  • @SonGoku-dm4gr
    @SonGoku-dm4gr 3 ปีที่แล้ว +2

    this tutorial is better than what GSG has. i really understand this Redshift Fog clearly now.. but on GSG I still have some questions when I am learning Redshift the first time

    • @YouAndMeAcademy
      @YouAndMeAcademy  3 ปีที่แล้ว

      Glad it helped you, thank you for your support! 🤜🤛

  • @nathanbayne3576
    @nathanbayne3576 3 ปีที่แล้ว +2

    I would 1000 percent pay monthly for your tutorials if you created a patreon. Love your videos dude!

    • @YouAndMeAcademy
      @YouAndMeAcademy  3 ปีที่แล้ว

      Too kind of you Nathan. Perhaps if I can find the time I will! Thank you for the support 🤜🤛

  • @HABITAAT
    @HABITAAT 3 ปีที่แล้ว +1

    Whoa! Awesome tutorial. Never knew about the noise volume. Thanks

  • @thekfox1
    @thekfox1 2 ปีที่แล้ว +1

    Thank you, your training vids are really good..and I watch a lot of training vids.

    • @YouAndMeAcademy
      @YouAndMeAcademy  2 ปีที่แล้ว

      Thank you for the love! It’s always nice to hear that the tutorials are helping 😊

  • @GrisuXIII
    @GrisuXIII 3 ปีที่แล้ว +1

    thank you! I kinda knew this already but your example really makes it more clear to me!

    • @YouAndMeAcademy
      @YouAndMeAcademy  3 ปีที่แล้ว

      Wonderful, glad it has helped! Thank you for the support 😃

  • @gregvisualfx
    @gregvisualfx 3 ปีที่แล้ว +2

    phase is something like anisotrophy for volume, so if anyone wants to know close to 1 is more like water vapor(it makes light go more straight through, just a bit of scatter), and closer to 0 is more smoke-like(scatters light rays in all directions).

  • @dattran6801
    @dattran6801 4 ปีที่แล้ว +3

    One thing I noticed from all your videos is that the lights are really well positioned. And knowing that lighting contributes 80% to a photorealism render, could you someday do a tutorial on it?

    • @YouAndMeAcademy
      @YouAndMeAcademy  4 ปีที่แล้ว

      Thank you! It is true, lighting and textures are key. I def want to do a lesson on lighting, I just have to find the time! Thank you for your support 🙃

  • @mahmoudrashad7727
    @mahmoudrashad7727 3 ปีที่แล้ว +1

    amazing explanation thank you

  • @Custard_Pie
    @Custard_Pie 2 ปีที่แล้ว +1

    Thanks, great tutorials man) really appreciate your effort

    • @YouAndMeAcademy
      @YouAndMeAcademy  2 ปีที่แล้ว +1

      You’re welcome! Thank you for your support 🤜🤛

  • @18bovende
    @18bovende 3 ปีที่แล้ว +1

    11:39 It kinda feels logical to me. If a light is smaller it acts more like a 'spotlight', and spotlights have this feature, right, of having a beam. Thanks for the tutorial. I'm on Houdini, but this was still very useful.

    • @YouAndMeAcademy
      @YouAndMeAcademy  3 ปีที่แล้ว

      Yes, it might be because you have the same power for the light, but all of a sudden the light got bigger, therefore it doesn't produce as much light because it becomes a smaller value in relation to the light size. This is the only way I can think of it. Thanks for the support!

  • @hakimgraphiks5903
    @hakimgraphiks5903 4 ปีที่แล้ว +2

    Nice Tut! thanks. How about some noise reduction tutorial.

  • @bush9686
    @bush9686 4 ปีที่แล้ว +2

    Great tut. Thanks.
    I assume you could plug in Time node to that noise parameter to animate the fog noise. )

    • @YouAndMeAcademy
      @YouAndMeAcademy  4 ปีที่แล้ว

      Thank you! Yeah seems like it would work.

    • @bush9686
      @bush9686 4 ปีที่แล้ว +1

      @@YouAndMeAcademy yeh. nice work!
      New Xpresso node Time - into Noise, set the Source to User, and plug time to the User time. And I manage to reduce the speed with Mult time by 0.5.

    • @YouAndMeAcademy
      @YouAndMeAcademy  4 ปีที่แล้ว +1

      Lesha awesome! Good find 🙂

  • @always_derp
    @always_derp 4 ปีที่แล้ว +1

    Thank you mate! Its a treasure

  • @BamcBamc
    @BamcBamc 4 ปีที่แล้ว +1

    Amazing, super nice tutorial! Thank you!

  • @徐徐-u7o
    @徐徐-u7o 4 ปีที่แล้ว +1

    I hope to have a complete tutorial of Redshift renderer to buy

  • @RogerKilimanjaro
    @RogerKilimanjaro 4 ปีที่แล้ว +1

    really good tutorials. please keep'em coming :)

  • @brianberger
    @brianberger 2 ปีที่แล้ว +1

    Thanks! Question. I am trying to use a dome light backplate image and environment volume fog but as soon as i add some attenuation in the environment object the dome light backplate disappears.

    • @YouAndMeAcademy
      @YouAndMeAcademy  2 ปีที่แล้ว +1

      I just tested. It works here. Make sure on your dome light you have all you rays off so it is not contributing to the light. I dropped in an area light with some volume and works great. Your settings might be too powerful. Good luck 🤜🤛

    • @brianberger
      @brianberger 2 ปีที่แล้ว +1

      @@YouAndMeAcademy thanks!

  • @andrewstrasser
    @andrewstrasser 3 ปีที่แล้ว +1

    how does an emissive texture contribute to the volumetric lighting in redshift?

    • @YouAndMeAcademy
      @YouAndMeAcademy  3 ปีที่แล้ว

      I just did a test. Emission does not work with Volumetrics... at least I could not get it to work!

  • @Kaboombg
    @Kaboombg 3 ปีที่แล้ว +1

    Thank you very much!

    • @YouAndMeAcademy
      @YouAndMeAcademy  3 ปีที่แล้ว

      You're welcome, thank you for your support!

  • @raneemFX
    @raneemFX 4 ปีที่แล้ว +1

    Would you please upload a video how do you shade the Traffic Lights.

    • @YouAndMeAcademy
      @YouAndMeAcademy  4 ปีที่แล้ว +1

      Raneem! You have to watch hotline how to episode 2. I promise you will be happy ;)

  • @ericgenesis5367
    @ericgenesis5367 3 ปีที่แล้ว +1

    thanks a lot!

  • @andyboyle2615
    @andyboyle2615 4 ปีที่แล้ว +1

    Super helpful thank you 👏

  • @himanshukharwar3848
    @himanshukharwar3848 4 ปีที่แล้ว +1

    Thankyou so much

  • @zozaviski9283
    @zozaviski9283 4 ปีที่แล้ว +1

    Omg!, Thanks a lot man, Really appreciate your time and effort!

    • @YouAndMeAcademy
      @YouAndMeAcademy  4 ปีที่แล้ว

      Glad it’s helping! Thank you for the support 🙃

  • @timaging
    @timaging 3 ปีที่แล้ว +1

    how does this work if you want to emit from a texture?

    • @YouAndMeAcademy
      @YouAndMeAcademy  3 ปีที่แล้ว

      I would try using the texture as a light blocker. So have a light point from behind and then make a cutout of what you want the fog to go through. Sounds like you are looking for a trapcode shine effect if I’m understanding correctly. Thanks for the support!

    • @timaging
      @timaging 3 ปีที่แล้ว +1

      @@YouAndMeAcademy yeah I don't think that will work. This is a texture on a model. I have the texture ported in to emissive color and it's not giving me the results I need. I have heard on redshift forums that some people have been asking for this since 2017

  • @BrettCarlsen
    @BrettCarlsen 3 ปีที่แล้ว

    loved this video. Is it still true that emissions from the overall of redshift materials will not affect environment? I saw you could make an area light to the mesh however doesn't allow me to layer textures, etc. (or I don't know how).

    • @YouAndMeAcademy
      @YouAndMeAcademy  3 ปีที่แล้ว +1

      Hi Brett, so I have never tried this, but I found a solution. You can use an area light as a mesh. Have your object be the mesh. Turn the mesh to be visible, and then pipe in the texture into the light texture. This seems to work with the environment. Thank you for your support!

    • @BrettCarlsen
      @BrettCarlsen 3 ปีที่แล้ว

      @@YouAndMeAcademy ahhh very cool. Was blending two of your videos together to try things out (stacking materials plus environment) and was hoping to do a kind of glowing scratches thing etc. I’ll have to try this.
      I’ve taken a few classes on c4D coming from photography and absolutely love your tutorials. Appreciated deeply

    • @BrettCarlsen
      @BrettCarlsen 3 ปีที่แล้ว

      @@YouAndMeAcademy Is there a way to make the now black areas of the object show a material you think?

  • @stryd3rHD
    @stryd3rHD 3 ปีที่แล้ว +1

    thanks a lot my guy really thanks

  • @Chillfolio
    @Chillfolio 4 ปีที่แล้ว +1

    Awesome, thanks :)

  • @YoTube69
    @YoTube69 4 ปีที่แล้ว +5

    11:44 because intensity is the same, so it's packing the same 'energy' but on a smaller surface. if you normalize light, it should be fine (didn't test it)

  • @SandroSanakoti
    @SandroSanakoti 3 ปีที่แล้ว +1

    So the reason for why light is acting weird when scaled is the "normalize" option which you may find in each light's settings.

    • @YouAndMeAcademy
      @YouAndMeAcademy  3 ปีที่แล้ว +1

      Thank you for the knowledge! We are stronger together 🤜🤛

    • @SandroSanakoti
      @SandroSanakoti 3 ปีที่แล้ว

      @@YouAndMeAcademy Yaay:) 🤜🤛

  • @vasilybodnar168
    @vasilybodnar168 4 ปีที่แล้ว +2

    I'm struggle with usage of volume light, fog and vdb in one scene. At this point, don't know how to combaine all of thise. To lights up vdb you need to increase volume of the light source to 1, so its washed out all other scene..

    • @YouAndMeAcademy
      @YouAndMeAcademy  4 ปีที่แล้ว

      Hi Vasily, this could be a good topic for my side project I do called Hot Line How-To. Basically, I answer peoples questions. I will add it to the list. Thanks for your support!

    • @alientan2949
      @alientan2949 4 ปีที่แล้ว +1

      Just use the project((include/exclude)your objects in the scene. Same spot same light, one contribute to the volume and other to the environment or vdb

  • @mascogni5952
    @mascogni5952 4 ปีที่แล้ว +1

    Can you animate the fog? Almost like a scary scene?

    • @YouAndMeAcademy
      @YouAndMeAcademy  4 ปีที่แล้ว +1

      It’s a bit limiting. I would look to VDBs, comp, or a smoke sim program.

  • @bxlxrteeworlds8782
    @bxlxrteeworlds8782 4 ปีที่แล้ว +1

    i fucking love your tutoirials man.

  • @juanto14
    @juanto14 3 ปีที่แล้ว +1

    GOLD

  • @a2dskins
    @a2dskins 4 ปีที่แล้ว +1

    Hero

  • @aspizak
    @aspizak ปีที่แล้ว

    cyan-blue is not green ;-) good tut, just sayin ;-)

  • @АртемЗейналов-н6б
    @АртемЗейналов-н6б 5 หลายเดือนก่อน

    how to render this with alpha?