Smooth and Cool - Nico Staf - Pygame Racing Game? - proof of concept - Synth wave

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  • เผยแพร่เมื่อ 13 ก.ย. 2024

ความคิดเห็น • 6

  • @SkyFly19853
    @SkyFly19853 25 วันที่ผ่านมา +1

    Feels like Atari...
    my first console was Atari 2600...

  • @LeoOno
    @LeoOno 24 วันที่ผ่านมา +1

    ficou ótimo! curioso para saber como você implementou a curva, não parece ser polígonos :)

    • @FinFET
      @FinFET  24 วันที่ผ่านมา +1

      é uma das técnicas de pseudo 3D, a estrada é feita de varias tirinhas horizontais escalonadas de acordo com a "distancia". Aí eu apliquei offsets lateris com base numa senoide que varia com o tempo

    • @LeoOno
      @LeoOno 23 วันที่ผ่านมา

      @@FinFET show, muito interessante, obrigado pela explicação! seria mesmo muito legal se você for adiante e tentar terminar um jogo de corrida :) !

  • @zxenon555
    @zxenon555 25 วันที่ผ่านมา +1

    Hello, could you describe the effect on the bottom quarter of the screen? It's great to give a speed distortion effect to the asphalt

    • @FinFET
      @FinFET  25 วันที่ผ่านมา

      I'm experimenting with a non linear relation on how the road strips move, accelerating when they are closer to the camera, this is defined by the variable distance in line 54, but I still have to refine that