WTF Is? Material - Fresnel in Unreal Engine 4

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  • เผยแพร่เมื่อ 9 ต.ค. 2024
  • What is the Material: Fresnel Node in Unreal Engine 4
    Source Files: github.com/MWa...

ความคิดเห็น • 20

  • @Noideagsd0
    @Noideagsd0 7 ปีที่แล้ว +8

    Awesome, thanks for the explanation. I feel epic's documentation on these nodes can be difficult to understand sometimes, glad you took the pains to explain so many of them!

  • @losav96
    @losav96 8 ปีที่แล้ว +3

    Don't stop doing these videos, keep it on!

  • @ScorpionVenomStudioGames
    @ScorpionVenomStudioGames 4 ปีที่แล้ว

    Thank you for the tutorial. I am currently working on the ocean using fresnel, i was wondering if there is a way to set it up so it is double sided, so when you go underwater you can see that water from underneath, to make it feel like you are underwater when you look up, lets say when you are snorkeling.

  • @hightechnician
    @hightechnician 4 ปีที่แล้ว

    You are a hero

  • @pushwindersingh2909
    @pushwindersingh2909 3 ปีที่แล้ว

    bro , your my real life saver

  • @anhtranngoc7205
    @anhtranngoc7205 3 ปีที่แล้ว

    thank u so much!!!!

  • @jonusiak5123
    @jonusiak5123 7 ปีที่แล้ว

    Great stuff. So my question is, how do you now add the reflection to that grazing angle in the fresnel? Or is that automatic?

  • @Screamus
    @Screamus 8 ปีที่แล้ว

    So that Fresnel rim light can be applied to shiny materials, because it occurs in real life, right?
    It's not just limited to water and glass, right?
    viscorbel.com/wp-content/uploads/The-basics_html_m20eff08a.jpg

    • @MathewWadsteinTutorials
      @MathewWadsteinTutorials  8 ปีที่แล้ว

      Correct. One of the recent live streams from Zak showing how to make a puzzle game showed him using fresnel to give the puzzle pieces a highlight using Fresnel.

  • @mikemikehate
    @mikemikehate 8 ปีที่แล้ว

    didn't really understood how you made it transparent, would love an explanation :D

    • @MathewWadsteinTutorials
      @MathewWadsteinTutorials  8 ปีที่แล้ว +2

      +mikemikehate When you are working on a Material you have a few different Blend Modes you can access in the Material Properties. Click on the Output node or anywhere in the blank background of the Event Graph and in your details panel you can change the Material->Blend Mode to Translucent. This will unlock the Opacity Node along with a few others that are part of the Translucent Blend Mode.

  • @jgrover110
    @jgrover110 8 ปีที่แล้ว

    Exponent should be at 1.45 for photorealistic results

    • @jgrover110
      @jgrover110 8 ปีที่แล้ว

      And BaseReflectFraction should be at 0.05

    • @MathewWadsteinTutorials
      @MathewWadsteinTutorials  8 ปีที่แล้ว

      Thanks for the tips =)

    • @saulgoodman612
      @saulgoodman612 7 ปีที่แล้ว

      are these values used for all physically based materials, or do they depend on the type of material(stone, wood, glass, metal, etc.)???

  • @wtbuser
    @wtbuser 7 ปีที่แล้ว

    Is it true that this node can't be used with an orthographic camera? Is there a way to replicate this type of feature in ortho?

  • @screamingfox5666
    @screamingfox5666 8 ปีที่แล้ว

    That 'pronunciacion' of "fresnel" is "plus chiq" =3..

  • @paulsovushkin1532
    @paulsovushkin1532 7 ปีที่แล้ว

    Cool

  • @aheahetaroman
    @aheahetaroman 7 ปีที่แล้ว +1

    how to reverse fresnel?

    • @LuisFrontanilla
      @LuisFrontanilla 2 ปีที่แล้ว

      1 - fresnel should be worth a try