Gigantic Smooth Voxel Terrain with Level of Detail | Advanced Computer Graphics |
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- เผยแพร่เมื่อ 17 ก.ย. 2024
- I have created a large smooth voxel terrain with level of detail in Godot using C#. I use surface nets to quickly compute meshes based on an underlying Octree which efficiently stores an SDF.
Useful Links:
Technical Blogpost: jorisar.github...
SDF functions: iquilezles.org...
Godot: godotengine.org/
Music (by me): / c418-kompass-budget-cover