Gigantic Smooth Voxel Terrain with Level of Detail | Advanced Computer Graphics |

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  • เผยแพร่เมื่อ 17 ก.ย. 2024
  • I have created a large smooth voxel terrain with level of detail in Godot using C#. I use surface nets to quickly compute meshes based on an underlying Octree which efficiently stores an SDF.
    Useful Links:
    Technical Blogpost: jorisar.github...
    SDF functions: iquilezles.org...
    Godot: godotengine.org/
    Music (by me): / c418-kompass-budget-cover

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