My wife would want this as an anniversary gift, not even joking. If I could buy this for her, I would. Flak cannon is her favourite weapon whenever we load up UT99 for a weekend session. For context, she was born in '99, and never played anything much except Mario Kart until we started dating. She went from Mario Kart to laughing maniacally while shredding people with the flak cannon with alarming ease. But then to be honest, Mario Kart can be vicious, so it kinda makes sense.
Your wife sounds awesome! I consider myself lucky that mine enjoys Borderlands and will humor us in DODS and TF2. As for Mario Kart, I think there was more strain put upon the friendships of my group from Nintendo games than any shooter. Beneath the joyous and whimsical surface lies a brutal arena where mercy is unknown...
@@KingPBJames My wife has never forgiven me for the time she was in first place, and I nudged her off the bridge on that volcano level on the final lap and made her come last.
As I see in the comment section, this weapon were such as memorable to a lot of people as it was for me. I love this game since it were released, that's why I made this video :)
The most memorable weapon for me from UT99? The Chaos Proxy mines. I got my hands on the GOTY edition which included that modset. Love those explosive chatterboxes.
I think it's this gun and the ASMD that were truly some of the best guns in UT99. Yes, the sniper rifle got much love (and many thousands of headshots), the rocket launcher had great versatility (1 to 6 rockets or grenades, rockets could be heatseeking, and either mode could be fired in a tight cluster or a wide spread), and the Ripper was spam incarnate to the delight of many, they were dwarfed by the brute force of the flak cannon and the finessed power of the ASMD, and the sheer satisfaction of using either one. Enemy is right in front of you? Flak primary at point blank usually deleted the fool from existence. Close Range? Couple of flak blasts or a shell, as well as a cloud of ASMD balls would usually end their day. Little bit further out, and the shock combo becomes a devastating bitch-slap to the target and anyone dumb enough to stand too close. Enemy is at sniper range and you dont have a sniper rifle? No problem! A steady hand and you can tag em right back with the beam (100% accurate hitscan, same as the Sniper rifle, no headshots though), or, if you're feeling like a goddamn legend (and can hit it from that range) throw a shock-ball at the target and combo him to oblivion. Instagib gets an honorable mention though. The beam gets juiced up enormously, so if it hits, you die instantly. Everyone gets one, it has infinite ammo, and more often than not gamespeed got cranked up (115% was often the floor speed, some high end Insta servers had it as high as 135%) so it became incredibly fast-paced instant death combat.
I loved reading this comment, your summarized the weapon arsenal pretty good! The shock combo were too OP unfortunately, and a loved to use three machine gun a lot also. Back in the days I hated the pulse gun, until I got ass kicked on an organized Unreal Tournament tournament on the map Morpheus. That's where I realized the true power of that weapon!
@@BitBoxProps Shock combos got balanced by the fact you actually had to hit the ball in combat (hard than it sounds, especially with both you and the target moving about trying to kill each other), and actually detonating a combo costs a total of 6 ammo, 1 to launch the ball, 1 to fire the beam, and 4 more consumed automatically should the combo go off. Starting from a full mag thats only about 8 combos, and not all of those will kill unless you're incredibly good. Minigun's good hitscan DPS, both at range and close up, offset by the lack of accuracy, high ammo consumption and the fact it shares an ammo pool with the Enforcer(s). You burn through your minigun ammo and dont have ammo for other weapons, its the Piston for you (which, admittedly, getting a full-charge piston kill is fun). Pulse gun is a weapon I'm 50-50 on. The balls have decent damage, but their range is short compared to other weapons, and theyre fairly slow. The beam is where the real terror is if in the hands of a master. If they know what they're doing they can saw the interface between beam segments across you for massive damage, and the beam itself tends to kill dodging and jumping. If the beam doesnt get you, it weakens you enough for splash damage to make its mark. I used to play Siege a lot (RocketX and Combogib were my other poisons of choice, and I was actually good at R-X), so mastering the sniper rifle and shock rifle were a must if you wanted to be more than target practice for the enemy team. Oddly enough though, there was one guy, who went by the name of CHIMP, who used the flak cannon almost exclusively even in wide open flat areas that were usually sniper/shock duel central, and he was so good/annoying with the damn thing the mod devs eventually made a souped up Flak Cannon named the CHIMP Cannon as a power weapon; it held 80 ammo vs 50, fired easily twice as many flechettes with each primary shot, and the secondary shot fired bouncing shells that sprayed flechettes every time it hit a surface.
I still consider the UT arsenal to be the best collection of weapons in any shooter ever made. There's so much variety, but every weapon fits perfectly into its niche without making any other feel obsolete or overpowered. So it creates a complete ecosystem of destruction that no other game I've played has ever been able to match. And at the core of it all is one main thing: Most of the weapons fire projectiles, instead of all being hitscan. This fits perfectly with the double tap dodging mechanic, allowing you to avoid shots AFTER they are fired, instead of forcing you to predict your opponent's shots, or die. And, it allowed the developers far more room to play with the parameters of each weapon to create that wonderful variety. With a projectile, you can change the speed, size, shape, and trajectory in ways you simply can't with damage tracers. And you can much more easily make them do things like sticking in place, or bouncing off walls, too. Of course, the hitscan weapons are also an important part of the ecosystem as well. Its just that they need to be a PART of it, not the entire thing, like modern shooters tend to do. When almost every gun is just another hitscan bullet hose with slightly different damage or fire rate stats, that gets boring really fast. But when one shoots blobs of toxic goo that create temporary minefields, and another shoots bouncing razor blades that can slice your head off, THAT stays fun for a very long time.
@@doomspud6302 Agreed. UT99's sheer flexibility and moddability made it last FAR beyond its probable intended lifespan. The game came with a full on map editor that a great many people used, producing thousands upon thousands of maps for every game mode both stock and modded the game had. From the simplistic chaos of CTF-AndACTION to the incredible work on MH-Andromeda (Parts 1 and 2), you could make just about anything in the editor. The guns themselves were no exception to this either. The weapon modding likely started with simply turning values up and slapping a colorshifted skin on it, but things went wild from there. QuantumFighterJets took a stock model in-game and made it a player controllable flying vehicle that they could ride and attack with. That evolved into SLV (A rideable mini-nuke) and the many flavors and variants of RocketX (You can now shoot and have aerial battles, and your ride can still be used as a nuke). From the ChaosUT pack to real-world weapons to hypersnipers that shot near hit-scan projectiles that might as well have been instagib beams for how much damage they did, to superweapons that put the Redeemer to shame, to porting in other game's guns, there was little lack of variety, and that was BEFORE Feralidragon made his contribution in Nali Weapons 2 and 3. If one thing or game-mode got boring, there was always something else out there. I've already mentioned RocketX (almost always played CTF-style) and its predecessors, but that was FAR from it. Monsterhunt took the base concept of Unreal Gold (Explore a map, kill monsters, solve puzzles, and make it alive to the end) and ported it over to UT. Combogib made already fast-paced instagib combat even faster by adding instant-kill shock combos, and could be played DM or CTF. Siege allowed the players to build basic structures to perform functions like give weapons, ammo, health and armor, provide (limited) cover, shoot your enemies down to 10HP so you can kill em yourself much easier, and so much more, with the goal objective being: Destroy the enemy base core, protect your own. There's many more gamemodes and mods i havent even touched. I find it a pity that Epic delisted the unreal series everywhere. You cant get em legit anymore and pirated or not with the master servers shut down you have to edit a config file to use the fanmade master server to find games, and the variety took a major hit with that.
I've been impressed, how much comments and likes arrives to this video. UT has been one of my favourites, and it's amazing to see that a lot of peaople share my obsession about it. UT community rocks!
@@BitBoxProps it starts at 4:45 It's very to recognise them when you've used them a lot, some of my older youtube videos are actually songs made with the same app so you can recognise them lmao Their loops are royalty free though, most of the time
My favorite video game weapon, no contest. They combined a shotgun with a grenade launcher and made it look like it came out of an old machine shop. Perfection. You did a fantastic job bringing the unreal to real!
First ever video of your channel and BY GOD I LOVED IT!!! So happy to see the iconic Flak Cannon being built! I love the details of dirt and rust and the chipped paint; it's so awesome!
Ah, the flak cannon. My undisputed favorite FPS weapon ever! My favorite strategy with it was to run away from someone, run around a corner, and as soon as I was out of their sight I'd stop, spin around 180 degrees and then unload the primary firing mode in their face as soon as they turned the corner. Most people find it very difficult to adapt to this and will fall for it over and over again. I guess in the heat of battle, the instinct to chase someone running away from you is just too great. The flak cannon is just such a fantastic weapon. The two firing modes makes it second to none in so many scenarios. The only thing it doesn't really do is long distance, but otherwise it's amazing. The fact that the flak from the primary firing mode ricochets means you can effectively shoot around corners in some situations. And the secondary firing mode is just inspired. As a ballistic weapon it feels incredibly natural to aim with (something they royally screwed up on the launch of UT3, among many _many_ other things), and it also means you can shoot _over_ obstacles in many cases. It is just an incredibly versatile weapon which can give you the upper hand in many situations, provided you know how to use it.
Unreal games has been of my favourite videogames saga of all times since my early days as a teenager, despite i started with UT2003, i got hooked in the whole franchise. I love more the flak design for UT3 but seeing someone this passionate for the franchise to the point at making this piece of art? Im speechless, your work is amazing! That UT99 flak looks gorgeous!
Thanks mate! The main reason for building this was quite similar what you mentioned. UT99 hit me when I was a teen, so this build brought back a lot of good memories. It's great to see that the community is still active, and this video had a lot of nostalgic comments!
Thank you for posting videos like this, it is keeping the UT community going and I especially hope it gets more people to play the original UT. I still play UT99 online almost everyday by using the OldUnreal 469d community patch and see a lot of people still playing!
In the past few months I1ve returned to play UT '99 after many years, and i were surprised that I can find servers, with real players! It was also amazing how much interactions and nostalgic comment did this video made. UT community ROCKS!
Oh my... It's really a masterpiece! Flak Cannon - is the one my favorite fictional weapons I have ever seen. And I'm very happy to finally see such wonderful craft of it👍 7:48 - and about it - I advise you to pay attention at Venom Gun from Return to castle Wolfenstein. A legendary weapon too).
As a curious little kid in 2004 I was rummaging through my dad's DVD/bookcase one time. He was sitting at his desk behind me, working from home, but the nervous glances he threw my way as I dug around told me I was about to hit gold. When I pulled out the Alien DVD case to look at it, I noticed there was another case stashed behind it. I pulled it out and it was Unreal Tournament 1999. I turned around to my dad, who looked equally defeated and amused that I had managed to find what he had tried to hide from me - his favorite (and much too violent) video game. After some (a lot of) begging, he realized I wasn't going to give this up, and we fired it up for the first time. The first time of many. And it was magic. His favorite gun was the Pulse Gun, nicknamed "the sizzler" for its brutal secondary fire that melted opponents. But mine was always the punchy and brutally effective Flak Cannon. Great build! Would love to own this myself.
Haha, thanks for this story! I hope one day someone worked for Epic in that era will read this comment section. It's full of good memories, and love for this game!
This is amazing! This took time, love and effort! I'd like to make a suggestion the next time you tackle rust. Notice the sharp yellow paint line over the rust on the metal curb at 10:34. Not all rust has a soft brown edge. Next time you do rustwork, try and get some sharp main color paint edges in there. And even add in just a slight discoloration as you go and it will take your rust weathering to a whole new level!
Thanks the tips man! After i finished this model, I realised that the airbrush method was a dead end, and hand painted most of the rusty spots to make better. Since then i'm practicing to make better rust :)
Oh man so nice to see one of my fave FPS weapons made into a prop! Insta subbed, I wish I could get into prop making, but first I would need to own a home so I can have my own workshop.
I've always been an absolute sucker for the flak cannon designs from Unreal all the way to Unreal 2k4, all of them are so cool, especially 2K4's design and hell, honestly all of the earlier Unreal weapon designs from UT99 to UT2K4, including UT2K3 and the Championship designs are just some of the absolute coolest looking weapon designs from any retro shooter I played back in the day. They're so chonky and cool looking that I honestly don't even give a shit if most of them don't even have triggers or anything resembling ergonomics. Anyway, enough waxing poetic about a twenty+ year old game series, this build is phenomenal. I love how you added in pitting on some of the more rusted areas, it really adds a lot to the believability, I'm guessing you used a soldering iron for that?
Yeah, it's completely unergonomic, but looks like a beast of a weapon! :D Actually I've been testing different textures on my different builds: on this weapon I used coffe for the rusty places
When I got UT99 for Christmas as a kid this immediately became my favorite weapon. I recently had a conversation with friends about our favorite old-school FPS weapons and this version of the Flak Cannon will always be my pick. You did a phenomenal job!
Came out amazing, love your model and detail work, keep it up would love to see more ^^ oh and Unreal Tournament 99 was always my fave, still boot up a server now and then for my friend and I to wreak havoc >:)
You're right! I'm hoping that the coming Unreal Tournament themed episode of the show Secret Level means that Epic has some plans for the future of this game.
Really a great product, incredible details for one of the legendary weapons of FPS arena. My favorites are the Rail Gun and the Hyperblaster from Quake 2, do you think you will be able to make a model of that? thanks and congratulations
Thanks! I definitely make a railgun in the future, but I put every suggestion and request to my to do list. You're the first suggesting the hyperbkaster!
*FLAAAAK MONKEEEYY* Fun fact - the Flak Cannon in the original Unreal was almost a "regular" shotgun with 4 barrels instead. It looked pretty cool, but I'm glad they went the way they did with the one giant tube.
Ah the Quadshot I remember that! Model was in the game but unprogrammed as a proper weapon. I remember how it took up my entire screen. There were mods out there that gave it life.
Need this. speaks to my nostalgia. Unreal Tournament + Championship for the Xbox was so deeply inspirational for me. Those were my games. Even over the ID Software Games. Epic should’ve made a single player game after the first Unreal…
I'm pretty sure that the portal gun will be made later on :) It's a little bit more boring design, but it's iconic as a quite unique game design element!
Seeing unreal brought up in these days just brings me total joy, and this recreation is an absolute masterpiece. Gotta admit, the Flak cannon was one of my favorite along the Redemeer, it's just so iconic and nostalgic, incredible piece overall.
Wow! I loved UT, I love the flak cannon, and I love every single thing about that real life model, even the custom projectile face, amazing work. I agree that the aesthetics of the UT game model are the best compared with other unreal games.
I am glad that Unreal series isn't truly forgotten. This looks so awsome. I wanted to make UT99 as plushie in past, but I didn't go thought with it. Plus this looks much better. Btw. Talking about iconic sci-fi FPS gun. What about Tau Cannon or Cerebral bore?
Before even watching the video any further, I'm going to guess you built it because Flak Cannon is one of the coolest weapon designs in the whole history of FPS games.
Good thing it's made out of hollow plastic because that hunk of steel would be impossible to hold by that flimsy handle without a stock. Never was sure what Epic Megagames was thinking with that one, especially because they hold it one-handed at times. You did a phenomenal job, sir. True artistic talent. UT99 has a place in my heart. I had a toy as a kid that was a lot like the translocator so I always loved that. But I would pay good money for UT99's ASMD shock rifle... sigh
It was totally impractical, but, still an awesome design :D I'm planning to make a model with internal mechanics, but it gives me hard time to put anything working in this weapon :D
I remember when I was a kid i tried to reach the earth in Facing Worlds with fly mode. And I wondered why its not work...then I learned some UnrealEd, and finally saw the construction of the map. Then I moved whole Earth close to the map, it was so fun
You're correct! I was curious how late did they changed the 8ball launcher to the actual skin of the rocket launcher. Definitely later than finalizing the box art :)
@@BitBoxProps I guess it was late! I remember seeing official screenshot of the Pulse Gun appearing grey instead of green, too, come to think of it. And it's too bad the UT1 Launcher doesn't have all of the animations of the Eightball Gun -- I love how the aperture opens and closes to let another Eightball in, as opposed to the UT1 Launcher where the rocket just clips through the aperture texture... Even the ammo pickups were animated in Unreal 1! Also, congrats on the great build! I'm planning a Thunder Crash cosplay, and I definitely want to make a Flak Cannon prop, and an Enforcer. A friend of mine ripped and 3D printed some of the viewmodels, trying to make them as 1:1 as he could, and the Enforcer was something like the size of an MP5K. I think he said the Flak Cannon would've been something like four free long! You did a great job scaling yours to a plausible size.
Your channel is criminally underrated, Would you do me a favor and PLEASE make the Doom 3 shotgun? If it's possible that would be the coolest thing ever! I can't wait to see your next creations!
TH-cam has randomly recommended this to me. I'm not into propmaking, but I've seen some. Maybe the UT99 was the main interest point. Either way, I'm glad I clicked because this is genuinely awesome! Oh, and btw, I shredded a LOT with that shit! ;)
Hell ye! Creating props and good old games, this is the combo I like! May I suggest, maybe shorten or skip out on the intro part, as people who come here pretty much know these legendary weapons :) Otherwise awesome idea to build these, would love to see the Q3 Railgun or some iteration of it.
I planned to make some shorter videos with less talk, but there are some where i have a good story to tell, not just about the weapons. The next video will be an example for that :)
As far as potential future projects go, I think Quake 2 is underrated in its designs. Sure, it has its beloved weapons like the Rocket Launcher or the Railgun, but even the smaller ones like the basic Machine Gun, the Shotgun or hell, even the Blaster. Personally: I'd love to see the Machine Gun, but it probably wouldn't do as well as more popular designs. Maybe the Hyperblaster would be a nice compromise.
My wife would want this as an anniversary gift, not even joking. If I could buy this for her, I would. Flak cannon is her favourite weapon whenever we load up UT99 for a weekend session. For context, she was born in '99, and never played anything much except Mario Kart until we started dating. She went from Mario Kart to laughing maniacally while shredding people with the flak cannon with alarming ease.
But then to be honest, Mario Kart can be vicious, so it kinda makes sense.
Your wife sounds awesome! I consider myself lucky that mine enjoys Borderlands and will humor us in DODS and TF2.
As for Mario Kart, I think there was more strain put upon the friendships of my group from Nintendo games than any shooter.
Beneath the joyous and whimsical surface lies a brutal arena where mercy is unknown...
My man is winning!
Your wife is so based
its like my wife who went from BOT to pro lurker with the XM1014 on CS. she just kept doing.
@@KingPBJames My wife has never forgiven me for the time she was in first place, and I nudged her off the bridge on that volcano level on the final lap and made her come last.
NO F WAY MY FAVOURITE WEAPON FROM UT99! Glad that someone still remembers that game.
As I see in the comment section, this weapon were such as memorable to a lot of people as it was for me. I love this game since it were released, that's why I made this video :)
The most memorable weapon for me from UT99?
The Chaos Proxy mines.
I got my hands on the GOTY edition which included that modset.
Love those explosive chatterboxes.
This and the Q3 rocket launcher are the two greatest things on the internet.
Probably that's why these were my fist two public projects :)
And q3 rail gun.
@@123supporter YES
Have you seen the dude who built the WORKING Halo assault rifle?
Half life's crowbar?!
"Facing Worlds"
As it's own feature to defeat their competitors. Not to mention that killer soundtrack.
Check out the Phrakture remix of the music "Foregone destruction"! It's a masterpiece!
th-cam.com/video/zhKdx__f5xY/w-d-xo.html
hell yeah. That thing was the GOAT
As the UT announcer says: "HOLY SHIT!"
haha, thanks! :D
"FLAK MONKEY..."
Wow! The weapon turned out to be incredibly detailed!
Incredible attention to detail. Thanks for bringing back fond memories 👍👍
Thank you for this comment, this is why I wanted to make this video!
"Why did I build a life sized Flak Cannon?" was a question that didn't need to be posed, however thank you for showing us
I think it's this gun and the ASMD that were truly some of the best guns in UT99. Yes, the sniper rifle got much love (and many thousands of headshots), the rocket launcher had great versatility (1 to 6 rockets or grenades, rockets could be heatseeking, and either mode could be fired in a tight cluster or a wide spread), and the Ripper was spam incarnate to the delight of many, they were dwarfed by the brute force of the flak cannon and the finessed power of the ASMD, and the sheer satisfaction of using either one. Enemy is right in front of you? Flak primary at point blank usually deleted the fool from existence. Close Range? Couple of flak blasts or a shell, as well as a cloud of ASMD balls would usually end their day. Little bit further out, and the shock combo becomes a devastating bitch-slap to the target and anyone dumb enough to stand too close. Enemy is at sniper range and you dont have a sniper rifle? No problem! A steady hand and you can tag em right back with the beam (100% accurate hitscan, same as the Sniper rifle, no headshots though), or, if you're feeling like a goddamn legend (and can hit it from that range) throw a shock-ball at the target and combo him to oblivion.
Instagib gets an honorable mention though. The beam gets juiced up enormously, so if it hits, you die instantly. Everyone gets one, it has infinite ammo, and more often than not gamespeed got cranked up (115% was often the floor speed, some high end Insta servers had it as high as 135%) so it became incredibly fast-paced instant death combat.
I loved reading this comment, your summarized the weapon arsenal pretty good! The shock combo were too OP unfortunately, and a loved to use three machine gun a lot also. Back in the days I hated the pulse gun, until I got ass kicked on an organized Unreal Tournament tournament on the map Morpheus. That's where I realized the true power of that weapon!
Shit, i spent hundreds of hours playing instagib!
@@BitBoxProps Shock combos got balanced by the fact you actually had to hit the ball in combat (hard than it sounds, especially with both you and the target moving about trying to kill each other), and actually detonating a combo costs a total of 6 ammo, 1 to launch the ball, 1 to fire the beam, and 4 more consumed automatically should the combo go off. Starting from a full mag thats only about 8 combos, and not all of those will kill unless you're incredibly good.
Minigun's good hitscan DPS, both at range and close up, offset by the lack of accuracy, high ammo consumption and the fact it shares an ammo pool with the Enforcer(s). You burn through your minigun ammo and dont have ammo for other weapons, its the Piston for you (which, admittedly, getting a full-charge piston kill is fun).
Pulse gun is a weapon I'm 50-50 on. The balls have decent damage, but their range is short compared to other weapons, and theyre fairly slow. The beam is where the real terror is if in the hands of a master. If they know what they're doing they can saw the interface between beam segments across you for massive damage, and the beam itself tends to kill dodging and jumping. If the beam doesnt get you, it weakens you enough for splash damage to make its mark.
I used to play Siege a lot (RocketX and Combogib were my other poisons of choice, and I was actually good at R-X), so mastering the sniper rifle and shock rifle were a must if you wanted to be more than target practice for the enemy team. Oddly enough though, there was one guy, who went by the name of CHIMP, who used the flak cannon almost exclusively even in wide open flat areas that were usually sniper/shock duel central, and he was so good/annoying with the damn thing the mod devs eventually made a souped up Flak Cannon named the CHIMP Cannon as a power weapon; it held 80 ammo vs 50, fired easily twice as many flechettes with each primary shot, and the secondary shot fired bouncing shells that sprayed flechettes every time it hit a surface.
I still consider the UT arsenal to be the best collection of weapons in any shooter ever made. There's so much variety, but every weapon fits perfectly into its niche without making any other feel obsolete or overpowered. So it creates a complete ecosystem of destruction that no other game I've played has ever been able to match.
And at the core of it all is one main thing: Most of the weapons fire projectiles, instead of all being hitscan. This fits perfectly with the double tap dodging mechanic, allowing you to avoid shots AFTER they are fired, instead of forcing you to predict your opponent's shots, or die. And, it allowed the developers far more room to play with the parameters of each weapon to create that wonderful variety. With a projectile, you can change the speed, size, shape, and trajectory in ways you simply can't with damage tracers. And you can much more easily make them do things like sticking in place, or bouncing off walls, too.
Of course, the hitscan weapons are also an important part of the ecosystem as well. Its just that they need to be a PART of it, not the entire thing, like modern shooters tend to do. When almost every gun is just another hitscan bullet hose with slightly different damage or fire rate stats, that gets boring really fast. But when one shoots blobs of toxic goo that create temporary minefields, and another shoots bouncing razor blades that can slice your head off, THAT stays fun for a very long time.
@@doomspud6302 Agreed. UT99's sheer flexibility and moddability made it last FAR beyond its probable intended lifespan. The game came with a full on map editor that a great many people used, producing thousands upon thousands of maps for every game mode both stock and modded the game had. From the simplistic chaos of CTF-AndACTION to the incredible work on MH-Andromeda (Parts 1 and 2), you could make just about anything in the editor.
The guns themselves were no exception to this either. The weapon modding likely started with simply turning values up and slapping a colorshifted skin on it, but things went wild from there. QuantumFighterJets took a stock model in-game and made it a player controllable flying vehicle that they could ride and attack with. That evolved into SLV (A rideable mini-nuke) and the many flavors and variants of RocketX (You can now shoot and have aerial battles, and your ride can still be used as a nuke). From the ChaosUT pack to real-world weapons to hypersnipers that shot near hit-scan projectiles that might as well have been instagib beams for how much damage they did, to superweapons that put the Redeemer to shame, to porting in other game's guns, there was little lack of variety, and that was BEFORE Feralidragon made his contribution in Nali Weapons 2 and 3.
If one thing or game-mode got boring, there was always something else out there. I've already mentioned RocketX (almost always played CTF-style) and its predecessors, but that was FAR from it. Monsterhunt took the base concept of Unreal Gold (Explore a map, kill monsters, solve puzzles, and make it alive to the end) and ported it over to UT. Combogib made already fast-paced instagib combat even faster by adding instant-kill shock combos, and could be played DM or CTF. Siege allowed the players to build basic structures to perform functions like give weapons, ammo, health and armor, provide (limited) cover, shoot your enemies down to 10HP so you can kill em yourself much easier, and so much more, with the goal objective being: Destroy the enemy base core, protect your own. There's many more gamemodes and mods i havent even touched.
I find it a pity that Epic delisted the unreal series everywhere. You cant get em legit anymore and pirated or not with the master servers shut down you have to edit a config file to use the fanmade master server to find games, and the variety took a major hit with that.
glad to see the community still keep the spirit of UT alive well after epic games completely plugged off support and purchase of the game
I've been impressed, how much comments and likes arrives to this video. UT has been one of my favourites, and it's amazing to see that a lot of peaople share my obsession about it. UT community rocks!
Unreal? Oh that's just the engine Fortnite runs on and we've always been at war with Eastasia :^)))
@@LifeofSquidMann I heart Fortnite
If you haven't already, go check out the trailer for "Secret Level". UT ain't forgotten yet!
I've never heard such an emotionally moving speech about the flak cannon...
Haha, it's all about good memories! :D
*"GODLIKE!"*
you have no idea how badly some ppl would want this to their unreal tournament collection
The flak cannon was my favorite weapon in UT
All the comments proves that you're not alone wit this! I feel the same, despite the fact that this game had a lot of memorable weapons!
Recognising the free Music Maker Jam packs felt so surreal since I haven't used that app in years
In which part of the video did you found it? :)
@@BitBoxProps it starts at 4:45
It's very to recognise them when you've used them a lot, some of my older youtube videos are actually songs made with the same app so you can recognise them lmao
Their loops are royalty free though, most of the time
@@BitBoxProps it starts at 4:54
I used it a lot back then and have made quite a few songs with their free loops before buying a few packs lmao
@BitBoxArmory it looks like my replies aren't working?
This is the 3rd time trying lmao
@BitBoxArmory it was at 4:50
One of the greatest weapon of all time.
I can agree :)
Ive waited 25 years for someone to make this. Thank you.
Facing Worlds. The home away from home for when you really need to hear "MULTIKILL"
UT99 source model is made being longer, somewhat same as UT2004 model, but it's configured in UnrealEd to be squished.
My favorite video game weapon, no contest. They combined a shotgun with a grenade launcher and made it look like it came out of an old machine shop. Perfection. You did a fantastic job bringing the unreal to real!
Exactly, that's why I love this design!
That's so cool. Imma big fan of UT 99
First ever video of your channel and BY GOD I LOVED IT!!!
So happy to see the iconic Flak Cannon being built! I love the details of dirt and rust and the chipped paint; it's so awesome!
Thanks mate! It's actually the second video, butt the first weapon i had to model myself :) I love this big rusty yellow piece of FPS history!
PLEASE say that's a teaser for a working gravity gun
you'll see soon :)
@@BitBoxProps I know! It will be the crowbar!
"You mean it's working ? For real this time ? Because - I still have nightmares about that cat ."
@@xDShot9000 what cat? .... what cat?
Ah, the flak cannon. My undisputed favorite FPS weapon ever! My favorite strategy with it was to run away from someone, run around a corner, and as soon as I was out of their sight I'd stop, spin around 180 degrees and then unload the primary firing mode in their face as soon as they turned the corner. Most people find it very difficult to adapt to this and will fall for it over and over again. I guess in the heat of battle, the instinct to chase someone running away from you is just too great.
The flak cannon is just such a fantastic weapon. The two firing modes makes it second to none in so many scenarios. The only thing it doesn't really do is long distance, but otherwise it's amazing. The fact that the flak from the primary firing mode ricochets means you can effectively shoot around corners in some situations. And the secondary firing mode is just inspired. As a ballistic weapon it feels incredibly natural to aim with (something they royally screwed up on the launch of UT3, among many _many_ other things), and it also means you can shoot _over_ obstacles in many cases. It is just an incredibly versatile weapon which can give you the upper hand in many situations, provided you know how to use it.
I put thousands of hours into this game and I continue to play it randomly to this day. This makes me say HELL YEAH!
HELL YEAH indeed!
Unreal games has been of my favourite videogames saga of all times since my early days as a teenager, despite i started with UT2003, i got hooked in the whole franchise. I love more the flak design for UT3 but seeing someone this passionate for the franchise to the point at making this piece of art? Im speechless, your work is amazing! That UT99 flak looks gorgeous!
Thanks mate! The main reason for building this was quite similar what you mentioned. UT99 hit me when I was a teen, so this build brought back a lot of good memories. It's great to see that the community is still active, and this video had a lot of nostalgic comments!
Thank you for posting videos like this, it is keeping the UT community going and I especially hope it gets more people to play the original UT. I still play UT99 online almost everyday by using the OldUnreal 469d community patch and see a lot of people still playing!
In the past few months I1ve returned to play UT '99 after many years, and i were surprised that I can find servers, with real players! It was also amazing how much interactions and nostalgic comment did this video made. UT community ROCKS!
Oh my... It's really a masterpiece!
Flak Cannon - is the one my favorite fictional weapons I have ever seen. And I'm very happy to finally see such wonderful craft of it👍
7:48 - and about it - I advise you to pay attention at Venom Gun from Return to castle Wolfenstein. A legendary weapon too).
Thanks! I added the Venom gun to the request list!
An amazing model of the best shotgun in gaming.
As a curious little kid in 2004 I was rummaging through my dad's DVD/bookcase one time. He was sitting at his desk behind me, working from home, but the nervous glances he threw my way as I dug around told me I was about to hit gold. When I pulled out the Alien DVD case to look at it, I noticed there was another case stashed behind it. I pulled it out and it was Unreal Tournament 1999. I turned around to my dad, who looked equally defeated and amused that I had managed to find what he had tried to hide from me - his favorite (and much too violent) video game. After some (a lot of) begging, he realized I wasn't going to give this up, and we fired it up for the first time. The first time of many.
And it was magic.
His favorite gun was the Pulse Gun, nicknamed "the sizzler" for its brutal secondary fire that melted opponents.
But mine was always the punchy and brutally effective Flak Cannon.
Great build! Would love to own this myself.
Haha, thanks for this story! I hope one day someone worked for Epic in that era will read this comment section. It's full of good memories, and love for this game!
I loved playing Unreal Engine
Awesome work dude! A legendary weapon in gaming for sure. Your attention to detail is great.
Thanks man! I still have a lot to learn to make my technique better :)
This looks so badass. Excellent craftsmanship and lovely narration!
Glad you like it!
The ASMD, Dispersion Pistol and Automag from the *original* Unreal are where it’s at, IMHO.
Hard agree, fully powered dispersion pistol btw
@@Ridley1911slow rate of fire but powerful oomph with them charged shots.
This is amazing! This took time, love and effort!
I'd like to make a suggestion the next time you tackle rust. Notice the sharp yellow paint line over the rust on the metal curb at 10:34. Not all rust has a soft brown edge. Next time you do rustwork, try and get some sharp main color paint edges in there. And even add in just a slight discoloration as you go and it will take your rust weathering to a whole new level!
Thanks the tips man! After i finished this model, I realised that the airbrush method was a dead end, and hand painted most of the rusty spots to make better. Since then i'm practicing to make better rust :)
as a kid i would've freaked out over this. i miss UT so much
You can still find online servers to play on!
Omg I've been waiting for someone to do this for ages! Thank you!
dude that's f***ing sick as hell!!
Heeeell yeah! I've been wanting to make one of these myself. Glad to see someone doing the Flak Cannon justice!
I hope one day you'll build one also! It's pretty good to look at it IRL :)
Incredible, really brought to life especially with the paint colours the detailing really grounds it
thanks mate!
Oh man so nice to see one of my fave FPS weapons made into a prop! Insta subbed, I wish I could get into prop making, but first I would need to own a home so I can have my own workshop.
I have a very small place to work at, I also wish for a good workshop.
I really like how detailed all the rust and scratches ended up! Best gun of the game
This weapon wouldn't be complete without all the dirt and scratch :)
Dang, I wish I could get this to 3D print. I'd buy the STL files if I could
Flag cannon was one of my go to weapons
great vision on a flak cannon classic, keep it up!
Cheers!
I've always been an absolute sucker for the flak cannon designs from Unreal all the way to Unreal 2k4, all of them are so cool, especially 2K4's design and hell, honestly all of the earlier Unreal weapon designs from UT99 to UT2K4, including UT2K3 and the Championship designs are just some of the absolute coolest looking weapon designs from any retro shooter I played back in the day. They're so chonky and cool looking that I honestly don't even give a shit if most of them don't even have triggers or anything resembling ergonomics.
Anyway, enough waxing poetic about a twenty+ year old game series, this build is phenomenal. I love how you added in pitting on some of the more rusted areas, it really adds a lot to the believability, I'm guessing you used a soldering iron for that?
Yeah, it's completely unergonomic, but looks like a beast of a weapon! :D Actually I've been testing different textures on my different builds: on this weapon I used coffe for the rusty places
When I got UT99 for Christmas as a kid this immediately became my favorite weapon. I recently had a conversation with friends about our favorite old-school FPS weapons and this version of the Flak Cannon will always be my pick. You did a phenomenal job!
Flak is the most favorite weapon design) I think it's not just that in Doom, BFG has a similar style.
Spectacular, amazing work!
Thank you! Cheers!
Absolutely quality content. Nice work! I gotta check the rocket launcher next as it was my absolute favorite in Q3A
Thanks!
aah the good old flak, nicely done sir!
Asscon is a hell of a brand
Came out amazing, love your model and detail work, keep it up would love to see more ^^ oh and Unreal Tournament 99 was always my fave, still boot up a server now and then for my friend and I to wreak havoc >:)
We occasionally do the same with my friends also :)
Awesome work man, excited to see more work from you in the future, i would love to see a rocket launcher from Serious Sam one day too
Thanks! I there were a few request for it, and I just added yours also :) more the request, bigger the chance that I'll make it :)
I havent seen the rocket launcher one yet, MY GOD THAT IS LITERRY MY DREAM PROP. Amazing work.
Thanks!
Unreal Tournament always had the most interesting weapon designs imo
Those guys really nailed the scifi vibe!
UT99 was such an amasing game that deserves to be brought back. I really wish there was a way to bring this game back to the audience
You're right! I'm hoping that the coming Unreal Tournament themed episode of the show Secret Level means that Epic has some plans for the future of this game.
Flak cannon has to be my favorite weapon in the entire game series, and holy hell I was not expecting someone to build it irl
I'm glad you like it!
Flak was and always will be the goat
Flak cannon was my go to weapon in Unreal Touranment!
Absolute freakin' gorgeous work.
Great project man, love it!
Thank you! Cheers!
Really a great product, incredible details for one of the legendary weapons of FPS arena. My favorites are the Rail Gun and the Hyperblaster from Quake 2, do you think you will be able to make a model of that? thanks and congratulations
Or the Grenade Launcher, which has great cycling animation.
Thanks! I definitely make a railgun in the future, but I put every suggestion and request to my to do list. You're the first suggesting the hyperbkaster!
So impressive, can't wait to see more projects!
Thanks man! The next 3 projects are on the way!
*FLAAAAK MONKEEEYY*
Fun fact - the Flak Cannon in the original Unreal was almost a "regular" shotgun with 4 barrels instead. It looked pretty cool, but I'm glad they went the way they did with the one giant tube.
Ah the Quadshot I remember that! Model was in the game but unprogrammed as a proper weapon.
I remember how it took up my entire screen. There were mods out there that gave it life.
wow, I did not know that! Thanks for sharing, it's fun to learn new stuff about a 26 years old game! :D
Need this. speaks to my nostalgia. Unreal Tournament + Championship for the Xbox was so deeply inspirational for me. Those were my games. Even over the ID Software Games. Epic should’ve made a single player game after the first Unreal…
Well, they made Unreal II, which were quite boring as I remember. I payed it when it were released, but I can't remember any details of the game.
This channel is very underrated
Thanks man, You're the 900th subscriber! The channel is quite new, so it takes time, more work, and a lot of new builds to reach a bigger audience :)
@BitBoxArmory It will be big in no time bro trust me, keep up the creative work! ❤️
Well done. One of my favorite fps weapons of all time. :)
Next: Portal gun.
I'm pretty sure that the portal gun will be made later on :) It's a little bit more boring design, but it's iconic as a quite unique game design element!
Damn that looks good!
And since you mentioned wanting suggestions, I wouldn't mind seeing something from the tribes franchise.
I'll add it to my request list, and look into it :)
Seeing unreal brought up in these days just brings me total joy, and this recreation is an absolute masterpiece. Gotta admit, the Flak cannon was one of my favorite along the Redemeer, it's just so iconic and nostalgic, incredible piece overall.
Nostalgia were the main reason this video were created. :)
@@BitBoxProps i'm glad people like you exist, hope you have a really good day today
Wow! I loved UT, I love the flak cannon, and I love every single thing about that real life model, even the custom projectile face, amazing work. I agree that the aesthetics of the UT game model are the best compared with other unreal games.
thanks!
I am glad that Unreal series isn't truly forgotten. This looks so awsome. I wanted to make UT99 as plushie in past, but I didn't go thought with it. Plus this looks much better.
Btw. Talking about iconic sci-fi FPS gun. What about Tau Cannon or Cerebral bore?
I've of your suggestions is already done, waiting to be painted. :)
@BitBoxArmory Interesting. Can't wait to see it
ahaha, i was a nerd for UT back in 1999, i saw the thumbnail and instantly knew what it was before the title! By the way, that looks awesome!
It's an easy to recognize shape, especially if you played UT a lot :D
I played the dreamcast version of URT and QIIIA I'll still play them to this day you earned yourself a sub thanks for entertaining me
Thanks for the sub! I hope you'll like the following projects!
Before even watching the video any further, I'm going to guess you built it because Flak Cannon is one of the coolest weapon designs in the whole history of FPS games.
been waiting for 15+ years for someone to huld these 😭😭😭😭😭 thank you for creating this
Thanks for the comment mate! I'm glad that there video reached the right audience :)
Good thing it's made out of hollow plastic because that hunk of steel would be impossible to hold by that flimsy handle without a stock. Never was sure what Epic Megagames was thinking with that one, especially because they hold it one-handed at times.
You did a phenomenal job, sir. True artistic talent.
UT99 has a place in my heart. I had a toy as a kid that was a lot like the translocator so I always loved that.
But I would pay good money for UT99's ASMD shock rifle... sigh
It was totally impractical, but, still an awesome design :D I'm planning to make a model with internal mechanics, but it gives me hard time to put anything working in this weapon :D
@@BitBoxProps I still think it would be better served with a stock so that it's not so front heavy
Doubt this is to scale, world models are scaled up for greater visibility.
we're dropping to deck17 with this boys
I miss the good ol days of Max UT 155/55 low grav insta gib.😢
This looks amazing! Great job! Now it just needs to shoot x)
Would be a cool idea for future projects tho to have some animations on it.
I have some ongoing projects with moving parts, dynamic leds, and microcontrollers. There are a lot of space to improve these models in the future :)
Absolute banger! Now waiting for the Serious Sam rocket launcher
I like the idea! I just added it to my list!
fantastic build!
Thanks!
looks awesome great job!
Thanks!
My favorite weapon from any game ever
I can relate :)
@@BitBoxProps Hey thanks for the video. Your prop looks incredible! Subbed!
I'm the type to only use primary fire at point blank range or to fire around a corner, every other situation I use alt-fire aiming for headshots :)
I remember when I was a kid i tried to reach the earth in Facing Worlds with fly mode. And I wondered why its not work...then I learned some UnrealEd, and finally saw the construction of the map. Then I moved whole Earth close to the map, it was so fun
oh god it's a thing of beauty
awesome work, man! :D
Thanks mate! :D
The boxart weapon is the Eightball Gun from Unreal 1.
You're correct! I was curious how late did they changed the 8ball launcher to the actual skin of the rocket launcher. Definitely later than finalizing the box art :)
@@BitBoxProps I guess it was late! I remember seeing official screenshot of the Pulse Gun appearing grey instead of green, too, come to think of it. And it's too bad the UT1 Launcher doesn't have all of the animations of the Eightball Gun -- I love how the aperture opens and closes to let another Eightball in, as opposed to the UT1 Launcher where the rocket just clips through the aperture texture... Even the ammo pickups were animated in Unreal 1!
Also, congrats on the great build! I'm planning a Thunder Crash cosplay, and I definitely want to make a Flak Cannon prop, and an Enforcer. A friend of mine ripped and 3D printed some of the viewmodels, trying to make them as 1:1 as he could, and the Enforcer was something like the size of an MP5K. I think he said the Flak Cannon would've been something like four free long! You did a great job scaling yours to a plausible size.
This is fcking amazing. I love it
My favourite gun from my childhood
Your channel is criminally underrated, Would you do me a favor and PLEASE make the Doom 3 shotgun? If it's possible that would be the coolest thing ever! I can't wait to see your next creations!
Thanks! I planned to play Doom 3 again this year to get some inspiration :)
Gotta say thats a masterpiece
Thank you sir!
TH-cam has randomly recommended this to me. I'm not into propmaking, but I've seen some. Maybe the UT99 was the main interest point. Either way, I'm glad I clicked because this is genuinely awesome! Oh, and btw, I shredded a LOT with that shit! ;)
Welcome to the channel, mate!
Hell ye! Creating props and good old games, this is the combo I like! May I suggest, maybe shorten or skip out on the intro part, as people who come here pretty much know these legendary weapons :) Otherwise awesome idea to build these, would love to see the Q3 Railgun or some iteration of it.
I planned to make some shorter videos with less talk, but there are some where i have a good story to tell, not just about the weapons. The next video will be an example for that :)
I never grew up with this game being a 2000s kid but when i had a lowspec pc i used to play the heck out of this game and the flak cannon was the SHIT
It doesn't matter when did you played it, of you had a good time. I hope this video has brought some good memories back!
Feliratkoztam ide is. Hátha nagyobbra növi ki magát a dolog mint a magyar csatorna és ide előbb töltöd fel a videókat. Csak így tovább! :D
Köszi! Szeretném megtartani a magyar csatornát elsődlegesnek, még ha tudom is hogy ez nagyobbra tud nőni majd.
@@BitBoxProps Azért magyarul jobban ütött a "rábasztál" része a videónak. :D
As far as potential future projects go, I think Quake 2 is underrated in its designs. Sure, it has its beloved weapons like the Rocket Launcher or the Railgun, but even the smaller ones like the basic Machine Gun, the Shotgun or hell, even the Blaster.
Personally: I'd love to see the Machine Gun, but it probably wouldn't do as well as more popular designs. Maybe the Hyperblaster would be a nice compromise.
I just put these to the request list. I'm pretty sure that at least 1 weapon from Q2 will be done next year!
Unreal Tournament!? Let's **GOOOOOOOOOOOOOOO**
UT is the best