I love that this game isn't 'Link's Destiny', it's him taking time to look for a friend and getting caught up in something wild. No prophecy, no Ganondorf, just something he wanted to do.
Links awakening also hits home for that reason. Just trying to get off the fucking island and then not wanting to ruin it all. Love that all the gameboy link is the same as ALTTP link. Like he just decided to get on a boat on go on an adventure. I can’t remember if Phantom Hour Glass or spirit tracks had a similar vibe too.
Can we just take a moment to talk about how ridiculous the smithy is? It's the only structure in the Mountain Village, it's run by Hylians, it's located in an area where the native population generally has no need for weapons, and it's just so far out of the way of any place the average Hylian would even consider visiting. There's absolutely no logical reason why the smithy would be in Snowhead, and yet... that makes it totally on-brand for Majora's Mask.
He might be up there to be closer to his supply of ore, before shipping to the rest of Termina. He might also be considered a master chef to the gorons: In Minish cap we see that Gorons love the taste of steel, after all.
You all make great points! I figured Snowhead was more diversly populated at some point in the past (maybe the distant past) and the forge (needing to be build of heat resistant and generally sturdy materials) was a remnant of that that the Forge Lads occupied because...why build a forge in Clocktown when one is already set up near your supply and fuel. Bonus: It's close enough to other folks for trade...when it isn't unbearably snowy.
Another peice of obscure lore: Recently it has come to my attention that the moon seens to have always had a face, but just in a more joyful expression. Notice how no one is suprised by the moons face but rather- by its expression. In the files for majoras mask 3D there are two different moon sprites for the 5 minute count down on day three but one goes unused, a sprite of the moon with a happy face and yellow eyes. This same depiction of the moon can be found in-game as a decoration above the entrance to the Mayor's Residence and atop the back of the chair in his office. It can be seen in both the N64 and 3DS versions.
Yeah, the Moon Mask also is similar proof. Also the Observatory, the astronomer mentions that Moon Tear's have recently started falling from the Moon's eyes... not that the Moon recently got eyes. It is also possible that the Moon could have more than one expression. I recently got the idea that the Mirror Shield's face is actually supposed to represent the Moon as well. The OoT Mirror Shield originally had a crescent moon on it and like the real life Moon reflects sunlight. And the Stone Tower might also be thought to Sun and Moon imagery when it comes to the faces. The reason for the haunting look of the face on Termina's Mirror Shield could be a depiction of the face of the Moon in regards to the war in Ikana and the building of Stone Tower.
@@verdantmistral442 In Ocarina of Time, the Mirror Shield has the symbol of the Gerudo on it. It's always had the symbol of the Gerudo on it. The symbol of the Gerudo is what changed. Push blocks and the black pillars that can be lifted with the Golden Gauntlets also have the symbol of the Gerudo on them, and in the version(s) of Ocarina of Time where the Mirror Shield had a crescent and star on it, those objects also had that symbol on them. It was changed because Nintendo doesn't want any of its properties to have any association with real world religion (among other things), and that arrangement of a crescent moon and star is an Islamic symbol
@devonm042690 it hasn't always had it actually in the very early games including N64 the gerudos emblem was the moon and star which in real life is the symbol of Islam ☪️ they changed it for obvious political reasons later on
The common theory I've seen about Great Bay Temple is it's basically a giant water purifier since, after defeat Gyorg, the water in Great Bay becomes less murky.
It seems not only that but a temperature regulator. Water becomes foggy when the temperature is not consistent but the Temple is also surrounded by a mist and fog above water making it hard to navigate the area. This could also be explained by inconsistencies in the air and water temperature. The Temple might be creating the fog as a form of exhaust as a result of being corrupted. Woodfall Temple also acts a purifier for the swamp which when corrupted helps poison the swamp, so it's possible the Sea Temple is similarly working in reverse. Instead of helping purify it's helping to corrupt.
I think of it as a climate regulator. Making ocean water habitable for the zoras and sea life. Though there definitely is a water filtration system with changing currents to alter the flow of sediments and nutrients
Great Bay Temple is more than just a factory; it's a water treatment plant! This is what allows the Zora to live in the sea, and why you need to get the facility up and running again to help them out.
Yeah that makes sense. The water's not moving through and the water outside is bkth getting warmer and murky. Though why it's getting warm with the temple being shut down, i don't know...
I could be wrong, but i don't think the game was a dream or Link dying. My main reason and a detail thats easy to overlook is the very ending scene of the game, where we see a tree stump with images of Link, the Skull Kid, and the Giants carved into it, implied to have been done by the Skull Kid due to its similarity to the one we see him make with Tatl and Tael in Termina Field in a cutscene. This is after Link has rode away in Majora's Mask and is back in the forest he started in, so back in Hyrule once again. It was a long shot, but I was hoping we might find a lone tree stump with the carvings on it down in the depths of Tears of the Kingdom, or perhaps in another game as an easter egg.
It's what the game is really a metaphor for: how loneliness and depression very isolating and destructive. Link spends the whole game being vulnerable and willing to sacrifice himself and makes many friends along the way. Nearly everyone he meets is unfriendly and aloof, but he is able to touch everyone's hearts regardless. The power of love, friendship is what saves the day. Skullkid ultimately acknowledges this, and when Link offers to be his friend even though he has no real reason to, that's when we understand the ultimate message of the game.
Well, if the game was a dream, Link could have drawn it as a memorial to his dream experiences. In Ocarina of time there's a drawing by Link's house of Link fighting a monster, and it's said that Link drew it. So Link has done drawings like that before.
I think that MM is about grief. He starts the game looking for his friend Navi and enters a world tormented by a lonely imp who lost his friends and is throwing the mother of all tantrums about it. It's a game about moving on and not letting grief hold you in place, I think.
The problem with the whole "Link died" theory is that this very same Link is the Hero's Shade in Twilight Princess who is teaching his decendant the ways of the sword. So this Link grows up and has at least one kid. He couldn't have died here as a child.
@@JonDundas10 Given all the evidence both in the n64 manual of the game and Link's appearance in Twilight Princess, i highly doubt link is dead, the theory doesn't really stand on it's own. This is a story about accepting loss, not death.
we can be pretty sure Link doesn't die in Majora's Mask due to 2 things: 1. the same Link from Ocarina of Time and Majora's Mask appears in Twilight Princess (the knight who teaches you new moves after howling to the other wolf, it's even been directly confirmed to be the same Link) and 2. what Link lands on, the flower thingy, you can even test it in game, fall from a great height and see if you die and as long as you land on the flower you will be completely unharmed, no damage (try it, if you don't believe me and see for yourself) - even if you don't count the 2nd one, him actually returning and teaching the hero of Twilight is still something he did tho I will agree that the world of Termina is a big mystery in itself but Termina isn't the only strange world we've visited in Zelda, there's also Lorule and the Twilight Realm...if you want to count that, there's also the Dark World
@Minochu96 There’s also the land of the Ocean King from “Phantom Hourglass” as well as this dreamland that was once known as Koholint Island from “Link’s Awakening.”
MM is a game that deepen all Links traumas, feelings and regrets during the events in OoT... after all he was just a lonely child that had to live harsh experiences. And at the end, the only ones who where really by his side and knew about his achievementes (Deku Tree, Navi, 7 Sages, Zelda), literally died or "abandoned" him. Both games are pretty sad the more you analyze it :(
To further push that, Kafei is basically living a reverse life from Link. Kafei is an adult who was cursed into child form and Link was a child who briefly became an adult. Kafei has both parents and a love who still accepted him even cursed. Whereas Link is orphaned and if he formed any romantic feelings while an adult, no one but he remembers since Zelda set him back to before their first meeting, seemingly erasing all of Link's journey from that point forward. Heck, Kafei's main enemy is even a thief from a sort of desert.
The Stone Tower Temple reminds me of the story of the Tower of Babel from the Bible...a tower in Babylon, meant to artificially reach Heaven. God destroyed it as punishment, and as it collapsed, humanity's different languages were made. The symbolism with Link ascending a tower made by the once strong Ikana kingdom, only to have it defy physics and be flipped upside down for the last climb... The parallels of Heaven, punishment and the afterlife in Ikana couldn't be stronger.
Also it’s debated whether or not stone tower was where majora’s mask was made, after all a giant effigy of the titular mask is the first thing you see when you enter the dungeon properly. Also the cubes you have depict the triforce on the underneath. “Heaven to your feet” sounds like the makers of the tower wanted to mock the goddesses/ giants and house power of their own. Hence the creation of Majora’s mask. It basically became a god of the people of darkness, who could channel the power of majora by wearing the mask, creating chaos to invert the orderly paths the four giants and three golden goddesses swore to uphold
I always thought the inside of the moon is a illussion of Majora shown to the moon to force it to actually crash. I always based it on the assumtion of the moon beeing the deity of Termina plane and the city, since that region hasnt a out right deity. About the whole "dimension" in general, i think its a byproduct of the splitting timeline. The left over of the remaining timeline where ganon or demise didnt even existed in the first place, a world that grew without 3 primal goddess, but many minor gods keeping the regions as their realms.
Considering Terminian characters are familiar with Hyrule, such as the Gorons knowing of Dodongos cavern with tasty rocks inside, I think it's a legitimate place. I've always hated the 5 stages of grief and alternate world theories. The games go out of their way to explain these things if it's actually a plot point, Links Awakening was revealed to be a dream and ALTTP/ALBW both made it clear when alternate worlds were involved. Majoras Mask would have made it clear if it was an alternate or internal dream world.
Twilight's princess fundamentally breaks the idea that link died in majora's mask since the shade of the hero is the hero of time, twilight princess takes place in the same timeline, and the shade clearly isn't a kid
Something to toss in regarding the Moon. I always thought that it was a joint creation of Majora and the other four bosses, though potentially not one they willingly made. The Moon being a highly spiritual place for many cultures but not having a specific god in Termina is probably akin to the Sacred Realm of Ocarina of Time that reflects its residents. In effect you've gathered five gods together outside their collective domains, stripped of the majority of their powers. Four of them are relatively well adjusted having had their freedom until being slain in fair combat so they're playing. One of them is not very well adjusted having existed as a prisoner or tool since the very beginning and when finally freed having thrown an exceptionally dangerous tantrum. Nobody present is under any illusions about Majora but he is still one of them so they're obliged to let him join if he wants. What we're seeing is gods socializing or in the case of Majora failing to socialize, they play like children because effectively thats what they are as what need does a god have of maturity, to them this is a temporary pause between forms. Link being the one to beat them and having chased Majora here is able to interact with them on an equal level and they offer him what gods typically offer mortals, enlightenment and power in return for tribute. If given they make Link think about the world around him prompting him to really consider things then gift him with power nearly on their level to use to stop Majora. As for Majora they are alone and view Link as a bad guy because Majora has never had peers like this before nor the freedom to do as he wants before now. Majora is a god born of morals desires and magic, used as a tool for others, and thus only sees Link as a person trying to enslave it again. That it's actions are going to destroy tons of innocent bystanders isn't something Majora has the context to really grasp. It's playtime and reaction to freedom is so violent because it's never had freedom before but has godlike power. When Link steps in with or without the Fierce Deitys Mask the reaction is aggressive because that's the only way Majora knows how to interact with others. With the Fierce Deity Mask in hand Link takes the roll of a peer and equal imparting discipline, giving Majora a reaction on his level for misbehaving potentially giving him reason to change behavior. Without... well Majora has been a slave before, it's familiar.
I've known this game since it first came out. I have played it many times. Getting to 22:24 in this video is the first time I've noticed it's basically Alice in Wonderland. Child follows strange creature, falls down big hole, lands in alternate world that may or not be real. Even down to the Wizard of Oz approach of 'and you, and you, and *you* were there!' that some adaptations go for (Burton movie, the Whoopi Goldberg movie and the ballet spring to mind).
My theory on the Deku Scrubs from Ocarina of Time is that their culture and kingdom was entirely destroyed during the Hyrulean Civil War. They weren't as favored by the Great Deku Tree as the Kokiri so they became resentful and sided with Ganondorf and Gohma, who they regarded as their Queen. They could have potentially had a royal family in the past that was wiped out during the civil war. So now they have to burrow in grottos or hide in the Sacred Forest Meadow just to survive. The largest cluster of them is in a grotto where they judge Link's masks. When the Forest Temple is cursed, Mad Scrubs are found all over Kokiri Forest until the new Deku Tree casts them out. Business Scrubs live in burrows but some of the reasoning could be because they accidentally spit Deku nuts when they talk, so they are cast out of towns, as said in some games. The ones in Ocarina of Time seeme to be hostile towards Link, and this could be because he is dressed like a Kokiri and fights against Ganondorf's followers. In fact, one Business Scrub lives in a tiny hidden courtyard in Ganon's Castle surrounded but fairies. At least in Ocarina of Time, the Deku race seems to side with the forces against Hyrule and the Deku Tree. I think they once had a kingdom that fell during the civil war and most of them were wiped out, and they found a new Queen in Gohma, who was killing the Deku Tree, so they started worshiping her and eventually Ganondorf when he rose to power.
Even though I've never actually played Link's Awakening, I was still aware of it's major plot point. So, when I reached the 26-minute mark in this video, I was able to link (pun intended) them together right before he revealed the connection. I also find it a cool coincidence that I was actually born the year of the original release of Link's Awakening, with it being distributed mere months of my date of birth. I admit it sounds self-centered and most people probably won't find it that interesting, but they're more than welcome to share any of their stories. I'd love hearing about them, they're always fascinating... 😊
While the Encyclopedia describes Termina as a "dream world" crafted from the Skull Kids memories, it's a dream world with a constant theme of "similar but opposite" to Hyrule -Ocarina starts us in the woods, a setting mostly isolated from the outside world. In MM, we start in Clock Town, a bustling place filled with people and commerce - The first dungeon explored is in a Deku area. Ocarina, however, features its first dungeon as somewhere on dry land and easily accessible. MM, on the other hand, is filled with water that slowly drains your health if you fall in - the second dungeon is in a Goron area. Instead of the volcanic mountain area with constant eruptions like in Ocarina, were given a blizzard-covered peak, which becomes a calm, spring-summery vacation spot -The third dungeon is in a Zora area. We go from the small, contained, caved freshwater environment of Zora's Domain where they manage to keep to themselves to the wide open beach and ocean where the Zora have occasional clashes with nearby pirates -The fourth dungeon is dark and relates to death. In Hyrule, the first place we walk into as Adult Link is Hyrule Castle Town, now destroyed and overrun with zombies, and find Hyrule Field has become semi-infested with ghosts. Later, the fourth Temple Adult Link actually goes through in Ocarina is an underground temple hidden from sight. In Termina, this area isn't just not underground, but high up on a series of cliffs. Both areas are focused on death in some manner, and both areas either feature the royal family of the kingdom in question, or some connection to them To go even further, the Triforce in Ocarina is most heavily seen in the second place the game sends us to check out, Castle Town and the Castle. In Termina, the Triforce is ONLY seen in Kiana Canyon underneath the moving blocks, and the second-to-last area of the game. Hyrule gave us a place of Triforce worship early after starting, Termina gives us Triforce blaspheming near the end. It's a constant pattern and theme between the two games and I can't not recognize it almost everywhere in Majora's Mask lol
22:54 when you brought this moment up, I asked myself again, what is this game? I began to entertain my thoughts and found them coming back to when you brought up the Lens of Truth-a shiekah artifact found on the island in snowpeak. Link is led there by none other than Kaepora Gaebora (aka Rauru, the sage of Light) who as far as I can tell is the same owl friend from Ocarina of Time. Not only does he guide link in this foreign world and know him, but he appears to have some qualities akin to worship in the world (e.g. the statues located throughout Termina made in his image). I wonder if, in order to get Link to return to Hyrule where he will ultimately be needed to teach the next hero (of Twilight), Rauru needed to construct a kind of “experience” that would help Link to accept that Navi is gone, and move on with his life instead of searching for her forever. This moment where he “warps” in the woods could be the work/magic of Majora’s Mask, but it seems strange that the mask would be drawn to the Ocarina at all to begin with. Perhaps the skull kid (who knew the sage of forest, since he knows Saria’s song before link plays it to him) associated with the sages of OoT in other ways. Perhaps the sage of light, in the guise of Kaepora (who link first meets in OoT outside of the forest) had enlisted skull kid to lead Link to this “experience” in the lost woods…just wild ideas. Begs the question of how/why Majora’s Mask could’ve gotten involved-and there has been speculation about the Mask Salesman, his possible relationship to the royal family or shiekah etc. Could’ve been “in on it” 😅 but now it sounds like a conspiracy theory. Anyway, great video, got me thinking about the lore implications of my favorite game in the franchise-so thank you HG! ❤ That finale with the children (mask salesman) and their questions/discussions of friendship and morality in a realm of pure light….hm makes ya wonder!
majora's mask represents society to me - people deny obvious issues, people with authority don't do much and are incapable of making decisions or they are obsessed with other matters, and there is a big divide between different species e.g. the bomber's club not letting a deku scrub in.
Awesome video! I never got to finish it, my stuff grew legs and walked off. (got stolen) Some of the areas I never knew existed. So cool you mentioned the flatwoods monster. I remember hearing about that a long time ago.
For some reason when you brought the topic back to the earlier 'beginning' after covering the contents of the main settings (Termina) I lost my mind. Insane essay formatting, my favorite aspect of your videos.
The hypothesis I've always had about the lost woods & possibly other similarly "wibly wobbly, possibly even timey whimey" areas is that it's an Ygdrassil type entity, I believe this due to the wording of termina being another world or realm could either literally be another world or realm, or it could be used in the Old way of basically just being another region or country alongside hyrule, labrynna & Holudrum also fit into this category and I suppose new hyrule but I don't know enough about that game. It is also my belief that termina is to the west of Hyrule and Ikana canyon being the other end of the Gerudo desert. I also have an idea that Stal' beings originate from a curse of Loss after being told stalchildren come from the lost woods in OoT but then having sentient skeleton characters in termina Holudrum and labrynna while not having connections directly to the lost woods pretty much all have a connection to loss in their living life
Worth pointing out that OoT's Lost Woods had literal portals to Goron City and the waterfall of Zora's River for no reason at all. There's literally no point in the game where those portals are useful.
@@verdantmistral442 this is part of why I think it is a bit like timey whimey thing because having those entrances where they are doesn't really make sense either
I’d love a lore video about the locations in A Link To The Past. Mainly the mystery of the Desert of Mystery and why there’s no Gerudo. And Ganons Tower atop Death Mountain
Symbolism aside, the Moon Children are asking those questions in relation to Skull Kid. And if I bring symbolism back, I think this area was created by Majora using Skull Kid's mind. The questions are thoughts, and the kids being the Salesman could either be because an impression was left from the time Skull Kid personally attacked the Salesman in the woods, or another mystery between the HMS and Majora directly. I might be mistaken, but I feel like saying Link's Awakening was "all a dream" is a bit of a misrepresentation of the events of that game. It wasn't even Link's dream, right? Weird to have a MM location lore video without any mention about all the theories about Stone Tower. Unless we're just scrapping it all 'cause of the 3DS remake scrubbing the Triforce disrespect away.
Something just clicked maybe I’m reaching but koume and kotake also deal with boats and traveling over water just like the rest of the gerudos. Maybe that’s just coincidental tho
Back before my hard drug addict days, when I was a casual user of morphine and hydrocodone, I used to take it and play this game. It's amazing how much has changed in 15 years. I went from an experimental drug user playing Majora's Mask, running around snowhead high off my ass, to a hardened polyphasic addict with no hope, to overcoming all of my addictions and coming full circle. I relate most to this game b/c this game was Link's personal quest, and I feel like all of our lives and the things we overcome are our own personal quests. Also, the fact that I can play this game clean today makes me so happy! ^_^
My own head cannon is that Termina is another land or kingdom within the same world as Hyrule. Just one that some how has a portal in the lost woods to it. This also makes the lost woods more mysterious. Like why would it have a portal to another land and is there other portals? Also I like this head cannon as it could the kingdom hinted at in Breath of the wild. On that note I want BOTW & TOTK to be a trilogy. Just think about it, link goes to Termina and his new powers could be the transformation masks. And then Finally the return of my favorite race the Deku scrubs.
Great video and lore but man I prefer the look of the original N64 version. Probably just nostalgia goggles but it had so much atmosphere that I think is missing from the 3ds version
Honestly, I think that this game is about link getting lost in the lost woods. Since he is not a kokiri, he can get lost. Also I think that the Hero’s Shade looks an awful lot like a Stalfos. It also looks as if he was left in the woods to sit. Considering the moss on him and his shield, which is common for Stalfos
I may fallen in love with BotW and TotK recently, but Majora's Mask will never be topped as my favorite. Ikana is my favorite and least favorite region for some reason. It's fascinating and eerily creepy, and I want to go there to learn more about it, although common sense tells me to run the f*ck away.
I notice nobody ever talks about the sea snakes lair which terrified as me as a kid so much that I had to get my sister to help me beat it! It's because I have a phobia of giant sea creatures deep under water
I always thought Termina was just to the far west, or east across the ocean from Hyrule because Great Bay is in the west but Hyrule is usually on the eastern coast.
Good taste. I didn't know being gay was an option at the time I just thought she was really pretty and wished we could spend more time with her and would save before that part of the game and go back and replay so I could see her again. Lmao.
Majoras mask is a game I feel like Nintendo made just for us to theorize on even with them not giving us much when it comes to lore and I love them for that I love the theories that has come out of it I mean the link is dead theory and the game is about grief And even figuring out where “they” come from and even never finding out where majora himself actually came from it’s all just a big pot of theories
Well considering that it's now canon that the Hero of Time eventually returns to Hyrule after leaving to find Navi, MatPat's theory that MM is Link going through the stages of grief after dying is debunked. I honestly loved that theory and Termina being a different universe/dimension. But it's canon that Link doesn't die until he returns to Hyrule.
I Think it's due to Nostalgia, but different kind then appreciative Nostalgia, that most people think. So many older players when they think of or visualise these places see those old textures since it's the original format we played it in. Just because it's "prettier" doesn't mean it's the first thing we Imagine when we are talking about Majora's Mask.
@@gypsy7016 I’m also old enough to have played the original back in 2000. What they achieved on a 64 bit cartridge was phenomenal. It’s just my 2024 eyes can’t pretend that it isn’t objectively a great deal uglier. We’ve all seen those memes about how we remember a game like Ocarina of Time looked back in the day versus how they actually looked in reality. I’m sorry but once I got my hands on the beautiful 3DS remasters I have never felt the need to go back to the originals. Just my opinion though and each to his own!
It is more difficult to grab footage of a 3DS game. Even through emulation, the N64 games have more tools available. Visuals-wise the 3DS version is more saturated and loses some of its atmosphere through that but that is subjective. The N64 version is also much more fun to play through for several reasons. The nerfed deku spin momentum alone makes the first big chunk of game much more of a chore.
@@JamesDevereuxWebber the feeling I got when my 6 year old self got the golden, animated cartridge and heard the intro music for the first time; a little past my bedtime. Always knowing day 2 was the urgent but tranquil rainy day. They weren’t ugly graphics at all
Link was a victim. The deku tree and princess zelda used link as a mask to declare war against major enemy’s now targeting link while they were able to stay safe. All of hyrule put the blame on link. Which is why link was forced out of hyrule. The stupid kokiri kids living their protected lives. Link had no fairy. Link was always hated. Betrayed by the baby boomers and the gen x.
Come on Oracle games! Oracle games or Link Between Worlds! Personally, I really don't like the "Link is dead" theory, but I can't really say why. LoZ has been my favorite series of games since the 80s, even with the couple I don't care about (4 swords, PH, ST, TFH), or rabidly dislike (Skyward Sword), so maybe I just don't like the idea of Link "dying" in some dumb way I feel wouldn't have happened if I/we were in control. It's also why, despite liking several games in the Downfall Timeline, I hate the idea of it. Mechanically, Link could have died anywhere along the way, but the idea that it was the OoT Gdorf fight; practically the easiest fight in the series, meaning the only way it works is arbitrary declaration, just passes me off. Still, as Zelda games go, Majora's Mask has always held a high spot with me. Sure, it would be nice to know the truth of things, and where a successful Link, who still never finds Navi, does end up going. Especially with its otherworldly nature, we never get a game that directly follows it, or references it, like several other titles. One little temporal what's it; Romani says They come every year, and go for the cows. Cremia doesn't seem aware of them; she's not keeping the dark secret from her little sister, and fending them off, and Romani is just learning the bow, so she hasn't fended them off before, despite seemingly being aware that they've repeatedly arrived, before. That makes me wonder about prior years? Did not Talon patrol the paddock, fire flower from his side job in hand, before he passed? Did They take the cows each year, but then return them, making Romani's efforts pointless? Despite Dad's absence, the ranch seems to have been doing well enough, established with Chateau Romani, and milk trade, so assuming not-Talon didn't just die within the last few months, I wonder how threatening the aliens were, or not, prior to our arrival? It's also sort of odd that, in Hyrule, the Royal Family is protected by the ninja-like Sheikah, and while they are oddly absent in MM, in Termina, the ninja-like agents are, instead, the ENEMIES of the Royal Family, and likely assassinated them, instead of safeguarding.
the answer to your fallen timeline problem is in minish cap a game that actually has a bad ending one that is compatible with the back story of four swords and a good ending that is incompatible with the back story of four swords problem solved
I personally subscribe to the majoras mask is a dream or the 5 stages death theory where link dreams or dies and sees this which explains the woods being the same as the lost woods, and the same character designs
those theories are already debunked as they are both out right contradicted by the lore provided by majora's mask and twilight princess at the end of majora's mask link still has the mirror shield and in twilight princess link was the hero's shade ancestor of link from twilight princess
I think they have no merit. Multiple games use the same character designs and assets, look at Wind Waker and the two games that follow it, same designs. We also know that he doesn't die until he becomes an adult, so we would see a much different perspective with more characters we haven't seen yet. It also wouldn't be the first foreign land a variation of Link has explored. Not to mention the point that I feel makes the most sense, the game never says it's a dream sequence. Zelda games make these plot points a major focus like in Links Awakening being revealed as a dream.
Definity has the 'Alice in Wonderland' inspired fever dream. Was it real or part of Majora's illusion magic amped by the Lost Woods domain. We may never know.
The one Zelda game I’ve never beaten. The time base ruined it for me. I did try again on the switch but quit at the water temple. Might pick it up and finally finish it haha 😆 . I can’t LIVE LIKE THIS!!
I love MM but i hate the goron area lol. Its so boring its like 4 areas with 3 being just a walk through area. And the lens of truth is randomly in a floating rock. 😂 every since i was a kid I dread doing the stupid goron area and a lame dungeon
@@lilflossin14 you are tripping, not only is Snowhead a VERY good temple not even just in MM but across all LoZ titles, but the Snowhead REGION is also very well designed especially in contrast to Death Mountain.
"that sounds like something ripped straight out of random dreams" i'm a random person and i have never in my life dreamt of grassy plains. i actually like the theory of Majora's Mask being about Link dying because in the next game in the chronological order, Twilight Princess, we meet Link from Ocarina of Time as a ghost teaching us sword techniques. he looks like a child at the beginning of Majora's Mask not because he is a child, but because that's how we see him, clinging onto his child self after he lost Navi and his entire life turned upside down, in his adult life still searching for his friend and companion and a subconscious way to get back to the moment before the events of Ocarina of Time took place. in the end he ended up back at the Lost Forest where his adventure with Navi started and because of losing himself in his past he got lost in his memories and died there.
MM is an Alice in Wonderland style adventure, but Link did actually leave Hyrule for Termina. That is confirmed in WW. When the Hero of Time left Hyrule to go on a selfish quest, the Triforce of Courage became a physical object, and shattered into pieces that the Hero of the Winds eventually reassembled. It’s also heavily implied that, that is the reason a version on the hero didn’t automatically reappear (as expected) before the king asked the gods to flood Hyrule was due to this.
@@bagofshhh Sure! No problem! At the end of Ocarina of Time, Zelda sends Link back to his timeline to regain those seven years he lost. That's how Link is a child again at the end of the game, and Majora's Mask follows. Windwaker takes place in the Adult timeline, which just lost its hero. So when Ganon breaks the seal, (from the end of OoT when you beat him as an adult) and returns, that future version of Hyrule had no one to stop him, and the gods were forced to flood the whole nation to seal Ganon once more.
@@jarrodnisly3333 Oh. No. There’s no such thing as the adult timeline in the games. Majora’s Mask is referenced by the King of the Red Lions in Wind Waker. And everything in WW points to child Link being considered the hero. Including the tradition of dressing the children (not adults) of one island village in the garb of the hero of time when they reach a certain age.
Majora's Mask has had a lot of theories about what it is. Personally, I think that after OoT, Link went to hang out with Ruto. On the way, the magic bean salesman offered him some magic beans. Link starts eating them, and has an acid trip. That's what Majora's Mask is, Link's trip. The when he starts to come down, he imagines playing the song of time, which is him eating more beans.
Why did you have to use the 3DS version? It really misses the mark imo. Its superfluous decorations very much detract from the atmosphere of the game, especially in Clock Town.
Link isn't dead. Twilight Princess wouldn't happen if he did. 23:37 This looks nothing like the inside of a moon. Oh yeah, like you really know what the inside of the moon looks like.
I love that this game isn't 'Link's Destiny', it's him taking time to look for a friend and getting caught up in something wild. No prophecy, no Ganondorf, just something he wanted to do.
Must be stressing when even your “me time” involves some sort of world ending event
also link just out of habit goes along and helps everybody he meets, his masks are all “full off happiness and gratitude”
Yes, and he's looking for a friend and found a LOT more friends.
Links awakening also hits home for that reason. Just trying to get off the fucking island and then not wanting to ruin it all. Love that all the gameboy link is the same as ALTTP link. Like he just decided to get on a boat on go on an adventure.
I can’t remember if Phantom Hour Glass or spirit tracks had a similar vibe too.
I want just a Link adventure game
Can we just take a moment to talk about how ridiculous the smithy is? It's the only structure in the Mountain Village, it's run by Hylians, it's located in an area where the native population generally has no need for weapons, and it's just so far out of the way of any place the average Hylian would even consider visiting.
There's absolutely no logical reason why the smithy would be in Snowhead, and yet... that makes it totally on-brand for Majora's Mask.
He might be up there to be closer to his supply of ore, before shipping to the rest of Termina.
He might also be considered a master chef to the gorons: In Minish cap we see that Gorons love the taste of steel, after all.
its also possable there used to be much more of a village there but now only the smithy remains
You all make great points! I figured Snowhead was more diversly populated at some point in the past (maybe the distant past) and the forge (needing to be build of heat resistant and generally sturdy materials) was a remnant of that that the Forge Lads occupied because...why build a forge in Clocktown when one is already set up near your supply and fuel. Bonus: It's close enough to other folks for trade...when it isn't unbearably snowy.
@@cioplasmmajic8327This is also where you get the gold dust so this puts him closer to a valuable resource.
Another peice of obscure lore: Recently it has come to my attention that the moon seens to have always had a face, but just in a more joyful expression. Notice how no one is suprised by the moons face but rather- by its expression. In the files for majoras mask 3D there are two different moon sprites for the 5 minute count down on day three but one goes unused, a sprite of the moon with a happy face and yellow eyes. This same depiction of the moon can be found in-game as a decoration above the entrance to the Mayor's Residence and atop the back of the chair in his office. It can be seen in both the N64 and 3DS versions.
Yeah, the Moon Mask also is similar proof.
Also the Observatory, the astronomer mentions that Moon Tear's have recently started falling from the Moon's eyes... not that the Moon recently got eyes.
It is also possible that the Moon could have more than one expression. I recently got the idea that the Mirror Shield's face is actually supposed to represent the Moon as well. The OoT Mirror Shield originally had a crescent moon on it and like the real life Moon reflects sunlight. And the Stone Tower might also be thought to Sun and Moon imagery when it comes to the faces. The reason for the haunting look of the face on Termina's Mirror Shield could be a depiction of the face of the Moon in regards to the war in Ikana and the building of Stone Tower.
@@verdantmistral442 In Ocarina of Time, the Mirror Shield has the symbol of the Gerudo on it. It's always had the symbol of the Gerudo on it. The symbol of the Gerudo is what changed. Push blocks and the black pillars that can be lifted with the Golden Gauntlets also have the symbol of the Gerudo on them, and in the version(s) of Ocarina of Time where the Mirror Shield had a crescent and star on it, those objects also had that symbol on them. It was changed because Nintendo doesn't want any of its properties to have any association with real world religion (among other things), and that arrangement of a crescent moon and star is an Islamic symbol
@@devonm042690 I was aware of that. But the point I made was the original symbol during the N64 era was a Crescent Moon.
@devonm042690 it hasn't always had it actually in the very early games including N64 the gerudos emblem was the moon and star which in real life is the symbol of Islam ☪️ they changed it for obvious political reasons later on
The common theory I've seen about Great Bay Temple is it's basically a giant water purifier since, after defeat Gyorg, the water in Great Bay becomes less murky.
It seems not only that but a temperature regulator.
Water becomes foggy when the temperature is not consistent but the Temple is also surrounded by a mist and fog above water making it hard to navigate the area. This could also be explained by inconsistencies in the air and water temperature.
The Temple might be creating the fog as a form of exhaust as a result of being corrupted.
Woodfall Temple also acts a purifier for the swamp which when corrupted helps poison the swamp, so it's possible the Sea Temple is similarly working in reverse. Instead of helping purify it's helping to corrupt.
I think of it as a climate regulator. Making ocean water habitable for the zoras and sea life. Though there definitely is a water filtration system with changing currents to alter the flow of sediments and nutrients
Great Bay Temple, bought to you by AQUA TRU
Great Bay Temple is more than just a factory; it's a water treatment plant!
This is what allows the Zora to live in the sea, and why you need to get the facility up and running again to help them out.
Yeah that makes sense. The water's not moving through and the water outside is bkth getting warmer and murky. Though why it's getting warm with the temple being shut down, i don't know...
@@borgmardunkleson2225 The valves that circulate water throughout the temple are all shut.
I could be wrong, but i don't think the game was a dream or Link dying. My main reason and a detail thats easy to overlook is the very ending scene of the game, where we see a tree stump with images of Link, the Skull Kid, and the Giants carved into it, implied to have been done by the Skull Kid due to its similarity to the one we see him make with Tatl and Tael in Termina Field in a cutscene. This is after Link has rode away in Majora's Mask and is back in the forest he started in, so back in Hyrule once again. It was a long shot, but I was hoping we might find a lone tree stump with the carvings on it down in the depths of Tears of the Kingdom, or perhaps in another game as an easter egg.
link also has the mirror shield and if the player obtained it the upgraded sword in the end scene
Also twilight princess takes place after this and the hero’s ghost shade thing is confirmed to be the hero of time. He definitely didn’t die here
It's what the game is really a metaphor for: how loneliness and depression very isolating and destructive. Link spends the whole game being vulnerable and willing to sacrifice himself and makes many friends along the way. Nearly everyone he meets is unfriendly and aloof, but he is able to touch everyone's hearts regardless. The power of love, friendship is what saves the day. Skullkid ultimately acknowledges this, and when Link offers to be his friend even though he has no real reason to, that's when we understand the ultimate message of the game.
"One bad day..."
Well, if the game was a dream, Link could have drawn it as a memorial to his dream experiences. In Ocarina of time there's a drawing by Link's house of Link fighting a monster, and it's said that Link drew it. So Link has done drawings like that before.
I think that MM is about grief. He starts the game looking for his friend Navi and enters a world tormented by a lonely imp who lost his friends and is throwing the mother of all tantrums about it. It's a game about moving on and not letting grief hold you in place, I think.
Moreso than that, given that we know this Link has become lost in the lost woods, I think its also about accepting death
@@JonDundas10 I’m trying to say that it isn’t about Link dying, I think it’s about losing someone for any reason.
The problem with the whole "Link died" theory is that this very same Link is the Hero's Shade in Twilight Princess who is teaching his decendant the ways of the sword. So this Link grows up and has at least one kid. He couldn't have died here as a child.
@@JonDundas10 Given all the evidence both in the n64 manual of the game and Link's appearance in Twilight Princess, i highly doubt link is dead, the theory doesn't really stand on it's own. This is a story about accepting loss, not death.
we can be pretty sure Link doesn't die in Majora's Mask
due to 2 things:
1. the same Link from Ocarina of Time and Majora's Mask appears in Twilight Princess (the knight who teaches you new moves after howling to the other wolf, it's even been directly confirmed to be the same Link)
and 2. what Link lands on, the flower thingy, you can even test it in game, fall from a great height and see if you die and as long as you land on the flower you will be completely unharmed, no damage (try it, if you don't believe me and see for yourself)
- even if you don't count the 2nd one, him actually returning and teaching the hero of Twilight is still something he did
tho I will agree that the world of Termina is a big mystery in itself
but Termina isn't the only strange world we've visited in Zelda, there's also Lorule
and the Twilight Realm...if you want to count that, there's also the Dark World
@Minochu96 There’s also the land of the Ocean King from “Phantom Hourglass” as well as this dreamland that was once known as Koholint Island from “Link’s Awakening.”
MM is a game that deepen all Links traumas, feelings and regrets during the events in OoT... after all he was just a lonely child that had to live harsh experiences. And at the end, the only ones who where really by his side and knew about his achievementes (Deku Tree, Navi, 7 Sages, Zelda), literally died or "abandoned" him.
Both games are pretty sad the more you analyze it :(
idk link makes lots of really great friends in termina including skull kid and maybe the happy mask salesmen who both hang out in hyrule too
To further push that,
Kafei is basically living a reverse life from Link. Kafei is an adult who was cursed into child form and Link was a child who briefly became an adult. Kafei has both parents and a love who still accepted him even cursed. Whereas Link is orphaned and if he formed any romantic feelings while an adult, no one but he remembers since Zelda set him back to before their first meeting, seemingly erasing all of Link's journey from that point forward.
Heck, Kafei's main enemy is even a thief from a sort of desert.
Thanks for the shoutout my friend 🥲
You are a true homie
The Stone Tower Temple reminds me of the story of the Tower of Babel from the Bible...a tower in Babylon, meant to artificially reach Heaven. God destroyed it as punishment, and as it collapsed, humanity's different languages were made.
The symbolism with Link ascending a tower made by the once strong Ikana kingdom, only to have it defy physics and be flipped upside down for the last climb...
The parallels of Heaven, punishment and the afterlife in Ikana couldn't be stronger.
As a Christian, really got me thinking different about that temple!
Also it’s debated whether or not stone tower was where majora’s mask was made, after all a giant effigy of the titular mask is the first thing you see when you enter the dungeon properly. Also the cubes you have depict the triforce on the underneath. “Heaven to your feet” sounds like the makers of the tower wanted to mock the goddesses/ giants and house power of their own. Hence the creation of Majora’s mask. It basically became a god of the people of darkness, who could channel the power of majora by wearing the mask, creating chaos to invert the orderly paths the four giants and three golden goddesses swore to uphold
I always thought the inside of the moon is a illussion of Majora shown to the moon to force it to actually crash. I always based it on the assumtion of the moon beeing the deity of Termina plane and the city, since that region hasnt a out right deity.
About the whole "dimension" in general, i think its a byproduct of the splitting timeline. The left over of the remaining timeline where ganon or demise didnt even existed in the first place, a world that grew without 3 primal goddess, but many minor gods keeping the regions as their realms.
Considering Terminian characters are familiar with Hyrule, such as the Gorons knowing of Dodongos cavern with tasty rocks inside, I think it's a legitimate place. I've always hated the 5 stages of grief and alternate world theories. The games go out of their way to explain these things if it's actually a plot point, Links Awakening was revealed to be a dream and ALTTP/ALBW both made it clear when alternate worlds were involved. Majoras Mask would have made it clear if it was an alternate or internal dream world.
Those deku scrubs are pretty brave for setting up shop in Shrek's swamp
Twilight's princess fundamentally breaks the idea that link died in majora's mask since the shade of the hero is the hero of time, twilight princess takes place in the same timeline, and the shade clearly isn't a kid
Dude, I love that HG is consistently putting out Zelda content. Thank you for sticking around, and not giving up on Zelda content!!!
Thank you for watching! :D
@@HyruleGamerI’m playing Majora’s Mask
Something to toss in regarding the Moon. I always thought that it was a joint creation of Majora and the other four bosses, though potentially not one they willingly made. The Moon being a highly spiritual place for many cultures but not having a specific god in Termina is probably akin to the Sacred Realm of Ocarina of Time that reflects its residents.
In effect you've gathered five gods together outside their collective domains, stripped of the majority of their powers. Four of them are relatively well adjusted having had their freedom until being slain in fair combat so they're playing. One of them is not very well adjusted having existed as a prisoner or tool since the very beginning and when finally freed having thrown an exceptionally dangerous tantrum. Nobody present is under any illusions about Majora but he is still one of them so they're obliged to let him join if he wants.
What we're seeing is gods socializing or in the case of Majora failing to socialize, they play like children because effectively thats what they are as what need does a god have of maturity, to them this is a temporary pause between forms. Link being the one to beat them and having chased Majora here is able to interact with them on an equal level and they offer him what gods typically offer mortals, enlightenment and power in return for tribute. If given they make Link think about the world around him prompting him to really consider things then gift him with power nearly on their level to use to stop Majora.
As for Majora they are alone and view Link as a bad guy because Majora has never had peers like this before nor the freedom to do as he wants before now. Majora is a god born of morals desires and magic, used as a tool for others, and thus only sees Link as a person trying to enslave it again. That it's actions are going to destroy tons of innocent bystanders isn't something Majora has the context to really grasp. It's playtime and reaction to freedom is so violent because it's never had freedom before but has godlike power.
When Link steps in with or without the Fierce Deitys Mask the reaction is aggressive because that's the only way Majora knows how to interact with others. With the Fierce Deity Mask in hand Link takes the roll of a peer and equal imparting discipline, giving Majora a reaction on his level for misbehaving potentially giving him reason to change behavior. Without... well Majora has been a slave before, it's familiar.
I like this theory!
I've known this game since it first came out. I have played it many times. Getting to 22:24 in this video is the first time I've noticed it's basically Alice in Wonderland.
Child follows strange creature, falls down big hole, lands in alternate world that may or not be real. Even down to the Wizard of Oz approach of 'and you, and you, and *you* were there!' that some adaptations go for (Burton movie, the Whoopi Goldberg movie and the ballet spring to mind).
My theory on the Deku Scrubs from Ocarina of Time is that their culture and kingdom was entirely destroyed during the Hyrulean Civil War. They weren't as favored by the Great Deku Tree as the Kokiri so they became resentful and sided with Ganondorf and Gohma, who they regarded as their Queen.
They could have potentially had a royal family in the past that was wiped out during the civil war. So now they have to burrow in grottos or hide in the Sacred Forest Meadow just to survive. The largest cluster of them is in a grotto where they judge Link's masks. When the Forest Temple is cursed, Mad Scrubs are found all over Kokiri Forest until the new Deku Tree casts them out.
Business Scrubs live in burrows but some of the reasoning could be because they accidentally spit Deku nuts when they talk, so they are cast out of towns, as said in some games.
The ones in Ocarina of Time seeme to be hostile towards Link, and this could be because he is dressed like a Kokiri and fights against Ganondorf's followers. In fact, one Business Scrub lives in a tiny hidden courtyard in Ganon's Castle surrounded but fairies.
At least in Ocarina of Time, the Deku race seems to side with the forces against Hyrule and the Deku Tree. I think they once had a kingdom that fell during the civil war and most of them were wiped out, and they found a new Queen in Gohma, who was killing the Deku Tree, so they started worshiping her and eventually Ganondorf when he rose to power.
Even though I've never actually played Link's Awakening, I was still aware of it's major plot point. So, when I reached the 26-minute mark in this video, I was able to link (pun intended) them together right before he revealed the connection. I also find it a cool coincidence that I was actually born the year of the original release of Link's Awakening, with it being distributed mere months of my date of birth. I admit it sounds self-centered and most people probably won't find it that interesting, but they're more than welcome to share any of their stories. I'd love hearing about them, they're always fascinating... 😊
I love Majora's mask so much different then the other games
MM and LA are different and the most beloved
OOT and LTTP are the most revolutionary, and TP and LBW are the follow ups.
While the Encyclopedia describes Termina as a "dream world" crafted from the Skull Kids memories, it's a dream world with a constant theme of "similar but opposite" to Hyrule
-Ocarina starts us in the woods, a setting mostly isolated from the outside world. In MM, we start in Clock Town, a bustling place filled with people and commerce
- The first dungeon explored is in a Deku area. Ocarina, however, features its first dungeon as somewhere on dry land and easily accessible. MM, on the other hand, is filled with water that slowly drains your health if you fall in
- the second dungeon is in a Goron area. Instead of the volcanic mountain area with constant eruptions like in Ocarina, were given a blizzard-covered peak, which becomes a calm, spring-summery vacation spot
-The third dungeon is in a Zora area. We go from the small, contained, caved freshwater environment of Zora's Domain where they manage to keep to themselves to the wide open beach and ocean where the Zora have occasional clashes with nearby pirates
-The fourth dungeon is dark and relates to death. In Hyrule, the first place we walk into as Adult Link is Hyrule Castle Town, now destroyed and overrun with zombies, and find Hyrule Field has become semi-infested with ghosts. Later, the fourth Temple Adult Link actually goes through in Ocarina is an underground temple hidden from sight. In Termina, this area isn't just not underground, but high up on a series of cliffs. Both areas are focused on death in some manner, and both areas either feature the royal family of the kingdom in question, or some connection to them
To go even further, the Triforce in Ocarina is most heavily seen in the second place the game sends us to check out, Castle Town and the Castle. In Termina, the Triforce is ONLY seen in Kiana Canyon underneath the moving blocks, and the second-to-last area of the game. Hyrule gave us a place of Triforce worship early after starting, Termina gives us Triforce blaspheming near the end. It's a constant pattern and theme between the two games and I can't not recognize it almost everywhere in Majora's Mask lol
22:54 when you brought this moment up, I asked myself again, what is this game? I began to entertain my thoughts and found them coming back to when you brought up the Lens of Truth-a shiekah artifact found on the island in snowpeak. Link is led there by none other than Kaepora Gaebora (aka Rauru, the sage of Light) who as far as I can tell is the same owl friend from Ocarina of Time. Not only does he guide link in this foreign world and know him, but he appears to have some qualities akin to worship in the world (e.g. the statues located throughout Termina made in his image). I wonder if, in order to get Link to return to Hyrule where he will ultimately be needed to teach the next hero (of Twilight), Rauru needed to construct a kind of “experience” that would help Link to accept that Navi is gone, and move on with his life instead of searching for her forever. This moment where he “warps” in the woods could be the work/magic of Majora’s Mask, but it seems strange that the mask would be drawn to the Ocarina at all to begin with. Perhaps the skull kid (who knew the sage of forest, since he knows Saria’s song before link plays it to him) associated with the sages of OoT in other ways. Perhaps the sage of light, in the guise of Kaepora (who link first meets in OoT outside of the forest) had enlisted skull kid to lead Link to this “experience” in the lost woods…just wild ideas. Begs the question of how/why Majora’s Mask could’ve gotten involved-and there has been speculation about the Mask Salesman, his possible relationship to the royal family or shiekah etc. Could’ve been “in on it” 😅 but now it sounds like a conspiracy theory. Anyway, great video, got me thinking about the lore implications of my favorite game in the franchise-so thank you HG! ❤
That finale with the children (mask salesman) and their questions/discussions of friendship and morality in a realm of pure light….hm makes ya wonder!
majora's mask represents society to me - people deny obvious issues, people with authority don't do much and are incapable of making decisions or they are obsessed with other matters, and there is a big divide between different species e.g. the bomber's club not letting a deku scrub in.
Awesome video! I never got to finish it, my stuff grew legs and walked off. (got stolen) Some of the areas I never knew existed. So cool you mentioned the flatwoods monster. I remember hearing about that a long time ago.
Omg, a non-Tears Zelda video, my spoiler-free blackout continues! Love your content!!
1:08 Whats up brother
For some reason when you brought the topic back to the earlier 'beginning' after covering the contents of the main settings (Termina) I lost my mind. Insane essay formatting, my favorite aspect of your videos.
You mentioned that the kid on the moon with majoras mask is the happiness salesman but all five of them are
My absolute favorite Zelda game ever, thank you!
I think that the moon was just a creation of Majora. So he made it look like it does.
The hypothesis I've always had about the lost woods & possibly other similarly "wibly wobbly, possibly even timey whimey" areas is that it's an Ygdrassil type entity, I believe this due to the wording of termina being another world or realm could either literally be another world or realm, or it could be used in the Old way of basically just being another region or country alongside hyrule, labrynna & Holudrum also fit into this category and I suppose new hyrule but I don't know enough about that game.
It is also my belief that termina is to the west of Hyrule and Ikana canyon being the other end of the Gerudo desert.
I also have an idea that Stal' beings originate from a curse of Loss after being told stalchildren come from the lost woods in OoT but then having sentient skeleton characters in termina Holudrum and labrynna while not having connections directly to the lost woods pretty much all have a connection to loss in their living life
Worth pointing out that OoT's Lost Woods had literal portals to Goron City and the waterfall of Zora's River for no reason at all. There's literally no point in the game where those portals are useful.
@@verdantmistral442 this is part of why I think it is a bit like timey whimey thing because having those entrances where they are doesn't really make sense either
I’d love a lore video about the locations in A Link To The Past. Mainly the mystery of the Desert of Mystery and why there’s no Gerudo. And Ganons Tower atop Death Mountain
Symbolism aside, the Moon Children are asking those questions in relation to Skull Kid.
And if I bring symbolism back, I think this area was created by Majora using Skull Kid's mind. The questions are thoughts, and the kids being the Salesman could either be because an impression was left from the time Skull Kid personally attacked the Salesman in the woods, or another mystery between the HMS and Majora directly.
I might be mistaken, but I feel like saying Link's Awakening was "all a dream" is a bit of a misrepresentation of the events of that game. It wasn't even Link's dream, right?
Weird to have a MM location lore video without any mention about all the theories about Stone Tower. Unless we're just scrapping it all 'cause of the 3DS remake scrubbing the Triforce disrespect away.
I enjoy watching famous Zelda locations! Could you do Skyward Sword. Please!
In Oracle of Ages there are sea and river Zora as two distinct groups. Was nice to see that hint in Majora's Mask.
Something just clicked maybe I’m reaching but koume and kotake also deal with boats and traveling over water just like the rest of the gerudos. Maybe that’s just coincidental tho
Thanks for talking about my game, the best one by the way
Back before my hard drug addict days, when I was a casual user of morphine and hydrocodone, I used to take it and play this game. It's amazing how much has changed in 15 years. I went from an experimental drug user playing Majora's Mask, running around snowhead high off my ass, to a hardened polyphasic addict with no hope, to overcoming all of my addictions and coming full circle. I relate most to this game b/c this game was Link's personal quest, and I feel like all of our lives and the things we overcome are our own personal quests.
Also, the fact that I can play this game clean today makes me so happy! ^_^
My own head cannon is that Termina is another land or kingdom within the same world as Hyrule. Just one that some how has a portal in the lost woods to it. This also makes the lost woods more mysterious. Like why would it have a portal to another land and is there other portals?
Also I like this head cannon as it could the kingdom hinted at in Breath of the wild. On that note I want BOTW & TOTK to be a trilogy. Just think about it, link goes to Termina and his new powers could be the transformation masks. And then Finally the return of my favorite race the Deku scrubs.
My favorite Zelda Game!
Thank you for this video, HG! 😮
Thanks!
Great video and lore but man I prefer the look of the original N64 version. Probably just nostalgia goggles but it had so much atmosphere that I think is missing from the 3ds version
Honestly, I think that this game is about link getting lost in the lost woods. Since he is not a kokiri, he can get lost. Also I think that the Hero’s Shade looks an awful lot like a Stalfos. It also looks as if he was left in the woods to sit. Considering the moss on him and his shield, which is common for Stalfos
I may fallen in love with BotW and TotK recently, but Majora's Mask will never be topped as my favorite. Ikana is my favorite and least favorite region for some reason. It's fascinating and eerily creepy, and I want to go there to learn more about it, although common sense tells me to run the f*ck away.
Im simple, I see majoras mask I click
Link's actual craziest adventure?
Finding out where the bathrooms are in TOTK and BOTW.
Yet, narry a hand asking from the depths for toilet paper
This was great, thank you for another amazing upload!
Thanks!
Absolutely cackling at ‘it’s not easy to miss mate’ 😂 Love these videos! 💙
Thank you for the Zelda content I desperately seek🥲
I’m still playing the 64. Love your emulator graphics ❤️
I notice nobody ever talks about the sea snakes lair which terrified as me as a kid so much that I had to get my sister to help me beat it! It's because I have a phobia of giant sea creatures deep under water
I always thought Termina was just to the far west, or east across the ocean from Hyrule because Great Bay is in the west but Hyrule is usually on the eastern coast.
Ooh a nice birthday treat for me. My favorite game.
this video made me play it again on the 3ds😂
Nah, you were right. Gerudo baddies is absolutely correct. I had a crush on Nabooru when I was kid.
Good taste. I didn't know being gay was an option at the time I just thought she was really pretty and wished we could spend more time with her and would save before that part of the game and go back and replay so I could see her again. Lmao.
Heck I have a crush on Urbosa now as an adult 😂
@Hyrule Gamer could the flute boy in ALTTP be a Link from a different game. He is a ghost after all
Love the lore videos you've been making, its like a virtual tour lol my favorite is still wind waker video
Thanks!
YESSSS been waiting for this video for a while now, LFGGGGGG
Dodecagonal, maybe??
Yaaaas 😁 looking forward to this one, thank you HG!!
Majoras mask is a game I feel like Nintendo made just for us to theorize on even with them not giving us much when it comes to lore and I love them for that I love the theories that has come out of it I mean the link is dead theory and the game is about grief And even figuring out where “they” come from and even never finding out where majora himself actually came from it’s all just a big pot of theories
I have never got on with this game but can enjoy watching people play it. x
Also do we ever get an answer to where Navi actually went?
@@MsMicki1984 no
@@darkdagger5237 She went to the Cave of Ordeals and became a Great Fairy.
@@traviscunningham7062 give evidence
@@traviscunningham7062 and where did you find this out?
Those two statues in Woodfall remind me of Dr. Nefarious.
day 203 of mentioning that on 5/6/2023 hyrule gamer made a video where, at 43.46, he spent 12 seconds simping about the ancient gerudo soldiers
>Old hags make potions and fly around on broomsticks
>"While not obvious witches..."
“Undoubtedly links craziest adventure.. majoras mask”.. bo you definitely don’t want to know what I had link doing in botw
I never knew the lore behind the clock tower so
Well considering that it's now canon that the Hero of Time eventually returns to Hyrule after leaving to find Navi, MatPat's theory that MM is Link going through the stages of grief after dying is debunked. I honestly loved that theory and Termina being a different universe/dimension. But it's canon that Link doesn't die until he returns to Hyrule.
I'm surprised no one's noticed that the parameter of Termina makes the town look like a clock.
Yes another video
i always assumed that ikana was at one point home to the sheikah- since every race is included in mm except for them…
Your voice sounds a lil bit different, can't pinpoint why exactly.
Anyways, love your videos HG. Keep up the awesome work!
Spirit Tracks would be nice to do next.
My only question is this: what the heck do Deku Scrubs eat?
Light maybe.
Cheeky like 👍
Cheeky comment for algorithm 😜
Big kudos for using the 3DS version for this video. I can never understand why so many TH-camrs still rely on the muddy textures of the N64.
I Think it's due to Nostalgia, but different kind then appreciative Nostalgia, that most people think.
So many older players when they think of or visualise these places see those old textures since it's the original format we played it in. Just because it's "prettier" doesn't mean it's the first thing we Imagine when we are talking about Majora's Mask.
@@gypsy7016 I’m also old enough to have played the original back in 2000. What they achieved on a 64 bit cartridge was phenomenal. It’s just my 2024 eyes can’t pretend that it isn’t objectively a great deal uglier. We’ve all seen those memes about how we remember a game like Ocarina of Time looked back in the day versus how they actually looked in reality. I’m sorry but once I got my hands on the beautiful 3DS remasters I have never felt the need to go back to the originals. Just my opinion though and each to his own!
Well, the 3DS nerfed ZoraLink for one
It is more difficult to grab footage of a 3DS game. Even through emulation, the N64 games have more tools available.
Visuals-wise the 3DS version is more saturated and loses some of its atmosphere through that but that is subjective.
The N64 version is also much more fun to play through for several reasons. The nerfed deku spin momentum alone makes the first big chunk of game much more of a chore.
@@JamesDevereuxWebber the feeling I got when my 6 year old self got the golden, animated cartridge and heard the intro music for the first time; a little past my bedtime. Always knowing day 2 was the urgent but tranquil rainy day. They weren’t ugly graphics at all
It’s the happy mask salesman WOW
😳😱🤯
Link was a victim. The deku tree and princess zelda used link as a mask to declare war against major enemy’s now targeting link while they were able to stay safe. All of hyrule put the blame on link. Which is why link was forced out of hyrule. The stupid kokiri kids living their protected lives. Link had no fairy. Link was always hated. Betrayed by the baby boomers and the gen x.
Come on Oracle games! Oracle games or Link Between Worlds!
Personally, I really don't like the "Link is dead" theory, but I can't really say why. LoZ has been my favorite series of games since the 80s, even with the couple I don't care about (4 swords, PH, ST, TFH), or rabidly dislike (Skyward Sword), so maybe I just don't like the idea of Link "dying" in some dumb way I feel wouldn't have happened if I/we were in control. It's also why, despite liking several games in the Downfall Timeline, I hate the idea of it. Mechanically, Link could have died anywhere along the way, but the idea that it was the OoT Gdorf fight; practically the easiest fight in the series, meaning the only way it works is arbitrary declaration, just passes me off. Still, as Zelda games go, Majora's Mask has always held a high spot with me. Sure, it would be nice to know the truth of things, and where a successful Link, who still never finds Navi, does end up going. Especially with its otherworldly nature, we never get a game that directly follows it, or references it, like several other titles.
One little temporal what's it; Romani says They come every year, and go for the cows. Cremia doesn't seem aware of them; she's not keeping the dark secret from her little sister, and fending them off, and Romani is just learning the bow, so she hasn't fended them off before, despite seemingly being aware that they've repeatedly arrived, before. That makes me wonder about prior years? Did not Talon patrol the paddock, fire flower from his side job in hand, before he passed? Did They take the cows each year, but then return them, making Romani's efforts pointless? Despite Dad's absence, the ranch seems to have been doing well enough, established with Chateau Romani, and milk trade, so assuming not-Talon didn't just die within the last few months, I wonder how threatening the aliens were, or not, prior to our arrival?
It's also sort of odd that, in Hyrule, the Royal Family is protected by the ninja-like Sheikah, and while they are oddly absent in MM, in Termina, the ninja-like agents are, instead, the ENEMIES of the Royal Family, and likely assassinated them, instead of safeguarding.
the answer to your fallen timeline problem is in minish cap a game that actually has a bad ending one that is compatible with the back story of four swords and a good ending that is incompatible with the back story of four swords problem solved
22:53
"An already zesty location seen in Ocarina of Time.."
I personally subscribe to the majoras mask is a dream or the 5 stages death theory where link dreams or dies and sees this which explains the woods being the same as the lost woods, and the same character designs
those theories are already debunked as they are both out right contradicted by the lore provided by majora's mask and twilight princess at the end of majora's mask link still has the mirror shield and in twilight princess link was the hero's shade ancestor of link from twilight princess
I think they have no merit. Multiple games use the same character designs and assets, look at Wind Waker and the two games that follow it, same designs. We also know that he doesn't die until he becomes an adult, so we would see a much different perspective with more characters we haven't seen yet. It also wouldn't be the first foreign land a variation of Link has explored. Not to mention the point that I feel makes the most sense, the game never says it's a dream sequence. Zelda games make these plot points a major focus like in Links Awakening being revealed as a dream.
So the Deku palace would be the equivalent as having a meat-made palace for us humans?
Definity has the 'Alice in Wonderland' inspired fever dream. Was it real or part of Majora's illusion magic amped by the Lost Woods domain. We may never know.
The one Zelda game I’ve never beaten. The time base ruined it for me. I did try again on the switch but quit at the water temple. Might pick it up and finally finish it haha 😆 . I can’t LIVE LIKE THIS!!
The love in these comments is truly inspiring. Keep it up, everyone!
This channel is just: if Ross boomsocks was a good content creator
Hey listen, that's a wonderful video!
day 135 of mentioning that on 6/6/2023 hyrule gamer made a video where, at 43.46, he spent 12 seconds simping about the ancient gerudo soldiers
Let's be honest. The moon was scary.
💜
💜
I love MM but i hate the goron area lol. Its so boring its like 4 areas with 3 being just a walk through area. And the lens of truth is randomly in a floating rock. 😂 every since i was a kid I dread doing the stupid goron area and a lame dungeon
@@lilflossin14 you are tripping, not only is Snowhead a VERY good temple not even just in MM but across all LoZ titles, but the Snowhead REGION is also very well designed especially in contrast to Death Mountain.
Favorite game oat
only 939 views in 50 minutes!?
"that sounds like something ripped straight out of random dreams"
i'm a random person and i have never in my life dreamt of grassy plains.
i actually like the theory of Majora's Mask being about Link dying because in the next game in the chronological order, Twilight Princess, we meet Link from Ocarina of Time as a ghost teaching us sword techniques. he looks like a child at the beginning of Majora's Mask not because he is a child, but because that's how we see him, clinging onto his child self after he lost Navi and his entire life turned upside down, in his adult life still searching for his friend and companion and a subconscious way to get back to the moment before the events of Ocarina of Time took place. in the end he ended up back at the Lost Forest where his adventure with Navi started and because of losing himself in his past he got lost in his memories and died there.
love it
MM is an Alice in Wonderland style adventure, but Link did actually leave Hyrule for Termina. That is confirmed in WW. When the Hero of Time left Hyrule to go on a selfish quest, the Triforce of Courage became a physical object, and shattered into pieces that the Hero of the Winds eventually reassembled.
It’s also heavily implied that, that is the reason a version on the hero didn’t automatically reappear (as expected) before the king asked the gods to flood Hyrule was due to this.
The hero didn't reappear because he went back to his own timeline.
I need more of an explanation than that to understand what you’re talking about. Which hero? What game are you talking about?
@@bagofshhh Sure! No problem!
At the end of Ocarina of Time, Zelda sends Link back to his timeline to regain those seven years he lost. That's how Link is a child again at the end of the game, and Majora's Mask follows.
Windwaker takes place in the Adult timeline, which just lost its hero. So when Ganon breaks the seal, (from the end of OoT when you beat him as an adult) and returns, that future version of Hyrule had no one to stop him, and the gods were forced to flood the whole nation to seal Ganon once more.
@@jarrodnisly3333 Oh. No. There’s no such thing as the adult timeline in the games. Majora’s Mask is referenced by the King of the Red Lions in Wind Waker. And everything in WW points to child Link being considered the hero. Including the tradition of dressing the children (not adults) of one island village in the garb of the hero of time when they reach a certain age.
@@bagofshhh I don't know what else to tell ya... that's the story... Maybe we played different versions lol
Majora's Mask has had a lot of theories about what it is. Personally, I think that after OoT, Link went to hang out with Ruto. On the way, the magic bean salesman offered him some magic beans. Link starts eating them, and has an acid trip. That's what Majora's Mask is, Link's trip. The when he starts to come down, he imagines playing the song of time, which is him eating more beans.
Why did you have to use the 3DS version? It really misses the mark imo. Its superfluous decorations very much detract from the atmosphere of the game, especially in Clock Town.
Link isn't dead. Twilight Princess wouldn't happen if he did.
23:37 This looks nothing like the inside of a moon. Oh yeah, like you really know what the inside of the moon looks like.
Holy shit, 7 minutes ago? Im hella early