yeah to me what killed it was 2 things 1 console support because it's not uncommon for consoles to double revenue 2 the physics, even with jolt the physics in godot right now is way behind the times, the engine struggles to get 30 enemies with a single capsule on it, while on Unity and UE you can get thousands, I have seen devs giving up on cool design features because the engine just couldn't handle it no matter how hard they optimized. There are a lot of other things godot needs to improve but these stand out the most to me because of the game I'm making, I really hope they can get these issues figure out in a few years.
but if you are a console dev then unity or unreal is the best option
For sure!
yeah to me what killed it was 2 things
1 console support because it's not uncommon for consoles to double revenue
2 the physics, even with jolt the physics in godot right now is way behind the times, the engine struggles to get 30 enemies with a single capsule on it, while on Unity and UE you can get thousands, I have seen devs giving up on cool design features because the engine just couldn't handle it no matter how hard they optimized.
There are a lot of other things godot needs to improve but these stand out the most to me because of the game I'm making, I really hope they can get these issues figure out in a few years.
@@_KondoIsami_ i guess reduz is busy allocating resources to build his new shiny in house thing than to focus on what user needs most