5 Reasons To Use Godot

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ความคิดเห็น • 5

  • @ulrich-tonmoy
    @ulrich-tonmoy 7 หลายเดือนก่อน +1

    but if you are a console dev then unity or unreal is the best option

    • @lettacorporation
      @lettacorporation  7 หลายเดือนก่อน

      For sure!

    • @_KondoIsami_
      @_KondoIsami_ 7 หลายเดือนก่อน +1

      yeah to me what killed it was 2 things
      1 console support because it's not uncommon for consoles to double revenue
      2 the physics, even with jolt the physics in godot right now is way behind the times, the engine struggles to get 30 enemies with a single capsule on it, while on Unity and UE you can get thousands, I have seen devs giving up on cool design features because the engine just couldn't handle it no matter how hard they optimized.
      There are a lot of other things godot needs to improve but these stand out the most to me because of the game I'm making, I really hope they can get these issues figure out in a few years.

    • @ulrich-tonmoy
      @ulrich-tonmoy 7 หลายเดือนก่อน +1

      @@_KondoIsami_ i guess reduz is busy allocating resources to build his new shiny in house thing than to focus on what user needs most