As someone who used to be a Pivot animator *many* years ago, we didn't have tweening. And on Sticknodes, tweening comes with a lot of downsides to help you do not as much work in animating. One of the downsides is particles and such looking strange. Plus its kind of widely accepted and has been for decades that 24 FPS animations look better than 60 FPS, with some exceptions like madness combat.
Tip: only use tweeting if the animation if too blocky (low/heavy “lag”) and only in between frames that do make It blocky. Also try to minimize tweeting as much as possible.
So it’s basically if your going to make a more simple animation use tween but if your going to make a more complex animation don’t use tween (you don’t need to follow but yea)
No tweening is better in most animatios because you can use any effect and movieclips without it glitching out. Also you can make impact frames and stronger punching animations without it looking stupid. Tweening is worse because you can only use the movieclips that stick nodes gave you (which are very few) without it glitching out. Effects with tweening on are out of the question. You can't even use those. Therefore, in my opinion no tweening is 100% better.
it's possible to have strong impact frames and proper effects, there are various untweening options such as "do not tween this frame", "tween stickfigure" & "tween stickfigure color" tickboxes, so it's not that impractical from a theoretical point of view, i've not tried them though.
@VeryRGOTI I've tried the no tween frame option for movieclips and effects. It works, but barley, it is too fast to even see depending on the effect or movieclip. Also, if you use the "don't tween stickfigure" on effects and movieclips, it doesn't work, for I've tried it. While without tweening, you don't need to do all that. You can just easily import the movie clip or effect and use it. Therefore, I think not tweening is better.
I used to always use tweening which made my animations extremely smooth. Without tweening I was able to make my animations alot more opposite of smooth (i cant find the word)
Da way red guy walks hunts me
Kidding its pretty good btw
They're both good!!
Why does the red look like my stickfig? ;-;
As someone who used to be a Pivot animator *many* years ago, we didn't have tweening. And on Sticknodes, tweening comes with a lot of downsides to help you do not as much work in animating. One of the downsides is particles and such looking strange. Plus its kind of widely accepted and has been for decades that 24 FPS animations look better than 60 FPS, with some exceptions like madness combat.
I suck at animation so I use tween since I’m lazy, and no tween takes too long (for me)
So true tho
Tip: only use tweeting if the animation if too blocky (low/heavy “lag”) and only in between frames that do make It blocky. Also try to minimize tweeting as much as possible.
No cause it could make it look better to keep it a little blocky many have blocky as there style example Redo
So it’s basically if your going to make a more simple animation use tween but if your going to make a more complex animation don’t use tween (you don’t need to follow but yea)
Depends; great job though
No tweening is better in most animatios because you can use any effect and movieclips without it glitching out. Also you can make impact frames and stronger punching animations without it looking stupid.
Tweening is worse because you can only use the movieclips that stick nodes gave you (which are very few) without it glitching out. Effects with tweening on are out of the question. You can't even use those.
Therefore, in my opinion no tweening is 100% better.
Idk I use tweening and the punching dose feel kinda weak and I do respect your opinion but I’ll probably stick to tweening for smoother animations. :D
@Polygonfella1662 Yes, but both are smooth depending on what fps you use.
it's possible to have strong impact frames and proper effects, there are various untweening options such as "do not tween this frame", "tween stickfigure" & "tween stickfigure color" tickboxes, so it's not that impractical from a theoretical point of view, i've not tried them though.
@VeryRGOTI I've tried the no tween frame option for movieclips and effects. It works, but barley, it is too fast to even see depending on the effect or movieclip. Also, if you use the "don't tween stickfigure" on effects and movieclips, it doesn't work, for I've tried it. While without tweening, you don't need to do all that. You can just easily import the movie clip or effect and use it. Therefore, I think not tweening is better.
@@Rllsszisoldname that's understandable
I used to always use tweening which made my animations extremely smooth. Without tweening I was able to make my animations alot more opposite of smooth (i cant find the word)
for me i like to use the word stiff on that situation, but stiff is when movement dont feels natural or the smape is kinda off of the tween
choppy
Somone to,e it’s nice to have kinda blocky animations sometimes it looks better
Good keep it up
I mean it looks the same to me
Tween
No tweens is better
Tell me in the comments
No tweening better
No tweening