@@toob4858its the ishgardian classroom instance you gain access to by doing the scolasticate quests! theyre unlocked by doing hildibrand iirc and focus on the other inspector from the arr portion! its much more serious than hildi as well and you get neat glam at the end. :)
11:38 "Sometimes the chains wouldn't get done, we weren't very good at mechanics" I'll be happy to inform you that I joined in Shadowbringers and since then I've seen multiple wipes due to people not attaching the chains. So that at least stayed :')
My first run of WoD I grabbed a chain but couldn't figure out where to attach it. It was the first, but far from the only, time I accidentally wiped a raid.
@@cashman1228 Just this year I caused a wipe with the chains cause I found out for the first time they time out if you hold them. I was intentionally just holding mine to try and milk the stun time and.... the chain decided to go poof.... and the boss got his 15 haste stacks.
Oh yeah people are still stupid all the time. To be fair since its required for MSQ u will see a shit load of Sprouts that simple dont know any better - but than again older players neither explain it most of the time nor do they do it themself. WoD is still a roulette in itself
Even back then when I was a monk I would just beat up on the Stoneskin most of the time anyway. Killing the clouds as a Melee was kinda useless(tho I would still kill them if they got close) and just a few Dps could break it about halfway during that phase.
I saw that effect the other day and was wondering what that was about. Never saw it before, because I was always in at pull, so she was tsking damage by the time I got in range.
For some reason the physical stoneskin is weaker than the magic one. Even in a caster-full AR they go down around the same time, with a bunch of melees it's gone within a gcd.
Fun fact, my Limit Break macro has been the exact same since ARR when I made it for Cloud of Darkness. It's "GREAT GOOGLY MOOGLY, IT'S ALL GONE TO SHIT! " specifically because I mained BARD. Bard didn't have its own LB like it does now, it had the HEALER limit break. So if I, the bard, was using the Limit Break, things had in fact gone to shit.
Yeah the floor does constant damage to you, every 40s or so the pillars glow, interacting with them unleashed a raidwide, if you don't interact with it they over charge and the floor bleed now would tick for even more damage. When people would die the damage would start ticking for massive damage. Also the Iron Giant Cleave and Bombs that spawn will destroy the towers, preventing you from clicking the button. It was a lot to heal if people started slacking.
I believe with Scylla, she would eventually go to the center of the room and start casting a skill called Daybreak. You had to make sure that all three towers were at the max charge and step on the pads that appeared or the entire raid just gets petrified and that was more than enough to lead to a wipe. Fun times
Funny enough, I saw her use Daybreak one in Shadowbringers and then once again in Endwalker. Both times were near-wipes with only about 6 or so people alive.
That was the hardest part, there used to be so many wipes there that you did not have enough time to clear the dungeon and on week 1 you could run out of time on that boss alone.
My favorite part of E9S was the standing in front of the clouds to slow them down mechanic made a appearance and everyone who was around in ARR did the Leonardo DiCaprio point meme
@@uberfreak2 There was? Tanks got their tank stance with their job quests, unlike now which is literally a level 1 skill. Gladiators and Marauders did not have the stance available until level 30 for Warrior, and I think it was either 35 or 40 for Paladin, because for some bloody reason, Paladin was getting their "DPS" stance first, which was Sword Oath.
The poison puddle on the dragon will still spawn multiple slimes if there isn't a player STANDING on it. If left alone it can still cause some massive damage, even if it isn't fatal. So for any healer thinking your ranged DPS was being dumb taking poison damage, he was actually helping all the Alliance, please throw him a regen xD
@@HGRezende As long as you're near a slime, on death, they do a small point blank AoE that deals a small amount of damage and provides poison resistance, so that silly player doesn't need to worry about poison damage
For the Hourglasses on Angira Manyu, it basically worked like this: -If any hourglasses were left intact during this mechanic, they would bind the entire raid -This would then mean whoever wound up in the Roulette AOE could not escape it and would be guaranteed to die.
@Lorkanthal they actually still do the bind if you don't kill them fast enough (the bind happens when the aoe stops and starts to go off) but that only happens now if people are dying already because of insane dps. It's honestly a very fun luck based mchanic imo
The Kum Kum in FF3 was modeled to look like a ghost wearing a hijab, in what seems to be a nod to Malaysian folklore. 'Hantu KumKum is a ghost that has terrorized Malaysian homes for decades with her insatiable hunger for the blood of young girls. She is a hideous old woman who wears a long, flowing jilbab (a traditional Malay headscarf) to hide her disfigured face. She goes from house to house, knocking on doors and looking for victims. Because of her facial deformities, she can't pronounce the traditional greeting, "As-salam Alaykum" properly. All she can say is "KumKum".'
Unreal has so much potential… Could be insane dev hours though since they need to rebalance it all basically. With how it works now it’s also weird to work that much on multiple fights (if it was applied to a whole alliance series) only to see them gone in the next patch. They already do that with the trials and I hope they rethink it because they’re always at min ilvl for the expansion, so they should find a way to keep them around for more than a few months…
@drago1uk2000 They took a hiatus at the start of endwalker before adding more with each patch. Chances are they'll do the same with dawntrail. Also, all the data from the shadowbringers unreal trials will be out of date given all the changes to the game since then.
3:38 - I mean we know the real answer to that. Your flavor will be "Carbuncle Colada". And all the money from it goes to your Carbuncle so it can try to bribe Yoshi P to give us Moonstone & Obsidian skins for it.
I was JUST thinking about how we never see anything like the Phlegethon pads ever - its a really neat idea with execution that fails often for hilarious effect!
what's interesting about the three atomos pads is that they do it again, in the Osma raid, and it's quite clear that they're iterating on the idea and fixing problems with the previous versions: - players are automatically moved to their correct party instead of having to choose a place to walk to and potentially visiting the wrong group - the pad and atomos are closer together so ranged characters are able to contribute to the fight
OMG... I still remember all this after 11 years... To this day, I have a special affection for Mor Dhona, full of players every week... Time flies... Thank you for the nostalgia feels !
At the end of endwalker, i saw the "Worms" in wod.... The parties weren't doing enough dps, and no one knew what they were. We learned the hard way that we had to smack them. I'm traumatized by that run.
i can't overstate how happy it is to see an upload every time, and now another ffxiv history video too!? i love taking these trips down memory lane as another person who has had 10 years of their life occupied by this game ❤
Don't worry Larry, a lot of those mechanics still happen, because duty roulette is magical like that. Do the alliance roulette enough and you will see people fail things, fall asleep or just have a raid full of sprouts.
I'm so glad you made this one, Crystal tower raids do NOT hold up today how they should and I always imagined it was because of ARR working so differently lol.
I remember Glassya's mechanics. You actually had pretty cracked DPS if you skipped it back in ARR, even in 2.5. Was 50/50 if a group would skip it. Full stop, they need to force min ilvl for CT. We have so much Power Creep that probably won't be enough
IMO they need to completely rip out current CT and redo it from scratch. Even with min iLVL the mechanics are super outdated and built for completely different group compositions.
that was very enjoyable! Like sitting at grandpa's and listening to old wartime stories! I only started playing ff14 with 4.3, so I am always curious about the stuff that came before
Larry please never stop making these these are so much fun and they hit me right in the Nostalgia... I remember just straight up declining raid in progress stuff because of old school cloud of darkness
It's so funny seeing strats described as "oh we don't do them like that anymore" but they're still very common from my experience? Might be just the EU/US differences, on Light DC Bone Dragon still gets dragged out of the middle, and Adds/Belly/Chains for Cerberus is also still used a lot
Primal still religiously takes the Bone Dragon north, and people from other DCs that are visiting roast us for it. But anyone that tries to Adds/belly/chains in alliance chat gets roasted twice as hard.
@@KZorander Happens in Crystal too. Only seen it in the middle once, but we killed that thing so fast. Would love for us to adopt it, but it's so engrained by now that people will get mad if it's not pulled to the end lol
@@KZorander Conversely on Aether, Primal visitors start provoke wars insisting IT MUST be done on bone dragon, while we have more people chant cerberus ABC versus all-in (and then maybe like 3 people total go in anyway no matter how much arguing or agreement happens)
YAAAAS FELLOW STAIR ENJOYER! It brings me such joy any time I get LotA and I successfully convince at least one person to walk down the stairs with me.
Find it kinda funny that in the last clip in World of Darkness there's a notification showing that a Syrcus Shard dropped yet Larry doesn't mention that it's a rare item drop from Syrcus Tower or World of Darkness that allows you to make a furniture item replica of the crystal tower complete with an orbiting Dalamud
A couple of mechs that werent mentioned but also just rarely happened: LotA: Bomb: If a Vassago is left alive for too long, it will drop a fire puddle that actually looks like a larger version of the titan egi puddle(rip) WoD: Cerberus: during the belly phase, you can get the Ullulation debuff, which requires you to stand to next to someone or else get hit with Hysteria WoD: Cloud: you mention the worms but yeah they would cast these long untelegraphed bad breath aoes that were just not fun
my greatest memory of CT from like, endwalker or shadowbringers, is a run where people decided to do the markers as 2 D 4 instead of A B C and everyone got super confused when questioned on it, their answer was "is french strat i learned on moogle server" to this day i sometimes pull out the 2 D 4 markers in honor of that legendary run
Man, my favorite memory of World of Darkness was going inside cerberus' belly as a blm with LB3 ready and giving that bad boy the worst indigestion of his life. instant knockdown when you hit all 4 ulcers with it. hahaha
I remember someone doing a blind MINE run of the Sircus tower and they STILL never had to do the jump pads. He even made a speech about "these things back here? No one knows what they do." and he was somehow right.
some of the most fun i've had in recent memory was pitching in to help a group of people doing the Solo Only challenge with the Crystal Tower raids. half the number you'd get normally, everyone on min. ilevel - they had to let the constraints go at the end to get us through World of Darkness because at that point it was like hour 4 of the run, but doing Labyrinth and seeing some of the mechanics really kick in was ridiculously fun
I still remember one day doing Labyrinth of the Ancients in Endwalker and getting to Phlegethon and he did his two Ancient Flares and suddenly a bunch of red line AoEs appeared all over the arena and everyone in the chat going " WTF is this?!" Makes me wonder what else he has that I have not seen.
I'm surprised you didn't lead with the fact that on release, people would constantly queue for in-progress Labyrinth and withdraw if it wasn't at the boss they liked. And they knew what boss the party would be at, because the in-progress notification would tell you Progress:6/8 or whatever. That was the entire reason we have withdraw penalties and time-elapsed notifications today.
Or the patch around Sycus release that made it when you entered LotA the first area was sealed off and no one could progress past the starting area. We couldn't even make it to the first trash pack. Someone legit had to take a 30 minute penalty or you had to wait to kick someone.
IIRC on the Behemoth fight, it was usually [A]tanks _trading_ Behemoth, [B]tanks pulling Iron Giants away from the meteors, and [C] tanks trying to hold/solo the bombs before they blew up the consoles... because yeah, they can blow up the consoles and do even more raidwide damage. The current cutscene dialog has an in-joke where G'Raha Tia talks about the guardian of the Labyrinth being "Phlegethon. Not Acheron. Definitely Phlegethon." The three energy pads around Scylla had to be powered on with the purple orbs, and once all three were charged, you could put up a shield that would save you from another raidwide that would absolutely wipe everyone, and I don't even remember what that was called. I do miss pairing up on the energy bits so the middle boss wouldn't charge up and wipe everyone, and then bouncing around the jump platforms while the center was on fire. That was my favorite fight of the raid series. World of Darkness is the only place you still get to see most of the mechanics happen. Thanks for this nostalgia bomb 😆
As an Endwalker baby, and have only known the steamroll versions of this alliance raid series, thanks for sharing some history about how they were back in the day!
Over the last month I've felt blessed in that I've not only seen the Phlegathon Bacon Strips mechanic but also the worms. I was so delighted. But yeah football man you could probably skip all his mechanics just doing auto-attacks
I'd like to point out that during the atomos + adds/Iron Giant section where we split into three groups, if one group started to wipe, the rest of us would Recall back to the start of the dungeon. Because we could do that in combat back then! =D
FF history has quickly become my favorite series on YT. It's the perfect combo of "woah didnt know that" brain teasing and sheer FF14 content intravenously injected into my veins.
I think the first videos of yours I saw were indeed the history ones... Good times and glad to see them back! CT raids must've been a blast to do on content and I still think that Alliances should have an ilvl sync like story dungeons; you still "faceroll" most things in those dungeons as well, but it's not as bad as if you were at absolute max ilvl for that level cap. At the very least, since it's MSQ and mandatory, Crystal Tower series should have it specifically... I heard tales of the more elaborate mechanics of Syrcus that I might never *ever* get to see for myself. :(
I started in 2.2 so when Crystal Tower came out that was a BIG fkn deal. People don’t even know about the pads now! It’s been so long I actually completely forgot about the worms. I don’t even remember what they look like anymore!😅 Larry you gotta do one of these for old dungeons and trials too. Remember how hype people were that Shiva was going to snap using Diamond Dust?
9:00 When i started FFXIV, June 2020 patch 5.2, Those were not stack markers, but 3 blue cirlcle. EVERYTIME, 3 choices : Die alone or with 2-3 peeps -- Die stacking all 3 -- Realizing its a stack and pass! I was so tired of failing this because people didnt know, I've created a Macro to explain what to do 😂Same shenanigans for the purple arrow on your head when you fight the Hydra in the 3rd raid !
I always love running Lab in roulettes. It always invokes fond memories because it was my first "end-game" experience in ARR coming from WoW, and was pretty cool to see XIV's take on 24 player content. My FC raided Lab like people would do savages now with a schedule and everything. We'd make three parties, pick a random non-en language for us to all queue together with, and that way the matchmaker would put us all in the same instance. Then we'd divvy up gear like a normal raid at the end. Was really fun doing all the mechanics as one big organized group, especially when all the tanks in your FC were trolls and actively trying to grief each other with Iron Giant kiting and stuff
Funny thing is, Cloud of Darkness still does get those stoneskins in the add phase. People just beat on her until they break. Back then we didn't have enough DPS to break them while also being able to do the cloud mechanics, but now we just ignore the clouds and burn her down.
8:34 I was playing in ARR but never did the crystal towers when they were current. When I came back in Heavesnward I remembered I used to do the trick of setting my turret to attack the add while I stood in it. Probably you could have done the same as summoner too back in ARR?
2nd boss of Syrcus tower. You forgot before going to the outer ring area. There were 3 adds that spawned I( i think they were pulse knights) which the tanks had to pick up and position them in specific spots to power on the teleporters so the allainces coud go to the outer ring and avoid the raid wide that would wipe the alliance. Once the adds on the outer ring were killed, then you would take the telporters back to the main area to finish the boss.
Im pretty sure in Angra Mainyu if you dont kill the hourglasses fast enough (Played since Stormblood release, seen it happen maybe twice?) they disappear and cause everyone to get a stun based on how many hourglasses were left. If all four were up the stun was long enough that anyone in the 1/4th of the arena that is slated to explode just stands there stunned and dies. And if only one is left the stun is 2 or 3 seconds and you can still just run away once it wears off. One of those "this never comes up" mechanics untill you run into 23 other people who also decided to ignore all mechanics and just hit the boss because you have all been here before and you wish that the roulette gave you ANY. OTHER. RAID. ATLEAST ONCE A WEEK!!! ps. in Cerberus, Melee DPS can do the belly solo in a pinch... do not ask me how I know... ...I hate the Crystal Tower raids
One more thing about Glasya Labolas that was SUPER annoying from the old days was how he spawned those Clockwork Soldier/Knight adds and you had to move them to a SPECIFIC spot on the map. This was because Glasya had a tether attached to him and killing the adds in the right spot redirected it to a special pillar that popped up on the edge of the arena that allowed you to activate the jump pad to the outer ring of platforms. If you didn't do that, then the whole raid would wipe to his Ultimate. And tanks seemed to always have trouble positioning them correctly.
Seeing a fellow old-timer tell about the old days makes me smile. I still miss all the additional npc vendors who sold things that were mainly just there for immersion. The server girls in the inns sold food and drinks, and I think there were vendors all over the world who sold materials and dyes.
The other day we had Five Headed Dragon going so slowly we saw Pyretic. Most of the raid had no idea that was where the Pyretic effect was first named from.
I'm a Shadowbringers toddler, I started in 5.25, and they added Mandatory Crystal Tower right as I was getting to it in 5.3 (I had to drop an MSQ quest that I was in the middle of because it got dropped with that patch!). So here I was brand new to Labyrinth right when easily half of us were brand new. Nobody knew anything. Ten of us were in cutscenes in the beginning. Nobody knew to stand on the pads. People were screaming at us "YOU IDIOTS ARE KILLING US" etc without giving the basic info of "hey, four people need to be on the pads." Full alliance wipes at least twice, people yelling without any useful tips.... it took me MONTHS to get to Heavensward because I was scared to do another alliance raid. I still don't know most of the damn mechanics. I just unga bunga and hope for the best.
On Cloud of Darkness, you also get LB recharge for each meteor circle that a party member stands in! On Atomos, the large circles on the top cause the jump pad to spawn on one of the other platforms.
I'm glad someone else remembers the wisps, Larry called them worms, during the Cloud of Darkness fight. They would die with a single hit, but if any were still up when the octogon shields popped up, it could be very deadly.
I once joined a party finder group that did the entire raid min. item level. You can still experience a lot of the OG mechanics in Labyrinth and in Crystal Tower, and you have to do the mechanics right, or you wipe. Super fun, totally recommand it!
Part of the chains drama; Folks always wanted to delay to the last second to get as much free damage before Cerberus finished casting 'Reawakening.' You would actually drop the chains if you held them for too long; and a lot of eager people would grab them at the very begining of that downtime. I often had to park by the chain spawn point to grab the chain that reset halfway thru the castbar, and sprint it to cerberus before it became a bad time.
For Glasya in Syrcus you'd have to take 3 adds and pull them over to the 3 pads and kill the add near it to activate them so you could jump to the outer platforms where you jump platform to playform and dodge + kill adds and various stuff while the boss just blows up the center arena repeatedly. ALSO EVERYONE FORGETS ABOUT THE WORMS IN CLOUD OF DARKNESS 😩 Every time I get World of Darkness I ask if anyone is old enough to remember the worms... Thanks for reminding me of my FFXIV boomer trauma.
When I started playing late in ARR people were still confused about the mechanics half the time but some were already skipped by the power of item level. Still it was a wild time.
8:00 my first time doing crystal tower, the mage clones in the quest had that gear on and little healer main me was SO excited because i thought it was the coolest outfit ever. Finding out it was tank gear made a bigger scar than the final days
My favorite thing with Phlegethon and Acheron is that there's actually an npc apologizing for the name mistake. "We consulted the historical records and realized we got it wrong."
Started doing CT back when it was needed for the HW relic. I still remember how the old school unlock took because it felt like 1 of the 4 fates never was up when I could run them (I think it was the earth/yellow one). All those runs of 2x tank LotA where the OT's only real role was to deal with the towers during King Behemoth, but they never did. Also remember when you'd often see worms during CoD, especially when things were going bad. My favorite run, however, was a Syrcus run where the DPS was so horrible that we actually saw adds during Scylla. Chat was going insane and my friend, who was in VC, was laughing her head off because she'd only ever seen it in the guides we had watched pre-running them for the first time. xD
I've completed these raids so many times for roulettes and yet was unaware that Cerberus had a mechanic inside of him, I thought it was like the Gourmand's devour stasis.
omg larry why did you need to mention those fates ... those damn fates. I played 1.0 and went strait into 2.0 after 1.0 was shut down for the overhaul so I remember those damn fates well. Not just those but the odin fate and the behemoth one. I remember spam running the first room in Dzmael to grind out levels on each of the classes. Yes I am one of those old dogs of ffxiv.
@@123silverslash I hate to go up to bat for a big company but you didn't even try it and your saying its bad. The only ones I've tried were the 3 random ones i got with the free sample i ordered and they tasted great, sure the names of the flavors are weird but who cares about that if they taste good.
You've reminded me why I learnt to stand on the highest pads at the start of LotA to avoid the poison, it had escaped my mind that it used to ever get that high since it doesn't anymore. Muscle memory, I guess!
Absolutely LOVED this raid nostalgia runs. ☺️❤️ I remember the ‘good old times’ when you really couldn’t fail the mechanics or there would be so many wipes 😅 but I couldn’t remember all the details anymore. And the raids took forever. Aaah… the fond memories. 😂 Thank you. 👍
A = Always Be In Belly
B = Belly
C = Come Into The Belly
SOUNDS RIGHT TO ME
A: All Chads in the belly!
B: Belly Chads, assemble!
C: You in the belly, Chads!
A = All in the Belly!
B = Belly, where you are going!
C = Come on, lets get in the Belly!
Ah yes this is how we do it on Crystal
Makes the fight go super fast
Always
Be
Chow
You know Larryzaur is old-school when he uses that classroom and not the Sharlayan one XD
...wow I didn't even think to use that one at all
Where is this in the game even? I straight up don't recognize it and I'm level 100, been playing for 3 years.
@@LarryzaurDammit Larry that’s Sharlayan’s whole thing😂
@@toob4858its the ishgardian classroom instance you gain access to by doing the scolasticate quests! theyre unlocked by doing hildibrand iirc and focus on the other inspector from the arr portion! its much more serious than hildi as well and you get neat glam at the end. :)
@@toob4858 foundation XD
No need to cite the Deep Magic to me. I was there when it was written.
11:38 "Sometimes the chains wouldn't get done, we weren't very good at mechanics"
I'll be happy to inform you that I joined in Shadowbringers and since then I've seen multiple wipes due to people not attaching the chains. So that at least stayed :')
My first run of WoD I grabbed a chain but couldn't figure out where to attach it. It was the first, but far from the only, time I accidentally wiped a raid.
@@cashman1228 Just this year I caused a wipe with the chains cause I found out for the first time they time out if you hold them. I was intentionally just holding mine to try and milk the stun time and.... the chain decided to go poof.... and the boss got his 15 haste stacks.
Can report I've seen meteor wipes in Cloud of Darkness and I started in 5.3 bcbcb
@@apljack Yup, did the same thing. Never even knew it had a timeout. God that was embarrassing.
Oh yeah people are still stupid all the time. To be fair since its required for MSQ u will see a shit load of Sprouts that simple dont know any better - but than again older players neither explain it most of the time nor do they do it themself. WoD is still a roulette in itself
Cloud of Darkness still has the physical and magical stoneskin effects...people just deal so much damage it can chew through the effect in seconds.
OH SHEESH we are powerful
Yup, you can even see them in this video @ 12:28
Even back then when I was a monk I would just beat up on the Stoneskin most of the time anyway. Killing the clouds as a Melee was kinda useless(tho I would still kill them if they got close) and just a few Dps could break it about halfway during that phase.
I saw that effect the other day and was wondering what that was about. Never saw it before, because I was always in at pull, so she was tsking damage by the time I got in range.
For some reason the physical stoneskin is weaker than the magic one. Even in a caster-full AR they go down around the same time, with a bunch of melees it's gone within a gcd.
Fun fact, my Limit Break macro has been the exact same since ARR when I made it for Cloud of Darkness. It's "GREAT GOOGLY MOOGLY, IT'S ALL GONE TO SHIT! " specifically because I mained BARD. Bard didn't have its own LB like it does now, it had the HEALER limit break. So if I, the bard, was using the Limit Break, things had in fact gone to shit.
I think I've seen that before, what server do you play?
I know that macro! Never failed to get a laugh out of me.
@@alexasky9493I believe they're on Primal, duty finder is crossworld so...
I DIDNT EVEN KNEW THE CONSOLES WERE INTERACTABLE.
Bro I didn't even know there were consoles
@@jedimasterpickle3 Came to say this!
I watched Mizzteq's guides before first doing Crystal Tower in 3.0, so I did know about that
Yeah the floor does constant damage to you, every 40s or so the pillars glow, interacting with them unleashed a raidwide, if you don't interact with it they over charge and the floor bleed now would tick for even more damage. When people would die the damage would start ticking for massive damage. Also the Iron Giant Cleave and Bombs that spawn will destroy the towers, preventing you from clicking the button. It was a lot to heal if people started slacking.
I believe with Scylla, she would eventually go to the center of the room and start casting a skill called Daybreak. You had to make sure that all three towers were at the max charge and step on the pads that appeared or the entire raid just gets petrified and that was more than enough to lead to a wipe. Fun times
YEAH!! Geeze I forgot about the petrifaction there, woww
Funny enough, I saw her use Daybreak one in Shadowbringers and then once again in Endwalker. Both times were near-wipes with only about 6 or so people alive.
@@KRDsonic When the fight becomes so easy that new players never learn mechanics, and it wraps back around to being hard again... The circle of life.
seen that in a MINE run once
That was the hardest part, there used to be so many wipes there that you did not have enough time to clear the dungeon and on week 1 you could run out of time on that boss alone.
My favorite part of E9S was the standing in front of the clouds to slow them down mechanic made a appearance and everyone who was around in ARR did the Leonardo DiCaprio point meme
I always saw a lot of "YOU SHALL NOT PASS"
i saw the worms for cloud of darkness once back in ew and literally no one knew how to deal with them and we wiped. i havent seen them again.
MYSTERIOUS...
I wonder if they're like mentioned in the first lore book or so.....
They only show up if cloud eats the little clouds in the fight
Playing since 5.2 & I never realized there were stairs there! I thought SE just wanted us all to jump down
So uncivilized
Funny because yesterday got this in roulette and someone said "save your knees, use the stairs" and everyone was like wtf?
I one time shouted "moment of silence for the stairs" queue a buncha "there's stairs there?!". Good times.
I was doing these back in arr, and I didn't know the stairs existed either.
THERE ARE STAIRS?! My poor popoto's knees weep...
ah, the good ol' days when tank aggro mattered more than tank DPS
But then tanks would insist they held aggro better by being in dps stance
@@TazraelBack in ARR there was no tank stance
@@uberfreak2 There was? Tanks got their tank stance with their job quests, unlike now which is literally a level 1 skill. Gladiators and Marauders did not have the stance available until level 30 for Warrior, and I think it was either 35 or 40 for Paladin, because for some bloody reason, Paladin was getting their "DPS" stance first, which was Sword Oath.
@uberfreak2 Gameshunter speaks true. Paladin got it's dps stance, Sword Oath well before it got Shield Oath.
@@Gameshunter92tanks don't get their tank stance until lv10
The poison puddle on the dragon will still spawn multiple slimes if there isn't a player STANDING on it. If left alone it can still cause some massive damage, even if it isn't fatal. So for any healer thinking your ranged DPS was being dumb taking poison damage, he was actually helping all the Alliance, please throw him a regen xD
I always go stan in the slime puddle myself. Usually I'm the only one. I wonder how many people don't know the slimes keep spawning because of me. :D
@@captainkronos On the plus side, when you stand in the puddle you receive posion resistance negating the damage you take when you clear the puddle.
@@HGRezende As long as you're near a slime, on death, they do a small point blank AoE that deals a small amount of damage and provides poison resistance, so that silly player doesn't need to worry about poison damage
For the Hourglasses on Angira Manyu, it basically worked like this:
-If any hourglasses were left intact during this mechanic, they would bind the entire raid
-This would then mean whoever wound up in the Roulette AOE could not escape it and would be guaranteed to die.
did they bind? I just thought the AoE went off instantly giving you no time to escape if an hourglass was up still.
@Lorkanthal they actually still do the bind if you don't kill them fast enough (the bind happens when the aoe stops and starts to go off) but that only happens now if people are dying already because of insane dps. It's honestly a very fun luck based mchanic imo
The Kum Kums are named that because they were also named that in Final Fantasy 3.
As to why they were named that there, I don't know.
We gotta go ask squaresoft
@@Larryzaur We must ask Sakaguchi san since he is a fellow 14 player now
tbh its hilarious to see that name as a new player. maybe thats the reason ^^
The Kum Kum in FF3 was modeled to look like a ghost wearing a hijab, in what seems to be a nod to Malaysian folklore.
'Hantu KumKum is a ghost that has terrorized Malaysian homes for decades with her insatiable hunger for the blood of young girls. She is a hideous old woman who wears a long, flowing jilbab (a traditional Malay headscarf) to hide her disfigured face.
She goes from house to house, knocking on doors and looking for victims. Because of her facial deformities, she can't pronounce the traditional greeting, "As-salam Alaykum" properly. All she can say is "KumKum".'
They oughta add an unreal difficulty for this stuff
oh that'd be SO GOOD
With new mechanics and phases in addition to souped-up versions of the old ones.
Unreal has so much potential… Could be insane dev hours though since they need to rebalance it all basically.
With how it works now it’s also weird to work that much on multiple fights (if it was applied to a whole alliance series) only to see them gone in the next patch. They already do that with the trials and I hope they rethink it because they’re always at min ilvl for the expansion, so they should find a way to keep them around for more than a few months…
@@DacianGradaMusic They already have all the data and calculations from the shb unreals... they could easily release more unreals but they never will.
@drago1uk2000 They took a hiatus at the start of endwalker before adding more with each patch. Chances are they'll do the same with dawntrail. Also, all the data from the shadowbringers unreal trials will be out of date given all the changes to the game since then.
3:38 - I mean we know the real answer to that. Your flavor will be "Carbuncle Colada". And all the money from it goes to your Carbuncle so it can try to bribe Yoshi P to give us Moonstone & Obsidian skins for it.
CARBUNCLE COLADA LASKFJAF
"Bahamut Blast" "Summoner Dong" "Shadowflare"
there are so many great possibilities
No offence to Carbuncle Colada, but Bahamut Blast is so good it needs to happen!
I was JUST thinking about how we never see anything like the Phlegethon pads ever - its a really neat idea with execution that fails often for hilarious effect!
Yeah!! I'd love more 3-party specific mechanics, even goofy ones
There's a few in the nier raids but they seemingly completely forgot about them for the myths of the realms
I had seen it once in just a normal run during endwalker where ig we had very little geared people
what's interesting about the three atomos pads is that they do it again, in the Osma raid, and it's quite clear that they're iterating on the idea and fixing problems with the previous versions:
- players are automatically moved to their correct party instead of having to choose a place to walk to and potentially visiting the wrong group
- the pad and atomos are closer together so ranged characters are able to contribute to the fight
OMG... I still remember all this after 11 years... To this day, I have a special affection for Mor Dhona, full of players every week... Time flies... Thank you for the nostalgia feels !
I really love Mor Dhona too 😊
5:41 I legit didn't know those stairs existed, my heathen mind is blown
Same here
At the end of endwalker, i saw the "Worms" in wod.... The parties weren't doing enough dps, and no one knew what they were. We learned the hard way that we had to smack them. I'm traumatized by that run.
I might've been there too...
i can't overstate how happy it is to see an upload every time, and now another ffxiv history video too!? i love taking these trips down memory lane as another person who has had 10 years of their life occupied by this game ❤
Don't worry Larry, a lot of those mechanics still happen, because duty roulette is magical like that. Do the alliance roulette enough and you will see people fail things, fall asleep or just have a raid full of sprouts.
Omg only history class i can stay awake for 2 minutes straight!!
Yeah I was real bad in history class...
I'm so glad you made this one, Crystal tower raids do NOT hold up today how they should and I always imagined it was because of ARR working so differently lol.
Side note...
A - Alright everyone, get in the belly!
B - Belly time!
C - Can't wait to get into the belly!
:D
They should give LOTA/ST the Unreal treatment
I remember Glassya's mechanics. You actually had pretty cracked DPS if you skipped it back in ARR, even in 2.5. Was 50/50 if a group would skip it.
Full stop, they need to force min ilvl for CT. We have so much Power Creep that probably won't be enough
Oh man yeah even with min ilvl we may still skip stuff
Yeah, even in the Rath's Solo Only run they skipped Glassya's mechanics, and they didn't even have a full 24 people XD
IMO they need to completely rip out current CT and redo it from scratch. Even with min iLVL the mechanics are super outdated and built for completely different group compositions.
@@thehermitwizard They're currently built for 1/2/5.
all his mechs got skipped even when I did a MINE run during endwalker
that was very enjoyable! Like sitting at grandpa's and listening to old wartime stories! I only started playing ff14 with 4.3, so I am always curious about the stuff that came before
So nice of Larry to give our monitors a lovely polish at the end of the video
I'm always happy to hear people mention the cloud of darkness worms, nobody knows they exist
I sadly do and I think they're snakes or the little vine mouth things she has xD
Larry please never stop making these
these are so much fun and they hit me right in the Nostalgia... I remember just straight up declining raid in progress stuff because of old school cloud of darkness
0:43 “this fate a whole thing, this fate did not spawn, oh here it is..”
I was not there for WoD ARR edition, but in the year of our Saviour, 2022, _I saw worms_
It's so funny seeing strats described as "oh we don't do them like that anymore" but they're still very common from my experience? Might be just the EU/US differences, on Light DC Bone Dragon still gets dragged out of the middle, and Adds/Belly/Chains for Cerberus is also still used a lot
Primal still religiously takes the Bone Dragon north, and people from other DCs that are visiting roast us for it. But anyone that tries to Adds/belly/chains in alliance chat gets roasted twice as hard.
@@KZorander Happens in Crystal too. Only seen it in the middle once, but we killed that thing so fast. Would love for us to adopt it, but it's so engrained by now that people will get mad if it's not pulled to the end lol
@@KZorander one time someone visiting primal got so mad that we took the dragon north that they threw on atomos by going in early
@@KZorander Conversely on Aether, Primal visitors start provoke wars insisting IT MUST be done on bone dragon, while we have more people chant cerberus ABC versus all-in (and then maybe like 3 people total go in anyway no matter how much arguing or agreement happens)
YAAAAS FELLOW STAIR ENJOYER! It brings me such joy any time I get LotA and I successfully convince at least one person to walk down the stairs with me.
Find it kinda funny that in the last clip in World of Darkness there's a notification showing that a Syrcus Shard dropped yet Larry doesn't mention that it's a rare item drop from Syrcus Tower or World of Darkness that allows you to make a furniture item replica of the crystal tower complete with an orbiting Dalamud
A couple of mechs that werent mentioned but also just rarely happened:
LotA: Bomb: If a Vassago is left alive for too long, it will drop a fire puddle that actually looks like a larger version of the titan egi puddle(rip)
WoD: Cerberus: during the belly phase, you can get the Ullulation debuff, which requires you to stand to next to someone or else get hit with Hysteria
WoD: Cloud: you mention the worms but yeah they would cast these long untelegraphed bad breath aoes that were just not fun
I remember that debuff from Cerberus! Haven't seen it since before EW, but damn, I forgot all about it.
THE WORMS MENTIONED
my greatest memory of CT from like, endwalker or shadowbringers, is a run where people decided to do the markers as 2 D 4 instead of A B C and everyone got super confused
when questioned on it, their answer was "is french strat i learned on moogle server"
to this day i sometimes pull out the 2 D 4 markers in honor of that legendary run
5:42 Today I learned there were stairs leading to the lava section of LotA & that jumping off the ledge was not, in fact, what the devs intended 🤯😂
Man, my favorite memory of World of Darkness was going inside cerberus' belly as a blm with LB3 ready and giving that bad boy the worst indigestion of his life. instant knockdown when you hit all 4 ulcers with it. hahaha
I was there when the ancient magics were written, and would absolutely love to find another 23 people to play this as it was again xD
I remember someone doing a blind MINE run of the Sircus tower and they STILL never had to do the jump pads. He even made a speech about "these things back here? No one knows what they do." and he was somehow right.
I started playing in HS and this is the very first time I understood Ahriman's mechanics!
Please, turn this into a series, Larry! 😁
some of the most fun i've had in recent memory was pitching in to help a group of people doing the Solo Only challenge with the Crystal Tower raids. half the number you'd get normally, everyone on min. ilevel - they had to let the constraints go at the end to get us through World of Darkness because at that point it was like hour 4 of the run, but doing Labyrinth and seeing some of the mechanics really kick in was ridiculously fun
THERE ARE STAIRS?!
I'VE BEEN PLAYING FOR YEARS AND I NEVER KNEW THOSE STAIRS WERE THERE!
I still remember one day doing Labyrinth of the Ancients in Endwalker and getting to Phlegethon and he did his two Ancient Flares and suddenly a bunch of red line AoEs appeared all over the arena and everyone in the chat going " WTF is this?!" Makes me wonder what else he has that I have not seen.
11:26 A - Always go in the belly
B - Better go in the belly
C - c u in the belly
I'm surprised you didn't lead with the fact that on release, people would constantly queue for in-progress Labyrinth and withdraw if it wasn't at the boss they liked. And they knew what boss the party would be at, because the in-progress notification would tell you Progress:6/8 or whatever. That was the entire reason we have withdraw penalties and time-elapsed notifications today.
Or the patch around Sycus release that made it when you entered LotA the first area was sealed off and no one could progress past the starting area. We couldn't even make it to the first trash pack. Someone legit had to take a 30 minute penalty or you had to wait to kick someone.
IIRC on the Behemoth fight, it was usually [A]tanks _trading_ Behemoth, [B]tanks pulling Iron Giants away from the meteors, and [C] tanks trying to hold/solo the bombs before they blew up the consoles... because yeah, they can blow up the consoles and do even more raidwide damage.
The current cutscene dialog has an in-joke where G'Raha Tia talks about the guardian of the Labyrinth being "Phlegethon. Not Acheron. Definitely Phlegethon."
The three energy pads around Scylla had to be powered on with the purple orbs, and once all three were charged, you could put up a shield that would save you from another raidwide that would absolutely wipe everyone, and I don't even remember what that was called.
I do miss pairing up on the energy bits so the middle boss wouldn't charge up and wipe everyone, and then bouncing around the jump platforms while the center was on fire. That was my favorite fight of the raid series.
World of Darkness is the only place you still get to see most of the mechanics happen.
Thanks for this nostalgia bomb 😆
As an Endwalker baby, and have only known the steamroll versions of this alliance raid series, thanks for sharing some history about how they were back in the day!
Over the last month I've felt blessed in that I've not only seen the Phlegathon Bacon Strips mechanic but also the worms. I was so delighted. But yeah football man you could probably skip all his mechanics just doing auto-attacks
DUDE, YOU ARE RIGHT! I completely forgot about the 6 tanks! 😱😱😱
I was playing ARR when Heavensward was still the new expansion. I didn’t start playing seriously until patch 3.3.
I'd like to point out that during the atomos + adds/Iron Giant section where we split into three groups, if one group started to wipe, the rest of us would Recall back to the start of the dungeon. Because we could do that in combat back then! =D
FF history has quickly become my favorite series on YT.
It's the perfect combo of "woah didnt know that" brain teasing and sheer FF14 content intravenously injected into my veins.
I think the first videos of yours I saw were indeed the history ones... Good times and glad to see them back!
CT raids must've been a blast to do on content and I still think that Alliances should have an ilvl sync like story dungeons; you still "faceroll" most things in those dungeons as well, but it's not as bad as if you were at absolute max ilvl for that level cap. At the very least, since it's MSQ and mandatory, Crystal Tower series should have it specifically... I heard tales of the more elaborate mechanics of Syrcus that I might never *ever* get to see for myself. :(
ngl, I didn’t realise those stairs existed - I saw people jump over the ledge and just assumed that’s what you do. Been playing since 4.0 btw xD
I started in 2.2 so when Crystal Tower came out that was a BIG fkn deal. People don’t even know about the pads now!
It’s been so long I actually completely forgot about the worms. I don’t even remember what they look like anymore!😅
Larry you gotta do one of these for old dungeons and trials too. Remember how hype people were that Shiva was going to snap using Diamond Dust?
Every time I get to Glasya I tell the Sprouts “Legend has it there were once mechanics here…”
Those meteors in the Cloud of Darkness fight can still wipe the raid. I seen't it. 😂
9:00 When i started FFXIV, June 2020 patch 5.2, Those were not stack markers, but 3 blue cirlcle. EVERYTIME, 3 choices : Die alone or with 2-3 peeps -- Die stacking all 3 -- Realizing its a stack and pass!
I was so tired of failing this because people didnt know, I've created a Macro to explain what to do 😂Same shenanigans for the purple arrow on your head when you fight the Hydra in the 3rd raid !
That hydra marker killed people every time until they finally updated it. It looked like something you should run away with!
This brought back so many memories of the ARR days. Haha what a crazy time to have been playing 14.
Video's been playing for 10 seconds and I've already been called Crazy.
First time playing the Crystal Tower during 3.0 and man, it was fun doing it truthfully. Chaotic times XD
I always love running Lab in roulettes. It always invokes fond memories because it was my first "end-game" experience in ARR coming from WoW, and was pretty cool to see XIV's take on 24 player content. My FC raided Lab like people would do savages now with a schedule and everything. We'd make three parties, pick a random non-en language for us to all queue together with, and that way the matchmaker would put us all in the same instance. Then we'd divvy up gear like a normal raid at the end. Was really fun doing all the mechanics as one big organized group, especially when all the tanks in your FC were trolls and actively trying to grief each other with Iron Giant kiting and stuff
Funny thing is, Cloud of Darkness still does get those stoneskins in the add phase. People just beat on her until they break. Back then we didn't have enough DPS to break them while also being able to do the cloud mechanics, but now we just ignore the clouds and burn her down.
Mage adds wearing tank armor has sparked something I never knew I needed... UNRESTRICTED GLAMOUR!! Plz YoshiP, I want to wear my DOH gear into war.
8:34 I was playing in ARR but never did the crystal towers when they were current. When I came back in Heavesnward I remembered I used to do the trick of setting my turret to attack the add while I stood in it. Probably you could have done the same as summoner too back in ARR?
Fun fact: the mechanics weren't changed when it was first added to the MSQ. I got to experience them when doing shabowbringers patch content
2nd boss of Syrcus tower. You forgot before going to the outer ring area. There were 3 adds that spawned I( i think they were pulse knights) which the tanks had to pick up and position them in specific spots to power on the teleporters so the allainces coud go to the outer ring and avoid the raid wide that would wipe the alliance.
Once the adds on the outer ring were killed, then you would take the telporters back to the main area to finish the boss.
The stairs there was the thing that blew my mind the msot lol
Larry busting out the pretty summoner glams
I miss when the stack marker for the Five-headed Dragon was wasn't a stack marker, and so you'd have people run off on their own with it and die.
I'm here for the "healers adjust" flavor
Love these history videos. Please make more.
Of all of the things discussed here the stairs in Lota blew my mind the most. Didn’t even know they are there lmao
Im pretty sure in Angra Mainyu if you dont kill the hourglasses fast enough (Played since Stormblood release, seen it happen maybe twice?) they disappear and cause everyone to get a stun based on how many hourglasses were left. If all four were up the stun was long enough that anyone in the 1/4th of the arena that is slated to explode just stands there stunned and dies. And if only one is left the stun is 2 or 3 seconds and you can still just run away once it wears off. One of those "this never comes up" mechanics untill you run into 23 other people who also decided to ignore all mechanics and just hit the boss because you have all been here before and you wish that the roulette gave you ANY. OTHER. RAID. ATLEAST ONCE A WEEK!!!
ps. in Cerberus, Melee DPS can do the belly solo in a pinch... do not ask me how I know...
...I hate the Crystal Tower raids
One more thing about Glasya Labolas that was SUPER annoying from the old days was how he spawned those Clockwork Soldier/Knight adds and you had to move them to a SPECIFIC spot on the map. This was because Glasya had a tether attached to him and killing the adds in the right spot redirected it to a special pillar that popped up on the edge of the arena that allowed you to activate the jump pad to the outer ring of platforms. If you didn't do that, then the whole raid would wipe to his Ultimate. And tanks seemed to always have trouble positioning them correctly.
Seeing a fellow old-timer tell about the old days makes me smile. I still miss all the additional npc vendors who sold things that were mainly just there for immersion. The server girls in the inns sold food and drinks, and I think there were vendors all over the world who sold materials and dyes.
The other day we had Five Headed Dragon going so slowly we saw Pyretic. Most of the raid had no idea that was where the Pyretic effect was first named from.
I'm a Shadowbringers toddler, I started in 5.25, and they added Mandatory Crystal Tower right as I was getting to it in 5.3 (I had to drop an MSQ quest that I was in the middle of because it got dropped with that patch!). So here I was brand new to Labyrinth right when easily half of us were brand new. Nobody knew anything. Ten of us were in cutscenes in the beginning. Nobody knew to stand on the pads. People were screaming at us "YOU IDIOTS ARE KILLING US" etc without giving the basic info of "hey, four people need to be on the pads." Full alliance wipes at least twice, people yelling without any useful tips.... it took me MONTHS to get to Heavensward because I was scared to do another alliance raid.
I still don't know most of the damn mechanics. I just unga bunga and hope for the best.
"This should only be a couple minutes."
*comes up with and creates a whole new segment to the video while waiting*
Got recommended that and now I'm watching a bunch of your videos because your voice is so cool
Scylla kicked our asses back then. She was the true Great Filter.
On Cloud of Darkness, you also get LB recharge for each meteor circle that a party member stands in!
On Atomos, the large circles on the top cause the jump pad to spawn on one of the other platforms.
I'm glad someone else remembers the wisps, Larry called them worms, during the Cloud of Darkness fight. They would die with a single hit, but if any were still up when the octogon shields popped up, it could be very deadly.
You have a great sense of humor
I once joined a party finder group that did the entire raid min. item level. You can still experience a lot of the OG mechanics in Labyrinth and in Crystal Tower, and you have to do the mechanics right, or you wipe. Super fun, totally recommand it!
Part of the chains drama;
Folks always wanted to delay to the last second to get as much free damage before Cerberus finished casting 'Reawakening.'
You would actually drop the chains if you held them for too long; and a lot of eager people would grab them at the very begining of that downtime.
I often had to park by the chain spawn point to grab the chain that reset halfway thru the castbar, and sprint it to cerberus before it became a bad time.
For Glasya in Syrcus you'd have to take 3 adds and pull them over to the 3 pads and kill the add near it to activate them so you could jump to the outer platforms where you jump platform to playform and dodge + kill adds and various stuff while the boss just blows up the center arena repeatedly.
ALSO EVERYONE FORGETS ABOUT THE WORMS IN CLOUD OF DARKNESS 😩 Every time I get World of Darkness I ask if anyone is old enough to remember the worms...
Thanks for reminding me of my FFXIV boomer trauma.
When I started playing late in ARR people were still confused about the mechanics half the time but some were already skipped by the power of item level. Still it was a wild time.
8:00 my first time doing crystal tower, the mage clones in the quest had that gear on and little healer main me was SO excited because i thought it was the coolest outfit ever. Finding out it was tank gear made a bigger scar than the final days
My favorite thing with Phlegethon and Acheron is that there's actually an npc apologizing for the name mistake. "We consulted the historical records and realized we got it wrong."
Started doing CT back when it was needed for the HW relic. I still remember how the old school unlock took because it felt like 1 of the 4 fates never was up when I could run them (I think it was the earth/yellow one). All those runs of 2x tank LotA where the OT's only real role was to deal with the towers during King Behemoth, but they never did. Also remember when you'd often see worms during CoD, especially when things were going bad.
My favorite run, however, was a Syrcus run where the DPS was so horrible that we actually saw adds during Scylla. Chat was going insane and my friend, who was in VC, was laughing her head off because she'd only ever seen it in the guides we had watched pre-running them for the first time. xD
I remember having to unlock Crystal Tower raids. Admittedly I wasn't playing in ARR, I started in 3.1 Heavensward.
I've completed these raids so many times for roulettes and yet was unaware that Cerberus had a mechanic inside of him, I thought it was like the Gourmand's devour stasis.
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aw, seriously? what a gross company and merchandise... sorry, larry
omg larry why did you need to mention those fates ... those damn fates. I played 1.0 and went strait into 2.0 after 1.0 was shut down for the overhaul so I remember those damn fates well. Not just those but the odin fate and the behemoth one. I remember spam running the first room in Dzmael to grind out levels on each of the classes.
Yes I am one of those old dogs of ffxiv.
putting the summoner horn to good use eh
get your bag or whatever but that shit looks nasty af and the branding is even worse
@@123silverslash I hate to go up to bat for a big company but you didn't even try it and your saying its bad. The only ones I've tried were the 3 random ones i got with the free sample i ordered and they tasted great, sure the names of the flavors are weird but who cares about that if they taste good.
You've reminded me why I learnt to stand on the highest pads at the start of LotA to avoid the poison, it had escaped my mind that it used to ever get that high since it doesn't anymore. Muscle memory, I guess!
Absolutely LOVED this raid nostalgia runs. ☺️❤️ I remember the ‘good old times’ when you really couldn’t fail the mechanics or there would be so many wipes 😅 but I couldn’t remember all the details anymore. And the raids took forever. Aaah… the fond memories. 😂 Thank you. 👍
I've actually had a CoD fight go bad enough to see the worms/snakes briefly show up. Everyone was like "TF was that?!" while respawning. It was great.