How to Make BETTER Industry in BANISHED (#5)

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  • เผยแพร่เมื่อ 26 ต.ค. 2024

ความคิดเห็น • 107

  • @danielaguiar7756
    @danielaguiar7756 ปีที่แล้ว +114

    You need a storage barn up in your mining bit so that the blacksmith doesnt have to go all the way into town to drop off the tools

    • @wolfane64616
      @wolfane64616 ปีที่แล้ว +2

      He has a market, that should take care of it shouldn't it?

    • @vincewilson1
      @vincewilson1 ปีที่แล้ว

      @@wolfane64616 After it is built he assigns venders.

  • @sahla3053
    @sahla3053 ปีที่แล้ว +39

    You should put stock piles near the large areas you’ve designated to clear. The laborers are going and cutting like two trees and then carrying it all the way back to town. They can get so much more done when they don’t have to travel to storage

    • @vincewilson1
      @vincewilson1 ปีที่แล้ว +3

      YES! This is an important tip.

    • @JosephStory
      @JosephStory 2 หลายเดือนก่อน

      I've been yelling that at the screen for the last few episodes.

  • @york2828
    @york2828 ปีที่แล้ว +31

    I follow what Honeywell came up with and build a school first, right at the beginning. An educated labourer has so many benefits. It takes some juggling but if successful brings so many benefits.

    • @kmit9191
      @kmit9191 ปีที่แล้ว +4

      Me too. I always built schools first

    • @jennifergentry8942
      @jennifergentry8942 ปีที่แล้ว +3

      I do as well, even with an adam and eve start, I have a school before the first child is old enough to be a student.

    • @zzzires5045
      @zzzires5045 ปีที่แล้ว

      Wow. I always build one for the 26ish kid. Just having some basic morons playing with food

  • @meechduplissey5302
    @meechduplissey5302 ปีที่แล้ว +35

    This is an absolute pleasure to watch.

  • @einsford9894
    @einsford9894 ปีที่แล้ว +6

    A school is one of the first things I build after I've stabilised food and firewood. I see it as the school is cheaper the longer it's around and the children will become labourers at 16 instead of 10, so there will be a shortfall of new labourers in the short term, thus I want it built before anyone does.

  • @danteeightsix
    @danteeightsix ปีที่แล้ว +11

    Focus on food, forest, and firewood. Build a trader and export excess so you can import stone and iron. Iron mines and quarries take up a lot of workers, they are often killed easily, and once a quarry exhausts it's resouces, the land is no longer usable.

  • @Kaiser_XIII
    @Kaiser_XIII ปีที่แล้ว +14

    I read somewhere that the best way to optimize logging is to have two foresters: one focused on logging and one focused on planting. Can't say if it works though, never tried it.

    • @ConflictNerd
      @ConflictNerd  ปีที่แล้ว +6

      I've read that on a few different forums, too. Apparently having two buildings either next to each other or facing each other, one set to cutting and one to planting, and it works well. Some people ran the numbers though, and it only provides anywhere from 100 - 150 extra logs per year. That's not awful, but I also don't think it'd be worth spending another four workers on.

    • @annekekramer3835
      @annekekramer3835 ปีที่แล้ว +1

      ​@@ConflictNerdI think they mean that instead of two foresters both set to planting and cutting. So you don't waste 4 extra workers, as you either have two foresters set to both actions (2 x (2 planting, 2 cutting) = 8 workers, or set one to cutting (4 workers) and one to planting (4 workers).

    • @fissionphoenix4995
      @fissionphoenix4995 ปีที่แล้ว

      You can have forresters grow trees of which laborors can clear cut when needed for the supply. I imagine a clear cut, even partial clear cut, may disrupt gatherers, herbalists, and possibly also hunters in the area though. But I wouldn't know about any of that for sure.

    • @pershop4950
      @pershop4950 ปีที่แล้ว

      at the beginning when a lot of wood is needed for building and burning, if you manually tell the laborers to go cut wood , which is also needed to clear up land for development, you can keep up with the wood needs.
      later on, as you need to build less buildings, your several forester buildings can keep the village going, maybe with the occasional clear-cutting request to help out.

  • @mbb434
    @mbb434 ปีที่แล้ว +4

    been watching you since 2017 and i have to say i am so happy to see you bring banished back lol

  • @zifnab
    @zifnab ปีที่แล้ว +10

    Please do not forget that once you have the Town Hall you can see production graphs that will give you a better idea of how your production is going and how much you may end up needing

  • @TheDon90
    @TheDon90 ปีที่แล้ว +1

    I think this is my first time commenting on one of your vids. I ended up here thanks to software inc. But tbh I just want to say ty. I bought banished years ago and never learnt it. This series given me desire to get back into it and properly learn it and honestly I'm living it. Keep up the awesome content

  • @Nico237
    @Nico237 ปีที่แล้ว

    Just saw you randomly on my front page a few hours ago and since I love (and miss) Banished, I had to click, stuck around because I really enjoy your voice and commentary. And now you're talking about your emo phase and as I just turned 30 myself, I just HAD to subscribe. Keep it going, man! haha

  • @edwardwilliams2564
    @edwardwilliams2564 ปีที่แล้ว +1

    The food barn is good to have in each cluster so that people can get food and things from it. It is also good to have markets everywhere and not overlap coverage area. My town is up to close to 300 people now. i generally put 8 houses, the hunter, the gatherer, the herbalist and forester, as well as the storage barn and a wood cutter and 2 stockpiles in each cluster. So far it works great. Just be careful about not having a backup to produce food if you try to move farms. Edit: Also, anly put 1 hunter in each area, otherwise your people will overhunt the animals.

  • @robelsum7877
    @robelsum7877 ปีที่แล้ว +3

    Enjoyed the trivium reference! Might need to swap the tailor to using wool - running low on clothes!

  • @DL-sx7yh
    @DL-sx7yh ปีที่แล้ว +2

    7x7 farms one farmer can cultivate 100%, stone houses reduce firewood consumption.

  • @cybernomad5971
    @cybernomad5971 ปีที่แล้ว

    Good episode. Three suggestions I have that may be of some use.
    1 would be for the wood cutter for firewood has three chopping stumps so you can have 3 workers at each stump producing fire wood
    2 having 2 blacksmiths early game 1 for iron tools the other for steel that way the villagers pick up steel first then iron and you can trade the iron for stuff as needed
    3 when villagers start dying off they sometimes leave 1 person in a house. If it's wooden you vcan upgrade to stone and once built it will have a full family both working and having kids so there doesn't necessarily need constant house expansion early on.

    • @pershop4950
      @pershop4950 ปีที่แล้ว

      good tips but iron is a more valuable resource for crafting than wood is. wood is plentiful and renewable.
      keep the iron and trade firewood or even wood logs if you don't have enough firewood yet, but there's no reason to be perpetually low on firewood if you've decided your town will use it for trading

  • @vincewilson1
    @vincewilson1 ปีที่แล้ว

    I have found that having a few vendors helps as they will move stock from all the stocks and put them in the marketplace. The vendors also keep all the houses stocked with food. You still need laborers to pick up stones and stuff and move construction materials to new constructions. Having more farmers will help the fields grow faster and a faster harvest. Less loss to winter and better yields.

  • @brooklynx3637
    @brooklynx3637 ปีที่แล้ว +1

    Such a good episode I really like that you do research and try to get maximum efficiency!! please keep with this series I love it!

  • @jsapcakrrow
    @jsapcakrrow ปีที่แล้ว +2

    I like your Industrial area! Really enjoying this play through.

  • @ohsnapitspans
    @ohsnapitspans ปีที่แล้ว +4

    Tell a girl you have the hair of Matt Heafy and the body of Rob McElhenny but not which version of either one, lifehack

  • @shaka2tu
    @shaka2tu ปีที่แล้ว +6

    trading is the way my man, be manufacture village lol.
    buy raw material sell tools and high clothes

  • @MidoriMushrooms
    @MidoriMushrooms 6 หลายเดือนก่อน

    love this series, as someone who struggles to play Banished (because the UI is so tiny and my eyesight is very poor.
    Having said that, your school placement tilts me because it's not snug against the road corner and therefore more central lol

  • @pershop4950
    @pershop4950 ปีที่แล้ว

    you can actually manually select for your laborers to cut wood. that will help with the massive need for wood when you're building stuff as well as needing it to chop wood for burning in the homes.

  • @astreanightfang2622
    @astreanightfang2622 ปีที่แล้ว

    decided to get back into banished myself because of this series, i do like my mods so will be starting with a number though

  • @JaySharp1
    @JaySharp1 ปีที่แล้ว

    This is pretty late but the trick to distributing in this game is to put a market in the center and then any offshoots (forestry outposts or farms) should have a storage barn close by within the circle of the market. Once you expand far enough you put new markets down which touch a storage barn that is inside the original market. This will make all your housing areas connected.

  • @amdadonkey2951
    @amdadonkey2951 ปีที่แล้ว +1

    I can't tell which one I enjoy more, the gameplay or your commentary. 😂

  • @wolfane64616
    @wolfane64616 ปีที่แล้ว +2

    Maybe I don't understand how the game calculates the "work" done by people at the jobs, but why do you keep building more buildings instead of putting more people to work in the existing places? For example adding more wood cutting buildings instead of just putting another to work at the existing buildings? Also complaining about not having food, and repeatedly losing 1/3 of every harvest because the single farmer doesn't have the ability to harvest even the ~70% they managed to grow. By consolidating more workers into fewer places you avoid these problems and also reduce the distance more workers have to travel without having to build more houses. If I'm not understanding how the game calculates work please let me know. Found the channel through this series and am thoroughly enjoying, just thought I'd give my input on trying to keep the settlement alive.

  • @Snugggg
    @Snugggg ปีที่แล้ว +1

    you need to be temporary stockpiles in your work areas so your laborers are not wasting time carrying things across the map

  • @shiroevhabbo7009
    @shiroevhabbo7009 ปีที่แล้ว

    you have no idea that this videos makes me fall asleep and rewatch it if i'm not sleepy haha

  • @DJEylisium
    @DJEylisium ปีที่แล้ว

    Two forester areas is enough to sustain a town twice as big as you currently have, once one area is fully grown, srt your labourers to clear cut the entire area to give you a nice boost in logs! All the while you still have the pther area to keep you going until the area you have cleared has grown, at that point clear that area, rinse and repeat and youll be swimming in logs!

  • @ColdDac_Adventures
    @ColdDac_Adventures ปีที่แล้ว

    love this, wish you did 2 episodes a day tbh!

  • @jonnycreelman3562
    @jonnycreelman3562 ปีที่แล้ว

    Fully addicted to this series

  • @lippyausletzeburg1455
    @lippyausletzeburg1455 ปีที่แล้ว +1

    oh yes some BANISHED Vanilla, still have a few achivemds to do. Its a Great Game!

  • @nippy7148
    @nippy7148 ปีที่แล้ว +2

    27:48 finding out youre a metalhead made my fucking day… you said matt tuck and my eyes went 👀👀👀👀👀 then you said matt heafy and my face went 😱😱😱

  • @ElderonAnalas
    @ElderonAnalas ปีที่แล้ว

    not sure if you get to it. but you can ask trader boats for specific goods, but they charge a little more for it. good way to get seeds when u really need them

  • @miketaggard309
    @miketaggard309 ปีที่แล้ว

    I only build one quarry and maybe a couple of mines at best. The key to success is to brew booze and trade it for iron, coal and stone.

  • @goneriam
    @goneriam ปีที่แล้ว +1

    Might not be a bad idea to switch both mines over to iron until you can catch up on iron and ignore steel tools for the time being and just stick with iron tools, especially since you still have all those buildings still being built up by the mines.

  • @richardpayne1902
    @richardpayne1902 ปีที่แล้ว

    The villagers switch professions, they select the closet job to the family home. If no jobs are local they become labourers… try to get spare houses all over or your labour force could be miles away from where you need them

  • @Rickrrrt
    @Rickrrrt ปีที่แล้ว

    "concerned" and "not enough", that sounds like a typical Banished gameplay alright

  • @zalizoo0402
    @zalizoo0402 ปีที่แล้ว

    This just occurred to me halfway through the video, and i'm sure it will be hard to achieve with the current layout, but I think some roads between the farms and orchards is needed - not just to make "through-roads" for transport reasons, but also if i'm not mistaken isn't there a food blight mechanic? Separating the farming fields and alternating the crops should protect against that. Perhaps i'm getting confused with another game though...

  • @zarbarf
    @zarbarf ปีที่แล้ว

    I like to make it so in the farm fields, farmers don’t carry the produce. I make only the laborers do it. That way all food is in baskets before the frost

  • @HecthorDoomhammer
    @HecthorDoomhammer ปีที่แล้ว

    A usefull thing if you want to know where things ovelap, is you can PIN a structures overview, to see where its radius extends to.

  • @Metaz
    @Metaz ปีที่แล้ว +1

    Keep them coming Dylan! :D

  • @fxdaka
    @fxdaka ปีที่แล้ว +2

    Next time probably if you start a big „clearing project“ start with the stockpiles, it helps the laborer tu run a bit less. Now they running to,pick up the resources in the village to bild blacksmith, houses… and other laborers bringing the logs and stone into the village…

    • @fxdaka
      @fxdaka ปีที่แล้ว

      okay… Stockpile came in at 15:30 😅

  • @Moon-pf5ky
    @Moon-pf5ky ปีที่แล้ว

    I need like an hour or two long episode of him playing banished

  • @MimyFoxx
    @MimyFoxx ปีที่แล้ว +2

    These vids inspired me to try banished again only for everyone to starve on year 2 lmao

    • @pershop4950
      @pershop4950 ปีที่แล้ว +2

      some players can start food production by making farms in year 1. most can't.
      the recommendation for early start is ignore farms and orchards and even fishing docks. make hunters and gatherers. you can feed several hundred people just from hunting and gathering, as long as you build in clusters where each hunter and each gatherer doesn't intersect with each other's same building
      as your population grows and you have more available resources to work and build then you can add in farms, docks, and orchards

    • @MimyFoxx
      @MimyFoxx ปีที่แล้ว

      @@pershop4950 I'll try this next time I play, thanks!

  • @MimyFoxx
    @MimyFoxx ปีที่แล้ว +3

    31:10 rip arma :'(

    • @messybark
      @messybark ปีที่แล้ว +2

      I was happy earlier when he clicked on her and we saw she hadn't died off screen. Glad to know she followed her dreams of being a forester. 😢

  • @darthkarr
    @darthkarr ปีที่แล้ว

    i wish they'd add better roas into the game. like instead of straight lines and grids, you can actually make it feel more medieval with curving and stuff. Or do like foundation did, and allow paths to form how workers move.

  • @noelc9961
    @noelc9961 ปีที่แล้ว +1

    also increasing the number of farmers per field will increase the yield of your fields

  • @JacksonOwex
    @JacksonOwex ปีที่แล้ว

    26:04 I just realized something VERY... "interesting" about this area, thankfully this is a game so it doesn't matter!!!

  • @matthewjohnson9386
    @matthewjohnson9386 ปีที่แล้ว

    its really making me want to play this again, love it!

  • @khannaraha8817
    @khannaraha8817 ปีที่แล้ว +1

    I wonder if Dylan's happy thoughts about children being around will survive when it happens in his Sims gameplay?

  • @kaybs19
    @kaybs19 ปีที่แล้ว

    Damn I got here quick! I guess I was really needing to relive my early gaming days.

  • @zzzires5045
    @zzzires5045 ปีที่แล้ว

    It's a pity you can't dig and join the quarry to the river for extra fish once it's done.

  • @CrocusPocus
    @CrocusPocus ปีที่แล้ว

    This game has been on my wish-list for awhile, looks like im buying it!

  • @boubayaga_
    @boubayaga_ 11 หลายเดือนก่อน

    Me (totally not getting invested in the series): No don't knock over that tree, it is in a nice place aesthetically

  • @ajmeipalu1051
    @ajmeipalu1051 ปีที่แล้ว +1

    If I need a lot of wood I want my foresters to only plant and then I clear out the whole forest manually.

  • @BEEER000
    @BEEER000 ปีที่แล้ว

    Gday, after the harvest, I bring the number of farmers to zero. Then at sowing(spring) I increase the number of farmers to the required amount. Gives a short boost to the number of laborers.

  • @Transport-Coolfunr
    @Transport-Coolfunr ปีที่แล้ว

    The pillow talk 😭😭😭💀

  • @Merrick117
    @Merrick117 ปีที่แล้ว +1

    You made me download this game again, I hope youre happy 😠🤣

  • @jeremyhill118
    @jeremyhill118 ปีที่แล้ว +1

    Yess!

  • @TruthieBoy
    @TruthieBoy ปีที่แล้ว

    On the traders that come, you can press the order tab and request various seeds fyi

  • @VuTube_87
    @VuTube_87 ปีที่แล้ว

    fisherman 7/28 can add more workers?

  • @chandlerburns309
    @chandlerburns309 ปีที่แล้ว

    Love james! Just saw Metallica in Dallas !

  • @Ahzpayne
    @Ahzpayne ปีที่แล้ว

    Builds 5 bridges. Wonders where the wood went...

  • @brianhuber118
    @brianhuber118 ปีที่แล้ว

    making me wanna play this game again.

  • @giovannialexander3526
    @giovannialexander3526 ปีที่แล้ว

    Is this game made by the same people behind settlement survival

    • @Starganderfish
      @Starganderfish ปีที่แล้ว

      No. It's a one-man show (Shining Rock Studio). The creator had about 20 years of experience in the industry working on a bunch of games, then went solo and made Banished. It was hugely successful. He's been working on another game for the last 6 or 7 years (basically an even better version of Banished) but went quiet a year or two ago so no idea if it's still happening. I really want to see what else the developer comes up with

  • @CyPrinZe
    @CyPrinZe ปีที่แล้ว

    Wooden houses use more wood/firewood

  • @FjodorDostojewskij
    @FjodorDostojewskij ปีที่แล้ว

    Don't take it personal but it's a little bit infuriating how you ignore the missing iron for YEARS of gameplay, build two more blacksmiths who got nothing to work with, prioritize chopping trees while wood isn't a problem, waste ressources on buying tools and just watch more and more people running around without tools, which is especially bitter in the much needed iron mine - but otherwise love your series, please keep on going :)

  • @mjb2608
    @mjb2608 ปีที่แล้ว

    When are we getting the next episode. It’s been a month now

  • @giancarlovelandrez3413
    @giancarlovelandrez3413 10 หลายเดือนก่อน

    installing mods doesn't necessarily means cheating. some of the good structures are on the mods. the version you are playing doesn't penalize living near an industrial structure/ mine 🤷‍♂️

  • @DiogoFernandesRasta
    @DiogoFernandesRasta ปีที่แล้ว

    RIP Arma. Hope she/he got to drink at least one cup of booze.

  • @thaliatherasdotter9175
    @thaliatherasdotter9175 ปีที่แล้ว

    Dude, the quarry is a pain in the ass. overproduce food and trade it for stone with merchants instead!

  • @ZRooster95
    @ZRooster95 ปีที่แล้ว

    👍👍

  • @lippyausletzeburg1455
    @lippyausletzeburg1455 ปีที่แล้ว

    oh no Builder. i think you gone realise it soon too.

  • @rileytherandom
    @rileytherandom ปีที่แล้ว

    Placing the same houses in a row doesn't look good

  • @sammybrennan9515
    @sammybrennan9515 ปีที่แล้ว

    This city layout is giving me some ocd lol

  • @Xian25123
    @Xian25123 ปีที่แล้ว

    Darm I also get here quick lol where is vanillavilla is now abandoned 😂😂

    • @ConflictNerd
      @ConflictNerd  ปีที่แล้ว

      It's not abandoned. I've been trying to get Nerdholm (the modded series from months ago) working again this week, but with no luck. Vanillaville will either be back waaaay later today, or early tomorrow! :)

    • @Xian25123
      @Xian25123 ปีที่แล้ว

      Ok thanks. And stay safe😊

  • @JacksonOwex
    @JacksonOwex ปีที่แล้ว

    24:48 ROFL

  • @da-hicksta9550
    @da-hicksta9550 ปีที่แล้ว

    if it doesn't change the complete game mechanics is it cheating ?

  •  ปีที่แล้ว

    I see you next time.

  • @monymonino
    @monymonino ปีที่แล้ว

    هل ترينا فيديوهات سيتي جديدا

  • @AngelFish007
    @AngelFish007 ปีที่แล้ว

    Inven-tory as in not infantry 🤷‍♀️

  • @jaytang4954
    @jaytang4954 ปีที่แล้ว

    i dont know if the base rate changes in colonial chapter mod for forest lodges
    but i they can take 4 jobs
    lower it to 1
    and they operate at peak
    if you have 4 guys working one lodge they chop the trees before they fully mature
    1 worker should be about 80 logs per season for uneducated 110-120 for educated

  • @wasiman100
    @wasiman100 ปีที่แล้ว

    I've bought a new gaming laptop last week because my old one could't handle Diablo IV quite right. So i first installed The most inmporatant stuff to me: Factorio, Satisfactory, D4, Space engineers and THEN this series started. So........Now i'm playing only Banished .... again ........ and again .... and again...... (last play sessions 16-12-2018 steam informs me)
    Thx for the excellent reminder.............(Now, let me browse through my other classics.... hmm... wait, ....is that ??.......RRTC3....where is 1...... hmmm