My beloved brothers and sisters of our glorious democratic earth, with great pleasure I announce that I will be able to join the frontlines next year. Once my ship is fully supplied and ready, I will terminate the bugs and scrap the bots. For super earth!
Looks like things are getting brighter… With new details on the galactic map, hopefully people will be deploying to the proper planets during Major orders / outside of them. Allowing for major progress.
Though what he says is incorrect, since the health increase of enemies - a 500kg no longer instant-kills a Hulk/Tank, nor does the Orbital Precision Strike.
@@DutchGuyMike This is partly true, they both can and cant. Its due to the angle of the impact. The game's AP is based on the angle its hit from, so in some cases a 500kg will hit but on a bad angle meaning it wont penetrate, and so the only thing hurting the tank or hulk is the explosion, which has its own AP and damage. And so if hit on a bad angle, a 500kg does less damage than the health of a tank or hulk. Its a shame it exists, but its a system from HD1 that they kept in HD2. Its also a reason why people see "blue lasers" alot.
Crossbow tip: You can reload with a single bolt remaining on the magazine, to have 6/5 loaded with the reload. Be mindful of your ammo count so you can have that one extra bolt when you really need it (being chased by 6 bersekers)
Bot Divers just need to promise the Bug Divers barrels of broken crayons covered in Super Duper Glue to go to the Bot side. Bot side completely liberated in a day 😂
Vog-Sojoth only has a 2% decay rate, we need to hit that after the MO to cut off Clasa and reduce its 2.5% decay. Lesath has a 2.5% rate so I really doubt we would be able to take it before those planets try to invade Claorell.
Cut off lesath, and you'll cut off the entire right side, making all those planets easier. We had over 2.50% on lesath with only 1200 divers, and my faction and my allies were able to do that alone. If we had more reinforcements, we could take it. Strategically, it's smarter to take lesath
@@Helldiver-corestrategically yes. Realistically, absurdly difficult. We would need about 20,000 people just to barely pass the decay rate and then it would take many days to liberate it. We have to switch between planets for the MO and to defend the DSS so it likely wouldn’t happen unless we somehow lower the decay rate or get 30-40,000 players
@ZePacifista I wish I could send pictures , we had 1105 divers , and I have the screenshot. We managed to pull off a rate of 3.19% vs. 2.00%, and the liberation time was for 6d1h24m .... with far less than you are suggesting. That was with only my faction, "The Helldiver Core," and my allies "The 99th Hell Company" So, even while defending the DSS sectors. We could do it. It really doesn't take that much. You just have to win the ops you do. Along with bashing out faster ops on levels 4-7 for the fastest liberation points. With an added maybe 5000, we could take lesath and do whatever the MO is at the time. Take this MO as an example. If the blob had hit lesath instead of clasa, they could have helped cut the right side off while the other communities took imber. Making Claorell and all the surrounding planets easier to take down. It would just take working together. All Helldivers need to learn to work together better. We did it in hd1 just fine with far less. It's not too hard to coordinate either. Many of us smaller factions coordinate together, and that's most gambit plays are won. Just a suggestion, but we all need to work together and coordinate better plans. When the squids show up, we are going to get a run for it if we aren't coordinated better. Anyhow , happy hunting 🫡 and good luck, I'll see you all on Claorell 💀
As of this comment, we are currently at 0.18% About an hour ago is when it opened up At this rate, it will be at ~7.8% by the end of the MO. Let's give a round of applause to the 30-50% of players that stayed bug space during the MO, and who will likely be the first to complain about not getting the DSS
the clasa divers are the real traitors, you cant expect a bug diver to form a thought anyway. They are evenly distributed along the front achieving mostly nothing for almost a year now.
@doloinc bots, even though others may disagree, are not in the best spot to fight against. I generally enjoy them and the playstyle needed to beat them, but players do not enjoy the amount of ragdolls that come with it, in which ragdolling has been exacerbated with the inclusion of the Armored strider( which come in packs of 5-8), the Barrage tank, and the plasma cannon the Bruiser has, along with the deadly accuracy of enemies like the Heavy Devastator. So I honestly don't blame players for not wanting to play bots.
@@XtremeSk8ter I did see they lowered the Automaton regen rate by 0.5% and that we're currently at 5% with 1 day, 15hrs left. Maybe Arrowhead finally learned their lesson
Another great loadout is crossbow, verdict pistol, thermite grenades and any medium armor. For stratagems bring 500 kilos 120 OR 380 barrage, ballistic shield, and commando
My GOAT loadout for bots: Primary: Punisher plasma shotgun Secondary: maniche gun pistol (don't remember the name) Grenade: the spicky one Armor: medium with fortified Stratagems: recoilless rifle, 120 barrage or 380 barrage, 500 kg, rocket turret and sometimes to switch it up with an orbital precision strike.
There needs to be one GM per faction and they all need to act as hostile representatives. So if one gets a nerf/buff, they can argue for or against it and they can cause planning that can make our wars more lore heavy.
Good tactic for the planets that way we can cut the automatons off and draw them back towards cyberstan. Also for the voting maybe they will add a balance so that the enemy it is used against has to alternate alt least once or something so that every faction will get a taste of democracy.
4:30 my go-to bot loadout on super helldive: Crossbow Dagger (great for clearing minefields and "cutting" into the jetpacks of the MG raiders; aim slightly above their head and while firing move the laser across the wings of the pack to instantly blow it up) Thermite grenades Medium Servo assist armor (more throwing distance) Railgun (keep in safe mode for hulks and devs, switch to unsafe for gunships and factory striders) 500kg (mostly used for taking out priority buildings like the Sauron towers) Walking barrage (I also will call it out when throwing saying the heading; eg "Walking barrage bearing zero-one-five") Supply pack or shield generator or jump pack depending on map/team composition/personal preference.
if we want to liberate faster we have to go to trivial level (lv1) bc you can finis it under 7 minit instead the level 10 whit 3x40 minit (or less some times) we got each time 3 (operation score) if we got lv 1 and lv 10 (the lv10 is 9 operation score bc you got 3 different missions)
yeah I always contemplated this tactic, I wonder what would happen if every 30k player would do 2 or 3 lvl 1 missions in 20 minutes we could jump a few percents
7:00 in my opinion all mines stratagems should have ther recharge time reduced by half to make them more usable ( it would be around 1,5 minutes so it wouldn't be super broken OP )
We liberated Imber 1h after you put your video. But when it comes to loadouts just about everything seems useless when your are ragdolled to oblivion. I wish they reworked this mechanic so it wouldn't feel so broken on helldivers, probably one of the main reasons most go on bug planets better to kill something that has to get close for the kill. The bot are more frustrating and annoying, we have the tools for the job but ragdolling along with some very weird spawns just ruins it all.
Automaton Loadout Armor: Scout Armor (I use medium) Primary: Diligence Counter-Sniper Secondary: Senator Grenade: Smoke/Thermite Support: MG-43/EAT-17 Other Stratagems: Jump Pack, Machine Gun/Autocannon Sentry (depends which Support I bring), Eagle Airstrike/Smoke Strike (Use this to round out your kit). I like to have an anti-tank (Thermite, EAT-17, Autocannon Sentry, Airstrike), a trash-clear (MG-43, MG Sentry), and a smoke option. Use your armor's stealth combined with the smokes and Jump Pack to disengage, get yourself to a good position and use the sniper to pop heads while they're distracted by your team.
Tenderizer, stim pistol, recoilless rifle, autocannon turret, rocket turret, gas strike, and gas grande, I use it more like a support roll and protect the team and give them good fall back positions or cover a retreat and even push locations. Gas is for crowd control, and recoilless is to kill any big stuff that is causing trouble.
I run Adjucator/Counter Sniper, Pistol-Shotgun, Contact explosive grenades; Light gunner/Champion of the People Armor; 380mm, 500kg, Railgun/Autocannon/Recoilless, Orbital Railgun/Emancipator. For Eradicate I use Rocket Turret. Works Like a Charm.
i usually run diligence, amr, shield backpack, thermite, grenade pistol, eagle smoke and orb laser, this allows me to help my team from a distance and also clear some big bases with the laser. also run scout light armor to avoid attention being brought to me (the smoke really helps break contact)
If your team is all good on anti-armor and base clearing, Eagle Cluster Bomb and Autocannon are good picks vs bots as well. Both are effective at clearing Devastator packs which are likely the most dangerous of the bots to face this patch.
Lasercannon, beam lasergun (i forget if its the scythe ot sickle) Thermite Orbital presicion strike 110 rocket pods And sheild pack. If you swap between the cannon and rifle it perfectly lines up their heat cycles for continuing fire. Meaning your secondary is open and thus build might be a great spot for the stim pistol to help negate chip damage on the team
I like the scorcher and Railgun with a liberator gaurd dog, a shield relay and a rocket sentry. It's a very good defensive build for making team beachheads or overwatch positions on highground
My go to set is Antimaterial rifle, supply backpack, 500kg and eagle clusterbomb. Sometimes i run Orbital 120, Orbital 380, Orbital napalm and Antimaterial rifle. ❤
I personally use one of the throw range and limb hp armors, the light armor specifically has been my go to. More nade range, more stratagem range, free limb hp booster (dosen't stack with the actual booster) and fast
Best loadout for bots, got multiple deathless and highest kill score. Armor: gunner with extra padding Primary: crossbow Secondery: redeemer Gas grenade Strategems: Recoiless rifle, eagle air strike, autocannon sentry, rocket sentry Playstyle: always play from cover to cover, hit as much botdrops ships and focus heavies as fast as possible and let sentries and teammates deal with medium to small enemies. Once all heavies dead focus on small enemies to prevent bot drops. Be aware where the resupply is and always hunt for ammo.
if we had attack/defense/decay rates on map these kinds of MO's where we have target areas to reach, we'd have a better chance getting them done. we saw this happen with the bugs divers during the"take more then we lose." MO where for over half the MO, an average of 20k divers on one planet that was not even moving until after we claimed a bot planet.
They actually made a small hidden buff in mech trample They do high dmg now that can actually kill a warrior and hive guard. Also if you get too close to mech it deals like 95% of your HP
every time you ragdoll, you fly across the map and have no control, then after? your character is forced to stand completely up, you can take damage the whole time only AFTER fully standing, can you take actions again. this SUCKS you should be able to stay laying down and stim, or stand up into a crouch, or crawl there's also no diminishing returns or cooldown before you can get ragdolled again, it can happen over and over and over. plus, things can hit you from off screen with zero warning.
I've been using the stalwart/crossbow/thermite vs. bots with supply pack, airstrike, and orbital rail cannon. The downside is it lacks anti-air capability. The crossbow can take them down, but they're difficult to hit.
4:36 For me its crossbow combined with balistic shield. For other stratagems i often take railgun, eagle srafing run (it can kill fabricators now) and either 500kg or 120mm.
Best automaton meta loadout is: Crossbow, stim pistol, thermites. Stratagems: 380mm, missile xs sentry, recoilless, 4th can be either mech or autocannon sentry etc.
we split on the two planets at first which really slowed down the MO, but if both groups do the single MO planet we should be able to do it we have time imo
My 2 go to loadout for: 1. 500kg, 380mm orbital, RR, HMG emplacement 2. Eagle Airstrike, 380mm orbital, Supply pack, Railgun Both loadouts I use Executioner heavy Frtified armor, Diligence CS, Grande pistol, Stun nades. Heavy armors are much better vs. bots since you will not run around as much, its more important to survive thoes headshots and random explosions that will ragdoll you around.
Eagle Airstrike, railgun, supply pack and 380 is one of my favorites. Although I hate heavy armor, it's just too slow for me and I feel like I survive a lot better in medium armor with extra padded or democracy protects. I really love how heavy armor looks though lol
I have had a lot of success on bots with crossbow/big iron/thermites and for strats 380/rr/hmg enc/rocket turret then i always run extra limb health if no one else is running. Hmg enc and rocket turret when used appropriately can hold down a point by themselves. And 380 is just nice to soften up bases and sometimes a huge bot drop if you dont have anything else up. And rr is just too good right now to take down dropships. Oh and i always prioritize just blowing up the laser cannon on top of factory stridersbwith rr then i can take out the machine guns on the front with hmg.
They don't need an entire Game Master to implement Decay Rates ingame. Multiple websites have been created with that information and done for free. No reason this shit needs to be done in increments. This information should have been in the game Day 1.
The Crossbow, Laser Pistol & the Autocannon - the best universal setup in my opinion. With the Eagle Strafing Run, 500kg Bomb & last but not least the Orbital Railcannon Strike. - This combination gets you through ANYTHING!
My go to setup rn for bots its crossbow, veredict pistol and stuns for stratagems i use the eagle airstrike, eagle strafing, Recoiless, and a rocket turret Can deal with anything and get you out of tough spots
i run eruptor, bushwacker, thermite, grenade launcher, supply pack, HNG emplacement and mortar or ems mortar. ems for bugs regular for bots, and i use the GL to dig trenches and i place the HMG emplacement in it along with the mortar and snipe enemies with the eruptor
They need to nerf rag doll AoE. I’m tired of being behind cover and getting blasted anyway. Also give us some armors or a perk that make us more resistant against ragdolling. That’s the only frustrating thing rn in the game for me and my brother. I can’t wait for all the updates they have planned. All the new stratagems like vehicles and Ai teammates are gonna be great, not to mention the Illuminate, social hub and armor color customization. I’d say the only thing they haven’t teased or said they were working on is new planet biomes. We really need an urban setting. But I’m definitely content with the roadmap they’ve been teasing.
I prefer fighting bugs but I do fight bots when the need arises but for the DSS vote to work it has to be limited to one deployment per front per voting cycle
🎯🎯 I think Divers need to start grouping up on strategic points instead of 10 planets with 2/3 thousand Divers on them…and the main Objective with the rest. I mean I still see people fighting bugs and I’ve been putting in 3-6 hours a day for 3 days on Imber 😞
For the love that all is holy, the first few minutes of this video. Please do not fight the bots like that, yes we know about the strategem blocker. But at least take out the threats in and around the base, fabricators aren’t a threat, you could have used your thermite on the hulk with the ragdoll laser. It’s the enemies around you that we’re constantly shooting you, ragdolling you because they were left alive. And if you have the orbital precision strike, use it on the strategem blocker, don’t need a hellbomb. Same goes for the eye of sauron. So many level 100+ players but they still play like they’re level 10.
Meh this is a problem since beginning… there arr two types of divers: bug divers only kill bugs and the others wich switch fron side to side when its necessary
*My loadout for bots is:* armor: stim armor OR farther throwing armor weapons: Diligence counter sniper, grenade pistol, thermite stratagems: 500 kg, orbital precision, orbital walking barrage, recoilless rifle you can switch out the orbital precision slot for any stratagem like airburst strike or anti tank mines.
My god everytime I come back to updates for this game they're still in like this beta/early access testing version of the game. My lord they've been looking for a second GM for months because nobody wants to work with a tiny mismanaged company with a broken buggy game and have their name attatched to it
Anyone know if they need a "dumb guy"? Like how all engineering teams need one guy actually from the trade or how scientists ask a dumb guy the question they've been stumped on for a new perspective? Ie "how do we get to light speed? Do it like a fly swatter just real big" I feel like I could do that really well for them
Yeah nahhhhh we are gonna loose the major order according to the math we need 60,000 people to even be positive on that planet and theres 63,000 online.
I can't believe you'd ignore so many rare samples during your mission. You just ran right by them, without even attempting to recover them! How un-managed-democratic of you!
hey I love your vids. Thanks for helping in the spreading of DEMOCRACY. I had a thought about how to keep divers leveling up to 100 and more. what if at level 100 you get an extra slot for a stratagem and 2 if you reach 150. but you have to buy the extra slot with all 50,000 slips, 250 medals, 500 green samples, 250 orange and 100 pinks. plus 2000 credits, but the extra slots can only be used on levels 8,9, and 10. gives us something to use all our treasures on and a reason to keep collecting them till they come up with soemthing else to spend on. just a thought, thanks for all the updates. always get your vitamin d, d for democracy of course.
I’m sorry to say this but I was in Australian who is in the future yeah not mate it’s already one day until it’s done the major orders failed or one depending so you might be saying oh no we gonna do it no I’m in the future it’s not going to be done
My beloved brothers and sisters of our glorious democratic earth, with great pleasure I announce that I will be able to join the frontlines next year. Once my ship is fully supplied and ready, I will terminate the bugs and scrap the bots. For super earth!
Honored to wait for you on the battlefield. See you soon, future Helldiver o7
See you on the battlefield soldier LO
FOR MANAGED DEMOCRACY!
o7 for Super Earth!
We can never have enough Helldivers on the battlefield! o7
Crossbow actually kills rocket striders in just 2 shots to the pelvis.
Really? I notice it is just one shot for me (god I hope they don't nerf it again..)
They always bounce off for me it gets very annoying
0:38 I felt those missed crossbow shots in my soul
The balancing factor of having the now best primary 😂
…are they supposed to hit their target? Because that’s not my experience 🫠
Looks like things are getting brighter…
With new details on the galactic map, hopefully people will be deploying to the proper planets during Major orders / outside of them. Allowing for major progress.
I feel like most people don't do major order planets cause either they don't care or they're little babies that can't deal with clankers.
Though what he says is incorrect, since the health increase of enemies - a 500kg no longer instant-kills a Hulk/Tank, nor does the Orbital Precision Strike.
It should be way easier for us all to know what's going on without checking an app.
@@DutchGuyMike Are you sure? I recently used a 500kg and it worked.
@@DutchGuyMike This is partly true, they both can and cant. Its due to the angle of the impact. The game's AP is based on the angle its hit from, so in some cases a 500kg will hit but on a bad angle meaning it wont penetrate, and so the only thing hurting the tank or hulk is the explosion, which has its own AP and damage. And so if hit on a bad angle, a 500kg does less damage than the health of a tank or hulk. Its a shame it exists, but its a system from HD1 that they kept in HD2. Its also a reason why people see "blue lasers" alot.
We gonna dogpile Claorell so hard, I’m so excited. Spill oil!
Crossbow tip: You can reload with a single bolt remaining on the magazine, to have 6/5 loaded with the reload. Be mindful of your ammo count so you can have that one extra bolt when you really need it (being chased by 6 bersekers)
1:50 mh.... the suffering... the agony.
The ragdoll
3:44 stratagem : i be rollin
For whatever reason it would not stick.
Bot Divers just need to promise the Bug Divers barrels of broken crayons covered in Super Duper Glue to go to the Bot side. Bot side completely liberated in a day 😂
wow what a shock people think we are going to fail this major order.. literally what is said about every single mo.
Vog-Sojoth only has a 2% decay rate, we need to hit that after the MO to cut off Clasa and reduce its 2.5% decay. Lesath has a 2.5% rate so I really doubt we would be able to take it before those planets try to invade Claorell.
Cut off lesath, and you'll cut off the entire right side, making all those planets easier. We had over 2.50% on lesath with only 1200 divers, and my faction and my allies were able to do that alone. If we had more reinforcements, we could take it. Strategically, it's smarter to take lesath
@@Helldiver-corestrategically yes. Realistically, absurdly difficult. We would need about 20,000 people just to barely pass the decay rate and then it would take many days to liberate it. We have to switch between planets for the MO and to defend the DSS so it likely wouldn’t happen unless we somehow lower the decay rate or get 30-40,000 players
@ZePacifista I wish I could send pictures , we had 1105 divers , and I have the screenshot. We managed to pull off a rate of 3.19% vs. 2.00%, and the liberation time was for 6d1h24m .... with far less than you are suggesting. That was with only my faction, "The Helldiver Core," and my allies "The 99th Hell Company"
So, even while defending the DSS sectors. We could do it. It really doesn't take that much. You just have to win the ops you do. Along with bashing out faster ops on levels 4-7 for the fastest liberation points.
With an added maybe 5000, we could take lesath and do whatever the MO is at the time.
Take this MO as an example. If the blob had hit lesath instead of clasa, they could have helped cut the right side off while the other communities took imber. Making Claorell and all the surrounding planets easier to take down. It would just take working together.
All Helldivers need to learn to work together better. We did it in hd1 just fine with far less. It's not too hard to coordinate either. Many of us smaller factions coordinate together, and that's most gambit plays are won. Just a suggestion, but we all need to work together and coordinate better plans. When the squids show up, we are going to get a run for it if we aren't coordinated better.
Anyhow , happy hunting 🫡 and good luck, I'll see you all on Claorell 💀
As of this comment, we are currently at 0.18%
About an hour ago is when it opened up
At this rate, it will be at ~7.8% by the end of the MO.
Let's give a round of applause to the 30-50% of players that stayed bug space during the MO, and who will likely be the first to complain about not getting the DSS
the clasa divers are the real traitors, you cant expect a bug diver to form a thought anyway. They are evenly distributed along the front achieving mostly nothing for almost a year now.
I tried bringing over some of the bugdivers and they all immediately quit, was only on level 7 aswell lol
Do you not use the companion app? We're estimated to win in 1 day 10h. It'll be close but we'll win.
@doloinc bots, even though others may disagree, are not in the best spot to fight against. I generally enjoy them and the playstyle needed to beat them, but players do not enjoy the amount of ragdolls that come with it, in which ragdolling has been exacerbated with the inclusion of the Armored strider( which come in packs of 5-8), the Barrage tank, and the plasma cannon the Bruiser has, along with the deadly accuracy of enemies like the Heavy Devastator. So I honestly don't blame players for not wanting to play bots.
@@XtremeSk8ter I did see they lowered the Automaton regen rate by 0.5% and that we're currently at 5% with 1 day, 15hrs left.
Maybe Arrowhead finally learned their lesson
Another great loadout is crossbow, verdict pistol, thermite grenades and any medium armor. For stratagems bring 500 kilos 120 OR 380 barrage, ballistic shield, and commando
My GOAT loadout for bots:
Primary: Punisher plasma shotgun
Secondary: maniche gun pistol (don't remember the name)
Grenade: the spicky one
Armor: medium with fortified
Stratagems: recoilless rifle, 120 barrage or 380 barrage, 500 kg, rocket turret and sometimes to switch it up with an orbital precision strike.
There needs to be one GM per faction and they all need to act as hostile representatives. So if one gets a nerf/buff, they can argue for or against it and they can cause planning that can make our wars more lore heavy.
Good tactic for the planets that way we can cut the automatons off and draw them back towards cyberstan. Also for the voting maybe they will add a balance so that the enemy it is used against has to alternate alt least once or something so that every faction will get a taste of democracy.
I wonder how Arrowhead expects to find someone with the qualifications to be a gamer master
I wish I could be the other GM…
4:30 my go-to bot loadout on super helldive:
Crossbow
Dagger (great for clearing minefields and "cutting" into the jetpacks of the MG raiders; aim slightly above their head and while firing move the laser across the wings of the pack to instantly blow it up)
Thermite grenades
Medium Servo assist armor (more throwing distance)
Railgun (keep in safe mode for hulks and devs, switch to unsafe for gunships and factory striders)
500kg (mostly used for taking out priority buildings like the Sauron towers)
Walking barrage (I also will call it out when throwing saying the heading; eg "Walking barrage bearing zero-one-five")
Supply pack or shield generator or jump pack depending on map/team composition/personal preference.
if we want to liberate faster we have to go to trivial level (lv1) bc you can finis it under 7 minit instead the level 10 whit 3x40 minit (or less some times) we got each time 3 (operation score) if we got lv 1 and lv 10 (the lv10 is 9 operation score bc you got 3 different missions)
yeah I always contemplated this tactic, I wonder what would happen if every 30k player would do 2 or 3 lvl 1 missions in 20 minutes we could jump a few percents
7:00 in my opinion all mines stratagems should have ther recharge time reduced by half to make them more usable ( it would be around 1,5 minutes so it wouldn't be super broken OP )
We liberated Imber 1h after you put your video. But when it comes to loadouts just about everything seems useless when your are ragdolled to oblivion. I wish they reworked this mechanic so it wouldn't feel so broken on helldivers, probably one of the main reasons most go on bug planets better to kill something that has to get close for the kill.
The bot are more frustrating and annoying, we have the tools for the job but ragdolling along with some very weird spawns just ruins it all.
Skill issue
Automaton Loadout
Armor: Scout Armor (I use medium)
Primary: Diligence Counter-Sniper
Secondary: Senator
Grenade: Smoke/Thermite
Support: MG-43/EAT-17
Other Stratagems: Jump Pack, Machine Gun/Autocannon Sentry (depends which Support I bring), Eagle Airstrike/Smoke Strike (Use this to round out your kit).
I like to have an anti-tank (Thermite, EAT-17, Autocannon Sentry, Airstrike), a trash-clear (MG-43, MG Sentry), and a smoke option. Use your armor's stealth combined with the smokes and Jump Pack to disengage, get yourself to a good position and use the sniper to pop heads while they're distracted by your team.
Tenderizer, stim pistol, recoilless rifle, autocannon turret, rocket turret, gas strike, and gas grande, I use it more like a support roll and protect the team and give them good fall back positions or cover a retreat and even push locations. Gas is for crowd control, and recoilless is to kill any big stuff that is causing trouble.
finally! i brought this concern up about the anti tank mines multiple times so a change to that would be much appreciated
I run Adjucator/Counter Sniper, Pistol-Shotgun, Contact explosive grenades; Light gunner/Champion of the People Armor; 380mm, 500kg, Railgun/Autocannon/Recoilless, Orbital Railgun/Emancipator. For Eradicate I use Rocket Turret.
Works Like a Charm.
i usually run diligence, amr, shield backpack, thermite, grenade pistol, eagle smoke and orb laser, this allows me to help my team from a distance and also clear some big bases with the laser. also run scout light armor to avoid attention being brought to me (the smoke really helps break contact)
If your team is all good on anti-armor and base clearing, Eagle Cluster Bomb and Autocannon are good picks vs bots as well. Both are effective at clearing Devastator packs which are likely the most dangerous of the bots to face this patch.
Lasercannon, beam lasergun (i forget if its the scythe ot sickle)
Thermite
Orbital presicion strike
110 rocket pods
And sheild pack.
If you swap between the cannon and rifle it perfectly lines up their heat cycles for continuing fire. Meaning your secondary is open and thus build might be a great spot for the stim pistol to help negate chip damage on the team
I like the scorcher and Railgun with a liberator gaurd dog, a shield relay and a rocket sentry. It's a very good defensive build for making team beachheads or overwatch positions on highground
My go to set is Antimaterial rifle, supply backpack, 500kg and eagle clusterbomb.
Sometimes i run Orbital 120, Orbital 380, Orbital napalm and Antimaterial rifle. ❤
I ran the purifier on level 10s, and honestly it’s not as bad as I remember. It’s splash and stager effects were pretty effective against the bots
I personally use one of the throw range and limb hp armors, the light armor specifically has been my go to. More nade range, more stratagem range, free limb hp booster (dosen't stack with the actual booster) and fast
As long as you have a railgun, you can use a full sentry loadout and be fine. Gatling, auto and rocket. Take thermite to take down tanks and striders.
Best loadout for bots, got multiple deathless and highest kill score.
Armor: gunner with extra padding
Primary: crossbow
Secondery: redeemer
Gas grenade
Strategems:
Recoiless rifle, eagle air strike, autocannon sentry, rocket sentry
Playstyle: always play from cover to cover, hit as much botdrops ships and focus heavies as fast as possible and let sentries and teammates deal with medium to small enemies. Once all heavies dead focus on small enemies to prevent bot drops. Be aware where the resupply is and always hunt for ammo.
if we had attack/defense/decay rates on map these kinds of MO's where we have target areas to reach, we'd have a better chance getting them done. we saw this happen with the bugs divers during the"take more then we lose." MO where for over half the MO, an average of 20k divers on one planet that was not even moving until after we claimed a bot planet.
They actually made a small hidden buff in mech trample
They do high dmg now that can actually kill a warrior and hive guard.
Also if you get too close to mech it deals like 95% of your HP
every time you ragdoll, you fly across the map and have no control, then after?
your character is forced to stand completely up, you can take damage the whole time
only AFTER fully standing, can you take actions again. this SUCKS you should be able to stay laying down and stim, or stand up into a crouch, or crawl
there's also no diminishing returns or cooldown before you can get ragdolled again, it can happen over and over and over. plus, things can hit you from off screen with zero warning.
Skill Issue
I highly recommend the Spear. It one shots the command bunkers if you hit it in the right spot.
The Helldivers app on IOS is great for extra info on galaxy map. And lets players vote to choose their priority planet to play on
I've been using the stalwart/crossbow/thermite vs. bots with supply pack, airstrike, and orbital rail cannon. The downside is it lacks anti-air capability. The crossbow can take them down, but they're difficult to hit.
I would prefer all mines to act like widow mines from StarCraft 2, they shoot a rocket into the air and attack the nearest target.
YES! That was my thought exactly a week or 2 ago.
4:36 For me its crossbow combined with balistic shield. For other stratagems i often take railgun, eagle srafing run (it can kill fabricators now) and either 500kg or 120mm.
If you hate Reinforced Scout Striders (Rocket Striders). Use Jar-5 Dominator. 2 tap them between the legs.
Erm, since the health increase of enemies - a 500kg no longer instant-kills a Hulk/Tank, nor does the Precision Strike.
Another load out that is amazing bot side: Crossbow & Verdict sidearm, Ballistic shield, 500 KG bomb, Commando, and mortar sentry.
him dieing at the strat jammer me screaming at my screen "JUST SHOOT THEM". *pain* The crossbow can only kill everything.
Best automaton meta loadout is: Crossbow, stim pistol, thermites. Stratagems: 380mm, missile xs sentry, recoilless, 4th can be either mech or autocannon sentry etc.
Stim pistol 😂 💀
Were cooked
Love ur content brother hopefully I get to see you at the battlefield ❤
we split on the two planets at first which really slowed down the MO, but if both groups do the single MO planet we should be able to do it we have time imo
If you combine the crossbow with the ballistic shield you are almost invencible
Fun fact you should look into the Gatling barrage it can destroy walkers and one call in can destroys fabricators
My 2 go to loadout for:
1. 500kg, 380mm orbital, RR, HMG emplacement
2. Eagle Airstrike, 380mm orbital, Supply pack, Railgun
Both loadouts I use Executioner heavy Frtified armor, Diligence CS, Grande pistol, Stun nades.
Heavy armors are much better vs. bots since you will not run around as much, its more important to survive thoes headshots and random explosions that will ragdoll you around.
Eagle Airstrike, railgun, supply pack and 380 is one of my favorites. Although I hate heavy armor, it's just too slow for me and I feel like I survive a lot better in medium armor with extra padded or democracy protects. I really love how heavy armor looks though lol
Down with the Glaze Divers, let Super Earth burn.
The only thing burning is spilt oil
use the ballistic shield backpack, crossbow, and quasar cannon. it's an incredible loadout for automatons
I still dont know why the community fought on Imber instead of Clasa....
I have had a lot of success on bots with crossbow/big iron/thermites and for strats 380/rr/hmg enc/rocket turret then i always run extra limb health if no one else is running. Hmg enc and rocket turret when used appropriately can hold down a point by themselves. And 380 is just nice to soften up bases and sometimes a huge bot drop if you dont have anything else up. And rr is just too good right now to take down dropships. Oh and i always prioritize just blowing up the laser cannon on top of factory stridersbwith rr then i can take out the machine guns on the front with hmg.
Punisher Plasma, Thermite, Spear, Rocket Sentry, 500kg, 380 Barrage
I love how the comments went from patches nerfs, buffs, to the actual game and asking for to other planets to the bug and bot front. We are so back
I like to use the commando because it can take out two hulks with the four missiles it holds.
They don't need an entire Game Master to implement Decay Rates ingame. Multiple websites have been created with that information and done for free. No reason this shit needs to be done in increments. This information should have been in the game Day 1.
The Crossbow, Laser Pistol & the Autocannon - the best universal setup in my opinion.
With the Eagle Strafing Run, 500kg Bomb & last but not least the Orbital Railcannon Strike.
- This combination gets you through ANYTHING!
Swap autocannon for arc thrower. Infinite ammo and no reload and it stuns (but can kill).
My go to setup rn for bots its crossbow, veredict pistol and stuns
for stratagems i use the eagle airstrike, eagle strafing, Recoiless, and a rocket turret
Can deal with anything and get you out of tough spots
Personally my support weapon is the Quasar Cannon when dealing with hulks
i run eruptor, bushwacker, thermite, grenade launcher, supply pack, HNG emplacement and mortar or ems mortar. ems for bugs regular for bots, and i use the GL to dig trenches and i place the HMG emplacement in it along with the mortar and snipe enemies with the eruptor
For bots I like to run 500kj, EAS, orbital laser, and spear. But I like yours, gonna give it a shot
B-but i like the team kills and suicides with my Tank mines..... The better change was to make Tank Mines visible
They need to nerf rag doll AoE. I’m tired of being behind cover and getting blasted anyway. Also give us some armors or a perk that make us more resistant against ragdolling. That’s the only frustrating thing rn in the game for me and my brother.
I can’t wait for all the updates they have planned. All the new stratagems like vehicles and Ai teammates are gonna be great, not to mention the Illuminate, social hub and armor color customization.
I’d say the only thing they haven’t teased or said they were working on is new planet biomes. We really need an urban setting. But I’m definitely content with the roadmap they’ve been teasing.
A far better Support weapon is the Rail gun. Mainly because it is the best weapon to take out gunships rn
I prefer fighting bugs but I do fight bots when the need arises but for the DSS vote to work it has to be limited to one deployment per front per voting cycle
🎯🎯 I think Divers need to start grouping up on strategic points instead of 10 planets with 2/3 thousand Divers on them…and the main Objective with the rest. I mean I still see people fighting bugs and I’ve been putting in 3-6 hours a day for 3 days on Imber 😞
You don't talk to General Brasch,
General Brasch talks to you!
For the love that all is holy, the first few minutes of this video. Please do not fight the bots like that, yes we know about the strategem blocker. But at least take out the threats in and around the base, fabricators aren’t a threat, you could have used your thermite on the hulk with the ragdoll laser. It’s the enemies around you that we’re constantly shooting you, ragdolling you because they were left alive. And if you have the orbital precision strike, use it on the strategem blocker, don’t need a hellbomb. Same goes for the eye of sauron. So many level 100+ players but they still play like they’re level 10.
What do you get for finishing this? More points we can't use?? Lol or a stragem that they are going to give us regardless
I already want the illuminates and that truck from the leaks
Like no joke your voice can do radio bro
That's awesome lol thank you!
Meh this is a problem since beginning… there arr two types of divers: bug divers only kill bugs and the others wich switch fron side to side when its necessary
*My loadout for bots is:*
armor: stim armor OR farther throwing armor
weapons: Diligence counter sniper, grenade pistol, thermite
stratagems: 500 kg, orbital precision, orbital walking barrage, recoilless rifle
you can switch out the orbital precision slot for any stratagem like airburst strike or anti tank mines.
ALL mines need a buff cool down is way too long on them
Exactly.
I hope we success I need the dss
My god everytime I come back to updates for this game they're still in like this beta/early access testing version of the game. My lord they've been looking for a second GM for months because nobody wants to work with a tiny mismanaged company with a broken buggy game and have their name attatched to it
Anyone know if they need a "dumb guy"? Like how all engineering teams need one guy actually from the trade or how scientists ask a dumb guy the question they've been stumped on for a new perspective?
Ie "how do we get to light speed? Do it like a fly swatter just real big"
I feel like I could do that really well for them
Just Took Imber! Helldivers push On!
Yeah nahhhhh we are gonna loose the major order according to the math we need 60,000 people to even be positive on that planet and theres 63,000 online.
Can you please pick up the Rare Samples for the team? I often see you just going past them (even at prime opportunities).
Finally those Clasa bozos can shut up 😭
I can't believe you'd ignore so many rare samples during your mission. You just ran right by them, without even attempting to recover them! How un-managed-democratic of you!
When you've been maxed out for so long it's really easy to not even think about it lol
Why would a Game Master speed up User Interface development? Does not compute....
Got to disagree with booth those armor choices, when it comes to survival its medic armor all the way.
How do you toggle the setting to have the subtitles floating on top of the helldiver instead of at the bottom of the screen?
Switch your subtitle settings to full
hey I love your vids. Thanks for helping in the spreading of DEMOCRACY. I had a thought about how to keep divers leveling up to 100 and more. what if at level 100 you get an extra slot for a stratagem and 2 if you reach 150. but you have to buy the extra slot with all 50,000 slips, 250 medals, 500 green samples, 250 orange and 100 pinks. plus 2000 credits, but the extra slots can only be used on levels 8,9, and 10. gives us something to use all our treasures on and a reason to keep collecting them till they come up with soemthing else to spend on. just a thought, thanks for all the updates. always get your vitamin d, d for democracy of course.
Live update - Imber has been taken
5. 5k players on clasa still. Brain dead.
At least we have 35k on claorell
I’m sorry to say this but I was in Australian who is in the future yeah not mate it’s already one day until it’s done the major orders failed or one depending so you might be saying oh no we gonna do it no I’m in the future it’s not going to be done
lol this gameplay with the hellbomb
Everyone, we need to protect the planet "Pandion XXIV"
why though, we need to focus on Claorell and finish the MO
No, we don't. There's a new thing called MO that needs full attention atm.
Helldiver2 is so good
I’m trying but I have the flu
What armor is he wearing?
What armor is he using in the gp?
Yall struggling that hard to take out that jammer lol
I have no clue why the stratagem was rolling everywhere xD usually it sticks to one place.