Unit upgrades is definitely coming in the next big patch, but there doesn't appear to be any indication of a broader war update. Personally I like the limited war goal mechanic, and think needing to siege down is more realistic than a unit walks in. Though the mustering mechanic, and a unit blocking mustering is both gameable and frustrating.
@garnerireland war goals are great! Dynamic and not too complex. The problem is with battles itself - too simplified, all units receive equal dmg, cinematic animations doesn't tell you anything.
Thanks for the feedback, is it the non gaming music or music at all just out of curiosity. I will certainly turn it down for sure, this was a little louder than I normally do but don't think I will go musicless at this stage.
War update- make it more interactive and varied, current city seiges are really stupid and borning.
Unit upgrades is definitely coming in the next big patch, but there doesn't appear to be any indication of a broader war update. Personally I like the limited war goal mechanic, and think needing to siege down is more realistic than a unit walks in. Though the mustering mechanic, and a unit blocking mustering is both gameable and frustrating.
@garnerireland war goals are great! Dynamic and not too complex. The problem is with battles itself - too simplified, all units receive equal dmg, cinematic animations doesn't tell you anything.
@@kornelg8584 yeah totally fair, if they don't have ranged or calvary then rear line units shouldn't be taking any damage if the front holds.
What are you hoping to see updated next in Ara History Untold?
without music would work better for me , but thats just me.
Thanks for the feedback, is it the non gaming music or music at all just out of curiosity. I will certainly turn it down for sure, this was a little louder than I normally do but don't think I will go musicless at this stage.