Hi Nuno, thanks for this tutorial. I was trying to do the same workflow for the decals. So I added the Opacity map to the Albedo map in the RGBa slot. When I exported this I got 2 separate files: the Albedo and the Opacity instead of 1 file with a alpha channel. Am I missing something?
@@paulspaltman2340 I was testing it, and noticed that for Decals is not working. I even setup the Custom Exports on the Decals section, and didn't work either. Maybe you can also report a bug, to see if it gets fixed. :)
Hello Nuno, in your older megascan video you used both the roughness in the albedp and glossiness in the noram for the studded leather, please explain.
Hi Nuno, that's was great tutorial. I love it! Anyway, would you like to show us, how to make terrain/relief like that? I mean that model. I always wondering, how to make it looks so smooth like that..that's amazing! Thank you so much ... 🙏
As far as i know we are not allowed to use megascan assets in any program other than unreal engine without purchasing the asset. Not even for personal experiments.
Good morning Nuno perfect video I have Quixel Bridge I used it but this video gives me an oportunity to add directly to the maps in Lumion, I have lumion 9.3 do you have a class in this version. Thank you very much
I'm curious about the effect value used in the image of the final result. If it's difficult to tell you the effect value, I'd like to know what kind of effect was used.
I tried comparing the Photoshop method versus the Quixel Bridge Export, but I think the PS method is more accurate in gloss effect? I tried it in your previous tutorial with the Leather Material with buttons.
I think on that tutorial in the video I gave wrong information. I added a pin comment about it. You should use only one option, either the Gloss map or the Roughness map. Not both. They are the same map, only inverted. Some engines use Gloss, others Roughness.
@@NunoSilva3d If I only use roughness map on Albedo, its too shiny using QBE. Then I tried using both Albedo+Roughness and Normal+Gloss, the glossiness of the Leather is less glossy. But it is glossier than the Photoshop Method. I dont know if I did something wrong. Or maybe try it for yourself if you have time. 👌
Hey Nuno, I'm using this method by following your steps in the video but i keep getting an error when I try to export from Bridge. Am i doing something wrong?
However the export potion when I hit the "+" button not working I made sure to check everything thoroughly but cant find why it won't export to the folder I created.
Thanks a lot man!! I have a quick question, even though I uploaded the material set as TGA file, textures seems very transparent in the scene and i couldn't find Texture alpha settings on the lumion. Is it because I am using the student version? Thnxxx
I was wondering how i can solve imported textures due lumion's unsatifying material liberary but finally Nuno Silva saved me. Grazie again and again.@@NunoSilva3d
When we put the settings we have to insert all textures in Targa? Or we can put the albedo and dispacement in jpeg and the normal ( with alpha - gloss ) in targa?
¡Hi Nuno! I have a question. I want to export TGA file, but the software doesn't seem to do anything when i push the bottom "export". It's an explanation for that?
Bro i wants to learn your lumion course how can i get your course beacuse i am from Afghanistan and i cant buy online your course ... I love to learn bro could you help me
man, this guy gives one of the best (imo the best i've seen so far) free lumion tips/tutorials on tube and you're criticised him to have one short advert for his actual work for lumion tutoring instead of zillion bs adverts like everyone else? do everyone really interested a favour and just skip this channel, if doesn't fits you.
@@izoyt thank you for the support! I'm thinking that maybe he meant that I was paid by Quixel to make this video, which is NOT the case. I really love their products and they haven't paid or asked me to make the video. :)
Dude, hope you’re paying for the use of Quixel Megascans assets, they’re only free if you’re rendering in Unreal Engine. Since this is a video on Lumion, it’s misleading to viewers to not explicitly explain this.
However the export potion when I hit the "+" button not working I made sure to check everything thoroughly but cant find why it won't export to the folder I created.
Are you using Quixel Bridge and their custom exports?
Advanced materials based on quixel library for lumion course as a new project module will be great 👌🏼
Hi Nuno, thanks for this tutorial. I was trying to do the same workflow for the decals. So I added the Opacity map to the Albedo map in the RGBa slot. When I exported this I got 2 separate files: the Albedo and the Opacity instead of 1 file with a alpha channel. Am I missing something?
@@paulspaltman2340 which Lumion version are you using?
@@paulspaltman2340 I was testing it, and noticed that for Decals is not working. I even setup the Custom Exports on the Decals section, and didn't work either. Maybe you can also report a bug, to see if it gets fixed. :)
@@NunoSilva3d I'm using lumion 12.5
Thank you Nuno, great to see you again.. I was thinking about quixel assets specially advanced materials few days ago..
Glad it was helpful! :)
Hello Nuno, in your older megascan video you used both the roughness in the albedp and glossiness in the noram for the studded leather, please explain.
Thanks Nuno! Gonna try this for sure. 👍
You're welcome!
Wow, thats great! Thank you, bro! I'm takin first steps in lumion. After your tutorials it very easy.
Great to hear!
You are the best, more Lumion tips pls.
Thanks! Will do. :)
Hi Nuno, that's was great tutorial. I love it!
Anyway, would you like to show us, how to make terrain/relief like that? I mean that model. I always wondering, how to make it looks so smooth like that..that's amazing!
Thank you so much ... 🙏
Hi! Sure, but I'm not so sure if I understood your question, you mean the terrain you see on the intro video?
@@NunoSilva3d yeah that's right..how you make terrain on intro video?
Thank you so much Nuno 💐🤝
You're welcome! :)
Nice, i can see random grass did you use another surface layer underneath with 3d grass in it?
I have the same doubt
Yes.
hey nuno! big fan, ive learned a lot with your channel. Could you do an update of this process using Lumion 12. thanks!!
Nuno here! it would be wonderful if you could do an update por this process in Lumion 12! Another big fan of you here!
Thanks Nuno👍 you are amazing bro ❤
Glad it was helpful! :)
We need to think about us French speakers
thank you for this Learning
great tips, thnx. which lumion versions supports importing this?
Anything from Lumion 8 at least should work.
Hi Nuno,
This is great as usual! but we do not need this for Lumion 12, do we?
Thank you! No, that's why in the beginning I said it's for users who didn't upgrade yet. :)
Hi, Nuno! Could you advice how import textures from Quixel Bridge for Lumion 12? Or maybe you make short video about it?
As far as i know we are not allowed to use megascan assets in any program other than unreal engine without purchasing the asset. Not even for personal experiments.
Yeah I commented that also.
Good morning Nuno perfect video I have Quixel Bridge I used it but this video gives me an oportunity to add directly to the maps in Lumion, I have lumion 9.3 do you have a class in this version.
Thank you very much
Thank you! Yes, this method also works for Lumion 9.3. The idea for this video is to help people with other Lumion versions then the Lumion 12. :)
крутой мужик , спасибо за помощь и привет из Казахстана
Amazing! This will save a ton of time.
Glad to hear that! :)
this is so great😍😍tnx🥰
Glad it was helpful! :)
I'm curious about the effect value used in the image of the final result. If it's difficult to tell you the effect value, I'd like to know what kind of effect was used.
Nuno, thanks for this video. Would these export settings be the same for D5 and Twinmotion? Or would there be any modifications? Thanks in advance!
you are a blessing ❤
Wow, I really appreciate your video. Thanks a lot
I tried comparing the Photoshop method versus the Quixel Bridge Export, but I think the PS method is more accurate in gloss effect? I tried it in your previous tutorial with the Leather Material with buttons.
I think on that tutorial in the video I gave wrong information. I added a pin comment about it. You should use only one option, either the Gloss map or the Roughness map. Not both. They are the same map, only inverted. Some engines use Gloss, others Roughness.
@@NunoSilva3d If I only use roughness map on Albedo, its too shiny using QBE. Then I tried using both Albedo+Roughness and Normal+Gloss, the glossiness of the Leather is less glossy. But it is glossier than the Photoshop Method. I dont know if I did something wrong. Or maybe try it for yourself if you have time. 👌
thx for great content .. when i setup bridge which export target i use 3d max - unreal - custom disk export ( lumion is not an option ) ?
I would like more info on this as well. Thanks @NunoSilva3d !
Hey Nuno, I'm using this method by following your steps in the video but i keep getting an error when I try to export from Bridge. Am i doing something wrong?
Great upload. 👍
However the export potion when I hit the "+" button not working I made sure to check everything thoroughly but cant find why it won't export to the folder I created.
I have same problem @Wayne Seymour
bro whats the specs of you pc? ang how long does it render if you have strong displacement
hi Nuno, do this workflow change with he new L23?
You probably need to select the roughness and reflection now.
Will these settings be remembered for everyone assets in bridge ?
Yes, the settings are stored.
is there a way to import an entire pre-built environment? There is a renders button but it' doesn't seem to do anything.
for using this app we should create pro account?
You need to create an account. There are some free assets and if you are using it only with Unreal Engine I believe it's free.
Hi Nuno, is there any method yet to add surface imperfections in a more practical way with Lumion 12?
I believe you can do it manually with decals/custom decals
hi! can you show me how to make the grass random layer ? tks
Well done!
what version of bridge are you using mine does not have RGBA as a format. selection
Came to comments looking for this, got same issue... Will try to do it without the RGBA, Let's see
Thanks a lot man!! I have a quick question, even though I uploaded the material set as TGA file, textures seems very transparent in the scene and i couldn't find Texture alpha settings on the lumion. Is it because I am using the student version? Thnxxx
Good job bro.
Thanks!
I was wondering how i can solve imported textures due lumion's unsatifying material liberary but finally Nuno Silva saved me. Grazie again and again.@@NunoSilva3d
Can we do the same strategy on D5 render?
Hi Nuno! Why also the albedo texture in targa? Why not in jpeg? Is it the same? Can you explain us please?
why displacment map not getting download only albedo and normal map downloaded please help.
Obrigado isto poupa muito tempo
De nada! :)
nice bro really nice
Thanks!
2.7-got it.
Please do a tutorial also for D5
Will do! 👍
@@NunoSilva3d ❤️
@@NunoSilva3d upgrade for your lumion course exterior scene
hi good tutorial but i can't see my files in my export folder after clicking the export button have you an idea ?
Devo ter feito algo errado, inscrevi-me e só consigo entrar no Quixel Megascans e quando faço download só me permite em JPEG.
Thanks for in video, 👍👍👍👍
You're welcome!
When we put the settings we have to insert all textures in Targa? Or we can put the albedo and dispacement in jpeg and the normal ( with alpha - gloss ) in targa?
Lo siento, pero no entiendo como es el procedimiento para los materiales metalicos. No logro visualizarlos correctamente en Lumion
Nuno help me i cant export to the folder i watched your video over 10times but cant export to the folder
What is the issue?
@@NunoSilva3d When I click export nothing goes to the folder boss I don't know what could be the issue when I try to do a custom disk export
Why the download is failed? Can you explain it
¡Hi Nuno! I have a question. I want to export TGA file, but the software doesn't seem to do anything when i push the bottom "export". It's an explanation for that?
Did you check if the files are not on the downloads folder? There are two folders, it might get confusing. Check your settings.
Hello, anybody know why i can't rotate imported textures in Lumion? Rotation works with other textures :(
Bro i wants to learn your lumion course how can i get your course beacuse i am from Afghanistan and i cant buy online your course ... I love to learn bro could you help me
Send me an email hello@nunosilva.pt
version 2022.0.4 doesnt have RGBA in its format
Спасибо
my mistake needed to put in the TARGA under the Albedo selection my bad.
It very interesting but sometimes try to explain in French please
but Nuno! its not free to use !!
They have free textures. And of course I never mentioned it was for free :) they do have subscription plan, and it's quite affordable.
i just need a fuckin great specs of computer hahaha manifesting 🙏😬😂
is it free?
No, Megascans assets are only free if you’re producing your final renders in Unreal engine.
w0w
you have a good tutorials,but in this last one you advertise more than normal,much more,it was just like advertising clip
What are you talking about?
man, this guy gives one of the best (imo the best i've seen so far) free lumion tips/tutorials on tube and you're criticised him to have one short advert for his actual work for lumion tutoring instead of zillion bs adverts like everyone else? do everyone really interested a favour and just skip this channel, if doesn't fits you.
@@izoyt thank you for the support! I'm thinking that maybe he meant that I was paid by Quixel to make this video, which is NOT the case. I really love their products and they haven't paid or asked me to make the video. :)
Dude, hope you’re paying for the use of Quixel Megascans assets, they’re only free if you’re rendering in Unreal Engine. Since this is a video on Lumion, it’s misleading to viewers to not explicitly explain this.
However the export potion when I hit the "+" button not working I made sure to check everything thoroughly but cant find why it won't export to the folder I created.