Global HUB to MAKE ANYTHING for ANYWHERE | Dyson Sphere Program Tutorial

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  • เผยแพร่เมื่อ 1 มี.ค. 2021
  • DYSON SPHERE PROGRAM
    Build the most efficient intergalactic factory in space simulation strategy
    game Dyson Sphere Program! Harness the power of stars, collect resources, plan and design production lines and develop your interstellar factory from a small space workshop to a galaxy-wide industrial empire
    Combining Factorio and Satisfactory on a Galactic scale!
    ABOUT THE GAME
    Dyson Sphere Program is a sci-fi simulation game with space, adventure,
    exploration and factory automation elements where you have to build your
    own galactic industrial empire from scratch
    In the distant future, the power of science and technology has ushered a new age to the human race. Space and time have become irrelevant thanks
    to virtual reality. A new kind of supercomputer has been developed - a machine which superior artificial intelligence and computing capability will
    push humanity even further. There is only one problem: there isn’t enough
    energy in the whole planet to feed this machine.
    You are a space engineer in charge of a project launched by the space alliance COSMO, tasked with a massive undertaking: constructing a Dyson
    Sphere, a megastructure that would orbit around a star, harnessing all its
    power and energy. Only a few decades ago it was considered a hypothetical, impossible invention - but now it’s in your hands… if you can manage to develop this space workshop in some galactic backwater into a galaxy-wide industrial production empire!
    ABOUT EARLY ACCESS
    While the core mechanics of Dyson Sphere Program are ready, the game still can grow and evolve a lot - and Early Access is just the perfect place for it to reach its true potential. We believe that by letting players experience the main content of Dyson Sphere Program and actively interacting with them to collect their feedback will allow us to improve the game and make it much better than it would be without this Early Access stage. Our plans are for this EA stage to be about 1 year long. But that is not written in stone
    KEY FEATURES
    ◇ Build a galactic industrial empire from scratch: start with a small workshop and improve it until it spans the whole galaxy
    ◇ Develop your very own Dyson Sphere, a megastructure that orbits
    around a star harnessing all its power and energy, from the first screw
    to its completion
    ◇ Explore a vast universe procedurally generated with all kinds of celestial bodies: neutron stars, white dwarfs, red giants…
    ◇ Gather resources in planets of all types: ocean, lava, desert, frozen,
    gaseous planets…
    ◇ Research new technologies to improve your factories… and discover
    the secrets of the universe
    ◇ Build mechas to fly, sail or jump through outer space and alien planets
    ◇ Transport materials across the galaxy to your facilities: thousands of
    transport ships will flow endlessly to your factories and back!
    ◇ Design the most efficient automated factory and production line
    ◇ Customize your factory and Dyson Sphere to make it unique
    ◇ Design a balanced power network, producing energy in all kinds of
    power plants like wind turbines, artificial stars… through conveyor
    belts, and you’ve got technology to help your buildings fit the grid automatically during the construction process. You’ve got the best tools
    COSMO can afford to build a massive-scale automated production line
    SCHEDULE:
    Daily at ~15:00 CET
    SOCIAL:
    Twitch: / nilaus
    Patreon: / nilaus
    Discord: / discord
    Twitter: / christiannilaus
    Tips: streamlabs.com/nilaus
    Merchandise: streamlabs.com/nilaus1#/merch
    TH-cam VOD Channel: / @nilaustv8036
    #DysonSphere #Factorio #MasterClass
  • เกม

ความคิดเห็น • 98

  • @moonlifeSW
    @moonlifeSW 3 ปีที่แล้ว +8

    You are the Bob Ross of Dyson Sphere Program. Thank you.

  • @tonton_1964
    @tonton_1964 3 ปีที่แล้ว +47

    Normalization has also the added benefit of making it easy to find your way on a planet you haven't been to in the last decade. I'm a great fan of these polar hubs, because you can go to any planet and you know what it's about with a glance. Thank you for bringing professional experience into the game while still keeping it a game.

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว +9

      Exactly. Consistency is such a hidden benefit. Knowing where to land and start working from on any planet is really convenient

    • @justinkarnes3276
      @justinkarnes3276 3 ปีที่แล้ว +3

      @@Nilaus I would extend this to "Convention is such a hidden benefit." Consistent application of Convention allows any Dyson Sphere Engineer (and any software engineer, really) jump into your project / world and keep a good idea of what's going on at all times.

    • @drewjude2282
      @drewjude2282 2 ปีที่แล้ว

      i know Im randomly asking but does any of you know a method to get back into an Instagram account??
      I stupidly forgot the login password. I would love any tips you can offer me!

    • @yousefjohan5903
      @yousefjohan5903 2 ปีที่แล้ว

      @Drew Jude instablaster ;)

    • @drewjude2282
      @drewjude2282 2 ปีที่แล้ว

      @Yousef Johan thanks so much for your reply. I found the site thru google and I'm in the hacking process atm.
      Looks like it's gonna take quite some time so I will get back to you later when my account password hopefully is recovered.

  • @qloshae
    @qloshae 3 ปีที่แล้ว +12

    Yay, my comment about the warper slot was mentioned.

  • @Maikovichi
    @Maikovichi 3 ปีที่แล้ว +51

    "Never in my life have I needed something so much, and never known until I received it. " - Vegeta

    • @Aconaut89
      @Aconaut89 3 ปีที่แล้ว +3

      Ah, princess Trunks

    • @chaosakazero
      @chaosakazero 2 ปีที่แล้ว +1

      All hail Princess Trunks !!!

  • @sintaxera
    @sintaxera 3 ปีที่แล้ว +6

    Nilaus: You don't have gears in your logistics network.
    Engine factory: **starves**

  • @Kevin_Kyle
    @Kevin_Kyle 3 ปีที่แล้ว +2

    Thank you so much for explaining the warper hookup. I didnt notice that option was available when trying to hook up the other hub. Now onto the rest of the video as it seems I have a new build to do. These hub video's have been very helpful. Havent watched all of your vids yet but I will get around to most of them I think. Again...TY I know how Im going to start my next save now. :)

  • @jgischer
    @jgischer 3 ปีที่แล้ว +14

    I tried to do something like this, and just completed it yesterday. But yours is so much less cluttered than what I did. It looks like you have got a lot of leverage out of "let's look at the whole list of buildings to export and work out a plan for all of them" rather than "Ok, what's next?" like I did. Of course, I tend to do first playthroughs like that, maybe even second or third ones.
    Anyway, well done. I especially like how you dealt with the "but they take five items!!" buildings.

    • @MichaelKubler-kublermdk
      @MichaelKubler-kublermdk 3 ปีที่แล้ว +4

      I work the same way as you.
      I'm enjoying the game.
      Nilaus is YouTubing it.

  • @AdamSaxton
    @AdamSaxton 3 ปีที่แล้ว +3

    The circle is now complete :) Appreciate all the content you are doing. 👊

  • @kedryncaitin9157
    @kedryncaitin9157 3 ปีที่แล้ว +3

    Small tip: If you add the end product to the tower first, you can hover over the icon for the tooltip to see needed resources. That way you don't have to leave the tower UI and bounce between interfaces.

  • @posi_de
    @posi_de 3 ปีที่แล้ว +5

    After building the Nilaus basic stuff hub and the belt/sorter/assembler hub I was waiting for this video and just sat here clicking reload! Thanks!!! Now please build me a planet with every spot producing quantum chips please... :-)

  • @dnarobo
    @dnarobo 3 ปีที่แล้ว +1

    Granny liked it, she really enjoyed your Danish eye-run pronunciation. That is the dialect she uses to call the device used to take wrinkles out of clothes. You span the generations well.

  • @shadowhenge7118
    @shadowhenge7118 3 ปีที่แล้ว +5

    This method is especially powerful because you can expand to dozens of worlds and all you need to bring with you are a stack of interstellar towers.

  • @realKrovax
    @realKrovax 3 ปีที่แล้ว +1

    Cool, I did the same thing the last couple of sessions on my planet. I also found something out, because my planets are a mess: if I need something, I just put down a tower, set the amount I need, set local/remote supply, wait on delivery, scrounge up the items and deconstruct the tower again. No need for power also, as long as the supplying tower is powered and setup for remote supply. Usually quicker than searching the whole planet for that one tower where I produce and store the item I was looking for... ;)

  • @erichz628
    @erichz628 3 ปีที่แล้ว +1

    Once again super helpful and great vid!

  • @marcellorenzz9525
    @marcellorenzz9525 3 ปีที่แล้ว

    For your Jumpstart Base Video: I reccomend to leave for 1 or 2 asseblers between your Belt and Sorter assember. So you can easily put a factory for those thusters you need for tier 2 Belt/Sorter between them. this makes a small automatisation for those quite convenient

  • @alexandrewhinman8761
    @alexandrewhinman8761 2 ปีที่แล้ว +1

    *whispers* Though, if missing the connection between tower 16 and tower 1 bugs you, you can always finish the ring by connecting tower one to tower sixteen in the opposite direction. The belt will move so rarely that you won't really know or see the direction, but you will see a perfectly filled ring of belted warpers.

  • @sterlingsummers9697
    @sterlingsummers9697 2 ปีที่แล้ว +1

    Another idea for that polar setup; put in 2 rings of the charging stations, and of course the discharge stations. Yes, you have the suns, but if your system ever burps and the power goes down, they cannot self-start. So put in your accumulator setup, and have the battery-backup to assure you never go dark :) As you have said that polar space is not good for most setups, but for this, it will work great.

  • @ekandrot
    @ekandrot 3 ปีที่แล้ว +3

    You often mention having to memorize the needed items. If you set the output of the hub first, then you can see it when you are adding elements to it. Only have to remember one thing at a time as you add the needed components to the requester in the hub.

  • @jonathanpatry
    @jonathanpatry 3 ปีที่แล้ว +5

    Awesome! Been waiting for this one :p
    Will definitly use all 3 of those setups in any of my playthrough, it would just make no sense not to xD

  • @TheObsidianWarlock
    @TheObsidianWarlock 3 ปีที่แล้ว +2

    Fantastic build!

  • @davidvankasteren361
    @davidvankasteren361 3 ปีที่แล้ว +2

    The only annoying thing: 2 days ago I've taken the time to build your starter version :P I had this in my head, but couldn't get myself to work it out myself. I doubt I've could have made it this clean. Going to work my way through the last researches and most likely cleaning my base after that to build a sphere :D

  • @badejong
    @badejong 3 ปีที่แล้ว +1

    Very nice tutorial. Thank you for creating it.

  • @jordanholder478
    @jordanholder478 2 ปีที่แล้ว +1

    I really appreciate your content 👍 keep up the great work

  • @BrianIrwin
    @BrianIrwin 3 ปีที่แล้ว

    Beautiful work and very well explained.

  • @gracemansiswawirestuhadiwi5284
    @gracemansiswawirestuhadiwi5284 2 ปีที่แล้ว

    I will be proud to share this to my grandma 😆

  • @MrKalerender
    @MrKalerender 3 ปีที่แล้ว

    Would love to see some visual maps of your builds to see the entire thing as one entity

  • @crypto_chrome
    @crypto_chrome 3 ปีที่แล้ว +4

    That OCD level at 22:14 is too damn high

  • @prytor
    @prytor 3 ปีที่แล้ว

    Nilaus is the best so far from any other I've seen

  • @Vortex-Gamin
    @Vortex-Gamin 3 ปีที่แล้ว

    Great video

  • @robertcunningham9997
    @robertcunningham9997 3 ปีที่แล้ว

    may I add one thing to this design? a ring of science cubes on a belt around Tower #1 so that I can see at a glance which is which. Saves a few seconds of hunting for my belt tower or the electricity tower . just my 2 cents . Love your DSP videos

  • @d4rk4x3l3
    @d4rk4x3l3 3 ปีที่แล้ว

    anyone, correct me if I'm wrong. You should be able to place that sorter on the curve if you FIRST build a straight line of conveyors, then the sorters, then you connect the line of conveyor to the rest of the conveyors. That way you can output or input at full speed even on a curve of belts.
    EDIT. One more thing. For those 5 input recipes, they share TWO inputs (the processor and the supermagnetic blue thingy). If they are near one another, they can simply share, like good friends.
    The other with 5 is the white matrix, and that one could share with, say, a warp producer that requires green matrixes (that's also going to require ONLY green matrixes, and that means you can use that logistic station for three more input/outputs...).
    ALSO. Gears are used for quite a lot of stuff. Electric Motor, Wind Turbines, Assemblers MK.I, Miners, Thermal Power Plants, Railguns, Conveyor Belts MK.I and Splitters. Some of them aren't really required in the late game, but having gears at the ready whenever isn't that bad. I'm not suggesting having them at every planet... but why not?

  • @kevins4213
    @kevins4213 2 ปีที่แล้ว

    I still need to figure out foundations but these are helping a lot since I just got the game. I have weird issue with how scattered resources are trying to make things uniform like this. Had similar issues in Astroneer until mid game when things were just stockpiled not mined.

  • @cheesecakenl1980
    @cheesecakenl1980 3 ปีที่แล้ว +3

    Great tutorial yet again. Exactly what I was looking for. Also liked that you explained some practical edge cases for when you need 5 products. My base is also coming along nicely. Not at the 1/2GB save file level yet :) Mostly struggling with getting enough power down when constructing these HUB's. Is there any benefit from hooking the PLS and ILS up to power ? Currently still using thermal stations for power :(

    • @Mp57navy
      @Mp57navy 3 ปีที่แล้ว

      First I do is dropping Solar power/wind power in 3 lines around the equator. Even at 50% efficiency it should provide at least enough power to charge 3 interstellar stations from empty.

  • @ClemMorton
    @ClemMorton 3 ปีที่แล้ว +6

    T = 22:14 I never laughed so hard... I knew exactly....
    That kink makes me twitch so hard...

    • @ClemMorton
      @ClemMorton 3 ปีที่แล้ว +1

      @ProNoobGamer I’m still laughing and twitching at this, days later...

  • @MrKoval-nm9ky
    @MrKoval-nm9ky 3 ปีที่แล้ว +4

    "Share it with your grandma" hahaha

    • @posi_de
      @posi_de 3 ปีที่แล้ว

      Unfortunately my grandma is more a factorio fan...

  • @papajimg9238
    @papajimg9238 3 ปีที่แล้ว +1

    Prof. Nilaus!!

  • @ClockworkOuroborous
    @ClockworkOuroborous 3 ปีที่แล้ว

    I really hope that warpers get an automatic refill check so we don't need to keep using an input slot for them.

  • @shawnp6653
    @shawnp6653 3 ปีที่แล้ว

    I really like these videos Nilaus! I only have mk II belts & sorters - it looks like you are using mk III's belts/sorters/assemblers - should I wait until I have mk III components before building the manufacturing hub and this 'make everything' hub expansion?

  • @EliWeeks
    @EliWeeks 3 ปีที่แล้ว

    Aw I was hoping this would literally show your layout for everything besides the building production. Curious what your material production looks like now with planetary stations, how it's changed since the starter base.

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว +2

      that is the topic of the Lets Play

  • @nktslp3650
    @nktslp3650 3 ปีที่แล้ว

    Quite an impressive setup. But some inconsistency in the speech. Everything here is stupidly expensive so you don't really have the choice that, if you can afford a whole interstellar logistic tower hub, you are certainly not missing drones nor vessels. Anyway, thanks a lot for the tutorials. I am currently working on purple science and transitioning between a massive belt bus to planetary hub. I certainly will go through planetary and get directly to interstellar towers instead, it will make the whole thing better. Before that, fusion power!
    Loving the content so far, keep it up !

  • @sterlingsummers9697
    @sterlingsummers9697 3 ปีที่แล้ว

    You could actually number each of those interplanetary towers, using the method you did for labels, but use roman numerals: I II III IV V VI VII VIII IX etc

  • @benfordrin6978
    @benfordrin6978 2 ปีที่แล้ว

    Hello Nilaus, any chance you provide us some Blueprints from your setups? Would be really cool!

  • @jeffreyblack666
    @jeffreyblack666 3 ปีที่แล้ว

    I would make a few changes.
    I think the reinforced thrusters can be made with the logistic vessels and put on a belt to the orbital collector.
    I am also somewhat tempted to combine the orbital collector and interstellar logistic station, taking the particle containers from the planetary logistic station point.

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว

      you do not have enough ILS slots to combine them like that
      and there really wouldn't be much point in saving a couple of ILS unless you have something else to use them for

    • @jeffreyblack666
      @jeffreyblack666 3 ปีที่แล้ว

      @@Nilaus I thought they would be enough slots, For the logistic vessels you have titanium alloy, processors, EM turbines and logistic vessels (The thrusters could even be output there if you want).
      The thrusters will then be shipped on a belt to the logistic station/orbital collector setup.
      That setup would have the logistic station, the orbital collector, charged accumulators, supermagnetic rings and titanium alloy.
      The main reason is to get the extra space for a water pump as well as a fusion generator as I didn't see that in the main hub either.

    • @Alazair
      @Alazair 3 ปีที่แล้ว

      @@jeffreyblack666 The water pump can be easily added to the main hub. Just pull the wind turbine and extend the line by two assemblers, or if you actually use the wind turbine, extend by three assemblers. Put motor production on either side of the water tank and feed the motors directly into it. That'll consume most of the gears on the line for a while, so I'd put it at the end of the gear line, right before the tesla tower so everything else that uses gears can be built first and the water pump motors only get the scraps till other things are done.
      The fusion generator, on the other hand, definitely could use a spot on the polar hub, but he already designates a space for it at the end, so that's not a concern.

    • @jeffreyblack666
      @jeffreyblack666 3 ปีที่แล้ว

      @@Alazair You would need to replace the wind turbine with the water pump or otherwise find a way to reduce the number of things being requested/provided, or put down an entire extra logistic station to provide it. That is because on the main hub each station has 5 things being requested/provided, so there is no room to simply add the water pump.
      The mini hub for assemblers, belts and sorters has a single free spot, but does not have the required items to produce the water pump, and thus would not fit there either.
      The way I see it now, is that there 1 too few spots to supply everything. So either it needs to be combined or something needs to go. Sure, it might not look as nice to combine them, but there is already a belt going around the edge and there are already a few spots which take supplies from other stations.

  • @ryano1361
    @ryano1361 3 ปีที่แล้ว +1

    Could you fit the other manufacturing hubs as a ring inside this hub since it needed fewer towers? It looks like there could be room for it. Just Curious.

  • @violetscreaming
    @violetscreaming 3 ปีที่แล้ว

    My issue is that it’s just not scalable. You can’t easily upscale it to producing 5 or 10 times as much due to the way you’ve setup your belts. Why waste the time, energy and resources to set up one assembler when for a slightly larger (but incrementally smaller) investment you can increase your output.

  • @sethy251
    @sethy251 3 ปีที่แล้ว +1

    Hi Nilaus, in the Ep #28 about the build of the strange matter, you requiered a lot of Deuterium. I ve thinked you will do a next video about a build for Deuterium but not :( ^^ . Personally i ve do 2 belts of fractionator (2X200) around one planet (because 4 giant gas with 40 towers and 24 particule collider doesn't supply my deuterium) it s work well with fractionator ^^. Then, and you, how do you supply your Deuterium ? ^^

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว

      Several Gas Giants + some Particle Colliders

    • @MattSapp
      @MattSapp 3 ปีที่แล้ว

      I had been planning a giant fractionator setup for my build, but as I got to doing the math..once you get up to 18-20 veins research, your average gas giant will do around 40-50 deut per second..so you only need 3-4 of them within a decent warp range, and a handful of particle colliders or a modest fractionator set to smooth out any delivery issues.

  • @TaoriUTS
    @TaoriUTS 2 ปีที่แล้ว

    @Nilaus your blueprint is broken. It says "The coordinate system proportion between area is different from when it was created" when trying to place it

  • @Maikovichi
    @Maikovichi 3 ปีที่แล้ว +1

    6:16 - this isn't even my final form!

  • @ProneOyster
    @ProneOyster 3 ปีที่แล้ว

    I just wish my brain didn't start crying whenever I have to do stuff with multiple outputs

  • @NaoyaYami
    @NaoyaYami ปีที่แล้ว

    I have a question/request: how can I learn the thought process necessary to design HUBs like this?
    Is there maybe an old stream that I could watch to see a somewhat summarized example of a process? I assume Factorio Master Class streams might be what I'm looking for but I'm neither sure they are available nor can I put dedicate dozens of hours watching something that might not even be what I'm looking for (I don't really enjoy streams that much - I love hearing Nilaus' voice on YT though).

    • @NaoyaYami
      @NaoyaYami ปีที่แล้ว

      My question is a bit more broad than just DSP - I semi-burned out on Factorio during my Krastorio playthrough where I got to the point where I should really get a production HUB going on (I disliked BPs I found online not to mention I was doing bus-less run using Transport Drones which turns out is what DSP is very similar to).

  • @CapEm16
    @CapEm16 3 ปีที่แล้ว

    Have they patched the ILS' so that they can't take a "6th input" in the case of warpers? I'm not seeing any warpers beside the logistic vessels, like seen in this tutorial.

  • @JamesDickens444
    @JamesDickens444 2 ปีที่แล้ว

    Do you have a blueprint for this ?

  • @cannoobin
    @cannoobin 3 ปีที่แล้ว

    question. where do i find the sorter mod

  • @radordekeche947
    @radordekeche947 3 ปีที่แล้ว

    So, is this meant to replace the manufacturing hub, or to be in conjunction with the manufacturing hub? Because if it's meant to replace, there's not enough space to produce everything at a single pole.

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว

      In addition. This produces the remaining 16 items

  • @Reoh0z
    @Reoh0z 3 ปีที่แล้ว +1

    Grandma says Hi.

  • @bradmeyer6273
    @bradmeyer6273 3 ปีที่แล้ว

    How do you build Orbital Collectors with this design? Collectors need fully charged Accumulators. Are you just constantly manually putting them into the system?

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว

      I have automatic charging of accumulators in the global network

    • @bradmeyer6273
      @bradmeyer6273 3 ปีที่แล้ว +1

      @@Nilaus How do you do that? I thought they had to be manually placed and charged. That is huge!
      Edit: Sorry. I had no idea that the Energy Exchanger had inputs and outputs. I thought that accumulators had to be be manually placed near energy exchangers to charge and discharge. Man, huge oversight on my part.

  • @Nocend
    @Nocend 3 ปีที่แล้ว +1

    14:07 xD

    • @Nocend
      @Nocend 3 ปีที่แล้ว +1

      22:10 xDDDDD

  • @amandadaboowindley3709
    @amandadaboowindley3709 2 ปีที่แล้ว

    Sadly when I went to get the CopyInserter, the mod is now classed as broken :(

    • @KaeruHashborn
      @KaeruHashborn 2 ปีที่แล้ว

      Game itself has that feature now, mod not needed.

  • @JakeDiToro
    @JakeDiToro 3 ปีที่แล้ว

    0:23 "Have you ever wondered" if your audience is just too young for your references?

  • @dragon__strike2363
    @dragon__strike2363 3 ปีที่แล้ว

    Does fuel work the same way as factorio where it’s only consumed when needed?

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว +1

      yes

  • @TheSpeedOfC
    @TheSpeedOfC 3 ปีที่แล้ว

    I dont understand why you bring components in, why not make them all on your home base planet and bring it all in pre-made? Thats what I do.

  • @eroll2
    @eroll2 3 ปีที่แล้ว

    what are those blue and green decorative neon lights everywhere? its not science sitting on a belt is it lol

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว

      yes they are

  • @LTL_king
    @LTL_king 3 ปีที่แล้ว +1

    Nope. Will not get the mod.
    It's not needed.
    Don't want it.
    Won't get it.

    • @Nilaus
      @Nilaus  3 ปีที่แล้ว +2

      that is ok, you can get RSI instead. I am working on a 100000+ Smelter world. I really don't feel like adding another 400000 clicks for sorters, but your choice obviously

    • @LTL_king
      @LTL_king 3 ปีที่แล้ว

      I’m having fun as the game is
      There’s a few QoL improvements I’d like to see.
      When it looks like a sorter will fit but doesn’t and a few other things but I don’t let it ruin the experience.
      I’m sure the devs will come through.
      It ain’t even been out a week and people already going through the code to try to change it.
      Didn’t even gives the devs a chance.
      Although I’m not as far along as you.
      I’m just expanding as needed little at a time.
      Also I’m bouncing around.
      Breathedge Worker resources and an older game by zachtronics.
      Hey. At least you don’t call it a mall.
      I’ve shared that part on other channels.
      When will they ever learn.

    • @LTL_king
      @LTL_king 3 ปีที่แล้ว

      Maybe I’ll get a mod or 2 in time but when I 1st pick a game I like to play the game as the devs see it.
      If I play it again and yet again. Then I’m having a lot of fun with it.
      Then it’s time for mods.
      Although bobs angels is a serious investment.

    • @Alazair
      @Alazair 3 ปีที่แล้ว

      ​@@LTL_king Haha, just wait till you need to place sorters yet again for yet another smelting line, after you've already placed tens or hundreds of thousands of sorters manually, each one at a time, requiring at least two clicks each, assuming you don't misclick even once in those multitude of thousands of sorters. It becomes 'very' tedious, monotonous, repetitive, boring, and can cause quite a bit of strain on your mouse hand, which with that much repetition, could potentially even lead to injury. You may find that the prospect of a mod like that becomes a very welcome idea then... Besides, that tedious repetition certainly can't be what the developers had in mind for the play experience. They just haven't gotten around to improving it yet while in the process of adding more content to the game. That's what mods are there to fix in the meantime.
      It's a similar concept with the Advanced Build Destruct mod that allows you to place entire lines of copied buildings all at once, including the copied sorters if you have the Copy Inserters mod. Both of those mods together makes creating a smelting line as simple as drawing the belts, placing one smelter on each side, placing the sorters for them, then placing a copied line of them at whichever length you desire. It's certainly not nearly as good as Factorio blueprints, but it is a 'massive' improvement to the gameplay experience. No longer must you spend hours doing nothing but standing there placing sorters, then needing to take a break from the game due to the masses of sorter placement you've just finished. Instead, you can get on with actually playing the game and having fun designing a new production line.
      And no, I'm not exaggerating at all with the scale of the numbers, and am not being hyperbolic in my description. The need for many thousands of sorters is quite literal. The requirements for production scales exponentially as you progress through the game, so where you may need just a few dozen sorters at the beginning, that will be a few orders of magnitude larger after you've progressed. So while you may not see a need for mods like that while you're closer to the beginning of the game, that's only because your production needs haven't gotten to the point that you're spending all your time placing sorters rather than actually enjoying all the great things the game has to offer.

    • @LTL_king
      @LTL_king 3 ปีที่แล้ว

      @@Alazair Ha jokes on you.
      Already have and yet still.
      I'm having fun.
      What a concept, there are people that don't use mods and still have fun playing. AMAZING isn't it?