I was like, "woah!!! cool dark area with pretty shiny liquid and dark trees and sun flowers... oh!!! a boss!!! Oh shit that's a giant murderous sunflower, that's cool as fuck! That seemed really eas- ah, of course." And then the phase 3 happened and I went :( The finishing blow landed, the creature felled, and then the area just... dark, lifeless. All that shine, gone. Did a bigger *:(* God that final phase music is so gut wrenching to me.
"Oh tarnished. Thou art like an ember kindling eternally, a dream with no end. Thou tryest over and over again, determination forever set ablaze by thine ambitions to overcome me. Thou believest me to be another stepping stone in thy conquest of this realm, but lo and behold, for I too refuse to die."
@@diaz926 I liked the boss because it was a difficult fight that was both readable and had unique way of handling fazed fights. I didn't like a lot of the other bosses but Dancing Lion takes the cake for comically awful design with a camera that has a near sexual relationship with the wall and attacks covered with enough effects, it feels like I'm dodging abstract art.
This boss was something special, for one, it had attacks that actually felt satisfying to dodge (very rare), and it fully embodied the three best parts of Elden ring, that being the feeling of utterly destroying a boss (first phase), the challenge of actually learning its attacks instead of trying to kill it as fast as you can (second phase), and the mystery (third phase). It kind of drops the ball in the third phase with that explosion attack, it's fine the first time, but when it does it four times in a row with random timing in between each blast, that's kinda stupid, and I'd rather not die at the end of a boss because an attack i had already learned to dodge had been changed to be undodgeable at close range. Should've been the final boss of the dlc, i don't care how dramatic and cool the actual final boss was, this fight is simply more fun, and it's certainly able to retain more of its excitement, even once you know how huge its healthbar really is, something the final boss could not do. My defense for using a tank build against the final boss is that the final boss was using a tank build too.
And it just wouldn't die
"I WONT STOP!"
Rusty the Sunflower
2024
I love the fact that it’s like a darker version of the erdtree avatar theme
you can really feel that it's fighting to the last drop of its blood T^T they gave so much soul to a giant sunflower head
By the end of this boss, it really felt like you were killing something that wanted to live, and without reason, at that.
It attacks first.!
Honestly? One of the highlights of the expansion.
3:24 Got chills when I heard that bit from 'Erdtree Avatar'
That’s the part where I felt bad. Like I was killing something precious and beautiful.
I honestly am glad the fight was so long, so I could keep hearing this. (It's also a really cool boss to simply look at.
Idk the lore of this demon flower but the music and the way it looks after it explodes and collapses it makes it feel like a tragic boss fight
Why isn't it dead yet? WHY ISN'T IT DEAD YET
I was like, "woah!!! cool dark area with pretty shiny liquid and dark trees and sun flowers... oh!!! a boss!!! Oh shit that's a giant murderous sunflower, that's cool as fuck! That seemed really eas- ah, of course." And then the phase 3 happened and I went :(
The finishing blow landed, the creature felled, and then the area just... dark, lifeless. All that shine, gone. Did a bigger *:(*
God that final phase music is so gut wrenching to me.
"Oh tarnished. Thou art like an ember kindling eternally, a dream with no end. Thou tryest over and over again, determination forever set ablaze by thine ambitions to overcome me. Thou believest me to be another stepping stone in thy conquest of this realm, but lo and behold, for I too refuse to die."
None of the other bosses in Shadow of the erdtree had secondary health bars because this boss ate them all
Honestly, probably my favourite boss of the dlc, the atmosphere, music, and enjoyment I had learning its moves were incredible.
Absolutely hated fighting against it
But oh god it's design, it's arena, it's OST
I love everything about it. Best boss in the entirety of Elden Ring.
As much grievences I had when fighting this boss (Goddamn triple phase...) I really loved the bosses' design and the vibe of the arena too.
when the ashes are two a grace alighteth
The only boss in the dlc to have 3 phases... Wow.
Also, some parts remind me of the repetitive part in Lady Butterfly's first phase.
S tier boss music.
This was a Kingdom Hearts boss and I loved it
Reminds me of the erdtree avatar theme
How many times do we have to teach you this lesson old tree?
One of the few bosses i actually enjoyed
it was the oposite for me XD, i absolutely hated the scadutree avatar, what was your least favourite boss?
@@diaz926as someone who had Scadutree avatar as their favorite, my least favorite was Gaius tbh
@@diaz926 I liked the boss because it was a difficult fight that was both readable and had unique way of handling fazed fights.
I didn't like a lot of the other bosses but Dancing Lion takes the cake for comically awful design with a camera that has a near sexual relationship with the wall and attacks covered with enough effects, it feels like I'm dodging abstract art.
@@gaiarailink its actually crazy how diferent opnions can be, I loved the dancing lion XD
I hated both lol. Loved Rellana and Messmer.
This isn't even its final form.
I died while he was one hit away but my summon killed him right after 😂 still got the win but no runes
This boss was something special, for one, it had attacks that actually felt satisfying to dodge (very rare), and it fully embodied the three best parts of Elden ring, that being the feeling of utterly destroying a boss (first phase), the challenge of actually learning its attacks instead of trying to kill it as fast as you can (second phase), and the mystery (third phase). It kind of drops the ball in the third phase with that explosion attack, it's fine the first time, but when it does it four times in a row with random timing in between each blast, that's kinda stupid, and I'd rather not die at the end of a boss because an attack i had already learned to dodge had been changed to be undodgeable at close range. Should've been the final boss of the dlc, i don't care how dramatic and cool the actual final boss was, this fight is simply more fun, and it's certainly able to retain more of its excitement, even once you know how huge its healthbar really is, something the final boss could not do. My defense for using a tank build against the final boss is that the final boss was using a tank build too.
Anyone knows the composer’s name?
Tai Tomisawa
This sounds a lot like q GoT track. The Lannister's theme I believe.