You're Damn right it felt flawless!! Also, Topology is my bread and butter, and I am sure this is one of the few areas A.I will take time to master along with specific animate objects and scenes, but looking at people training models using real artists' topo and stuff, I hope it won't be the case.
both Jonathan's,... (Cg cookie, Blender market, ..etc.) are legends since Aeon's.. .. .. they are part of the Bcon since years ... the tools they promote are also cult tools...
There's a version of the Catmull-Clark subdivision routine that specifically handles integrated triangle in an otherwise all-quad based mesh better than the stock algorithm does. It actually triangulates triangles into triangles which creates smoother topology in those areas. I would love to see Blender adopt this.
@@luke_fabis I don't know the name of it, but Disney/Pixar talk about it. It uses Catmull-Clark for quads and ngons, and Loop for inclusions of triangles. I can show you examples if you'd like to see them as I have another 3D apps that uses this algorim. It improves topology for triangles.
Some of these were such an eye opener for me who loves topology, thank you sensei! At this point in my progress tutorials were getting redundant and this is a gem content advice for me, I needed these theoretical presentations with practical examples. Thank you!!
38:00 My best guess as to why that was a thing would be because a lot of old games used BSP (Binary Space Partitioning) based engines, which required all meshes to be watertight for proper collision generation/ precomputed visibility calculation.
i love the slideshow and the presentation (the presentation being the content of what you presented, and the slideshow being the slides themselves (i ❤ 3d slides))
I think the concept of a watertight mesh comes from the VFX industry to make simulations on the mesh easier, for example, if you wanted to destroy a model spaceship by making it crash, but I'm not sure.
Any anyone know a quick way of getting rid of bad polys and loose edges ? I’ve been repairing nomad sculpts that have tons of bad geo and I have to go in and manually delete the bad polys and edges, repair the holes and there’s always polys and edges that I miss and end up passing it’s bad geo over when using shrink wrap, solidify etc
I've found the 3D Print Toolbox that comes shipped with Blender to be pretty good at quickly cleaning up bad topo. There's a button in it called Make Manifold. Works like magic most of the time.
There is literally no AI technique I am aware of that could handle this sort of mesh data. The task is a horrible fit for the machine learning (with the currently existing techniques).
Maya team made some tests about that awhile ago for UV editing it's assisted with machine learning and now doing the same for skinning/deformation for Characters....it's just matter of time before the tech is powerful enough to handle it perfectly or at least 90% of the time.
Sry to sound harsh but from a con im expecting new cool stuff maybe new retopo/remesh engine! Or autofix bevel overlaps! 50 min. talking about stuff known since more then 20 years is a bit disappointing!
I agree, even though I don't quite 'get why'. Lampel has been doing this for a long time (?) and knows the subject, one would guess. But it seems he's having a pretty severe stress reaction that he can't quite get in front of. Might just be 'one of those days' where you overthink the situation.
i love the slideshow and the presentation (the presentation being the content of what you presented, and the slideshow being the slides themselves (i ❤ 3d slides))
Jonathan - I love how your presentation is literally in 3D. Love it! No boring PowerPoints here
Everyone just ignoring that this legend just used Blender as Powerpoint....
blender 6 as a OS
@@rummyrummyrum76 and blender 2.48 as a game engine
Haha that’s true
And it's amazing!
You're Damn right it felt flawless!! Also, Topology is my bread and butter, and I am sure this is one of the few areas A.I will take time to master along with specific animate objects and scenes, but looking at people training models using real artists' topo and stuff, I hope it won't be the case.
This guy is a very underrated gem in the Blender community
Similarly Chocofur and CBaileyFilms, even if they have a great reach.
both Jonathan's,... (Cg cookie, Blender market, ..etc.) are legends since Aeon's.. .. .. they are part of the Bcon since years ... the tools they promote are also cult tools...
We're big fans of Mr. Lampel 🫶
Using Blender as a slideshow program is based af, holy
There's a version of the Catmull-Clark subdivision routine that specifically handles integrated triangle in an otherwise all-quad based mesh better than the stock algorithm does. It actually triangulates triangles into triangles which creates smoother topology in those areas. I would love to see Blender adopt this.
Do you know the specific name of this variation, or who the author is?
Chris- they should invite you for a talk dude. Your technology breakdowns are 🔥.
@@luke_fabis I don't know the name of it, but Disney/Pixar talk about it. It uses Catmull-Clark for quads and ngons, and Loop for inclusions of triangles. I can show you examples if you'd like to see them as I have another 3D apps that uses this algorim. It improves topology for triangles.
@@stevefuncke9798 Yes, I agree with this.
this is literally a course!! im half way through and have learned a lot!
Been closely following Jonathan for the last 7 years, stoked to see this presentation!
Some of these were such an eye opener for me who loves topology, thank you sensei! At this point in my progress tutorials were getting redundant and this is a gem content advice for me, I needed these theoretical presentations with practical examples. Thank you!!
Thanks for the shoutout, Jonathan! 😁 - Internet Ngon Guy
Retopoflow working in the edit mode seems like a big improvement, I stopped using the older versions because they felt too clunky.
Yeah. I Wonder how it would the performance be especially with multiple objects.
@@CrankHead-z8zv3 is very good but there is still some switching.
I was looking literally yesterday for this kind of information on topology!!! thank you so much
very helpful video for intermediate users, awesome content. fundamentals of poly-modellings are explained in very good manner.
Great talk Jonathan.
I actually took that Mastering Modeling Workshop, I still have that certificate on my resume!
Doing that entire presentation in blender was definitely a pro move. Very impressive!
38:00 My best guess as to why that was a thing would be because a lot of old games used BSP (Binary Space Partitioning) based engines, which required all meshes to be watertight for proper collision generation/ precomputed visibility calculation.
i love the slideshow and the presentation (the presentation being the content of what you presented, and the slideshow being the slides themselves (i ❤ 3d slides))
Amazing lessons. Can we have a course on 3d powerpoint in blender next?
Great talk Johnathan! 😊
Amazing Men 🕊️🕊️
Great talk
I think the concept of a watertight mesh comes from the VFX industry to make simulations on the mesh easier, for example, if you wanted to destroy a model spaceship by making it crash, but I'm not sure.
Any anyone know a quick way of getting rid of bad polys and loose edges ? I’ve been repairing nomad sculpts that have tons of bad geo and I have to go in and manually delete the bad polys and edges, repair the holes and there’s always polys and edges that I miss and end up passing it’s bad geo over when using shrink wrap, solidify etc
I've found the 3D Print Toolbox that comes shipped with Blender to be pretty good at quickly cleaning up bad topo. There's a button in it called Make Manifold. Works like magic most of the time.
@Arjjacks yeah that's a awesome bit of kit.
i will make my next presentation on blender
Double smoothing 🤯
god its fresh
His bad topology is my best lol :D
Hey I know this guy!!! Zuck Muckerberg.
No he's Kanye west
@@moric4677 Wanye Kest
recognize this voice from retopoflow 3 videos
25:30
Ben Mathis sitting on the throne of marketing
I love Retopoflow. Hated retopologising before. Now I dont.
bevel edge attributes yes - like in cad
Beying this early here feels illegal
Good, informative talk but someone give this man 2 bottles of water and 10 seconds to calm down 😅 he seems very knowledable!
This is what should be entirely done by AI, boring technical repetitive tasks like retopology and UVs and not the Art part.
There is literally no AI technique I am aware of that could handle this sort of mesh data. The task is a horrible fit for the machine learning (with the currently existing techniques).
I disagree with you. I believe that retopology is a type of art.
@@mohamedshaban2648 yes but if ai has to take a job this could be a better one to take.
Maya team made some tests about that awhile ago for UV editing it's assisted with machine learning and now doing the same for skinning/deformation for Characters....it's just matter of time before the tech is powerful enough to handle it perfectly or at least 90% of the time.
@@mohamedshaban2648 yeah, that's why those tasks are outsourced to India, because they type of art. Sure.
tsc!
yuh
11:21 OH BOY! As always kids that dont know ANYTHING!
Hello hello
Sry to sound harsh but from a con im expecting new cool stuff maybe new retopo/remesh engine! Or autofix bevel overlaps! 50 min. talking about stuff known since more then 20 years is a bit disappointing!
Take a shot every time he says "uhh" or "umm" lol. Must've been a big crowd.
I agree, even though I don't quite 'get why'. Lampel has been doing this for a long time (?) and knows the subject, one would guess. But it seems he's having a pretty severe stress reaction that he can't quite get in front of. Might just be 'one of those days' where you overthink the situation.
He seems be sick or at least bad allergies. If so, I feel for him. Making presentations when not feeling well are torture.
Where can I get this theme please??? 🥲
i love the slideshow and the presentation (the presentation being the content of what you presented, and the slideshow being the slides themselves (i ❤ 3d slides))