The Isle of Dread: A Forgotten Evil | World of Warcraft
ฝัง
- เผยแพร่เมื่อ 29 ส.ค. 2024
- Happy Friday, everybody! Today, we venture into the coastal wilds of Feralas to investigate the mysterious Isle of Dread and the naga invasion occurring there. Why are these sea-dwellers here, and what is the story behind this remote island? Let's find out!
Video Footage:
- Blizzard Entertainment's World of Warcraft (2004-)
- Some images retrieved from Google Images and WoWhead.
Background Music:
- "Feralas" from the WoW OST
Outro Music:
- "Watch Me (Live)" by Greta Van Fleet
#worldofwarcraft #wowclassic #seasonofdiscovery
Jediwarlock 2024
Personal Anecdote: I was doing those quests back in 2005. Soloing those naga wasn't easy. It took me a bit to clear all the way to the entrance of the cave. I had just stepped inside the cave, and i sat down to replenish my mana (warlock) as it suddenly started to rain outside the cave, quite noisily. A very strong rain, with thicc fog ... It was the most immersive experience i had with the game at that time, and that moment stuck with me all this time. Is funny how a very simple, mundane even, moment can make such a big impact.
I love this game and is because of moments like this.. not because of the massive raids or shinny epics... which yeah i do love too, who doesn't... but the feeling of adventure i felt back then is something that not only was amazing... it can never be recreated imo.
That's so true!
Part of it is definitely who you (and all of us) were back in 2005. That kind of identity can never be recreated because we're older and wiser.
That said, I wish retail focused a lot more on background atmospheric effects. It already did that for skyboxes, but I could go for a second Cataclysm *just* to bring the modern skyboxes to the whole old world.
@@General12th I think they need to do that and bring us back to the old world.
Reminds me the 2 expac after War Within are gonna happen in old places: Northrend and Quel'Thalas... so maybe there's a chance after that we get something like it, an expansion that revamps Azeroth
the heavy rain weather effects really were an absolute gem with WoW.
That quest humbled me too! Dang, I love naga.
It's insane that I've been playing this game for like basically two decades now almost, and there's still places I've never been to and I can discover.
You can always learn new things about the game! :D
5:30 "In typical Classic-WoW fashion, the questline ends and we never learn the full history of the relic".
I swear to God : between the whole in-game place in Stonetalon mountains, the Guld'dan skull in Darkshore, the corruption threatening the Swamp of Sorrows, the whole Deadwind Pass region serving no point, plane hidden high between the east coast of Arathi and the land, the Arathi pirates doing nothing, the 10 (probably more) Naga excavations leading to nothing, the sickness of the wetland, the forbidden genuinly super sad story of the cockroach vendor in Undercity, the goblin and gnome deadly Mad Max races through the Thousand Needles, the map error of Desolace, the 6 orphans of Stormwind being totally demoniac, the unused den at the very south of Kalimdor, the forbidden NPC of the Badlands...
And all places between places where players are not supposed to go be private servers loves to put an event into...
I swear I thought Season of Discovery would have been about all of these old mysteries, and many more because I thought they would put Vanilla contents they had to cut because of the lack of time for developping it.
I remember to have played in a private server where you spawned in the troll town between darkshore and moonglade
So I haven't played any of it, but what DID they do for discovery?
Lack of time isn't the only possible reason to cut content. Not to mention that such things and mysteries can be used deliberately for world building and not intended to be solved
I cannot overstate how disappointed I got with Season of Discovery, for the very same reason you elaborated on.
Ohh and let's not forget about the discontinued quest to save the soul of Eranikus, the green dragon from the Sunken Temple... We end up giving the soul crystal to a hermit in Winterspring and it just ends there... :l
Hey man, I wanted to let you know that, while reading the wiki, I realized that there are multiple Blood Elves before TBC. The interesting thing is that most of them are in the Blasted Lands and, not only that, the main quest chain in the zone sends you to Azshara to meet the only Demon Hunter found before TBC and there's even a blood elf camp in Azshara too. I think this is part of the cut content of the Vanilla Outland.
Yeah! That is an interesting theory and I agree with you! I was surprised to learn that the Thalassian base camp existed even during Classic ;)
Dude, what the fuck? I've never seen this part of that cave and I ALWAYS quest in Feralas...
You can always learn something new about WoW! :D
Same, I hate Tanaris which is near impossible to skip cuz it has so many quests, but I always take breaks to quest in Feralas while I'm doing it.
Fun facts about the isle of dread. In waters off the coast (and possible quite close to the swim one must take), there are some very great sharks, truely much bigger than usual. Also, you may find the rare lobster 'Diamond head'. Finally on the Isle of dread, you may find some chimaeras - very strong 60 elites. These chimaeras drop some of the best food ingredients for "Dirge's Kickin' Chimaerok Chops", a 25 stamina food buff.
Great details, thank you so much!! :)
What I remember most about the Isle of Dread is the Chimaerok that you have to kill during the scepter of shifting sands quest-chain
That and for the epic cooking recipe, those chops in bwl bruhhhhhh!
Yeah! That's the biggest main purpose of the isle. :)
Nice to finally see a video on this place and get some answers! 😅Good stuff!
The memory of finding this place in classic has alawys stuck with me and pops up every now and then. Such a cool setting and mystery
Thank you! :) It's a great little spot!
I just visited that cave a few weeks ago with my level 80 character cause I wanted to both explore and mine minerals to support engineering on my alt, and I noticed that secret underwater cave extension, I was so astonished (after all these years, I just found it so recently)!
It really peaked my curiosity as to what the purpose might be and what else is there... but unfortunately it just ends there. :] Which is pretty much how I expect WoW mysteries to end lol, with a dead end.
yes, it’s definitely pretty cool. I feel like I’ve been to this place before some years ago because I was definitely getting déjà vu vibes. As fun as some of these mysteries are to ponder I feel like some of these things are just the result of overthinking/overactive imagination by the players. because when they were designing these areas, I’m sure the people in charge just placed some random doodads Around the map. With no real reason behind it.
I guess the real exciting thing about artificial intelligence would be that maybe one day end of the future we can uncover secrets that the developers didn’t even intend in the first place, but were a byproduct of extrapolation which was formed from AI that was given broad parameters.
Piqued your curiosity.
Oh nice! That's how WoW questlines go sometimes, haha.
i was literally in that cave the other day for mining but it was contested and also a bit packed with mobs so i left, i'm gonna check out the underwater passage for sure now
It's a neat little spot! :D
@@Jediwarlock ok it's a pretty dope mining spot
I never thought the old gods were really involved in Vanilla but there are a few interesting hints hidden here and there. Weren't you also thinking about making a video about the Wetlands murlocs being connected to the old gods?
Yeah! It's going to be wrapped into a larger video hopefully later this summer ;)
Babe wake up, a new jediwarlock video dropped
:D
I found the secret passage when playing Classic a few years ago when mining for ores. Pretty awesome detail
Yeah! Great secret ;)
Yet another awesome video - Feralas one of the more mysterious zones from Classic imo
I agree, and thank you! :D
hi just wanted to give you a GZ on graduating btw, I've been subbed a long time and just caught this fresh drop, thank you for all the good content
Hey, thank you so much! :) I appreciate that!
Ah the cave I went into for a quest. I got the epic world drop Nightblade from there too.
Oh that's awesome! :D
I farmed with my rogue in that cave because I had that cave for myself and that secret underwater cave was so cool. I remember killing that rarespawn and I got blue item from it 😮
That's awesome! :D
When I first started playing WoW I thought that sunken temple was in this zone. Seems like there actually was a sunken temple
Haha, yeah! We've really come full circle XD
The last cpl weeks of Wrath classic i was out exploring the old world on my stream before Death Wing would blow it up and went here and explored the isle top and bottom finding these areas you feature here . I cant remember if i had been there back in the day but its nice to see this area again
Aw, that is great! Remembering and appreciating the old world is great... so thankful for private servers and more recently Era and SoD :D
classic Blizzard. dropping the ball on unsolved mysteries that were spurred up in Classic wow. such a god dang shame about SoD.
Pulling the Warcraft 3 team into the WoW team was probably a mistake, looking back. They should've let those wow guys cook.
as if they didn't give us corrupted ashbringer skin and lore about it in Legion connecting it to the classic "mystery" about it and many other things.... lol they will eventually most certainly get to something even as obscure as this and make it worth the long wait in some interesting way
if anything I unlike many other people am in love with Blizzard's attention to detail and strongly believe someone has already got this on their radar for future content at some point imo
@@chalo3427 i think the point is that this was an opportunity to expand upon those things in Classic+, not in an expansion many years down the road. SoD was essentially a 2nd chance at fleshing out the things they never finished in Classic WoW without coming back to them nearly a decade later
@@diegoaespitia I mean I see your point in this way, but SoD is mainly just fixing the gameplay part of things of vanilla rather than "fleshing out the things they never finished" because imo as the main example the ashbringer skin questline from the way you obtained it to the end was great so it would be 1000 times better to have this fleshed out in retail like god knows how much lore they could come up for that HUGE island than they could in classic like getting a little easter egg quest with Xal'atath etc. is one thing but revealing the lore of an entire island which could literally if they wanted to be an entire patch worth of content down the future would just be stupid
@@diegoaespitia SoD is not Classic+ they have said that from the start. SoD is research into creating Classic+
loved this video. my husband and I spent so much time in that cave trying to farm golden pearls from the clams haha.. there was also lots of pvp and we kept hiding down in that secret area, and popping up on unsuspecting victims haha. good times.
Haha, that is a great story! Thank you for sharing :) Always great to meet other content creators, btw!! Keep up the great work.
@@Jediwarlock yess same to you!! really enjoy your content
I was a sort-of cata kid (technically played since vanilla on my dad's account, but was literally too young to be able to understand leveling past 20 or so in the pre-cata world, and cata leveling was much simpler) and when classic came out I played through Feralas on alliance. and i thought the isle of dread was really cool and was disappointed that it sunk into the sea in Cata.
(Also I thought feathermoon stronghold was cooler on an island. Sure it was really inconvenient to wait for the boat but with the return of the highborne in cata they could have added a night elf mage npc to teleport you to and from the isle)
Thanks for sharing! Those are good memories :)
Back in the day I used to just go and stand in that place and take in all the ambience.
Ambience in Classic is unmatched! :D
Another super cool video :)
Thank you! :)
I was hoping this was a video about the interior of the Isle of Dread,... it has a lot of elites and interesting stuff. I stealthed around on my rogue and saw some amazing stuff... but I haven't been back in a longtime... so I was hoping this was about the whole island...
Might make one on the surface in the future! :D
There are so many ancient Kaldorei ruins on the west coast of Kalimdor that it would honestly be tempting to try and make a map of their ancient holdings. It goes all the way out to Bloodmyst, iirc. Presumably, it must have been quite heavily populated prior to the Sundering, and MAYBE quite culturally distinct given that it was so far away from the capital? I should re-read the War of the Ancients trilogy sometime, lol.
Makes sense that there are a lot of settlements along the coast and Dire Maul is nearby
@@KevinArcade87 Yeah, Dire Maul was a huge city, maybe the regional hub back in the day.
Yeah! Chronicle has a map of the Night Elf Empire (which of course should be taken with a grain of salt) but it does show a large portion of the Veiled coast being under their control, as evidenced by all the ruins. :) I definitely agree there could have been cultural differences as well!
damn.. played since mid vanilla back in 2004 and i never knew of the hidden underwater section of the cave
It's such a cool detail! :D
4:26 This character appears since WC3 and has become more relevant in later expansions.
Oh yeah! Shandris is important. :)
Thank you, such a amazing video
Thank you! :)
Great video! 😎
Thanks ATN! :D
I hoped for an explanation for the giant elite monsters inside the island. I always wondered what they do there.
I might have to investigate that too! ;)
Another destination to hit! :D
Definitely! :D
The highborn also were in contact with the burning legion. Is it possible that I was maybe A burning legion relic?
Hmm.... possible? Yes. Likely? I am thinking not. Most of the Legion influence was in the capital city and the surrounding area to my knowledge. The Highborne caste was doing some very clandestine stuff not known to most of the Empire, though I suppose it is possible that there were small Highborne sects doing shadowy stuff throughout some of the major cities. So... maybe! :D
These videos are so awesome
I'm glad you're enjoying them! :D
You should get a job at Blizz writing quests.
I would LOVE that!
Pine trees would indicate an older forest.
I think mountain high hardwoods would be older, just sayin'
It's possible! Maybe the island split off from the mainland a long time ago. :)
Hi Jedi!
I wonder why we don't see these kinds of mysteries in the game as much anymore. I doubt the development team is out of ideas. Maybe management is bleeding them dry on "content" for the game and they literally don't have the time or energy to add anything else?
Because these days everything that developers add to the game have to be approved by multiple people.. back then you could add stuff and ask permission later
Yeah, Blizzard seems much more finance-driven nowadays so there are fewer things in the game built solely from the passion of the developers that don't serve the "purpose" of the game, per se. Now nearly everything has to be a part of the big systems or moneymaking processes of the MMO, in my opinion. Runes at least capture a little of that magic again :)
Yay new video!
:D
Wonder why Blizzard removed it in Cata
Good question! It's possible it could have been a symbolic choice since they also removed the Scepter of the Shifting Sands questline, meaning they no longer needed the Chimaeroks on the island either ;)
Bro I was literally there a few days ago on warmane wotlk, an odd place for sure
Haha what a coincidence! :) Very odd!
Let’s goo ❤
:D
I still do not understand how did the isle of dread collapse
Deathwing happened in Cata, which is why Strangle thorn and the barrens were split. He also created the hole in Westfall and the cracks in Darkshore. Not very satisfying answer, but it is what it is
It sunk in the Cataclysm... but does it collapsing make a lot of sense? Probably not XD
and then cata came out and they sunk it
Yeah D:
i know
:)
yey
:D
It is cool. Just disappointing that was all.
They could have done more with it! :o
Whoever made the feralas tint should be fired, and blacklisted from ever making games again.
It can get a bit green sometimes XD
Love❤. I remember the isle before it just disappeared lol🫶🏻great work as usual jediwarlock
The isle of dread is a D&D reference. There is an old module from 2nd edition with the same name.
Thank you for pointing that out! I had no idea :D
This cave's history and changelog!
in 0.5.3 the cave is present but hidden away slightly by the terrain.
in 0.7 they added the ruins around the cave making it more visible.
in 0.10 they changed the cave to the model we know today, including the hidden away portion.
-5461 3657 -1 1, are the worldport coords for just in front of the cave
Where do you have this info from?
Very interesting! :D Thank you for sharing!
@@KevinArcade87 I downloaded the old builds and have access to a sandbox 🙂