Felt it was necessary to post this. Sorry for those who don't find my title funny but atleast I do, so hopefully you atleast chuckled. It is also my opinion on how to strategize going forwards. The main change to how the attack strategies will be used going forwards is just to take a soft stint and turn it into a light stint that will more than make up for the loss of durability for the attack stints. You can also take manual control over practice and save yourself extra hard/medium tires and have the same effect if you don't want to do this. This test was run on hard, where AI pushes more, as such AI running on lower difficulties might actually have received a buff from this patch as they generally don't go out of their way to push to hard, as such I will have to do some tests on said difficulty to make a decision on that front. On high degradation tracks like Barcelona, COTA and a few others running attack will not work as well as it used to, that is fine. Running attack will still be my prefered strategy for most tracks based on what I have seen so far in this small test of mine, but my opinion might change with different teams and a full season of play, this is just my first impression. As I said, these are my first impressions and they could change as I play more.
Its a shame really, i think they should have increased the lap time penalty from deg... i think that would have balanced it out better, so later in the stint running attack has less benefit because all this has done, is made it so you change one stint to slightly less aggressive. If the lap time penalty was increases it would make it so you have to actually pick and choose when to go aggressive like in the real life.
Bought this game a couple of weeks ago and am absolutely hooked. Thanks for making in-depth content like this, its extremely helpful for folks like me learning the ins-and-outs of the mechanics. I've been using full attack + avoid kerbs (works post-patch), its a very underrated strat. Your tires degrade much slower than your competition and the slower lap time works itself out with having one less pit stop + better tires on your in lap
@NeroBax Of course. I've tried doing it on a Race Replay as Williams and Albon will usually always have better tire deg than the expected amount on attack mode. Though the strat becomes less useful the lower skill driver you have.
Keep up the great work man!!! Love your videos. I just got into F1 this season, The actual sport and this game. Not only are these videos very useful to help me understand and learn the game, but they are also just very relaxing to watch.
First off, thanks for making these videos. They have been super helpful. I'm really new, and chose a bad team for my first playthrough, so I don't have the break cooling that others do. How badly does heat impact life? The graph seems to account for it sometimes, and sometimes it's more steep
Smoothness for one has a huge effect, but it also depends on the tyre, if you push the tyre beyond its maximum temperature you will see a massive drop off in tyre life.
Great video as always! Wondering if you could test how much they have nerfed the avoid kerbs command. Maybe your loss of time will be worth it for tire conservation making this exploit still possible.
It does really work on the later circuit where tyre wear is much more significant. In Austin, I have to go normal medium > Attack hard > conserve soft, and just barely finished without going under 30%. Seems medium are so terrible right now.
I don't know why they don't just add some gradiating penalties for being outside of the optimum heat window, then it doesn't matter if you are running attack or concerve, if your hot of cold there is time loses, maybe even is your red on heat you get same time loss as normal overheating but also higher deg.
If you have a decent car or fast car, running light has always been really good, even before the update, i'd say even better before the update xD Since you can utilize the tyre for longer instead of burning them quickly, i've had races where i went light pace with a good car and the others when they pit had to try and catch up, burned their tyres and eventually going below my own tyrewear and then fell off as my tyres were better having gone light. It is a powerful strategy, especially if the soft tyre is much faster than the other two compounds, depending on the track. But if you don't have a decent car, below the middle of the pack, it won't work well. (Edit:) Also, i've never once used Hards :P
Yeah I’m doing a Red Bull Save right now and I’m absolutely smoking the field I get into the lead and 2nd by turn one and it’s over I hardly have to push
@@hebisty4163 it’s the first time I’ve done them I never knew how fast they actually was until I started with them it’s dumb how fast they are and I’ve done one set of upgrades on every part of the car
I'm not seeing any of this working like it used to. Even using a Med-Hard at full push with a long soft at the end, it's just not faster. I'm also not seeing the med-hard-soft-soft all at full push being faster either. Maybe it's just different tracks, but COTA, Mexico and now Brazil that's what I'm seeing. The suggested strats are simply better, the full push strats are just not any faster, they are at best maybe 1 second faster. 🤷
Massively overheating the tyres seem to be negative but the main problem is the higher degradation from running the tyres to aggresively as that will effect the lap times for the whole stint. For a 1 lap fast lap pushing all you can is still good.
Hey I'm real pissed off now i dont know what's happening but my game on series s is just messed up autosaving ain't working my save files are gone like 5 mins after i load up the game i can't even create new ones but when i close it and come back they are there. Well now it didn't save a whole race weekend and the start of the next season what could i do with that?
Can you please help me and tell me why after every race some parts fail the inspection and I have to pay for new parts? Cause usually I have to install the older ones right?
As said below parts have durability and you should always have spares to replace them with. A good system is to keep 4 of each part currently in use, with the exception being the front wing with 6 in total. This includes the ones on your car so you'd have 1 on each car + 1 spare for each car.
I'm reeeeally surprised they didnt overtake you after the red flag. You were running on blue and neutral in ERS if im not fully red and deploying the ERS they overtake me like a gp2 engine despite having a dominate car. For me the starts with hard-tyre didnt work. My drivers lose confidence and start going slower and slower so I prefer for most tracks pitting for softs rather being conservative even if I have to pit 3 or 4 times it usually worth it (also gain more points in DHL championship).
I don’t understand what you are saying in the second paragraph? Can you explain what you mean please? I just got the game and I can’t do well no matter what race track or team I choose. Any help is appreciated! Thanks!!!!
I mean when you start on hard usually get overtaken by at least 1 car at the start. Then your driver lose confidence so is going slower and attack/defense is more difficult. It's like snowball effect so in order to keep my drivers confidence high i prefer make always the start with softs and if I have to make an extra pitstop i dont care too much. Thats because with new softs on your driver when everybody is on older hard or mediums the difference is massive (2-5 seconds per lap) also writing this reply I realised I hardly use hard tyres because soft tyre is OP.
The thing is I wasn't really concerned about anyone overtaking me after the red flag because anyone overtaking me would be caught by the end due to running higher tire modes, having cars running next to each other is also decent defense. Confidencewise it might hurt a bit yes, but in this case we already had high confidence before the incident + its Hamilton and Russell so the concern is more make it to the end on this tyre rather than get the boost from the confidence.
They are handling the tyre wear somewhat well, they've been somewhat silly on red flags before. The main thing is that hard AI might be a little neutered due to attack now being so much higher deg than before that they end up losing a ton of stint time from it.
Felt it was necessary to post this. Sorry for those who don't find my title funny but atleast I do, so hopefully you atleast chuckled. It is also my opinion on how to strategize going forwards.
The main change to how the attack strategies will be used going forwards is just to take a soft stint and turn it into a light stint that will more than make up for the loss of durability for the attack stints. You can also take manual control over practice and save yourself extra hard/medium tires and have the same effect if you don't want to do this. This test was run on hard, where AI pushes more, as such AI running on lower difficulties might actually have received a buff from this patch as they generally don't go out of their way to push to hard, as such I will have to do some tests on said difficulty to make a decision on that front.
On high degradation tracks like Barcelona, COTA and a few others running attack will not work as well as it used to, that is fine. Running attack will still be my prefered strategy for most tracks based on what I have seen so far in this small test of mine, but my opinion might change with different teams and a full season of play, this is just my first impression.
As I said, these are my first impressions and they could change as I play more.
Its a shame really, i think they should have increased the lap time penalty from deg... i think that would have balanced it out better, so later in the stint running attack has less benefit because all this has done, is made it so you change one stint to slightly less aggressive.
If the lap time penalty was increases it would make it so you have to actually pick and choose when to go aggressive like in the real life.
I wonder if its better to run all stints on agressive instead of attack
Did they patch the avoid kerbs bug? thanks
Thank you for beeing the last one making F1 Manager contend
Bought this game a couple of weeks ago and am absolutely hooked. Thanks for making in-depth content like this, its extremely helpful for folks like me learning the ins-and-outs of the mechanics.
I've been using full attack + avoid kerbs (works post-patch), its a very underrated strat. Your tires degrade much slower than your competition and the slower lap time works itself out with having one less pit stop + better tires on your in lap
Might have to take a look at the viability of that in this patch aswell then, thanks for the heads up!
@NeroBax Of course. I've tried doing it on a Race Replay as Williams and Albon will usually always have better tire deg than the expected amount on attack mode. Though the strat becomes less useful the lower skill driver you have.
thanks for making these videos man, you’ve made this game so easy for me to understand!
Keep up the great work man!!! Love your videos. I just got into F1 this season, The actual sport and this game. Not only are these videos very useful to help me understand and learn the game, but they are also just very relaxing to watch.
First off, thanks for making these videos. They have been super helpful. I'm really new, and chose a bad team for my first playthrough, so I don't have the break cooling that others do. How badly does heat impact life? The graph seems to account for it sometimes, and sometimes it's more steep
It depends pretty much on the smoothness ability of the driver
Smoothness for one has a huge effect, but it also depends on the tyre, if you push the tyre beyond its maximum temperature you will see a massive drop off in tyre life.
@@NeroBax What's considered the Max of a tire? Do all tires have different maxs?
Nearly at 8K good job man -Alpon
Great video as always! Wondering if you could test how much they have nerfed the avoid kerbs command. Maybe your loss of time will be worth it for tire conservation making this exploit still possible.
It does really work on the later circuit where tyre wear is much more significant. In Austin, I have to go normal medium > Attack hard > conserve soft, and just barely finished without going under 30%. Seems medium are so terrible right now.
I don't know why they don't just add some gradiating penalties for being outside of the optimum heat window, then it doesn't matter if you are running attack or concerve, if your hot of cold there is time loses, maybe even is your red on heat you get same time loss as normal overheating but also higher deg.
If you have a decent car or fast car, running light has always been really good, even before the update, i'd say even better before the update xD
Since you can utilize the tyre for longer instead of burning them quickly, i've had races where i went light pace with a good car and the others when they pit had to try and catch up,
burned their tyres and eventually going below my own tyrewear and then fell off as my tyres were better having gone light.
It is a powerful strategy, especially if the soft tyre is much faster than the other two compounds, depending on the track.
But if you don't have a decent car, below the middle of the pack, it won't work well.
(Edit:) Also, i've never once used Hards :P
Yeah I’m doing a Red Bull Save right now and I’m absolutely smoking the field I get into the lead and 2nd by turn one and it’s over I hardly have to push
no shyt ur redbull..?
@@hebisty4163 it’s the first time I’ve done them I never knew how fast they actually was until I started with them it’s dumb how fast they are and I’ve done one set of upgrades on every part of the car
I'm not seeing any of this working like it used to. Even using a Med-Hard at full push with a long soft at the end, it's just not faster. I'm also not seeing the med-hard-soft-soft all at full push being faster either. Maybe it's just different tracks, but COTA, Mexico and now Brazil that's what I'm seeing. The suggested strats are simply better, the full push strats are just not any faster, they are at best maybe 1 second faster. 🤷
Could you make another tyre strategy video for this new update?
Seems like they have to update how the AI uses strategy and tyre strategy
@NeroBax does tyre temperature effect the lap time?
Massively overheating the tyres seem to be negative but the main problem is the higher degradation from running the tyres to aggresively as that will effect the lap times for the whole stint. For a 1 lap fast lap pushing all you can is still good.
Did any one notice anything weird with race guarantees?
Hey I'm real pissed off now i dont know what's happening but my game on series s is just messed up autosaving ain't working my save files are gone like 5 mins after i load up the game i can't even create new ones but when i close it and come back they are there. Well now it didn't save a whole race weekend and the start of the next season what could i do with that?
Havent had that issue so unfortunately don't have a fix for you. Would advice you to ask for help in the F1M discord.
No wonder degradation are different when I boot up. But then, I race in COTA
Does the avoid high risk kerbs still reduce tyre wear by as much as before?
No, it still saves tyres but you are alot slower than before.
liking how they are attempting to make it realistic with tyre conservation
Can you please help me and tell me why after every race some parts fail the inspection and I have to pay for new parts? Cause usually I have to install the older ones right?
Because parts wear and no you should make extras of your latest part expecting them to wear? Common sense no?
As said below parts have durability and you should always have spares to replace them with. A good system is to keep 4 of each part currently in use, with the exception being the front wing with 6 in total. This includes the ones on your car so you'd have 1 on each car + 1 spare for each car.
You really burn the tires in traffic
I'm reeeeally surprised they didnt overtake you after the red flag. You were running on blue and neutral in ERS if im not fully red and deploying the ERS they overtake me like a gp2 engine despite having a dominate car.
For me the starts with hard-tyre didnt work. My drivers lose confidence and start going slower and slower so I prefer for most tracks pitting for softs rather being conservative even if I have to pit 3 or 4 times it usually worth it (also gain more points in DHL championship).
I don’t understand what you are saying in the second paragraph? Can you explain what you mean please? I just got the game and I can’t do well no matter what race track or team I choose. Any help is appreciated! Thanks!!!!
I mean when you start on hard usually get overtaken by at least 1 car at the start. Then your driver lose confidence so is going slower and attack/defense is more difficult. It's like snowball effect so in order to keep my drivers confidence high i prefer make always the start with softs and if I have to make an extra pitstop i dont care too much. Thats because with new softs on your driver when everybody is on older hard or mediums the difference is massive (2-5 seconds per lap) also writing this reply I realised I hardly use hard tyres because soft tyre is OP.
The thing is I wasn't really concerned about anyone overtaking me after the red flag because anyone overtaking me would be caught by the end due to running higher tire modes, having cars running next to each other is also decent defense.
Confidencewise it might hurt a bit yes, but in this case we already had high confidence before the incident + its Hamilton and Russell so the concern is more make it to the end on this tyre rather than get the boost from the confidence.
Sad that the AI can't handle the new changes.
They are handling the tyre wear somewhat well, they've been somewhat silly on red flags before.
The main thing is that hard AI might be a little neutered due to attack now being so much higher deg than before that they end up losing a ton of stint time from it.
Surely m h m would be the way
Yes, or M H H but that requires manual control of practices to ensure you get the tyres.