HD1 mech: Is a walking fortress that makes you feel invincible; Can take multiple tank shots; Has a stratagem canon HD2 mech: Dies from a single tank turret shot; Dies from a single Bile Titan spew; Dies from a cactus: Dies from a wind blow
@@Rifky809 tbh I think at least the accuracy with the missiles and the durability of the patriot Exosuits can be buffed Because there is a lot of times where it feels like it's made out of paper :/ Everything else personally I'm fine with.
@@bal-bug-synth Yeah, at times It def needs some buffs. I also wishes mechs (or any vehicles for that matter) can be rearmed instead of waiting and calling another one.
Hey man, love your content! I'm working on a Helldivers 2 Lore video about the Exosuits and wanted to know if I could use your gameplay in my video for reference? I'll have your channel name on screen at all times, and I don't make any ad revenue from videos atm. Thanks!
Thanks, and you're welcome to use clips from my video. I haven't uploaded in years, so I don't mind if you're getting ad revenue or not from your videos. Just do your thing and good luck!
I would tie EXO-44 Walker (the default mech with minigun and missile pod) and EXO-51 Lumberer (DLC, heavy cannon and flamethrower) for the same spot. It really depends on what your primary focus is; Lumberer can OHK everything except for masters but struggles against scouts and trash units at range. The Walker does the opposite and can murder weak units like there's no tommorow, but has only 8 missiles that aren't really that great against heavy units and tanks. The EXO-41 Obsidian is fun, but it's really not that useful against Bugs and Cyborgs above difficulty 6. It's great against Illuminates, though you can get better results with the Walker IMO. So to summarize: Lumberer if you want to deal with Cyborg and Bug heavies and tanks, Walker if you want to focus on weak and medium Cyborg / Bug units. Obsidian is for when you want to focus on non-heavy armored units (i.e. everything that isn't a Bug Tank, IFV, or Warlord).
I'd like to ask is it true that helldiver mechs have a stomp attack? Heard mentions of this and would like to confirm. Can't wait to stomp automaton tanks in helldivers 2!
No, they don't have a stomp attack; Exosuits do, however, cause friendly fire damage when they get too close to Helldivers so that you can be wary of getting stepped on by an Exo (I don't remember if unarmored, smaller enemies take damage as well; I seem to think they do but I'd have to go and check again). Also, I've been told once that it is actually explosive damage (as a way to code "getting stepped on by a mech")
HD1 mech: Is a walking fortress that makes you feel invincible; Can take multiple tank shots; Has a stratagem canon
HD2 mech: Dies from a single tank turret shot; Dies from a single Bile Titan spew; Dies from a cactus: Dies from a wind blow
Funny how the mechs can take more than a few tanks shots. While in HD2, it's a literal glass cannon :)
Hmm, do mechs in HD2 needs buff tho? I enjoy it at its current state but I don't mind if the devs decides to buff the mechs in HD2
@@Rifky809 tbh I think at least the accuracy with the missiles and the durability of the patriot Exosuits can be buffed
Because there is a lot of times where it feels like it's made out of paper :/
Everything else personally I'm fine with.
@@bal-bug-synth Yeah, at times It def needs some buffs. I also wishes mechs (or any vehicles for that matter) can be rearmed instead of waiting and calling another one.
@@Rifky809a mech ammunition backpack with two modules could be a good idea
And the enemy tanks actually die to a single anti-tank shot lol
I am SO ready for Helldivers 2 mechs!
I just eish they would make new mechs and a way for player to call in amunition for mech and reload it 😱🤯
Same.
Well it should come with a heavy time punishment and vounrability.
Hey man, love your content! I'm working on a Helldivers 2 Lore video about the Exosuits and wanted to know if I could use your gameplay in my video for reference? I'll have your channel name on screen at all times, and I don't make any ad revenue from videos atm.
Thanks!
Thanks, and you're welcome to use clips from my video. I haven't uploaded in years, so I don't mind if you're getting ad revenue or not from your videos. Just do your thing and good luck!
This man:
- I’m Invincible!
Hey I have met you before! You were saying something about a parasite in the brain back then.
great video
Good show =_=
bro's playing titanfall
Ah back when exo suits were good. I really hope they balance the ones in Helldivers 2.
Could you rank each mech?
I would tie EXO-44 Walker (the default mech with minigun and missile pod) and EXO-51 Lumberer (DLC, heavy cannon and flamethrower) for the same spot. It really depends on what your primary focus is; Lumberer can OHK everything except for masters but struggles against scouts and trash units at range. The Walker does the opposite and can murder weak units like there's no tommorow, but has only 8 missiles that aren't really that great against heavy units and tanks.
The EXO-41 Obsidian is fun, but it's really not that useful against Bugs and Cyborgs above difficulty 6. It's great against Illuminates, though you can get better results with the Walker IMO.
So to summarize: Lumberer if you want to deal with Cyborg and Bug heavies and tanks, Walker if you want to focus on weak and medium Cyborg / Bug units. Obsidian is for when you want to focus on non-heavy armored units (i.e. everything that isn't a Bug Tank, IFV, or Warlord).
Thanks for the input. Much appreciated.
chad
I'd like to ask is it true that helldiver mechs have a stomp attack? Heard mentions of this and would like to confirm.
Can't wait to stomp automaton tanks in helldivers 2!
No, they don't have a stomp attack; Exosuits do, however, cause friendly fire damage when they get too close to Helldivers so that you can be wary of getting stepped on by an Exo (I don't remember if unarmored, smaller enemies take damage as well; I seem to think they do but I'd have to go and check again).
Also, I've been told once that it is actually explosive damage (as a way to code "getting stepped on by a mech")