I feel that. That's why I only play multiplayer, and now the only reason I get the "OP" items and such are to further my building goals, and chill with people lol
I would say that Genshin Impact endgame is role-playing as a Dark Souls fan and reading all the books, artifacts and weapon descriptions. After that, you give up and go watch a lore video about how sus are Albedos balls or some shit. There is your endgame content.
People usually don’t realize how much content there is and that they missed. Books are something people just skip over but things like Teyvat’s guides by Alice are fun to read and it’s also cool to see how Fischl came to be, well, Fischl when reading Flowers for Princess Fischl. Yes I’m a lore junkie I consume everything story, lore, any bits and crumbs I get them fast. Artifacts? I read the backstory. There is LOTS of content for people like me. However teapot takes up way too much of my time when I play but I NEED. TO MAKE IT. LOOK PERFECT-
@@tikitak7672 heres a neat trick in genshin! if you turn off the game and go take a shower, you get a special 100% boost to your smell! also, if you go outside after you shower, you get an amazing chance to get a friend!
"There are two factors that determine if an endgame is awesome and unique and fun... or if it's Genshin Impact" Instant like and subscribe I'm so glad I stopped playing that game. I only did to keep up with my friends and it really became like a second job at some point.
God I hate games that force themselves into your schedule, "Hey you should play exactly at 3.40 am for everyday of the month you can wait for the week event bla bla". I just want to hit enemy with sword not manage my time about some random game
Honestly, everything until that end game grind is fun. The combat is pretty fun, and the variety of abilities are cool to use. Plus the party system allows for sweet combos. But God Damm I'm not wasting my life grinding a stupid pile of rocks and foraging the world for berries because I want to level up my character.
@@Moxilock Definitely, I think the best way to play that game is to treat it like a series. Play all the story content, build a few characters here and there and have some damn fun, but when you reach that end game plateau you should just lay it off for a few months and wait for the new content to pile up. Currently playing the game like this and shit, it's way more fun and enjoyable than doing dailies. The only disadvantage to this is that you're gonna miss out on some important events like the Scaramouche one, it's kinda fucked they didn't just remove the event gameplay and rewards while keeping the story
@@awesomehazimex7410 i mean, you can, i play genshin but i dont let it control my life, i just play it like any other normal game and only do the events if they are there (or if they are that banger tennis event that the devs never brought back)
@Rei; it’s not addicting it just uses FOMO to force you to keep playing they give you a small amount of the games most important currency everyday which you need to get characters and if you don’t play daily well you have to spend money or you’re just fucked you can pay 5$ every month to increase the amount you get daily for 30 days but you still have to log in daily to claim it it’s just a massive pain in the ass the only reason it exists is to keep people on the game and it just leads to burnout which is why a lot of people myself included have stopped playing daily or stopped playing completely
“Unless its name can be abbreviated to TF2 gamers will get bored of any multiplayer game” Honestly it also amazes me how I manage to sometimes play titanfall 2 for 12 hours straight even though I’ve got so little to do, I like it how sometimes a game is so fun to play that I don’t even need new content to keep coming back to it
i like how you said "meaningful rewards" in terms of side quests while showing the most underwhelming reward for the most infuriating challenge in hollow knight
Dark Souls II has surprisingly the best endgame content out of any game I've played. Most people just play through the admittedly garbage at times main story and then uninstall and never play it again because they've already checked it off the list. The NG+, the DLCs, and the PVP are all among the best in the franchise, no question. Especially the NG+. The fact that you can bring specific areas into NG+ and have it be a completely different gameplay experience is such a mind-blowingly good concept it's a crime FromSoft hasn't done it since. You can farm bosses in that game. FARM. BOSSES.
Yeah ds2 is seriously underrated. I actually like it more than ds1. There are definitely bad areas but they're mixed with good areas. Whereas with dark souls one you get to ornstein and smough and then the rest of the game gets awful, the entire fire area has awful or repeat bosses. The dark area is terrible and has pinwheel. New Londo sucks I hate having to have specific items to hit enemies. All of the seathe part I hate with the big invisible floor. Ds2 definitely has really bad bits but there's not one point where it just gets bad for several hours, it's usually one bad area followed by a good area. Plus as you said it does so many cool things I wish the other souls games did. Power stancing with different weapons. Bonfire astetics let you replay bosses without redoing the whole game. Enemies stop Respawning after you kill them enough so if there's an annoying area you can just farm the enemies for 20-30 mins and they'll stop Respawning. The dlc bosses are for the most part great, the ivory king is one of my favourite bosses in the series I love bringing in my four knights and having a big battle royale styled fight it's such a unique fight
I feel like I always come back to games like subnautica and botw because they just make you feel like you can do anything and they always give the feeling of "what should I do first?" and I love that feeling
Kh2 final mix has an incredibly good endgame imo. An entire new area with the hardest mob fights in the game, the hardest and most varied platforming in the game, and 14 new bosses at the end of it, with every one of them being just as hard, or harder then the final boss. Also there’s collectibles across the game and sythisis if you want the best stuff
All hollow knight needs now is a "now you can play as luigi" mode to add a cherry to this dunge beetle pie... ALSO MONSTER HUNTER HAS SO GOOD ENDGAME CONTENT OOOH BOY
The best part is even after you mastered and made all the sets/weapons you want and did every quest in MH you can literally spend time having fun carrying people through the hardest content. Like half my time in mh4u was keeping people alive with HH divine protection and getting KOs to boot.
Silksong is basically if Nintendo tried making a "You can now play as Luigi" and fucked up in the best way and made a "Super Luigi Galaxy" stand alone game
“But then you beat the Moonlord” Introducing tModLoader, free with Terraria and has multiple dlc sized mods The mods make vanilla terraria’s endgame basically just mid game
@@gekkonida I don't get the hype about the crafting tree, yes, it is grindy, but if you are doing an actual playtrough you already have half of the stuff at that point of the game, with Heart of the Master being basically complete, and Soul of Terraria being easily farmable by champions, the other 2 items are somewhat actually though to make
@@gumchild hate to break it to you... but... its much much less than 1% since it has 7 layers of rng, 6 of those layers are even unfairly distributed against you.
@@drandescancelled2825 idk. Maybe I expected that a company who makes 38 million dollars from re-releasing existing characters with no changes would have enough to give us content every week at least.
This 2 last seconds were even better than the rest. Dude, I just found your channel and already watched so much! Keep going, its so nice content. Totally underrated
This might be a weird half-example, but any sort of competitive Pokemon, especially in a battle simulator, is fantastic for most experienced players. It's not always endgame, as getting into it isn't exactly locked behind an ending, but it captures the same feeling as competitive games like Overwatch in a way. I would say that online Pokemon battles are a pretty unique way to indefinitely extend the playtime of a game without necessarily adding content. Also, with how the series is set up, it's similar to how online multiplayer games get large new content to spice up the experience, but with Pokemon it's just new games.
Pokémon Showdown is great because the investment is so minimal. In addition to being free and browser-based, the slog of obtaining perfect top-tier Pokémon for your team is removed. It takes competitive Pokémon and makes it almost as accessible as chess
Something I will say about terraria is how much replayability it has, especially with how easy and accessible and replayable mods like Calamity are to PC players. And Shovel is the Chefs kiss of end game content. 4 whole campaigns to playthrough that all have different play styles and stories. The collectibles are actually fun and easy to get, the first time through a level typically takes 20-30 minutes with exploring, learning puzzles and mechanics, and breaking as much crap as possible to get money but the second time through you basically cut that time in half so you don’t hate yourself when trying to get 100%. Not only that but the game has in built skill challenges, achievements, and challenge runs you can do that get achievements. And even after spending nearly 5 years getting 100% in everything in that game, it is easily tied for my top game to speedrun or play annually, tied with DS3. Each and all of the games you mentioned, other than Genshit, Fortnite, and Overwatch, are so good for their respective reasons and it’s why I have so many hours across my games. 1500+ hours across both vanilla and modded terraria, 1000+ hours across Shovel Knight, 2000+ hours across the Dark Souls trilogy alone (not even counting Elden Ring or Sekiro), and many many more across other games which I have played from Roguelikes, to Puzzles, to FPS. Games are amazing lmao.
I never really hid from the turrets in the Doom Eternal DLC. They weren't enough of a threat so I just treated them as any other demon and killed them whenever I got around to it
Yea I’d thought he’d bring up blood maykrs (which got nerfed into oblivion) and not turrets (which were also sorta nerfed) which don’t really take that long to kill.
Underrated channel. You have a good video style, smooth transitions, and a great verbal personality. Not to mention the sheer quality of the videos I have seen from you is truly incredible. Keep up the good work!
even if the turret enemies are ass, there's so few of em that it doesnt even matter. the first dlc is an absolute master piece, second dlc however... kinda ass and that is coming from a die hard doom eternal fan.
The turret is the worst part of the dlc, the only time it is used well is the first major fight it’s used in (maybe also the marauder fight in the damage fog). The first dlc though easily one of the best parts of the game even with the dogshit dlc2 nerfs. Dlc2 in general besides it coming with easily the worst update to the game is just way too easy even with the buffs though the master level is probably my favorite part of the game.
Deep Rock Galactic does have a pretty fun endgame, once you get a class to level 25 and do a final assignment, you can promote them and get access to the Deep Dives, harder three stage missions with a regular and Elite version that changes every week, as well as getting introduced to the Forge and Matrix Core giving you more cosmetics and upgrades to your weapons that can potentially alter the way a weapon functions, like a Minigun with bullets that ricochet into nearby enemies, or a grenade launcher that fires mini nukes, complete with harmful radioactive fallout
after 2 season the game really gets repetitive tho. we NEED more new weapons and mission types. Cant really complain tho, since its fun for a long time and the game is also really cheap for its content.
Getting far in a survival game like grounded and realizing it’s coming to an end is so strange. It’s catharsis and sadness in equal parts. I wouldn’t trade it for anything in the world
Achievement hunting, speedrunning, and boss mastery is why I love games like Sekiro and hollow knight. They both have tons of achievements, speedrun potential, and great boss design that makes mastering them such a blast
Katana Zero. Great first playthrough that is around 5 hours long. Then, you get access to speedrun mode, hard mode, and all the different swords with their own playstyles. Speedrun and hard mode take the skills you learned over your first playthrough and force you to master them. Also, they have options to remove all the parts that aren't action for those modes so you can skip through what you already watched in cutscenes.
I love Hollow Knight's endgame content because I didn't even realize it was endgame when in my first playthrough. Even though the areas you unlock through abilities and exploration is somewhat linear, it branches off so much and you are given so much freedom it almost feels like a sandbox. This is especially because there are multiple routes to many single objectives in the game and there will always be somebody who did something in a different order than you did.
i've never heard of you before and this is the first video i've seen from you but the moment i heard the genshin slander and chitty chitty bang bang i knew this was gonna be a banger
As a Minecraft Ps4 bedrock edition player, I can think of a few things to do: - make your own cool Redstone contraption - Build a village, add a craptone of monsters against each other and watch blow to smitherines - Get a new seed and do a new world, but with your challenge. Etc. So honestly, there's alot of things you can do after the "what now" moment in Minecraft.
celeste has insane endgame with b-sides, c-sides and farewell but then there are mods like strawberry jam and spring collab that has more content than the whole game
If video game development had a class or book for dummies, Hollow Knight would be the text book image on what to do right. I do not exaggerate when I say it is one of the best games ever made, and it puts bigger game companies to absolute shame. It's endgame might not be for me (I suck at boss fights and even more so fighting multiple bosses in a row) but that still doesn't discount the fact it exists and a ton of effort was put into making it not just a boss rush, but an ultimate test of skill against each and every challenge the game had thrown at you thus far speaks volumes to the amount of care Team Cherry put into this masterpiece
The only thing that dissapointed me with Luigi's Mansion 3 was that it didn't had any endgame content, once you've beaten King Boo, you get the ending animation, credits, etc.. And when you play again with your last file, it just spawns you before the Final Boss... This dissapointed me compared to Mario Odyssey where the game had an Endgame content that could take a good chunck of your time.
Kind of like any legend of Zelda game. Sure in breath of the wild there’s a lot to do other than kill Ganon but in a majority of the other ones that’s the main objective and there isn’t any endgame content afterwards
@@matthewgrobel5587 TBF the story wouldnt work like that tho. you've defeated ganon, so now he and all his underlings are gone. Hyrule would just have almost no enemies after defeating ganon if the game went on with the story.
my favorite endgame is the monster hunter approach of "congrats! you beat the story, which is the tutorial for the multiplayer story" followed by "congrats! you beat the multiplayer story, youve beaten the tutorial and we can actually throw something challenging at you now"
3:10 Tried Calamity yet? It has harder difficulties (Revengeance, Death, Malice), and a shitton of content. And also Calamity has boss rush with buffed bosses Also the best part of the video, in my opinion, is that you actually recognized Minecraft's one of the biggest flaws, most surely knowing that the fanboys will hate you
@@olixx1213 i agree with there being too much content, i dont wanna have to look at a wiki just to enjoy a mod, but the few fights i have done before being burnt out by the sheer amount of content were pretty fun. definitely doesn't "only rely on looking cool"
@@cocoa2251 Can confirm finished calamity. Imo Calamity is struggling to catch up with more innovative mods right now since back then It might be pretty neat but now it all just feels samey. Don't get me wrong I like Calamity but it starts to feel boring when bosses just turn into attack thing until die during endgame. That said when Calamity does a boss good it does it really good (SCal, Yharon) tl;dr, Calamity just doesn't stand out as well compared to newer mods but it still has potential if it got reworked
Dead Cells’ endgame is interesting. Variety is integral to a good roguelike, and they’ve definitely got that, with the dlc and the continued content updates. The Queen and the Sea dlc in particular was great since it added a whole new final boss and ending. For progression, they added FIVE more difficulty levels. Every one changes the enemies in each level and adds new restrictions (and cool outfits). The final one unlocks another biome, boss, and the true ending. It must work, since I’ve spent more time on endgame content than beating the game the first time.
In Kirby games, you can unlock the arena after beating the game. If that isn't enough, you unlock the true arena after beating the arena. It has the harder variants of enemies and a secret final boss. There are also collectables.
Good endgame content brings to mind Crosscode. You should check it out if you're reading this. God that game is just perfect, it ticks every box in my monke brain. Shame it didn't blow up like other indie masterpieces.
The only fault on crosscode is... HOLY FUCK IT'S SLOW XD and can even feel void because how huge the map is (but it's empty as fu-), and the good part of the story is the start and until you get shock, aside from that, one of my fav games 11/10 i pirated it first because i don't like to buy games without knowing the actual content, played until ice, then bought it the next day
3:56 except it's deeply unbalanced because the bosses scale with you, yes even the fucking posture bar, so instead of feeling strong fighting this bosses, it becomes a slog
Jesus Christ this video is great. This was so good. So freaking good. Good transitions, good music, good topics, you made me actually laugh out loud. Just, Great job!!!
I was gonna get on your case about showing Deep Rock Galactic footage when talking about getting bored at a game, then I saw your max promoted Engineer profile and was like "nevermind, I get it. Carry on greybeard!"
3:05 as a terraria player for a long time, the last boss used to be skeletron. what was the endgame? well the next update. now the last boss is the moon lord, re-logic said this was the last but statistically they will keep updating it.
kingdom hearts 2 has some of the best endgame content in the cavern of rememberance. with high level enemies, platforming that requires all the skills you've obtained, and a boss rush at the end.
Minecraft’s endgame offers little to help with building, which is essentially the main mechanic of the game, but in Terraria the endgame is where some of the most powerful building tools like the Drill Containment Unit (and I guess Celebration Mk2) become available. After you beat Terraria, you’re finally allowed to build to its max potential with explosives and stuff, Minecraft doesn’t really have the same sort of excavation items
Meanwhile, developers like Techland and Turtle Rock Studios actively harm their speedrunning communities and make the experience worse for the kind of players who actually enjoyed the games and wanted to keep playing them. I'm not kidding when I say Techland killed the speedrunning scene of Dying Light 2. I am the current patch any% world record holder- not because I'm great at it- but because I'm the only person who submitted a run.
Damn is there a video somewhere that explains what and why it happened? Never player dying light 2 but usually games with Parkour mechanics can make for some really fun to watch speedruns so that's sad to hear!
I really liked the Endgame of Monster Hunter World Iceborne. I spent like at least half of my playtime in the endgame. Especially more fancy hunts like Safi, Kulth, Alatreon and Fatalis kept me busy. But I would totally understand, if someone says that MHWI's endgame is too grundy.
Tbf is it monster hunter without grind. Also most of the really egregious charms were made fairly easy to meld and additionally tickets have pretty good deco rng and are fairly easy to get a ton of at once. Everything else outside of sieges aren’t that grindy. I guess there’s the grinding lands, yea that part is crap actually but it’s been made exponentially better.
How do you make an entire video about different types of endgame content in video games, mention From Software multiple times, and not talk about New Game +
This thumbnail is singlehandedly the best thumbnail I've ever seen Perfectly describes the content of the video AND is funny and intriguing. Perfection
“Unless you can abbreviate it’s name to TF2 gamers will get bored of any game” I’m just sitting in my chair like FINALLY THE UNKILLABLE GAME GETS A MENTION then the joke clicks in my head and I’m just like “Nice”
The end game content for Minecraft is basically "I want to build cool looking things in a power fantasy because my normal life is depressing". There's mods sure, but the only thing that keeps me playing in a world is multiplayer, speedrunning the game for personal bests, and that one survival world that I have had basically forever that has stuff from like more than half a decade ago in it and therefore it holds sentimental significance.
@@eternalmoai4145 Unfortunately, the only way a sever like that can work is if you only let people you know well play with you. It is way to easy to grief in Minecraft so a lot of people do that instead of actually playing the game.
@@eternalmoai4145 there are a lot like that lol you just have to look around. and honestly the land claiming *is* the anti grief. if theres nothing to stop it trolls will just come on and break the rules as thye please
Azure Striker Gunvolt 3 really surprised me with its endgame content. Epilogue story where you play as the villain, hard and very hard difficulties, 3 secret bosses, boss rush, bonus levels, a secret rank on levels, challenge mode where you play as a different character which has a harder unlockable difficulty, a new moveset for the main character, new abilities, time trials. You name it, that game’s got it.
Literally true. Terraria has so much more variety and freedom compared to minecraft, people are just so blind and can't see that through their nostalgia goggles
Great video, though I disagree with the Doom Eternal part. The DLC campaigns, especially the first one, raise the challenge quite a bit over the base campaign. They are a more unabashed embracing of the "fun zone" philosophy. Enemies like the turret exist only to keep you on your toes -besides, they only appear in the first level. And if you add master levels, I'd say the game has some incredible endgame content, one of the best in AAA games in years.
Maybe I'll have to revisit it, it's been about a year and a half since i played but I remember getting annoyed and stopping about 3/4 of the way through. Dlc part 2 has mixed reviews on steam so I didn't even bother
@@TheStellarJay Main reason why part 2 got mixed reviews is because they lowered the difficulty from part 1 drastically because people complained it was too hard (part 2 was ridiculously easy because of the hammer and just lower enemy counts)
If we’re counting DLC as endgame content then I think the adventure packs for Skylanders is a pretty good example. In the early games adventure packs included one skylander, two magic items that act as power-ups that can be used at any point in the game, and one figure that unlocks a new level to play. It was a-bit different in Superchargers, they switched out the level figures for villain trophies for land, sea, and sky. They unlock new tricks and boss fights that let you play as the villain when you beat them. The packs also include one supercharger skylander and their corresponding vehicle. In Imaginators they switched out the magic items for creation crystals that allow you make your own skylanders. This game also introduces adventure pack levels that are unlocked by using the skylander included in the pack. Despite this most of the adventure packs in this game still included a level figure.
I personally love Overwatch even after playing a fuck ton and getting really good. I love finding new layers of teamwork and gameplay interactions that change how you and your team fight
The similarities between tf2 and tf2 in all the best ways are uncanny
Yep
Which is your favorite tho? TF2 or tf2?
@@commanderlackgaming1230 The Fatty and His Friends is better.
@@commanderlackgaming1230 i really like tf2, but tf2 is also good. overall tf2's my favorite
I tried TF2 one time with a friend and it was fun and all but man TF2 is just too good to beat
I don't know why but "You can now play as Luigi" was the most euphoric message i've ever gotten from a game
I feel like the majority of my playtime in hollow knight is on endgame content which is just insane
Same. I beat the game in 20 hours. I finished the game in 100 hours.
thank you absrad and ascended markoth
on to any rad i go
@Box Cow
bro it took me 60 💀
@@jacksonyuan8390 naw radiant markarth
Currently in that Minecraft "what do I do now" phase and now this vid made me want to play BOTW for the 5th time
mod minecraft
@@super__banana literally best recommendation to any Java player
I feel that. That's why I only play multiplayer, and now the only reason I get the "OP" items and such are to further my building goals, and chill with people lol
Build farms
I'm on my 13th, it's so good man
2:30 literally made a protection 4 sword
Wait a secound
What else are you supposed to enchant it with? Sharpness? That is for armor!
hold you don't?
Now the sword protect, attack and won't crack (diamond =durable)
Great!
Now the sword won't be hurt as much
Hollow Knight should not exist, humanity is not deserving of such a high level of quality, the endgame content is just further proof of that
fr
not what we deserved but what we got anyway
Just wait until Silksong
The game we needed but not the one we deserved
Shovel night silk song going crazy
Lemme tell you I grew up with Minecraft and I hit that "what now" moment YEARS ago... That's why I am so grateful to the modding community.
I pretty much just play in creative and build mega mansions. I did everything I wanted in survival years ago
The majority of mods are far too confusing to me, and in game guides have been rarely helpful
@@falkeprophet That's fair if you're not into that, but I would recommend at least *Create* as a very straightforward yet expansive mod to anyone.
@@lachlanmccormick3486 I’ve heard great things about create, so I might give it a try
same
I would say that Genshin Impact endgame is role-playing as a Dark Souls fan and reading all the books, artifacts and weapon descriptions. After that, you give up and go watch a lore video about how sus are Albedos balls or some shit. There is your endgame content.
Truly peak game design
People usually don’t realize how much content there is and that they missed. Books are something people just skip over but things like Teyvat’s guides by Alice are fun to read and it’s also cool to see how Fischl came to be, well, Fischl when reading Flowers for Princess Fischl.
Yes I’m a lore junkie I consume everything story, lore, any bits and crumbs I get them fast. Artifacts? I read the backstory. There is LOTS of content for people like me.
However teapot takes up way too much of my time when I play but I NEED. TO MAKE IT. LOOK PERFECT-
@@tikitak7672 go read a book or smth
@@whatintheworld3979 ok.
_opens the game_
@@tikitak7672 heres a neat trick in genshin! if you turn off the game and go take a shower, you get a special 100% boost to your smell! also, if you go outside after you shower, you get an amazing chance to get a friend!
I gotta say the best thing about your channel is the pacing , comedy and how personal it feels.
Please keep up the great work.
Agreed. I just found this channel and I love the presentation!
"There are two factors that determine if an endgame is awesome and unique and fun... or if it's Genshin Impact"
Instant like and subscribe
I'm so glad I stopped playing that game. I only did to keep up with my friends and it really became like a second job at some point.
God I hate games that force themselves into your schedule, "Hey you should play exactly at 3.40 am for everyday of the month you can wait for the week event bla bla". I just want to hit enemy with sword not manage my time about some random game
Honestly, everything until that end game grind is fun. The combat is pretty fun, and the variety of abilities are cool to use. Plus the party system allows for sweet combos.
But God Damm I'm not wasting my life grinding a stupid pile of rocks and foraging the world for berries because I want to level up my character.
@@Moxilock Definitely, I think the best way to play that game is to treat it like a series. Play all the story content, build a few characters here and there and have some damn fun, but when you reach that end game plateau you should just lay it off for a few months and wait for the new content to pile up. Currently playing the game like this and shit, it's way more fun and enjoyable than doing dailies.
The only disadvantage to this is that you're gonna miss out on some important events like the Scaramouche one, it's kinda fucked they didn't just remove the event gameplay and rewards while keeping the story
@@awesomehazimex7410 i mean, you can, i play genshin but i dont let it control my life, i just play it like any other normal game and only do the events if they are there (or if they are that banger tennis event that the devs never brought back)
@Rei; it’s not addicting it just uses FOMO to force you to keep playing they give you a small amount of the games most important currency everyday which you need to get characters and if you don’t play daily well you have to spend money or you’re just fucked you can pay 5$ every month to increase the amount you get daily for 30 days but you still have to log in daily to claim it it’s just a massive pain in the ass the only reason it exists is to keep people on the game and it just leads to burnout which is why a lot of people myself included have stopped playing daily or stopped playing completely
“Unless its name can be abbreviated to TF2 gamers will get bored of any multiplayer game”
Honestly it also amazes me how I manage to sometimes play titanfall 2 for 12 hours straight even though I’ve got so little to do, I like it how sometimes a game is so fun to play that I don’t even need new content to keep coming back to it
I'll play for 12 straight hours and be lucky if I win a game
and for team fortress 2 it hasnt goten a majro update since 2017 and still is fun but it is a valve game so what did you expect
Both games have like negative support though
Yeah, and they are still loved cause the core gameplay is so great, and the community is the support. @@Thisisthegreatestatofalltime
Team Fortress 2 2fort servers can somehow run for 12 hours straight
i like how you said "meaningful rewards" in terms of side quests while showing the most underwhelming reward for the most infuriating challenge in hollow knight
The 9th mask is one of the most important upgrades in the game lol. That's the difference between dying to absolute radiance or NKG in 4 or 5 hits.
@@greatestgrasshopper9210 yeah fair enough
That'd be the Path of Pain tho.
I love parkour and stuff. I got that mask shard before coming back to crossroads for the brood mother
The what? That quest is a joke, beat it second try. How hard is it to just be careful?
Dark Souls II has surprisingly the best endgame content out of any game I've played. Most people just play through the admittedly garbage at times main story and then uninstall and never play it again because they've already checked it off the list. The NG+, the DLCs, and the PVP are all among the best in the franchise, no question. Especially the NG+. The fact that you can bring specific areas into NG+ and have it be a completely different gameplay experience is such a mind-blowingly good concept it's a crime FromSoft hasn't done it since. You can farm bosses in that game. FARM. BOSSES.
Yeah ds2 is seriously underrated. I actually like it more than ds1. There are definitely bad areas but they're mixed with good areas. Whereas with dark souls one you get to ornstein and smough and then the rest of the game gets awful, the entire fire area has awful or repeat bosses. The dark area is terrible and has pinwheel. New Londo sucks I hate having to have specific items to hit enemies. All of the seathe part I hate with the big invisible floor.
Ds2 definitely has really bad bits but there's not one point where it just gets bad for several hours, it's usually one bad area followed by a good area. Plus as you said it does so many cool things I wish the other souls games did. Power stancing with different weapons. Bonfire astetics let you replay bosses without redoing the whole game. Enemies stop Respawning after you kill them enough so if there's an annoying area you can just farm the enemies for 20-30 mins and they'll stop Respawning. The dlc bosses are for the most part great, the ivory king is one of my favourite bosses in the series I love bringing in my four knights and having a big battle royale styled fight it's such a unique fight
I feel like I always come back to games like subnautica and botw because they just make you feel like you can do anything and they always give the feeling of "what should I do first?" and I love that feeling
Kh2 final mix has an incredibly good endgame imo. An entire new area with the hardest mob fights in the game, the hardest and most varied platforming in the game, and 14 new bosses at the end of it, with every one of them being just as hard, or harder then the final boss. Also there’s collectibles across the game and sythisis if you want the best stuff
All hollow knight needs now is a "now you can play as luigi" mode to add a cherry to this dunge beetle pie...
ALSO MONSTER HUNTER HAS SO GOOD ENDGAME CONTENT OOOH BOY
Yessss, loved mhw
_You mean silksong?_
The best part is even after you mastered and made all the sets/weapons you want and did every quest in MH you can literally spend time having fun carrying people through the hardest content. Like half my time in mh4u was keeping people alive with HH divine protection and getting KOs to boot.
They were doing that but they messed up and accidentally began creating a sequel instead
Silksong is basically if Nintendo tried making a "You can now play as Luigi" and fucked up in the best way and made a "Super Luigi Galaxy" stand alone game
“But then you beat the Moonlord”
Introducing tModLoader, free with Terraria and has multiple dlc sized mods
The mods make vanilla terraria’s endgame basically just mid game
"But then after countless years of farming you get the Soul of Eternity"
when you beat moonlord you go straight to calamity no questions asked thats how it works
@@gekkonida Don't you mean days?
@@3dsoup147 more like years
@@gekkonida I don't get the hype about the crafting tree, yes, it is grindy, but if you are doing an actual playtrough you already have half of the stuff at that point of the game, with Heart of the Master being basically complete, and Soul of Terraria being easily farmable by champions, the other 2 items are somewhat actually though to make
Genshin endgame is the worst thing ever, the only reason to play is every 42 days when Mihoyo updates it and theres some new content.
It's an online free to play rpg gacha game, what do you expect?
endgame content in genshin is basically doing the same combat encounter 50000 times for a 1% chance at a decent artefact drop
@@gumchild hate to break it to you... but... its much much less than 1% since it has 7 layers of rng, 6 of those layers are even unfairly distributed against you.
@@drandescancelled2825 idk. Maybe I expected that a company who makes 38 million dollars from re-releasing existing characters with no changes would have enough to give us content every week at least.
@@adv78 maybe the game was meant to be played for once in a awhile instead of wasting hours in one sitting
It's essentially a mobile game after all
Silksong shall be the only thing keeping me going and I think half the hollow knight comunity agrees. So thank for mentioning it.
This 2 last seconds were even better than the rest. Dude, I just found your channel and already watched so much! Keep going, its so nice content. Totally underrated
This might be a weird half-example, but any sort of competitive Pokemon, especially in a battle simulator, is fantastic for most experienced players. It's not always endgame, as getting into it isn't exactly locked behind an ending, but it captures the same feeling as competitive games like Overwatch in a way. I would say that online Pokemon battles are a pretty unique way to indefinitely extend the playtime of a game without necessarily adding content. Also, with how the series is set up, it's similar to how online multiplayer games get large new content to spice up the experience, but with Pokemon it's just new games.
Pokémon Showdown is great because the investment is so minimal. In addition to being free and browser-based, the slog of obtaining perfect top-tier Pokémon for your team is removed.
It takes competitive Pokémon and makes it almost as accessible as chess
Something I will say about terraria is how much replayability it has, especially with how easy and accessible and replayable mods like Calamity are to PC players. And Shovel is the Chefs kiss of end game content. 4 whole campaigns to playthrough that all have different play styles and stories. The collectibles are actually fun and easy to get, the first time through a level typically takes 20-30 minutes with exploring, learning puzzles and mechanics, and breaking as much crap as possible to get money but the second time through you basically cut that time in half so you don’t hate yourself when trying to get 100%. Not only that but the game has in built skill challenges, achievements, and challenge runs you can do that get achievements. And even after spending nearly 5 years getting 100% in everything in that game, it is easily tied for my top game to speedrun or play annually, tied with DS3. Each and all of the games you mentioned, other than Genshit, Fortnite, and Overwatch, are so good for their respective reasons and it’s why I have so many hours across my games. 1500+ hours across both vanilla and modded terraria, 1000+ hours across Shovel Knight, 2000+ hours across the Dark Souls trilogy alone (not even counting Elden Ring or Sekiro), and many many more across other games which I have played from Roguelikes, to Puzzles, to FPS. Games are amazing lmao.
Man you had to write an essay
I never really hid from the turrets in the Doom Eternal DLC. They weren't enough of a threat so I just treated them as any other demon and killed them whenever I got around to it
Yea I’d thought he’d bring up blood maykrs (which got nerfed into oblivion) and not turrets (which were also sorta nerfed) which don’t really take that long to kill.
most survival open world crafting games like terraria and minecraft end up becoming a building game
But JAAAAAAY what if i want to speedrun my sanity!?!?
Underrated channel. You have a good video style, smooth transitions, and a great verbal personality. Not to mention the sheer quality of the videos I have seen from you is truly incredible. Keep up the good work!
You had me until the doom eternal turret stuff, I love those enemies
even if the turret enemies are ass, there's so few of em that it doesnt even matter. the first dlc is an absolute master piece, second dlc however... kinda ass and that is coming from a die hard doom eternal fan.
@@logancampbell3065 But hammer is pretty fucking rad
The turret is the worst part of the dlc, the only time it is used well is the first major fight it’s used in (maybe also the marauder fight in the damage fog). The first dlc though easily one of the best parts of the game even with the dogshit dlc2 nerfs. Dlc2 in general besides it coming with easily the worst update to the game is just way too easy even with the buffs though the master level is probably my favorite part of the game.
"fuck overwatch, fuck genshin, give me silksong"
He's speaking the language of gods
Deep Rock Galactic does have a pretty fun endgame, once you get a class to level 25 and do a final assignment, you can promote them and get access to the Deep Dives, harder three stage missions with a regular and Elite version that changes every week, as well as getting introduced to the Forge and Matrix Core giving you more cosmetics and upgrades to your weapons that can potentially alter the way a weapon functions, like a Minigun with bullets that ricochet into nearby enemies, or a grenade launcher that fires mini nukes, complete with harmful radioactive fallout
after 2 season the game really gets repetitive tho. we NEED more new weapons and mission types. Cant really complain tho, since its fun for a long time and the game is also really cheap for its content.
Getting far in a survival game like grounded and realizing it’s coming to an end is so strange. It’s catharsis and sadness in equal parts. I wouldn’t trade it for anything in the world
6:32 you sir have earned a sub
Achievement hunting, speedrunning, and boss mastery is why I love games like Sekiro and hollow knight. They both have tons of achievements, speedrun potential, and great boss design that makes mastering them such a blast
Katana Zero. Great first playthrough that is around 5 hours long. Then, you get access to speedrun mode, hard mode, and all the different swords with their own playstyles. Speedrun and hard mode take the skills you learned over your first playthrough and force you to master them. Also, they have options to remove all the parts that aren't action for those modes so you can skip through what you already watched in cutscenes.
I love Hollow Knight's endgame content because I didn't even realize it was endgame when in my first playthrough. Even though the areas you unlock through abilities and exploration is somewhat linear, it branches off so much and you are given so much freedom it almost feels like a sandbox.
This is especially because there are multiple routes to many single objectives in the game and there will always be somebody who did something in a different order than you did.
i've never heard of you before and this is the first video i've seen from you but the moment i heard the genshin slander and chitty chitty bang bang i knew this was gonna be a banger
As a Minecraft Ps4 bedrock edition player, I can think of a few things to do:
- make your own cool Redstone contraption
- Build a village, add a craptone of monsters against each other and watch blow to smitherines
- Get a new seed and do a new world, but with your challenge.
Etc.
So honestly, there's alot of things you can do after the "what now" moment in Minecraft.
I was getting bored of youtube for weeks now, then this gem came along.
This shit is an endgame, amazing video, subscribed
I want Silksong too
5:55 "Your only option is-"
*MODS*
Yej
My only move is hustle...
celeste has insane endgame with b-sides, c-sides and farewell but then there are mods like strawberry jam and spring collab that has more content than the whole game
damn, you have some good content man. proud of you
If video game development had a class or book for dummies, Hollow Knight would be the text book image on what to do right.
I do not exaggerate when I say it is one of the best games ever made, and it puts bigger game companies to absolute shame.
It's endgame might not be for me (I suck at boss fights and even more so fighting multiple bosses in a row) but that still doesn't discount the fact it exists and a ton of effort was put into making it not just a boss rush, but an ultimate test of skill against each and every challenge the game had thrown at you thus far speaks volumes to the amount of care Team Cherry put into this masterpiece
The only thing that dissapointed me with Luigi's Mansion 3 was that it didn't had any endgame content, once you've beaten King Boo, you get the ending animation, credits, etc..
And when you play again with your last file, it just spawns you before the Final Boss...
This dissapointed me compared to Mario Odyssey where the game had an Endgame content that could take a good chunck of your time.
Kind of like any legend of Zelda game. Sure in breath of the wild there’s a lot to do other than kill Ganon but in a majority of the other ones that’s the main objective and there isn’t any endgame content afterwards
@@matthewgrobel5587 TBF the story wouldnt work like that tho. you've defeated ganon, so now he and all his underlings are gone. Hyrule would just have almost no enemies after defeating ganon if the game went on with the story.
my favorite endgame is the monster hunter approach of "congrats! you beat the story, which is the tutorial for the multiplayer story" followed by "congrats! you beat the multiplayer story, youve beaten the tutorial and we can actually throw something challenging at you now"
You don't get it, you can speed run Genshin by listening to 690 hours of unskipable dialogue.
Genshin endgame situation is so depressing
3:10 Tried Calamity yet? It has harder difficulties (Revengeance, Death, Malice), and a shitton of content. And also Calamity has boss rush with buffed bosses
Also the best part of the video, in my opinion, is that you actually recognized Minecraft's one of the biggest flaws, most surely knowing that the fanboys will hate you
Best mod.
@@st.altair4936 Also Fargo's
@@st.altair4936 Honestly no
Its bloated with content , and most bosses aren't that great
Calamity is just a mod that relys on looking cool
@@olixx1213 i agree with there being too much content, i dont wanna have to look at a wiki just to enjoy a mod, but the few fights i have done before being burnt out by the sheer amount of content were pretty fun. definitely doesn't "only rely on looking cool"
@@cocoa2251 Can confirm finished calamity. Imo Calamity is struggling to catch up with more innovative mods right now since back then It might be pretty neat but now it all just feels samey. Don't get me wrong I like Calamity but it starts to feel boring when bosses just turn into attack thing until die during endgame. That said when Calamity does a boss good it does it really good (SCal, Yharon)
tl;dr, Calamity just doesn't stand out as well compared to newer mods but it still has potential if it got reworked
Dead Cells’ endgame is interesting. Variety is integral to a good roguelike, and they’ve definitely got that, with the dlc and the continued content updates. The Queen and the Sea dlc in particular was great since it added a whole new final boss and ending.
For progression, they added FIVE more difficulty levels. Every one changes the enemies in each level and adds new restrictions (and cool outfits). The final one unlocks another biome, boss, and the true ending.
It must work, since I’ve spent more time on endgame content than beating the game the first time.
I have the lost woods theme as my ring tone and you confused me bad at 3:51
In Kirby games, you can unlock the arena after beating the game. If that isn't enough, you unlock the true arena after beating the arena. It has the harder variants of enemies and a secret final boss. There are also collectables.
Good endgame content brings to mind Crosscode. You should check it out if you're reading this.
God that game is just perfect, it ticks every box in my monke brain. Shame it didn't blow up like other indie masterpieces.
playing thru it rn, It's fun :)
Holy shit another person who has played crosscode, I didn't think they existed
New game plus modifiers that can change how story conversations play out?
This is a big brain move
man i wanted to play crosscode and was met with a sense of confusion on where everything was. I didnt get very far.
The only fault on crosscode is... HOLY FUCK IT'S SLOW XD and can even feel void because how huge the map is (but it's empty as fu-), and the good part of the story is the start and until you get shock, aside from that, one of my fav games 11/10 i pirated it first because i don't like to buy games without knowing the actual content, played until ice, then bought it the next day
Outer Wilds ending left me crying and I didn't knew why
Enter the Gungeon is still my most played game on steam. It's a rogue like, so it's expected to be repeatable, but it truly took it to another level.
I fucking suck at it but it's still one of my favorite games
@@TheStellarJay The only way to explain roguelikes and competitive multiplayer games
@@Fafr as a random youtuber I watched once said "Rougelikes are singleplayer battle royales!"
The fucking car crash for Terraria’s pacing got me way too hard
3:56 except it's deeply unbalanced because the bosses scale with you, yes even the fucking posture bar, so instead of feeling strong fighting this bosses, it becomes a slog
Jesus Christ this video is great. This was so good. So freaking good. Good transitions, good music, good topics, you made me actually laugh out loud. Just, Great job!!!
AND that thumbnail was good AS FUCK
6:55 I agree completely
can't believe this man didn't mention minecraft modding.
1:27 this bit made me instantly like and subscribe. well done :)
I was gonna get on your case about showing Deep Rock Galactic footage when talking about getting bored at a game, then I saw your max promoted Engineer profile and was like "nevermind, I get it. Carry on greybeard!"
3:05 as a terraria player for a long time, the last boss used to be skeletron. what was the endgame? well the next update.
now the last boss is the moon lord, re-logic said this was the last but statistically they will keep updating it.
Those turrets in Doom Eternal TAG doesn't ruin the demon killing flow at all, you can just ballista + quick scope it and its done killed lol
5:24 bro ancient gods part 1 is the best thing, its like doom eternal but more demons and more action, turrets are there for a fraction of the game
i have over 100 hours just in the dlc of doom eternal, its so much better than base game.
kingdom hearts 2 has some of the best endgame content in the cavern of rememberance. with high level enemies, platforming that requires all the skills you've obtained, and a boss rush at the end.
"Now give me silksong"
TH-cam: I'm four parallel universes ahead of you!
Dude your videos are awesome. Keep up with the great quality and comedy!
I found your channel and loved your content, also saw how you're growing. Keep up, you're doing great ^^
Yes real
Minecraft’s endgame offers little to help with building, which is essentially the main mechanic of the game, but in Terraria the endgame is where some of the most powerful building tools like the Drill Containment Unit (and I guess Celebration Mk2) become available. After you beat Terraria, you’re finally allowed to build to its max potential with explosives and stuff, Minecraft doesn’t really have the same sort of excavation items
Meanwhile, developers like Techland and Turtle Rock Studios actively harm their speedrunning communities and make the experience worse for the kind of players who actually enjoyed the games and wanted to keep playing them.
I'm not kidding when I say Techland killed the speedrunning scene of Dying Light 2. I am the current patch any% world record holder- not because I'm great at it- but because I'm the only person who submitted a run.
Damn is there a video somewhere that explains what and why it happened? Never player dying light 2 but usually games with Parkour mechanics can make for some really fun to watch speedruns so that's sad to hear!
I heard the 3 seconds of the Sonny Boy OST in this video it makes me realize how much that music should become a mainstay for this genre
3:08 Calamity mod is REALLY where it's at. You get to use all that endgame loot to take on the boss rush, like how Hollow Knight was brought up!
3:26 straight from the dunkey formula, greatest youtuber ever made babyyy
I really liked the Endgame of Monster Hunter World Iceborne. I spent like at least half of my playtime in the endgame. Especially more fancy hunts like Safi, Kulth, Alatreon and Fatalis kept me busy. But I would totally understand, if someone says that MHWI's endgame is too grundy.
Tbf is it monster hunter without grind. Also most of the really egregious charms were made fairly easy to meld and additionally tickets have pretty good deco rng and are fairly easy to get a ton of at once.
Everything else outside of sieges aren’t that grindy. I guess there’s the grinding lands, yea that part is crap actually but it’s been made exponentially better.
0:26 that one in a life moment when you recognize your city street even when it's blurred and last one second
I still remember the first time I beat Absolute Radiance and the Knight turned to the camera and said, "We're in the Endgame now." Chills.
"cool npcs" shows millibelle, high suspicion
How do you make an entire video about different types of endgame content in video games, mention From Software multiple times, and not talk about New Game +
Getting to play as luigi at the end of hollow knitht was way better than i was expecting, who would have guessed
Banwaggoner
This thumbnail is singlehandedly the best thumbnail I've ever seen
Perfectly describes the content of the video AND is funny and intriguing.
Perfection
Now kill the warden in minecraft let's see how far you get lol and love the content
“Unless you can abbreviate it’s name to TF2 gamers will get bored of any game”
I’m just sitting in my chair like FINALLY THE UNKILLABLE GAME GETS A MENTION then the joke clicks in my head and I’m just like
“Nice”
The end game content for Minecraft is basically "I want to build cool looking things in a power fantasy because my normal life is depressing". There's mods sure, but the only thing that keeps me playing in a world is multiplayer, speedrunning the game for personal bests, and that one survival world that I have had basically forever that has stuff from like more than half a decade ago in it and therefore it holds sentimental significance.
i feel like he should've mentioned minecrafts multiplayer tbh. its really what keeps people coming back!
@@eternalmoai4145 Unfortunately, the only way a sever like that can work is if you only let people you know well play with you. It is way to easy to grief in Minecraft so a lot of people do that instead of actually playing the game.
@@eternalmoai4145 there are a lot like that lol you just have to look around. and honestly the land claiming *is* the anti grief. if theres nothing to stop it trolls will just come on and break the rules as thye please
Azure Striker Gunvolt 3 really surprised me with its endgame content. Epilogue story where you play as the villain, hard and very hard difficulties, 3 secret bosses, boss rush, bonus levels, a secret rank on levels, challenge mode where you play as a different character which has a harder unlockable difficulty, a new moveset for the main character, new abilities, time trials. You name it, that game’s got it.
I could say "tf2 is better than tf2" and nobody will know what I mean
Go home satin
tf2 < tf2
Which means that tf2 is so good that its better then itself
The only solution to that is that tf2 is a perfect game
I spent so long farming Moonlord for Zenith only to realize I have nothing left to do with it.
Minecraft < Terraria
Bold comment.
Based alert?
Real shit
Literally true. Terraria has so much more variety and freedom compared to minecraft, people are just so blind and can't see that through their nostalgia goggles
Not even close, terraria is way better
you make amazing content man, most underrated youtuber i've ever seen & i mean that!
keep doing what you doing, youre doing it right!
Great video, though I disagree with the Doom Eternal part. The DLC campaigns, especially the first one, raise the challenge quite a bit over the base campaign. They are a more unabashed embracing of the "fun zone" philosophy. Enemies like the turret exist only to keep you on your toes -besides, they only appear in the first level. And if you add master levels, I'd say the game has some incredible endgame content, one of the best in AAA games in years.
Maybe I'll have to revisit it, it's been about a year and a half since i played but I remember getting annoyed and stopping about 3/4 of the way through. Dlc part 2 has mixed reviews on steam so I didn't even bother
@@TheStellarJay Main reason why part 2 got mixed reviews is because they lowered the difficulty from part 1 drastically because people complained it was too hard (part 2 was ridiculously easy because of the hammer and just lower enemy counts)
still a great dlc tho
me seeing somebody actually plays my favorite game(Hollow Knight)
(5:38) this is why I bought ultrakill
Your music choices are fucking perfect. I can't believe how well Battle Scherzo from FMA:B fits over Hollow Knight at 4:13, for example
Do you happen to know the song that plays at 4:58?
cmon bro, default mouse 2 commando? thats a sin. 1:14
Tbh I couldn't be bothered to re-download it so I took the footage from an old unlisted video
@@TheStellarJay hey man, thats ok.
Dude, I've never seen ur channel before, but your humour and video style has instantly sold me. Subscribed.
anyone know the song that starts playing at 1:38?
Summit from Celeste
@@TheStellarJay thanks, it sounded like Lena Raine but I wasn't sure
@@TheStellarJay it's actually "resurrections" 💀
If we’re counting DLC as endgame content then I think the adventure packs for Skylanders is a pretty good example. In the early games adventure packs included one skylander, two magic items that act as power-ups that can be used at any point in the game, and one figure that unlocks a new level to play. It was a-bit different in Superchargers, they switched out the level figures for villain trophies for land, sea, and sky. They unlock new tricks and boss fights that let you play as the villain when you beat them. The packs also include one supercharger skylander and their corresponding vehicle. In Imaginators they switched out the magic items for creation crystals that allow you make your own skylanders. This game also introduces adventure pack levels that are unlocked by using the skylander included in the pack. Despite this most of the adventure packs in this game still included a level figure.
TheStellar Jay showing a clip of the flower quest reward while talking about good rewards: COMEDY
3:06 as a terraria player, I absolutely FELT that
I personally love Overwatch even after playing a fuck ton and getting really good. I love finding new layers of teamwork and gameplay interactions that change how you and your team fight
Was just recommended your channel by TH-cam and I'm glad they did, subbed!